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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J39 End.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut: Are you firing up the server?
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Good morning! Sorry for the long delay on this. Game History Round: 7 Purchase Units - Americans Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans Americans buy 1 Escort, 1 Heavy_BB, 1 Hvycarrier, 4 TotalWarFighters, 1 destroyer, 1 elite and 3 usa_armours; Remaining resources: 3 PUs; Place Units - Americans Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - Americans Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 transport moved from 5 Sea Zone to 8 Sea Zone 1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 7 Sea Zone to 8 Sea Zone 1 pacific_carrier moved from 10 Sea Zone to 8 Sea Zone 4 NavyFighters moved from 10 Sea Zone to 8 Sea Zone 4 transports moved from 3 Sea Zone to 8 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 50 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 ArmoredInfantry moved from Quebec to 106 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 Escort moved from 107 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 usa_fighter moved from 107 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 Escort_Convoy, 1 artillery, 1 destroyer, 1 elite, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 ArmoredInfantrys, 1 artillery, 1 elite and 2 infantry moved from 91 Sea Zone to Morocco 1 FighterAceUSA moved from Eastern United States to 91 Sea Zone 1 usa_armour moved from Western United States to Alaska Place Units - Americans 4 TotalWarFighters placed in Western United States 1 Escort, 1 Heavy_BB, 1 Hvycarrier and 1 destroyer placed in 10 Sea Zone 2 usa_armours placed in Western United States 1 elite and 1 usa_armour placed in Eastern United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work. 1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,4 Americans collect 54 PUs; end with 57 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish British buy 1 Seafire, 1 UK_LCV, 1 carrier, 1 destroyer, 7 infantry, 1 transport, 1 uk_armour and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone EDIT: 1 uk_para moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 2 uk_fighters and 1 uk_tactical_bomber moved from India to Yunnan 3 artilleries, 12 infantry and 4 uk_armours moved from Burma to Shan State 3 uk_armours moved from India to Shan State 1 battleship moved from 71 Sea Zone to 70 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone Combat - British Battle in Holland Belgium British attack with 3 uk_fighters and 1 uk_para Germans defend with 1 infantry British roll dice for 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win with 3 uk_fighters remaining. Battle score for attacker is -1 Casualties for British: 1 uk_para Casualties for Germans: 1 infantry Battle in 70 Sea Zone British attack with 1 battleship and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 battleship and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British 1 GermanUBoat owned by the Germans lost in 70 Sea Zone British win, taking 70 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in 109 Sea Zone British attack with 1 destroyer and 1 uk_fighter Germans defend with 1 GermanUBoat British roll dice for 1 destroyer and 1 uk_fighter in 109 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 GermanUBoat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Yunnan British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 elite British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 elite in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Battle in Shan State British attack with 3 artilleries, 12 infantry and 7 uk_armours Japanese defend with 3 armour British roll dice for 3 artilleries, 12 infantry and 7 uk_armours in Shan State, round 2 : 10/22 hits, 7.00 expected hits Japanese roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the British lost in Shan State 3 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 artilleries, 11 infantry and 7 uk_armours remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Japanese: 3 armour Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Northwest Persia 2 aaGuns moved from Burma to Shan State 1 uk_tactical_bomber moved from Yunnan to India 2 uk_fighters moved from Yunnan to India 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 uk_armour moved from Belgian Congo to Egypt 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 uk_armour moved from Iraq to Northwest Persia 2 uk_armours moved from Egypt to Iraq 1 Rail and 1 infantry moved from Union of South Africa to Northwest Persia 1 Rail and 1 infantry moved from Union of South Africa to Northwest Persia 1 uk_armour moved from Union of South Africa to Belgian Congo 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 107 Sea Zone to 91 Sea Zone 1 uk_fighter moved from 109 Sea Zone to 91 Sea Zone 3 uk_fighters moved from Holland Belgium to United Kingdom Place Units - British Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 carrier placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone 1 Seafire placed in 98 Sea Zone 1 transport placed in 81 Sea Zone 5 infantry and 1 uk_armour placed in India 1 UK_LCV and 1 uk_para placed in United Kingdom 2 infantry placed in Union of South Africa Turn Complete - British Trigger British RemoveUKConvoySZ98Invert: has removed 1 Escort owned by British in 98 Sea Zone Trigger British RemoveUKConvoySZ98Invert: British has 1 Escort_Convoy placed in 98 Sea Zone Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5 British collect 42 PUs (5 lost to blockades); end with 44 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 55 PUs Combat Hit Differential Summary : Japanese regular : -1.17 Germans regular : 1.33 British regular : 5.50 fc95768e-80ac-4055-8400-867a693d908e-exp-game-12-trout-uk7.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee Game History Round: 10 Purchase Units - Russians Russians buy 3 Mass_Tankss, 2 Soviet_Partisans, 1 elite and 10 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 FighterAce moved from Belarus to Finland 3 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States EDIT: 3 infantry moved from 1st Army Group to Belarus EDIT: 3 infantry moved from Belarus to Eastern Poland EDIT: 1 infantry moved from Belarus to Baltic States EDIT: Russians undo move 7. EDIT: 2 infantry moved from Belarus to Eastern Poland EDIT: 1 infantry moved from Belarus to Baltic States 1 infantry moved from Bessarabia to Eastern Poland 1 elite and 3 infantry moved from Bryansk to Western Ukraine 1 bomber moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Western Ukraine 1 bomber moved from Russia to Western Ukraine 2 infantry moved from Volgograd to Kazakhstan 3 armour, 1 guard_infantry and 2 infantry moved from Kansu to Tsinghai 1 armour moved from Russia to Kazakhstan 1 bomber moved from Russia to Western Ukraine Combat - Russians Battle in Finland Russians attack with 1 FighterAce, 1 artillery and 3 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 1 FighterAce, 1 artillery and 3 infantry in Finland, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 1 armour and 2 infantry in Finland, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians lost in Finland 2 infantry owned by the Germans lost in Finland Russians roll dice for 1 FighterAce, 1 artillery and 1 infantry in Finland, round 3 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians lost in Finland 1 armour owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 FighterAce and 1 artillery remaining. Battle score for attacker is 2 Casualties for Russians: 3 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Tsinghai Russians attack with 3 armour, 1 guard_infantry and 2 infantry Japanese defend with 1 armour Russians roll dice for 3 armour, 1 guard_infantry and 2 infantry in Tsinghai, round 2 : 5/6 hits, 2,17 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 3 armour, 1 guard_infantry and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Western Ukraine Russians attack with 2 bombers, 1 elite, 1 fighter and 3 infantry Germans defend with 1 Panzer_Grndrs and 2 armour Russians roll dice for 2 bombers, 1 elite, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/8 hits, 2,67 expected hits Germans roll dice for 1 Panzer_Grndrs and 2 armour in Western Ukraine, round 2 : 2/3 hits, 1,50 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 Panzer_Grndrs owned by the Germans and 2 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 bombers, 1 elite, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 Panzer_Grndrs and 2 armour Battle in Baltic States Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 2,00 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry in Baltic States, round 2 : 2/4 hits, 2,00 expected hits 2 infantry owned by the Russians lost in Baltic States 1 Panzer_Grndrs owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Baltic States Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 1 waffen_infantry in Baltic States, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 waffen_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Germans: 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry Battle in Kazakhstan Russians attack with 1 armour and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kazakhstan 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 bomber and 3 infantry Germans defend with 1 elite Russians roll dice for 1 bomber and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1,17 expected hits Germans roll dice for 1 elite in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Eastern Poland 1 elite owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Italian Somaliland Non Combat Move - Russians Trigger ItaliansParaBoost atItalian Somaliland: Italians has 1 italian_paraBoost placed in Italian Somaliland Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus 1 bomber moved from Eastern Poland to Russia 1 tactical_bomber moved from Baltic States to Belarus 1 fighter moved from Baltic States to Belarus 2 bombers moved from Western Ukraine to Russia 1 fighter moved from Western Ukraine to Belarus 1 elite moved from Rostov to Ukraine 1 infantry moved from Rostov to Caucasus 1 R_Europe_Rail moved from Russia to Bessarabia 1 R_Europe_Rail and 1 infantry moved from Bessarabia to Caucasus 10 Russian_Rocketss moved from Russia to Bryansk 1 russian_para moved from Russia to Belarus 1 FighterAce moved from Finland to Karelia 1 artillery moved from Novgorod to Karelia 1 armour moved from Russia to Urals 1 Russian_Rail and 1 elite moved from Russia to Urals 1 armour moved from Russia to Belarus EDIT: 1 1stSovietAG moved from Belarus to 1st Army Group EDIT: 1 1stTankArmy, 1 2ndCorps, 1 3rdCorps and 3 guard_infantrys moved from 1st Army Group to Belarus Place Units - Russians 3 infantry placed in Bryansk 3 infantry placed in Volgograd 3 infantry placed in Karelia 3 Mass_Tankss, 2 Soviet_Partisans, 1 elite and 1 infantry placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs Combat Hit Differential Summary : Japanese regular : -0,17 Germans regular : 2,50 Russians regular : 3,00 exp-game-10-straw-R-10.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @Trout said: @Panzerstahl-Helm-0 Good morning. USA and UK both picking on Italy from both sides! ...because your Italians are annoying creatures. Historicaly not very accurate! Although the Italian army did poorly in WW2 mainly because of their weak and incapable commanders and officer corps, Herr H. is up next. BR Game History Round: 4 Purchase Units - ANZAC ANZAC buy 1 Fortification, 1 air_transport and 1 battleship; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - ANZAC Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 transport moved from 55 Sea Zone to 54 Sea Zone 1 air_transport moved from Java to Queensland 1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 Fortification placed in Java 1 air_transport placed in New South Wales 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - French Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French Combat Hit Differential Summary : 5800dbd2-14de-42e3-bc6d-317839252ac5-exp-game-4-trout-vs.panzer-ANZ4.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      @LaFayette What happens if there is bad update, that breaks part of the game. How can we go back to good prerelease version?
    • H

      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Game History Round: 17 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing PUs for Italians from 52 to 0 EDIT: Changing PUs for Germans from 67 to 119 EDIT: Turning off Edit Mode Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 2 Me_262s moved from 112 Sea Zone to 109 Sea Zone 2 Me_262s moved from Norway to 109 Sea Zone 4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone 1 Escort moved from 104 Sea Zone to 109 Sea Zone 1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Ukraine to Bryansk 1 elite moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 infantry moved from Ukraine to Bryansk 2 Me_262s moved from Novgorod to Archangel 1 Me_262 moved from Belarus to Archangel 1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk EDIT: 1 italian_para moved from Rostov to Northwest Persia 1 bomber moved from Romania to Volgograd Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 119 Sea Zone Germans attack with 5 GermanUBoats and 1 Wolfpack British defend with 1 destroyer Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 5 Type_XXI_UBoats British defend with 1 destroyer Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1 Casualties for Germans: 1 Type_XXI_UBoat Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports Germans win with 3 Me_262s remaining. Battle score for attacker is 9 Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports Casualties for British: 2 Escort_Convoys and 5 uk_fighters Battle in Archangel Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 guard_infantry Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 2 infantry and 1 russian_minor Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry Russians defend with 1 guard_infantry and 1 infantry Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 guard_infantry and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Volgograd to Romania EDIT: 1 Italian_LCV moved from Rostov to Romania 1 infantry moved from Ukraine to Rostov 1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus 1 armour moved from Bessarabia to Ukraine 3 infantry moved from Yugoslavia to Romania 2 Waffen_Paras moved from Germany to Romania 2 italian_paras moved from Romania to Ukraine 1 italian_para moved from Romania to Germany 1 armour moved from Eastern Poland to Belarus EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway 1 GAirCommander moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Karelia to Novgorod 1 SP_Artillery moved from Novgorod to Karelia 3 Me_262s moved from Archangel to Belarus 3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway 6 infantry moved from France to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Northern Italy to Southern France 2 G_air_transports moved from Western Germany to Gibraltar EDIT: 2 armour moved from Western Germany to Gibraltar 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus 1 Europe_Rail moved from Germany to Western Germany 1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland 1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Normandy Bordeaux 2 G_air_transports moved from Belarus to Western Germany 2 G_air_transports moved from Belarus to Germany EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk Place Units - Germans 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany 1 Atlantic_Wall placed in Norway 3 infantry placed in Southern France 2 infantry placed in Southern Italy Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Germans collect 72 PUs; end with 72 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs Edit Uggh the LMs are Armed at Alexandria JFC 2nd SS should be deactivated exp-game-2-multi-apbt-g-17edit3.tsvg Edit 2 @panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleet Edit 3 Hi @alexander Reminder you need to decide on whether to kill the Volgograd Fctry before, if/when, you counterattack.
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      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
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      War Plan Red-Orange

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      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
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      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
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      Generic anthem anyone?

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      @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
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      How to make a tech ladder system?

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      @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      @lafayette Nice, thank you!
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      Advice

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      @mammothman64 Hi mammoth yea so what you need to do for now is hit turn summary ctrla ctrlc and then save the game. Then post both directly to the game thread and your opponent can dl the save from there. I'll dig up a link that explains it in detail https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial?page=1
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