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    • B

      EXP Game 9 barnee vs Trout
      Play By Forum • • beelee

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      B

      @trout

      Good Morning

      Game History

      Round: 10 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever ! You may Now Purchase Waffen Heavy Tanks. Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944 triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944 triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944 triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 ElitePanzer, 2 King_Tigers, 1 LuftwaffeAce, 1 NavalMine3, 1 Panzer_Grndrs, 2 Waffen_Hvy_Tanks, 1 Waffen_Para, 1 elite, 1 german_para, 6 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 King_Tigers, 1 german_para and 1 infantry 2 Waffen_Hvy_Tanks, 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 4 fighters moved from Gibraltar to Holland Belgium 4 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 Waffen_Para moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to Eastern Poland 2 fighters moved from Germany to Eastern Poland 1 infantry moved from Poland to Eastern Poland 1 LuftwaffeAce, 1 bomber and 1 fighter moved from Germany to Baltic States EDIT: 1 1stWaffenArmy moved from Poland to 1st Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 1st Waffen to Baltic States 2 infantry moved from Poland to Baltic States 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Battle in Holland Belgium Germans attack with 8 fighters and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 2/10 hits, 4.33 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 uk_para owned by the British lost in Holland Belgium 1 uk_paraBoost owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 8 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Eastern Poland Germans attack with 1 Waffen_Para, 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 Waffen_Para, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 Waffen_Para, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 LuftwaffeAce, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 2 infantry and 2 waffen_infantrys Russians defend with 1 armour, 1 elite and 2 infantry Germans roll dice for 1 LuftwaffeAce, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 2 infantry and 2 waffen_infantrys in Baltic States, round 2 : 5/12 hits, 4.83 expected hits Russians roll dice for 1 armour, 1 elite and 2 infantry in Baltic States, round 2 : 3/5 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans and 2 infantry owned by the Germans lost in Baltic States 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 elite owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 LuftwaffeAce, 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter and 1 waffen_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry and 1 waffen_infantry Casualties for Russians: 1 armour, 1 elite and 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Non Combat Move - Germans Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Karelia Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger SubPenLate44Place: Germans has 1 SubPen placed in Western Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 waffen_infantry moved from Germany to Baltic States 1 LuftwaffeAce and 1 fighter moved from Baltic States to Germany 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 1 bomber moved from Baltic States to Western Germany EDIT: 1 1stWaffenPnzrArmy moved from Poland to 1st Waffen Panzer EDIT: 1 waffen_PG_Active and 3 waffen_panzers moved from 1st Waffen Panzer to Poland EDIT: 1 waffen_panzer moved from Poland to Baltic States EDIT: 1 Waffen_Oberst_3 moved from Baltic States to GermanFlow EDIT: 1 waffen_panzer moved from Western Germany to Poland EDIT: 1 waffen_PG_Active and 3 waffen_panzers moved from Poland to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Poland 1 aaGun moved from Poland to Baltic States 1 Waffen_Hvy_Tank moved from Germany to Western Germany 1 Waffen_Hvy_Tank moved from Germany to Poland 5 armour moved from Western Germany to Germany 1 NavalMine3 moved from Germany to 113 Sea Zone 1 armour moved from Norway to Finland EDIT: 1 G_Rail moved from Germany to Norway EDIT: 1 G_Rail and 1 elite moved from Norway to Karelia 1 G_Rail and 1 armour moved from Western Germany to Romania 4 fighters moved from Holland Belgium to Gibraltar 4 fighters moved from Holland Belgium to Western Germany 1 battleship, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 aaGun moved from Norway to 113 Sea Zone 1 elite moved from Germany to Poland 1 waffen_infantry moved from Western Germany to Germany 1 Panzer_Grndrs moved from Germany to Baltic States EDIT: 1 Panzer_General and 5 armour moved from Germany to 1st Panzer EDIT: 1 Panzer_General3 moved from GermanFlow to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany EDIT: Germans undo move 30. EDIT: Germans undo move 1. 1 G_air_transport and 1 armour moved from Western Germany to Romania 1 G_Rail and 1 elite moved from Germany to Romania Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 113 Sea Zone: 1 Escort and 1 NavalMine3 EDIT: Adding units owned by Germans to 113 Sea Zone: 1 Escort EDIT: Adding units owned by Changer to 113 Sea Zone: 3 G_SeaMines EDIT: Turning off Edit Mode 1 ElitePanzer, 1 LuftwaffeAce, 1 NavalMine3, 1 Panzer_Grndrs, 1 elite, 1 german_para and 2 infantry placed in Germany 2 King_Tigers and 3 infantry placed in Western Germany 1 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 1 Waffen_Oberst_5 EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Germans RemoveConvoySZ113Invert: has removed 1 Escort owned by Germans in 113 Sea Zone Trigger Germans RemoveConvoySZ113Invert: Germans has 1 Escort_Convoy placed in 113 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 43 PUs; end with 43 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs

      Combat Hit Differential Summary :

      Russians regular : 0.50 Germans regular : -0.50 British regular : 0.50

      EXP Game 9 Trout G 10.tsvg

      little bit of a sloppy turn but I got it sorted. 🙂

      Man what happened to your QB ? That was hard to watch 😞

    • B

      First Game Newenr
      Play By Forum • • beelee

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      B

      @newenr85
      Oh yea 🙂 Yea so you don't need to upgrade the yank Fctrys. They will auto update after US joins the War. The end of Trurn 3. I mean you can if you want to sooner but you better off dropping that 20 bucks on a Hvy BB

      Triplea doesn't upgrade until after your turn 4 Purchase so if says you over bought just click through. I guess I could actually change that. It's been that way for over 15 years though and I only saw one person complain lol

      It doesn't affect anything

      Edit
      Yea the Quebec Fctry will let you place in Hudson Bay too if you worried about the U-boat in 106. You wanna spend the 12 bucks on something else then ?

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

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      T

      @panzerstahl-helm-0 Game History

      Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yakut S.S.R. Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Belarus 3 guard_infantrys moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 Soviet_Commisar moved from Russia to Belarus 1 armour moved from Urals to Russia 1 Russian_Rail and 1 guard_infantry moved from Russia to Yakut S.S.R. 1 1stCorps, 1 aaGun, 1 artillery, 1 elite and 15 infantry moved from Buryatia to Yakut S.S.R. 1 2ndCorps moved from Kansu to Shensi 3 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Olgiy 1 elite moved from Russia to Bryansk 1 guard_infantry moved from Russia to Volgograd 1 guard_infantry moved from Russia to Belarus 1 russian_para moved from Caucasus to Bryansk 1 russian_para moved from Caucasus to Bryansk 1 Russian_Rail moved from Russia to Belarus 1 Russian_Rail and 1 artillery moved from Belarus to Yakut S.S.R. 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 infantry moved from Caucasus to Belarus 1 infantry moved from Belarus to Bryansk Place Units - Russians 5 Army_Conscripts placed in Volgograd 1 Army_Conscript placed in Ukraine 3 Army_Conscripts placed in Novgorod 17 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs

      41652e55-5ccc-4a06-b124-f9b99ae605de-exp-game-3-trout-vs.panzer-r5.tsvg Looks like Uncle Joe and Adolf continue to be buddies. An invitation for tea has been issued from the Kremlin for Mr. Hitler.

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

      38
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      B

      @panzerstahl-helm-0

      Guten Tag

      Idk if it matters but I only have the two addresses for you and Trout

      Screenshot from 2026-01-18 07-01-02.png

      Idk if that will affect Alex and I from posting or not. I guess I will try it sice ANZC a easy turn 🙂

      Game History

      Round: 2 Purchase Units - ANZAC ANZAC buy 1 air_transport, 1 artillery and 1 infantry; Remaining resources: 5 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 2 infantry moved from New South Wales to Queensland 1 air_transport moved from New South Wales to Queensland Place Units - ANZAC 1 air_transport, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 22 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs Combat Move - French Combat - French Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 96 Sea Zone EDIT: 1 infantry moved from French Central Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French

      Combat Hit Differential Summary :

      EXP Game 1 Multi APbT F2.tsvg

      Looks as if it did 🙂 UK only used 1 Rail so the French dude went to Egypt. He said not much of a improvement from Central Africa and was hoping for London duty 🙂

      Edit
      Hmm ... 🤔 I wonder if this might affect your game with Trout though ?

    • W

      Is TripleA finally dead
      Development • • wc_sumpton

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      LaFayette

      @johnnycat you raise good questions:

      Is the answer time and programmers? Or just programmers or just time?
      Or management ?
      Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help?

      Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help.

      Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly.

      Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

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      RogerCooper

      @kindwind If you want to try a neural net AI for TripleA, you would need to modify TripleA to support repeated self-play. For example of programs that support repeated self-play checkout Ludii & Chess Arena.

      Supporting repeated self-play would be project of moderate difficulty in Java. (TripleA already supports self-play). You would need to learn Java (Vibe coding doesn't cut it).. Repeated self-play would also be useful for balancing mods.

      I don't know how well a neural net would play TripleA. The number of possible moves in Go is a most 361, far fewer than the number of possible moves in a TripleA game. An effort to get a neural net to play a 2-player Risk variant did not go well.

      One advantage is that TripleA already has heuristic AI's that could be used to train a neural net.

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

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      ubernaut

      @beelee cool o7

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

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      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

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      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

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      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

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      TheDog

      @rogercooper
      Thanks!

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

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      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • S

      A more challenging AI
      Maps & Mods • • Samurai JD

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      RogerCooper

      @samurai-jd said in A more challenging AI:

      Re: 💥 1941 Global Command Decision - Official Thread

      First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

      I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

      I appreciate your time and the incredible game that you have so elegantly created.

      Samurai JD

      A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse.

      You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

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      B

      @mshanaplayerson

      Sweet ! Let us know if you need any help 🙂

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

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      B

      @sgrom8504

      Right Arm 💪

      Let us know if you need help

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

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      No one has replied

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

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      No one has replied

    • G

      WW2 1940 Global - JKB vs PJM
      Play By Forum • • Gunslinger

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      No one has replied

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