Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • JohnnyCat

      EXP G40 Game 3 Trout vs JCat
      Play By Forum • • JohnnyCat

      221
      0
      Votes
      221
      Posts
      3502
      Views

      T

      @trout Game History

      Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 waffen_infantry EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry EDIT: Removing units owned by Germans from Germany: 3 waffen_infantrys EDIT: Adding units owned by Germans to Germany: 1 Panzer_Grndrs and 3 infantry EDIT: Turning off Edit Mode Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 UndrgroundFctry, 2 artilleries, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 20 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Units in Russia being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Russia Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Novgorod to Slovakia Hungary 1 guard_infantry moved from Western Ukraine to Slovakia Hungary 1 guard_infantry moved from Belarus to Nenetsia EDIT: 1 Soviet_Commisar moved from Belarus to 3rd Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Nenetsia EDIT: 1 armour moved from Urals to Nenetsia EDIT: Russians undo move 7. EDIT: Russians undo move 4. 2 armour moved from Belarus to Nenetsia 1 guard_infantry moved from Belarus to Nenetsia 1 guard_infantry moved from Belarus to Nenetsia 1 armour moved from Urals to Nenetsia Combat - Russians Battle in Slovakia Hungary Changer loiter and taunt; Russians attack with 1 guard_infantry, 1 infantry and 1 tactical_bomber Changer defend; Italians defend with 1 italian_para and 1 italian_paraBoost Russians win, taking Slovakia Hungary from Germans with 1 guard_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 italian_para and 1 italian_paraBoost Battle in Nenetsia Russians attack with 1 Soviet_Commisar_3, 3 armour and 2 guard_infantrys Germans defend with 2 german_paras and 1 german_paraBoost Russians win, taking Nenetsia from Germans with 1 Soviet_Commisar_3, 3 armour and 1 guard_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Casualties for Germans: 2 german_paras and 1 german_paraBoost Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Non Combat Move - Russians Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 1 infantry moved from Karelia to Novgorod 1 elite moved from Novgorod to Karelia 1 artillery moved from Novgorod to Belarus 3 Army_Conscripts moved from Bryansk to Belarus 1 artillery moved from Belarus to Eastern Poland 1 1stTankArmy moved from Poland to Eastern Poland 1 2ndCorps moved from Poland to Eastern Poland 1 ArmyGroupActive moved from Poland to Eastern Poland 1 artillery moved from Poland to Eastern Poland 4 aaGuns moved from Poland to Eastern Poland 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 14 infantry moved from Poland to Eastern Poland 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 Army_Conscripts moved from Volgograd to Caucasus 1 guard_infantry moved from Volgograd to Caucasus 1 guard_infantry moved from Western Ukraine to Eastern Poland 11 infantry moved from Russia to Bryansk 1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland 1 Russian_Rail and 1 infantry moved from Russia to Eastern Poland 1 R_Europe_Rail and 1 infantry moved from Russia to Eastern Poland 2 infantry moved from Novgorod to Belarus 1 infantry moved from Russia to Smolensk 1 guard_infantry moved from Volgograd to Caucasus EDIT: 1 guard_infantry moved from Caucasus to 1st Corps EDIT: 1 mech_infantry moved from 1st Corps to Caucasus Place Units - Russians 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia 1 artillery placed in Novgorod 1 artillery placed in Volgograd Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 62 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 67 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 73 PUs

      08e33b1a-43ae-4112-bce4-6329d982ad3c-trout-cat-game-3-r6.tsvg

    • B

      First Game Newenr
      Play By Forum • • beelee

      146
      1
      Votes
      146
      Posts
      4990
      Views

      B

      @newenr85

      Zdravo

      Game History

      Round: 7 Purchase Units - Italians Italians buy 1 Hvy_Undg_1, 1 Italian_LCV, 1 UndergroundMinr, 4 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor 1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Politics - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Egypt: 1 italian_paraBoost EDIT: Turning off Edit Mode Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Kazakhstan from Russians EDIT: Turning off Edit Mode 2 italian_paras and 1 italian_paraBoost moved from Egypt to French Equatorial Africa 1 bomber moved from Trans-Jordan to Belgian Congo 2 fighters moved from Egypt to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British EDIT: 1 italian_para moved from Northwest Persia to Kazakhstan Combat - Italians Battle in French Equatorial Africa Italians attack with 2 italian_paras and 1 italian_paraBoost French defend with 1 infantry Italians roll dice for 2 italian_paras and 1 italian_paraBoost in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa 1 italian_paraBoost owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 2 italian_paras remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Belgian Congo Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry British defend with 2 uk_armours Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 2 uk_armours in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo 2 uk_armours owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 2 uk_armours Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia 1 bomber and 2 fighters moved from Belgian Congo to Egypt 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 italian_para, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from 97 Sea Zone to Greece 1 Escort, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Romania 1 armour moved from Bryansk to Eastern Poland 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa Italians collect 32 PUs; end with 32 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs

      Combat Hit Differential Summary :

      French regular : -0.33 Italians regular : 0.50 British regular : 1.00

      EXP game 1 newenr I 7.tsvg

      So I upgraded the Minor Fctry to Heavy Industry 1 Underground. They way you do it is to buy both upgrades, then edit in a Undrg Minor. That allows you to place the Hvy Ind Undrg.

      You do that on 1st place. Then you remove the extra Undrg so you just have the Hvy Ind one.

      Also the Paras in Egypt didn't start with a Para Boost, so I had to add him in for their attack on the French. They only get the Para Boost when attacking/defending by themselves.

      Usually triplea will auto place them if by themselves.

      You have to edit in any needed units before you move any dudes out of the TTy or it won't let you.

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

      66
      1
      Votes
      66
      Posts
      1497
      Views

      B

      @johnnycat

      heh heh well that is a House Rule from a different game 🙂 It's not part of this mod

    • Panzerstahl-Helm 0

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
      Play By Forum • • Panzerstahl-Helm 0

      13
      1
      Votes
      13
      Posts
      207
      Views

      JohnnyCat

      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

      game-1-johnnycat-vs-panzer-US_UK_1-c.tsvg

      Sorry for the delay

      game-1-johnnycat-vs-panzer-us_ITALY_1-c.tsvg

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

      12
      3
      Votes
      12
      Posts
      227
      Views

      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • O

      Anniversary 1942 Blackskull vs. Odin's Eagles
      Play By Forum • • Odins Eagles

      8
      1
      Votes
      8
      Posts
      88
      Views

      I

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 factory and 3 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Fukien to Burma 2 infantry moved from Fukien to Yunnan 2 infantry moved from Hupeh to Sikang 3 infantry moved from Suiyuan to Ningxia 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from French Indo-China Thailand to Sikang 1 fighter moved from Kiangsu to Ningxia 1 fighter moved from 35 Sea Zone to Burma 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 artilleries moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Manchuria 1 bomber moved from Caroline Islands to Burma 1 submarine moved from 53 Sea Zone to 48 Sea Zone 1 battleship moved from 61 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia S.S.R. Japanese attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 cruiser in Buryatia S.S.R., round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 1 bomber and 1 fighter British defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Burma, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Ningxia 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Burma to French Indo-China Thailand 1 fighter moved from Burma to French Indo-China Thailand 1 fighter moved from Yunnan to 36 Sea Zone 1 fighter moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from Manchuria to 62 Sea Zone 1 fighter moved from Sikang to Hupeh 1 fighter moved from Ningxia to Hupeh Place Units - Japanese 1 factory placed in French Indo-China Thailand 2 armour and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0,33 Japanese regular : -0,33 Russians regular : 0,67 British regular : -0,33

      Savegame

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

      7
      1
      Votes
      7
      Posts
      192
      Views

      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • JohnnyCat

      Trying to Find someone to Play this G40 EXP game
      Play By Email • • JohnnyCat

      2
      1
      Votes
      2
      Posts
      86
      Views

      B

      @johnnycat

      you might try asking here too https://www.axisandallies.org/forums/category/27/find-online-players

      and here https://www.axisandallies.org/forums/category/11/player-locator

      if you haven't already

    • G

      Moderator Help
      Player Help • • Galendae

      2
      1
      Votes
      2
      Posts
      129
      Views

      ubernaut

      @galendae you do realize we have logs right? the only person telling people to fuck off was you.

      i understand you wer upset with what you perceive was trolling of ur game but that doesn’t warrant the abusive stance you took with @wirkey

      everyone here is a volunteer and must be impartial when it comes to taking actions. the proper course would have been for you to show evidence the other player wasn’t just confused as you assert instead of berating the person u r seeking help from

    • TheDog

      Gemini AI summary of 1941 Global Command Decision
      Player Help • • TheDog

      1
      1
      Votes
      1
      Posts
      49
      Views

      No one has replied

    • JohnnyCat

      G40 OOB Mike64 vs. JCat
      Play By Forum • • JohnnyCat

      1
      1
      Votes
      1
      Posts
      54
      Views

      No one has replied

    • U

      Rematch
      Play By Forum • • Unchained777

      1
      0
      Votes
      1
      Posts
      16
      Views

      No one has replied

    • 1 / 1