Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • B

      France Goes First 2.5 not working
      Player Help • • BattleshipYamato

      24
      0
      Votes
      24
      Posts
      570
      Views

      B

      @panther

      Thank you!

    • Panzerstahl-Helm 0

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"
      Play By Forum • • Panzerstahl-Helm 0

      24
      0
      Votes
      24
      Posts
      438
      Views

      B

      @panzerstahl-helm-0

      Guten Morgen

      The Beattles are on lol "Here Comes The Sun" 🙂

      Game History

      Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 4 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; Combat Move - Italians Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Kwangtung Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Southern Italy to Syria EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria 1 armour and 1 mech_infantry moved from Tunisia to Morocco Italians take Algeria from French 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour, 1 battleship, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Gibraltar Battle in Syria Italians attack with 1 Italian_LCV, 1 armour, 1 bomber, 2 fighters and 1 infantry British defend with 4 infantry and 1 uk_fighter; French defend with 1 infantry Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber, 2 fighters and 1 infantry in Syria, round 2 : 1/5 hits, 2.33 expected hits French roll dice for 5 infantry and 1 uk_fighter in Syria, round 2 : 4/6 hits, 2.33 expected hits 1 Italian_LCV owned by the Italians, 1 fighter owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Syria 1 infantry owned by the British lost in Syria 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated French win, taking Gibraltar from British with 4 infantry and 1 uk_fighter remaining. Battle score for attacker is -17 Casualties for Italians: 1 Italian_LCV, 1 armour, 1 fighter and 1 infantry Casualties for British: 1 infantry Battle in Morocco Italians attack with 2 armour, 1 infantry and 1 mech_infantry French defend with 2 infantry Italians roll dice for 1 battleship in Morocco, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco 2 infantry owned by the French lost in Morocco Italians win, taking Morocco from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Syria to Southern Italy 1 fighter moved from Syria to Greece 1 artillery and 3 infantry moved from Libya to Tobruk 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Libya 1 infantry moved from Northern Italy to Southern Italy 1 Europe_Rail moved from Southern Italy to Yugoslavia 1 Europe_Rail and 1 aaGun moved from Yugoslavia to Greece 2 artilleries moved from Yugoslavia to Bulgaria 2 mine_unarmeds moved from Southern Italy to Northern Italy Place Units - Italians 1 Italian_LCV, 1 armour, 1 infantry and 2 mine_unarmeds placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

      Combat Hit Differential Summary :

      French regular : 2.00 Italians regular : -0.33

      EXP Game 10 Straw I 2.tsvg

      Italians got there ass kicked in Syria lol

    • W

      D-Day version 2 PoC
      Maps & Mods • • wc_sumpton

      15
      2
      Votes
      15
      Posts
      257
      Views

      W

      New version 1.0.5

      Fixes error in German Armour reinforcement movement.
      Added "Victory" notifications to notifications.properties file.
      Added "Objectives" to help Allied Forces track control of Victory Cities.

      Cheers...

    • VictoryFirst

      TripleA freezes with movementCostModifier
      Map Making • • VictoryFirst

      12
      0
      Votes
      12
      Posts
      135
      Views

      TheDog

      @VictoryFirst

      I did some research on this, see here
      https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

      11
      2
      Votes
      11
      Posts
      332
      Views

      TheDog

      @gregorek

      Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) -

      Yes, remove a purchase shuffles the purchases after the remove and an adds to the end.

      You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant.

      .
      Currently there is no function to test a resource.

      .
      Personally I would remove the TIMER and see if the game plays well enough without it.

      Good, Bad, Ugly?

      I would let the players decide. I will be one of them 😁

      .
      As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.

    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

      8
      1
      Votes
      8
      Posts
      177
      Views

      ubernaut

      @gregorek whatever amount there is it is not noticeable versus the other background activities

      your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you 🙂

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

      8
      0
      Votes
      8
      Posts
      212
      Views

      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • T

      Linux Mint - Unable to install
      Player Help • • thulsadoom42

      7
      1
      Votes
      7
      Posts
      120
      Views

      B

      @thulsadoom42

      😲

      That's not good 😞 14962 works for me https://github.com/triplea-game/triplea/releases/tag/2.7.14962

      Does it work on your desktop ? or just not on the smart TV ?

      Fwiw, I can't get it to work on TV either. Probably because my TV is smarter than me 🙂

      Can you go step by step and show us where you get stuck ?

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

      5
      1
      Votes
      5
      Posts
      174
      Views

      W

      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • Futsal

      AI difficulties
      Bug Reports • • Futsal

      4
      3
      Votes
      4
      Posts
      134
      Views

      RogerCooper

      @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

      The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

      I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

      To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

    • RogerCooper

      Restricting unit builds
      Map Making • • RogerCooper

      4
      1
      Votes
      4
      Posts
      98
      Views

      RogerCooper

      @wc_sumpton said in Restricting unit builds:

      <property name="Unit Placement Restrictions" value="true" editable="false">
      <boolean/>
      </property>

      That was it. Thank you for the help.

    • JohnnyCat

      Game 1 Alexander vs. JohnnyCat G40 EXP
      Play By Forum • • JohnnyCat

      3
      0
      Votes
      3
      Posts
      53
      Views

      JohnnyCat

      @alexander

      It's WONDERFUL to start this game with you - thanks.

      And don't be too sure about the Mafia - they might take a pass and let Deutschland take Paris...

      I am just a beginner but I like to try all sorts of different things to keep the game interesting.

    • G

      Jurassic v2.0
      Maps & Mods • • GREGOREK

      3
      2
      Votes
      3
      Posts
      80
      Views

      W

      @GREGOREK

      Sorry for not replying sooner, I've been busy with my own little side project.
      I've played a few rounds, there are some interesting concepts here. With regards to some of the comments at the bottom of your notes dealing with maxBuiltPerPlayer and requiresUnits. There were updates to the AI when dealing with these types of units. But the AI considers "What is best for me now?" when purchasing and cannot handle upgrades/future consideration type of purchase.
      Did a scan review of the xml. I've been reading to many of @TheDog's stuff. That one is the Master of foreach/looping 👍, which makes an xml so much easier to read.

      @gregorek said in Jurassic v2.0:

      Can new territory connections be made during the game as part of game play?

      Think of "Canals". They are a type of territory connection and their attachments can be modified.

      Cheers...

    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

      2
      1
      Votes
      2
      Posts
      61
      Views

      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

    • O

      New World Order Pbem
      Play By Email • polygons.txt • • Omegaman1972

      1
      1
      Votes
      1
      Posts
      42
      Views

      No one has replied

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

      1
      0
      Votes
      1
      Posts
      98
      Views

      No one has replied

    • T

      World War 1914 Larry Harries Does Not Work Plus Question
      Maps & Mods • • TonyMez

      1
      0
      Votes
      1
      Posts
      9
      Views

      No one has replied

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

      1
      2
      Votes
      1
      Posts
      87
      Views

      No one has replied

    • 1 / 1