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    • T

      EXP G40 Game 11 Barnee vs. Trout

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      @trout Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air. But yea, the Kill shot on London was obviously the way to go Hopefully I've finally learned my lesson
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      Multi Game 2 barnee Trout vs Alex Panzer

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      @alexander Good Evening Game History Round: 14 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1946EXP43Invert: has removed 1 Early1946_red owned by Changer in D-Day triggerAttachmenLate1946EXP43Invert: Changer has 1 Late1946_red placed in D-Day Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 4 TotalWarMe_262s, 6 TotalWarMechInfs, 1 Waffen_Para, 1 elite, 1 german_para, 2 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 german_para and 2 infantry 1 Waffen_Para and 2 waffen_infantrys placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 bomber moved from Western Germany to Western Ukraine 1 Waffen_Para moved from Romania to Western Ukraine 1 Waffen_Para moved from Germany to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 4 Me_262s moved from Western Germany to Baltic States 1 infantry moved from Poland to Baltic States 1 German_Engineer and 1 elite moved from Germany to Baltic States Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Baltic States Germans attack with 1 German_Engineer, 4 Me_262s, 1 elite and 1 infantry Russians defend with 2 russian_paras and 1 russian_paraBoost Germans roll dice for 1 German_Engineer, 4 Me_262s, 1 elite and 1 infantry in Baltic States, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 2 russian_paras and 1 russian_paraBoost in Baltic States, round 2 : 0/2 hits, 1.00 expected hits 2 russian_paras owned by the Russians lost in Baltic States 1 russian_paraBoost owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 German_Engineer, 4 Me_262s, 1 elite and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Battle in Western Ukraine Germans attack with 2 Waffen_Paras, 1 bomber and 1 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 2 Waffen_Paras, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 elite in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 elite owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 Waffen_Paras and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Western Ukraine to Belarus 1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 WaffenPnzrJagerFS, 1 Waffen_Oberst, 1 aaGun and 1 waffen_infantry moved from Eastern Poland to Belarus 4 Me_262s moved from Baltic States to Belarus 2 G_air_transports moved from Novgorod to Western Germany 1 G_air_transport moved from Novgorod to Germany 1 1stPanzerArmy, 1 2ndWaffenArmy, 1 Elitewaffen_panzer, 1 G_air_transport, 1 Panzer_Grndrs, 1 aaGun, 3 infantry and 1 waffen_panzer moved from Novgorod to Belarus 1 elite moved from Karelia to Novgorod 1 infantry moved from Finland to Karelia 1 elite moved from Norway to Finland 1 G_Rail and 1 King_Tiger moved from Germany to Belarus 1 G_Rail moved from Germany to Northern Italy 1 G_Rail and 1 infantry moved from Northern Italy to Bessarabia 1 LuftwaffeAce and 1 Me_262 moved from Southern Italy to Belarus 1 waffen_infantry moved from Germany to Eastern Poland 3 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone 1 Panzer_Grndrs and 1 SP_Artillery moved from Western Germany to 112 Sea Zone 1 Panzer_Grndrs and 1 SP_Artillery moved from 112 Sea Zone to Norway 1 infantry moved from Northern Italy to France 1 G_air_transport moved from Belarus to Germany Place Units - Germans 4 TotalWarMe_262s and 6 TotalWarMechInfs placed in Western Germany 1 elite, 1 german_para and 2 infantry placed in Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: has removed 6 TotalWarMechInfs owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceWesternGermany6: Germans has 6 mech_infantrys placed in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 48 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Russians regular : -0.67 Germans regular : 1.00 EXP Game 2 Multi APbT G 14.tsvg
    • JohnnyCatJ

      EXP G40 Game 4 Trout vs JCat

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      PantherP
      @johnnycat said in EXP G40 Game 4 Trout vs JCat: What do You recommend I do next ? As this is a game thread I recommend to focus on the game again. Apart from that see your PM.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @nothingtoseehere time
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @panzerstahl-helm-0 Right Arm Middle of the night here. Think another bedtime bier is in order since I'll most likely be up all night again lol Did you see my comment about the iran Ftrs in the multi ? Edit Hmm .. I might have screwed up the save and ran it in the prerelease. I need to unpin that thing lol
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Evening Deacon Crockett I get 24, provided you don't block
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      JohnnyCatJ
      @alexander said in Game 1 Alexander vs. JohnnyCat G40 EXP: :: 1777673936857-1777417608839-1777403720871-1777238313946-alexander_johnnycat_game_1_g40_exp_JAPAN_turn_2b_end.tsvg
    • B

      France Goes First 2.5 not working

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      @rogercooper Thank you so much!
    • RogerCooperR

      https://triplea-game.org/maps-list/maps/

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      @lafayette said in https://triplea-game.org/maps-list/maps/: Couldn't help myself and updated the front page too: I knew I saw it somewhere lol You been Kicking Ass Well done :thumbs_up:
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @panzerstahl-helm-0 Ah, 1 max! Edited it back some space. game-2-alex-vs-panzer_operation-spring-awakening_jap7.tsvg Purchase Units Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Setting uses for triggers used this phase. Japanese buy 1 Escort, 1 Fortification, 1 Japan_destroyer, 2 armour, 2 artilleries, 1 demo_airfield, 1 demo_harbour, 1 harbour, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units Units in Hawaiian Islands being upgraded or consumed: 1 airfield and 1 harbour 1 Fortification, 1 demo_airfield and 1 demo_harbour placed in Hawaiian Islands Combat Move Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 fighters moved from Caroline Islands to 46 Sea Zone 1 JPNbomber moved from Kiangsu to 44 Sea Zone Japanese undo move 2. 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone 1 pacific_submarine moved from 6 Sea Zone to 21 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 21 Sea Zone 2 Heavy_BBs, 1 battleship, 1 cruiser and 1 pacific_cruiser moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 44 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from Kiangsu to 21 Sea Zone 1 tactical_bomber moved from Kiangsi to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi 1 artillery and 1 elite moved from Kiangsi to Kwangsi 1 artillery moved from Amur to Buryatia 1 infantry moved from Yakut S.S.R. to Buryatia 1 japanese_para moved from Yenisey to Buryatia 1 JPNbomber moved from Shensi to Kwangsi Japanese undo move 15. Japanese undo move 14. 1 infantry moved from Evenkiyskiy to Timguska 1 JPNbomber moved from Shensi to Timguska 1 japanese_para moved from Yenisey to Buryatia Combat Battle in 21 Sea Zone Battle in 44 Sea Zone Battle in 35 Sea Zone Battle in 46 Sea Zone Battle in Timguska Battle in Buryatia Battle in Kwangsi Recording Battle Statistics Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Tobruk Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Setting uses for triggers used this phase. 1 pacific_carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 NavyFighter moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone 2 artilleries moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Hunan to Kweichow 1 infantry moved from Kweichow to Shensi 1 armour and 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Jehol to Anhwe 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Shensi Japanese undo move 17. Japanese undo move 16. Japanese undo move 15. Japanese undo move 14. Japanese undo move 13. Japanese undo move 12. 1 aaGun, 1 artillery, 1 elite, 2 japanese_paras and 1 mech_infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 4 artilleries moved from Shensi to Kweichow 1 aaGun and 1 japanese_para moved from Shensi to Kweichow 2 fighters and 2 tactical_bombers moved from Shensi to Kweichow 1 JPNbomber moved from Timguska to Kweichow 1 armour moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 tactical_bomber moved from Kiangsi to Kweichow 1 aaGun moved from Kiangsi to Anhwe 1 artillery moved from Jehol to Anhwe 1 tactical_bomber moved from Kiangsu to Kweichow 1 JPNbomber moved from Kiangsu to Kweichow 1 fighter moved from 19 Sea Zone to Kweichow 1 J_Rail and 1 elite moved from Kiangsu to Szechwan 1 infantry moved from Szechwan to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow Japanese undo move 26. 1 artillery moved from Amur to Manchuria 1 J_Rail moved from Kiangsu to Sakha 1 J_Rail and 1 artillery moved from Sakha to Kweichow 1 elite moved from Kiangsu to Kiangsi Turning on Edit Mode EDIT: 1 Japanese_LCV moved from Korea to Japan EDIT: Turning off Edit Mode 2 fighters moved from 46 Sea Zone to Caroline Islands Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Yenisey Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to 6 Sea Zone: 3 JPN_SeaMines and 3 JPN_SeaMineBlues EDIT: Removing units owned by Japanese from Japan: 2 NavalMine3s EDIT: Turning off Edit Mode COMMENT: Japan Red Sea mines in SZ6 along SZ7 COMMENT: Japan Blue Sea mines in SZ6 along SZ16 1 harbour placed in Philippines 1 Escort, 1 Japan_destroyer and 1 transport placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 1 infantry placed in Japan Turn Complete Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Setting uses for triggers used this phase. Total Cost from Convoy Blockades: 0 Japanese collect 51 PUs; end with 51 PUs Trigger Japan Loses IwoJima: Japanese met a national objective for an additional -1 Optional[PUs]; end with 50 Optional[PUs] Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 52 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls HawaiianIslands Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 67 Optional[PUs] Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter EDIT: Removing units owned by Germans from Belarus: 1 fighter EDIT: Turning off Edit Mode
    • W

      Global 40 Expansion UHD Boxes

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      @beelee
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      TheDogT
      Mine is the default install, so C:\Program Files\TripleA
    • W

      D-Day version 2 PoC

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      PantherP
      @wc_sumpton I see. I have removed the screenshots to not disturb the thread.
    • T

      World War 1914 Larry Harries Does Not Work Plus Question

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      VictoryFirstV
      @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question: Why doesn't this map work>? It used to years ago. If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago. I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since. Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447 Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971
    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @johnnycat 354345234988-G40 EXP StevenJ vs JohnnyCat GERMAN 3 end.tsvg
    • LaFayetteL

      TripleA HomePage Content (?)

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      ubernautU
      @rogercooper i like your collages
    • VictoryFirstV

      TripleA freezes with movementCostModifier

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      TheDogT
      @VictoryFirst I did some research on this, see here https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier
    • Panzerstahl-Helm 0P

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)

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      JohnnyCatJ
      @panzerstahl-helm-0 I completed Italy Turn 5 1775760454569-1774385968637-1773701999857-1773611581073-1772820341326-game-1-johnnycat-vs-panzer-ITALY_End_5.tsvg
    • LaFayetteL

      Switch to "FlatLaf" for Look & Feel (updated skin)

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      LaFayetteL
      @beelee this forum thread has the link: https://forums.triplea-game.org/topic/4304/2-7-lobby-bots-available-early-testing-phase download page was updated pretty recently
    • T

      Linux Mint - Unable to install

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      @thulsadoom42 :astonished_face: That's not good 14962 works for me https://github.com/triplea-game/triplea/releases/tag/2.7.14962 Does it work on your desktop ? or just not on the smart TV ? Fwiw, I can't get it to work on TV either. Probably because my TV is smarter than me Can you go step by step and show us where you get stuck ?
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