Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

      49
      0
      Votes
      49
      Posts
      809
      Views

      B

      @panzerstahl-helm-0

      Hallo

      Nice move with the DD. I thought you might do it but didn't figure the shuttle bombing. At least the survivor did some damage 🙂 Still a net loss of 9 though

      Game History

      Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 Hvy_Ind_1, 1 airfield_Hvy, 1 armour and 3 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Southern Italy being upgraded or consumed: 1 airfield and 1 factory_minor 1 Hvy_Ind_1 and 1 airfield_Hvy placed in Southern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour and 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Romania to Eastern Poland Combat - Italians Battle in Eastern Poland Changer loiter and taunt; Italians attack with 1 armour, 1 bomber and 2 infantry Changer defend; Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States 1 armour moved from Baltic States to Romania 1 bomber moved from Eastern Poland to Southern Italy 2 infantry moved from Bulgaria to Romania 1 aaGun and 3 infantry moved from Greece to Bulgaria 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun and 2 infantry moved from Southern France to Northern Italy 2 artilleries and 3 infantry moved from Tunisia to Algeria 1 Escort moved from 97 Sea Zone to 92 Sea Zone 1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States Place Units - Italians 1 Escort placed in 97 Sea Zone 1 armour and 3 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs

      Combat Hit Differential Summary :

      Italians regular : 0.50 Russians regular : -0.33

      EXP Game 2 Multi APbT I 5.tsvg

      @Alexander ANZC up

      Edit
      Forgot to move Para EXP Game 2 Multi APbT I 5edit.tsvg

    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

      46
      0
      Votes
      46
      Posts
      483
      Views

      JohnnyCat

      @beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...

      PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !

      If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.

      Cheers,
      -JC

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

      42
      0
      Votes
      42
      Posts
      721
      Views

      B

      @trout

      Sweet you nailed it with 1st Lutflotten 🙂

      Game History

      Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 5 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs; 1 AirLendLease; 2 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 5 Russian_Rocketss moved from Bryansk to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 2 Army_Conscripts moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Caucasus to Bulgaria EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 russian_para moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Eastern Poland Russians attack with 5 Russian_Rocketss Germans defend with 1 ArmyGroupCentre, 1 ElitePanzer, 2 Waffen_Artys, 3 aaGuns, 1 elite, 4 infantry and 2 waffen_infantrys Russians roll dice for 5 Russian_Rocketss in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 5 Russian_Rocketss owned by the Russians lost in Eastern Poland Germans win with 1 ArmyGroupCentre, 1 ElitePanzer, 2 Waffen_Artys, 3 aaGuns, 1 elite, 3 infantry and 2 waffen_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry Casualties for Russians: 5 Russian_Rocketss Battle in Bulgaria Russians attack with 1 fighter and 1 russian_para Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 russian_para in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Bulgaria 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 russian_para Battle in Baltic States Russians attack with 2 Army_Conscripts, 2 fighters and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 Army_Conscripts, 2 fighters and 2 tactical_bombers in Baltic States, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 Army_Conscript owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 Army_Conscript, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 2 fighters and 2 tactical_bombers moved from Baltic States to Belarus 4 mine_unarmeds moved from Bryansk to Belarus 1 aaGun, 1 elite and 1 guard_infantry moved from Bryansk to Belarus 1 Russian_Engineer moved from Bryansk to Russia 2 mine_unarmeds moved from Russia to Bryansk 1 russian_para moved from Russia to Caucasus 1 R_Europe_Rail moved from Russia to Samara 1 R_Europe_Rail and 1 Soviet_Commisar moved from Samara to Belarus 1 guard_infantry moved from Samara to Caucasus 1 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Volgograd to Rostov 4 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 armour moved from Urals to Russia 1 armour moved from Samara to Russia 11 Army_Conscripts moved from Russia to Bryansk 1 SP_ArtilleryUSSR moved from Novgorod to Belarus 1 Army_Conscript moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 1 Army_Conscript moved from Russia to Samara 1 Russian_Rail moved from Russia to Samara 1 Russian_Rail and 1 guard_infantry moved from Samara to Belarus 2 armour moved from Egypt to Ethiopia 1 Russian_Rail moved from Russia to Samara 1 Russian_Rail and 1 guard_infantry moved from Samara to Belarus 1 Army_Conscript moved from Russia to Samara 1 Army_Conscript moved from Russia to Bryansk 1 fighter moved from Bulgaria to Caucasus Place Units - Russians 3 Mass_Tankss, 5 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

      Combat Hit Differential Summary :

      Italians regular : 0.67 Germans regular : 0.67 Russians regular : 0.00

      EXP Game 11 Trout R 6.tsvg

      Edit

      EXP Game 11 Trout R 6edit.tsvg

      Forgot to activate LMs and AG 1

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

      42
      0
      Votes
      42
      Posts
      827
      Views

      T

      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

      23
      2
      Votes
      23
      Posts
      457
      Views

      Panzerstahl-Helm 0

      @Alexander

      Nippon is up!

      Game History

      Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 elite, 8 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Western Ukraine 1 elite moved from Western Ukraine to Bessarabia 10 mine_unarmeds moved from Bryansk to Western Ukraine 10 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail and 1 elite moved from Russia to Western Ukraine 1 russian_para moved from Russia to Caucasus 2 Russian_Rails and 2 artilleries moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour moved from Urals to Yenisey Place Units - Russians 1 elite and 10 mine_unarmeds placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      game-2-alex-vs-panzer_operation-spring-awakening_Rua-3.tsvg

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

      19
      0
      Votes
      19
      Posts
      391
      Views

      W

      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

      11
      0
      Votes
      11
      Posts
      206
      Views

      B

      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

      8
      1
      Votes
      8
      Posts
      176
      Views

      Panther

      @rogercooper Nice, thanks.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

      7
      2
      Votes
      7
      Posts
      166
      Views

      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

      7
      1
      Votes
      7
      Posts
      176
      Views

      B

      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • P

      is 2.5.22294 the latest release?
      Development • • patman

      7
      2
      Votes
      7
      Posts
      208
      Views

      P

      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

      6
      0
      Votes
      6
      Posts
      206
      Views

      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

    • M

      TWW game
      Play By Email • • malmessi

      5
      1
      Votes
      5
      Posts
      123
      Views

      M

      @fredericktex
      PM-ed you

    • I

      Password reset
      Player Help • • IcyFirefly

      4
      2
      Votes
      4
      Posts
      196
      Views

      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

      4
      0
      Votes
      4
      Posts
      52
      Views

      VictoryFirst

      @beelee It worked!!

      <attachment name="triggerAttachmentAxisTruckLateWar" attachTo="Germans" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentRound7"/> <option name="unitType" value="axis-truck"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="maxBuiltPerPlayer" count="2"/> <option name="uses" value="1"/> <option name="when" value="before:americansPurchase"/> </attachment>

      a84019bf-7fda-440f-b58b-45b2d82d3eb2-image.png

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

      2
      1
      Votes
      2
      Posts
      36
      Views

      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • 1 / 1