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    • B

      France Goes First 2.5 not working
      Player Help • • BattleshipYamato

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      C

      @rogercooper Thank you so much!

    • RogerCooper

      https://triplea-game.org/maps-list/maps/
      Map Making • • RogerCooper

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      B

      @lafayette said in https://triplea-game.org/maps-list/maps/:

      Couldn't help myself and updated the front page too:

      I knew I saw it somewhere lol

      You been Kicking Ass Well done 👍

    • W

      D-Day version 2 PoC
      Maps & Mods • • wc_sumpton

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      Panther

      @wc_sumpton I see. I have removed the screenshots to not disturb the thread.

    • T

      World War 1914 Larry Harries Does Not Work Plus Question
      Maps & Mods • • TonyMez

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      VictoryFirst

      @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question:

      Why doesn't this map work>? It used to years ago.

      If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago.

      I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since.

      Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447

      Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971

    • VictoryFirst

      TripleA freezes with movementCostModifier
      Map Making • • VictoryFirst

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      TheDog

      @VictoryFirst

      I did some research on this, see here
      https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier

    • LaFayette

      TripleA HomePage Content (?)
      The War Club • • LaFayette

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      TheDog

      To showcase TripleA

      warcraft_war_heroes - good Fantasy map/setting

      Shogun Advanced - it looks like no other map and its Samurai 😁

      1941 Global Command Decision - WW2 - Great looking map & units and good vs AI

      Must have an A&A map, but which one ?

      SciFi, maybe star_wars_galactic_war ?

      Thoughts?

    • S

      G40 Captain Expansion StevenJ vs Johnny
      Play By Forum • • stevenJTripleA

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      JohnnyCat

      @stevenjtriplea

      G40 EXP StevenJ vs JohnnyCat UK END Turn2.tsvg

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

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      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

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      ubernaut

      @gregorek whatever amount there is it is not noticeable versus the other background activities

      your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you 🙂

    • LaFayette

      Switch to "FlatLaf" for Look & Feel (updated skin)
      Development • • LaFayette

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      LaFayette

      @beelee this forum thread has the link:
      https://forums.triplea-game.org/topic/4304/2-7-lobby-bots-available-early-testing-phase

      download page was updated pretty recently

    • T

      Linux Mint - Unable to install
      Player Help • • thulsadoom42

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      B

      @thulsadoom42

      😲

      That's not good 😞 14962 works for me https://github.com/triplea-game/triplea/releases/tag/2.7.14962

      Does it work on your desktop ? or just not on the smart TV ?

      Fwiw, I can't get it to work on TV either. Probably because my TV is smarter than me 🙂

      Can you go step by step and show us where you get stuck ?

    • G

      Jurassic v2.0
      Maps & Mods • • GREGOREK

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      TheDog

      @thedog said in Jurassic v2.0:

      Is there a way to convert/change a unitType into a Resource?

      Thinking more on this, on death of a unit, you could change into a none moving unit, say 5:meat.

      This would give 5:meat every turn. So you would need a trigger to remove these meat units after the players endTurn

    • VictoryFirst

      Prevent landing of allied aircraft on carriers
      Map Making • • VictoryFirst

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      VictoryFirst

      @beelee In A&A North Africa, aircraft can escort convoy zones, so they can stay in sea zones from the end of your turn to the start of your next turn, similar to Original Pacific. This was difficult to implement as you want your aircraft to be killed in any of YOUR phases if you don't land them, except in the Assign Convoy Escorts phase, which functions as a NCM phase. You can't do this by only setting removeAirThatCanNotLand to false and using placeNoAirCheck because then the aircraft will not be killed by the engine at all. If you set it to true in every phase except Assign Convoy Escorts, then the aircraft will be removed on other player's turns.

      So initially to solve this I thought of invisible carrier units. I had conditions and triggers that placed a carrier at the end of that power's Assign Convoy Escorts phase in every sea zone containing aircraft owned by you. At the start of their next Advance Convoy phase, in which you need to land your planes on the water, all carriers are removed.

      I tested it a bit and it worked very well. The aircraft were removed when it's YOUR turn but not on other player's turns.

      However I forgot about the possibility of one player moving his aircraft to a sea zone, then in that same round another friendly power moving his aircraft to the sea zone. Now, two carrier units are added, one for the first player and one for the second player. The first player's carrier is removed at the start of his next turn. However, because of the second carrier, the aircraft of the first player are able to land and will not get killed. Even though they should. And the carrier of the second player is necessary because if it wasn't there, his aircraft would die along with the aircraft of the first player.

      That's why I asked the above question. If I could prevent air units from using allied carriers, that would solve this problem.

      Fortunately, there was another (much better) way to solve this problem. I was reading through POS2 and came across this:

      carrierCost values: the space this unit takes up when sitting on a carrier. if set to 0 then air units can even land on sea zones without a carrier being present (think sea planes)

      I knew what carrierCost was and what it did but once I read this line I learned something I didn't know before. Setting carrierCost to 0 allows a plane to stay at sea without an aircraft. Excellent feature, exactly what I needed!

      Now what I have are triggers that change the aircraft's carrierCost from 1 to 0 and vice versa. Normally, aircraft have a carrierCost of 1 and can't remain at sea. At the start of the Assign Convoy Escorts phase, the aircraft YOU own have their carrierCost set to 0. This allows them to stay at sea. Once it your turn again, at the start of the Advance Convoys phase, your aircraft's carrierCost is set to 1 again, meaning the engine will show you a warning if you keep your fighters on the water. For this to work I did need to create separate air units for every power (G-fighter, G-bomber, I-fighter, I-bomber, etc.). But that's a small concession compared to the work that's now not needed. The carrier unit code can be deleted, and now there is also no need to set all aircraft to kamikaze (with the original code, this was necessary because you otherwise weren't able to use your full movement to reach a sea zone because the carrier is added at the end of the movement phase).

    • B

      Top Bar Look
      Player Help • • beelee

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      B

      @lafayette

      yea I just went with Dark. Didn't have the graphite. Anything other than white. It was beyond annoying/distracting lol

    • A

      Long-time a&a classic 2e player looking to play again
      Player Help • • aamc2112

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      A

      Thank you both for the info! Yes, ABattlemap is what we used. I'll check out the forums and lobby as suggested.

    • RogerCooper

      Restricting unit builds
      Map Making • • RogerCooper

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      RogerCooper

      @wc_sumpton said in Restricting unit builds:

      <property name="Unit Placement Restrictions" value="true" editable="false">
      <boolean/>
      </property>

      That was it. Thank you for the help.

    • M

      Is there a way to give all research to the players in a game of triple A at the start?
      Player Help • • mammothman64

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      M

      @panther I figured it out, thank you!

    • LaFayette

      2.7 Lobby + Bots Available & Early Testing Phase
      News • • LaFayette

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      LaFayette

      Got the maps update working for bots, but there's a compat bug i need to look at. So.. bots not quite ready yet.

    • S

      SchneidersonTestGame1
      Play By Forum • • Schneiderson

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      B

      @schneiderson

      Nice 🙂

      Let us know if you have any trouble

    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

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      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

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