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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout 1773857178668-ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-JAPAN_04.tsvg

      OK like I said, 3 inf went in and 1 blew up - BOOM

      USA UPSA

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      A

      @beelee Haha, my fun gift to the Germans!

      exp-game-2-multi-apbt-r-6.tsvg

      Purchase Units Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Setting uses for triggers used this phase. Russians buy 2 AirLLs, 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 4 mine_unarmeds; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; Place Units 2 AirLLs placed in Caucasus Politics Turning on Edit Mode EDIT: Adding units owned by Russians to Caucasus: 1 fighter and 1 tactical_bomber EDIT: Removing units owned by British from Caucasus: 1 uk_fighter and 1 uk_tactical_bomber EDIT: Removing units owned by Russians from Caucasus: 2 AirLLs EDIT: Turning off Edit Mode Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 mech_infantry moved from Egypt to Tobruk 1 infantry moved from Archangel to Belarus 1 guard_infantry moved from Smolensk to Belarus 2 infantry moved from Western Ukraine to Eastern Poland 2 fighters moved from Smolensk to Eastern Poland 1 tactical_bomber moved from Smolensk to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland Russians undo move 7. Combat Battle in Eastern Poland Battle in Belarus Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Russian_Rail moved from Russia to Smolensk 1 Russian_Rail and 1 elite moved from Smolensk to Caucasus 1 infantry moved from Novosibirsk to Kazakhstan 4 infantry moved from Novosibirsk to Urals 1 Tank_General moved from Smolensk to Samara 1 armour moved from Rostov to Samara Russians undo move 6. Russians undo move 5. 1 armour moved from Rostov to Russia 1 armour moved from Urals to Smolensk 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 10 infantry moved from Russia to Samara 1 Russian_Engineer moved from Smolensk to Russia 6 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Eastern Poland to Smolensk 1 russian_para moved from Egypt to Ethiopia 1 russian_para moved from Egypt to Alexandria Russians undo move 8. 8 infantry moved from Russia to Samara 1 Russian_Rail and 1 infantry moved from Russia to Western Ukraine 1 R_Europe_Rail and 1 infantry moved from Russia to Urals Russians undo move 16. 1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite and 4 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 Tank_General and 5 armour EDIT: Adding units owned by Russians to Smolensk: 1 1stTankArmy EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General and 5 armour EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Setting uses for triggers used this phase. Turn Complete Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger RussiansParaBoost atAlexandria: Russians has 1 russian_paraBoost placed in Alexandria Russians collect 35 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs
    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      I stupidly overwrote the save from USA. I wanted to test for UK. I will have to edit accordingly.

      You can see it in local EXP Game 11 Trout USA 6 .tsvg

      Game History

      Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 1 ArmoredInfantry, 1 Escort, 1 FighterAceUSA, 1 NavyFighter, 2 carriers, 1 elite, 1 submarine, 1 transport and 2 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 4 infantry moved from British Guiana to 88 Sea Zone 1 Heavy_BB, 1 cruiser, 2 destroyers, 4 infantry, 4 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber moved from 88 Sea Zone to 91 Sea Zone 3 usa_fighters and 1 usa_tactical_bomber moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 elite moved from Eastern United States to 101 Sea Zone 1 usa_armour moved from Central United States to 101 Sea Zone 1 Escort_Convoy, 1 carrier, 1 destroyer, 1 elite, 1 submarine, 1 transport and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone 1 elite and 1 usa_armour moved from 91 Sea Zone to Morocco 1 usa_fighter and 1 usa_tactical_bomber moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 elite moved from Queensland to 54 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 elite, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 elite moved from 37 Sea Zone to Malaya 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Morocco Turning on Edit Mode EDIT: Battle in 37 Sea Zone EDIT: Americans attack with 1 carrier, 2 cruisers, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber EDIT: Japanese defend with 1 carrier and 2 fighters EDIT: 1/4 hits, 2.17 expected hits EDIT: Units damaged: 1 carrier owned by the Japanese EDIT: 2/3 hits, 1.67 expected hits EDIT: Units damaged: 1 carrier owned by the Americans EDIT: 1 usa_fighter owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in 37 Sea Zone EDIT: 2 fighters owned by the Japanese lost in 37 Sea Zone EDIT: 0/2 hits, 1.00 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 carrier owned by the Japanese lost in 37 Sea Zone EDIT: Americans takes 37 Sea Zone from Neutral EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 11 EDIT: Battle in 16 Sea Zone EDIT: Americans attack with 1 submarine and 2 usa_fighters EDIT: Japanese defend with 1 Escort EDIT: 1/1 hits, 0.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Escort owned by the Japanese lost in 16 Sea Zone EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Battle in Malaya EDIT: British takes Malaya from Japanese EDIT: Battle in 104 Sea Zone EDIT: Americans attack with 1 destroyer, 4 usa_fighters and 2 usa_tactical_bombers EDIT: Germans defend with 1 GermanUBoat EDIT: 1/7 hits, 3.67 expected hits EDIT: 1/1 hits, 0.17 expected hits EDIT: 1 GermanUBoat owned by the Germans lost in 104 Sea Zone EDIT: Americans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4 EDIT: Recording Battle Statistics EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone EDIT: Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone EDIT: Game Loaded Non Combat Move - Americans EDIT: Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk EDIT: Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone EDIT: Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 4 usa_fighters and 2 usa_tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 2 carriers moved from 88 Sea Zone to 91 Sea Zone 1 Escort_Convoy moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 elite, 1 transport and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 elite moved from 54 Sea Zone to Queensland 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from Western United States to 10 Sea Zone 1 Escort_Convoy, 1 artillery, 1 elite, 1 pacific_cruiser, 1 pacific_submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 elite moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 Escort, 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 FighterAceUSA, 1 elite and 1 usa_fighter placed in Eastern United States 1 ArmoredInfantry placed in Central United States 1 usa_fighter placed in Western United States 1 carrier placed in 10 Sea Zone 1 NavyFighter placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ46: has removed 1 Escort_Convoy owned by Americans in 46 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ46: Americans has 1 Escort placed in 46 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 68 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 5 artilleries, 3 infantry, 1 transport and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 uk_paraBoost EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 uk_para and 1 uk_paraBoost moved from United Kingdom to Norway 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Norway British attack with 1 uk_para and 1 uk_paraBoost Germans defend with 1 infantry British roll dice for 1 uk_para and 1 uk_paraBoost in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway 1 uk_paraBoost owned by the British lost in Norway British win, taking Norway from Germans with 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 uk_paraBoost Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belarus 3 uk_fighters moved from United Kingdom to Morocco 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 3 aaGuns, 3 infantry and 4 uk_armours moved from Burma to India 1 uk_armour moved from Iraq to Caucasus 1 uk_fighter moved from Egypt to Caucasus 2 mech_infantrys and 2 uk_armours moved from Egypt to Iraq 2 artilleries, 1 infantry and 2 uk_armours moved from Alexandria to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Belarus 1 Rail moved from Union of South Africa to Egypt 1 Rail and 1 uk_armour moved from Egypt to Belarus 2 infantry moved from Union of South Africa to Rhodesia Place Units - British Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 5 artilleries placed in India 3 infantry placed in Egypt 1 transport placed in 106 Sea Zone 1 uk_fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4 British collect 40 PUs (4 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      Japanese regular : -1.00 Germans regular : -0.33 EDIT: : -3.67 British regular : -0.50

      EXP Game 11 Trout UK 6.tsvg

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      T

      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      A

      @panzerstahl-helm-0 ANZAC up

      game-2-alex-vs-panzer_operation-spring-awakening_it-3.tsvg

      Purchase Units Italians buy 1 Italian_LCV, 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone Turning on Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Cyprus to Syria 1 artillery moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 artillery moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 92 Sea Zone to 96 Sea Zone Italians undo move 8. 2 cruisers moved from 92 Sea Zone to 96 Sea Zone Combat Battle in Southern France Battle in Malta Recording Battle Statistics Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Hunan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger JapaneseParaBoost atHunan: Japanese has 1 japanese_paraBoost placed in Hunan 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 2 aaGuns moved from Southern Italy to 95 Sea Zone 2 infantry moved from Southern Italy to 95 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone Italians undo move 7. 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Tobruk to 92 Sea Zone 1 fighter moved from Tobruk to Southern Italy Italians undo move 13. 1 fighter moved from Tobruk to Greece 1 aaGun moved from France to Southern France Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 transport placed in 95 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy 1 armour, 2 artilleries and 2 infantry placed in Northern Italy Turn Complete Italians collect 20 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      RogerCooper

      @victoryfirst said in Change maxBuiltPerPlayer by a trigger:

      @rogercooper I was planning to work on an improved module for A&A Pacific. The_Good_Captain made a detailed bug report for that game. Were you planning to work on it as well or did you already start working on it? Perhaps we could do it together.

      Go ahead on that mod. I am working on a different project East & West. Of course, I will be happy to help if you run into any problems.

      One thing I am planning on doing with future mods is to include a standardized version using the v3 or v5 rules to make the game easier for casual players.

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      B

      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

      djensen47 created this issue in triplea-game/triplea open Add comprehensive AGENTS.md documentation across the project #14215
    • M

      TWW game
      Play By Email • • malmessi

      6
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      M

      Other opponents ?

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

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      @gregorek

      Check the options:

      <property name="National Objectives" value="true" editable="true"> <boolean/> </property>

      Cheers...

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

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      No one has replied

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