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    • B

      EXP Game 9 barnee vs Trout
      Play By Forum • • beelee

      60
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      Votes
      60
      Posts
      678
      Views

      B

      @trout

      2 LMs detonate in Novgo

      Screenshot from 2025-12-31 11-37-46.png

      2 Inf get blown up

      Game History

      Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 4 Atlantic_Walls, 1 Escort, 1 LuftwaffeAce, 1 Panzer_General, 3 armour, 1 elite, 2 german_paras, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 infantry 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone 1 Escort moved from 110 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 1 bomber moved from Romania to Rostov EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Rostov Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in 104 Sea Zone Germans attack with 1 Escort, 1 GermanUBoat, 4 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Escort, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 104 Sea Zone 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 Escort, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for British: 1 destroyer Turning on Edit Mode EDIT: Battle in Rostov EDIT: Germans attack with 1 German_LCV, 1 artillery, 1 bomber and 1 infantry EDIT: Russians defend with 1 russian_para and 1 russian_paraBoost EDIT: 3/3 hits, 1.33 expected hits EDIT: 1/1 hits, 0.50 expected hits EDIT: 1 German_LCV owned by the Germans lost in Rostov EDIT: 1 russian_para owned by the Russians lost in Rostov EDIT: 1 russian_paraBoost owned by the Russians lost in Rostov EDIT: Germans takes Rostov from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Recording Battle Statistics EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Non Combat Move - Germans EDIT: Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: crossing Minefirld to Novgo 2 LMs hit 2 G Inf die Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Rostov to Romania 1 fighter moved from Karelia to Western Germany 1 Panzer_Grndrs, 2 artilleries and 8 infantry moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod 1 fighter moved from Eastern Poland to Western Germany 4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar 1 ElitePanzer moved from Western Germany to Normandy Bordeaux 1 infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway EDIT: 1 3rdWaffenArmy moved from Eastern Poland to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from 3rd Waffen to Eastern Poland EDIT: 1 waffen_infantry moved from Eastern Poland to Baltic States EDIT: 1 waffen_infantry moved from Baltic States to Novgorod 2 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry moved from Baltic States to Novgorod EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to Poland EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 G_air_transport moved from Gibraltar to Western Germany 1 infantry moved from Eastern Poland to Baltic States 1 infantry moved from Eastern Poland to Poland 1 infantry moved from Romania to Eastern Poland 1 G_Rail and 1 elite moved from Germany to Eastern Poland 1 2ndPanzerArmy and 1 aaGun moved from Eastern Poland to Poland 1 waffen_infantry moved from Germany to Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Poland to 2nd Waffen EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Poland EDIT: 2 Waffen_Artys, 1 Waffen_Oberst and 1 waffen_infantry moved from Novgorod to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Novgorod EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 3 Panzer_Grndrss, 3 artilleries, 1 elite and 3 infantry moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod 1 G_Rail moved from Germany to Bulgaria 1 G_Rail and 1 infantry moved from Bulgaria to Normandy Bordeaux 2 infantry moved from Bulgaria to Romania Place Units - Germans 1 Escort placed in 112 Sea Zone 2 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux 2 Atlantic_Walls placed in Norway 2 infantry placed in Western Germany 1 LuftwaffeAce, 1 Panzer_General, 3 armour, 1 elite and 1 german_para placed in Germany 1 german_para and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry EDIT: Adding units owned by Germans to Western Germany: 1 waffen_infantry EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Removing units owned by Changer from Novgorod: 2 R_mine_NOVGO_BALTs EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

      Combat Hit Differential Summary :

      Germans regular : 0.83 EDIT: : 2.17 British regular : 0.67

      EXP Game 9 Trout G 6.tsvg

    • TheDog

      šŸ’„ Another World v AI - Official Thread
      Maps & Mods • • TheDog

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      25
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      493
      Views

      Simon Hibbs

      @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

    • LaFayette

      Unarchiving Bug Reports in TripleA Forums?
      Bug Reports • • LaFayette

      11
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      Votes
      11
      Posts
      299
      Views

      ubernaut

      @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms

    • M

      WAW 1940 Mod for Transport casualties
      Maps & Mods • • madvitale

      7
      2
      Votes
      7
      Posts
      176
      Views

      W

      @madvitale

      I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++.
      I'll include a zip file with the changes.
      World_At_War.zip
      Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel).

      Cheers...

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

      5
      1
      Votes
      5
      Posts
      86
      Views

      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • djensen47

      Request Header to allow/skip filter in Cloudflare
      Feature Requests & Ideas • • djensen47

      4
      1
      Votes
      4
      Posts
      117
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      djensen47

      @lafayette That works.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

      3
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      3
      Posts
      75
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      TheDog

      @rogercooper
      Thanks!

    • E

      WORLD CHAMPIONSHIP SERIES 2 (SIGNUP!)
      Revised Tournament Of Champions • • EyesWideShut

      3
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      Votes
      3
      Posts
      123
      Views

      E

      @eyeswideshut anyone else? we have about 21 participants so far!

      Due date is January 5th -- the day we begin!

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

      3
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      Votes
      3
      Posts
      33
      Views

      B

      @ubernaut

      Thanks for the response. I will try that release. I'm on linux btw so maybe it's a OS issue

      Edit
      i will switch to windows and test it there also

      Edit 2
      Well I finally got windows to fire up lol and it shows the End Turn report as expected. On 2.5 stable
      I was unable to get a screenshot though lol

      @ubernaut would you provide one please

      When trying to DL 2.5, it doesn't allow me to do it on linux at all

      Screenshot from 2025-12-31 16-46-01.png

      At any rate, I guess a git issue is needed as the End Turn report is key in the mod I play. Instead of spamming the Objectives tab, I just have some showing up in the End Turn Report instead.

      @wc_sumpton @TheDog are you able to test this on windows and or linux ?

      Check latest pre for the desired behavior vs 2.5

      Thanks

      Edit 3
      Can confirm the latest pre 15330 doesn't show the End Turn Report on linux either. It's hard for me to test on windows so ... šŸ™‚

      Edit 4
      Made a git issue

      https://github.com/triplea-game/triplea/issues/14001

      beelee1 created this issue in triplea-game/triplea open End of Turn Goes Immediately to Next Player #14001
    • AdmTamer

      civilian factories and debt
      Feature Requests & Ideas • • AdmTamer

      2
      1
      Votes
      2
      Posts
      58
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      RogerCooper

      @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

      1
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      Votes
      1
      Posts
      25
      Views

      No one has replied

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

      1
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      1
      Posts
      33
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      No one has replied

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