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    • B

      EXP Game 7 barnee vs Trout
      Play By Forum • • beelee

      21
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      B

      @trout

      hmm ... looks like a lot of stuff headed to the Pacific 🙂

      Game History

      Round: 2 Purchase Units - Italians Italians buy 3 infantry and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 1 bomber and 2 fighters moved from Southern Italy to Greece EDIT: 1 italian_para moved from Southern Italy to Greece EDIT: 1 Italian_LCV moved from Southern Italy to Greece 1 battleship, 2 cruisers and 2 transports moved from 92 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Yugoslavia to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Greece 1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Italians Battle in Greece Italians attack with 1 Italian_LCV, 1 bomber, 2 fighters, 4 infantry and 1 italian_para Neutral_Allies defend with 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 Italian_LCV, 1 bomber, 2 fighters, 4 infantry and 1 italian_para remaining. Battle score for attacker is 9 Casualties for Neutral_Allies: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern France 1 infantry moved from Yugoslavia to Romania 2 armour moved from Yugoslavia to Slovakia Hungary 1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Southern France 1 aaGun moved from Yugoslavia to Romania 1 bomber and 2 fighters moved from Greece to Southern Italy Place Units - Italians 3 italian_paras placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      Italians regular : 1.33 Neutral_Allies regular : -1.00

      EXP Game 7 Trout I 2.tsvg

    • Stohrm

      A Question about conditionAttachment Usage and Placement
      Map Making • • Stohrm

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      Stohrm

      @beelee

      Thanks. I've been rereading through "Pact of Steel 2" and continue to learn what I can. I'm almost 70 now, so learning is taking longer than it did when I was younger.

      It does say in "2" that conditions should precede "any" triggers. It also says that meta-conditions need come after the conditions within (as I figured).

      The trick is to only move the conditions and not the triggers, at this point. It'll be a long boring process, but I'll have a better understanding of what everything does.

      The code I'm revamping is that of the "Path to Victory" game (that I modified) and not actually the "Oztea" game code. I was just using "Oztea" to know which territories were owned by whom in 1939. A few of the names didn't match and the sea zones were different, but I did get that part done.

      It was working on the Politics that are leading me to adjust the conditions. I'm also re-formatting the code as I move it, which I had started doing before but never finished.

      Last, but not least, I'm also adding more comments (mostly for my own benefit) so that I have a better idea of what each condition is actually checking.

      It also looks like a lot of the conditions can be recoded into for-next loops and I will eventually get around to doing that as well. This is especially true with many of the French conditions as there a plethora of them.

      So, thank you again.

    • D

      200% Zoom
      Feature Requests & Ideas • • DaveBall068

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      D

      @thedog I am running 2.7 and just tried it. Perfect!

    • Stohrm

      Technology Step being Skipped
      Maps & Mods • • Stohrm

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      Stohrm

      @wc_sumpton
      I found the problem. My OCD wants things in alphabetic order and in doing that I accidentally moved the ending </technology> caveat after the French player's code. Thus only the Americans, ANZAC, British, Chinese and French were actually recognized. The British get theirs from the UK_Pacific's choice and the Chinese don't have any (at this time). So, the rest all got skipped.
      I appreciate the help.

      I also put the code back in player turn order, but added "Player 01 - ", 02 etc. before the Faction heading comments. My OCD is thereby satisfied.

    • B

      Epinikion banned for 7 days by EyesWideShut
      Player Help • • Boston

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      2
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      528
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      LaFayette

      Indeed, to say the least it's disappointing to see. This is all is a hobby, a community of board game players.

      This is being discussed internally as of the moment.

    • Edmund Chew

      Can current v2.5 Triple A run on Mac OS Tahoe26
      Player Help • • Edmund Chew

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      ubernaut

      @edmund-chew i dont see why it wouldn’t but im holding off on the 26.0.1 update to upgrade personally

    • E

      warning the new revised ladder is not serious
      News • • epinikion

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      ubernaut

      @epinikion hopefully we can build an ELO system into the engine soon

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