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    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere go 4 .tsvg Combat Hit Differential Summary : Italy regular : -0.58 Germany AntiAircraftGun : -0.08 Germany regular : -0.75 Russia regular : 0.75 ps i believe i fixed the neutrals issue
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      Ciao. US/UK17 is cooking. I am on the road and will post asap.
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

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      PantherP
      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • SchulzS

      World War I with more territories?

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      SchulzS
      I hope I'm not spamming. Let's continue: 1 round = 110 days, so the game should last approximately 15 rounds. The USA joins in Round 9, slightly earlier than historically to represent its support for the Entente even before entering the war. Russia will receive an increasing income penalty each round. It will be negligible early on, but they will eventually go bankrupt in Round 11 (September 1917) and permanently leave the war in the next turn. Their units will be removed, and all unoccupied Russian territories will become impassable. The Central Powers will keep any territories they have already captured. Here's how the Russian income penalty will gradually increase: Round 1: -1 Round 2: -2 Round 3: -4 Round 4: -7 Round 5: -11 Round 6: -16 Round 7: -22 Round 8: -29 Round 9: -37 Round 10: -46 Round 11: -56 No upkeep this time, but unit costs are doubled. Here are the standard land units: Infantry 2/3/1 : 6 IPC Artillery 3/3/1 : 8 IPC Fighter 2/2/2 : 12 IPC Cavalry 2/2/2 : 8 IPC However, I'm thinking about giving the Russians and Ottomans slightly different units: weaker, but with more HP efficiency. This would offset their lower incomes, greater vulnerabilities, and worse factory positions. Plus, their individual territories are generally worth less than those of the other powers, so cheaper units would give them more incentive to fight even for lower-value territories. They would have Light Infantry and Light Artillery instead: Light Infantry 1/2/1 : 4 IPC Light Artillery 2/2/1 : 6 IPC [image: 1783599439804-wwieurope-values-copy-resized.jpg]
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Always good to see friends. Well, almost always Flash Flood 2am last night. Foot of water in the basement. Had to turn off the gas to the hot water heater. Need to do some sandbagging around the window wells. Usually I can just catch it with a tote and bail but I was getting about 5 gallons every 15 seconds poring in. Couldn't keep up with it. Well w/e. It receeded and I was able to plug the bier fridge back in Woulda had to use a cooler and ice otherwise Shitty American light bier gotta be cold Game History Round: 15 Purchase Units - Japanese Japanese buy 5 Fortifications, 1 Japan_destroyer, 6 TotalWar_Tanks, 1 demo_harbour, 1 elite, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 elite moved from 47 Sea Zone to New Britain 1 JPNbomber moved from Kweichow to French Indo China 1 armour moved from Kweichow to Yunnan 2 fighters moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Kweichow to Kwangsi 1 armour moved from Korea to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from Korea to 6 Sea Zone 2 armour, 1 elite, 1 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 armour, 1 elite and 1 infantry moved from 36 Sea Zone to French Indo China 1 armour and 1 infantry moved from Korea to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 1 Japan_destroyer and 8 NavyFighters moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone 2 Japan_destroyers, 1 carrier and 1 fighter moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Strategic bombing raid in French Indo China Americans roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in New Britain Battle in 19 Sea Zone Japanese attack with 1 Japan_destroyer and 8 NavyFighters Americans defend with 1 pacific_submarine Japanese roll dice for 1 Japan_destroyer and 8 NavyFighters in 19 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 pacific_submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Japan_destroyer owned by the Japanese lost in 19 Sea Zone 1 pacific_submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking New Britain from ANZAC with 8 NavyFighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 Japan_destroyer Casualties for Americans: 1 pacific_submarine Battle in French Indo China Japanese attack with 2 armour, 1 elite and 1 infantry British defend with 2 aaGuns and 1 uk_tactical_bomber; Americans defend with 1 factory_minor Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 2 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 aaGuns and 1 uk_tactical_bomber in French Indo China, round 2 : 0/1 hits, 0.50 expected hits 2 aaGuns owned by the British lost in French Indo China Japanese roll dice for 2 armour, 1 elite and 1 infantry in French Indo China, round 3 : 4/5 hits, 1.50 expected hits Americans roll dice for 1 uk_tactical_bomber in French Indo China, round 3 : 0/1 hits, 0.50 expected hits 1 uk_tactical_bomber owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 2 armour, 1 elite and 1 infantry remaining. Battle score for attacker is 20 Casualties for British: 2 aaGuns and 1 uk_tactical_bomber Battle in Kwangsi Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 artillery, 1 commando and 1 uk_armour Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery, 1 commando and 1 uk_armour in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 artillery owned by the British and 1 commando owned by the British lost in Kwangsi Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Kwangsi, round 3 : 2/5 hits, 2.83 expected hits Chinese roll dice for 1 uk_armour in Kwangsi, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kwangsi 1 uk_armour owned by the British lost in Kwangsi Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 1 artillery, 1 commando and 1 uk_armour Battle in Yunnan Japanese attack with 1 armour and 2 fighters ANZAC defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 2 : 3/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Shensi 1 J_Rail moved from Kiangsu to Amur 1 J_Rail and 1 infantry moved from Amur to Suiyuyan 1 aaGun moved from Kweichow to Hopei 2 fighters moved from Yunnan to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe 1 JPNbomber moved from French Indo China to Anhwe 1 Escort_Convoy moved from 35 Sea Zone to 36 Sea Zone 8 NavyFighters moved from 19 Sea Zone to 6 Sea Zone 3 armour and 1 mech_infantry moved from Korea to Jehol 1 fighter moved from Japan to Amur Place Units - Japanese 6 TotalWar_Tanks, 2 infantry and 1 mech_infantry placed in Korea 1 Japan_destroyer placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan Japanese undo move 3. 1 infantry placed in Korea 1 elite and 2 infantry placed in Japan Units in Philippines being upgraded or consumed: 1 harbour 5 Fortifications and 1 demo_harbour placed in Philippines Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Japanese collect 45 PUs; end with 45 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 42 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 45 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 46 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 54 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 56 Optional[PUs] Combat Hit Differential Summary : Chinese regular : -0.00 Americans regular : -0.17 Japanese regular : 2.33 Americans AA : -0.17 EXP Game 10 Straw J 15.tsvg
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      SchulzS
      If anyone can make decent relief tiles, I can name the map whatever they want.
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      LaFayetteL
      @beelee unfortunately you cannot, bot comment is set at bot start once. Need a reboot of the bot to change it abd server access to do that
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 1 ArmoredInfantry, 2 Escorts, 2 artilleries, 1 carrier, 1 destroyer, 1 elite, 2 submarines, 1 transport and 3 usa_fighters; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Quebec 2 usa_fighters moved from 102 Sea Zone to United Kingdom 1 USAbomber moved from Eastern United States to United Kingdom 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 102 Sea Zone to 106 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 elite moved from Eastern United States to Quebec 1 Rail moved from Eastern United States to Central United States 1 Rail and 1 artillery moved from Central United States to Quebec 1 Rail and 1 aaGun moved from Eastern United States to Alaska 1 ArmoredInfantry and 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 usa_fighter moved from Philippines to New Guinea Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Turning off Edit Mode 1 Escort, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite and 3 usa_fighters placed in Eastern United States 1 artillery placed in Central United States 1 ArmoredInfantry and 1 artillery placed in Western United States 1 Escort, 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 7 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 7 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 3 AirLLs, 3 Fortifications, 1 factory_minor, 7 infantry, 3 mine_unarmeds, 3 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 0 AirLendLease; 3 NavyLendLease; Place Units - British 3 AirLLs placed in United Kingdom Combat Move - British Trigger British RemoveLendLeaseFeeAir: has removed 3 AirLLs owned by British in United Kingdom Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 USAbomber, 2 usa_fighters, 2 usa_fighter_lendleases and 1 usa_tac_bomber_lendlease EDIT: Adding units owned by British to United Kingdom: 1 bomber and 2 uk_fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 109 Sea Zone EDIT: 2 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer and 2 uk_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 GermanUBoat owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 destroyer and 2 uk_fighters in 109 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 GermanUBoats in 109 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits 2 GermanUBoats owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 uk_fighters remaining. Battle score for attacker is 12 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Holland Belgium British attack with 2 uk_paras Germans defend with 1 infantry British roll dice for 2 uk_paras in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 uk_para in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win with 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 uk_paras Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Finland Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 3 uk_fighters moved from United Kingdom to Karelia 1 bomber and 2 uk_fighters moved from 109 Sea Zone to United Kingdom 1 destroyer and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 aaGun and 3 infantry moved from Brazil to British Guiana 2 uk_armours moved from Belgian Congo to Egypt 2 uk_armours moved from Kenya to Egypt 1 artillery moved from Kenya to Anglo Egyptian Sudan 2 uk_armours moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to India 2 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 infantry moved from Malaya to Shan State 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 infantry and 3 mine_unarmeds moved from India to 39 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry and 3 mine_unarmeds moved from 41 Sea Zone to Sumatra Place Units - British Trigger RussiansParaBoost atFinland: Russians has 1 russian_paraBoost placed in Finland Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone 3 Fortifications placed in Sumatra 3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 factory_minor placed in Egypt 2 infantry and 2 uk_armours placed in Union of South Africa 2 infantry and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4,1,1,5,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3 British collect 48 PUs (5 lost to blockades); end with 48 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 54 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 59 PUs Combat Hit Differential Summary : Germans regular : -1.17 British regular : -1.83 EXP bvsb 7-1-26 UK3.tsvg
    • B

      MARTI dice service website issues?

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      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

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      ubernautU
      @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
    • I

      Poll on how Defender Retreat should work

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      This is my interpretation of the rules & what I coded: At the very start of the round, if any unit has the attachment canDefensiveRetreat = true, the defender gets a prompt if they want to retreat, and to which territory. They may only retreat to friendly/neutral territories, not an enemy territory, and they can't retreat to a territory with enemy units in it, unless only enemy air is present, which is non-blocking. If the defender chooses not to retreat, then the battle proceeds as normal. If the defender chooses a territory to retreat to, then that territory is saved and stored for later. The attackers fire at all of the defending units. Any units that are doing a defensive retreat do not fire back. Casualties are removed, and then any retreating units retreat to the destination we stored earlier. Any defender units not capable of retreating remain and must fight to the end/get captured/get removed, whatever happens normally EDIT: I was originally going to have a property that applies to all land units, but it turns out that in A&A North Africa not all land units can defensive retreat (the truck and the supply token can't) so it pretty much needs to be a unit attachment. This offers some variation as the mapmaker can select what units they want to be able to do a defender retreat
    • LaFayetteL

      Doc: Map Population on website and download list

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      @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
    • ubernautU

      why did we remove the undo all button for movement phases?

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      ubernautU
      @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning. Yes, World Cup over for G. France looking very strong this year so far. The WW2 pushovers are good at soccer/football. 2090d666-32ba-43e7-b8dc-d674da78782f-exp-game-4-trout-vs.panzer-j6.tsvg Game in local mode so short summary. Took Guam and moved stuff around. Added some units to Carolines as it appears that could be a target for you soon. That's about it.
    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

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      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • B

      Creating new game with multiple friends

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      ArianTownsendA
      Try using a group chat to share dice results and file updates with all players. It's an easy workaround until the server adds the multi-recipient email feature.
    • RogerCooperR

      Roger's Scenario Thread

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      RogerCooperR
      Name Hearts of Iron: The Rising Sun 1942 Description World War 2 in 1942 on the Big World map with many added unit types https://axisandallies.fandom.com/wiki/Hearts_of_Iron:_The_Rising_Sun_1942 [image: 1783623377543-f8519453-3506-49db-ba4c-5fceca8f4170-image.jpeg] Good Points Both sides have a chance to win Bad Points Many unit types are similar
    • LaFayetteL

      TripleA Server Costs

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      Good points, we need to also keep in mind that the bots need to be available for peak lobby activity.
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