• Windows Tester for Docker

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    @lafayette said in Windows Tester for Docker: Perhaps @jdimeo on github (not sure of his forum name offhand) or @redrum might be able to. Think it's @djabwana
  • Staying 3digit with open issues

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    @frigoref @LaFayette I'm in, of course.
  • Fast Battle Calculator

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    @RaiNova , I added you to the 'community' team that has 'triage' permissions (can add labels). #9350 might be a good first issue. It requires running a local game and loading in a variety of maps. It could be difficult given all the different permutations, but overall it's not a bad first issue. #3178 might not be a good first issue. The 10k run limit is to avoid the battle calculator from running an infinite number of times (no battle is expected to require 10k rounds to complete). The difficulty with this issue would be to reproduce it, we've had reports about the problem in the past but reproducing the problem has been troublesome. Without a good reproduction case, it's hard to build any kind of tests, verify a fix, and what perhaps adds a nail to the good-first-issue coffin is the battle logic is exceedingly complex. @RaiNova , perhaps we should spawn a thread to identify good first issues? Or simply label them and we'll learn from experience if they start getting picked up.
  • TripleA-2.6.632 some praise :-)

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    @thedog The generation of map.yml is really meant to be one-time and just a stop-gap to avoid having to re-download all maps. If we are still seeing problems, let's create a dedicated thread or use the issue #9252 so we do not hijack this thread. I'm a bit concerned that if we keep hacking around an issue, there might be a deeper problem that users would run into.
  • TripleA Strategy for Dealing with (Github Issues) Problem Reports

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    @LaFayette I was being a bit like a devil's advocate, but with good intentions of not wishing to waste peoples time. So your proposal for a Problem Tracker still stands, good.
  • Most needed bug fixes

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    Sorry @Panther for throwing a lot of content at ya, this topic is not trivial. Though I have hijacked this thread into a bigger issue of "how do we manage our problem queue"? If we had a clear problem queue, an effective one, the answer to this question would be readily maintained and visible. I've created a new thread to discuss in detail (rather than further hijack this thread more than I already have) : https://forums.triplea-game.org/topic/3168/triplea-strategy-for-dealing-with-github-issues-problem-reports
  • Development documentation

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    @1infvs2 perfect :smiling_face:
  • Issues with "missing unit icon/image (won't be displayed)"

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    @frigoref another one just popped up https://github.com/triplea-game/triplea/issues/10124 It has the latest stable and the image is present. I ran through a round and it works for me. I tried purchasing a submarine for the Americans and placing it and that also worked. Is there a solution for this yet ? Or at least combine these issues into a single issue ? I can start going through them once there is a plan. Maybe there's a better way than manually doing that ? W/e it'd be a good time killing exercise if nothing else lol
  • Add Kotlin as an additional programming language next to Java?

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    @redrum I'm in agreement. Multiple languages increases the complexity especially with future development. It's been a challenge enough learning this code base to understand what can be changed to avoid major impacts.
  • Taking your suggestions for a new UI

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    @stohrm A sphere would be very helpful for any scenario that takes the north pole into serious consideration, i.e. any global scenario past WWII IMHO. I agree with you about the tabs. I believe any data details should be in tabe, including diplomacy, game stats, and the battle calculator. Those are currently in popups to be opened from the context menu or by hotkey. I‘d like to unify those UI concepts, i.e. you can popup a tab if you like. And yes, I can imagine more data detail views.
  • Achievable improvements to the Triplea User Interface

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    @butterw Can you launch a 2.6 pull request with your improvements?
  • TripleA 3.0 - Design Proposal & Discussion

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    To be continued in Topic 3077 - fast-battle-calculator
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    @rainova There's an option that controls that functionality. I think most games have the option off by default and most don't allow editing the option. But I know a few do. The option is "Choose AA Casualties". You can look at the map xml and see if it is value="true" or editable="true". If you are in edit mode, it should also show the dialog.
  • RFC: Map IDs

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  • How test UI elements / get ServiceLoader working?

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    @lafayette, @ssoloff, @trevan, all other developers: What are your thoughts about attracting developers? What made developers join in the past? What made them leave? Would you see making Triple A attractive for developers as an objective? Would you consider this achievable? (In that case I might start a discussion thread.)
  • Main Screen Logo Needed

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    @mirkobruner @Frostion both of these are under the umbrella of rebranding which needs further discussion if any further action would be taken in this direction current consensus here is to replace the current start screen logo with the previous thing (current logo/icon)and discuss any branding changes for future releases.
  • Storing Map Index in Database - Deprecating triplea_maps.yaml

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    @cernel I was tempted to create a 'pull' list of maps that should be pulled. It is easier to instead to remove those maps. We do have categories after all though to mark which maps are still works in progress.
  • Fontsize and dpi scaling

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    @cernel said in Fontsize and dpi scaling: If it is feasible, the program should always enforce a pixel-per-pixel rendering as default (assuming vectorial graphic will never be supported). Vector graphics require fundamentally different software tools from png and svg isn't natively supported in java swing. Vectorizing the existing maps and artwork would be a lot of work. Then the map handling engine is based on pixel coordinates. Vector graphics would make more sense for interface icons (ex: icons on buttons, menuitems), which TripleA makes very limited use of currently. Icon Fonts would likely be the right solution as they allow scaling and theming.
  • Triple A 3.0 Gameplay Proposals & Discussion

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    With the above said, we can certainly discuss what would be more or less equal to rope in.
  • General 2.6 Discussion

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    @cernel A single file for game notes could be difficult because then you have to encode the HTML in some way. You no longer could open the notes file in an web browser to get a preview of how it would render. With 2.6, if you want to organize games into folders with generic names, AFAIK you can do that now. You could not previously to 2.6

Recent Posts

  • @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model

    As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play).

    However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.

    read more

  • @RogerCooper This one should be a little bit better. It's not an LLM yet. Neural net. 11 Round game.

    Teaching a neural net to play WW2 Revised — progress report + a full game ledger

    I've been building a machine-learning AI for TripleA and figured it was time to
    show something rather than keep tinkering. Below is a real game: my agent
    playing Axis vs WeakAi on World War II Revised, 11 rounds, ending at
    victory-city parity 6-6
    — rendered as a bank statement, both sides, in turn
    order. Excerpt here, full 11-round ledger in the reply below.

    Up front so nobody wastes their time: it does not beat WeakAi yet. 0 wins in
    ~145 evaluation games. What I want to share is the engineering, what I've
    measured, and one finding about ProAi that I think this crowd will enjoy.

    What it actually is

    Not an LLM moving the pieces — I tried that first and it failed instructively
    (three fine-tuning cycles, 0 wins in 33, and a model that would read an
    engine-computed table saying "Caucasus win = 1.00, West Russia win = 0.00" and
    then attack West Russia). The current agent is a graph neural network over the
    143 territories
    , edges from the map's own adjacency, with an action decoder
    that emits moves legal by construction: destinations come from the engine's
    validated reach, unit counts are clamped to what's actually movable, transport
    capacity is enforced from load_to. There's no retry loop and no fallback,
    because an illegal move is structurally unrepresentable.

    It learned by imitating ProAi via DAgger — ProAi shadows the positions my agent
    actually reaches and says what it would have done there. The encoding is
    player-relative, so one network plays all five nations depending on the seat.

    Two numbers I'm happy with:

    100% engine acceptance. Most recent evaluation batch: 3,039 moves
    proposed, 3,039 executed, 0 rejected, 0 dropped. Getting there meant a lot of
    reading MoveValidator — unloads must carry no transport map, cargo is
    selected via getTransportedBy() plus the carrier's getUnloaded() ledger,
    and a computed-empty reach has to ship as empty rather than as "unknown". 29 seconds for a full 11-round game headless, ~30 ms per decision. That's
    what makes everything else affordable — 200 self-play games collected
    unattended overnight on a desktop. The game

    Full ledger — all 11 rounds, both sides, turn order.

    Rendered from the engine's own logs: purchases as debits, attacks flagged,
    every battle with its result and losses, placements, and a POSITION line on
    the agent's turns showing victory cities / income / territory held.

    ======================================================================== TRIPLEA NEURAL AI — GAME STATEMENT Account: Axis (Germans + Japanese) vs WeakAi Game: eval-93a3c8c5 Rounds: 11 Duration: 29s Result: round-cap draw (no side reached 9 victory cities) ======================================================================== ROUND 1 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 24 PURCHASE 3 infantry, 2 armour, 1 artillery .................... - 23 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Karelia S.S.R. -> West Russia (3 inf, 1 ftr) << ATTACK COMBAT Archangel -> West Russia (3 inf, 1 arm) << ATTACK COMBAT Caucasus -> West Russia (3 inf, 1 art, 1 arm) << ATTACK COMBAT Russia -> West Russia (3 inf, 2 arm, 1 ftr, 1 art) << ATTACK BATTLE West Russia: 20 vs 5 -> Russians win [lost 1, killed 5] NONCOM 7 consolidation move(s) PLACE Russia: 3 inf, 2 arm, 1 art ROUND 1 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 5 armour, 5 infantry ................................. - 40 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Libya -> Anglo Egypt (1 inf) << ATTACK COMBAT Libya -> Anglo Egypt (1 arm) << ATTACK COMBAT Germany -> Anglo Egypt (1 bmb) << ATTACK BATTLE Anglo Egypt: 3 vs 3 -> British win [lost 3, killed 2] BATTLE Caucasus: 9 vs 3 -> Germans win [lost 1, killed 2] NONCOM 16 consolidation move(s) PLACE Southern Europe: 5 inf, 1 arm | Germany: 4 arm POSITION .................. VC 7/5 | income 74:92 | 24 terr, 74 PU ROUND 1 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 6 infantry, 3 artillery .............................. - 30 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT United Kingdom -> Germany (1 bmb) << ATTACK COMBAT 3 Sea Zone -> Norway (2 inf) << ATTACK BATTLE Germany: 1 vs 3 -> Bombing raid cost 5 PUs [lost 0, killed 0] NONCOM 11 consolidation move(s) PLACE United Kingdom: 6 inf, 2 art ROUND 1 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 1 armour, 1 factory, 1 transport ..................... - 28 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Kwantung -> China (2 inf) << ATTACK COMBAT Japan -> China (1 ftr) << ATTACK COMBAT Manchuria -> China (1 inf) << ATTACK COMBAT Kwantung -> China (1 inf) << ATTACK BATTLE China: 5 vs 3 -> Japanese win [lost 4, killed 3] BATTLE 52 Sea Zone: 3 vs 3 -> Japanese win [lost 2, killed 3] BATTLE 42 Sea Zone: 1 vs 2 -> Japanese win [lost 0, killed 2] NONCOM 6 consolidation move(s) PLACE 61 Sea Zone: 1 trn | Manchuria: 1 fac | Japan: 1 arm POSITION .................. VC 8/4 | income 75:91 | 25 terr, 75 PU ROUND 1 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 3 transport, 3 infantry, 2 artillery ................. - 41 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT 12 Sea Zone -> Algeria (2 inf, 1 art, 1 arm) << ATTACK BATTLE Algeria: 4 vs 2 -> Americans win [lost 2, killed 2] NONCOM 4 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 3 inf, 2 art ROUND 2 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 27 PURCHASE 5 infantry, 3 artillery .............................. - 27 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT West Russia -> Belorussia (1 inf) << ATTACK COMBAT West Russia -> Caucasus (9 inf, 4 arm, 2 art) << ATTACK COMBAT Kazakh S.S.R. -> Caucasus (2 inf) << ATTACK COMBAT Russia -> Caucasus (5 inf, 2 arm, 1 art) << ATTACK COMBAT Yakut S.S.R. -> Buryatia S.S.R. (4 inf) << ATTACK BATTLE Buryatia S.S.R.: 4 vs 1 -> Russians win [lost 0, killed 1] BATTLE Caucasus: 25 vs 6 -> Russians win [lost 2, killed 5] NONCOM 2 consolidation move(s) PLACE Russia: 5 inf, 3 art ROUND 2 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Ukraine S.S.R. -> Archangel (1 arm) << ATTACK BATTLE Belorussia: 9 vs 2 -> Germans win [lost 1, killed 2] BATTLE Norway: 13 vs 3 -> Germans win [lost 1, killed 3] BATTLE Archangel: 1 vs 3 -> Russians win [lost 1, killed 0] NONCOM 5 consolidation move(s) PLACE Southern Europe: 4 inf, 2 arm | Germany: 3 arm POSITION .................. VC 8/4 | income 74:92 | 24 terr, 74 PU ROUND 2 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 3 transport, 1 infantry, 1 artillery ................. - 31 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Archangel -> Germany (1 bmb) << ATTACK COMBAT Persia -> India (5 inf) << ATTACK BATTLE Germany: 1 vs 3 -> Bombing raid cost 4 PUs [lost 0, killed 0] BATTLE 14 Sea Zone: 5 vs 1 -> British win [lost 1, killed 1] BATTLE India: 5 vs 3 -> British win [lost 1, killed 2] NONCOM 3 consolidation move(s) PLACE 6 Sea Zone: 3 trn | United Kingdom: 1 inf, 1 art ROUND 2 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 36 PURCHASE 2 transport, 1 factory, 1 infantry ................... - 34 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Manchuria -> China (1 ftr) << ATTACK COMBAT French Indochina -> China (2 ftr) << ATTACK COMBAT French Indochina -> China (1 bmb) << ATTACK COMBAT French Indochina -> China (2 ftr) << ATTACK COMBAT French Indochina -> China (1 ftr) << ATTACK NONCOM 5 consolidation move(s) PLACE 60 Sea Zone: 1 trn | 61 Sea Zone: 1 trn | Manchuria: 1 inf | French Indochina: 1 fac POSITION .................. VC 7/5 | income 71:95 | 23 terr, 71 PU ROUND 2 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 4 armour, 4 infantry, 3 artillery .................... - 44 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Algeria -> Libya (1 art) << ATTACK NONCOM 6 consolidation move(s) PLACE Eastern United States: 4 inf, 4 arm, 3 art ROUND 3 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 26 PURCHASE 2 artillery, 2 armour, 2 infantry .................... - 24 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Caucasus -> Ukraine S.S.R. (1 inf) << ATTACK COMBAT Caucasus -> West Russia (13 inf, 6 arm, 3 art) << ATTACK COMBAT Russia -> West Russia (5 inf, 3 art) << ATTACK BATTLE West Russia: 30 vs 3 -> Russians win [lost 2, killed 3] NONCOM 2 consolidation move(s) PLACE Russia: 2 inf, 2 art, 2 arm ROUND 3 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Norway -> Archangel (1 arm) << ATTACK BATTLE 6 Sea Zone: 2 vs 7 -> British win [lost 2, killed 0] BATTLE 14 Sea Zone: 1 vs 4 -> British win [lost 1, killed 0] BATTLE Ukraine S.S.R.: 22 vs 1 -> Germans win [lost 0, killed 1] BATTLE Archangel: 1 vs 3 -> Russians win [lost 1, killed 1] NONCOM 6 consolidation move(s) PLACE Southern Europe: 2 arm, 1 inf | Germany: 3 arm, 3 inf POSITION .................. VC 7/5 | income 68:98 | 21 terr, 68 PU ROUND 3 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 2 infantry, 2 transport, 1 artillery, 1 armour ....... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT India -> French Indochina (1 inf) << ATTACK COMBAT 6 Sea Zone -> Western Europe (7 inf, 2 art, 1 arm) << ATTACK NONCOM 3 consolidation move(s) PLACE 6 Sea Zone: 2 trn | United Kingdom: 2 inf, 1 art, 1 arm ROUND 3 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 2 armour, 2 infantry, 1 factory ...................... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Manchuria -> French Indochina (1 bmb) << ATTACK BATTLE French Indochina: 1 vs 1 -> British win [lost 1, killed 1] NONCOM 6 consolidation move(s) PLACE Manchuria: 2 inf, 1 arm | Wake Island: 1 fac | Japan: 1 arm POSITION ................. VC 6/6 | income 61:105 | 20 terr, 61 PU ROUND 3 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 5 infantry, 3 transport, 1 armour .................... - 44 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 5 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 5 inf, 1 arm ROUND 4 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 29 PURCHASE 4 infantry, 3 artillery, 1 armour .................... - 29 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT West Russia -> Karelia S.S.R. (10 inf, 4 arm, 3 art) << ATTACK COMBAT West Russia -> Belorussia (6 inf, 3 art, 2 arm) << ATTACK BATTLE Belorussia: 11 vs 4 -> Russians win [lost 3, killed 4] BATTLE Karelia S.S.R.: 17 vs 6 -> Russians win [lost 3, killed 6] NONCOM 2 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm ROUND 4 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 7 infantry, 3 armour, 1 artillery .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern Europe -> Karelia S.S.R. (1 art) << ATTACK COMBAT Ukraine S.S.R. -> Belorussia (1 arm) << ATTACK BATTLE Belorussia: 1 vs 8 -> Russians win [lost 1, killed 1] BATTLE West Russia: 6 vs 6 -> Germans win [lost 5, killed 6] BATTLE Karelia S.S.R.: 1 vs 14 -> Russians win [lost 1, killed 0] BATTLE Caucasus: 13 vs 5 -> Germans win [lost 2, killed 4] BATTLE Western Europe: 16 vs 10 -> Germans win [lost 7, killed 10] NONCOM 1 consolidation move(s) PLACE Southern Europe: 4 inf | Germany: 3 arm, 3 inf, 1 art POSITION .................. VC 6/6 | income 69:97 | 21 terr, 69 PU ROUND 4 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 4 infantry, 3 artillery, 3 armour .................... - 39 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT 6 Sea Zone -> Norway (2 inf, 2 art, 1 arm) << ATTACK NONCOM 2 consolidation move(s) PLACE United Kingdom: 4 inf, 2 art, 2 arm | French Indochina: 1 art, 1 arm ROUND 4 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 2 armour, 1 factory, 1 infantry ...................... - 28 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Manchuria -> French Indochina (2 ftr) << ATTACK COMBAT Manchuria -> French Indochina (2 ftr) << ATTACK COMBAT Manchuria -> French Indochina (1 ftr) << ATTACK COMBAT Manchuria -> French Indochina (1 ftr) << ATTACK BATTLE French Indochina: 6 vs 2 -> Japanese win [lost 1, killed 2] NONCOM 5 consolidation move(s) PLACE China: 1 fac | Manchuria: 2 arm, 1 inf POSITION .................. VC 6/6 | income 70:96 | 23 terr, 70 PU ROUND 4 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 7 infantry, 3 artillery, 1 transport ................. - 41 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 5 consolidation move(s) PLACE 10 Sea Zone: 1 trn | Eastern United States: 7 inf, 3 art ROUND 5 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 28 PURCHASE 3 infantry, 3 artillery, 1 armour .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Belorussia -> Ukraine S.S.R. (1 inf) << ATTACK COMBAT Belorussia -> Eastern Europe (3 art, 1 arm) << ATTACK COMBAT Karelia S.S.R. -> Eastern Europe (1 art) << ATTACK COMBAT Novosibirsk -> Sinkiang (4 inf) << ATTACK COMBAT Belorussia -> West Russia (1 inf, 1 arm) << ATTACK COMBAT Karelia S.S.R. -> West Russia (1 inf, 1 arm) << ATTACK BATTLE Eastern Europe: 5 vs 1 -> Russians win [lost 1, killed 1] BATTLE West Russia: 4 vs 1 -> Russians win [lost 1, killed 1] BATTLE Sinkiang: 4 vs 1 -> Russians win [lost 0, killed 1] NONCOM 1 consolidation move(s) PLACE Russia: 3 inf, 3 art, 1 arm ROUND 5 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 40 PURCHASE 5 infantry, 4 armour, 1 artillery .................... - 39 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Germany -> Eastern Europe (1 arm) << ATTACK COMBAT Germany -> Eastern Europe (4 inf) << ATTACK COMBAT Germany -> Eastern Europe (1 art) << ATTACK COMBAT Germany -> Eastern Europe (1 inf) << ATTACK COMBAT Germany -> Eastern Europe (2 arm) << ATTACK BATTLE Eastern Europe: 9 vs 15 -> Russians win [lost 9, killed 4] BATTLE Ukraine S.S.R.: 2 vs 1 -> Germans win [lost 0, killed 1] NONCOM 1 consolidation move(s) PLACE Southern Europe: 3 inf, 1 art | Germany: 4 arm, 2 inf POSITION .................. VC 6/6 | income 67:99 | 22 terr, 67 PU ROUND 5 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 3 artillery, 2 armour, 2 infantry, 1 transport ....... - 36 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> Caucasus (1 inf) << ATTACK COMBAT 6 Sea Zone -> Western Europe (3 inf, 2 arm, 1 ftr, 1 art) << ATTACK BATTLE Western Europe: 7 vs 2 -> British win [lost 1, killed 2] NONCOM 4 consolidation move(s) PLACE 6 Sea Zone: 1 trn | United Kingdom: 3 art, 2 inf, 2 arm ROUND 5 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 35 PURCHASE 4 armour, 2 infantry, 1 transport .................... - 34 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT China -> India (1 ftr) << ATTACK COMBAT China -> India (1 ftr) << ATTACK NONCOM 3 consolidation move(s) PLACE 60 Sea Zone: 1 trn | China: 2 inf | Manchuria: 3 arm | Japan: 1 arm POSITION ................. VC 5/7 | income 62:104 | 23 terr, 62 PU ROUND 5 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 3 infantry, 2 armour, 2 transport, 1 artillery ....... - 39 BALANCE AFTER PURCHASE ....................................... PU 2 NONCOM 7 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 arm, 1 art ROUND 6 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 30 PURCHASE 4 infantry, 2 artillery, 2 armour .................... - 30 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK COMBAT Eastern Europe -> Ukraine S.S.R. (3 art, 1 arm) << ATTACK COMBAT West Russia -> Ukraine S.S.R. (2 arm, 1 inf) << ATTACK COMBAT Sinkiang -> Kazakh S.S.R. (4 inf) << ATTACK COMBAT Russia -> Kazakh S.S.R. (6 inf, 5 art, 1 arm) << ATTACK COMBAT Russia -> Evenki National Okrug (1 inf, 1 art, 1 arm) << ATTACK BATTLE Ukraine S.S.R.: 7 vs 1 -> Russians win [lost 1, killed 1] BATTLE Kazakh S.S.R.: 16 vs 5 -> Russians win [lost 2, killed 5] BATTLE Evenki National Okrug: 3 vs 1 -> Russians win [lost 1, killed 1] PLACE Russia: 4 inf, 2 art, 2 arm ROUND 6 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 6 infantry, 3 armour, 1 artillery .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 BATTLE 6 Sea Zone: 3 vs 12 -> British win [lost 3, killed 0] BATTLE Balkans: 3 vs 1 -> Germans win [lost 0, killed 1] BATTLE Western Europe: 18 vs 5 -> Germans win [lost 2, killed 5] NONCOM 1 consolidation move(s) PLACE Southern Europe: 3 inf | Germany: 3 arm, 3 inf, 1 art POSITION ................. VC 6/6 | income 64:102 | 22 terr, 64 PU ROUND 6 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 43 PURCHASE 3 artillery, 3 infantry, 2 transport, 1 armour ....... - 42 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 4 consolidation move(s) PLACE 6 Sea Zone: 2 trn | United Kingdom: 3 art, 2 inf, 1 arm ROUND 6 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 4 armour, 3 infantry, 1 transport .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Yakut S.S.R. -> Evenki National Okrug (1 inf) << ATTACK COMBAT Yakut S.S.R. -> Evenki National Okrug (1 inf) << ATTACK BATTLE Evenki National Okrug: 2 vs 2 -> Russians win [lost 2, killed 1] NONCOM 3 consolidation move(s) PLACE 36 Sea Zone: 1 trn | French Indochina: 2 inf | Manchuria: 2 arm, 1 inf | China: 2 arm POSITION .................. VC 7/5 | income 67:99 | 23 terr, 67 PU ROUND 6 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 44 PURCHASE 3 infantry, 2 artillery, 2 armour, 2 transport ....... - 43 BALANCE AFTER PURCHASE ....................................... PU 1 NONCOM 7 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 3 inf, 2 art, 2 arm ROUND 7 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 32 PURCHASE 3 infantry, 3 artillery, 2 armour .................... - 31 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (3 arm, 2 art, 1 inf) << ATTACK COMBAT Ukraine S.S.R. -> Balkans (3 art, 3 arm) << ATTACK COMBAT Kazakh S.S.R. -> Novosibirsk (4 inf, 1 art) << ATTACK COMBAT Evenki National Okrug -> Novosibirsk (1 arm) << ATTACK COMBAT Russia -> Novosibirsk (4 inf, 2 art, 2 arm) << ATTACK COMBAT Kazakh S.S.R. -> Sinkiang (4 inf, 4 art, 1 arm) << ATTACK BATTLE Novosibirsk: 14 vs 1 -> Russians win [lost 1, killed 1] BATTLE Balkans: 12 vs 3 -> Russians win [lost 1, killed 3] BATTLE Sinkiang: 9 vs 4 -> Russians win [lost 2, killed 4] PLACE Russia: 3 inf, 3 art, 2 arm ROUND 7 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 29 PURCHASE 4 infantry, 3 armour ................................. - 27 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Germany -> Eastern Europe (1 ftr) << ATTACK BATTLE Eastern Europe: 1 vs 6 -> Russians win [lost 1, killed 1] BATTLE Balkans: 17 vs 11 -> Germans win [lost 8, killed 11] PLACE Southern Europe: 1 inf | Germany: 3 arm, 3 inf POSITION ................. VC 7/5 | income 63:103 | 21 terr, 63 PU ROUND 7 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 34 PURCHASE 5 infantry, 3 artillery, 1 armour .................... - 32 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT 6 Sea Zone -> Western Europe (3 art, 2 inf, 1 arm) << ATTACK BATTLE Western Europe: 6 vs 3 -> British win [lost 0, killed 3] NONCOM 3 consolidation move(s) PLACE United Kingdom: 5 inf, 2 art, 1 arm ROUND 7 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE Sinkiang: 8 vs 7 -> Japanese win [lost 3, killed 7] NONCOM 8 consolidation move(s) PLACE Manchuria: 3 inf | China: 1 arm, 1 inf | French Indochina: 3 arm | Japan: 1 arm POSITION ................. VC 6/6 | income 60:106 | 22 terr, 60 PU ROUND 7 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 6 infantry, 3 artillery, 2 armour .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (3 inf, 2 art) << ATTACK BATTLE India: 5 vs 3 -> Americans win [lost 2, killed 3] NONCOM 7 consolidation move(s) PLACE Eastern United States: 6 inf, 3 art, 2 arm ROUND 8 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 35 PURCHASE 4 infantry, 3 artillery, 2 armour .................... - 34 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Novosibirsk -> Yakut S.S.R. (1 inf) << ATTACK COMBAT Novosibirsk -> Sinkiang (4 inf, 2 art, 1 arm) << ATTACK COMBAT Novosibirsk -> Evenki National Okrug (2 inf, 1 art, 1 arm) << ATTACK COMBAT Russia -> Evenki National Okrug (3 inf, 3 art, 2 arm) << ATTACK BATTLE Evenki National Okrug: 12 vs 1 -> Russians win [lost 0, killed 1] BATTLE Sinkiang: 7 vs 2 -> Russians win [lost 1, killed 2] NONCOM 1 consolidation move(s) PLACE Russia: 3 inf, 3 art, 2 arm | Caucasus: 1 inf ROUND 8 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 27 PURCHASE 4 infantry, 2 armour, 1 artillery .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE Western Europe: 19 vs 6 -> Germans win [lost 2, killed 6] PLACE Southern Europe: 2 inf | Germany: 2 arm, 2 inf, 1 art POSITION ................. VC 6/6 | income 59:107 | 19 terr, 59 PU ROUND 8 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 38 PURCHASE 4 artillery, 3 armour, 2 infantry .................... - 37 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK NONCOM 3 consolidation move(s) PLACE United Kingdom: 4 art, 2 inf, 2 arm ROUND 8 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 4 armour, 4 infantry, 1 transport .................... - 40 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT China -> Sinkiang (2 inf) << ATTACK COMBAT French Indochina -> Sinkiang (1 arm) << ATTACK BATTLE Sinkiang: 3 vs 6 -> Americans win [lost 3, killed 1] BATTLE India: 10 vs 3 -> Japanese win [lost 1, killed 3] NONCOM 4 consolidation move(s) PLACE 61 Sea Zone: 1 trn | China: 2 inf | Manchuria: 2 inf, 1 arm | French Indochina: 3 arm POSITION ................. VC 7/5 | income 59:107 | 19 terr, 59 PU ROUND 8 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 3 transport, 2 armour, 1 infantry, 1 artillery ....... - 41 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 8 consolidation move(s) PLACE 10 Sea Zone: 3 trn | Eastern United States: 2 arm, 1 inf, 1 art ROUND 9 ------------------------------------- RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 4 artillery, 4 infantry, 1 armour .................... - 33 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Yakut S.S.R. -> Soviet Far East (1 inf) << ATTACK NONCOM 5 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art ROUND 9 -------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 26 PURCHASE 4 infantry, 2 armour, 1 artillery .................... - 26 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT Germany -> Eastern Europe (2 arm) << ATTACK BATTLE Eastern Europe: 2 vs 17 -> Russians win [lost 2, killed 1] BATTLE Balkans: 14 vs 1 -> Germans win [lost 1, killed 1] PLACE Germany: 4 inf, 2 arm, 1 art POSITION ................. VC 7/5 | income 61:105 | 19 terr, 61 PU ROUND 9 -------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 37 PURCHASE 5 infantry, 2 armour, 1 artillery, 1 transport ....... - 37 BALANCE AFTER PURCHASE ....................................... PU 0 COMBAT 6 Sea Zone -> Western Europe (4 art, 3 inf, 1 arm) << ATTACK BATTLE Western Europe: 8 vs 5 -> British win [lost 3, killed 5] NONCOM 1 consolidation move(s) PLACE 6 Sea Zone: 1 trn | United Kingdom: 4 inf, 2 arm, 1 art ROUND 9 ------------------------------------- JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 39 PURCHASE 5 armour, 4 infantry ................................. - 37 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT India -> Persia (4 arm) << ATTACK COMBAT India -> Persia (2 arm) << ATTACK BATTLE Soviet Far East: 1 vs 1 -> Japanese win [lost 0, killed 1] BATTLE Persia: 6 vs 11 -> British win [lost 6, killed 4] NONCOM 2 consolidation move(s) PLACE Manchuria: 3 inf | French Indochina: 3 arm | China: 1 inf, 1 arm | Japan: 1 arm POSITION ................. VC 6/6 | income 58:108 | 20 terr, 58 PU ROUND 9 ------------------------------------ AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 42 PURCHASE 6 infantry, 3 armour, 2 artillery .................... - 41 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (1 inf) << ATTACK NONCOM 8 consolidation move(s) PLACE Eastern United States: 6 inf, 3 arm, 2 art ROUND 10 ------------------------------------ RUSSIANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 33 PURCHASE 4 infantry, 4 artillery, 1 armour .................... - 33 BALANCE AFTER PURCHASE ....................................... PU 0 NONCOM 5 consolidation move(s) PLACE Russia: 4 inf, 3 art, 1 arm | Caucasus: 1 art ROUND 10 ------------------------------------- GERMANS (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 25 PURCHASE 3 infantry, 2 armour, 1 artillery .................... - 23 BALANCE AFTER PURCHASE ....................................... PU 2 COMBAT Balkans -> Ukraine S.S.R. (3 inf) << ATTACK COMBAT Balkans -> Ukraine S.S.R. (1 art) << ATTACK BATTLE Ukraine S.S.R.: 4 vs 8 -> Russians win [lost 4, killed 2] BATTLE Western Europe: 19 vs 5 -> Germans win [lost 2, killed 5] PLACE Southern Europe: 1 inf | Germany: 2 arm, 2 inf, 1 art POSITION ................. VC 6/6 | income 61:105 | 20 terr, 61 PU ROUND 10 ------------------------------------- BRITISH (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 36 PURCHASE 3 infantry, 2 artillery, 2 armour, 1 transport ....... - 35 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Eastern Europe -> Balkans (1 inf) << ATTACK COMBAT Eastern Europe -> Germany (5 art, 4 inf, 3 arm, 1 ftr) << ATTACK BATTLE Germany: 13 vs 9 -> British win [lost 4, killed 7] NONCOM 2 consolidation move(s) PLACE 7 Sea Zone: 1 trn | United Kingdom: 3 inf, 2 art, 2 arm ROUND 10 ------------------------------------ JAPANESE (AXIS / NeuralAI) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 5 armour, 5 infantry ................................. - 40 BALANCE AFTER PURCHASE ....................................... PU 1 BATTLE India: 7 vs 1 -> Japanese win [lost 0, killed 1] NONCOM 3 consolidation move(s) PLACE Manchuria: 3 inf | China: 2 inf | French Indochina: 3 arm | Japan: 2 arm POSITION ................. VC 6/6 | income 57:109 | 23 terr, 57 PU ROUND 10 ----------------------------------- AMERICANS (ALLIES / WeakAi) BALANCE BROUGHT FORWARD ...................................... PU 41 PURCHASE 2 armour, 2 artillery, 2 transport, 2 infantry ....... - 40 BALANCE AFTER PURCHASE ....................................... PU 1 COMBAT Persia -> India (7 inf, 1 art) << ATTACK COMBAT Caucasus -> Kazakh S.S.R. (4 arm, 1 inf, 1 art) << ATTACK BATTLE Kazakh S.S.R.: 6 vs 1 -> Americans win [lost 0, killed 1] BATTLE India: 8 vs 4 -> Americans win [lost 3, killed 4] NONCOM 6 consolidation move(s) PLACE 10 Sea Zone: 2 trn | Eastern United States: 2 inf, 2 art, 2 arm ======================================================================== CLOSING POSITION: victory cities held to the round cap. ========================================================================
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  • There is some other questionable stuff going on in Germany's first turn.

    NONCOM 5 Sea Zone -> 7 Sea Zone (2 x submarine, 1 x transport, 1 x destroyer) NONCOM Germany -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD NONCOM Southern Europe -> 7 Sea Zone (1 x infantry) << LOAD NONCOM 7 Sea Zone -> Western Europe (1 x infantry) << UNLOAD

    How did Germany make a non-combat move from 5 Sea Zone to 7 Sea Zone. Didn't the British object?

    How did the Germans load a transport in 7 Sea Zone from Germany and Southern Europe. And then unload in Western Europe.

    It would seem to be failure of basic rules and map implementation. I don't think a LLM can learn to play a game like Axis & Allies. A neural net like AlphaZero might fare better, but in either case you need to implement the rules separately from the decision-making.

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  • @Kindwind On round 3 the Germans spent more money on purchases than they had.

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