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    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      @beelee Done!

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      Game History

      Round: 3 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 destroyer, 1 elite, 1 marine, 2 submarines and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States 2 artilleries, 1 elite and 1 marine moved from Western United States to 10 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries, 1 elite and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 usa_tactical_bomber moved from 101 Sea Zone to Eastern United States 1 Rail and 1 elite moved from Eastern United States to Western United States Place Units - Americans 1 Heavy_BB and 1 submarine placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Tsinghai to Szechwan 1 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 fighter owned by the Chinese retreated Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Szechwan to Burma 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_LCV, 1 UndrgroundFctry, 1 demo_harbour, 1 factory_minor, 6 infantry, 1 mech_infantry and 1 uk_armour; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 3 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Battle in Holland Belgium British attack with 3 uk_fighters and 1 uk_para Germans defend with 1 elite British roll dice for 3 uk_fighters and 1 uk_para in Holland Belgium, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 elite in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 uk_para owned by the British lost in Holland Belgium 3 uk_fighters owned by the British retreated Germans win with 1 elite remaining. Battle score for attacker is -4 Casualties for British: 1 uk_para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 3 uk_fighters moved from Holland Belgium to United Kingdom 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 uk_armour moved from Belgian Congo to Egypt 1 infantry moved from French West Africa to French Central Africa 1 bomber moved from French West Africa to United Kingdom 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 mech_infantry and 1 uk_armour moved from Union of South Africa to 71 Sea Zone 1 mech_infantry, 1 transport and 1 uk_armour moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry and 1 uk_armour moved from 81 Sea Zone to Egypt 1 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Northwest Persia to Persia 3 aaGuns, 9 infantry, 2 uk_armours, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 infantry moved from West India to India Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Units in Malaya being upgraded or consumed: 1 harbour 1 demo_harbour placed in Malaya 4 infantry placed in India 1 factory_minor placed in Egypt 2 infantry, 1 mech_infantry and 1 uk_armour placed in Union of South Africa 1 UK_LCV placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3,5,3,1,2,4,5 British collect 40 PUs (8 lost to blockades); end with 40 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.67 Japanese regular : 0.33 Germans regular : 0.33 British regular : -1.67

      EXP game 11 Trout UK 3.tsvg

      RAF lads need their gunsights checked lol

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 With the poor odds on the UK fleet, Germany is looking for peace LOL

      game-2-alex-vs-panzer_operation-spring-awakening_ger-2.tsvg

      Research Technology Game Loaded Purchase Units Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Setting uses for triggers used this phase. Germans buy 4 GermanUBoats, 2 German_Engineers, 1 German_LCV, 1 armour, 2 artilleries, 1 elite, 2 german_paras, 8 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Non Combat Move 5 infantry moved from Bulgaria to Romania 1 aaGun, 1 armour, 2 artilleries and 10 infantry moved from Slovakia Hungary to Romania 1 elite moved from Germany to Poland 1 G_Rail and 1 German_LCV moved from Germany to Romania 5 waffen_infantrys moved from France to Germany 2 armour and 1 mech_infantry moved from Southern France to Western Germany 2 armour and 1 mech_infantry moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 3 aaGuns and 1 armour moved from Holland Belgium to Western Germany 1 Waffen_Arty moved from France to Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 GermanUBoats, 1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Southern Italy to Western Germany 2 tactical_bombers moved from Southern Italy to Western Germany 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Germans undo move 3. 1 G_Rail and 1 elite moved from Germany to Romania 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Western Germany to Germany 2 armour moved from Western Germany to Germany 2 infantry moved from Western Germany to France Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 transport placed in 93 Sea Zone 2 German_Engineers, 1 German_LCV, 1 artillery, 1 elite, 2 german_paras and 3 infantry placed in Germany 4 GermanUBoats placed in 113 Sea Zone 1 artillery and 5 infantry placed in Western Germany 1 armour placed in France Turn Complete Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 54 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      @alexander @Panzerstahl-Helm-0

      Good Morning and Guten Tag

      I assumed no scramble in 110. We can reroll if needed but German Intelligence predicted it would be tea time for tommy.

      Game History

      Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 German_Engineer, 1 German_LCV, 1 Panzer_General, 1 Waffen_Oberst, 1 carrier, 1 elite, 4 german_paras, 5 infantry, 2 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 2 bombers moved from Western Germany to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 waffen_infantry moved from France to Normandy Bordeaux 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 2 GermanUBoats moved from 119 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 4 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 armour and 2 infantry moved from Bulgaria to Yugoslavia 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 tactical_bomber moved from Southern Italy to Yugoslavia 1 fighter moved from Northern Italy to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 GermanUBoat, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Germans attack with 2 bombers, 2 infantry and 1 waffen_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 bombers, 2 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 bombers, 2 infantry and 1 waffen_infantry remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Allies defend with 2 infantry Germans roll dice for 3 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yugoslavia, round 2 : 5/8 hits, 3.17 expected hits Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 2 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone 1 fighter moved from Yugoslavia to 93 Sea Zone 1 tactical_bomber moved from Yugoslavia to Southern France 2 infantry moved from Bulgaria to Romania 1 aaGun moved from Slovakia Hungary to Romania 2 artilleries and 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 armour moved from Slovakia Hungary to Germany 1 armour moved from Poland to Germany 2 armour moved from France to Germany 1 mine_unarmed moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Germany to Holland Belgium 1 waffen_infantry moved from France to Holland Belgium 1 fighter moved from 110 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 2 Waffen_Artys and 2 waffen_infantrys moved from France to Germany 1 mech_infantry moved from France to Western Germany 1 artillery moved from France to Southern France 1 waffen_infantry moved from France to Germany 2 bombers moved from Normandy Bordeaux to Western Germany Place Units - Germans 1 GermanUBoat and 1 carrier placed in 93 Sea Zone 1 infantry placed in Southern France 2 GermanUBoats placed in 112 Sea Zone 1 German_Engineer, 1 German_LCV, 1 Panzer_General, 1 elite, 4 german_paras, 2 infantry and 2 mine_unarmeds placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

      Combat Hit Differential Summary :

      French regular : -0.33 Neutral_Allies regular : -0.67 Germans regular : 2.50 British regular : -0.33

      EXP Game 2 Multi APbT G 2.tsvg

      ivan is up

    • O

      Anniversary 1942 Blackskull vs. Odin's Eagles
      Play By Forum • • Odins Eagles

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      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2 Purchase Units - British British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter moved from Persia to Burma 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 fighter moved from 2 Sea Zone to 5 Sea Zone 1 bomber moved from Russia to 5 Sea Zone 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 1 artillery moved from 6 Sea Zone to Norway Combat - British Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the British lost in 5 Sea Zone 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 2 fighters moved from Burma to India 1 artillery moved from Persia to India 1 armour moved from Persia to Caucasus 1 infantry moved from Persia to India 1 fighter moved from India to Caucasus 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 bomber moved from 5 Sea Zone to Russia 2 cruisers moved from 2 Sea Zone to 6 Sea Zone 1 carrier moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0,50 Germans regular : 0,17 British regular : 0,17

      Savegame

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @rogercooper

      I don't understand the problem. In "World War II Global 1940 2nd Edition" all UK_Pacific are changed into British units, also if Japanese attack Russians then all Mongolians territories change to Russians along with their units.
      Do units/infantry have "canBeGivenByTerritoryTo"?
      Do territories/Spain have "changeUnitOwners"?
      Do Non_Aligned have "playerAttachment" with "giveUnitControl"?
      Is "Give Units By Territory" true"?
      Is "changeOwnership" combat value true?

      If you are more problems post some code.

      Cheers...

    • LaFayette

      Announcing TripleA Office Hours
      News • • LaFayette

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      LaFayette

      @prastle 👋 the reason for discord is the live voice capability. It's a glorified phone call.

      Discord overall is good for that kind of thing, also good for getting quicker answers to questions.

      Though, forums will remain the place to be for a sustained, longer, more in depth conversation. A chat room like discord will tend to have very ephemeral topics, usually one at a time. While forum threads do fall off the top, they still stick around.

      Overall, discord will be a good place when you want to have a phone call, or a meeting, or a question answered in a couple hours or a day. Forums is best though for raising topics where you're happy accumulating a response days, maybe weeks later.

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • dsIof

      neural network development-suggestions welcome
      AI • • dsIof

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      RogerCooper

      @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      No one has replied

    • U

      Rematch
      Play By Forum • • Unchained777

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      No one has replied

    • TheDog

      Gemini AI summary of 1941 Global Command Decision
      Player Help • • TheDog

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    • M

      TWW game
      Play By Email • • malmessi

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