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    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      VictoryFirstV
      @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      B
      @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
    • LaFayetteL

      TripleA Server Costs

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      LaFayetteL
      @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
    • RogerCooperR

      Random WW2 Generation

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      RogerCooperR
      Step 8 Balancing the Game Balancing Axis & Allies style games is a difficult task. For example in V3-1941 the Allies are ahead in every measure, but the game is reasonably balanced. Production 120 to 58 Starting PU 113 to 58 Units 124 to 105 TPV 696 to 645 Objectives 12 to 6 This is typical of A&A games, that units and TPV are close between the sides. However income obviously matters in the long run. Furthermore, vulnerable territories of the Status Quo players may actually work to the benefit of the Aggressor. As a starting formula I have: Production x 3+ Starting PU's + Units + TPV - vulnerability penalty - delayed entry penalty The vulnerability penalty is x3 the income of vulnerable territories + factories in vulnerable territories. A territory is vulnerable if they are owned by Status Quo country that is active at the game start and that is adjacent to an Aggressor country that is active the game start. The delayed entry penalty is 10% of the TPV for each turn past 1 of delay. To balance the game additional units (and starting PU's) are added to the aggressors if they are behind and additional income to the lead status quo power if they are behind. Units will be randomly added to territories with a weighting equal to value+1. The chance of a specific unit will be proportional to the inverse of its cost. In either case units will have the build caps equal to 120/cost to prevent ridiculous builds by the AI.
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      B
      Updated to 2.63 [image: Screenshot from 2026-09-25 20-20-09.png]
    • LaFayetteL

      Forum will be down for a bit - upgrades

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      B
      @LaFayette Right Arm I been seeing the spinning circle a bit more frequently ever since the Big June update. I know the other site gets hammered pretty hard sometimes. I think Djensen got some counters but sometimes they still get through.
    • LaFayetteL

      Bot Crash 2026-09-20

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      LaFayetteL
      Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
    • C

      Paratroops not working need help with XML

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      B
      @craigviau Nice you got it working xml work can be frustrating, unless you were born with a large amount of patience I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol PactofSteel2 xml is still the best information source, next to wc
    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
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      X
      @beelee Scraping/Crawling is a normal process every platform that is selling information on the internet is doing it. Some famous actors would be Google or other search engines. But also smaller companys do it for different reasons ( some company doing ads checking all the websites it can serve them for example). There are technical and non technical ways in reducing its impact. Cloudflare offers solutions that block malicous bots and scraping. We could set a scraping policy (via robot.txt or other means) and set rules for bots if and in what capacity they can access the website. so normaly this is not an issue but the actor (or with bad luck multiple) just didnt give a shit.
    • T

      DOES ANYONE KNOW HOW TO CHANGE THE COLORS OF THESE ITALIAN UNITS TO MATCH WWii ANNIVERSARY ONES

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      RogerCooperR
      @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
    • R

      War Plan Red-Orange

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      M
      @TheDog thanks
    • TheDogT

      Curated Best/Top Maps & TripleA Guides

      Watching Ignoring Scheduled Pinned Locked Moved Player Help thedog
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      TheDogT
      Thanks! Tidied up that first section to make it current.
    • B

      Save Won't Post in PBEM

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      B
      @lafayette @ubernaut We have Success
    • I

      Playing war of relics question

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      C
      Cernel said: I'm right now in lobby with a fixed and tweaked version of War of the Relics. If anyone wants to play it for 1 hour or more, please join. (You don't need to download anything else but the (broken) War of the Relics already in the repository.) CC: @interegnum9 @schulz or really anyone
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      RogerCooperR
      Name Hearts of Iron: The Rising Sun 1942 Description World War 2 in 1942 on the Big World map with many nations and new & modified unit types. https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: image.jpeg] Good Points Reasonably balanced New unit types are interesting Bad Points Some unit types are not well balanced
    • SchulzS

      Bugs in World War I

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      wc_sumptonW
      @TheDog said: Would your super-dupa placementAnyTerritory fix Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place. For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference. Cheers...
    • C

      Only the sections "News" and "Player Help" are visible to guests

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      LaFayetteL
      Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
    • G

      Map Display Errors

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      G
      @Cernel Using my own PERL scripts to generate the world as fully tiled, thus donut-world. Scripts create everything from topology to final game map. Previously released here: https://john.gregorek.com/Games/Generic.zip The README.dat lists the scripts in order of operation and ends with a PERL primer. Still testing CRETACEOUS, a follow up to JURASSIC. The scripts will get uploaded again. A few additions that will be useful to any map like fading relief-tiles. The primary change is to generic_pl which now produces CRETACEOUS, complete with triggers and other useful examples for anyone to carve up. The scripts are proving very useful in creating new topology so that the game doesn't get old. The only human part is selecting kingdom locations. A few minutes later and a completely new CRETACEOUS map is made. I am particularly proud of how the bubbler turned out (follows the topology to make the territories).
    • P

      Most up to date version being tested?

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      TheDogT
      @ptt196 The Triple AI has has some tweaks over the past couple of years, but it is really up to the map maker to squeeze the most out of the AI. See here if you fancy improving your favoured map. https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly WW2 wise 1941 Global Command Descision will give a good game, as its AI has been tweeked. https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
    • P

      New Unit Images: Flying Boat (seaplane), Observation Balloon, and Nighthawk Fighter

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      TheDogT
      @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
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