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    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      85
      5 Votes
      85 Posts
      237 Views
      K
      The way I see things is this. I am unwilling to accept an outcome in which the U.S. goes all-in on either KJF or KGF. I don't want either to be the dominant American strategy. I am unwilling to add significantly more complexity to this map than I have already created. Once someone gets used to the map, I don't want it to feel any more complex than Global. Ideally a little less complex due to being less technical. A solution which might make sense for some other map, such as choking off unit placement, might not be a good fit for this map. In WWII, German and Japanese military aircraft production roughly tripled between 1942 and 1944, while American military aircraft production doubled. My map doesn't simulate the entirety of that, but it does simulate a good portion. I feel that my biggest contribution to the community is the new rules set. I don't want people to think of this particular map as the end-all, be-all, with respect to this rules set. If someone else wants to create a different map using the same rules as Flames and Steel, I'd highly encourage them to do so! This map does need to be fun, and a good representation of the rules set. You don't get much benefit from technology in the early game. That's not the way the map is designed. You have a strategy for your technology, but that strategy needs time to unfold. As the game progresses your technological strategy becomes more relevant. This map will not work as intended if the U.S. goes either KGF or KJF. Japan just got an exciting new technology which improves its Yamato battleships? Great! Wonderful. Too bad Japan lost its entire navy two rounds ago. Now it's just hoping to hold Tokyo for as long as it can. This map is the first to use this rules set. (Or anything remotely like this rules set.) That means I need to be very careful about the risks I accept. The map could fail because the rules set wasn't what people wanted. Or because the GUI fell short. I can minimize those risks but I can't avoid them. But there are other risks which are completely avoidable. The risk the map becomes another KGF or KJF map. If I create more complexity to avoid KJF/KGF, the map could get rejected due to the added complexity. There is the risk that the added complexity might not actually prevent KGF/KJF. There is no reason for me to accept risks like these when I have the option of avoiding them. There is a time and a place for accepting the risks I'd described in 9. If Flames and Steel proves itself, if it develops a loyal group of players, then someone could come along with a map based on the Flames and Steel rules. Maybe this new map has one United States instead of two, and maybe it has subtle but effective ways of preventing KGF or KJF. KGF/KJF make the world smaller. They make the game simpler, less interesting, with fewer fronts. In late game WAW, Germany has a fleet in the North Atlantic and an army in Asia. European Axis supports that army and that navy. The Allies have their own opposing army, and their own opposing navy. A simplified game like that is far less interesting than the early game had been. Everything wrong with late game WAW could have been fixed by one simple expedient: splitting the United States in half!
    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
      53
      3 Votes
      53 Posts
      251 Views
      C
      @husky81 said: @Cernel said: optimized on V5, maybe it will be better to call it "WW2v5 AI" or something like that. Anyway, I'm overreaching. yes, you're right. I would be looking for games using the TR setup. However, at the level that I am working at now, examples of "good" play on either setup would be useful as data points. What's your knowledge of the balance of "World War II v5 1942 SE TR" from anywhere? Is this game considered very well balanced or not? If it favours one or the other side, what are the common ways of rebalancing it if any?
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
      22
      7 Votes
      22 Posts
      240 Views
      X
      Update: loading fills own transports first, allied ones only take the rest stats tab shows a total row per alliance with more than one nation battle calculator resets the chosen attacker when another nation's turn starts Thank you
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      20
      0 Votes
      20 Posts
      162 Views
      C
      Found a minor issue that you cannot Ctrl+B against multiple players defending together in this game. Reported here: https://github.com/triplea-game/triplea/issues/15098
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      42
      5 Votes
      42 Posts
      9k Views
      H
      @RogerCooper said: more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan. I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.) My account is drained of tokens now, so progress is on temporary hiatus.
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
      79
      0 Votes
      79 Posts
      5k Views
      B
      @black_elk you are the only one. Help us BlackElk
    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
      14
      5 Votes
      14 Posts
      53 Views
      LaFayetteL
      @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      12
      2 Votes
      12 Posts
      63 Views
      C
      @alkexr said: BFA is basically a patchwork of different time periods. Why have you chosen to have it this way instead of having a specific starting time?
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

      Watching Ignoring Scheduled Pinned Locked Moved Development
      8
      2 Votes
      8 Posts
      50 Views
      RogerCooperR
      @Vendetta That might be hard to implement in the engine.
    • C

      TripleA being blocked by Microsoft Windows SAC

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      8
      2 Votes
      8 Posts
      21 Views
      TheDogT
      @panther said The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'. I agree. I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes. So from our point of view, we will need to keep a SAC viable downloads list @cowey To confirm, please find out your friends TripleA version, I will guess it is 2026-10.16.15815 ? Just need the last 5 digits, so its probably 15815
    • G

      Map Display Errors

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
      8
      2 Votes
      8 Posts
      92 Views
      C
      @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
      28
      1 Votes
      28 Posts
      3k Views
      RogerCooperR
      @VictoryFirst I replaced all references to "placeNoAir" to "place" and added <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    • C

      Only the sections "News" and "Player Help" are visible to guests

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      5
      2 Votes
      5 Posts
      29 Views
      LaFayetteL
      Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
    • StohrmS

      Color issue with Politics Panel aka Politics Screen

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
      4
      1 Votes
      4 Posts
      13 Views
      B
      @Panther yea I don't remember where but I do remember when . Right after the change
    • HeppsH

      Total World War: December 1941 3.0.0.6

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      665
      6 Votes
      665 Posts
      1m Views
      M
      @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
    • LaFayetteL

      Forum will be down for a bit - upgrades

      Watching Ignoring Scheduled Pinned Locked Moved News
      14
      2 Votes
      14 Posts
      270 Views
      ubernautU
      @beelee said: right after I post this it starts working normally classic 🫡
    • LaFayetteL

      Bot Crash 2026-09-20

      Watching Ignoring Scheduled Pinned Locked Moved News
      9
      4 Votes
      9 Posts
      165 Views
      LaFayetteL
      Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      993
      9 Votes
      993 Posts
      2m Views
      RogerCooperR
      Name New World Order Description Europe on a detailed map https://axisandallies.fandom.com/wiki/New_World_Order [image: image.jpeg] Good Points Reasonable size map Wide variety of units available Bad Points No victory conditions The AI has trouble playing the US and Germany Infantry is too cheap, resulting in spamming.
    • R

      Modifying National Objectives

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
      3
      0 Votes
      3 Posts
      22 Views
      RogerCooperR
      @Rrrrricky said: Hey everyone, im new here. Trying to modify NO's on World War ii v3 1942 map. Github looks locked apparently? I couldn't create an account there for some reason. Any ideas? TY! Why did you want to change the NO's? If you want different NO's, you need to create a new mod.
    • TheDogT

      💥 1941 Global Command Decision - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods maps thedog
      1k
      4 Votes
      1k Posts
      2m Views
      TheDogT
      @captain0 said AI may have issues moving the 2 hit tanks, as they start off with stacks of 9? per territory in the game. Part of the problem might be me leaving the Armor-Inf stacked in 9s. I will destack them and that might alleviate the problem, they should be in 5s Regarding reduced incomes. I like this idea, but I also like spending PUs, so it's a balance, hopefully currently it feels about right? Did some testing, reduced each of the 3 Industries PU production by -2, I got mixed results, so I will have to do more testing.
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