Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • B

      First Game Newenr
      Play By Forum • • beelee

      134
      1
      Votes
      134
      Posts
      2810
      Views

      B

      @newenr85

      Zdravo

      Game History

      Round: 6 Purchase Units - Japanese Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible. Japanese buy 1 Escort, 4 Fortifications, 1 Japan_destroyer, 2 armour, 1 carrier, 1 elite, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam EDIT: 1 Japanese_LCV, 1 artillery and 1 elite moved from Philippines to Guam Combat - Japanese Battle in Guam Changer loiter and taunt; Japanese attack with 1 Japanese_LCV, 1 artillery, 1 elite, 3 fighters and 1 tactical_bomber Changer defend; Americans defend with 1 airfield, 1 infantry and 1 usa_fighter Japanese roll dice for 1 Japanese_LCV, 1 artillery, 1 elite, 3 fighters and 1 tactical_bomber in Guam, round 2 : 1/7 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 usa_fighter in Guam, round 2 : 1/2 hits, 1.00 expected hits 1 Japanese_LCV owned by the Japanese lost in Guam 1 infantry owned by the Americans lost in Guam Japanese roll dice for 1 artillery, 1 elite, 3 fighters and 1 tactical_bomber in Guam, round 3 : 0/7 hits, 3.17 expected hits Americans roll dice for 1 usa_fighter in Guam, round 3 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Guam Japanese roll dice for 1 elite, 3 fighters and 1 tactical_bomber in Guam, round 4 : 1/6 hits, 2.50 expected hits Americans roll dice for 1 usa_fighter in Guam, round 4 : 0/1 hits, 0.67 expected hits 1 usa_fighter owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 elite, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 Japanese_LCV and 1 artillery Casualties for Americans: 1 infantry and 1 usa_fighter Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Morocco Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atMorocco: Italians has 1 italian_paraBoost placed in Morocco Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Malaya Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China 3 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone 2 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 air_transport and 1 infantry moved from Japan to Caroline Islands 1 air_transport moved from Caroline Islands to Japan 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Sikang to Szechwan 1 infantry moved from Szechwan to Sikang 2 artilleries and 3 infantry moved from Shensi to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kwangsi to Yunnan 2 armour and 1 mech_infantry moved from Kwangtung to French Indo China 1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines 2 bombers moved from Kwangsi to Philippines 2 armour and 1 mech_infantry moved from Anhwe to Kweichow 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Malaya 1 infantry moved from Jehol to Anhwe 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to French Indo China 1 infantry moved from Shantung to Jehol EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 Heavy_BB, 1 Japan_destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour and 1 mech_infantry placed in Shantung 1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 1 elite and 3 infantry placed in Japan 4 Fortifications placed in Caroline Islands Turn Complete - Japanese Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans. Japanese collect 49 PUs; end with 49 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 53 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 61 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.33 Japanese regular : -6.83

      EXP Game 1 newenr J 6.tsvg

      Nippon under some pressure πŸ™‚

    • JohnnyCat

      EXP G40 Game 3 Trout vs JCat
      Play By Forum • • JohnnyCat

      91
      0
      Votes
      91
      Posts
      586
      Views

      T

      @johnnycat Yeah, well. That's why that move which UK did is a popular gambit. You can see quite a few articles on the A&A forum discussing the merits of the "Taranto Raid" which is what it's called. Not everyone does it but the big benefit is that it really sets Italy back alot in the first few turns. The negative is it wipes out alot of expensive UK hardware also and takes the Bomber out of the UK where it's useful for many things in the North Atlantic. Italy is always the weak Axis sister compared to Japan & Germany. It's possible for Italy to recover from it but it usually needs G to help a bit with it by building U-Boats in SZ 93 and sending air & ground units to the Med area also. Frankly that is pretty close to how history played out in the real WW2 anyway.

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

      66
      1
      Votes
      66
      Posts
      1333
      Views

      T

      @panzerstahl-helm-0 No thanks. No scrambling today

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

      66
      1
      Votes
      66
      Posts
      869
      Views

      B

      @johnnycat

      heh heh well that is a House Rule from a different game πŸ™‚ It's not part of this mod

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

      61
      0
      Votes
      61
      Posts
      1411
      Views

      T

      @panzerstahl-helm-0 Comrade Stalin in his very tiny heart wanted peace and for three years has done so. But he no longer could stand the fact that when he invited Mr. Hitler for tea, he insisted on eating sausages and drinking beer instead of enjoying the Motherland's borscht and vodka. But the last straw came when his Gulag team spied on Mr. Hitler at night and heard him murmur that Commies must die! So it must be war!

      Game History

      Round: 7 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians Russians buy 1 Elitearmour, 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 2 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Yenisey to Yakut S.S.R. 1 fighter moved from Yenisey to Yakut S.S.R. 1 1stCorps, 2 artilleries, 1 elite, 2 guard_infantrys and 15 infantry moved from Yenisey to Olgiy Combat - Russians Battle in Olgiy Russians attack with 1 1stCorps, 2 artilleries, 1 elite, 2 guard_infantrys and 15 infantry Japanese defend with 1 infantry Russians win, taking Olgiy from Japanese with 1 1stCorps, 2 artilleries, 1 elite, 2 guard_infantrys and 14 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Yakut S.S.R. Russians attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Russians win, taking Yakut S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 87 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus 1 aaGun moved from Yenisey to Olgiy 1 fighter moved from Yakut S.S.R. to Novosibirsk 2 infantry moved from Samara to Novosibirsk EDIT: 1 2ndCorps moved from Shensi to 1st Army Group EDIT: 1 1stCorps moved from Olgiy to 1st Army Group EDIT: 2 artilleries moved from Olgiy to 1st Army Group EDIT: 1 elite moved from Olgiy to 1st Army Group EDIT: 6 infantry moved from Olgiy to 1st Army Group EDIT: 1 infantry moved from Olgiy to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Olgiy 2 infantry moved from Shensi to Kansu 2 Army_Conscripts moved from Kazakhstan to Novosibirsk 1 armour moved from Belarus to Karelia 1 guard_infantry moved from Belarus to Karelia EDIT: 1 russian_minor moved from Ukraine to Bryansk 1 mech_infantry moved from Caucasus to Iraq 1 guard_infantry moved from Caucasus to Iraq EDIT: 1 Tank_General moved from Russia to 2nd Tank EDIT: 5 armour moved from Russia to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to 2nd Army Group EDIT: 1 1stTankArmy moved from Belarus to 2nd Army Group EDIT: 1 2ndSovietAG moved from 2nd Army Group to Belarus 1 Soviet_Commisar moved from Belarus to Karelia 1 elite moved from Belarus to Novgorod 1 elite moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 5 infantry moved from Bryansk to Belarus 2 guard_infantrys moved from Russia to Belarus 1 armour moved from Urals to Olgiy 1 guard_infantry moved from Russia to Bryansk 1 infantry moved from Bryansk to Belarus 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail and 1 infantry moved from Bryansk to Caucasus 1 Russian_Rail moved from Russia to Belarus 1 Russian_Rail and 1 aaGun moved from Belarus to Caucasus 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Timguska to Yenisey Place Units - Russians 1 Elitearmour, 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 36 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

      632935ba-1d72-407e-a583-f2877c31be9c-exp-game-3-trout-vs.panzer-r7.tsvg

    • W

      Is TripleA finally dead
      Development • • wc_sumpton

      22
      2
      Votes
      22
      Posts
      740
      Views

      LaFayette

      @johnnycat you raise good questions:

      Is the answer time and programmers? Or just programmers or just time?
      Or management ?
      Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help?

      Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help.

      Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly.

      Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

      12
      3
      Votes
      12
      Posts
      176
      Views

      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

      8
      4
      Votes
      8
      Posts
      213
      Views

      RogerCooper

      @kindwind If you want to try a neural net AI for TripleA, you would need to modify TripleA to support repeated self-play. For example of programs that support repeated self-play checkout Ludii & Chess Arena.

      Supporting repeated self-play would be project of moderate difficulty in Java. (TripleA already supports self-play). You would need to learn Java (Vibe coding doesn't cut it).. Repeated self-play would also be useful for balancing mods.

      I don't know how well a neural net would play TripleA. The number of possible moves in Go is a most 361, far fewer than the number of possible moves in a TripleA game. An effort to get a neural net to play a 2-player Risk variant did not go well.

      One advantage is that TripleA already has heuristic AI's that could be used to train a neural net.

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

      7
      1
      Votes
      7
      Posts
      163
      Views

      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • Panzerstahl-Helm 0

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
      Play By Forum • • Panzerstahl-Helm 0

      6
      1
      Votes
      6
      Posts
      25
      Views

      JohnnyCat

      @panzerstahl-helm-0 Hmm, I sort of lost that zone battle by not including that sub live and learn... go for R1

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

      5
      1
      Votes
      5
      Posts
      211
      Views

      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

      4
      1
      Votes
      4
      Posts
      145
      Views

      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

      3
      2
      Votes
      3
      Posts
      130
      Views

      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

      2
      1
      Votes
      2
      Posts
      96
      Views

      B

      @sgrom8504

      Right Arm πŸ’ͺ

      Let us know if you need help

    • G

      Moderator Help
      Player Help • • Galendae

      2
      1
      Votes
      2
      Posts
      76
      Views

      ubernaut

      @galendae you do realize we have logs right? the only person telling people to fuck off was you.

      i understand you wer upset with what you perceive was trolling of ur game but that doesn’t warrant the abusive stance you took with @wirkey

      everyone here is a volunteer and must be impartial when it comes to taking actions. the proper course would have been for you to show evidence the other player wasn’t just confused as you assert instead of berating the person u r seeking help from

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

      2
      1
      Votes
      2
      Posts
      77
      Views

      B

      @mshanaplayerson

      Sweet ! Let us know if you need any help πŸ™‚

    • S

      A more challenging AI
      Maps & Mods • • Samurai JD

      2
      3
      Votes
      2
      Posts
      148
      Views

      RogerCooper

      @samurai-jd said in A more challenging AI:

      Re: πŸ’₯ 1941 Global Command Decision - Official Thread

      First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

      I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

      I appreciate your time and the incredible game that you have so elegantly created.

      Samurai JD

      A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse.

      You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor

    • JohnnyCat

      Trying to Find someone to Play this G40 EXP game
      Play By Email • • JohnnyCat

      2
      1
      Votes
      2
      Posts
      40
      Views

      B

      @johnnycat

      you might try asking here too https://www.axisandallies.org/forums/category/27/find-online-players

      and here https://www.axisandallies.org/forums/category/11/player-locator

      if you haven't already

    • JohnnyCat

      G40 OOB Mike64 vs. JCat
      Play By Forum • • JohnnyCat

      1
      1
      Votes
      1
      Posts
      20
      Views

      No one has replied

    • G

      WW2 1940 Global - JKB vs PJM
      Play By Forum • • Gunslinger

      1
      1
      Votes
      1
      Posts
      40
      Views

      No one has replied

    • 1 / 1