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    • Panzerstahl-Helm 0

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"
      Play By Forum • • Panzerstahl-Helm 0

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      B

      @panzerstahl-helm-0 said in exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever":

      The girls are already yelling at me to get out of bed

      heh heh

      Awesome You are a good Dad 🙂

      Edit
      RE JPN

      They need a couple Nukes dropped on them 🙂

      Won't be in next update most likely but I'll try and add it soon 🙂

    • B

      France Goes First 2.5 not working
      Player Help • • BattleshipYamato

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      B

      @panther

      Thank you!

    • W

      D-Day version 2 PoC
      Maps & Mods • • wc_sumpton

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      Panther

      @wc_sumpton I see. I have removed the screenshots to not disturb the thread.

    • T

      World War 1914 Larry Harries Does Not Work Plus Question
      Maps & Mods • • TonyMez

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      B

      @wc_sumpton said in World War 1914 Larry Harries Does Not Work Plus Question:

      Why doesn't this map work>? It used to years ago.

      exactly 🙂

    • VictoryFirst

      TripleA freezes with movementCostModifier
      Map Making • • VictoryFirst

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      TheDog

      @VictoryFirst

      I did some research on this, see here
      https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

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      TheDog

      @gregorek

      Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) -

      Yes, remove a purchase shuffles the purchases after the remove and an adds to the end.

      You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant.

      .
      Currently there is no function to test a resource.

      .
      Personally I would remove the TIMER and see if the game plays well enough without it.

      Good, Bad, Ugly?

      I would let the players decide. I will be one of them 😁

      .
      As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.

    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

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      ubernaut

      @gregorek whatever amount there is it is not noticeable versus the other background activities

      your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you 🙂

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

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      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • T

      Linux Mint - Unable to install
      Player Help • • thulsadoom42

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      B

      @thulsadoom42

      😲

      That's not good 😞 14962 works for me https://github.com/triplea-game/triplea/releases/tag/2.7.14962

      Does it work on your desktop ? or just not on the smart TV ?

      Fwiw, I can't get it to work on TV either. Probably because my TV is smarter than me 🙂

      Can you go step by step and show us where you get stuck ?

    • G

      Jurassic v2.0
      Maps & Mods • • GREGOREK

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      TheDog

      @thedog said in Jurassic v2.0:

      Is there a way to convert/change a unitType into a Resource?

      Thinking more on this, on death of a unit, you could change into a none moving unit, say 5:meat.

      This would give 5:meat every turn. So you would need a trigger to remove these meat units after the players endTurn

    • JohnnyCat

      Game 1 Alexander vs. JohnnyCat G40 EXP
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @alexander

      Japan 1 is done. Trying something new here too.

      1776220355534-alexander_johnnycat_game_1_g40_exp_rJAPAN_1_end.tsvg

    • Futsal

      AI difficulties
      Bug Reports • • Futsal

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      RogerCooper

      @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

      The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

      I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

      To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

    • RogerCooper

      Restricting unit builds
      Map Making • • RogerCooper

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      RogerCooper

      @wc_sumpton said in Restricting unit builds:

      <property name="Unit Placement Restrictions" value="true" editable="false">
      <boolean/>
      </property>

      That was it. Thank you for the help.

    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

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      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

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    • O

      New World Order Pbem
      Play By Email • polygons.txt • • Omegaman1972

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