Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • Panzerstahl-Helm 0

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"
      Play By Forum • • Panzerstahl-Helm 0

      32
      0
      Votes
      32
      Posts
      687
      Views

      Panzerstahl-Helm 0

      @beelee

      Hehe, I also missed my turn.
      The more days are between my turns, the more I need to get back in the game and what my initial plan was 🙂
      Bute some wine and some beers usually helps to bring back memories.

      That DOW from Japan on Russia was not in my plan, I am sure...

      BR

      Game History

      Round: 3 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 5 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 122 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at122 SeaZones: Germans has 1 Wolfpack placed in 122 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 26 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 27 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 29 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 122 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger Wolfpack at122 SeaZones: Germans has 1 Wolfpack placed in 122 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French

      Combat Hit Differential Summary :

      exp-game-10-straw-ANZ-3.tsvg

    • B

      France Goes First 2.5 not working
      Player Help • • BattleshipYamato

      26
      0
      Votes
      26
      Posts
      629
      Views

      C

      @rogercooper Thank you so much!

    • W

      D-Day version 2 PoC
      Maps & Mods • • wc_sumpton

      19
      2
      Votes
      19
      Posts
      340
      Views

      Panther

      @wc_sumpton I see. I have removed the screenshots to not disturb the thread.

    • T

      World War 1914 Larry Harries Does Not Work Plus Question
      Maps & Mods • • TonyMez

      18
      2
      Votes
      18
      Posts
      212
      Views

      VictoryFirst

      @tonymez said in World War 1914 Larry Harries Does Not Work Plus Question:

      Why doesn't this map work>? It used to years ago.

      If you are saying this, that means you are talking about World War I 1914. My module for WWI 1914 exists since December 2th 2024. That's 1.5 years ago. World War I 1914 exists since December 3th 2022. That is 3.5 years ago.

      I think it is worth it to upgrade to 2.7. It is faster and handles the game folders better. I upgraded to 2.7 because I got error messages with 2.5 when opening maps all the time. With 2.7, I have never gotten an error message since.

      Download here the latest pre-release: https://github.com/triplea-game/triplea/releases/tag/2.7.15447

      Download here the version I am using (which I get the least error messages with): https://github.com/triplea-game/triplea/releases/tag/2.7.14971

    • VictoryFirst

      TripleA freezes with movementCostModifier
      Map Making • • VictoryFirst

      12
      0
      Votes
      12
      Posts
      136
      Views

      TheDog

      @VictoryFirst

      I did some research on this, see here
      https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier

    • JohnnyCat

      Game 1 Alexander vs. JohnnyCat G40 EXP
      Play By Forum • • JohnnyCat

      11
      0
      Votes
      11
      Posts
      145
      Views

      A

      @johnnycat Back over to Japan

      1776822150608-1776545399218-1776220355534-alexander_johnnycat_game_1_g40_exp_russia_2_end.tsvg

      Purchase Units Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Setting uses for triggers used this phase. Russians buy 1 Soviet_Commisar, 2 artilleries, 1 bomber, 1 elite and 3 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Game Loaded Politics Russians takes Political Action: Political Action Russians To War With Japanese Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 russian_para moved from Russia to Caucasus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Ukraine 1 artillery and 3 infantry moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 1 aaGun and 10 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Amur 3 infantry moved from Yakut S.S.R. to Buryatia 3 infantry moved from Yakut S.S.R. to Yenisey Russians undo move 11. 1 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Yakut S.S.R. to Buryatia 1 R_Europe_Rail, 2 Russian_Rails and 3 mine_unarmeds moved from Russia to Eastern Poland Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Turning on Edit Mode EDIT: Adding units owned by Changer to Eastern Poland: 3 R_mine_EPOL_SLOVAKs EDIT: Removing units owned by Russians from Eastern Poland: 3 mine_unarmeds EDIT: Turning off Edit Mode 1 Soviet_Commisar, 1 bomber and 1 elite placed in Russia 2 artilleries and 1 infantry placed in Novgorod 2 infantry placed in Ukraine
    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

      8
      1
      Votes
      8
      Posts
      194
      Views

      ubernaut

      @gregorek whatever amount there is it is not noticeable versus the other background activities

      your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you 🙂

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

      8
      0
      Votes
      8
      Posts
      226
      Views

      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • T

      Linux Mint - Unable to install
      Player Help • • thulsadoom42

      7
      1
      Votes
      7
      Posts
      145
      Views

      B

      @thulsadoom42

      😲

      That's not good 😞 14962 works for me https://github.com/triplea-game/triplea/releases/tag/2.7.14962

      Does it work on your desktop ? or just not on the smart TV ?

      Fwiw, I can't get it to work on TV either. Probably because my TV is smarter than me 🙂

      Can you go step by step and show us where you get stuck ?

    • G

      Jurassic v2.0
      Maps & Mods • • GREGOREK

      6
      2
      Votes
      6
      Posts
      113
      Views

      TheDog

      @thedog said in Jurassic v2.0:

      Is there a way to convert/change a unitType into a Resource?

      Thinking more on this, on death of a unit, you could change into a none moving unit, say 5:meat.

      This would give 5:meat every turn. So you would need a trigger to remove these meat units after the players endTurn

    • Futsal

      AI difficulties
      Bug Reports • • Futsal

      4
      3
      Votes
      4
      Posts
      148
      Views

      RogerCooper

      @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

      The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

      I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

      To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

    • RogerCooper

      Restricting unit builds
      Map Making • • RogerCooper

      4
      1
      Votes
      4
      Posts
      113
      Views

      RogerCooper

      @wc_sumpton said in Restricting unit builds:

      <property name="Unit Placement Restrictions" value="true" editable="false">
      <boolean/>
      </property>

      That was it. Thank you for the help.

    • M

      Is there a way to give all research to the players in a game of triple A at the start?
      Player Help • • mammothman64

      4
      0
      Votes
      4
      Posts
      38
      Views

      M

      @panther I figured it out, thank you!

    • RogerCooper

      https://triplea-game.org/maps-list/maps/
      Map Making • • RogerCooper

      4
      3
      Votes
      4
      Posts
      67
      Views

      ubernaut

      @rogercooper no idea sorry @LaFayette or @Panther or @prastle might know

    • S

      G40 Captain Expansion StevenJ vs Johnny
      Play By Forum • • stevenJTripleA

      3
      1
      Votes
      3
      Posts
      35
      Views

      JohnnyCat

      @stevenjtriplea

      G40 EXP StevenJ vs JohnnyCat RUSSIA1 END.tsvg

    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

      2
      1
      Votes
      2
      Posts
      66
      Views

      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

    • O

      New World Order Pbem
      Play By Email • polygons.txt • • Omegaman1972

      1
      1
      Votes
      1
      Posts
      47
      Views

      No one has replied

    • 1 / 1