TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login
    1. Home
    2. Popular
    Log in to post
    • All Time
    • Day
    • Week
    • Month
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics

    • All categories
    • S

      G40 Captain Expansion StevenJ vs Johnny

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      253
      1 Votes
      253 Posts
      6k Views
      S
      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      966
      1
      1 Votes
      966 Posts
      510k Views
      N
      @ubernaut Italy done Combat Hit Differential Summary : Italy regular : -2,00 Egypt regular : -2,17 Russia regular : 0,33 Britain regular : -0,75 Go for
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      242
      1
      0 Votes
      242 Posts
      12k Views
      B
      @Alexander Yea been pretty rainy here but not that much in one whack. Drying up and gonna get hot next week. Oh well, it is Summer time
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      142
      0 Votes
      142 Posts
      4k Views
      Panzerstahl-Helm 0P
      @beelee Ahoi, the Yanks lost last night against Turkey, as far as I have seen. But they made it to the next stage already, so the party goes on! Germany next and first knockout-game is next Monday. The enem....opponent is not known yet. Africa sees a lot of action and the battle in Gaza reacht our game. ANZAC putting a foot on Asia. BR Game History Round: 13 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 battleship and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 Escort moved from 42 Sea Zone to 43 Sea Zone 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 Escort_Convoy, 2 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Shan State to French Indo China Non Combat Move - ANZAC 1 air_transport and 1 infantry moved from Queensland to Malaya 1 air_transport moved from Java to Queensland Place Units - ANZAC 1 Escort, 1 battleship and 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ43Invert: has removed 1 Escort owned by ANZAC in 43 Sea Zone Trigger ANZAC RemoveANZACConvoySZ43Invert: ANZAC has 1 Escort_Convoy placed in 43 Sea Zone ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 23 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 28 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Non Combat Move - French Turn Complete - French exp-game-10-straw-ANZ-13.tsvg
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

      Watching Ignoring Scheduled Pinned Locked Moved Development
      41
      2 Votes
      41 Posts
      739 Views
      PantherP
      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      65
      0 Votes
      65 Posts
      1k Views
      T
      @Panzerstahl-Helm-0 @beelee Howdy! I believe it's your turn sir. I have been gone awhile but believe I am now back in biz. The last save I see was my G6 turn??
    • B

      MARTI dice service website issues?

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      28
      2 Votes
      28 Posts
      458 Views
      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      27
      3 Votes
      27 Posts
      406 Views
      ubernautU
      @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

      Watching Ignoring Scheduled Pinned Locked Moved Development
      26
      4 Votes
      26 Posts
      665 Views
      LaFayetteL
      I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      26
      2
      2 Votes
      26 Posts
      468 Views
      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • B

      EXP Game 12 barnee vs Trout

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      96
      1
      0 Votes
      96 Posts
      2k Views
      B
      @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
    • LaFayetteL

      Doc: Map Population on website and download list

      Watching Ignoring Scheduled Pinned Locked Moved How To & Docs
      21
      2 Votes
      21 Posts
      347 Views
      B
      @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
    • ubernautU

      why did we remove the undo all button for movement phases?

      Watching Ignoring Scheduled Pinned Locked Moved Development
      20
      0 Votes
      20 Posts
      288 Views
      ubernautU
      @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
    • H

      Compatibility with MacOS Silicon

      Watching Ignoring Scheduled Pinned Locked Moved Development
      19
      4 Votes
      19 Posts
      366 Views
      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • LaFayetteL

      Lobby Upgrades, June-25-2026

      Watching Ignoring Scheduled Pinned Locked Moved News
      15
      1 Votes
      15 Posts
      71 Views
      LaFayetteL
      Mail delivery from lobby and dice server should no longer go to spam. Though, lobby "forgot password" emails are still not working. I'll be un-SNAFU'ing that at near future date.
    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      15
      1 Votes
      15 Posts
      162 Views
      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • B

      Creating new game with multiple friends

      Watching Ignoring Scheduled Pinned Locked Moved Play By Email
      10
      2 Votes
      10 Posts
      163 Views
      B
      @beelee Oh, let me clarify. I noticed the "Automatically Send Emails" section is disabled. That is what I was referring to.
    • G

      Jurassic v2.0

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      36
      1
      3 Votes
      36 Posts
      976 Views
      TheDogT
      @GREGOREK You are bonkers trying to shoehorn a RPG style into TripleA. However I will join you in the Bonkers club, for I have thought of trying to do similar. For your consideration look at https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread for multi wound heroes and different classes. For the levelling of the heroes a Tech tree could be used, see, each tree could be a hero? https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread For random distribution of monsters and treasures, see https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread and look for Kami, Japanese spirits. The Kami start out with lots of dots in their unit name, this so the player cannot count them, when found/revealed they change into stuff Ebbe and I are working on an Heroic FFA island map with Fates, using the ./dot principles above.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
      92
      2 Votes
      92 Posts
      4k Views
      A
      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • LaFayetteL

      TripleA - 2026.06.16 - Release Schedule / Plan

      Watching Ignoring Scheduled Pinned Locked Moved News
      8
      3 Votes
      8 Posts
      343 Views
      PantherP
      @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
    • 1
    • 2
    • 3
    • 4
    • 1 / 4