Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

      128
      0
      Votes
      128
      Posts
      1704
      Views

      T

      @johnnycat I think big gambles are what you live for as best I can tell when it comes to your strategies in this game 🙂

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

      58
      0
      Votes
      58
      Posts
      1172
      Views

      T

      @beelee You are correct. Scrambling the Luftflotten was the plan. I have no idea how to pronounce some of these Nazi words. Tough luck with your sub getting good dice to sink the Bismarck. I guess I wouldn't change my 91 attack but losing Luftwaffe is never good news for the Reich

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

      42
      0
      Votes
      42
      Posts
      921
      Views

      T

      @beelee Done!

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

      19
      0
      Votes
      19
      Posts
      433
      Views

      W

      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

      12
      0
      Votes
      12
      Posts
      240
      Views

      VictoryFirst

      @rogercooper said in Change maxBuiltPerPlayer by a trigger:

      @victoryfirst Could this be used to change any value on an unit attachment? Potentially very useful.

      For example, in Axis & Allies: Pacific, Commonwealth and American units have a defense strength of one on the first turn. They could start 1 and then be upgraded to their regular values at the end of the Japanese turn.

      Yes, definitely yes. Just tried this in my improved module for Axis and Allies D-Day.

      The module was already finished for some time but I thought it would be a good idea to add some various game options to help balance the game. The_Good_Captain made a series on A&A D-Day where he recommended some balancing changes. There was one he didn't mention in his video but did consider and that was: "Allied Bombers attack at 4 instead of 3". The game is too pro-German and having this as an optional rule helps out the Allies.

      <attachment name="BombersAttackAt4" attachTo="USA-UK" javaClass="RulesAttachment" type="player"> <option name="gameProperty" value="Allied Bombers Attack At 4"/> </attachment> <attachment name="triggerAttachmentBombersAttackAt4" attachTo="USA-UK" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="BombersAttackAt4"/> <option name="unitType" value="UKbomber:USAbomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="attack" count="4"/> <option name="uses" value="1"/> <option name="when" value="before:ParaSurpriseBattle"/> </attachment>

      87fac4a0-a27c-4711-9aa7-d84957427a36-image.png

      There you have it! Very useful indeed.

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

      11
      2
      Votes
      11
      Posts
      168
      Views

      TheDog

      @gregorek

      Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) -

      Yes, remove a purchase shuffles the purchases after the remove and an adds to the end.

      You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant.

      .
      Currently there is no function to test a resource.

      .
      Personally I would remove the TIMER and see if the game plays well enough without it.

      Good, Bad, Ugly?

      I would let the players decide. I will be one of them 😁

      .
      As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

      11
      0
      Votes
      11
      Posts
      231
      Views

      B

      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

      8
      1
      Votes
      8
      Posts
      258
      Views

      Panther

      @rogercooper Nice, thanks.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

      7
      2
      Votes
      7
      Posts
      192
      Views

      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

      7
      1
      Votes
      7
      Posts
      210
      Views

      B

      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • M

      TWW game
      Play By Email • • malmessi

      6
      1
      Votes
      6
      Posts
      190
      Views

      M

      Other opponents ?

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

      6
      0
      Votes
      6
      Posts
      235
      Views

      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

      djensen47 created this issue in triplea-game/triplea open Add comprehensive AGENTS.md documentation across the project #14215
    • G

      territory group bonus not banking
      Map Making • • GREGOREK

      5
      1
      Votes
      5
      Posts
      113
      Views

      W

      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

      2
      1
      Votes
      2
      Posts
      81
      Views

      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

      1
      0
      Votes
      1
      Posts
      53
      Views

      No one has replied

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

      1
      2
      Votes
      1
      Posts
      51
      Views

      No one has replied

    • 1 / 1