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    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @Alexander
      Howdy,

      indeed - Italy is already quit strong! A benefit of the Luftwaffe attacking SZ93 early on. Interessting setup in the Atlantic with a strong Royal Navy and a strong Regia Marina in the Med.

      Game History

      Round: 1 Purchase Units - ANZAC ANZAC buy 1 air_transport and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 fighters moved from New Zealand to New South Wales 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 air_transport placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French

      Combat Hit Differential Summary :

      game-2-alex-vs-panzer_operation-spring-awakening_us-ANZ1.tsvg

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      Game History

      Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 mine_unarmed; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry and 1 mine_unarmed moved from New South Wales to 62 Sea Zone 1 infantry, 1 mine_unarmed and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 mine_unarmed moved from 42 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 armour, 1 infantry and 1 mine_unarmed placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Central Africa to French West Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - French

      Combat Hit Differential Summary :

      EXP Game 11 Trout F 2.tsvg

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • O

      Anniversary 1942 Blackskull vs. Odin's Eagles
      Play By Forum • • Odins Eagles

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      O

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to Burma 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 artillery moved from Persia to India 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Russia 2 cruisers moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0,50 Germans regular : 0,17 British regular : 0,17

      Savegame

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      @beelee Sounds good, the supporting allies are determining how to support their Empire!

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • LaFayette

      Announcing TripleA Office Hours
      News • • LaFayette

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      LaFayette

      @prastle 👋 the reason for discord is the live voice capability. It's a glorified phone call.

      Discord overall is good for that kind of thing, also good for getting quicker answers to questions.

      Though, forums will remain the place to be for a sustained, longer, more in depth conversation. A chat room like discord will tend to have very ephemeral topics, usually one at a time. While forum threads do fall off the top, they still stick around.

      Overall, discord will be a good place when you want to have a phone call, or a meeting, or a question answered in a couple hours or a day. Forums is best though for raising topics where you're happy accumulating a response days, maybe weeks later.

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      RogerCooper

      @wc_sumpton said in Transferring Unit Control:

      @rogercooper

      Try reviewing here.

      @beelee is pointing you in the right direction.

      Cheers...

      Thanks. I will give that a try.

    • dsIof

      neural network development-suggestions welcome
      AI • • dsIof

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      RogerCooper

      @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.

    • U

      Rematch
      Play By Forum • • Unchained777

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      No one has replied

    • TheDog

      Gemini AI summary of 1941 Global Command Decision
      Player Help • • TheDog

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      No one has replied

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      No one has replied

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