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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J53 End.tsvg Japan is history
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere for whenever autosaveBeforeBattle.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Intercept India SBR on the Fctry ? [image: 1781425137009-screenshot-from-2026-06-14-03-18-41.png] EXP Game 10 Straw J 11 Intercept.tsvg Oh I adjusted for the Partisan. What time does the Reich play their match ?
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Good Morning. The neighbors Rooster is crowing so it must be lol Game History Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Hvycarrier, 2 armour, 1 artillery, 1 elite, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Vologda: 1 russian_minor EDIT: Turning off Edit Mode 1 elite moved from Amur to Buryatia Japanese take Buryatia from Russians 1 Escort_Convoy moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 Japan_destroyer, 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 JPNbombers moved from Kweichow to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 1 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 3 artilleries, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield and 6 infantry Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship, 1 cruiser and 1 pacific_BB in Philippines, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 4.50 expected hits Americans roll dice for 6 Fortifications, 1 aaGun and 6 infantry in Philippines, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber in Philippines, round 3 : 6/8 hits, 3.50 expected hits Americans roll dice for 6 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 6 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun and 6 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siam Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Timguska 2 JPNbombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow 1 air_transport and 1 infantry moved from Japan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Siam 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Timguska 3 armour moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 Escorts and 1 Hvycarrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kweichow 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ7: has removed 1 Escort_Convoy owned by Japanese in 7 Sea Zone Trigger Japanese RemoveConvoySZ7: Japanese has 1 Escort placed in 7 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 4.83 Americans AA : 0.50 EXP Game 12 Trout J 8.tsvg Yea looking a bit tough for the Soviet Union. Scored a commie expansion bonus though. Get another next turn.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning. OKW not sure what their strategy going forward is except that all requests for additional transports are cancelled for the rest of the war Game History Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Germans buy 1 ElitePanzer, 1 GermanUBoat, 2 Repair_BBs, 1 SP_Artillery, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 1 german_para, 6 infantry and 1 waffen_panzer; Remaining resources: 2 PUs; Place Units - Germans 2 Repair_BBs placed in 91 Sea Zone Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 armour and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 2 Repair_BBs owned by Germans in 91 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 armour, 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from Greece to Bulgaria Germans take Bulgaria from Russians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 bombers moved from Gibraltar to Romania 1 infantry moved from Slovakia Hungary to Romania 1 elite moved from Slovakia Hungary to Romania 1 ElitePanzer moved from Germany to Poland 3 GermanUBoats moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 waffen_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Poland 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - Germans Trigger Wolfpack at114 SeaZones: Germans has 1 Wolfpack placed in 114 Sea Zone Battle in Romania Germans attack with 2 bombers, 1 elite and 1 infantry Russians defend with 1 infantry Germans win, taking Romania from Russians with 2 bombers, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 2 GermanUBoats remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for Russians: 1 cruiser Battle in Normandy Bordeaux Germans attack with 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Egypt Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour; French defend with 1 infantry Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Casualties for British: 1 uk_armour Battle in Poland Germans attack with 1 ElitePanzer, 1 fighter and 2 infantry Russians defend with 1 elite Germans win, taking Poland from Russians with 1 ElitePanzer, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort_Convoy, 2 Wolfpacks and 6 transports moved from 113 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 elite moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 elite moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 German_Heavy_BB and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 3 tactical_bombers moved from Gibraltar to Western Germany 1 fighter moved from Poland to Western Germany 1 fighter moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Southern Italy 1 tactical_bomber moved from Gibraltar to Southern Italy 2 bombers moved from Romania to Slovakia Hungary 1 Panzer_Grndrs moved from Greater Southern Germany to Slovakia Hungary EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen EDIT: 1 waffen_infantry moved from Slovakia Hungary to 1st Waffen EDIT: 1 Waffen_Arty moved from Slovakia Hungary to 1st Waffen EDIT: 1 WaffenPnzrGrndr moved from Germany to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 3 artilleries moved from Slovakia Hungary to Army Group Centre EDIT: 1 Panzer_Grndrs moved from Slovakia Hungary to Army Group Centre EDIT: 6 infantry moved from Slovakia Hungary to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Slovakia Hungary 1 elite moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to France 1 G_Rail moved from Germany to Holland Belgium 1 G_Rail and 1 artillery moved from Holland Belgium to Slovakia Hungary 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 waffen_infantry moved from Slovakia Hungary to Germany 1 armour moved from Western Germany to Germany 1 elite moved from Western Germany to Holland Belgium 1 fighter moved from Gibraltar to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 1 ElitePanzer, 1 elite and 1 german_para placed in Germany 1 SP_Artillery and 2 infantry placed in Yugoslavia 1 infantry placed in Western Germany 1 armour and 3 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 47 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs e7fc391d-fb29-4688-8c4e-37286ae82456-exp-game-4-trout-vs.panzer-g6.tsvg
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

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      ubernautU
      @LaFayette i thought we could only send update notices to 2.6 and newer for some reason
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee @trout After a long fight, here is the result: exp-game-2-multi-apbt-r-17-complete.tsvg Purchase Units Setting uses for triggers used this phase. Russians buy 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s, 1 elite and 2 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 elite and 2 infantry moved from Nenetsia to Archangel 1 armour moved from Urals to Archangel 1 armour moved from Tambov to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Volgograd 1 artillery and 1 infantry moved from Tambov to Volgograd 4 artilleries and 6 infantry moved from Russia to Bryansk Turning on Edit Mode EDIT: 1 Russian_Rockets moved from Caucasus to Ukraine EDIT: 1 1stSovietAG moved from Russia to 1st Army Group EDIT: 6 guard_infantrys moved from 1st Army Group to Russia EDIT: 6 guard_infantrys moved from Russia to Volgograd EDIT: 1 Me_262 moved from Western Germany to Belarus EDIT: 1 WaffenPnzrJagerFS moved from 1st Waffen to Western Germany EDIT: 1 2ndWaffenArmy moved from Belarus to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Belarus EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupActive, 2 Waffen_Hvy_Tanks and 2 armour moved from Army Group Centre to Belarus EDIT: 1 1stWaffenPnzrArmy moved from Army Group Centre to 1st Waffen Panzer EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from 1st Waffen Panzer to Belarus EDIT: 1 2ndPanzerArmy moved from Army Group Centre to 2nd Panzer EDIT: 1 Panzer_General and 5 armour moved from 2nd Panzer to Belarus EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Belarus EDIT: Russians undo move 11. EDIT: Russians undo move 10. EDIT: Russians undo move 14. EDIT: Russians undo move 9. EDIT: Russians undo move 7. EDIT: Adding units owned by Russians to Russia: 1 Russian_EngineerAttack EDIT: Removing units owned by Russians from Russia: 1 Russian_Engineer EDIT: 1 ArmyGroupCentre moved from Belarus to Army Group Centre EDIT: 1 1stSovietAG moved from Russia to 1st Army Group EDIT: 6 guard_infantrys moved from 1st Army Group to Russia EDIT: 6 guard_infantrys moved from Russia to Volgograd EDIT: Turning off Edit Mode 1 Russian_EngineerAttack and 1 armour moved from Russia to Belarus 4 artilleries and 6 infantry moved from Russia to Bryansk 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Russia to Belarus Turning on Edit Mode EDIT: 1 russian_para moved from Nenetsia to Belarus EDIT: 7 Russian_Rocketss and 3 russian_paras moved from Russia to Belarus EDIT: Turning off Edit Mode 1 TankDestroyerFS, 6 armour and 1 mech_infantry moved from Russia to Belarus Turning on Edit Mode EDIT: 1 Elitearmour, 1 TankDestroyer and 2 armour moved from 1st Army Group to Russia EDIT: 1 Elitearmour, 1 TankDestroyer and 2 armour moved from Russia to Belarus EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank EDIT: 5 armour moved from 1st Tank to Russia EDIT: 5 armour moved from Russia to Belarus EDIT: 1 Tank_General3 moved from Overflow to Russia EDIT: 1 Tank_General3 moved from Russia to Belarus EDIT: 1 2ndTankArmy moved from 1st Army Group to 1st Tank EDIT: 1 2ndTankArmy moved from 1st Tank to 2nd Tank EDIT: 5 armour moved from 2nd Tank to Russia EDIT: 1 Tank_General moved from 2nd Tank to Russia EDIT: 1 Tank_General and 5 armour moved from Russia to Belarus EDIT: 1 1stAirFleet moved from Russia to 1st AirFleet EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Belarus EDIT: 1 1stCorps moved from Russia to 1st Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 1st Corps to Russia EDIT: 3 armour moved from Russia to Belarus EDIT: 1 2ndCorps moved from Russia to 2nd Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 2nd Corps to Russia EDIT: 3 armour moved from Russia to Belarus EDIT: 1 3rdCorps moved from Russia to 3rd Corps EDIT: 1 Soviet_Commisar and 3 armour moved from 3rd Corps to Russia EDIT: 3 armour moved from Russia to Belarus EDIT: Russians undo move 24. EDIT: 3 artilleries and 3 infantry moved from Russia to Bryansk EDIT: 1 infantry moved from Russia to Bryansk EDIT: Game Loaded Combat EDIT: Preparing Airbases for Possible Scrambling EDIT: Battle in Belarus EDIT: Battle in Bryansk Battle in Ukraine Battle in Volgograd Battle in Archangel Battle in Rostov Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 armour EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General3 EDIT: Adding units owned by Russians to Russia: 1 1stAirFleet EDIT: Removing units owned by Russians from 1st AirFleet: 1 AirCommanderFtr EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Removing units owned by Russians from Belarus: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 3 artilleries, 1 elite and 4 infantry moved from Russia to Smolensk 1 infantry moved from Vologda to Smolensk Turning on Edit Mode EDIT: 3 Soviet_Commisars moved from Russia to Smolensk EDIT: Turning off Edit Mode 3 aaGuns moved from Russia to Smolensk 1 aaGun moved from Nenetsia to Vologda Turning on Edit Mode EDIT: Changing ownership of Poland from Russians to Germans EDIT: Turning off Edit Mode 1 Russian_Rail moved from Russia to Yakut S.S.R. 1 Russian_Rail and 1 infantry moved from Yakut S.S.R. to Smolensk 1 elite moved from Yakut S.S.R. to Buryatia 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Smolensk 1 artillery moved from Buryatia to Yakut S.S.R. Russians undo move 11. Russians undo move 8. 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 infantry moved from Caucasus to Smolensk 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Belarus to Russia Russians undo move 12. 1 FighterAce moved from Belarus to Russia 1 fighter moved from Belarus to Caucasus 1 fighter and 1 tactical_bomber moved from Belarus to Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Smolensk Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 2 infantry placed in Caucasus 3 Mass_Tankss, 2 Russian_Rocketss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Smolensk: 1 Tank_General EDIT: Removing units owned by Russians from Smolensk: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy and 1 Tank_General EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Removing units owned by Russians from 2nd Corps: 1 2ndCorps EDIT: Removing units owned by Russians from 2nd Tank: 1 2ndTankArmy EDIT: Removing units owned by Russians from 3rd Corps: 1 3rdCorps EDIT: Removing units owned by Russians from 1st Army Group: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar, 1 TankDestroyerFS2, 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 TankDestroyerFS, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Soviet_Commisar, 1 TankDestroyer, 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 1st Army Group: 1 Elitearmour, 2 Tank_Generals, 1 elite and 2 infantry EDIT: Removing units owned by Russians from Smolensk: 1 Elitearmour, 2 Tank_Generals, 1 elite and 2 infantry EDIT: Adding units owned by Russians to Smolensk: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 2ndCorps and 1 3rdCorps EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Game Loaded Turn Complete Russians collect 28 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
    • B

      MARTI dice service website issues?

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      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      ubernautU
      @RogerCooper same question came up on reddit just now but i believe @lafayette covers that in the highlighted example [image: 1781485377732-421276b3-60c9-47eb-bc07-94cd736823b1-image-resized.jpeg] @lafayette wanted to share this comment with you as well: [image: 1781485419442-screenshot-2026-06-14-at-6.03.35-pm.png]
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      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
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      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
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      War Plan Red-Orange

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      M
      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • HeppsH

      Power of Politics 1914 : A WWI scenario

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      ubernautU
      @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
    • C

      Generic anthem anyone?

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      @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
    • LaFayetteL

      TripleA - 2026.06.16 - Release Schedule / Plan

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      ubernautU
      @LaFayette said: Updates: 2026-06.16 (2.7) is effectively fully launched 2.5 should show players a "your tripleA is out of date" message The old MARTI dice server for 2.5 has been turned off The 2.5 lobby is effectively disabled and unreachable via 2.5 Known issue: posting to TripleA forums has been broken ever since we updated the forums, so it's still broken some players have had map issues, and need to re-install maps. I think this is mostly players that have not updated their maps in several years. the new MARTI dice server emails are typically going into the "SPAM" folder. Games using the MARTI dice server can only now have two email address, no longer can have multiple The "game id" functionality of the MARTI dice server is not supported by the new dice server. putting all of this in the reddit post 🫡
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      How to make a tech ladder system?

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      TheDogT
      @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
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