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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @beelee yes things might be improving here and will know tomorrow.

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      B

      @alexander

      struggling hard today. Try and get the reich out yet tonight.

      🙂

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      B

      @trout

      yea this what I did with House Rules not the FH doctor lol

      Screenshot from 2026-03-19 00-39-06.png

      Man the UHD map and units just look so much better 🙂

      Still a big Thank You to Bung and Veqryn for making it happen 🙂

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      T

      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @Alexander

      Nippon is up!

      Game History

      Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 elite, 8 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Western Ukraine 1 elite moved from Western Ukraine to Bessarabia 10 mine_unarmeds moved from Bryansk to Western Ukraine 10 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail and 1 elite moved from Russia to Western Ukraine 1 russian_para moved from Russia to Caucasus 2 Russian_Rails and 2 artilleries moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 armour moved from Urals to Yenisey Place Units - Russians 1 elite and 10 mine_unarmeds placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs

      Combat Hit Differential Summary :

      game-2-alex-vs-panzer_operation-spring-awakening_Rua-3.tsvg

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      W

      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      B

      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      @rogercooper said in Change maxBuiltPerPlayer by a trigger:

      Could this be used to change any value on an unit attachment?

      I believe so. I have used it for many different changes. It's in POS2

      Screenshot from 2026-03-18 19-52-17.png

      Not very detailed but redrum and hepps helped me figure it out and I just copied hepps stuff.

      Veqryn really did an amazing job with POS2.

      Edit
      lol double post. Wouldn't let me delete.

      Well veqryn deserves double recognition lol

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      P

      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

      djensen47 created this issue in triplea-game/triplea open Add comprehensive AGENTS.md documentation across the project #14215
    • M

      TWW game
      Play By Email • • malmessi

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      144
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      M

      Other opponents ?

    • I

      Password reset
      Player Help • • IcyFirefly

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      202
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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

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      No one has replied

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