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    • B

      EXP Game 9 barnee vs Trout
      Play By Forum • • beelee

      62
      0
      Votes
      62
      Posts
      780
      Views

      B

      @trout

      lol forgot to leave a guy in Karelia. Commander had too much schnapps šŸ™‚

      Edit
      Air can't hit them either. I'm gonna try and tweak the Partisan image with some sort of "No Air" symbol. Maybe that'll help us remember Idk šŸ™‚

      Edit 2
      yea the Partisan places 2nd place, not that it made any difference. Do need to switch it back to G control and deduct a buck though.

      Will do that on JPN

      Edit 3
      I noticed you have a habit of not spending all your dough. Just curious what your thoughts are on that.

      Game History

      Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 6 Fortifications, 1 Heavy_BB, 1 air_transport, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 elite moved from 21 Sea Zone to Guam 1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Siam to Burma 2 infantry moved from Yunnan to Burma 1 fighter moved from 35 Sea Zone to Celebes 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 armour and 1 artillery moved from 44 Sea Zone to Celebes 1 battleship moved from 33 Sea Zone to 44 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to Borneo 1 armour and 1 artillery moved from 43 Sea Zone to Borneo 1 armour and 2 artilleries moved from Philippines to 35 Sea Zone 1 armour, 2 artilleries, 2 carriers and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 1 infantry moved from Shan State to Malaya 1 cruiser moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 fighters and 1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone 1 Escort moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Guam Battle in Malaya Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.83 expected hits British roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Malaya from British with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 pacific_submarine Americans defend with 1 Escort Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 pacific_submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery and 1 fighter Changer defend; ANZAC defend with 1 Fortification and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Celebes, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese lost in Celebes 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 armour and 1 fighter in Celebes, round 3 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 Fortification in Celebes, round 3 : 0/0 hits, 0.00 expected hits 1 Fortification owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 Fortification and 1 infantry Battle in Borneo Japanese attack with 1 armour, 1 artillery and 2 bombers British defend with 1 Fortification and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Borneo, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits 1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for British: 1 Fortification and 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 bombers moved from Borneo to Philippines 1 fighter moved from Celebes to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 1 carrier moved from 33 Sea Zone to 44 Sea Zone 2 fighters moved from 33 Sea Zone to 44 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Caroline Islands 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 armour moved from Kwangsi to Kweichow 1 elite and 1 infantry moved from Kwangsi to Yunnan 1 artillery, 1 elite and 5 infantry moved from Kwangtung to Kwangsi 1 armour moved from Shantung to Kweichow 2 infantry moved from Shantung to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 aaGun moved from Manchuria to Kweichow EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea Place Units - Japanese 6 Fortifications placed in Caroline Islands 1 harbour placed in Philippines 3 infantry placed in Shantung 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 1 air_transport, 1 elite and 1 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.33 Japanese regular : -2.33 ANZAC regular : 0.50 British regular : 0.50

      EXP Game 9 Trout J 6.tsvg

    • TheDog

      šŸ’„ Another World v AI - Official Thread
      Maps & Mods • • TheDog

      25
      3
      Votes
      25
      Posts
      497
      Views

      Simon Hibbs

      @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

    • LaFayette

      Unarchiving Bug Reports in TripleA Forums?
      Bug Reports • • LaFayette

      11
      3
      Votes
      11
      Posts
      305
      Views

      ubernaut

      @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms

    • M

      WAW 1940 Mod for Transport casualties
      Maps & Mods • • madvitale

      7
      2
      Votes
      7
      Posts
      180
      Views

      W

      @madvitale

      I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++.
      I'll include a zip file with the changes.
      World_At_War.zip
      Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel).

      Cheers...

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

      5
      1
      Votes
      5
      Posts
      95
      Views

      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

      4
      2
      Votes
      4
      Posts
      65
      Views

      TheDog

      @beelee
      See your GitHub link, on windows it works as expected.

    • djensen47

      Request Header to allow/skip filter in Cloudflare
      Feature Requests & Ideas • • djensen47

      4
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      4
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      119
      Views

      djensen47

      @lafayette That works.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

      3
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      Votes
      3
      Posts
      84
      Views

      TheDog

      @rogercooper
      Thanks!

    • E

      WORLD CHAMPIONSHIP SERIES 2 (SIGNUP!)
      Revised Tournament Of Champions • • EyesWideShut

      3
      0
      Votes
      3
      Posts
      123
      Views

      E

      @eyeswideshut anyone else? we have about 21 participants so far!

      Due date is January 5th -- the day we begin!

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

      3
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      Votes
      3
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      42
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      Kindwind

      @thedog What the neural network CAN SEE (encoded in the 48-channel tensor):
      Feature
      Channel
      How Encoded
      Territory PU values
      25
      Production value normalized (0-1, max 10)
      Victory Cities
      26
      Binary flag
      Capitals
      28
      Binary flag
      Factories
      30
      Binary "has factory" flag
      Factory damage
      29
      Damage level normalized
      So the network sees all this information, but here's the philosophical difference from TripleA's built-in AI:
      TripleA's AI: Has explicit targeting heuristics ("prioritize capitals → VCs → factories → high-PU territories")
      COLOSSUS: Has NO explicit targeting. It must discover through self-play that these things matter based on:
      Win condition: Victory City count (9/10/12 VCs) or capital capture
      Reward shaping: IPC advantage as a tie-breaker (which reflects total controlled PU)
      The theory is that after enough training games, the network should learn:
      "Capturing Moscow gives me all their IPCs" → value capitals
      "Controlling more VCs wins games" → value VCs
      "High-PU territories increase my IPC advantage" → value territory production
      "Factories let me place units there" → value factories (implicitly)
      The question is: Has training progressed far enough for this learning to emerge? Or does it need explicit reward shaping for intermediate strategic objectives?

      So it's an alpha go style. Should work used low luck instead of pure dice.

      It may not work out however!

    • AdmTamer

      civilian factories and debt
      Feature Requests & Ideas • • AdmTamer

      2
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      Votes
      2
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      60
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      RogerCooper

      @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

      1
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      1
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      35
      Views

      No one has replied

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

      1
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      Votes
      1
      Posts
      27
      Views

      No one has replied

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