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    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      @beelee Done!

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      @alexander Game History

      Round: 4 Purchase Units - Japanese Japanese buy 1 Fortification, 1 Heavy_BB, 2 air_transports, 2 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 elite moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 tactical_bomber moved from 35 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 battleship moved from 43 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 42 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 JPNbombers moved from Kwangsi to Malaya 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese 1 armour, 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 artilleries, 6 infantry and 1 mech_infantry moved from Szechwan to Shensi 1 infantry moved from Hunan to Yunnan 2 tactical_bombers moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 2 fighters moved from Kwangsi to Shan State 2 tactical_bombers moved from Kwangsi to Shan State Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 Fortifications and 2 infantry Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 Fortifications and 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese win, taking Shan State from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Malaya Japanese attack with 2 JPNbombers and 2 infantry British defend with 1 harbour; ANZAC defend with 1 infantry Japanese win, taking Malaya from British with 2 JPNbombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 armour moved from Kwangtung to Hunan 2 armour moved from Kiangsu to Kweichow 1 armour moved from Shantung to Kweichow 2 tactical_bombers moved from Yunnan to Kweichow 2 fighters moved from Yunnan to Kweichow 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Shantung to 6 Sea Zone 1 Japan_destroyer, 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangsi to Hunan 2 JPNbombers moved from Malaya to Hunan 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow 1 infantry moved from Kweichow to Shensi 1 J_Rail moved from Kiangsu to Shantung 1 infantry moved from Kweichow to Shensi 1 J_Rail and 1 infantry moved from Shantung to Kweichow 2 fighters moved from Shan State to Kweichow 2 tactical_bombers moved from Shan State to Kweichow 1 infantry moved from Chahar to Jehol 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 1 infantry moved from Chahar to Suiyuyan Place Units - Japanese 1 Fortification placed in Caroline Islands 2 air_transports placed in Japan 1 Heavy_BB, 1 carrier and 1 transport placed in 6 Sea Zone 1 armour and 1 infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs

      54738a65-6751-422a-8cb5-cbfdd81a73c0-exp-game-2-multi-apbt-j4.tsvg

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      B

      @trout

      Good Afternoon

      Wow Ivan musta been busy distilling the potato in Finland. Uncle Joe can't execute the Commander, so he's sending his family to a gulag.

      You almost got the AF correct but you used a AF Commander for the Ftr too. I think I will change there look. The non Commanders. Maybe instead of orange wingtips give them red.

      The Ftr Aces have a red nose already, except for SSR, so I don't wanna change the Commanders from an orange nose or the bomb in case of the Tac.

      Still working on the update. wc gave me a few ideas to try yet.

      Anyway commies in a bit

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 USA up, (alos sorry I think I opened it wrong that time as there was no post step)

      game-2-alex-vs-panzer_operation-spring-awakening_jap-2.tsvg

      Purchase Units Japanese buy 1 Hvy_Ind_2, 1 Japan_Engineer, 1 Japanese_LCV, 3 artilleries, 1 elite, 4 infantry, 3 mine_unarmeds and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Place Units Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Chahar to Suiyuyan 1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei 1 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 7 fighters moved from Kwangsi to Yunnan 6 tactical_bombers moved from Kwangsi to Yunnan 2 JPNbombers moved from Kwangsi to Yunnan Combat Battle in Yunnan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Japanese undo move 1. 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea Turning on Edit Mode EDIT: 2 Japanese_LCVs, 1 artillery, 1 elite and 2 infantry moved from Japan to Korea EDIT: Turning off Edit Mode 6 infantry moved from Anhwe to Hopei Japanese undo move 10. 2 artilleries moved from Anhwe to Hunan Japanese undo move 10. 1 artillery moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Hunan to Kwangsi 2 artilleries moved from Anhwe to Hopei 6 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Hopei 1 aaGun, 1 artillery and 9 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi Turning on Edit Mode EDIT: 3 japanese_paras moved from Japan to Jehol EDIT: Japanese undo move 20. EDIT: 2 japanese_paras moved from Japan to Jehol EDIT: 1 japanese_para moved from Japan to Kiangsu EDIT: Turning off Edit Mode 7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 JPNbombers moved from Yunnan to Kwangsi Japanese undo move 22. 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 6 fighters and 5 tactical_bombers moved from Yunnan to Anhwe 1 fighter moved from Okinawa to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 cruiser moved from 20 Sea Zone to 19 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Jehol to Anhwe Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 Japan_Engineer, 1 Japanese_LCV, 3 artilleries, 1 elite, 4 infantry and 3 mine_unarmeds placed in Japan 1 transport placed in 6 Sea Zone Turn Complete Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Japanese collect 33 PUs; end with 36 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 44 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout

      1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY__3.tsvg

      Thank you - I seem to be figuring some of this out recently that is for sure.

      Not much to say for GAME NOTES except that I decided to invade SSR and I have three of those Waffle House groups that will hopefully help me crush millions of ruskies, hahaha. My goal this game is to eat up all those cheap conscripts you intend to get. 🙂 I think I need to get a Deutsch destroyer (tin can) unit.

      And do people put airfields in Finland? Seems like an obvious move to me now. What's so funny, and this goes with my relationship awareness too actually, is that when we started playing this game I was COMPLETELY INTIMIDATED by the situation, but now I am starting to feel like I am really getting all this and there are not too many rules.

      I am still months behind you I think.

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • M

      TWW game
      Play By Email • • malmessi

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      @fredericktex
      PM-ed you

    • LaFayette

      Announcing TripleA Office Hours
      News • • LaFayette

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      LaFayette

      @prastle 👋 the reason for discord is the live voice capability. It's a glorified phone call.

      Discord overall is good for that kind of thing, also good for getting quicker answers to questions.

      Though, forums will remain the place to be for a sustained, longer, more in depth conversation. A chat room like discord will tend to have very ephemeral topics, usually one at a time. While forum threads do fall off the top, they still stick around.

      Overall, discord will be a good place when you want to have a phone call, or a meeting, or a question answered in a couple hours or a day. Forums is best though for raising topics where you're happy accumulating a response days, maybe weeks later.

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • dsIof

      neural network development-suggestions welcome
      AI • • dsIof

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      RogerCooper

      @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      LaFayette

      Probably something pretty old. Low available labor to do the upgrade. It's an active effort to update the game servers, forum server is behind that in priority.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      No one has replied

    • U

      Rematch
      Play By Forum • • Unchained777

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      No one has replied

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