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    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @Trout oogly moogly it's my turn lol Game History Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 3 mine_unarmeds moved from New South Wales to Queensland 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery placed in New South Wales 1 Escort and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 mine_unarmeds EDIT: Adding units owned by Changer to Queensland: 3 anzac_mine_Blues EDIT: Turning off Edit Mode Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Combat Hit Differential Summary : Trout Tourney Game 1 F 4 .tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander-The-Great Hi Alex That is a good question. My interpretation would be that it does but I've never asked the Captain.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere forgot abt the russian transport thats goign to sz 24
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Guten Morgen Game History Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 elite, 6 guard_infantrys, 1 infantry and 10 mine_unarmeds; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Turning on Edit Mode EDIT: Turning off Edit Mode Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland Russians take Finland from Germans EDIT: 1 russian_para moved from Caucasus to Bulgaria EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq 2 armour, 1 mech_infantry and 1 russian_para moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para Italians defend with 1 artillery and 2 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 2 : 0/7 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 russian_para owned by the Russians lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 3 : 2/6 hits, 2.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italians lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 1/6 hits, 2.33 expected hits Italians roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Iraq Russians win, taking Iraq from Italians with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 russian_para Casualties for Italians: 1 artillery and 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 4 mine_unarmeds moved from Bryansk to Belarus 4 mine_unarmeds moved from Russia to Bryansk 1 Tank_General and 1 elite moved from Russia to Bryansk 2 Russian_Rails moved from Russia to Volgograd EDIT: 2 Russian_Rails and 1 russian_minor moved from Volgograd to Caucasus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 1 elite moved from Bryansk to Rostov 1 artillery and 3 infantry moved from Western Ukraine to Bryansk 1 artillery and 5 infantry moved from Belarus to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus 1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to Finland 3 armour moved from Novgorod to Bryansk 2 infantry moved from Novgorod to Karelia 4 infantry moved from Novgorod to Belarus Place Units - Russians 1 infantry placed in Caucasus 1 elite, 6 guard_infantrys and 10 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs EDIT: Turning off Edit Mode Turn Complete - Russians Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 42 PUs; end with 43 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs] Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs Combat Hit Differential Summary : Italians regular : -1.33 Russians regular : -4.17 Game 11 Strangelove R 4.tsvg Uncle Joe couldnt wait so he decided to kick things off. Looks as if Donitz has the Fuhrer's ear and the Battle of the Atlantic has commenced Edit I forgot again. Is it OK if those Yank Ftrs move to Queensland
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 infantry; Remaining resources: 21 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1,1,4 British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 tactical_bomber moved from Western Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 63 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs [Testing 9-5-26.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp) [image: Screenshot from 2026-09-05 19-01-27.png] PBEM Test Save Post 2.zip
    • A

      Qualifier for Wiking-Con 2027 - Game No. 2

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      @Panzerstahl-Helm-0 Sorry for the delay on this round - also, I think you need to move your other game
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Yes, it's real! Over to Soviets who continue to be doing just fine looks like. Game History Round: 9 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time ! Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Early 1944 and WaffenPanzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body> Note to players Germans: It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production ! Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced. Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Changing PUs for Germans from 102 to 100 EDIT: Turning off Edit Mode Germans buy 1 ElitePanzer, 2 GermanUBoats, 2 German_Hvy_Bmbrs, 1 Hvy_Undg_2, 1 King_Tiger, 1 Waffen_Para, 1 elite, 1 german_para, 12 infantry and 2 waffen_infantrys; Remaining resources: 1 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 UndrgroundFctry, 1 german_para and 2 infantry 1 Hvy_Undg_2, 1 Waffen_Para and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode EDIT: 1 Waffen_Para moved from Germany to Novgorod 2 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 armour, 1 artillery, 1 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 cruisers moved from 96 Sea Zone to 98 Sea Zone 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 infantry moved from Malta to 96 Sea Zone 2 artilleries moved from Malta to 96 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 1 armour moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to Egypt 1 transport moved from 92 Sea Zone to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 1 Escort moved from 95 Sea Zone to 91 Sea Zone 3 infantry moved from Norway to Finland 1 destroyer moved from 110 Sea Zone to 105 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 105 Sea Zone 2 infantry moved from Yugoslavia to Bulgaria 1 Elitewaffen_panzer moved from Romania to Bulgaria 2 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 fighter moved from Romania to Bessarabia 1 elite moved from Poland to Eastern Poland 1 LuftwaffeAce moved from Germany to Eastern Poland 2 bombers moved from Germany to Finland 2 fighters moved from Western Germany to Finland 1 tactical_bomber moved from Western Germany to Finland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Slovakia Hungary to Eastern Poland 1 ElitePanzer moved from Germany to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 1 waffen_infantry moved from Slovakia Hungary to Bessarabia Combat - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Bessarabia Germans attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry; Changer loiter and taunt Changer defend; Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 tactical_bomber and 1 waffen_infantry in Bessarabia, round 2 : 4,4,4,1,4 Russians roll dice for 2 infantry in Bessarabia, round 2 : 1,4 Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Egypt Germans attack with 3 armour, 4 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber British defend with 1 airfield, 2 artilleries, 1 harbour, 6 infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber; Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 4,4,2 Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 3 fighters, 11 infantry and 1 tactical_bomber in Egypt, round 2 : 4,3,5,2,1,3,4,1,4,6,1,5,2,5,6,2,6,6,3,5,2,3,4 British roll dice for 1 armour, 2 artilleries, 6 infantry, 1 mech_infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 2 : 5,2,2,5,6,4,4,2,2,1,5,1,4,4,3,6 Germans roll dice for 3 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber in Egypt, round 3 : 5,3,3,1,4,5,4,3,4,4,4,3,2,4,1,2,1 British roll dice for 4 uk_fighters and 1 uk_tactical_bomber in Egypt, round 3 : 2,6,3,3,6 Germans win, taking Egypt from British with 3 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Germans: 9 infantry Casualties for British: 2 artilleries, 6 infantry, 1 uk_armour, 4 uk_fighters and 1 uk_tactical_bomber Casualties for Russians: 1 armour and 1 mech_infantry Battle in Finland Germans attack with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Finland, round 2 : 2,1,5,1,4,5,1,5 Russians roll dice for 3 infantry in Finland, round 2 : 3,4,1 Germans win, taking Finland from Russians with 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 105 Sea Zone Germans attack with 1 GermanUBoat and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 2 : 5 Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 4 Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 5 Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 3 : 4 Germans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 5 Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 4 Germans roll dice for 1 GermanUBoat in 105 Sea Zone, round 4 : 1 Germans win, taking 105 Sea Zone from Neutral with 1 GermanUBoat and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 1 ElitePanzer, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 ElitePanzer, 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 6,5,3,3,3,5 Russians roll dice for 2 infantry in Baltic States, round 2 : 6,6 Germans win, taking Baltic States from Russians with 1 ElitePanzer, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bulgaria Germans attack with 1 Elitewaffen_panzer and 2 infantry Russians defend with 1 russian_para and 1 russian_paraBoost Germans roll dice for 1 Elitewaffen_panzer and 2 infantry in Bulgaria, round 2 : 5,1,2,5 Russians roll dice for 1 russian_para and 1 russian_paraBoost in Bulgaria, round 2 : 5 Germans win, taking Bulgaria from Russians with 1 Elitewaffen_panzer and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 russian_para and 1 russian_paraBoost Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 elite and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 elite and 1 infantry in Eastern Poland, round 2 : 2,6,4,6,4 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 4 Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany 1 LuftwaffeAce moved from Eastern Poland to Germany 1 fighter and 1 tactical_bomber moved from Baltic States to Germany 2 bombers moved from Finland to Western Germany 3 fighters and 1 tactical_bomber moved from Egypt to Alexandria 1 bomber moved from Egypt to Greece 3 GermanUBoats moved from 95 Sea Zone to 92 Sea Zone EDIT: 1 factory_minor moved from Normandy Bordeaux to France EDIT: 2 WaffenPioneers moved from Normandy Bordeaux to France 1 elite moved from Normandy Bordeaux to Southern France 1 waffen_infantry moved from Germany to Slovakia Hungary 1 elite moved from Germany to Poland 3 armour moved from Western Germany to Germany 2 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Bessarabia to Romania 1 waffen_infantry moved from Germany to Romania 1 Waffen_Arty moved from Slovakia Hungary to Romania 1 SP_Artillery moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 2 infantry moved from 112 Sea Zone to Norway 1 aaGun, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from 112 Sea Zone to Norway EDIT: 1 italian_para moved from Southern Italy to Greece 1 artillery moved from Slovakia Hungary to Germany 1 Europe_Rail moved from Germany to Southern Italy 1 Europe_Rail and 1 artillery moved from Southern Italy to Slovakia Hungary EDIT: 1 infantry moved from Slovakia Hungary to Army Group Centre EDIT: 1 artillery moved from Army Group Centre to Slovakia Hungary 2 fighters and 1 tactical_bomber moved from Finland to Norway Place Units - Germans 1 ElitePanzer, 2 German_Hvy_Bmbrs, 1 King_Tiger, 1 elite, 1 german_para and 6 infantry placed in Germany 1 GermanUBoat placed in 112 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 2 infantry placed in Yugoslavia 3 infantry placed in Western Germany 1 infantry placed in France Germans undo move 6. 1 infantry placed in Southern Italy Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 65 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 83 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 88 Optional[PUs] Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 93 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 98 Optional[PUs] Trigger Germans ReceiveItaliansNorth AfricaObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 103 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 106 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 111 PUs 64a1d1fd-7488-47b5-8f6f-2c5d112bcc9e-exp-game-4-trout-vs.panzer-g9.tsvg
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      Bombing Bonus Not Working

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      @VictoryFirst heh heh exit code 1
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      PBEM how to include multiple emails in CC

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      VictoryFirstV
      @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      TheDogT
      @lafayette Thanks for the quick fix.
    • LaFayetteL

      TripleA Server Costs

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      @lafayette It seems that the problem I had has happened to these guys. I didn't talk to them, just saw their conversation [image: Screenshot from 2026-09-08 22-56-39.png]
    • LaFayetteL

      Forum will be down for a bit - upgrades

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      @LaFayette Right Arm I been seeing the spinning circle a bit more frequently ever since the Big June update. I know the other site gets hammered pretty hard sometimes. I think Djensen got some counters but sometimes they still get through.
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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      Panzerstahl-Helm 0P
      @panther Please move this topic to the Tournament section. this is the proper place. thanks
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      Poll on how Defender Retreat should work

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      VictoryFirstV
      Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
    • SchulzS

      Bugs in World War I

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      @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...
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      Save Won't Post in PBEM

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      @lafayette @ubernaut We have Success
    • RogerCooperR

      Random WW2 Generation

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      RogerCooperR
      Step 4 Align minor countries with larger countries As minor countries don't have their unit images or turns they will be aligned with medium and major countries. Medium countries will also sometimes be aligned with major countries. When countries are aligned, their territories and units become part of the larger country, like Canada with Britain in the original game. Each minor and medium country will be entered into a table giving their chances of being aligned. In addition, countries may be aligned into the dummy countries of "Victim" and "Impassable". Note that this may in effect undo step 3. For example India may gain independence in step 3 and become a close ally of Britain in step 4. The effect will be the same, but the notes will be different. This is also when protectorates are handled. Egypt will be probably be aligned with Britain, but it may escape British control and be aligned with some other country. If China has become aligned with another country, then the special Chinese rules don't apply.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee I ran into an error that I hit the file upload limit so I cut them out - I didn't want to spam that large chat with 3 or so messages
    • Panzerstahl-Helm 0P

      Qualifier for Wiking-Con 2027 - Game No. 4

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      @Trout Pizza Hi Pizza Nice to see the Tourney in full swing Just a heads up. You don't need to use edit to move the guys with rail. Move the rail unit to where the guy you wanna move is. Then click on both the rail and the dude and move him to where you want. Triplea won't let them go into restricted TTys but it will allow them to go into or through newly conquered ones. So you have to Player Enforce that. Also, for some reason the rail unit will move 2 units instead of just 1, so have to PE that too. I guess I should look at that again sometime and try and fix it.
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