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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      Adding two more decision breaks for players sounds like a recipe for doubling the amount of time spent on resolving air battles, especially in live multiplayer. Would avoid that. @KurtGodel7 said: Yeah that sounds good. I'm curious to see the tech system you've come up with. I did finish writing that up, started the TRO thread for it.
    • H

      Creating a (hopefully) competitive bot using Claude Code.

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      @Cernel said: Cool. Not sure why it was so ignored by the TripleA community then. When v3 came out, there was a lot of interest around it, whereas v5 was practically completely ignored when it came out. This would be a bit of speculation, but I guess it comes down to having many more options. If you want an "Official" game, there's classic, anniversary and global. Then there are other custom games as well. The original out of box setup is quite imbalanced. I believe almost all of the changes in TR are allied favoured. Personally, I've never played it because I always felt uncomfortable with the Indian factory and with the extremely swingy 63% win chance battle in 37 Sea Zone. What the hell is that for? Quick questions. Does Russia always attempt to conquer Ukraine SSR (at 89% Win) and to kill the German bomber on round 1, and does Germany usually take it first as casualty? Was the bomber put there just to get it killed by Russia on round 1? Basically yes, there are some alternatives, the "West Russia Jam" where Russia just overstacks WR and sends a fighter to Egypt to save Uk's fighter. But 99% of games begin with 9-12, all available Russian units to Ukraine, and the remainder used in West Russia. The bomber is basically there to die. Germany starting with one in Germany proper as in out of box is simply too strong, Allies would need some compensation elsewhere if Germany started with that. In "Online" you must set up your loss order for each power "profile", prior to finishing your turn, and it's fixed until your next turn as that power. Germany 1 is often bomber first, but I use bomber after artillery, because that's good enough that I don't really need to change my profile. I would forget and it would cost games if I had bomber first later on. Some people actually play bomber last, because although it gets fewer hitbacks and wins Ukraine less often, it makes it impossible for Russia to strafe Ukraine and also kill the bomber. If Russia can bring 3 tanks back to Caucuses while leaving only the fighter in Ukraine, that's very Allied favoured provided West Russia was also average or better. Does the British fighter in Egypt always survive, and then British attack 37 Sea Zone with everything they can bring (taking the 63% win at -1 TUV swing)? The Egypt fighter generally always survives until UK1. Germany has no good way to kill it unless their bomber is still on board. In the current meta, SZ 37 is rarely played though probably under 10% of games. It is viewed as more risk than allies want at that point in the game. It's an asymmetric risk, because it if fails, allies are in really rough shape. Japan starts with 2 transports vs the normal 1 (sz61 is usually cleared) and all of the UK fleet and air is gone from the pacific. India is very tough to hold. If the battle is won, the axis can still win if Germany can get Moscow fast enough. So it's not a "free 68% win" card for Allies. It is a resource to try and stage a comeback if you're off to a bad start though. Is this game perfectly balanced with regular dice? If so, I guess it is slightly unbalanced in favour of Allies with Low Luck because Low Luck favours the opening of Russia to be much safer (especially in Ukraine SSR). I can't really comment on Low Luck. I personally don't like it. I thin thinking about how much risk you want or don't want at various points in the game is part of what makes it fun and challenging. I'm not aware of much competitive play on low luck mode on "Online". It's in the game, but not played much since you can't play that way in ladder games. It may well be quite imbalanced and allied favoured since it makes Ukraine safer as you mentioned, as well as what it does to SZ37. you could even take East indies with relatively little risk as Allies.
    • X

      TripleA Mobile!

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      Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
    • I

      Playing war of relics question

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      Found a minor issue that you cannot Ctrl+B against multiple players defending together in this game. Reported here: https://github.com/triplea-game/triplea/issues/15098
    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

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      @alkexr said: @Cernel Why have you chosen to have it this way instead of having a specific starting time? Well, the War of the Ring is the obvious candidate, but there was no Arnor or Angmar at that time, so all of Eriador would be practically empty. And that's not all, Dáin's Halls and Framsburg, for example, were also abandoned by that time, along with the surrounding areas. The dragons are also all but gone, Smaug being the last truly relevant one. The orcs in the north were also decimated in the Battle of Five Armies and the aftermath, to the point of irrelevance. So a War of the Ring map would be missing too much for my liking. Sounds like having a secondary game for the map depicting the War of the Ring (maybe with a much over-powered Evil and a non-military victory condition for Good) would be very good as that would be the scenario which most people are interested in and would also provide an easier-to-learn reduced game. I guess doing that after having finished the main "all-times" game would only add a few percetage points of additional work beside the play-testing part for balance. Unfortunately, I cannot do or help with making that because my knowledge of Middle Earth is almost at average Joe level.
    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

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      LaFayetteL
      Updated a few more categories to now be visible to guests. Rationale: SEO, letting google crawl the maps section is good maps can link to their forums page, and with visible to guests random players can see those pages without having to be members first. It's generally better to see those pages as guest users rather than 404 or otherwise hide them, which makes things look broken. I'm still not sure whether to move the AI, Development, and Feature Request sections back to being visible to 'guest' users.
    • KindwindK

      Game Engine Rules (AI Training)

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      @RogerCooper said: more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan. I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.) My account is drained of tokens now, so progress is on temporary hiatus.
    • R

      Question about trenches domination 1914 no mans land

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      @black_elk you are the only one. Help us BlackElk
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

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      RogerCooperR
      @Vendetta That might be hard to implement in the engine.
    • C

      TripleA being blocked by Microsoft Windows SAC

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      TheDogT
      @panther said The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'. I agree. I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes. So from our point of view, we will need to keep a SAC viable downloads list @cowey To confirm, please find out your friends TripleA version, I will guess it is 2026-10.16.15815 ? Just need the last 5 digits, so its probably 15815
    • G

      Map Display Errors

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      @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
    • SchulzS

      Bugs in World War I

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      RogerCooperR
      @VictoryFirst I replaced all references to "placeNoAir" to "place" and added <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    • V

      Global 1940 TRO (Total Research Overhaul)

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      And reserving a post here in case I end up needing another section for anything. Thread open to discussion now.
    • C

      Only the sections "News" and "Player Help" are visible to guests

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      LaFayetteL
      Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Axis General Description World War 2 in 1939 on the Big World map https://axisandallies.fandom.com/wiki/Axis_General [image: image.jpeg] Good Points Straightforward unit set Bad Points Favors Allies
    • StohrmS

      Color issue with Politics Panel aka Politics Screen

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      @Panther yea I don't remember where but I do remember when . Right after the change
    • HeppsH

      Total World War: December 1941 3.0.0.6

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      @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
    • LaFayetteL

      Forum will be down for a bit - upgrades

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      ubernautU
      @beelee said: right after I post this it starts working normally classic 🫡
    • R

      Modifying National Objectives

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      RogerCooperR
      @Rrrrricky said: Hey everyone, im new here. Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas? TY! Why did you want to change the NO's? If you want different NO's, you need to create a new mod.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      TheDogT
      @captain0 said AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s Regarding reduced incomes. I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right? Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
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