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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      T

      @johnnycat Game History

      Round: 8 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Place Units - ANZAC 1 Escort and 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Turn Complete - French

      Combat Hit Differential Summary :

      2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      VictoryFirst

      @rogercooper said in Change maxBuiltPerPlayer by a trigger:

      @victoryfirst Could this be used to change any value on an unit attachment? Potentially very useful.

      For example, in Axis & Allies: Pacific, Commonwealth and American units have a defense strength of one on the first turn. They could start 1 and then be upgraded to their regular values at the end of the Japanese turn.

      Yes, definitely yes. Just tried this in my improved module for Axis and Allies D-Day.

      The module was already finished for some time but I thought it would be a good idea to add some various game options to help balance the game. The_Good_Captain made a series on A&A D-Day where he recommended some balancing changes. There was one he didn't mention in his video but did consider and that was: "Allied Bombers attack at 4 instead of 3". The game is too pro-German and having this as an optional rule helps out the Allies.

      <attachment name="BombersAttackAt4" attachTo="USA-UK" javaClass="RulesAttachment" type="player"> <option name="gameProperty" value="Allied Bombers Attack At 4"/> </attachment> <attachment name="triggerAttachmentBombersAttackAt4" attachTo="USA-UK" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="BombersAttackAt4"/> <option name="unitType" value="UKbomber:USAbomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="attack" count="4"/> <option name="uses" value="1"/> <option name="when" value="before:ParaSurpriseBattle"/> </attachment>

      87fac4a0-a27c-4711-9aa7-d84957427a36-image.png

      There you have it! Very useful indeed.

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

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      TheDog

      @gregorek

      Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) -

      Yes, remove a purchase shuffles the purchases after the remove and an adds to the end.

      You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant.

      .
      Currently there is no function to test a resource.

      .
      Personally I would remove the TIMER and see if the game plays well enough without it.

      Good, Bad, Ugly?

      I would let the players decide. I will be one of them 😁

      .
      As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.

    • Panzerstahl-Helm 0

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"
      Play By Forum • • Panzerstahl-Helm 0

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      B

      @Panzerstahl-Helm-0

      I got the SP AA done 🙂 Struggled a bit with the ss lads lol

      Hope you had a Good Friday

      Prost

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

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      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      B

      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

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      G

      SSDs have read and write limits based on their endurance, which is typically measured in Terabytes Written (TBW) or Drive Writes Per Day (DWPD). These limits indicate how much data can be written to the SSD before it may start to fail, with consumer-grade SSDs generally allowing between 500 to 3,000 write cycles depending on the type of NAND flash used.

      It cant hurt to be confident the game is not going to crash with each movement. An option to limit drive activity for the next release would be helpful. Surfing the web is probably just as dangerous. I was concerned the battle calculator was making hundreds of saves with each invocation. On activation it prints a brief [coping data] message and there is drive activity.

      I yield to your expertise.

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

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      W

      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • Futsal

      AI difficulties
      Bug Reports • • Futsal

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      RogerCooper

      @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

      The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

      I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

      To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

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      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

    • O

      New World Order Pbem
      Play By Email • polygons.txt • • Omegaman1972

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    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

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      No one has replied

    • JohnnyCat

      Game 1 Alexander vs. JohnnyCat G40 EXP
      Play By Forum • • JohnnyCat

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      28
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      No one has replied

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

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