• Error code (or maybe a bug?)

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    scousemartS
    @panther @RoiEX Great stuff. :smiling_face:
  • Paratroops doesn't work at all...

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    HeppsH
    @comr What Engine version are you running on? PS I tested some games you mentioned and the paratroopers and Air transports are working as intended.
  • AI ignores destructible factories

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    RogerCooperR
    @comr said in AI ignores destructible factories: Hi, Is there any trick known to force AI to consider buying certain resources or units? For example units that are producing resources? I'm playing with Dragon War official and my little conversion of it (units eat and need to be paid every turn, towns are producing resources; food, PU's, metal, wood). AI just doesn't care, so I'm trying to force it to buy at last from time to time village or town. I'm considering make some "trick units", so AI can think "it's a good idea!" and buy something as something different. For example, super cheap unit, super defending or super attacking unit (based on simple stats), but in fact being something different? Let's say AI buys free unit, but can place it only on high value place and it's in fact village or factory? All the best, ComR You could just use triggers to give the AI-played nations the needed resources automatically. It is a bit much to expect that the AI be able to handle arbitrary sets if resources.Or rather than using 'trick' units give resource creation to units that the AI already has like factories.
  • Some bugs...

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    @comr loading trprts 1 at time works best. You can also load all of your 1 trprt only units, tanks and stuff, then all the inf. Doesn't always work but usually a little faster
  • Damage not repairable

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    redrumR
    @rogercooper No idea. I've never heard of or played the map. But pretty much has to be an XML problem unless you are seeing repair issues on other maps.
  • Bug or error(Iron War)

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    forthebirdsF
    @redrum I'm sorry to say that the problem doesn't seem to be resolved. I saved the game at the beginning of South Africa's turn & started from there. South Africa's turn was computer operated. I then took my turn again & the same error message popped up that I needed to finish a battle first which I didn't even try to do this time. Just thought that you would like to know.
  • Large Middle Earth queries

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    @mattbarnes I believe queries should be rather moved to the linked official thread. You can also open new specific topics (like Bug Reports), about the same map. Locking this as duplicate.
  • Newest Pre-release Bug?

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    HeppsH
    @roiex Clearly I am at the low end of the bell curve. Awesome thanks.
  • Game freezes when AI attacks neutrals :/

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    redrumR
    @eveningtsar Glad to hear that. If you have any other issues or questions just let me know.
  • Game Crashes if Computer has no internet conection

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    RoiEXR
    @RmcDud I think I know how to fix your issue (although I don't know what might've caused it): Could you post the content of your /etc/hosts file (or execute cat /etc/hosts in the terminal depending on what you prefer) and post the content here? Adding or modifying a single line in this file could already fix your issue.
  • Mac Cannot start

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    Want to thank you both for responding - got it working by reverting Java to previous version.
  • Classic map USA as a bot ineffective

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    R
    Much appreciated. I will try another setting.
  • New Version TripleA I cant get by this opening

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    RoiEXR
    This is the alpha UI I'm currently working on, it does currently not work. You should be able to go into the settings and disable the "use experimental UI" checkbox and restart triplea to get to the normal screen.
  • Big World 2: balance of power

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    General_ZodG
    @cernel Do you have any idea for it?
  • World At War Variant - vXXX

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    RogerCooperR
    @otthawk1 There is lot of stuff to confuse the AI in that scenario, especially the system of upgrading recruits.
  • "Units Cannot Fight" prompt

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    redrumR
    @general_zod Cool, just tested before the change to see the prompt and then after the change I no longer see it. So once that PR is merged you should be able to test it with the latest pre-release.
  • Reimbursement of Unplaced Units

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    C
    Since in some games the rules are actually that you should get the refund and there is an issue opened in GitHub about this matter (link in previous @Panther post), I'm moving this topic to Bug Reports.
  • 0 Votes
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    ElreighE
    @redrum I had "Ignore Sub In Movement" set to "true" and yet ships wouldn't ignore subs unless "Sub Control Sea Zone Restricted" was also set to "true." Then I tested it again and got the opposite result. Maybe it was a glitch on my end, I don't know, but it's all working as intended now. Thanks for your help.
  • Canal Bug

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    General_ZodG
    @cernel Yes I was referring to attachment names. I've noticed that certain features do not even acknowledge the attachment if formatted badly.
  • Bug Or Error During Game Help Question?

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    redrumR
    @tony Can you post the entire error message from that popup? Are you able to reproduce this error?

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