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    • T

      Game 1 EXP Trout vs Johnny Cat
      Play By Email • • Trout

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      B

      @johnnycat

      No way !!!

      Ask away 🙂

      Start a new game and screenshot the Naval Mines

    • T

      EXP Game 1 Trout vs Johnny Cat
      Play By Forum • • Trout

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      JohnnyCat

      @beelee I am reading those rules and do not see that section on placement anywhere - and a search for the word "placement" produces only 3 results.

      I am reading this:
      https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

      Please tell me where to find these placement rules you quoted.

      Thanks

      PS. I did play all those hasbro boardgames - But I gather that some guy in Panama is making actual boardgame maps for this particular version of the game - apparently using the old boardgame pieces as well as custom made units.

    • W

      What Version and Why?
      Map Making • • wc_sumpton

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      W

      @panther
      Thank you and @LaFayette for looking into and talking care of this.

      Happy Thanksgiving to both and your families.

      Cheers...

    • C

      number 1 son vs crockett36
      Play By Forum • • crockett36

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      C

      @crockett36 scramble orders for 110 and 111?

    • B

      EXP Game 8 Trout vs barnee
      Play By Forum • • beelee

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      B

      @trout

      Game History

      Round: 1 Purchase Units - Americans Americans buy 4 Fortifications, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Americans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 bomber moved from Central United States to Eastern United States 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 2 infantry moved from Mexico to Western United States 1 usa_fighter moved from Western United States to Eastern United States 1 usa_fighter moved from 10 Sea Zone to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 35 Sea Zone to 49 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 elite placed in Eastern United States 1 Heavy_BB placed in 10 Sea Zone 4 Fortifications placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Shensi 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 UndrgroundFctry, 6 infantry, 3 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 uk_fighter moved from Malta to 97 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Tobruk 1 uk_tactical_bomber moved from 96 Sea Zone to Tobruk 1 mech_infantry moved from Egypt to Tobruk Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 uk_fighters Italians defend with 1 battleship, 1 cruiser and 1 transport British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 destroyer and 3 uk_fighters remaining. Battle score for attacker is 21 Casualties for British: 1 cruiser Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in 96 Sea Zone British attack with 1 cruiser, 1 transport and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British win with 1 cruiser, 1 transport and 1 uk_fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in Tobruk British attack with 2 artilleries, 3 infantry, 1 mech_infantry, 1 uk_armour and 1 uk_tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British win, taking Tobruk from Italians with 1 artillery, 1 mech_infantry, 1 uk_armour and 1 uk_tactical_bomber remaining. Battle score for attacker is 9 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 1 uk_fighter moved from 96 Sea Zone to Malta 1 uk_tactical_bomber moved from Tobruk to Egypt 1 bomber and 1 uk_fighter moved from 97 Sea Zone to Malta 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to Shan State 1 aaGun and 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 2 aaGuns, 1 artillery and 5 infantry moved from India to Burma 1 uk_fighter moved from Burma to India 1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 1 aaGun, 2 infantry and 1 uk_fighter moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone 2 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa 2 infantry and 2 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,5,3,5,1,3 British collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs

      EXP game 8 Trout UK 1.tsvg

      Edit
      you know I just switched some engine preferences to checkout the 2.7 lobby. I noticed it's doing things a bit different. Like no dice stats hits above/below expected.

      I wonder if something happened and something got turned off by accident as why you couldn't do turn summary before.

      Anyway, I'm gonna switch back as I like the quick info hit. I doubt it'll mess anything up but if it does i'll just switch back.

      Edit 2
      Yea it still works. If you want, go to engine preferences, testing and reset to default. See if says it changed anything.

    • O

      Civil war map Upgrades are totally bugged for me? (Resolved, mostly)
      Maps & Mods • • Ondis

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      RogerCooper

      @beelee The map loads for me, but I am not going to say how well it works. It is an overly complicated mod.

    • RogerCooper

      Polygon Grabber Missing
      Map Making • • RogerCooper

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      LaFayette

      @rogercooper said in Polygon Grabber Missing:

      2.7.15204

      It was really helpful knowing a known good version too! This and the screenshot and the terse statement of the problem were kinda perfect 😄

    • D

      Looking for beginner-friendly issues to start contributing
      Development • • Darmok72

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      TheDog

      @Darmok72
      here is a new starter request, it was half done but not completed, it will affect about 1/4 maps, so please attempt this.

      https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/73?_=1762176127175

      EDIT:
      Also copied links from above link
      https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11

      https://github.com/triplea-game/triplea/issues/9231

      TheDog-GH created this issue in triplea-game/triplea closed Feature Request: to help players on the purchase screen with maxBuiltPerPlayer errors #9231
    • O

      LFG Civil war again :D
      Play By Email • • Ondis

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      No one has replied

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