TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      359
      1
      0 Votes
      359 Posts
      56k Views
      B
      @Panzerstahl-Helm-0 Right arm. Looks as if tommy had a tough go of it, although sometimes the stats can be misleading. Just a reminder to Sir Alex @alexander that ANZC up as adolph's thirst for conquest has knocked Italia out of the game Prost
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      1k
      1
      1 Votes
      1k Posts
      696k Views
      ubernautU
      @Nothingtoseehere hey heading to lobby
    • B

      EXP Game 12 barnee vs Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      153
      1
      0 Votes
      153 Posts
      17k Views
      T
      @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
    • B

      barnee vs beelee EXP 2.59

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      60
      1 Votes
      60 Posts
      8k Views
      B
      lol [image: 1788159987511-screenshot-from-2026-08-31-02-05-56.png] Commies should get it back but it's not a given Lets see new rules I think game keeps going even if they don't. Gotta check
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      25
      2
      0 Votes
      25 Posts
      407 Views
      B
      @panzerstahl-helm-0 Guten Tag Herr Panzer Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that Also, we'll run out of colors at some point so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ? Too many cooks in the kitchen type thing is my concern although I don't mind hand editing the turn into the year if it can't be automated. Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today. Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides. I think it was in this thread or the multi where I replied about the color. I'll see if I can find it. Edit It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one. [image: 1788026235785-screenshot-from-2026-08-29-12-57-03.png] Edit 2 A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games. Edit 3 I am unable to reply or edit my post on the Tournament thread. Here is the updated New 2.61 save Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg Edit 4 Playing my test game on the lobby lol [image: 1788158253183-screenshot-from-2026-08-31-01-37-13.png]
    • B

      Bombing Bonus Not Working

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      19
      2
      0 Votes
      19 Posts
      202 Views
      B
      @VictoryFirst heh heh exit code 1
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      92
      0 Votes
      92 Posts
      13k Views
      T
      @Panzerstahl-Helm-0 Adolf got indigestion from eating some ravioli and to get revenge, decided that Italy will join the Reich so he can ensure good pasta for all his loyal Nazis. Over to kangaroo-land. Game History Round: 8 Purchase Units - Italians Italians buy 2 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Libya to 99 Sea Zone 1 fighter moved from Libya to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 6 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 5,2,2,5,5 British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 6 Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4,3,5,5 British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 6 Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malta Italians attack with 2 artilleries and 6 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 6 infantry in Malta, round 2 : 4,4,1,2,1,4,2,2 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 2 Italians win, taking Malta from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery placed in Southern Italy 2 armour and 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Ethiopia Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory 93 Sea Zone Trigger ConquerItaly: Germans takes ownership of territory 99 Sea Zone Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Gibraltar change ownership: 4 infantry Some Units in Malta change ownership: 2 artilleries and 5 infantry Some Units in Southern France change ownership: 1 aaGun and 2 infantry Some Units in Greater Southern Germany change ownership: 1 aaGun Some Units in Northern Italy change ownership: 3 armour, 2 artilleries and 2 infantry Some Units in Southern Italy change ownership: 1 Italian_LCV, 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 italian_para and 1 tactical_bomber Some Units in 96 Sea Zone change ownership: 1 battleship, 2 cruisers, 1 destroyer and 4 transports Some Units in 95 Sea Zone change ownership: 1 Escort Some Units in Greece change ownership: 1 Italian_LCV, 3 infantry and 1 italian_para Some Units in 99 Sea Zone change ownership: 1 destroyer Some Units in Yugoslavia change ownership: 1 infantry 4a64c6c3-50ab-4cf4-af0e-181a86a28a1c-exp-game-4-trout-vs.panzer-i8.tsvg Oops. You can use this one. Had to add the IPCs to G from the bank in Rome. 2 in savings + 33 from the I8 turn (Morocco/Algeria/Tunisa/Egypt + original territories + 3 bonuses) 90a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-i8.tsvg Double oops- don’t have Egypt so need to subtract 2. That puts G bank at 105. I can fix that on G9 or you are welcome to do it on your ANZAC turn
    • O

      PBEM how to include multiple emails in CC

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      18
      2 Votes
      18 Posts
      282 Views
      VictoryFirstV
      @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      30
      0 Votes
      30 Posts
      3k Views
      TheDogT
      @wc_sumpton Thanks! I will will experiment.
    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      14
      1 Votes
      14 Posts
      69 Views
      B
      @Trout Oh boy. That sounds rough. Getting ready to look at it now. Had to take a nap. Only had 3 hours sleep and kept waking up every hour. I know there's nothing I can do about stuff out of my control and stressing about it doesn't help but knowing that and being able to do anything about it are two different things lol Game History Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 1 elite, 12 mine_unarmeds and 3 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 1 submarine moved from 124 Sea Zone to 125 Sea Zone 1 infantry moved from Archangel to Vologda 1 infantry moved from Novgorod to Karelia 5 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Belarus to Novgorod 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 infantry moved from Rostov to Caucasus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Volgograd 1 elite and 6 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Rostov Place Units - Russians 1 Soviet_Commisar, 1 elite, 12 mine_unarmeds and 3 russian_paras placed in Russia 1 armour placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : d811cf82-40be-4526-bbd9-0cf1524f8129-tourney-trout-vs-beelee-R2.tsvg
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
      16
      1 Votes
      16 Posts
      2k Views
      wc_sumptonW
      @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...
    • Ted SelfT

      Religions and beliefs

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      11
      1 Votes
      11 Posts
      226 Views
      M
      @TheDog I have a specirfic TripleA version with some specific xml files for games like TWW and I have 2/3 curent games so it is not so easy....
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

      Watching Ignoring Scheduled Pinned Locked Moved Tournaments
      10
      2 Votes
      10 Posts
      208 Views
      Panzerstahl-Helm 0P
      @panther Please move this topic to the Tournament section. this is the proper place. thanks
    • A

      Qualifier for Wiking-Con 2027 - Game No. 2

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      9
      0 Votes
      9 Posts
      152 Views
      B
      @alexander @trout @panzerstahl-helm-0 Here's the save if you guys wanna double check me. Here's the TT and Options. [image: 1787780384411-screenshot-from-2026-08-26-16-39-22.png] [image: 1787780532054-screenshot-from-2026-08-26-16-42-00-resized.png] Note that "King Tiger" shuts off the Heavy SS ones too. Edit Also until Victory finishes the fix, you need to add 2 to the 2nd SBR roll when using the Heavies. The first roll works correctly. Edit 2 Here's the new save with A-Bomb fix Edit 3 Here's the save for 2.61 and the Kazis Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg
    • B

      PBEM Game on Mac

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      9
      0 Votes
      9 Posts
      237 Views
      B
      @CalculatorAuxo are you on Mac ?
    • I

      Poll on how Defender Retreat should work

      Watching Ignoring Scheduled Pinned Locked Moved Development
      38
      2 Votes
      38 Posts
      9k Views
      VictoryFirstV
      Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
    • TheDogT

      🏯 Shogun Advanced - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods thedog
      26
      1
      2 Votes
      26 Posts
      6k Views
      TheDogT
      @malmessi It is in game in the usual place Help> Game Notes
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      985
      9 Votes
      985 Posts
      2m Views
      RogerCooperR
      Name Big World-April 1940 Description World War II starting in 1940 using V3 rules https://axisandallies.fandom.com/wiki/Big_World_1940 [image: 1788035127284-9a1573f1-f7f6-457f-9c71-c9e993685254-image.jpeg] Good Points Reasonably balanced Straightforward rules
    • LaFayetteL

      TripleA Server Costs

      Watching Ignoring Scheduled Pinned Locked Moved News
      22
      4 Votes
      22 Posts
      5k Views
      B
      @Cernel Yea I'm not certain either but like you, I thought we were supposed to have 15. The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none. I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported. Anyway, it seemed noteworthy to mention again
    • TheDogT

      πŸ’₯ 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
      1k
      2
      4 Votes
      1k Posts
      2m Views
      C
      @TheDog Many thanks for the kind welcome and quick and considerate reply! I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen
    • 1
    • 2
    • 1 / 2