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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA what is taking you so long, HAHAHAHA You probably should get a small bid at this point - to cover some of those previous mistakes. That's only fair right? S0 take wushibai or whatever
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @beelee we froze our version at the start of the game so the normal forum posting isn’t working for us currently 🫡
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Happy Midnight ! lol Really need to cycle back to a regular sleep pattern been stuck in a loop the last few days. Guess I'll just have to stay up all night and all day So, nothing wrong, but when you can't place your Repair Unit where it's needed, you can place in any SZ next to a TTy you own. Then edit the BB, in this case, by clicking on it and removing the Hit Damage The repair token will remove on it's own. Easier way of doing it. And you didn't place anything there, so no biggie but the Fctry should place 2nd Place. I'll have the Reich out for you when normal people wake up in CUSA time Rolling for Paras AA Fire [image: 1781085279614-screenshot-from-2026-06-10-04-53-33.png] 1 hit Game History Round: 8 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 3 GermanUBoats, 1 Panzer_General, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 elite, 5 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to 4th Waffen: 1 Waffen_Oberst_4 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 1 Waffen_Oberst_3 moved from Caucasus to GermanFlow EDIT: 1 Waffen_Oberst moved from 3rd Waffen to Caucasus EDIT: 1 4thWaffenArmy moved from Eastern Poland to 4th Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from 4th Waffen to Eastern Poland EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_4, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to Ukraine EDIT: 1 Waffen_Oberst moved from Caucasus to Ukraine 1 german_para moved from Tambov to Ukraine 1 WaffenPnzrGrndr and 2 waffen_infantrys moved from Caucasus to Ukraine 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour moved from Volgograd to Ukraine 1 Waffen_Para moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 Elitewaffen_panzer moved from Eastern Poland to Ukraine 1 Panzer_Grndrs moved from Smolensk to Ukraine 1 bomber moved from Romania to Ukraine 1 bomber moved from Western Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine Combat - Germans EDIT: Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone EDIT: Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone EDIT: Battle in Ukraine EDIT: Germans attack with 1 ElitePanzer, 1 Elitewaffen_panzer, 1 Panzer_Grndrs, 2 WaffenPnzrGrndrs, 1 Waffen_Arty, 2 Waffen_Obersts, 1 Waffen_Oberst_4, 1 Waffen_Para, 1 armour, 2 bombers, 2 fighters, 1 german_para, 1 infantry, 3 waffen_infantrys and 1 waffen_panzer EDIT: Russians defend with 1 Soviet_Commisar, 1 Tank_General3, 2 aaGuns, 10 armour, 1 guard_infantry and 1 russian_para EDIT: 0/4 hits, 0.67 expected hits EDIT: 11/25 hits, 11.67 expected hits EDIT: 10/18 hits, 8.83 expected hits EDIT: 1 Panzer_Grndrs owned by the Germans, 2 waffen_infantrys owned by the Germans, 1 Waffen_Para owned by the Germans, 1 ElitePanzer owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans, 2 Waffen_Obersts owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 german_para owned by the Germans lost in Ukraine EDIT: 1 Tank_General3 owned by the Russians, 1 russian_para owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians, 1 guard_infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Ukraine EDIT: 6/13 hits, 7.17 expected hits EDIT: 4/5 hits, 2.50 expected hits EDIT: 1 Waffen_Oberst_4 owned by the Germans, 1 waffen_infantry owned by the Germans, 1 WaffenPnzrGrndr owned by the Germans and 1 Waffen_Arty owned by the Germans lost in Ukraine EDIT: 5 armour owned by the Russians lost in Ukraine EDIT: Germans takes Ukraine from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -2 EDIT: Recording Battle Statistics EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans EDIT: Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov EDIT: Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Caucasus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany 2 bombers moved from Ukraine to Romania 1 aaGun moved from Romania to Bessarabia 2 fighters moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 G_Rail and 1 elite moved from Germany to Tambov 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Western Germany to Caucasus 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Belarus to Smolensk 1 artillery, 1 elite and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Karelia to Novgorod 2 infantry moved from Finland to Karelia 1 ElitePanzer moved from Germany to Eastern Poland 1 German_LCV moved from Germany to Slovakia Hungary 1 elite moved from Slovakia Hungary to Romania 3 armour moved from Western Germany to Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 Panzer_Grndrs moved from Normandy Bordeaux to Southern France EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 1 aaGun, 3 artilleries and 4 infantry moved from Normandy Bordeaux to France 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone Place Units - Germans 3 GermanUBoats placed in 93 Sea Zone 1 Panzer_General, 6 TotalWar_Tanks, 1 elite and 2 infantry placed in Germany 4 TotalWarFighters and 3 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceGermany6: has removed 6 TotalWar_Tanks owned by Germans in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceGermany6: Germans has 6 armour placed in Germany Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Combat Hit Differential Summary : EDIT: : 0.17 EXP Game 12 Trout G 8.tsvg Bloody battle but the SS fanatics came through for the Fuhrer. Remember to decide on Vologda. I assume you destroy it but might as well let you make the call Dam was gonna attack the Brits in 70. Well w/e they didn't get the orders lol forgot to A Trprt a dude to GIB. Goring and the lads having too much schnapps Edit Actually I was gonna leave the Tanks there. I probably shoulda flew one but that's hindsight. Hopefully GIB and the boys are up to the task
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Hmm ... almost enough to make me a soccer fan Had some issues with fighting in Edit in the multi but believe they are resolved. I'm still not 100% sure why it happened but it happened in my game with Trout too. Never did before, so, Idk what's up. At any rate, I will update Notes when I get A-Bomb done to reflect that. Trout said he had no trouble, so maybe my new OS doesn't like something. Anyway, I will take a look at Straw now. It probably won't be much longer before the Fuhrer is looking for a U-boat ride to S America Game History Round: 10 Purchase Units - Italians Italians buy 3 armour, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Bessarabia from Russians EDIT: Italians takes Rostov from Russians EDIT: Changing ownership of Bessarabia from Italians to Russians EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Romania to Rostov 1 armour and 1 infantry moved from Romania to Eastern Poland 1 bomber and 1 fighter moved from Southern Italy to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 armour, 1 bomber and 1 fighter in Eastern Poland, round 3 : 1/3 hits, 1.67 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Italians: 1 armour, 1 fighter and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Italian Somaliland 1 Escort_Convoy, 1 battleship, 1 destroyer and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 armour moved from Ethiopia to Egypt 1 italian_para moved from Italian Somaliland to Anglo Egyptian Sudan 1 fighter moved from Egypt to Southern Italy 1 air_transport moved from Egypt to Southern Italy 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 armour and 3 infantry moved from Normandy Bordeaux to Southern France 1 bomber moved from Eastern Poland to Western Germany 1 infantry moved from Yugoslavia to Bulgaria 2 armour moved from Northern Italy to Romania 1 Europe_Rail and 1 infantry moved from Southern Italy to Romania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry and 2 italian_paras placed in Southern Italy 3 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ98: has removed 1 Escort_Convoy owned by Italians in 98 Sea Zone Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Italians RemoveItalyConvoySZ98: Italians has 1 Escort placed in 98 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs Combat Hit Differential Summary : Italians regular : -2.50 Russians regular : 1.67 EXP Game 10 Straw I 10.tsvg Not much going right for the Axis
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning from TX! Your Chinese must have had some bad rice before their battle as they hit well below average. That ANZAC fleet got big in a hurry! Over to USA/UK now. Game History Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 2 Escorts, 1 air_transport, 2 armour, 1 elite, 1 harbour and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 armour moved from Shensi to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 4 artilleries, 17 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 5 armour moved from Kweichow to Tsinghai 2 tactical_bombers moved from Kweichow to Tsinghai 2 fighters moved from Kweichow to Tsinghai 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 elite moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 tactical_bomber moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 Heavy_BB moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Shan State to Malaya 1 armour moved from Yunnan to Malaya 2 JPNbombers moved from Kwangsi to Malaya 2 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai 1 Japan_destroyer moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 2 infantry British defend with 1 infantry Japanese win, taking Borneo from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 6 armour, 4 artilleries, 4 fighters, 18 infantry, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 fighter and 16 infantry Japanese win, taking Tsinghai from Chinese with 6 armour, 4 artilleries, 4 fighters, 13 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 42 Casualties for Japanese: 5 infantry Casualties for Chinese: 1 fighter and 16 infantry Battle in Celebes Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese win, taking Celebes from ANZAC with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Japanese attack with 2 JPNbombers, 1 armour and 1 infantry ANZAC defend with 1 infantry Japanese win, taking Malaya from British with 2 JPNbombers, 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Japanese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 2 JPNbombers moved from Malaya to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 armour moved from Kwangtung to Yunnan 1 aaGun moved from Kweichow to Yunnan 1 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Yunnan 2 infantry moved from Szechwan to Yunnan 4 fighters and 5 tactical_bombers moved from Tsinghai to Kweichow 1 carrier moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from 20 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Celebes to 35 Sea Zone 1 tactical_bomber moved from Celebes to 35 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite moved from 6 Sea Zone to Korea 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 air_transport moved from Caroline Islands to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 transports moved from 35 Sea Zone to 19 Sea Zone Place Units - Japanese 1 harbour placed in Philippines 1 air_transport and 1 elite placed in Japan 1 armour and 2 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 infantry placed in Japan 2 Escorts placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 56 PUs; end with 57 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 58 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 74 PUs 0c3004f0-1a82-4e33-9a86-aba10b8de11b-exp-game-4-trout-vs.panzer-j5.tsvg
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee Oh my, I didn't think I broke the game that hard! Ok, I know the game doesn't let you place after move but didn't realise it was all defenders first. Ok, how does the AA work, does the defender or attacker get to pick the unit type for losses? (I assume you can plan to let the Paras eat the hits) Ok, that makes sense, I just moved the engineer with the paras and rockets via EDIT MOVE/ACTIONS Thanks for all the hard work to trouble shoot this. I think it may take me a few more battles like this to get it all right first try! I'll take a look at home tonight and see what the new setup looks like. Do I need to do anything with the prior dice rolls or just start from scratch? I'll stop after round 1 combat and reconsider as I don't want to loose my planes if you would still have lots of units. Note to self, check the engineer, move the Germans
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      TheDogT
      @wc_sumpton To the genius that is wc_sumpton, Thank you, Thank you! Im almost excited by this revelation That "placementAnyTerritory" value="true" Should work the way it does, now the AI armed with this, will be a much tougher opponent. muhahah 🤪
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      RogerCooperR
      @LaFayette What happens if there is bad update, that breaks part of the game. How can we go back to good prerelease version?
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
    • H

      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • M

      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • M

      War Plan Red-Orange

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      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
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      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
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      Generic anthem anyone?

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      @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
    • M

      How to make a tech ladder system?

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      TheDogT
      @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
    • M

      Advice

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      @mammothman64 Hi mammoth yea so what you need to do for now is hit turn summary ctrla ctrlc and then save the game. Then post both directly to the game thread and your opponent can dl the save from there. I'll dig up a link that explains it in detail https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial?page=1
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      Anyone Have Joe Pant's Brown Folder ?

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got
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