@newenr85
Zdravo
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 Hvy_Undg_1, 1 Italian_LCV, 1 UndergroundMinr, 4 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs;
Place Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr
EDIT: Turning off Edit Mode
Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor
1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr
EDIT: Turning off Edit Mode
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 italian_paraBoost
EDIT: Turning off Edit Mode
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Kazakhstan from Russians
EDIT: Turning off Edit Mode
2 italian_paras and 1 italian_paraBoost moved from Egypt to French Equatorial Africa
1 bomber moved from Trans-Jordan to Belgian Congo
2 fighters moved from Egypt to Belgian Congo
1 armour moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
EDIT: 1 italian_para moved from Northwest Persia to Kazakhstan
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 2 italian_paras and 1 italian_paraBoost
French defend with 1 infantry
Italians roll dice for 2 italian_paras and 1 italian_paraBoost in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in French Equatorial Africa
1 italian_paraBoost owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 2 italian_paras remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Casualties for Italians: 1 italian_paraBoost
Battle in Belgian Congo
Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 2 uk_armours
Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits
British roll dice for 2 uk_armours in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
2 uk_armours owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for British: 2 uk_armours
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
1 bomber and 2 fighters moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Persia
3 mine_unarmeds moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 italian_para, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from 97 Sea Zone to Greece
1 Escort, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
1 air_transport moved from Gibraltar to Southern Italy
1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Romania
1 armour moved from Bryansk to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 Italian_LCV, 1 infantry and 3 mine_unarmeds placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone
Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan
Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone
Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa
Italians collect 32 PUs; end with 32 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.50
British regular : 1.00
EXP game 1 newenr I 7.tsvg
So I upgraded the Minor Fctry to Heavy Industry 1 Underground. They way you do it is to buy both upgrades, then edit in a Undrg Minor. That allows you to place the Hvy Ind Undrg.
You do that on 1st place. Then you remove the extra Undrg so you just have the Hvy Ind one.
Also the Paras in Egypt didn't start with a Para Boost, so I had to add him in for their attack on the French. They only get the Para Boost when attacking/defending by themselves.
Usually triplea will auto place them if by themselves.
You have to edit in any needed units before you move any dudes out of the TTy or it won't let you.