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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Japan finished Gor for China. Combat Hit Differential Summary : Japan regular : -1,83 Russia regular : -0,25 Britain regular : 0,50
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander heh heh AVs fan here
    • SchulzS

      World War I with more territories?

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      SchulzS
      I want to use A&A's 1 combat per battle per round rule, but I'm not sure if it's compatible with the Russian Revolution rule. Does anybody know if these rules will conflict with each other? BTW, this is the current situation of the fronts. Hejaz will also be added as a separate civ, which will mobilize in Round 6 and join the war in the following round (hopefully).[image: 1783967881150-wwieurope-copy-resized.jpg]
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      TheDogT
      @RogerCooper Thanks!
    • I

      Poll on how Defender Retreat should work

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      @VictoryFirst I don't think Properties are desired from a Engine coding standpoint. That is my understanding anyway. Dan addressed it above I believe. Edit So would want to limit their use
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      LaFayetteL
      @beelee unfortunately you cannot, bot comment is set at bot start once. Need a reboot of the bot to change it abd server access to do that
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee Oh boy, 11 days! I am having trounle keeping track atm. Also the Italian wine is doing its part. I just read about the flood in the US. I hope you and the beer is doing good to well. Strange how the clinate is....doing its thing! Here in Europe we have one heat wave after another and I cant drink wine or beer fast enough to prevent me from dehydratingl... world cup is coming to an end. Spain vs. Argentina! not sure whom to support. Spain as European candidate or Argentina as kind of German offspring Well, I hope you are good and behave. Need to hit the pillow. The girls kept me busy at the beach today, father in law keeps up the red wine battle and the sun and heat is doing the rest. BR Game History Round: 15 Purchase Units - Americans Americans buy 1 Heavy_Transport, 6 TotalWarMechInfs, 6 TotalWar_Artys, 1 USANC and 1 USA_Hvy_Bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Philippines Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 5 ArmoredInfantrys, 4 SP_ArtilleryUSAs and 5 mech_infantrys moved from Soviet Far East to Amur 3 usa_fighters moved from 3 Sea Zone to Amur 2 usa_fighters moved from Soviet Far East to Amur 1 submarine moved from 54 Sea Zone to 47 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 4 NavyFighters, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports moved from 43 Sea Zone to 36 Sea Zone 4 NavyFighters moved from 36 Sea Zone to French Indo China 1 USA_Hvy_Bomber moved from India to Amur 1 USATankDestroyerFS moved from Soviet Far East to Amur 6 artilleries moved from Morocco to 91 Sea Zone 6 artilleries and 3 transports moved from 91 Sea Zone to 105 Sea Zone 6 artilleries moved from 105 Sea Zone to Normandy Bordeaux 1 elite moved from Libya to Tobruk Americans take Tobruk from Italians 1 FighterAceUSA and 1 usa_fighter moved from 105 Sea Zone to Normandy Bordeaux 1 submarine moved from 54 Sea Zone to 47 Sea Zone Combat - Americans Battle in Normandy Bordeaux Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 6 artilleries and 1 usa_fighter Germans defend with 1 waffen_infantry; Changer defend Americans roll dice for 1 USANC1, 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 3/4 hits, 2,50 expected hits Germans roll dice for 1 waffen_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,67 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux 1 waffen_infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 FighterAceUSA, 5 artilleries and 1 usa_fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery Casualties for Germans: 1 waffen_infantry Battle in Amur Americans attack with 5 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USA_Hvy_Bomber, 5 mech_infantrys and 5 usa_fighters Japanese defend with 1 aaGun, 8 armour, 1 elite, 1 fighter, 2 infantry and 8 mech_infantrys Japanese roll AA dice in Amur : 0/3 hits, 0,50 expected hits Americans roll dice for 5 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USA_Hvy_Bomber, 5 mech_infantrys and 5 usa_fighters in Amur, round 2 : 10/22 hits, 8,67 expected hits Japanese roll dice for 1 aaGun, 8 armour, 1 elite, 1 fighter, 2 infantry and 8 mech_infantrys in Amur, round 2 : 7/21 hits, 8,67 expected hits 1 ArmoredInfantry owned by the Americans, 1 USATankDestroyerFS owned by the Americans and 5 mech_infantrys owned by the Americans lost in Amur 2 infantry owned by the Japanese, 7 mech_infantrys owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur Americans roll dice for 4 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USA_Hvy_Bomber and 5 usa_fighters in Amur, round 3 : 4/15 hits, 7,17 expected hits Japanese roll dice for 8 armour, 1 elite, 1 fighter and 1 mech_infantry in Amur, round 3 : 7/12 hits, 5,67 expected hits 3 ArmoredInfantrys owned by the Americans and 4 SP_ArtilleryUSAs owned by the Americans lost in Amur 1 mech_infantry owned by the Japanese and 3 armour owned by the Japanese lost in Amur 5 usa_fighters owned by the Americans and 1 USA_Hvy_Bomber owned by the Americans retreated 1 ArmoredInfantry owned by the Americans retreated to Siberia Japanese win with 5 armour, 1 elite and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 4 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS and 5 mech_infantrys Casualties for Japanese: 1 aaGun, 3 armour, 2 infantry and 8 mech_infantrys Battle in French Indo China Americans attack with 4 NavyFighters Japanese defend with 2 armour, 1 elite, 1 factory_minor and 1 infantry Americans roll dice for 4 NavyFighters in French Indo China, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 2 : 3/5 hits, 2,00 expected hits 3 NavyFighters owned by the Americans lost in French Indo China 1 infantry owned by the Japanese lost in French Indo China 1 NavyFighter owned by the Americans retreated Japanese win with 2 armour and 1 elite remaining. Battle score for attacker is -15 Casualties for Americans: 3 NavyFighters Casualties for Japanese: 1 infantry Battle in 47 Sea Zone Americans attack with 2 submarines Japanese defend with 1 transport Americans roll dice for 2 submarines in 47 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 transport in 47 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 2 submarines in 47 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 47 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 36 Sea Zone Americans attack with 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports Japanese defend with 1 Escort_Convoy, 1 pacific_transport and 2 transports Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 5/8 hits, 4,67 expected hits Japanese roll dice for 1 Escort_Convoy, 1 pacific_transport and 2 transports in 36 Sea Zone, round 2 : 0/4 hits, 1,00 expected hits 2 transports owned by the Japanese, 1 pacific_transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 36 Sea Zone Americans win with 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 pacific_BB, 1 pacific_destroyer, 1 pacific_transport and 2 transports remaining. Battle score for attacker is 24 Casualties for Japanese: 1 Escort_Convoy, 1 pacific_transport and 2 transports Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Americans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 NavyFighter moved from French Indo China to 36 Sea Zone 1 Escort, 1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 USA_Hvy_Bomber and 5 usa_fighters moved from Amur to Siberia 1 USA_Hvy_Bomber, 2 infantry and 2 usa_fighters moved from Siberia to Soviet Far East 2 air_transports and 2 mech_infantrys moved from Alaska to Soviet Far East 4 air_transports and 4 mech_infantrys moved from Western United States to Soviet Far East 6 mech_infantrys moved from Western United States to Alaska 6 air_transports moved from Soviet Far East to Alaska 1 Escort moved from 4 Sea Zone to 3 Sea Zone 1 Escort moved from 8 Sea Zone to 3 Sea Zone 4 transports moved from 105 Sea Zone to 91 Sea Zone 1 usa_fighter moved from Normandy Bordeaux to 110 Sea Zone 1 FighterAceUSA moved from Normandy Bordeaux to 105 Sea Zone 1 usa_fighter moved from 110 Sea Zone to 105 Sea Zone 6 artilleries moved from Eastern United States to 101 Sea Zone 1 Heavy_Transport, 6 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone 6 artilleries moved from 91 Sea Zone to Morocco 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 Heavy_Transport placed in 101 Sea Zone 6 TotalWar_Artys and 1 USA_Hvy_Bomber placed in Eastern United States 1 USANC placed in 10 Sea Zone 6 TotalWarMechInfs placed in Western United States Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States Trigger AmericansTotalWarMechInfPlaceWUS: has removed 6 TotalWarMechInfs owned by Americans in Western United States Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States Trigger AmericansTotalWarMechInfPlaceWUS: Americans has 6 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 67 Optional[PUs] Trigger Americans Loses WakeIsland: Americans met a national objective for an additional -2 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 64 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Chinese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 2 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 elite, 10 infantry and 1 uk_armour; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 3 uk_paras moved from United Kingdom to Holland Belgium EDIT: 1 uk_fighter moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Denmark EDIT: 1 UK_Hvy_Bomber moved from United Kingdom to Denmark EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium 2 infantry moved from Iraq to Syria 1 UK_Hvy_Bomber moved from Iraq to Syria 6 infantry moved from Burma to Yunnan Combat - British Battle in Holland Belgium British attack with 1 UK_LCV, 2 infantry, 1 uk_fighter and 3 uk_paras Germans defend with 1 armour and 1 infantry British roll dice for 1 UK_LCV, 2 infantry, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 2 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British roll dice for 2 infantry, 1 uk_fighter and 3 uk_paras in Holland Belgium, round 3 : 1/6 hits, 1,33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 infantry, 1 uk_fighter and 3 uk_paras remaining. Battle score for attacker is 5 Casualties for British: 1 UK_LCV Casualties for Germans: 1 armour and 1 infantry Battle in Denmark British attack with 1 UK_Hvy_Bomber, 1 UK_LCV and 2 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 UK_Hvy_Bomber, 1 UK_LCV and 2 infantry in Denmark, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 aaGun and 1 infantry in Denmark, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 UK_Hvy_Bomber, 1 UK_LCV and 2 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 1 infantry Battle in Yunnan British attack with 6 infantry Japanese defend with 1 armour British roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1,00 expected hits Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Syria British attack with 1 UK_Hvy_Bomber and 2 infantry Italians defend with 1 italian_para and 1 italian_paraBoost British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Syria, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 italian_para and 1 italian_paraBoost in Syria, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British lost in Syria 1 italian_para owned by the Italians lost in Syria 1 italian_paraBoost owned by the Italians lost in Syria British win, taking Syria from Italians with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 UK_Hvy_Bomber moved from Syria to Persia 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan 2 Rails, 1 artillery and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 uk_armour moved from Union of South Africa to Belgian Congo 1 UK_Hvy_Bomber moved from Denmark to United Kingdom 1 uk_fighter moved from Holland Belgium to United Kingdom Place Units - British 3 infantry placed in Persia 2 UK_LCVs, 1 artillery, 1 elite and 2 infantry placed in United Kingdom 2 infantry and 1 uk_armour placed in Union of South Africa 3 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,1,2 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,5,6,1 British collect 43 PUs (8 lost to blockades); end with 43 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 44 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 50 Optional[PUs] Combat Hit Differential Summary : Americans regular : -2,33 Italians regular : 0,50 Japanese regular : -1,00 Japanese AA : -0,50 Germans regular : -0,33 British regular : 0,00 exp-game-10-straw-US UK-15.tsvg
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 ArmoredInfantry, 2 Escorts, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 2 submarines, 1 transport and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Quebec 2 usa_fighters moved from 102 Sea Zone to United Kingdom 1 USAbomber moved from Eastern United States to United Kingdom 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 102 Sea Zone to 106 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 elite moved from Eastern United States to Quebec 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 artillery moved from Central United States to Quebec 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Philippines to New Guinea Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode 1 Escort, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite and 3 usa_fighters placed in Eastern United States 1 artillery placed in Central United States 1 ArmoredInfantry and 1 artillery placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 3 AirLLs, 3 Fortifications, 1 factory_minor, 7 infantry, 3 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 3 AirLLs placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 3 AirLLs owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber, 2 usa_fighters, 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber and 2 uk_fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 3 uk_fighters moved from United Kingdom to Karelia 1 bomber and 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 aaGun and 3 infantry moved from Brazil to British Guiana 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to India 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 3 Fortifications placed in Sumatra 3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 2 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,1,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Combat Hit Differential Summary : Germans regular : -1.17 British regular : -1.83 EXP bvsb 7-1-26 UK3.tsvg
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

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      ubernautU
      @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
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      why did we remove the undo all button for movement phases?

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      @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
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      Question about trenches domination 1914 no mans land

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      @wc_sumpton thanks a lot! So far it seems to work perfectly!
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      Creating new game with multiple friends

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      ArianTownsendA
      Try using a group chat to share dice results and file updates with all players. It's an easy workaround until the server adds the multi-recipient email feature.
    • LaFayetteL

      Doc: Map Population on website and download list

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      @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Classic Iron Blitz 3rd Edition Description The Classic edition with marines and destroyers added https://axisandallies.fandom.com/wiki/Classic:_Iron_Blitz_3rd_Edition [image: 1784081725108-af91bef1-cb87-4849-9edf-7344594b9e4a-image.jpeg] Good Points Port of old Iron Blitz PC game Fast-playing Bad Points Favors allies
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      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning. Yes, World Cup over for G. France looking very strong this year so far. The WW2 pushovers are good at soccer/football. 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-j6.tsvg Game in local mode so short summary. Took Guam and moved stuff around. Added some units to Carolines as it appears that could be a target for you soon. That's about it.
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      PlayByForum First - Utrecht

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      @hayertjez Hi Yea none of the bottom stuff works. you just do the 2 emails, test server once, then start. Do your turn. Top right hit "Turn Summary" copy that and save game. Paste the Turn summary and upload the save to here, your game thread. I ususally do the at thingy @hayertjez to my opponent so it notifies them. They'll get notified if they're watching anyway but that's just the habit I have of doing it. Most people will do a test turn in Local mode so when they go for real, PBEM mode, most of their decisions are already made. Makes for a cleaner and quicker turn, while also allowing you to test different ideas. If you need to save pre combat, e.g. there is a scramble option, I will take a screenshot of the area in question and post the save as well. Heads up that saving mid turn won't post the dice averages as it otherwise would. Here's a game I have with Panzer if you want to see how we do it. https://forums.triplea-game.org/topic/4286/exp-game-10-beelee-axis-vs-panzer-allies-operation-straweberry-fields-forever Edit I guess you could just send everything to your emails too. Just have to do it manually still.
    • I

      Defenders may retreat after 1 round of combat

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      @RogerCooper Thanks, I just made a post to poll people's opinions on how it should work in Development, be sure to give any opinions there
    • LaFayetteL

      TripleA Server Costs

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      LaFayetteL
      Good points, we need to also keep in mind that the bots need to be available for peak lobby activity.
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      Following a Traveller ;)

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      LaFayetteL
      @beelee love the idea of the sock snorkel. IMO bivvy + tarp is the play. We're not likely to get rain out here until September, didn't even bring a rain coat!
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

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      Thanks Dog. I understand. and thanks for your reply. Regarding the forts, would it be possible for game start forts not to require upkeep but only new build forts require upkeep instead-So like a different kind of starting fort? What I like most about this game are the local battles that occur due to the giant map. Did the game ever have forested areas in Belarus region with partisans popping up? I play iron war and oil and snow maps too. The iron resource make the game and fight for it give the game that extra strategic edge, and the oil too. because it powers most units.. Also the partisans popping up occasionally are a bit of a hindrance when sometimes your units are stuck fighting them whilst they could be moving somewhere else where they are more needed. Thanks
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