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    • B

      EXP Game 8 Trout vs barnee
      Play By Forum • • beelee

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      B

      @trout

      right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate.

      New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not šŸ™‚

      Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna šŸ˜†

      Edit
      Right on Congratulations on a good win. No point in continuing this one anymore.

      Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.

    • B

      EXP Game 9 barnee vs Trout
      Play By Forum • • beelee

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      B

      @trout

      Game History

      Round: 5 Purchase Units - Japanese Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry. Japanese buy 1 Escort, 2 Repair_BBs, 1 Repair_Carrier, 1 armour, 2 carriers, 1 elite and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 2 Repair_BBs and 1 Repair_Carrier placed in 54 Sea Zone Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 3 units repaired. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Japanese RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Japanese in 54 Sea Zone Trigger Japanese RemoveRepair BB: has removed 2 Repair_BBs owned by Japanese in 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Caroline Islands to Philippines 2 bombers and 1 fighter moved from Kwangsi to Philippines 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 armour moved from Kweichow to Burma Japanese take Burma from British 1 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to Kwangtung 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 armour moved from Shantung to 19 Sea Zone 2 armour, 1 artillery, 1 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 armour, 2 artilleries, 1 elite, 2 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Kwangsi to Philippines 1 artillery, 1 elite and 4 infantry moved from Kwangsi to Kwangtung 3 armour, 3 artilleries, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 transport Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 elite, 5 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese win, taking Kwangtung from British with 1 artillery, 1 elite, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 3 armour, 4 artilleries, 2 bombers, 1 elite, 2 fighters and 4 infantry Changer defend; Americans defend with 5 Fortifications, 1 aaGun, 1 airfield, 7 infantry and 2 usa_fighters Japanese win, taking Philippines from Americans with 3 armour, 4 artilleries, 2 bombers, 1 elite and 1 fighter remaining. Battle score for attacker is 25 Casualties for Japanese: 1 Japanese_LCV, 1 fighter and 4 infantry Casualties for Americans: 5 Fortifications, 1 aaGun, 7 infantry and 2 usa_fighters Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Non Combat Move - Japanese Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 carrier moved from 33 Sea Zone to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Siam 1 tactical_bomber moved from 37 Sea Zone to Siam 1 infantry moved from French Indo China to Siam 1 tactical_bomber moved from Kwangtung to Kwangsi 4 fighters moved from Kweichow to 6 Sea Zone 1 Japan_destroyer, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Kwangsi 2 armour moved from Tsinghai to Kweichow 1 armour and 1 mech_infantry moved from Kansu to Kweichow 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 J_Rail moved from Kwangsi to Jehol 1 J_Rail and 1 infantry moved from Jehol to Kwangsi 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 armour moved from Shantung to Kwangsi 2 infantry moved from Szechwan to Yunnan 1 aaGun moved from Korea to Manchuria EDIT: 1 Japanese_LCV moved from Korea to Japan Place Units - Japanese 1 Escort and 2 carriers placed in 6 Sea Zone 1 elite placed in Japan 1 armour and 2 infantry placed in Shantung Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 47 PUs; end with 47 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 58 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

      EXP Game 9 Trout J 5.tsvg

    • TheDog

      šŸ’„ Another World v AI - Official Thread
      Maps & Mods • • TheDog

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      Simon Hibbs

      @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

    • LaFayette

      Unarchiving Bug Reports in TripleA Forums?
      Bug Reports • • LaFayette

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      ubernaut

      @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms

    • M

      WAW 1940 Mod for Transport casualties
      Maps & Mods • • madvitale

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      @madvitale

      I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++.
      I'll include a zip file with the changes.
      World_At_War.zip
      Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel).

      Cheers...

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

      4
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      TheDog

      @chewbaluba
      Very good map for your first attempt.

      Personally I'm not a fan of embedded maps. Two separate detailed maps would be better. I cannot envisage Russia or China interfering in the others invasion directly.

      Each territory and Sea Zone ideally should hold 9ish units as a guide, this does depend on the level of detail of the units though.

      Units can be oblong/rectangular as in 1888a and 1941 Global Command Decision. So your TT/SZ should accommodate accordingly.

      To future proof your map its pixel dimensions need to be much bigger, eg. 12000 x 8000 pixels a a guide. The Shogun maps are big and that is only for Japan and South Korea. New players screens will be 2 and 4K. You must also decide on the scale of your units, I suggest 1, so that's 100%

      In 1941 GCD the SZ placement of units is 100x75px,this is to accommodate the carriers and battleships large unit size. The land TT use 60x55px for unit placement.

      Just my 2p.

    • djensen47

      Request Header to allow/skip filter in Cloudflare
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette That works.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

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      TheDog

      @rogercooper
      Thanks!

    • E

      WORLD CHAMPIONSHIP SERIES 2 (SIGNUP!)
      Revised Tournament Of Champions • • EyesWideShut

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      E

      @eyeswideshut anyone else? we have about 21 participants so far!

      Due date is January 5th -- the day we begin!

    • AdmTamer

      civilian factories and debt
      Feature Requests & Ideas • • AdmTamer

      2
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      RogerCooper

      @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

      1
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      28
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      No one has replied

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

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      No one has replied

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