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    • T

      Qualifier for Wiking-Con 2027 - Game No. 1

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      @beelee Game History Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 fighter and 3 infantry; Remaining resources: 3 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber moved from Greece to Western Ukraine 2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Western Ukraine Combat - Italians Battle in Western Ukraine Italians attack with 2 armour, 1 artillery, 1 bomber and 4 infantry Russians defend with 4 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber and 4 infantry in Western Ukraine, round 2 : 5,4,1,6,6,5,6,2 Russians roll dice for 4 infantry in Western Ukraine, round 2 : 4,2,6,4 Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Western Ukraine, round 3 : 4,4,5,1,2,4,3 Russians roll dice for 3 infantry in Western Ukraine, round 3 : 5,6,5 Italians win, taking Western Ukraine from Russians with 2 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Russians: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland 1 bomber moved from Western Ukraine to Greece EDIT: 1 italian_para moved from Southern Italy to Greece 2 infantry moved from Northern Italy to Southern Italy 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 Escort_Convoy moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 Escort placed in 95 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turning on Edit Mode EDIT: Adding units owned by Italians to 92 Sea Zone: 1 Escort EDIT: Removing units owned by Italians from 92 Sea Zone: 1 Escort_Convoy EDIT: Removing units owned by Italians from 95 Sea Zone: 1 Escort EDIT: Adding units owned by Italians to 95 Sea Zone: 1 Escort_Convoy EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 21 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs tourney--trout-vs-beelee-i5.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut ok. I hope that's it then.
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander-The-Great Hi Alex That is a good question. My interpretation would be that it does but I've never asked the Captain.
    • B

      EXP Game 12 barnee vs Trout

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      @beelee Congratulations on your victory! I learned some new things in this game for sure. I had never played against a strategy of all Axis assets converging on the commies before. Which ultimately resulted in my defeat but now I have plans on how to counter that the next time. So with that, FDR and Sir Winston agree to sue for peace. I think this is a game where Total Victory conditions could have the game go several turns longer. But I am good with not going down that road
    • Panzerstahl-Helm 0P

      EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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      @Panzerstahl-Helm-0 Guten Tag Close to a meltdown. I'm trying not to go there. Fckn idiots are fckn everything up and think they can bullshit me why it is lol I woulda never hired any of them and if I did they'd all be fired Whatever F it Sent another big motherfucker over to try and intimidate me. It didn't work lol I said wtf you just get your job because you're big and stupid or just big he didn't like that too much. I said just kidding but he knew I wasn't
    • B

      barnee vs beelee EXP 2.59

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      Game History Round: 1 Purchase Units - Germans Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body> Note to players Germans: IMPORTANT Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed. Do Not Land or Fly Over Friendly Neutral Territories Activated t.... Note to players Germans: Mid Battle Game Save The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse. Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1 Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2 Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor Trigger BuyLMs: buyMine_Unarmed added to productionGermans Trigger BuyLMs: buyMine_Unarmed added to productionRussians Trigger BuyLMs: buyMine_Unarmed added to productionJapanese Trigger BuyLMs: buyMine_Unarmed added to productionAmericans Trigger BuyLMs: buyMine_Unarmed added to productionBritish Trigger BuyLMs: buyMine_Unarmed added to productionItalians Trigger BuyLMs: buyMine_Unarmed added to productionANZAC Trigger BuyLMs: buyMine_Unarmed added to productionFrench Trigger BuyFortifications: buyFortification added to productionJapanese Trigger BuyFortifications: buyFortification added to productionAmericans Trigger BuyFortifications: buyFortification added to productionBritish Trigger BuyFortifications: buyFortification added to productionANZAC Trigger Me 109T: buyMe_109T added to productionGermans Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans Trigger BuyAirTrprt: buyAir_Transport added to productionRussians Trigger BuyAirTrprt: buyAir_Transport added to productionBritish Trigger BuyAirTrprt: buyAir_Transport added to productionItalians Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC Trigger BuyAirTrprt: buyAir_Transport added to productionFrench Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen Germans buy 3 infantry; Remaining resources: 21 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 2 : 5 British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1,1,4 British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -4 Casualties for Germans: 1 GermanUBoat Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany 1 tactical_bomber moved from Western Germany to Greater Southern Germany Place Units - Germans 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 51 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 63 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 68 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs [Testing 9-5-26.tsvg](Invalid file type .gz. Allowed types are: .png, .jpg, .jpeg, .bmp, .tsvg, .zip, .svg, .gif, .pdf, .txt, .properties, .xml, .mp3, .wav, .webp) [image: Screenshot from 2026-09-05 19-01-27.png] PBEM Test Save Post 2.zip
    • A

      Qualifier for Wiking-Con 2027 - Game No. 2

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      @Panzerstahl-Helm-0 Sorry for the delay on this round - also, I think you need to move your other game
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good evening and happy Friday! I have no idea if what I just did is brilliant or stupid. But we will find out in time! Over to the Allies Game History Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Japanese_LCV, 4 TotalWarFighters, 2 armour, 1 elite, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 factory_minor placed in Korea Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 44 Sea Zone Japanese take 44 Sea Zone from ANZAC 1 infantry moved from 44 Sea Zone to Celebes 1 Japan_destroyer moved from 35 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Philippines to 45 Sea Zone 3 fighters moved from 35 Sea Zone to 45 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 4 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 elite, 4 infantry and 3 transports moved from 35 Sea Zone to 54 Sea Zone 1 artillery, 1 elite and 4 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Celebes Battle in Queensland Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2,6 ANZAC roll dice for 1 transport in 43 Sea Zone, round 2 : 2 Japanese win, taking Celebes from Americans, taking Queensland from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 6,4 ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 5,5 Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 6 Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 3,4 Americans roll dice for 1 Escort in 25 Sea Zone, round 3 : 3 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in 45 Sea Zone Japanese attack with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 pacific_submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1 Japanese roll dice for 1 Japan_destroyer, 2 NavyFighters, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 4,3,5,1,6,2,2 Americans roll dice for 1 transport in 45 Sea Zone, round 2 : 4 Japanese win with 1 Japan_destroyer, 2 NavyFighters, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 pacific_submarine Casualties for ANZAC: 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 2 carriers moved from 35 Sea Zone to 54 Sea Zone 2 NavyFighters moved from 45 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 Escort_Convoy, 1 JNC, 1 battleship and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 pacific_carrier moved from 35 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 pacific_transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 pacific_transport moved from 22 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 air_transport and 1 elite moved from Japan to Philippines 1 air_transport moved from Philippines to Japan 1 air_transport moved from Philippines to Japan 1 aaGun, 6 armour, 1 elite, 8 infantry and 2 mech_infantrys moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Szechwan to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Shantung to Jehol 1 infantry moved from Kiangsu to Kiangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 Japan_Engineer moved from Korea to Kiangsu 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 43 Sea Zone to Philippines 2 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 54 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 45 Sea Zone to Philippines 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter moved from Philippines to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 Fortification placed in Guam 1 Japanese_LCV, 4 TotalWarFighters and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 2 infantry placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 air_transport EDIT: Removing units owned by Japanese from Kweichow: 1 air_transport EDIT: Turning off Edit Mode 1 Escort placed in 6 Sea Zone Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 56 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 57 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 65 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs exp-game-4-trout-vs.panzer-j9.tsvg
    • B

      Bombing Bonus Not Working

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      @VictoryFirst heh heh exit code 1
    • O

      PBEM how to include multiple emails in CC

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      VictoryFirstV
      @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

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      RogerCooperR
      @TheDog We are down again. 504 Gateway Time-out
    • SchulzS

      Bugs in World War I

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      wc_sumptonW
      @TheDog said: Would your super-dupa placementAnyTerritory fix Thanks for the thought. This hack helps with the placement of factory/construction type units which were not placed by the AI's normal purchase-placement routine. Here the problem is with purchasing, which the AI is not doing because the AI does not find when to start a simulated purchase. Without creating a purchase, there is nothing to place. For my testing, replacing "placeNoAirCheck" with "place" does allow the AI to make purchases but this does not seem to work for @rogercooper. I'm not replacing the delegate "NoAirCheckPlaceDelegate" with the "PlaceDelegate" as there would be no change in my testing. So maybe @rogercooper could test if changing both the name and delegate makes any difference. Cheers...
    • LaFayetteL

      TripleA Server Costs

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      @lafayette It seems that the problem I had has happened to these guys. I didn't talk to them, just saw their conversation [image: Screenshot from 2026-09-08 22-56-39.png]
    • Panzerstahl-Helm 0P

      EXP Global40 - Tournament - Qualifier for Wiking-Con 2027

      Watching Ignoring Scheduled Pinned Locked Moved Play By Forum
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      B
      @panzerstahl-helm-0 @trout @alexander-the-great at Pizza Turns out Minors can be bombed unlimited as well. Guess we all better start digging lol [image: Screenshot from 2026-09-11 20-17-44.png]
    • LaFayetteL

      Forum will be down for a bit - upgrades

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      B
      @LaFayette Right Arm I been seeing the spinning circle a bit more frequently ever since the Big June update. I know the other site gets hammered pretty hard sometimes. I think Djensen got some counters but sometimes they still get through.
    • RogerCooperR

      Random WW2 Generation

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      RogerCooperR
      Step 6 Order of Play The lead Aggressor always goes first. Alternate Status Quo and Aggressor countries, randomly chosen. There will likely be a bunch of Status Quo countries at the end.
    • Panzerstahl-Helm 0P

      Qualifier for Wiking-Con 2027 - Game No. 4

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      Panzerstahl-Helm 0P
      @Trout Good morning. No scramble. Ok to change the purchases as mentioned above. peace out
    • B

      Save Won't Post in PBEM

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      B
      @lafayette @ubernaut We have Success
    • I

      Poll on how Defender Retreat should work

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      VictoryFirstV
      Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      A
      @beelee I ran into an error that I hit the file upload limit so I cut them out - I didn't want to spam that large chat with 3 or so messages
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