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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout said in EXP G40 Game 4 Trout vs JCat:

      51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-f4.tsvg

      51ae2a77-2362-4577-bc2e-d06fb4ac394e-trout-cat-game-4-GERMANY_5.tsvg

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      T

      @alexander Dice did me no favors this turn 😞 Allies up!

      Game History

      Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 1 Fortification, 1 JNC, 1 Japan_destroyer, 1 NavyFighter, 1 airfield_Hvy, 1 armour, 1 elite, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from 45 Sea Zone to New Guinea 1 tactical_bomber moved from 45 Sea Zone to New Guinea 2 infantry and 1 transport moved from 45 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 Japan_destroyer, 1 battleship, 1 carrier and 1 cruiser moved from 45 Sea Zone to 46 Sea Zone 3 infantry moved from Dutch New Guinea to New Guinea 2 tactical_bombers moved from 33 Sea Zone to 24 Sea Zone 4 fighters moved from 33 Sea Zone to 24 Sea Zone 1 armour moved from Hunan to French Indo China 1 JPNbomber moved from Hunan to French Indo China 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan 1 JPNbomber moved from Hunan to Yunnan Combat - Japanese Battle in New Guinea Changer loiter and taunt; Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 4 infantry Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 infantry Casualties for ANZAC: 4 infantry Battle in 24 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 JPNbomber, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese win, taking Yunnan from Chinese with 1 JPNbomber, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in French Indo China Japanese attack with 1 JPNbomber and 1 armour British defend with 1 infantry Japanese win with 1 JPNbomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Alexandria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger RussiansParaBoost atAlexandria: Russians has 1 russian_paraBoost placed in Alexandria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 fighter moved from New Guinea to 46 Sea Zone 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 elite moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Japan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shensi to Kweichow 7 armour moved from Tsinghai to Kweichow 1 mech_infantry moved from Tsinghai to Kweichow 4 artilleries and 2 infantry moved from Tsinghai to Shensi 1 transport moved from 45 Sea Zone to 35 Sea Zone 2 Heavy_BBs, 1 Japan_destroyer, 1 battleship, 3 carriers, 1 cruiser, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 4 fighters and 2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone 1 air_transport moved from Caroline Islands to Japan 1 air_transport moved from Caroline Islands to Japan 2 infantry moved from Kiangsu to Kiangsi 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Kwangsi 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Kwangsi 1 fighter moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from Yunnan to Hunan 1 JPNbomber moved from French Indo China to Philippines 1 JPNbomber moved from Yunnan to Kiangsi 1 fighter moved from Kiangsu to Philippines Place Units - Japanese 1 Fortification placed in Caroline Islands 1 Escort, 1 JNC, 1 Japan_destroyer and 1 NavyFighter placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 2 infantry and 1 mech_infantry placed in Kiangsu 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 53 PUs; end with 53 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 55 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 57 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 58 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

      17fa1e97-fa8d-4723-9adb-7ea16ac66b97-exp-game-2-multi-apbt-j6.tsvg

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      oh Idk. They're still new. It's only a few choke points where they're really effective.

      Can still get by them with Subs and Air and Egypt can build directly in the Med and bypass them. Hvy AB and Hvy Naval build a lot for Italia to deal with.

      Costs a lot of dough but I'm fine with using them

      Game History

      Round: 6 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 destroyer, 1 mine_unarmed, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 elite ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 elite in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 elite in Java, round 3 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 elite Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway 1 infantry moved from New South Wales to South Australia 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 46 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 mine_unarmed placed in New South Wales 1 submarine placed in 62 Sea Zone 1 Escort, 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Trigger ANZAC Controls Hainan Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway 1 infantry moved from French West Africa to French Central Africa Turn Complete - French

      Combat Hit Differential Summary :

      Japanese regular : -0.33 ANZAC regular : 0.00

      EXP Game 11 Trout F 6.tsvg

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      T

      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 ANZAC up

      game-2-alex-vs-panzer_operation-spring-awakening_it-3.tsvg

      Purchase Units Italians buy 1 Italian_LCV, 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone Turning on Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Cyprus to Syria 1 artillery moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 artillery moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone Italians undo move 8. 2 cruisers moved from 92 Sea Zone to 96 Sea Zone Combat Battle in Southern France Battle in Malta Recording Battle Statistics Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Hunan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger JapaneseParaBoost atHunan: Japanese has 1 japanese_paraBoost placed in Hunan 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 2 aaGuns moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone Italians undo move 7. 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Tobruk to 92 Sea Zone 1 fighter moved from Tobruk to Southern Italy Italians undo move 13. 1 fighter moved from Tobruk to Greece 1 aaGun moved from France to Southern France Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 transport placed in 95 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy 1 armour, 2 artilleries and 2 infantry placed in Northern Italy Turn Complete Italians collect 20 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      RogerCooper

      @victoryfirst said in Change maxBuiltPerPlayer by a trigger:

      @rogercooper I was planning to work on an improved module for A&A Pacific. The_Good_Captain made a detailed bug report for that game. Were you planning to work on it as well or did you already start working on it? Perhaps we could do it together.

      Go ahead on that mod. I am working on a different project East & West. Of course, I will be happy to help if you run into any problems.

      One thing I am planning on doing with future mods is to include a standardized version using the v3 or v5 rules to make the game easier for casual players.

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • M

      TWW game
      Play By Email • • malmessi

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      M

      Other opponents ?

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

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      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

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      No one has replied

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