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    • B

      EXP Game 9 barnee vs Trout
      Play By Forum • • beelee

      112
      0
      Votes
      112
      Posts
      3767
      Views

      B

      @trout

      Game History

      Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Escort, 7 Repair_BBs, 4 Repair_Carriers, 2 armour, 1 carrier, 1 elite, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 7 Repair_BBs and 4 Repair_Carriers placed in 33 Sea Zone Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 9 units repaired. Trigger Japanese RemoveRepair Carrier: has removed 4 Repair_Carriers owned by Japanese in 33 Sea Zone Trigger Japanese RemoveRepair BB: has removed 7 Repair_BBs owned by Japanese in 33 Sea Zone 1 elite moved from Shan State to Burma Japanese take Burma from British 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 29 Sea Zone 1 artillery moved from 29 Sea Zone to Line Islands 2 Heavy_BBs, 1 JPN_Pacific_DD, 2 battleships, 4 carriers, 1 cruiser and 1 pacific_BB moved from 33 Sea Zone to 26 Sea Zone 4 fighters moved from Japan to 26 Sea Zone Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Line Islands Battle in 26 Sea Zone Japanese attack with 2 Heavy_BBs, 1 JPN_Pacific_DD, 2 battleships, 4 carriers, 1 cruiser, 4 fighters and 1 pacific_BB Americans defend with 1 Hvycarrier, 4 NavyFighters, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 2 usa_fighters Units damaged: 1 Hvycarrier owned by the Americans, 1 pacific_BB owned by the Americans and 1 pacific_carrier owned by the Americans Units damaged: 1 pacific_BB owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 Heavy_BB owned by the Japanese Units damaged: 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese Japanese win, taking Line Islands from Americans, taking 26 Sea Zone from Neutral with 2 Heavy_BBs, 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 1 pacific_BB remaining. Battle score for attacker is 56 Casualties for Japanese: 1 JPN_Pacific_DD, 3 carriers and 2 fighters Casualties for Americans: 1 Hvycarrier, 4 NavyFighters, 2 infantry, 1 pacific_BB, 1 pacific_carrier, 2 pacific_destroyers, 1 pacific_transport, 1 submarine and 2 usa_fighters Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya 2 fighters moved from Paulau Island to Caroline Islands 2 bombers moved from Philippines to Yunnan 1 Escort_Convoy and 1 Hvycarrier moved from 6 Sea Zone to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 elite moved from 35 Sea Zone to Philippines 2 transports moved from 33 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 2 fighters moved from Paulau Island to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to Philippines 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 armour and 1 mech_infantry moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Malaya 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 aaGun moved from Anhwe to Malaya 1 armour moved from Yunnan to Malaya 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Kwangsi 1 air_transport and 1 infantry moved from Japan to Philippines Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 1 elite and 1 infantry placed in Japan 2 armour and 1 mech_infantry placed in Shantung 3 infantry placed in Korea Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 Japanese_LCV EDIT: Adding units owned by Japanese to Japan: 1 Japanese_LCV EDIT: Turning off Edit Mode Japanese undo move 4. Japanese undo move 3. 1 armour and 2 infantry placed in Korea 1 armour, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls LineIslands Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 58 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs Trigger Japanese Controls SolomonIslands Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 77 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 82 PUs

      EXP game 9 Trout J 10.tsvg

      USN rolled pretty good or better than IJN anyway. 🙂 Totally spaced Banzai mode on NG too lol. Probably woulda went sight seeing to fiji too lol

      Too muck sake 🙂

      Edit
      That's OK You probably tired of getting sunk but you'll just build another one lol

      Tough game still. Reich under pressure. Thought you might have pushed harder at him but you got a shitload of Tanks 🙂 Big Anglo Fleet off UK. Egypt and ME secure.

      Yea could go either way yet. Plus you got the IO Fleet lol

    • B

      First Game Newenr
      Play By Forum • • beelee

      92
      1
      Votes
      92
      Posts
      1531
      Views

      B

      @newenr85

      Game History

      Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 1 ElitePanzer, 1 Escort, 1 German_LCV, 2 Panzer_Grndrss, 1 UndergroundMinr, 1 UndrgroundFctry, 1 elite, 1 fighter, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 factory_major and 1 infantry 1 UndrgroundFctry and 1 waffen_infantry placed in Germany Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked. 3 GermanUBoats moved from 112 Sea Zone to 115 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 125 Sea Zone 1 elite and 2 infantry moved from Finland to Karelia 1 bomber moved from Western Germany to Karelia 1 bomber moved from Western Germany to Caucasus 1 fighter and 2 tactical_bombers moved from Romania to Caucasus EDIT: 1 German_LCV, 1 Panzer_Grndrs, 1 artillery and 2 german_paras moved from Romania to Caucasus 3 infantry moved from Romania to Bessarabia 2 tactical_bombers moved from Western Germany to Bessarabia EDIT: 1 Panzer_General moved from Germany to 2nd Panzer EDIT: 1 Panzer_General3 moved from GermanFlow to Germany EDIT: 1 Panzer_General3 moved from Germany to Baltic States 1 Panzer_Grndrs and 5 armour moved from Germany to Baltic States 1 artillery and 8 infantry moved from Poland to Baltic States EDIT: 1 2ndWaffenArmy moved from Slovakia Hungary to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Slovakia Hungary EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Slovakia Hungary to Baltic States EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Slovakia Hungary EDIT: 1 Panzer_General3 and 5 armour moved from Slovakia Hungary to Eastern Poland EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Slovakia Hungary EDIT: 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 8 infantry and 2 waffen_infantrys moved from Slovakia Hungary to Eastern Poland EDIT: 1 ArmyGroupActive moved from Army Group Centre to Eastern Poland Combat - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Eastern Poland Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans win, taking Eastern Poland from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 German_LCV, 1 Panzer_Grndrs, 1 artillery, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers Russians defend with 1 artillery and 4 infantry Germans win, taking Caucasus from Russians with 1 Panzer_Grndrs, 1 bomber, 1 fighter, 2 german_paras and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 German_LCV and 1 artillery Casualties for Russians: 1 artillery and 4 infantry Battle in Baltic States Germans attack with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans win, taking Baltic States from Russians with 1 Panzer_General3, 1 Panzer_Grndrs, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 8 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 3 GermanUBoats remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Casualties for Germans: 1 Wolfpack Battle in Karelia Germans attack with 1 bomber, 1 elite and 2 infantry Russians defend with 1 infantry Germans win, taking Karelia from Russians with 1 bomber, 1 elite and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 3 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans win, taking Bessarabia from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Southern France Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber, 1 fighter and 2 tactical_bombers moved from Caucasus to Romania 2 tactical_bombers moved from Bessarabia to Romania 2 fighters moved from Western Germany to Gibraltar 1 G_air_transport and 1 aaGun moved from Western Germany to Egypt 2 G_Rails, 1 German_LCV and 1 elite moved from Germany to Southern France 1 aaGun, 1 artillery, 1 elite and 3 infantry moved from Norway to Finland 1 bomber moved from Karelia to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Western Germany to France 1 aaGun moved from Poland to Baltic States 1 aaGun moved from Romania to Eastern Poland 3 infantry moved from Germany to Poland EDIT: 1 Panzer_General3 and 5 armour moved from Eastern Poland to 1st Panzer EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen EDIT: 1 ArmyGroupActive, 2 Panzer_Grndrss and 8 infantry moved from Eastern Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Eastern Poland EDIT: 1 Panzer_General3 and 5 armour moved from Baltic States to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Army Group North EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Army Group North EDIT: 1 Panzer_Grndrs, 1 artillery and 8 infantry moved from Baltic States to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Baltic States 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 1 Escort placed in 113 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 Panzer_Grndrs, 1 elite and 2 infantry placed in Germany 1 infantry placed in Southern France 1 Panzer_Grndrs, 1 fighter and 3 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 47 PUs; end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs

      EXP Game 1 newenr G 4.tsvg

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

      46
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      46
      Posts
      950
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      T

      @panzerstahl-helm-0 That's correct. Uncle Josef then. Game History

      Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 Escorts, 1 battleship, 1 destroyer, 3 infantry, 1 submarine, 3 transports, 1 usa_armour and 2 usa_fighters; Remaining resources: 4 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 3 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 transport moved from 35 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 106 Sea Zone Battle in 16 Sea Zone Americans attack with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking 106 Sea Zone from Germans with 1 bomber, 5 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 7 Sea Zone 1 usa_tactical_bomber moved from 16 Sea Zone to 7 Sea Zone 5 usa_fighters moved from 16 Sea Zone to 7 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 Escort_Convoy moved from 10 Sea Zone to 25 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 usa_armour moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 NavyFighters, 1 carrier, 1 elite, 2 infantry, 2 transports and 1 usa_armour moved from 10 Sea Zone to 7 Sea Zone 2 usa_fighters moved from Western United States to Hawaiian Islands 1 elite moved from Eastern United States to Quebec 1 ArmoredInfantry moved from Eastern United States to Quebec 1 artillery moved from Eastern United States to Quebec 3 infantry moved from Eastern United States to Quebec 2 usa_fighters moved from 106 Sea Zone to United Kingdom 1 Escort_Convoy, 1 Heavy_BB, 1 carrier, 1 cruiser, 1 destroyer, 3 transports and 2 usa_fighters moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 89 Sea Zone to 106 Sea Zone Place Units - Americans 1 Escort, 1 battleship and 2 transports placed in 10 Sea Zone 1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone 2 usa_fighters placed in Eastern United States 1 usa_armour placed in Western United States 3 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: has removed 1 Escort_Convoy owned by Americans in 25 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ25: Americans has 1 Escort placed in 25 Sea Zone Americans collect 50 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body> Trigger FrenchUK: buyFrenchUK added to productionBritish British buy 1 FrenchUK, 1 Hvy_Ind_1, 1 UK_LCV, 10 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Union of South Africa being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in Union of South Africa 1 FrenchUK placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Turning off Edit Mode Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 uk_fighters moved from Egypt to Alexandria 1 uk_tactical_bomber moved from Egypt to Alexandria 1 infantry moved from Shan State to French Indo China 1 uk_armour moved from Burma to Siam British take Siam from Japanese 1 uk_tactical_bomber moved from India to French Indo China 2 uk_fighters moved from India to French Indo China Combat - British Battle in Alexandria British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French Indo China British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia 2 infantry moved from India to Burma 1 artillery moved from India to Burma 2 uk_armours moved from India to Burma 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 2 Seafires, 2 battleships, 2 carriers, 4 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 uk_fighters moved from Alexandria to Egypt 1 uk_tactical_bomber moved from Alexandria to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Persia 1 Rail and 1 infantry moved from Union of South Africa to Persia 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 2 uk_fighters moved from French Indo China to Burma 1 uk_tactical_bomber moved from French Indo China to Burma Place Units - British Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 5 infantry and 1 uk_armour placed in India 2 infantry and 1 uk_armour placed in Egypt 2 infantry, 1 uk_armour and 1 uk_fighter placed in Union of South Africa 1 UK_LCV, 1 infantry and 1 uk_para placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,5,1,6,2 British collect 46 PUs (6 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.67 Americans regular : 1.17 Italians regular : 0.67 Japanese regular : 1.00 British regular : -0.83

      3956b159-4c51-4640-a144-5a27f5db30ff-exp-game-3-trout-vs.panzer-uk5.tsvg

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

      40
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      40
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      B

      @panzerstahl-helm-0 @Alexander

      Game History

      Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 elite, 7 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Germans from Neutrality to War EDIT: Editing Political Relationship for Russians and Germans from War to Neutrality EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Karelia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus 1 Russian_Engineer and 3 mine_unarmeds moved from Belarus to Karelia 1 Soviet_Commisar and 1 mech_infantry moved from Belarus to Novgorod 1 elite and 1 mine_unarmed moved from Bryansk to Belarus 3 mine_unarmeds moved from Volgograd to Caucasus 3 mine_unarmeds moved from Russia to Tambov 1 elite and 7 mine_unarmeds moved from Russia to Bryansk 1 aaGun and 2 infantry moved from Belarus to Bryansk 2 russian_paras moved from Russia to Caucasus 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 1 fighter moved from Novosibirsk to Caucasus 1 tactical_bomber moved from Novosibirsk to Novgorod 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Caucasus 1 Russian_Rail moved from Russia to Volgograd 1 Russian_Engineer and 1 Russian_Rail moved from Volgograd to Karelia EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Caucasus to 2nd Corps EDIT: 2 Soviet_Commisar_3s moved from Overflow to 2nd Corps EDIT: 1 Soviet_Commisar_3 moved from 2nd Corps to 1st Corps EDIT: 1 2ndCorps moved from 2nd Corps to Caucasus EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Novgorod Place Units - Russians 3 armour placed in Novgorod 1 Tank_General, 1 elite, 7 mine_unarmeds and 1 russian_para placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      EXP Game 1 Multi APbT R3.tsvg

      Hmm ... 🤔 what is the reich up to ? 🙂

      JPN up

    • W

      Is TripleA finally dead
      Development • • wc_sumpton

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      LaFayette

      @johnnycat you raise good questions:

      Is the answer time and programmers? Or just programmers or just time?
      Or management ?
      Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help?

      Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help.

      Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly.

      Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

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      RogerCooper

      @kindwind If you want to try a neural net AI for TripleA, you would need to modify TripleA to support repeated self-play. For example of programs that support repeated self-play checkout Ludii & Chess Arena.

      Supporting repeated self-play would be project of moderate difficulty in Java. (TripleA already supports self-play). You would need to learn Java (Vibe coding doesn't cut it).. Repeated self-play would also be useful for balancing mods.

      I don't know how well a neural net would play TripleA. The number of possible moves in Go is a most 361, far fewer than the number of possible moves in a TripleA game. An effort to get a neural net to play a 2-player Risk variant did not go well.

      One advantage is that TripleA already has heuristic AI's that could be used to train a neural net.

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

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      ubernaut

      @beelee cool o7

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

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      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

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      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

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      @brandon-finnigan

      Hi Brandon

      Welcome to the site 🙂 Here's a recent link explaining PBEM https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial?page=1

      and this one addresses PBF as well https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1

      in case you have anymore trouble.

    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

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      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

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      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

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      TheDog

      @rogercooper
      Thanks!

    • S

      A more challenging AI
      Maps & Mods • • Samurai JD

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      RogerCooper

      @samurai-jd said in A more challenging AI:

      Re: 💥 1941 Global Command Decision - Official Thread

      First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

      I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

      I appreciate your time and the incredible game that you have so elegantly created.

      Samurai JD

      A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse.

      You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

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      B

      @mshanaplayerson

      Sweet ! Let us know if you need any help 🙂

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

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      @sgrom8504

      Right Arm 💪

      Let us know if you need help

    • G

      WW2 1940 Global - JKB vs PJM
      Play By Forum • • Gunslinger

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    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

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    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

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