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    • B

      First Game Newenr
      Play By Forum • • beelee

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      B

      @newenr85

      Game History

      Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 3 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 1 WaffenPnzrGrndr, 2 armour, 1 elite, 6 infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_Grndrs and 1 armour 1 WaffenPnzrGrndr and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Romania to Novgorod 2 tactical_bombers moved from Eastern Poland to Novgorod 1 artillery, 1 elite and 6 infantry moved from Karelia to Novgorod 1 fighter, 3 infantry and 1 tactical_bomber moved from Eastern Poland to Western Ukraine Combat - Germans Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Battle in Western Ukraine Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in 109 Sea Zone Germans attack with 4 GermanUBoats and 1 Wolfpack British defend with 1 battleship and 1 transport Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from British with 4 GermanUBoats remaining. Battle score for attacker is 21 Casualties for British: 1 battleship and 1 transport Casualties for Germans: 1 Wolfpack Battle in Novgorod Germans attack with 1 artillery, 2 bombers, 1 elite, 6 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 1 elite, 6 infantry and 2 tactical_bombers in Novgorod, round 2 : 7/13 hits, 4.33 expected hits Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Novgorod 4 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 elite, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Russians: 4 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Non Combat Move - Germans Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 115 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Novgorod to Romania 1 bomber moved from Novgorod to Germany 3 GermanUBoats and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway EDIT: 1 3rdWaffenArmy moved from Eastern Poland to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from 3rd Waffen to Eastern Poland EDIT: 1 waffen_infantry moved from Eastern Poland to Germany EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to Belarus 1 G_Rail and 1 WaffenPnzrGrndr moved from Germany to Belarus EDIT: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to 3rd Waffen EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Belarus 2 tactical_bombers moved from Novgorod to Belarus 1 ElitePanzer moved from Baltic States to Belarus 1 infantry moved from Poland to Baltic States 1 Panzer_Grndrs moved from Poland to Belarus 1 infantry moved from Poland to Eastern Poland 1 ElitePanzer moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Germany to Poland EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 SP_Artillery moved from Germany to Western Germany 1 SP_Artillery moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania Place Units - Germans 2 Atlantic_Walls placed in Norway 3 GermanUBoats placed in 113 Sea Zone 1 ElitePanzer, 1 LuftwaffeAce, 1 Panzer_General, 1 Panzer_Grndrs, 2 armour, 1 elite and 2 infantry placed in Germany 1 infantry placed in Germany 2 infantry placed in Southern France 1 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

      Combat Hit Differential Summary :

      Russians regular : -0.67 Germans regular : 2.00

      EXP game 1 newenr G 6.tsvg

      So I didn't scramble UK because they can't hit Subs or in this case U-boats, without a DD.

      Mass Tanks coming up this turn for the Soviets πŸ™‚

      page 43

      Screenshot from 2026-01-27 14-21-43.png

      It's a good idea to look at the TimeTable before Purchase each turn so you can see what's coming up. If you hover on the dude it'll give more info.

      Screenshot from 2026-01-27 14-19-45.png

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

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      B

      @johnnycat

      heh heh well that is a House Rule from a different game πŸ™‚ It's not part of this mod

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @Trout

      Game History

      Round: 6 Purchase Units - Italians Italians buy 8 infantry, 3 italian_paras and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Combat - Italians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Denmark EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Southern France 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia EDIT: 1 Italian_LCV moved from Gibraltar to Southern France EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 Europe_Rail moved from Southern Italy to France 1 Europe_Rail and 1 infantry moved from France to Denmark Place Units - Italians 3 italian_paras placed in Southern Italy 8 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      5860d516-49e0-4f2d-a321-72efedb1cb25-exp-game-3-trout-vs.panzer-it6.tsvg

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

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      B

      @Alexander

      Good Morning

      Game History

      Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 3 AirLLs and 25 Army_Conscripts; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; Place Units - Russians 3 AirLLs placed in Karelia Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 3 AirLLs owned by Russians in Karelia Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Karelia: 3 uk_fighters EDIT: Adding units owned by Russians to Karelia: 3 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Karelia to Norway EDIT: 1 Soviet_Commisar_3, 1 armour, 1 artillery and 1 mech_infantry moved from 1st Corps to Norway EDIT: 1 1stCorps moved from Finland to 1st Corps 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland 1 artillery and 3 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Caucasus to Eastern Poland 1 russian_para moved from Caucasus to Iraq Russians take Iraq from Neutral_Axis 1 submarine moved from 105 Sea Zone to 110 Sea Zone 5 infantry moved from Finland to Norway Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 110 Sea Zone Russians attack with 1 submarine Germans defend with 1 Escort Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 110 Sea Zone 1 Escort owned by the Germans lost in 110 Sea Zone Germans win with no units remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 Escort Battle in Norway Russians attack with 1 Soviet_Commisar_3, 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry Germans defend with 1 elite and 6 infantry Russians roll dice for 1 Soviet_Commisar_3, 1 armour, 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry in Norway, round 2 : 8/14 hits, 4.67 expected hits Germans roll dice for 1 elite and 6 infantry in Norway, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians lost in Norway 1 elite owned by the Germans and 6 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 1 Soviet_Commisar_3, 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Russians: 2 infantry Casualties for Germans: 1 elite and 6 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Russians Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Rostov 3 fighters moved from Norway to Karelia 1 Russian_Engineer moved from Finland to Karelia 1 aaGun moved from Finland to Norway 1 R_Europe_Rail moved from Russia to Finland 1 R_Europe_Rail and 1 Russian_Engineer moved from Finland to Russia 8 mine_unarmeds moved from Belarus to Novgorod 2 infantry moved from Novgorod to Belarus 2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus 1 aaGun, 1 elite, 2 infantry and 7 mine_unarmeds moved from Bryansk to Belarus 1 infantry moved from Caucasus to Kazakhstan 2 infantry moved from Kazakhstan to Novosibirsk 1 Russian_Rail and 1 elite moved from Russia to Novosibirsk 1 Soviet_Commisar and 2 guard_infantrys moved from Russia to Novosibirsk 1 armour moved from Urals to Novosibirsk 4 guard_infantrys moved from Russia to Belarus 1 mine_unarmed moved from Russia to Smolensk 1 infantry moved from Caucasus to Kazakhstan 1 Russian_Rail moved from Russia to Buryatia 1 Russian_Rail and 1 infantry moved from Buryatia to Rostov EDIT: 1 Soviet_Commisar, 1 armour and 2 guard_infantrys moved from Novosibirsk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Novosibirsk EDIT: 1 Soviet_Commisar_3 moved from Overflow to 2nd Corps 1 aaGun moved from Novgorod to Belarus Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s EDIT: Removing units owned by Russians from Belarus: 7 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 7 R_mine_Belarus_BALTs EDIT: Removing units owned by Russians from Novgorod: 8 mine_unarmeds EDIT: Adding units owned by Changer to Novgorod: 8 R_mine_NOVGO_BALTs EDIT: Turning off Edit Mode 6 Army_Conscripts placed in Caucasus 3 Army_Conscripts placed in Ukraine 3 Army_Conscripts placed in Novgorod 13 Army_Conscripts placed in Russia Trigger RussiansReplaceConscriptsUkraine: has removed 3 Army_Conscripts owned by Russians in Ukraine Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscriptsUkraine: Russians has 3 infantry placed in Ukraine Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Turn Complete - Russians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Russians collect 43 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      Germans regular : -0.67 Russians regular : 4.33

      EXP Game 1 Multi APbT R 5.tsvg

      @Panzerstahl-Helm-0
      a guy better be careful where he steps on the E Front. LMs all over the place πŸ™‚

    • JohnnyCat

      EXP G40 Game 3 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @trout Gosh I have no idea - do what you would do.

      The Mafia is too busy with parties now so no flights today

    • W

      Is TripleA finally dead
      Development • • wc_sumpton

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      LaFayette

      @johnnycat you raise good questions:

      Is the answer time and programmers? Or just programmers or just time?
      Or management ?
      Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help?

      Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help.

      Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly.

      Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

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      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

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      RogerCooper

      @kindwind If you want to try a neural net AI for TripleA, you would need to modify TripleA to support repeated self-play. For example of programs that support repeated self-play checkout Ludii & Chess Arena.

      Supporting repeated self-play would be project of moderate difficulty in Java. (TripleA already supports self-play). You would need to learn Java (Vibe coding doesn't cut it).. Repeated self-play would also be useful for balancing mods.

      I don't know how well a neural net would play TripleA. The number of possible moves in Go is a most 361, far fewer than the number of possible moves in a TripleA game. An effort to get a neural net to play a 2-player Risk variant did not go well.

      One advantage is that TripleA already has heuristic AI's that could be used to train a neural net.

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

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      ubernaut

      @beelee cool o7

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

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      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

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      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

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      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

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      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • JohnnyCat

      Trying to Find someone to Play this G40 EXP game
      Play By Email • • JohnnyCat

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      @johnnycat

      you might try asking here too https://www.axisandallies.org/forums/category/27/find-online-players

      and here https://www.axisandallies.org/forums/category/11/player-locator

      if you haven't already

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

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      @mshanaplayerson

      Sweet ! Let us know if you need any help πŸ™‚

    • S

      A more challenging AI
      Maps & Mods • • Samurai JD

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      RogerCooper

      @samurai-jd said in A more challenging AI:

      Re: πŸ’₯ 1941 Global Command Decision - Official Thread

      First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

      I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

      I appreciate your time and the incredible game that you have so elegantly created.

      Samurai JD

      A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse.

      You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor

    • G

      Moderator Help
      Player Help • • Galendae

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      ubernaut

      @galendae you do realize we have logs right? the only person telling people to fuck off was you.

      i understand you wer upset with what you perceive was trolling of ur game but that doesn’t warrant the abusive stance you took with @wirkey

      everyone here is a volunteer and must be impartial when it comes to taking actions. the proper course would have been for you to show evidence the other player wasn’t just confused as you assert instead of berating the person u r seeking help from

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

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      B

      @sgrom8504

      Right Arm πŸ’ͺ

      Let us know if you need help

    • JohnnyCat

      G40 OOB Mike64 vs. JCat
      Play By Forum • • JohnnyCat

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      No one has replied

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