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    • B

      EXP Game 8 Trout vs barnee
      Play By Forum • • beelee

      105
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      B

      @trout

      right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate.

      New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not šŸ™‚

      Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna šŸ˜†

      Edit
      Right on Congratulations on a good win. No point in continuing this one anymore.

      Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.

    • B

      EXP Game 9 barnee vs Trout
      Play By Forum • • beelee

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      B

      @trout

      Dam they cracking the whip on you for the end of year push šŸ˜ž

      Just looked at your game with Cat. I must say the Pacific situation looks troublesome for you šŸ™‚

      Italy in a bit

      Game History

      Round: 5 Purchase Units - Italians Italians buy 1 NavalMine3, 1 UndrgroundFctry, 1 air_transport, 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Northern Italy being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Northern Italy Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Romania to Persia 3 italian_paras moved from Syria to Persia Combat - Italians Battle in Persia Italians attack with 1 bomber and 3 italian_paras British defend with 1 infantry Italians roll dice for 1 bomber and 3 italian_paras in Persia, round 2 : 1/4 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 italian_para owned by the Italians lost in Persia 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 1 bomber and 2 italian_paras remaining. Battle score for attacker is -1 Casualties for Italians: 1 italian_para Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy 1 bomber moved from Persia to Iraq 1 armour, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 artillery moved from Alexandria to 98 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from 99 Sea Zone to Syria 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Alexandria to Libya 1 artillery moved from Alexandria to Tobruk 1 armour moved from Northern Italy to Romania EDIT: 1 italian_para moved from Southern Italy to Syria EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 2 infantry moved from Northern Italy to Southern France 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 artillery moved from Northern Italy to Greece 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 NavalMine3, 1 air_transport and 2 infantry placed in Southern Italy 2 armour, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

      Combat Hit Differential Summary :

      Italians regular : -0.17 British regular : 0.67

      EXP Game 9 Trout I 5.tsvg

    • TheDog

      šŸ’„ Another World v AI - Official Thread
      Maps & Mods • • TheDog

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      Simon Hibbs

      @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

    • LaFayette

      Unarchiving Bug Reports in TripleA Forums?
      Bug Reports • • LaFayette

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      ubernaut

      @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms

    • M

      WAW 1940 Mod for Transport casualties
      Maps & Mods • • madvitale

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      173
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      W

      @madvitale

      I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++.
      I'll include a zip file with the changes.
      World_At_War.zip
      Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel).

      Cheers...

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

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      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • djensen47

      Request Header to allow/skip filter in Cloudflare
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette That works.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

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      TheDog

      @rogercooper
      Thanks!

    • E

      WORLD CHAMPIONSHIP SERIES 2 (SIGNUP!)
      Revised Tournament Of Champions • • EyesWideShut

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      E

      @eyeswideshut anyone else? we have about 21 participants so far!

      Due date is January 5th -- the day we begin!

    • AdmTamer

      civilian factories and debt
      Feature Requests & Ideas • • AdmTamer

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      RogerCooper

      @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

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      No one has replied

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

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      No one has replied

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