TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • B

      EXP Game 12 barnee vs Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      66
      1
      0 Votes
      66 Posts
      882 Views
      B
      @Trout Good Morning Wow that was better than I expected. Your Hvy BB's need some gunnery practice Allies gonna be cash heavy this turn I'll have Italia after bit. Need to finish smoothing out first. Forgot to eat yesterday. Makes for a slow start Edit yea you probably shoulda had 3-4 more HPs survive. But that's why dice makes it more fun imo. Not as much fun when their not in your favor Still a good move and you already replaced half your losses. ANZC got a nice little Fleet too and they're about to get paid. Game History Round: 6 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to Rostov EDIT: 1 italian_para moved from Romania to Rostov 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 italian_para British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 italian_para owned by the Italians lost in Rostov 2 infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 italian_para Casualties for British: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Rostov to Romania 1 armour moved from Romania to Ukraine 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 1 Europe_Rail and 1 armour moved from Southern Italy to Romania 1 italian_para moved from Southern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 air_transport moved from Gibraltar to Southern Italy 1 artillery and 1 infantry moved from Algeria to Tunisia EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern France to Gibraltar EDIT: 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 armour and 2 fighters placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Combat Hit Differential Summary : Italians regular : 0.67 Russians regular : 0.33 EXP Game 12 Trout I 6.tsvg Edit Forgot to Arm the LMs. I'll do it on the reich's turn.
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

      Watching Ignoring Scheduled Pinned Locked Moved News
      56
      3 Votes
      56 Posts
      2k Views
      B
      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      180
      1
      0 Votes
      180 Posts
      9k Views
      Panzerstahl-Helm 0P
      @beelee said: Those Tommy Paras were Badass lol They did an outstanding job indeed! And they died for a better reason.
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      81
      0 Votes
      81 Posts
      2k Views
      B
      @Panzerstahl-Helm-0 Oh ? Not in Frankfurt ? Edit Guten Tag You playing paintball with your buddies again Should be getting close to Holiday time with the Familie as well Just going through this now. Why did you remove the LCV from HOL ? Game History Round: 6 Purchase Units - Italians Italians repair damage of 1x factory_major; Remaining resources: 35 PUs; Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 1 destroyer, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 fighter moved from Romania to Ukraine 1 bomber moved from Northern Italy to Ukraine 1 armour moved from Romania to Ukraine 2 artilleries and 1 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 armour and 1 elite Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Ukraine, round 2 : 0/6 hits, 2.67 expected hits Russians roll dice for 1 armour and 1 elite in Ukraine, round 2 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Ukraine, round 3 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 armour and 1 elite in Ukraine, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Ukraine 1 armour owned by the Russians lost in Ukraine 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Russians win with 1 elite remaining. Battle score for attacker is -11 Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Casualties for Russians: 1 armour Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber and 1 fighter moved from Ukraine to Romania 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 Italian_LCV, 1 aaGun, 1 armour and 1 infantry moved from Tobruk to Alexandria 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from Greece to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria EDIT: 2 italian_paras moved from Southern Italy to Tobruk EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece 1 infantry moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Romania to Bulgaria Place Units - Italians 1 NavalMine3, 1 air_transport, 1 armour, 1 infantry and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Combat Hit Differential Summary : Italians regular : -3.67 Russians regular : 1.67 EXP Game 10 Straw I 6.tsvg Italia didn't do much on the E Front attack lol Edit lol [image: 1779216486904-screenshot-from-2026-05-19-13-47-04.png]
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      837
      1
      1 Votes
      837 Posts
      483k Views
      N
      @ubernaut Japan finished. Really not looking forward to that next American turn. Go for .
    • B

      EXP Game 1 barnee vs Crockett

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      328
      0 Votes
      328 Posts
      25k Views
      B
      @crockett36 Good Morning Happy retirement Monday ! Although I guess Monday was a day off for you anyway Game History Round: 8 Purchase Units - Italians Italians buy 1 NavalMine3, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour, 2 artilleries and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Romania to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 armour moved from Belarus to Western Ukraine Combat - Italians Battle in Alexandria Italians attack with 1 armour, 2 artilleries and 1 infantry French defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Alexandria 1 infantry owned by the French lost in Alexandria Italians roll dice for 1 armour and 2 artilleries in Alexandria, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for French: 2 infantry Battle in Western Ukraine Italians attack with 2 armour and 1 infantry Russians defend with 1 guard_infantry Italians roll dice for 2 armour and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 guard_infantry in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Western Ukraine 1 guard_infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 guard_infantry Trigger Remove All AmericansParaBoost: has removed 1 usa_paraBoost owned by Americans in Sakha Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Italians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger AmericansParaBoost atSakha: Americans has 1 usa_paraBoost placed in Sakha Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 NavalMine3 moved from Southern Italy to 97 Sea Zone 1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 Escort moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Tobruk to Gibraltar 2 fighters moved from Tobruk to Gibraltar 1 italian_para moved from Tobruk to Tunisia 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 92 Sea Zone: 3 ITA_SeaMines EDIT: Turning off Edit Mode 1 destroyer placed in 97 Sea Zone 1 NavalMine3, 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atTunisia: Italians has 1 italian_paraBoost placed in Tunisia Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Combat Hit Differential Summary : Italians regular : 1.17 Russians regular : 0.50 British regular : 0.00 EXP Game 1 Crockett I 8.tsvg Let me know if you decide to attack the IJN in 54 and I'll give you a OOL
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      43
      0 Votes
      43 Posts
      1k Views
      JohnnyCatJ
      @Alexander ok. enjoy your vacation.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      83
      2 Votes
      83 Posts
      3k Views
      A
      @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      24
      0 Votes
      24 Posts
      270 Views
      T
      @Panzerstahl-Helm-0 Quiet turn. Your Chinese in Yunnan need some target practice but that will have to come in the next life for them now. Game History Round: 2 Purchase Units - Japanese Japanese buy 2 Fortifications, 5 armour, 1 elite, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Hopei 2 artilleries and 4 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 3 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangsi to Yunnan 3 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Chahar to Hopei 3 tactical_bombers moved from Kwangsi to Yunnan 5 fighters moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 6 fighters, 9 infantry and 3 tactical_bombers Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 6 fighters, 9 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Hunan 1 aaGun moved from Jehol to Anhwe 1 artillery moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 armour moved from Korea to Jehol 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Hunan 3 fighters and 2 tactical_bombers moved from Shantung to Anhwe 1 fighter moved from Yunnan to Hunan 3 tactical_bombers moved from Yunnan to Kwangsi 4 fighters moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Hunan 1 infantry moved from Jehol to Anhwe Place Units - Japanese 1 Fortification placed in Iwo Jima 1 Fortification placed in Marianas 1 transport placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 3 armour placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs ac0b1ce7-f0c8-4297-86df-24a0ef168b08-exp-game-4-trout-vs.panzer-j2.tsvg
    • B

      Changing AA Value Against Strategic Bombers

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      24
      1
      1 Votes
      24 Posts
      121 Views
      B
      @wc_sumpton Right on. Give it a try in a bit. Yea we had storms roll through a couple nights ago. Finally get back to a normal sleep pattern and 3 bands come through rattling the windows lol First world problem
    • RogerCooperR

      https://triplea-game.org/maps-list/maps/

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      23
      3 Votes
      23 Posts
      683 Views
      B
      @lafayette said in https://triplea-game.org/maps-list/maps/: Couldn't help myself and updated the front page too: I knew I saw it somewhere lol You been Kicking Ass Well done :thumbs_up:
    • S

      G40 Captain Expansion StevenJ vs Johnny

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      21
      1 Votes
      21 Posts
      460 Views
      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat FRENCH END Turn3.tsvg
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      123
      2 Votes
      123 Posts
      33k Views
      B
      @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
    • LaFayetteL

      Latest server parsing results

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      17
      2 Votes
      17 Posts
      232 Views
      TheDogT
      @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
    • PantherP

      New Look and 2FA Feedback - and other issues

      Watching Ignoring Scheduled Pinned Locked Moved Feature Requests & Ideas
      15
      1
      2 Votes
      15 Posts
      288 Views
      PantherP
      @lafayette Must have been a hard day for you. Thank you for all your efforts!
    • M

      MM1sttestgame

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      14
      2 Votes
      14 Posts
      127 Views
      B
      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

      Watching Ignoring Scheduled Pinned Locked Moved News
      14
      3 Votes
      14 Posts
      213 Views
      B
      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • LaFayetteL

      TripleA HomePage Content (?)

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
      14
      1
      2 Votes
      14 Posts
      318 Views
      ubernautU
      @rogercooper i like your collages
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

      Watching Ignoring Scheduled Pinned Locked Moved News
      11
      7 Votes
      11 Posts
      252 Views
      PantherP
      @lafayette Nice, thank you!
    • LaFayetteL

      Switch to "FlatLaf" for Look & Feel (updated skin)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      10
      4
      1 Votes
      10 Posts
      291 Views
      VictoryFirstV
      @LaFayette I personally prefer the old look but that is mostly because I am used to it. But if the new look is better for long-term development then I would go for that.
    • 1
    • 2
    • 3
    • 1 / 3