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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J29 End.tsvg
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      EXP Game 12 barnee vs Trout

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      @Trout Good Afternoon Yea you have to have all Defenders in the TTy before moving any attackers in. If you don't, then any defenders added afterwards will show up on the map but will be ignored in the battle.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @Nothingtoseehere firing it up
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Hallo Game History Round: 9 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1944 and Panzer Jagers are Now Joining our Waffen Armies !<br><br><img src="WaffenPnzrJagerFS.png"/><br><br></body> Note to players Germans: It is Early 1944 and the Abwehr is Predicting an Imminent Allied Invasion ! The United States and Britain may Attack at Any Time ! Note to players Germans: It is Early 1944 and the Fuhrer has Unveiled Another Wonder Weapon ! Type XXI U-boats are Now in Production ! Note to players Germans: It is Early 1944 and Our Factories are Now Producing King Tiger Tanks ! You may only build 3 per turn. This is Player Enforced. Note to players Germans: <body><b>It is Early 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Early 1944 and with the Strong Encouragement of Albert Speer, the Me 262 is Now in Production !<br><br><img src="Me262.png"/><br><br><img src="262.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger WaffenPnzrJagerFS: buyWaffenPnzrJagerFS added to productionGermans Trigger Me 262: buyMe_262 added to productionGermans Trigger Type XXI UBoat: buyType_XXI_UBoat added to productionGermans Trigger GermansTotalWarMe 262: buyTotalWarMe_262 added to productionGermans Trigger King Tiger: buyKing_Tiger added to productionGermans Trigger King Tiger: buyRepair_Tiger added to productionGermans triggerAttachmenLate1943: has removed 1 Late1943_red owned by Changer in Late 1943 triggerAttachmenEarly1944Red: has removed 1 Early1944 owned by Changer in Early 1944 triggerAttachmenLate1943: Changer has 1 Late1943 placed in Late 1943 triggerAttachmenEarly1944Red: Changer has 1 Early1944_red placed in Early 1944 Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 SP_Artillery EDIT: Adding units owned by Germans to Germany: 1 artillery EDIT: Turning off Edit Mode Germans buy 1 Panzer_Grndrs, 4 TotalWarMe_262s, 1 Waffen_Arty, 1 elite, 8 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 artillery and 2 infantry 1 Waffen_Arty and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode EDIT: 1 1stPanzerArmy moved from Eastern Poland to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Eastern Poland EDIT: 1 armour moved from Eastern Poland to Novgorod 1 GermanUBoat moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Western Germany to 111 Sea Zone Combat - Germans Battle in 111 Sea Zone Germans attack with 1 GermanUBoat and 1 bomber Americans defend with 1 destroyer Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the Americans lost in 111 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat Casualties for Americans: 1 destroyer Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenEarly44Place: Germans has 1 SubPen placed in Western Germany 1 LuftwaffeAce moved from Western Germany to Gibraltar 1 bomber moved from 111 Sea Zone to Western Germany 1 1stWaffenPnzrArmy moved from Eastern Poland to Poland EDIT: 1 Panzer_General and 4 armour moved from Eastern Poland to Poland 1 aaGun moved from Eastern Poland to Poland 1 Panzer_Grndrs moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bessarabia 1 battleship and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 cruiser moved from 97 Sea Zone to 93 Sea Zone EDIT: 2 German_LCVs, 2 armour and 2 infantry moved from Western Germany to Norway 4 armour moved from Western Germany to Poland 1 Panzer_Grndrs moved from Germany to Poland 1 Waffen_Arty and 2 waffen_infantrys moved from Germany to Poland 1 infantry moved from Poland to Baltic States 1 Waffen_Oberst moved from Baltic States to Poland 1 ElitePanzer and 2 Waffen_Paras moved from Holland Belgium to Western Germany 1 Elitewaffen_panzer moved from Normandy Bordeaux to Western Germany 1 G_Rail moved from Germany to Denmark 1 G_Rail and 1 infantry moved from Denmark to Normandy Bordeaux 1 elite moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland EDIT: 1 Panzer_General and 5 armour moved from Poland to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group Centre EDIT: 1 1stWaffenPnzrArmy moved from Poland to Army Group Centre EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Poland to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 1 Panzer_Grndrs and 3 armour moved from Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Poland Place Units - Germans 1 Panzer_Grndrs, 4 TotalWarMe_262s and 2 infantry placed in Western Germany 3 infantry placed in Southern France 1 elite and 3 infantry placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Combat Hit Differential Summary : Americans regular : 0.67 Germans regular : 0.67 EXP Game 10 Straw G 9.tsvg
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 I guess we will both find out! Game History Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: <body><b>Naval Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger NavalCommander: buyGNC added to productionGermans Trigger NavalCommander: buyJNC added to productionJapanese Trigger NavalCommander: buyUSANC added to productionAmericans Trigger NavalCommander: buyUKNC added to productionBritish Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat and 9 transports; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Scotland from British EDIT: Turning off Edit Mode 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 German_Heavy_BB moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 91 Sea Zone 1 Me_109T moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 92 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Holland Belgium EDIT: 1 German_LCV moved from Western Germany to Scotland EDIT: 2 infantry moved from Western Germany to Scotland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Normandy Bordeaux Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 UK_LCV, 1 elite, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 uk_para and 1 uk_paraBoost Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in 91 Sea Zone Germans attack with 2 GermanUBoats and 1 fighter British defend with 1 transport Germans win with 2 GermanUBoats and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 fighter moved from 91 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to Western Germany 1 German_LCV moved from Germany to Western Germany 2 waffen_infantrys moved from Germany to Denmark 2 G_Rails, 1 Panzer_Grndrs, 1 elite, 1 german_para and 4 infantry moved from Germany to Western Germany 1 Panzer_Grndrs moved from Western Germany to Denmark 1 artillery and 7 infantry moved from Finland to Norway 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 elite and 2 infantry moved from Poland to Germany 2 mech_infantrys moved from Slovakia Hungary to Western Germany 2 WaffenPioneers moved from Yugoslavia to Western Germany 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from France to Western Germany 1 aaGun moved from France to Holland Belgium 1 mech_infantry moved from Western Germany to Denmark 2 armour moved from Romania to Germany 1 german_para moved from Romania to Greece 1 G_Rail moved from Western Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany EDIT: 1 ArmyGroupCentre moved from Slovakia Hungary to Army Group Centre EDIT: 7 infantry moved from Army Group Centre to Germany EDIT: 3 artilleries moved from Army Group Centre to Germany EDIT: 1 artillery moved from Slovakia Hungary to Germany EDIT: 2 aaGuns moved from Slovakia Hungary to Germany EDIT: 1 1stWaffenArmy moved from Army Group Centre to 1st Waffen EDIT: Germans undo move 30. EDIT: 1 1stPanzerArmy moved from Army Group Centre to Western Germany EDIT: 1 Waffen_Arty moved from Slovakia Hungary to Romania EDIT: 1 waffen_infantry moved from Slovakia Hungary to Romania EDIT: Germans undo move 32. EDIT: Germans undo move 31. EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Germans undo move 28. EDIT: 1 1stPanzerArmy moved from Army Group Centre to Western Germany EDIT: 1 1stWaffenArmy moved from Army Group Centre to Romania 1 infantry moved from Romania to Slovakia Hungary 1 artillery moved from Slovakia Hungary to Germany EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_General moved from 1st Panzer to Germany 1 G_Rail moved from Western Germany to Greece 1 G_Rail and 1 armour moved from Greece to Western Germany Place Units - Germans 1 ElitePanzer placed in Germany 1 Escort and 1 GermanUBoat placed in 113 Sea Zone 9 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs 33a98c46-8938-4748-ae3c-00df38270d73-exp-game-4-trout-vs.panzer-g4.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Evening The Factory can be destroyed at anytime but it needs to happen before it is captured. Germany captured it on their turn. We usually just kill them at the end of the turn they're captured. It's easy to forget though, so as long as the decision is made before any other combat takes place or before whoever conquered it goes again ( where they could use it ) it's fine. Same for Bases. [image: 1780181717926-screenshot-from-2026-05-30-17-49-42.png] The Commisar in Volgograd can move 2 but the Inf and Arty he is commanding can only move 1. So if you want the Commisar to attack, you need to remove the active Commisar2 and use the inactive one that is in the 1st Corps Box. You also still have an inactive Tank General in Archangel. I will post a save for you to look at to see the steps how to do it here after bit. Need the decision on the Fctry before any combat takes place though. Edit Here's a save showing the CMs. I did your purchase but not your NCMs. Obviously, you'd want to boost your Bryansk attack. Something to remember is that Arty boost the Guard Inf to A3. The new Mobile Arty, SPA, is nice to pair with them when you can. EXP Game 1 Crockett R 9 Combat Move Example.tsvg
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • G

      Jurassic v2.0

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      @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
    • B

      Changing AA Value Against Strategic Bombers

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      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander Good Afternoon Well Jerry wasn't very light footed and stepped on all 3 LMs lol [image: 1780352001509-screenshot-from-2026-06-01-17-12-10.png] Game History Round: 16 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1947EXP43Invert: has removed 1 Early1947_red owned by Changer in D-Day triggerAttachmenLate1947EXP43Invert: Changer has 1 Late1947_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 1 GAirCommander, 1 German_LCV, 6 TotalWar_Tanks, 1 Waffen_Para, 1 carrier, 1 elite, 2 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para and 1 infantry 1 Waffen_Para and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 2 Me_262s moved from Belarus to Archangel 2 Me_262s moved from Belarus to Smolensk 1 LuftwaffeAce, 1 Me_262 and 1 bomber moved from Belarus to Bryansk EDIT: 1 1stPanzerArmy moved from Belarus to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Belarus EDIT: 1 armour moved from Belarus to Archangel EDIT: 1 armour moved from Belarus to Smolensk EDIT: 2 armour moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 elite and 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Bryansk 1 waffen_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 4 Me_262s moved from Southern Italy to Holland Belgium 4 Me_262s and 4 mech_infantrys moved from Western Germany to Holland Belgium Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Changer from Archangel: 1 R_mine_ARCH_Belarus EDIT: Removing units owned by Germans from Smolensk: 1 infantry EDIT: Removing units owned by Changer from Smolensk: 1 russian_mine_Red EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Removing units owned by Changer from Bryansk: 1 R_mine_Bryansk_Belarus EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 5 Type_XXI_UBoats EDIT: British defend with 1 Escort EDIT: 3/5 hits, 3.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 Escort owned by the British lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Turning off Edit Mode Battle in Archangel Germans attack with 2 Me_262s, 1 armour and 1 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 2 Me_262s, 1 armour and 1 infantry in Archangel, round 2 : 1/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 Me_262s, 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 Me_262s, 1 armour and 1 elite Russians defend with 1 infantry Germans roll dice for 2 Me_262s, 1 armour and 1 elite in Smolensk, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 Me_262s, 1 armour and 1 elite remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 1 Me_262, 2 armour, 1 bomber and 1 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 2 armour, 1 bomber and 1 infantry in Bryansk, round 2 : 3/7 hits, 3.50 expected hits Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians and 1 elite owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 1 Me_262, 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite and 1 infantry Battle in Holland Belgium Germans attack with 8 Me_262s and 4 mech_infantrys British defend with 1 UK_LCV, 1 elite and 1 infantry Germans roll dice for 8 Me_262s and 4 mech_infantrys in Holland Belgium, round 2 : 4/12 hits, 6.00 expected hits British roll dice for 1 UK_LCV, 1 elite and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Germans lost in Holland Belgium 1 UK_LCV owned by the British, 1 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 8 Me_262s and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 UK_LCV, 1 elite and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Ukraine Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort_Convoy moved from 112 Sea Zone to 104 Sea Zone EDIT: 5 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone 2 Me_262s moved from Holland Belgium to Norway 2 Me_262s moved from Holland Belgium to 112 Sea Zone 4 Me_262s moved from Holland Belgium to Western Germany 1 Panzer_Grndrs moved from Western Germany to 112 Sea Zone 1 infantry moved from Denmark to 112 Sea Zone 1 Panzer_Grndrs and 1 infantry moved from 112 Sea Zone to Norway 1 Panzer_Grndrs, 1 SP_Artillery and 1 elite moved from Karelia to Novgorod 1 infantry moved from Novgorod to Karelia 2 Me_262s moved from Archangel to Novgorod 1 aaGun moved from Belarus to Novgorod 1 Waffen_Para moved from Romania to Germany 4 G_air_transports moved from Belarus to Western Germany EDIT: 1 Panzer_General moved from Belarus to Western Germany 1 bomber moved from Bryansk to Romania 1 LuftwaffeAce and 1 Me_262 moved from Bryansk to Belarus 2 Me_262s moved from Smolensk to Belarus 4 G_air_transports, 1 elite and 3 infantry moved from Germany to Belarus 1 G_Rail and 1 waffen_infantry moved from Germany to Western Ukraine 1 G_Rail moved from Germany to Southern Italy 1 G_Rail and 1 King_Tiger moved from Southern Italy to Western Germany EDIT: 1 Panzer_General moved from Western Germany to 1st Panzer Place Units - Germans 6 TotalWar_Tanks placed in Western Germany 1 Escort and 1 carrier placed in 112 Sea Zone 1 GAirCommander, 1 German_LCV, 1 elite and 2 infantry placed in Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ104: has removed 1 Escort_Convoy owned by Germans in 104 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Germans RemoveConvoySZ104: Germans has 1 Escort placed in 104 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Combat Hit Differential Summary : Russians regular : -0.67 Germans regular : -1.67 EDIT: : -0.67 British regular : 1.00 EXP Game 2 Multi APbT G 16 .tsvg The PG wouldn't fly via A Trprt, hence the edit move. I will fix for next update.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Panzerstahl-Helm-0 Hello, the Germans were able to make a channel dash while the Allies were conducting D-Day further to the west. It is not looking pretty... At least Ivan was able to punch well above his weight in Bryansk. game-2-alex-vs-panzer_operation-spring-awakening_g8_final.tsvg If I messed up, here is the pre Sea Lion save (I don't think I did it to get the UK fighter in London to hit on 5s but it doesn't matter as it hit anyways) game-2-alex-vs-panzer_operation-spring-awakening_g8_prenaval.tsvg Actions And Operations Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Setting uses for triggers used this phase. Purchase Units Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. Germans buy 1 PanzerJagerFS, 1 elite and 16 infantry; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 armour and 1 elite moved from Norway to 112 Sea Zone 1 armour, 1 elite and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 elite moved from 110 Sea Zone to United Kingdom Germans undo move 3. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone 1 Escort, 1 Escort_Convoy, 1 artillery, 2 battleships, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone Germans undo move 6. 1 Escort, 1 Escort_Convoy, 2 battleships, 1 carrier and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 GAirCommanderTac, 2 GfighterAFs and 1 Gtactical_bomberAF EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Luftflotten: 1 GAirCommander, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 GAirCommanderTac, 2 GfighterAFs, 1 Gtactical_bomberAF, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern France to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone Turning on Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk EDIT: Turning off Edit Mode 1 artillery moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 2 Wolfpacks moved from 112 Sea Zone to 110 Sea Zone 1 Escort_Convoy and 8 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 Me_109Ts moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 110 Sea Zone Germans undo move 17. Germans undo move 16. 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 1 infantry moved from Western Germany to Denmark 1 armour moved from Holland Belgium to Denmark 1 SP_Artillery moved from Germany to Denmark 1 GermanUBoat moved from 125 Sea Zone to 110 Sea Zone Germans undo move 28. Turning on Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov EDIT: 1 german_para moved from Belarus to Ukraine 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to Bessarabia 1 Panzer_Grndrs moved from Baltic States to Bessarabia Germans undo move 31. Germans undo move 30. 1 Panzer_Grndrs moved from Baltic States to Western Ukraine 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to Western Ukraine 1 fighter moved from Eastern Poland to Bessarabia Germans undo move 32. Germans undo move 31. Germans undo move 30. Germans undo move 29. Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre EDIT: Removing units owned by Germans from Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite EDIT: Turning off Edit Mode 4 infantry moved from Romania to Bessarabia 1 Panzer_Grndrs moved from Baltic States to Bessarabia Germans undo move 30. Germans undo move 29. Turning on Edit Mode EDIT: 1 german_para moved from Belarus to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk 1 1stWaffenArmy moved from Belarus to Novgorod 1 1stWaffenPnzrArmy moved from Baltic States to Novgorod Germans undo move 32. Germans undo move 31. Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 waffen_PG_Active and 3 waffen_panzers EDIT: Removing units owned by Germans from Baltic States: 1 1stWaffenPnzrArmy EDIT: Adding units owned by Germans to Novgorod: 1 WaffenPioneer and 1 WaffenPnzrGrndr EDIT: Adding units owned by Germans to Novgorod: 1 Waffen_Arty and 1 Waffen_Oberst_3 EDIT: 1 1stWaffenArmy moved from Belarus to Smolensk EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Germans undo move 29. EDIT: Removing units owned by Germans from Belarus: 1 1stWaffenArmy EDIT: 1 german_para moved from Belarus to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk Turning on Edit Mode EDIT: Adding units owned by Germans to Western Ukraine: 1 WaffenPioneerAttack, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 1 waffen_infantry EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy EDIT: 1 german_para moved from Belarus to Ukraine EDIT: 1 artillery and 2 infantry moved from Belarus to Bryansk EDIT: Adding units owned by Germans to Novgorod: 1 WaffenPioneerAttack EDIT: Removing units owned by Germans from Novgorod: 1 WaffenPioneer EDIT: Turning off Edit Mode 1 Waffen_Oberst moved from Belarus to Western Ukraine 4 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 waffen_infantry moved from Belarus to Western Ukraine 1 Panzer_Grndrs and 1 waffen_panzer moved from Baltic States to Western Ukraine 1 Waffen_Oberst moved from Belarus to Western Ukraine 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Eastern Poland to Bessarabia 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland Turning on Edit Mode EDIT: Game Loaded Combat EDIT: Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone EDIT: Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Battle in Western Ukraine EDIT: Battle in Tobruk EDIT: Battle in Novgorod EDIT: Battle in Bessarabia EDIT: Battle in Bryansk EDIT: Battle in Finland EDIT: Battle in Denmark EDIT: Battle in 110 Sea Zone EDIT: Battle in United Kingdom EDIT: Recording Battle Statistics EDIT: Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Non Combat Move EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia EDIT: Removing units owned by British from United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode 2 aaGuns moved from Belarus to Novgorod 1 elite moved from Belarus to Eastern Poland 1 1stPanzerArmy, 1 ElitePanzer, 1 German_Engineer and 2 armour moved from Belarus to Western Ukraine 1 Escort moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 GAirCommanderTac, 2 GfighterAFs and 1 Gtactical_bomberAF EDIT: Adding units owned by Germans to France: 1 1stLuftflotten EDIT: Turning off Edit Mode 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to France 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 Elitewaffen_panzer moved from Germany to Holland Belgium 1 aaGun moved from Southern France to France 5 infantry moved from Southern France to France 1 elite moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to France 4 infantry moved from Western Germany to Holland Belgium Germans undo move 13. 1 elite moved from France to Southern France 1 elite moved from Western Germany to France 1 Europe_Rail and 1 elite moved from Germany to Holland Belgium 1 german_para moved from Germany to Holland Belgium 1 aaGun moved from Northern Italy to France 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 aaGun moved from Romania to Southern Italy 1 G_air_transport and 1 infantry moved from Norway to Holland Belgium 1 tactical_bomber moved from Western Ukraine to Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Holland Belgium Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern Italy Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 PanzerJagerFS and 1 elite placed in Germany 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Southern Italy 3 infantry placed in Western Germany 4 infantry placed in Northern Italy Turn Complete Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine Total Cost from Convoy Blockades: 0 Germans collect 74 PUs; end with 146 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 158 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 163 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 168 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 171 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 176 PUs
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
    • PantherP

      New Look and 2FA Feedback - and other issues

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      PantherP
      @lafayette Must have been a hard day for you. Thank you for all your efforts!
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      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      VictoryFirstV
      @LaFayette Why is there chosen for this release strategy? What are the pros and cons? In other programs, there is a release strategy I like that notifies you every now and then of an update (like every 1-2 weeks). Then, as the user, you have the option to install the update, ignore it for now, or ignore it completely and not be reminded of it anymore. I think there are definitely people who would like to have the latest features and fixes, and if they get only notified like once every three or six months, they would have to go to the website themselves to see if there is a later version, somehow find out what has changed, and decide if it's worth updating. It would be better I think to have definitely not less than 4 releases a year. Probably more like 6 or 12 (simply every month). If we would do monthly releases, in an ideal world, players would get a pop-up the next time they start TripleA after a release, stating that there is a new recommended release, along with an overview of what has changed. Then, players have the option to install it (also ideally, let the program automatically uninstall the current version and install the new one instead of having to do that yourself), or to ignore the update for now and be reminded on the next start-up, or to ignore it completely and only be reminded once the next recommended release is out. There might be an argument against monthly releases that the program might not see enough updates in that time period. As I have started contributing only recently, I might have jumped in at a time that happened to have a lot of activity, but other than that I cannot imagine that in an entire month, nothing of importance has been done to the program. There is always some kind of improvement that would be nice to have for the user, regardless of how small it is. And once in a month is long enough that it wouldn't start feeling intrusive to a user, something that could happen with weekly releases. You don't want to bombard them with updates as that can become annoying over time. Twice a year sounds like way too little. A lot can happen during that time and might introduce too many changes and updates at once. Another argument would be that there wouldn't be enough new downloads that would prevent the TripleA installer from being flagged by Windows Defender when running. I can concur with that, but I think the majority of the downloads would come from users updating, not so much from new users downloading the program. So increasing the time period might not help as much as it might seem. But we would have to do some experimentation on that. Given everything, I would suggest simply starting with quarterly releases, that sounds like a good start, and then observe what the general feedback is from the users, and also keep an eye on the number of downloads.
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      PantherP
      @lafayette Nice, thank you!
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      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
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      War Plan Red-Orange

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      @RogerCooper I do know about ways to do this, but this "tech system" as it exists is very crude and I will probably not make an update to address this. The next update is planned to completely redo the tech system and this will no longer be required.
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