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    • T

      EXP G40 Game 11 Barnee vs. Trout

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      @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee Hey all, any thoughts how to get past this error when uploading? Copyright 2016-2018 TripleA-Devs | Powered by NodeBB Forums Error EACCES: permission denied, copyfile '/tmp/9b252c4b76ca6786f6c22b2c143bd27b' -> '/usr/src/app/public/uploads/files/1777853656189-423247bc-a784-4cf6-8554-e08d147d32b7-image.jpeg' Copyright 2016-2018 TripleA-Devs | Powered by NodeBB Forums Error EACCES: permission denied, copyfile '/tmp/b5b896b8ee36974f761a18bc32d824dd' -> '/usr/src/app/public/uploads/files/1777853688243-exp-game-2-multi-apbt-r-14v0.tsvg'
    • JohnnyCatJ

      EXP G40 Game 4 Trout vs JCat

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      PantherP
      @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere no problem
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @panzerstahl-helm-0 Right Arm Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol Did you see my comment about the iran Ftrs in the multi ? Edit Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @JohnnyCat FYI I'm having some IT errors, may be a day or two here...
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Good Evening Deacon Crockett I get 24, provided you don't block
    • B

      France Goes First 2.5 not working

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      C
      @rogercooper Thank you so much!
    • RogerCooperR

      https://triplea-game.org/maps-list/maps/

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      @lafayette said in https://triplea-game.org/maps-list/maps/: Couldn't help myself and updated the front page too: I knew I saw it somewhere lol You been Kicking Ass Well done :thumbs_up:
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @panzerstahl-helm-0 Ah, 1 max! Edited it back some space. game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg Purchase Units Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Setting uses for triggers used this phase. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour 1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 fighters moved from Caroline Islands to 46 Sea Zone 1 JPNbomber moved from Kiangsu to 44 Sea Zone Japanese undo move 2. 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone 2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 44 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 artillery and 1 elite moved from Kiangsi to Kwangsi 1 artillery moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 japanese_para moved from Yenisey to Buryatia 1 JPNbomber moved from Shensi to Kwangsi Japanese undo move 15. Japanese undo move 14. 1 infantry moved from Evenkiyskiy to Timguska 1 JPNbomber moved from Shensi to Timguska 1 japanese_para moved from Yenisey to Buryatia Combat Battle in 21 Sea Zone Battle in 44 Sea Zone Battle in 35 Sea Zone Battle in 46 Sea Zone Battle in Timguska Battle in Buryatia Battle in Kwangsi Recording Battle Statistics Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Setting uses for triggers used this phase. 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 artilleries moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Anhwe 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Shensi Japanese undo move 17. Japanese undo move 16. Japanese undo move 15. Japanese undo move 14. Japanese undo move 13. Japanese undo move 12. 1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 4 artilleries moved from Shensi to Kweichow 1 aaGun and 1 japanese_para moved from Shensi to Kweichow 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 JPNbomber moved from Timguska to Kweichow 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kiangsi to Kweichow 1 aaGun moved from Kiangsi to Anhwe 1 artillery moved from Jehol to Anhwe 1 tactical_bomber moved from Kiangsu to Kweichow 1 JPNbomber moved from Kiangsu to Kweichow 1 fighter moved from 19 Sea Zone to Kweichow 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow Japanese undo move 26. 1 artillery moved from Amur to Manchuria 1 J_Rail moved from Kiangsu to Sakha 1 J_Rail and 1 artillery moved from Sakha to Kweichow 1 elite moved from Kiangsu to Kiangsi Turning on Edit Mode EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: Turning off Edit Mode 2 fighters moved from 46 Sea Zone to Caroline Islands Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s EDIT: Turning off Edit Mode COMMENT: Japan Red Sea mines in SZ6 along SZ7 COMMENT: Japan Blue Sea mines in SZ6 along SZ16 1 harbour placed in Philippines 1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in Japan Turn Complete Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Setting uses for triggers used this phase. Total Cost from Convoy Blockades: 0 Japanese collect 51 PUs; end with 51 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs] Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Turning off Edit Mode
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      TheDogT
      Mine is the default install, so C:\Program Files\TripleA
    • W

      Global 40 Expansion UHD Boxes

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      B
      Update to 2.56 [image: 1777806183833-screenshot-from-2026-05-03-06-01-17.png]
    • W

      D-Day version 2 PoC

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      PantherP
      @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
    • T

      World War 1914 Larry Harries Does Not Work Plus Question

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      VictoryFirstV
      @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @johnnycat 354345234988-G40 EXP StevenJ vs JohnnyCat GERMAN 3 end.tsvg
    • LaFayetteL

      TripleA HomePage Content (?)

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      ubernautU
      @rogercooper i like your collages
    • PantherP

      New Look and 2FA Feedback - and other issues

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      LaFayetteL
      @panther I think the reason those images are missing is due to restore from backup. It appears we lost about 18 hours worth of file uploads. I checked and saw older images were present, so I believe only recently uploaded images are gone. I did attempt to restore the database from backup. As part of that would have been cutting a fresh backup before attempting the restore, but I noticed that our backup database files don't restore cleanly... So the new backup mechanism is not working. I'm going to drop those efforts for a self-hosted backup process & I re-enabled linode backup of forums at a cost of $2.50/month.
    • VictoryFirstV

      TripleA freezes with movementCostModifier

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      TheDogT
      @VictoryFirst I did some research on this, see here https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier
    • Panzerstahl-Helm 0P

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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      JohnnyCatJ
      @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
    • LaFayetteL

      Switch to "FlatLaf" for Look & Feel (updated skin)

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      LaFayetteL
      @beelee this forum thread has the link: https://forums.triplea-game.org/topic/4304/2-7-lobby-bots-available-early-testing-phase download page was updated pretty recently
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