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    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      3 Votes
      36 Posts
      184 Views
      TheDogT
      @husky81 So now you have your initial baseline results, Im hoping for now, that you stop using your Tokens verses Hard-AI, Easy-AI and Does Nothing, and just concentrate on using them, against Fast-AI ? What are your plans for testing for improvements to Claude-AI ?
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      0 Votes
      65 Posts
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      VictoryFirstV
      @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      C
      Cernel said: Cernel said: I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here: https://github.com/triplea-game/triplea/issues/15013 Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address. When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here: https://github.com/triplea-game/triplea/issues/15013 Since the rule-book is far from clear here, I'm actually just going to leave the behaviour as it is and document it in Game Notes (that, if you win an offensive battle with only relics or with only relics remaining, every captive lord in there gets freed). (That was quite a bummer when it happened to me.)
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      42 Posts
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      H
      @RogerCooper said: more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan. I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.) My account is drained of tokens now, so progress is on temporary hiatus.
    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
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      5 Votes
      14 Posts
      51 Views
      LaFayetteL
      @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
    • LaFayetteL

      TripleA Server Costs

      Watching Ignoring Scheduled Pinned Locked Moved News
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      4 Votes
      41 Posts
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      LaFayetteL
      @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      5 Votes
      63 Posts
      10k Views
      B
      @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      7 Votes
      9 Posts
      163 Views
      X
      Update: i worked on some more of @Karl Roderick(Discord) suggestions and extended the Game Info Tab. You now have a diplomatic info screen and you get a diplomatic matrix shown instead of a big wall of Text You now have a info screen for aviable Units You now have a info tab for all aviable tech Diplomatic actions and tech rolls got improved selection screens. the ingame menu got sorted (i moved bug report and how to play out of the menu) Game Notes got renamed Game Info and now includes the mentioned changes. transporters now use the least amount of ships possible to transport a given amount of troops -> Example if the player has 2 transports in a zone and has 2 inf and 1 tank. The move of 2 Inf no longer fills 2 Transports on default. improved yes/no Dialogs (strategic bombing, shore shelling, etc.) All of this is part of the new release. Thank you guys [image: grafik.jpeg] [image: grafik.jpeg] [image: grafik.jpeg] [image: grafik.jpeg]
    • LaFayetteL

      Bot Crash 2026-09-20

      Watching Ignoring Scheduled Pinned Locked Moved News
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      4 Votes
      9 Posts
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      LaFayetteL
      Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
    • C

      Paratroops not working need help with XML

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      9 Posts
      235 Views
      B
      @craigviau Nice you got it working xml work can be frustrating, unless you were born with a large amount of patience I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol PactofSteel2 xml is still the best information source, next to wc
    • G

      Map Display Errors

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      2 Votes
      8 Posts
      92 Views
      C
      @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      2 Votes
      139 Posts
      54k Views
      B
      Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
    • T

      DOES ANYONE KNOW HOW TO CHANGE THE COLORS OF THESE ITALIAN UNITS TO MATCH WWii ANNIVERSARY ONES

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      RogerCooperR
      @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
    • R

      War Plan Red-Orange

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      3 Votes
      8 Posts
      211 Views
      M
      @TheDog thanks
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      5 Votes
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      M
      It seems very interesting. A lot of posts yesterday but you must be working on it since you were born !
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
      28 Posts
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      RogerCooperR
      @VictoryFirst I replaced all references to "placeNoAir" to "place" and added <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    • C

      Only the sections "News" and "Player Help" are visible to guests

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      5 Posts
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      LaFayetteL
      Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      2 Votes
      4 Posts
      32 Views
      RogerCooperR
      @VictoryFirst You need to keep in mind that A&A combat consists of a number of interlocking pieces and that changing one can throw the balance off. It is unrealistic that a small force of infantry can stop a tank blitz but is even more unrealistic that battles run an unlimited number of rounds, that there is no retreat and the lack of supply rules. Making blitzing easier makes things hard for the Russians on the Eastern Front.
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      991
      9 Votes
      991 Posts
      2m Views
      RogerCooperR
      Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
    • R

      Modifying National Objectives

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      0 Votes
      3 Posts
      19 Views
      RogerCooperR
      @Rrrrricky said: Hey everyone, im new here. Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas? TY! Why did you want to change the NO's? If you want different NO's, you need to create a new mod.
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