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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      @johnnycat For your AAA question, each AAA can shoot at 3. Two AAAs can shoot at six, etc. AAA don’t shoot when just flying over them. Not realistic but that’s the rule in every single Axis/Allies game; not just G40

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      @alexander

      Good Evening again 🙂

      Game History

      Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 5 Atlantic_Walls, 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 LuftwaffeAce, 2 Waffen_Paras, 1 elite, 1 german_para, 5 infantry, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_General, 3 armour, 2 german_paras and 1 infantry 1 Elitewaffen_panzer, 2 Waffen_Paras, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 waffen_PG_Active EDIT: Turning off Edit Mode 3 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 tactical_bomber moved from Southern Italy to Tobruk 1 fighter moved from 97 Sea Zone to Tobruk 1 bomber moved from Romania to Tobruk 1 GermanUBoat moved from 104 Sea Zone to 87 Sea Zone 1 tactical_bomber moved from Romania to Belarus 1 bomber moved from Western Germany to Belarus 2 infantry moved from Poland to Eastern Poland EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 3 armour and 3 infantry moved from Army Group North to Novgorod EDIT: 1 armour moved from Novgorod to Belarus 2 Panzer_Grndrss moved from Germany to Eastern Poland EDIT: Germans undo move 15. EDIT: 1 waffen_PG moved from Germany to 1st Waffen Panzer 1 Waffen_Para moved from Germany to Belarus 1 Elitewaffen_panzer, 1 German_Engineer, 2 Panzer_Grndrss, 1 waffen_PG_Active and 3 waffen_panzers moved from Germany to Eastern Poland Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Eastern Poland Germans attack with 1 Elitewaffen_panzer, 1 German_Engineer, 2 Panzer_Grndrss, 2 infantry, 1 waffen_PG_Active and 3 waffen_panzers; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans roll dice for 1 Elitewaffen_panzer, 1 German_Engineer, 2 Panzer_Grndrss, 2 infantry, 1 waffen_PG_Active and 3 waffen_panzers in Eastern Poland, round 2 : 6/14 hits, 7.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 Elitewaffen_panzer, 1 German_Engineer, 2 Panzer_Grndrss, 1 infantry, 1 waffen_PG_Active and 3 waffen_panzers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 Waffen_Para, 1 armour, 1 bomber and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 guard_infantry Germans roll dice for 1 Waffen_Para, 1 armour, 1 bomber and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 guard_infantry in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 guard_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 Waffen_Para, 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in 87 Sea Zone Germans attack with 1 GermanUBoat British defend with 1 transport Germans roll dice for 1 GermanUBoat in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 87 Sea Zone Germans win with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Holland Belgium Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 uk_para and 1 uk_paraBoost Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/6 hits, 2.17 expected hits British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits 1 uk_paraBoost owned by the British lost in Holland Belgium Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 4/6 hits, 2.17 expected hits British roll dice for 1 uk_para in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 uk_para owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Tobruk Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Tobruk 1 mech_infantry owned by the Russians lost in Tobruk Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for Germans: 1 tactical_bomber Casualties for Russians: 1 mech_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Alexandria Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - Germans Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger RussiansParaBoost atAlexandria: Russians has 1 russian_paraBoost placed in Alexandria Turning on Edit Mode EDIT: Changing ownership of Greece from British to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Tobruk to Tunisia 1 fighter moved from Tobruk to 97 Sea Zone 1 bomber and 1 tactical_bomber moved from Belarus to Romania 1 ElitePanzer moved from Romania to Greece 1 SP_Artillery and 1 Waffen_Para moved from Germany to Romania 1 LuftwaffeAce moved from Germany to Southern Italy 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 German_LCV moved from Western Germany to Romania 1 elite moved from Germany to Western Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 German_Engineer moved from Normandy Bordeaux to Germany 1 fighter moved from Novgorod to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 ElitePanzer, 1 Panzer_Grndrs and 1 elite moved from Karelia to Novgorod 1 Panzer_Grndrs moved from Norway to Karelia 1 Escort moved from 110 Sea Zone to 119 Sea Zone 1 Escort moved from 104 Sea Zone to 110 Sea Zone 2 aaGuns moved from Romania to Eastern Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 1 SP_Artillery moved from Romania to Eastern Poland 2 infantry moved from Romania to Eastern Poland EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs, 2 armour, 1 elite and 1 infantry moved from Novgorod to Army Group North EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod 1 tactical_bomber moved from Western Germany to 97 Sea Zone Place Units - Germans 5 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 LuftwaffeAce, 1 elite, 1 german_para and 1 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6,5,6,6,1,1,4 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

      Combat Hit Differential Summary :

      Russians regular : 0.83 Germans regular : -2.50 British regular : -0.83

      EXP Game 2 Multi APbT G 7.tsvg

      The Engnr dusted the LM in E POL

      Edit
      Forgot to move PnzrGrndr to W GER

      EXP Game 2 Multi APbT G 7edit.tsvg

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      Good Evening

      CV hit
      BB hit
      CV hit
      BB hit
      CV hit
      Subs
      DDs
      Sink CVs
      Tacs
      CA
      If any U-boats still alive start picking off Ftrs If U-boats gone sink Escrt then rest of Ftrs BB last

      Forgot 1st AF could get there lol. Remember, if it becomes disbanded, you need to kill the TacAC first so it stops it's bonus. The Ftr and Tac inside the AF will continue to support each other.

      Save after each combat RD if you are uncertain.

      Edit
      5 LMs in W UKR defend at E POL

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 The UK's French tour came to a close

      game-2-alex-vs-panzer_operation-spring-awakening_ger-4.tsvg

      Research Technology Game Loaded Purchase Units Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger NavalCommander: buyGNC added to productionGermans Trigger NavalCommander: buyJNC added to productionJapanese Trigger NavalCommander: buyUSANC added to productionAmericans Trigger NavalCommander: buyUKNC added to productionBritish Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. Germans buy 1 ElitePanzer, 1 Escort, 1 Me_109T, 1 NavalMine3, 3 Waffen_Obersts, 1 elite, 7 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units Units in Germany being upgraded or consumed: 3 waffen_infantrys 3 Waffen_Obersts placed in Germany Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to Denmark Germans undo move 1. 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 Me_109T and 1 fighter moved from 112 Sea Zone to Denmark 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Romania to 98 Sea Zone 1 bomber moved from Romania to 98 Sea Zone Germans undo move 4. 1 elite and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux Combat Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Denmark Battle in 98 Sea Zone Recording Battle Statistics Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Hunan Non Combat Move Trigger JapaneseParaBoost atHunan: Japanese has 1 japanese_paraBoost placed in Hunan 1 G_Rail and 1 elite moved from Germany to France 1 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 G_Rail and 1 infantry moved from Germany to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Denmark to Southern Italy 1 tactical_bomber moved from Southern Italy to Western Germany 2 german_paras moved from Germany to Romania 3 armour moved from Western Germany to Germany 1 armour moved from France to Germany 1 mech_infantry moved from Western Germany to Germany 2 waffen_infantrys moved from Germany to Poland 1 mech_infantry moved from Germany to Poland 2 Waffen_Artys moved from Germany to Poland 1 aaGun moved from Germany to Poland 4 Waffen_Obersts moved from Germany to Poland 1 WaffenPioneer and 3 mine_unarmeds moved from Germany to France 1 mine_unarmed moved from Germany to Western Germany 1 armour moved from France to Germany 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 125 Sea Zone to 112 Sea Zone Germans undo move 23. Germans undo move 22. Germans undo move 21. 1 aaGun moved from Western Germany to Denmark Germans undo move 20. 1 armour moved from Western Germany to 112 Sea Zone 1 armour moved from 112 Sea Zone to Norway 1 armour moved from France to Western Germany 1 artillery moved from Norway to Finland 1 artillery and 1 infantry moved from Yugoslavia to Albania 1 Me_109T moved from Denmark to 112 Sea Zone 1 infantry moved from Finland to Norway 2 bombers moved from 98 Sea Zone to Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in France Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 Escort and 1 Me_109T placed in 112 Sea Zone 1 ElitePanzer, 1 NavalMine3, 1 elite, 2 mech_infantrys and 3 mine_unarmeds placed in Germany Germans undo move 2. Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General and 5 armour EDIT: Adding units owned by Germans to Germany: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Germany: 1 Panzer_General and 5 armour EDIT: Turning off Edit Mode 1 ElitePanzer, 1 NavalMine3, 1 elite, 2 mech_infantrys and 3 mine_unarmeds placed in Germany 2 infantry placed in France 3 infantry placed in Western Germany Germans undo move 3. 1 infantry placed in France 3 infantry placed in Germany Turn Complete Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Germans collect 39 PUs; end with 39 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 51 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 56 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      RogerCooper

      @victoryfirst said in Change maxBuiltPerPlayer by a trigger:

      @rogercooper I was planning to work on an improved module for A&A Pacific. The_Good_Captain made a detailed bug report for that game. Were you planning to work on it as well or did you already start working on it? Perhaps we could do it together.

      Go ahead on that mod. I am working on a different project East & West. Of course, I will be happy to help if you run into any problems.

      One thing I am planning on doing with future mods is to include a standardized version using the v3 or v5 rules to make the game easier for casual players.

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

    • M

      TWW game
      Play By Email • • malmessi

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      M

      Other opponents ?

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

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      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

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      No one has replied

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

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