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    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee Haha, I didn't think moving them to the AG would keep the one blue, I'll swap it next turn lol. Yeah, that fighter ace was supposed to combat in my planned turn ... oh well
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere wasn’t too bad this time but yeah those are always tough bc i have to go much slower looking at it
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Yep RAF is no more Got pissed off and sent that Bmbr when I shoulda pulled back lol Game History Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod 1 russian_para moved from Russia to Novgorod 1 russian_para moved from Russia to Caucasus 6 mine_unarmeds moved from Volgograd to Caucasus 2 Russian_Engineers moved from Volgograd to Russia 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod 1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus 1 elite and 10 mine_unarmeds moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Bryansk 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus 1 submarine moved from 123 Sea Zone to 125 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode 1 infantry placed in Ukraine 3 armour placed in Novgorod 1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Combat Hit Differential Summary : exp-game-11-dr.strangelove R 3.tsvg Not the start Tommy was looking for Edit In my test game I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped. This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place. Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ... So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn. And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up. Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol Edit 2 OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do At least my mind has started to work again. Still not as sharp as before the mold. W/e F it Edit 3 Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Libya Non Combat Move - Chinese Trigger ItaliansParaBoost atLibya: Italians has 1 italian_paraBoost placed in Libya Trigger ParaBoost atRomania: Germans has 1 german_paraBoost placed in Romania Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Combat Hit Differential Summary : exp-bvsb-7-1-26 C 7tsvg.tsvg
    • B

      Bombing Bonus Not Working

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      @VictoryFirst heh heh exit code 1
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Adolf got indigestion from eating some ravioli and to get revenge, decided that Italy will join the Reich so he can ensure good pasta for all his loyal Nazis. Over to kangaroo-land. Game History Round: 8 Purchase Units - Italians Italians buy 2 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 battleship and 2 cruisers moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 bomber moved from Libya to 99 Sea Zone 1 fighter moved from Libya to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 6 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports in 96 Sea Zone, round 2 : 5,2,2,5,5 British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 6 Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 4,3,5,5 British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 6 Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer Battle in Malta Italians attack with 2 artilleries and 6 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 6 infantry in Malta, round 2 : 4,4,1,2,1,4,2,2 British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 2 Italians win, taking Malta from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 infantry moved from Southern France to Northern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Slovakia Hungary to Yugoslavia Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 artillery placed in Southern Italy 2 armour and 2 artilleries placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 TakeOverItaly EDIT: Turning off Edit Mode Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Malta Trigger ConquerItaly: Germans takes ownership of territory Morocco Trigger ConquerItaly: Germans takes ownership of territory Algeria Trigger ConquerItaly: Germans takes ownership of territory Tunisia Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Italian Somaliland Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Ethiopia Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory 93 Sea Zone Trigger ConquerItaly: Germans takes ownership of territory 99 Sea Zone Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianairfieldInSouthern Italy: has removed 1 airfield owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger RemoveItalianfactory minorInSouthern Italy: has removed 1 factory_minor owned by Italians in Southern Italy Trigger PlaceGermanfactory minorInSouthern Italy: Germans has 1 factory_minor placed in Southern Italy Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfieldInSouthern Italy: Germans has 1 airfield placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Units Change Ownership Some Units in Gibraltar change ownership: 4 infantry Some Units in Malta change ownership: 2 artilleries and 5 infantry Some Units in Southern France change ownership: 1 aaGun and 2 infantry Some Units in Greater Southern Germany change ownership: 1 aaGun Some Units in Northern Italy change ownership: 3 armour, 2 artilleries and 2 infantry Some Units in Southern Italy change ownership: 1 Italian_LCV, 2 aaGuns, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 italian_para and 1 tactical_bomber Some Units in 96 Sea Zone change ownership: 1 battleship, 2 cruisers, 1 destroyer and 4 transports Some Units in 95 Sea Zone change ownership: 1 Escort Some Units in Greece change ownership: 1 Italian_LCV, 3 infantry and 1 italian_para Some Units in 99 Sea Zone change ownership: 1 destroyer Some Units in Yugoslavia change ownership: 1 infantry 4a64c6c3-50ab-4cf4-af0e-181a86a28a1c-exp-game-4-trout-vs.panzer-i8.tsvg Oops. You can use this one. Had to add the IPCs to G from the bank in Rome. 2 in savings + 33 from the I8 turn (Morocco/Algeria/Tunisa/Egypt + original territories + 3 bonuses) 90a23dad-4f09-40b3-ab2e-68381b43261c-exp-game-4-trout-vs.panzer-i8.tsvg Double oops- don’t have Egypt so need to subtract 2. That puts G bank at 105. I can fix that on G9 or you are welcome to do it on your ANZAC turn
    • O

      PBEM how to include multiple emails in CC

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      VictoryFirstV
      @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
    • R

      Question about trenches domination 1914 no mans land

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      @wc_sumpton Thanks! I will will experiment.
    • SchulzS

      Bugs in World War I

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      wc_sumptonW
      @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...
    • Ted SelfT

      Religions and beliefs

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      @TheDog I have a specirfic TripleA version with some specific xml files for games like TWW and I have 2/3 curent games so it is not so easy....
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

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      Panzerstahl-Helm 0P
      @panther Please move this topic to the Tournament section. this is the proper place. thanks
    • A

      Qualifier for Wiking-Con 2027 - Game No. 2

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      @alexander @trout @panzerstahl-helm-0 Here's the save if you guys wanna double check me. Wiking-Con World Tournament 2028 Triplea Game Start.tsvg Here's the TT and Options. [image: 1787780384411-screenshot-from-2026-08-26-16-39-22.png] [image: 1787780532054-screenshot-from-2026-08-26-16-42-00-resized.png] Note that "King Tiger" shuts off the Heavy SS ones too. Edit Also until Victory finishes the fix, you need to add 2 to the 2nd SBR roll when using the Heavies. The first roll works correctly.
    • B

      PBEM Game on Mac

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      @CalculatorAuxo are you on Mac ?
    • I

      Poll on how Defender Retreat should work

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      VictoryFirstV
      Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
    • TheDogT

      🏯 Shogun Advanced - Official Thread

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      @malmessi It is in game in the usual place Help> Game Notes
    • LaFayetteL

      TripleA Server Costs

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      @Cernel Yea I'm not certain either but like you, I thought we were supposed to have 15. The reason I mention it again, besides potentially paying for a service we aren't receiving, there's usually only 1 available bot or sometimes none. I'm glad the lobby still popular but I was hoping to play on it again since new maps are now supported. Anyway, it seemed noteworthy to mention again
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Ultimate World v3 Rules Description World World 2 using Version 3 rules on a large map https://axisandallies.fandom.com/wiki/Ultimate_World_v3_Rules [image: 1787688341706-9a5d2189-d775-4839-b6be-bc300ec0ae73-image.jpeg] Good Points Reasonably balanced Conflict all over the map Uses the popular V3 rules Bad Points Not very historical
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      @TheDog Many thanks for the kind welcome and quick and considerate reply! I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen
    • B

      Creating new game with multiple friends

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      @beelee Unfortunate, but its good to know its currently not working rather than something I was doing wrong, ty.
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