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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 21.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Game History Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel 1 Panzer_Grndrs moved from Novgorod to Smolensk Germans take Smolensk from Russians EDIT: 1 german_para moved from Belarus to Tambov EDIT: Germans undo move 3. 1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 bomber moved from Western Germany to Caucasus EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus EDIT: 1 german_para moved from Belarus to Tambov EDIT: 1 ElitePanzer moved from Ukraine to Volgograd EDIT: 1 armour moved from Ukraine to Volgograd EDIT: 2 armour moved from Ukraine to Caucasus EDIT: 1 armour moved from Ukraine to Volgograd Combat - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Caucasus Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus 1 russian_paraBoost owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost Battle in Volgograd Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 2 Army_Conscripts owned by the Russians lost in Volgograd Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Romania 1 elite moved from Bessarabia to Ukraine 1 aaGun and 3 infantry moved from Western Ukraine to Ukraine 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 Waffen_Para moved from Germany to Bessarabia 1 GAirCommander moved from Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Ukraine 1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone 1 G_air_transport moved from Gibraltar to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Ukraine EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 infantry moved from Ukraine to Western Ukraine 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine 1 elite moved from Germany to Slovakia Hungary 1 bomber moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 destroyer moved from 125 Sea Zone to 112 Sea Zone EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany 1 infantry placed in Southern France Germans undo move 1. 1 infantry placed in Southern France 6 TotalWar_Tanks placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Combat Hit Differential Summary : Russians regular : 1.67 Germans regular : 1.83 Russians AA : -0.50 EXP Game 12 Trout G 7.tsvg Took half the afternoon to figure that out lol let me look at your CM if you do any big attacks. Make sure all the correct units are activated Edit Oh I forgot to dust your Facilities in Novgorod Edit 2 Looks as if i set the game up with no Mobile Artillery [image: 1779861764998-screenshot-from-2026-05-27-01-00-56.png] Meant no AA one. Well probably too late to change it. I guess we might be able to at start of next G turn if we turn it on during French or just before their's ends anyway. Well bummer. I don't mind them that much, the SPA, but the SPA AA is for G only and is why I wanted to turn it off. Well, we can turn it on if you want.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut good to know
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Abend The above save is the end of Japan's turn
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Afternoon Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board. You also need to move the 1st Corps token to Volgograd and change Poland back to German control. For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though. And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Trout Haha, no rush at all! I'm still a bit jet lagged and slow. Russia is easy enough to do, but I'm waiting until I'm a bit sharper to roll a late sea lion against Panzer in our 1v1! It was a blast, hit Tokyo for the start and end of the trip with Kyoto in the middle. I'm not too much of a hot drink guy, especially in the heat/humidity so 711 Coke was my friend! Very neat and different from the Americas, I think Europe is next on the list for big trips
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 UK causing trouble in several places. Axis intelligence about USA intentions is not very good at the moment Game History Round: 3 Purchase Units - Italians Italians buy 1 airfield, 3 infantry and 1 italian_para; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 artillery moved from Libya to Tunisia Italians take Tunisia from French 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 3 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 uk_armour Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Gibraltar to Southern France 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 2 infantry moved from Albania to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Northern Italy to Southern France Place Units - Italians 1 airfield placed in Egypt 1 italian_para placed in Southern Italy 2 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs 82fdf55e-8c8c-41cd-9b2c-fc9fb17c11fb-exp-game-4-trout-vs.panzer-i3.tsvg
    • G

      Jurassic v2.0

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      @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
    • LaFayetteL

      Latest server parsing results

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      @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
    • PantherP

      New Look and 2FA Feedback - and other issues

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      @lafayette Must have been a hard day for you. Thank you for all your efforts!
    • M

      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      @lafayette Nice, thank you!
    • B

      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

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      wc_sumptonW
      @TheDog said: With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe? Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing. If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'. Cheers...
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