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    • B

      First Game Newenr
      Play By Forum • • beelee

      141
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      141
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      4067
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      N

      @newenr85 Bro so many different unit on that side i dont know what am i doing lol

    • JohnnyCat

      EXP G40 Game 3 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout Wow so this is Russia's big growth phase.

      What is the difference between regular ing and those conscripts? And why. does the game show 17 regular inf in Russia but the notes say 17 conscripts?

      I guess I need to know how that tank army works too - the one in Poland.. Can we not use the little tags and top boxes? Or at last can I change that into real pieces for this turn?

      I never understood that top box thing anyway. This is not an actual boardgame so it's not like we'd run out of space or the cat will knock over the pieces, lol. What am I missing?

      Cheers

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

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      B

      @johnnycat

      heh heh well that is a House Rule from a different game 🙂 It's not part of this mod

    • Panzerstahl-Helm 0

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @JohnnyCat

      Guten Abend,

      here we go.
      The turn summary can you easily see when you click on "View Turn Summary"
      I copy/paste the text from there and paste it in the game threath.

      Italy is up! 🙂

      BR

      b8d75cb0-66b1-452a-afc8-284efe2203b3-{7FE15351-6C34-4DFB-858D-39AFDBAF64F6}.png

      Game History

      Round: 1 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 2 usa_fighters moved from Philippines to Guam 1 bomber moved from Central United States to Hawaiian Islands 2 infantry moved from Mexico to Western United States 1 usa_fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 Heavy_BB, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter and 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Szechwan 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 2 Rails moved from Kansu to Suiyuyan 2 Rails and 2 infantry moved from Suiyuyan to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 Repair_BB, 1 airfield, 3 commandos, 1 elite, 1 factory_minor, 2 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 Repair_BB placed in 110 Sea Zone Units in India being upgraded or consumed: 3 infantry 3 commandos placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 unit repaired. Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 110 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 uk_fighter moved from Scotland to 111 Sea Zone 2 uk_fighters moved from United Kingdom to 111 Sea Zone 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 3 uk_fighters Germans defend with 1 GermanUBoat and 1 battleship British roll dice for 1 bomber, 1 destroyer and 3 uk_fighters in 111 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits 1 battleship owned by the Germans and 1 GermanUBoat owned by the Germans lost in 111 Sea Zone British win with 1 bomber, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 19 Casualties for Germans: 1 GermanUBoat and 1 battleship Battle in 96 Sea Zone British attack with 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 96 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 transport in 96 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Belgian Congo Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 carrier, 1 cruiser and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 battleship moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 uk_fighter moved from 111 Sea Zone to Gibraltar 1 bomber moved from 111 Sea Zone to Gibraltar 2 uk_fighters moved from 111 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 uk_armour moved from Alexandria to Egypt 1 infantry moved from Alexandria to Egypt 2 infantry moved from India to 39 Sea Zone 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 uk_fighter moved from Burma to India 1 artillery and 1 infantry moved from India to Burma 3 aaGuns and 3 commandos moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 destroyer, 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba 3 infantry moved from Malaya to Shan State 1 aaGun and 2 infantry moved from Scotland to United Kingdom Place Units - British 1 airfield placed in Gibraltar 1 factory_minor placed in Egypt 1 elite and 2 uk_paras placed in United Kingdom 2 infantry placed in India Turn Complete - British British collect 49 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0,50 Italians regular : -0,33 Japanese regular : 0,33 Germans regular : -0,83 British regular : -0,83

      game-1-johnnycat-vs-panzer-US_UK_1-c.tsvg

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

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      12
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      213
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      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

      7
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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

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      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • G

      Moderator Help
      Player Help • • Galendae

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      ubernaut

      @galendae you do realize we have logs right? the only person telling people to fuck off was you.

      i understand you wer upset with what you perceive was trolling of ur game but that doesn’t warrant the abusive stance you took with @wirkey

      everyone here is a volunteer and must be impartial when it comes to taking actions. the proper course would have been for you to show evidence the other player wasn’t just confused as you assert instead of berating the person u r seeking help from

    • JohnnyCat

      Trying to Find someone to Play this G40 EXP game
      Play By Email • • JohnnyCat

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      2
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      B

      @johnnycat

      you might try asking here too https://www.axisandallies.org/forums/category/27/find-online-players

      and here https://www.axisandallies.org/forums/category/11/player-locator

      if you haven't already

    • O

      Anniversary 1942 Blackskull vs. Odin's Eagles
      Play By Forum • • Odins Eagles

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      20
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      No one has replied

    • JohnnyCat

      G40 OOB Mike64 vs. JCat
      Play By Forum • • JohnnyCat

      1
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      1
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      43
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      No one has replied

    • TheDog

      Gemini AI summary of 1941 Global Command Decision
      Player Help • • TheDog

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      No one has replied

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