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    • B

      EXP Game 12 barnee vs Trout

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      @Trout Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it Sadly, those days are over. Last ten years I've just been frying on a keyboard lol. Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere still there?
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 [image: 1779396894916-ptost.png] Edit I didn't know what that meant, so I looked it up. "A polite way to greet someone in Austria" lol Awesome ! Edit Guten Abend Game History Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 elite, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 pacific_submarine moved from 35 Sea Zone to 34 Sea Zone 1 Japan_destroyer moved from 44 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 2 infantry moved from Philippines to 35 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 37 Sea Zone 2 armour moved from Philippines to 35 Sea Zone 2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Shensi to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 fighter moved from Anhwe to Szechwan 1 artillery moved from Shensi to Szechwan 1 artillery moved from Shensi to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hunan 1 armour moved from Jehol to Kweichow 1 fighter moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Amur to Siberia 1 infantry moved from Sakha to Siberia 2 JPNbombers moved from Yakut S.S.R. to Siberia Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters, 1 pacific_submarine and 2 tactical_bombers Americans defend with 1 submarine; ANZAC defend with 1 Escort Japanese roll dice for 1 pacific_submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Escort in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 pacific_submarine owned by the Japanese lost in 34 Sea Zone 1 submarine owned by the Americans and 1 Escort owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 pacific_submarine Casualties for Americans: 1 submarine Casualties for ANZAC: 1 Escort Battle in Shan State Japanese attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 artillery, 1 commando and 2 infantry Japanese roll dice for 1 Heavy_BB in Shan State, round 2 : 2/2 hits, 1.67 expected hits Japanese roll dice for 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 5/7 hits, 2.67 expected hits British roll dice for 1 artillery, 1 commando and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 1 artillery owned by the British, 1 commando owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 artillery, 1 commando and 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siberia Japanese attack with 2 JPNbombers and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 JPNbombers and 2 infantry in Siberia, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Szechwan Japanese attack with 2 artilleries, 1 fighter and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 mech_infantry in Szechwan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan 1 infantry owned by the British lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for British: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Borneo Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Tsinghai Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 1 Heavy_BB, 2 Japan_destroyers, 2 NavyFighters, 1 carrier, 1 cruiser, 1 elite, 1 infantry and 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 2 armour moved from Jehol to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 fighter moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe 2 armour moved from Korea to Jehol 1 mech_infantry moved from Korea to Sakha 1 infantry moved from Korea to Amur 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Tsinghai 1 infantry moved from Timguska to Kansu 1 infantry moved from Yakut S.S.R. to Yenisey 1 armour moved from Yakut S.S.R. to Timguska 1 infantry moved from Buryatia to Yakut S.S.R. 1 mech_infantry moved from Korea to Buryatia 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Sikang 1 infantry moved from Manchuria to Jehol 2 JPNbombers moved from Siberia to Japan Place Units - Japanese 1 harbour placed in Philippines 1 Escort and 1 Hvycarrier placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 elite and 1 infantry placed in Japan 5 infantry placed in Korea Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 61 PUs; end with 61 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 59 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 63 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 71 PUs Combat Hit Differential Summary : Chinese regular : -0.33 Americans regular : 0.50 Japanese regular : 2.50 Russians regular : 0.67 British regular : -1.67 EXP Game 10 Straw J 7.tsvg Nippon not really doing all that great either Half of the SSR is occupied and they are making over 40 bucks lol
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Evening a late one at this point. Just watched my hockey team get destroyed lol Interesting move to kill JPN's last Trprt. DDs can still transport but just dudes. I can see why you'd do it though. Actually happy you didn't attack my Fleet Pacific has sent a lot of ships to the bottom of the Ocean this game Probably nothing till tomorrow. Panzer next up in the queue He's rockin it in Austria with his Familie. The two young girls having a Great time and so is he and his Frau and the War continues ... Edit @crockett36 Good Afternoon Deacon. You must have done the turn in local I will edit the results and have G in a bit. Edit 2 EXP Game 1 Crockett F 8 Edit For Local Mode.tsvg Edit 3 Game History Round: 9 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body> Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time ! Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced. Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans Trigger Me 262: buyMe_262 added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Germans buy 5 Atlantic_Walls, 1 Escort, 2 German_LCVs, 1 King_Tiger, 1 Panzer_Grndrs, 1 SP_Artillery, 4 TotalWarMe_262s, 1 Waffen_Para, 1 elite, 1 german_para and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 ElitePanzer and 2 infantry moved from Romania to Bessarabia 4 armour and 1 waffen_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Western Germany to Bryansk 1 elite and 2 infantry moved from Belarus to Bryansk 1 tactical_bomber moved from Belarus to Bryansk 1 armour moved from Belarus to Bryansk 1 bomber moved from Western Germany to Smolensk 3 infantry moved from Belarus to Smolensk 1 Panzer_Grndrs and 1 fighter moved from Belarus to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour moved from Belarus to Bryansk 1 ElitePanzer moved from Baltic States to Archangel 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 LuftwaffeAce moved from Germany to 113 Sea Zone Combat - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Battle in Smolensk Germans attack with 1 bomber and 3 infantry Russians defend with 1 elite Germans roll dice for 1 bomber and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 elite in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in 113 Sea Zone Germans attack with 1 LuftwaffeAce and 1 battleship Russians defend with 1 cruiser Germans roll dice for 1 LuftwaffeAce and 1 battleship in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Germans 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 LuftwaffeAce and 1 battleship remaining. Battle score for attacker is 9 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 elite and 2 infantry Germans roll dice for 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 1 elite and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 elite owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 ElitePanzer, 1 Panzer_Grndrs, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 elite and 2 infantry Battle in Ukraine Germans attack with 4 armour and 1 waffen_infantry Russians defend with 4 infantry and 1 russian_minor Germans roll dice for 4 armour and 1 waffen_infantry in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 4 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 1 waffen_infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine 3 infantry owned by the Russians lost in Ukraine Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Ukraine 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour and 1 waffen_infantry Casualties for Russians: 4 infantry Battle in Bryansk Germans attack with 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber Russians defend with 5 infantry Germans roll dice for 2 armour, 1 bomber, 1 elite, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 5 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 2 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 3 : 2/6 hits, 2.67 expected hits Russians roll dice for 3 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits 1 armour owned by the Germans lost in Bryansk 2 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 armour, 1 bomber, 1 elite and 1 tactical_bomber in Bryansk, round 4 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 5 infantry Battle in Bessarabia Germans attack with 1 ElitePanzer and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 ElitePanzer and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 ElitePanzer and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tunisia Non Combat Move - Germans Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 98 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany 1 bomber moved from Bryansk to Eastern Poland 1 bomber moved from Smolensk to Eastern Poland 1 tactical_bomber moved from Bryansk to Romania 1 fighter moved from Archangel to Romania 1 infantry moved from Karelia to Finland 1 G_Rail and 1 elite moved from Germany to Novgorod 1 German_Engineer, 1 Panzer_General and 5 armour moved from Germany to Western Germany 1 LuftwaffeAce moved from Western Germany to Gibraltar 2 G_air_transports and 2 infantry moved from Algeria to Gibraltar 4 G_air_transports, 1 aaGun and 3 infantry moved from Western Germany to Gibraltar 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 aaGun moved from Normandy Bordeaux to Western Germany 1 artillery and 3 infantry moved from Normandy Bordeaux to France 1 armour moved from Germany to Baltic States 1 LuftwaffeAce moved from 113 Sea Zone to Western Germany 1 LuftwaffeAce moved from Western Germany to Southern Italy EDIT: 1 Panzer_General and 5 armour moved from Western Germany to 2nd Panzer EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Western Germany EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer EDIT: 1 Panzer_General and 5 armour moved from Belarus to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Belarus EDIT: 1 waffen_PG, 1 waffen_PG_Active and 2 waffen_panzers moved from Belarus to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Belarus EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 1stWaffenPnzrArmy and 1 2ndWaffenArmy moved from Belarus to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Belarus 1 G_air_transport moved from Belarus to Western Germany 1 G_air_transport moved from Belarus to Western Germany Place Units - Germans 1 Panzer_Grndrs, 1 SP_Artillery and 4 TotalWarMe_262s placed in Western Germany 5 Atlantic_Walls placed in Norway 1 Escort placed in 113 Sea Zone 2 German_LCVs, 1 King_Tiger, 1 elite, 1 german_para and 3 infantry placed in Germany 1 infantry placed in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs Combat Hit Differential Summary : Russians regular : -0.50 Germans regular : 2.67 Edit again Almost got it right. Forgot to move the Norway LCV EXP Game 1 Crockett G 9edit.tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G7 End.tsvg
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      JohnnyCatJ
      @Alexander ok. enjoy your vacation.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Mussolini is pleased to finally see the pyramids. Now he is heading back to Rome but told his army to stay a little while longer. Game History Round: 2 Purchase Units - Italians Italians buy 1 Repair_BB, 1 armour, 2 infantry and 1 italian_para; Remaining resources: 1 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 2 infantry moved from Alexandria to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 battleship moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone Combat - Italians Battle in Gibraltar Battle in Egypt Italians attack with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians win, taking Gibraltar from British, taking Egypt from British with 3 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 91 Sea Zone Italians attack with 1 bomber and 1 submarine British defend with 1 destroyer Italians win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 bomber moved from 91 Sea Zone to Southern France Place Units - Italians 2 infantry and 1 italian_para placed in Southern Italy 1 armour placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Greece: 1 italian_para EDIT: Removing units owned by Italians from Southern Italy: 1 italian_para EDIT: Turning off Edit Mode Turn Complete - Italians Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Italians collect 12 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs dc9cbcd4-c392-4d06-9aef-5f864865fa26-exp-game-4-trout-vs.panzer-i2.tsvg On another subject, I will be going offline mid-morning tomorrow and be back in a few days. Heading to a cabin for the weekend. City boys need to spend a little time in the country sometimes. So my three sons will take a break from video games and fighting in the house and instead go canoeing, build a camp fire, and kill alot of insects for a few days. Will be back on Monday.
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      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
    • RogerCooperR

      https://triplea-game.org/maps-list/maps/

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      @lafayette said in https://triplea-game.org/maps-list/maps/: Couldn't help myself and updated the front page too: I knew I saw it somewhere lol You been Kicking Ass Well done :thumbs_up:
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
    • PantherP

      New Look and 2FA Feedback - and other issues

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      PantherP
      @lafayette Must have been a hard day for you. Thank you for all your efforts!
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      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • LaFayetteL

      TripleA HomePage Content (?)

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      ubernautU
      @rogercooper i like your collages
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      PantherP
      @lafayette Nice, thank you!
    • LaFayetteL

      Switch to "FlatLaf" for Look & Feel (updated skin)

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      VictoryFirstV
      @LaFayette I personally prefer the old look but that is mostly because I am used to it. But if the new look is better for long-term development then I would go for that.
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