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    • H

      Creating a (hopefully) competitive bot using Claude Code.

      Watching Ignoring Scheduled Pinned Locked Moved AI
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      3 Votes
      39 Posts
      193 Views
      C
      If you manage to create an AI which plays V5 better than Hard AI, that would be awesome. I would definitely try it out! Let us non-developers know when and how we can eventually test it. I'm wondering if using V6 might help you fine tuning V5 even more than using V5 itself. V6 is a very unforgiving map since the start, and I believe it is much easier to beat Hard AI on V6 than on V5. Minor note, there is the problem that the current best TripleA AI is called "Hard". If you make a better AI, how is TripleA going to inform users to use that as the first choice? Calling your AI "Very Hard AI" or changing the name of "Hard AI" to "Medium AI" something else? I wonder.
    • R

      Question about trenches domination 1914 no mans land

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      0 Votes
      79 Posts
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      B
      @black_elk you are the only one. Help us BlackElk
    • X

      TripleA Mobile!

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      7 Votes
      21 Posts
      223 Views
      X
      @TheDog Update the underlying engine Version can now be seen when the app version gets clicked multiple times fixed issue with placement of sea/land units in bid place phase (thank you @Panella for pointing this out) fixed issue where wrong amount of pus was assigned to human players when bid is present Thank you
    • I

      Playing war of relics question

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      C
      Presently, the behaviour of the game when both sides lose all Soldiers is that the defender wins, and all attacking lords and relics are captured. I tend to think that that is a wrong behaviour, so I've opened an issue about it: https://github.com/triplea-game/triplea/issues/15090
    • K

      Flames and Steel (official thread)

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      5 Votes
      15 Posts
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      M
      @Vendetta said: Hopefully, once you’re far enough along in development, you can share a play by play of a test game as a demonstration. Very curious too
    • KindwindK

      Game Engine Rules (AI Training)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      5 Votes
      42 Posts
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      H
      @RogerCooper said: more sense to have the executive module set a broad plan and then the other modules figure how to execute the plan. I was thinking that the plan would be more emergent rather than preset if it was set by local processes, but maybe you're right. I will try both ways. The issue with global plannig i think will be getting the nescessary information to the executive and have it analyze that info appropriately without just simulating all possibilities (which isn't possible.) My account is drained of tokens now, so progress is on temporary hiatus.
    • LaFayetteL

      Scraping Event - Brief Forum Outage - 2026-Sep-26

      Watching Ignoring Scheduled Pinned Locked Moved The War Club
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      5 Votes
      14 Posts
      52 Views
      LaFayetteL
      @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA
    • LaFayetteL

      TripleA Server Costs

      Watching Ignoring Scheduled Pinned Locked Moved News
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      4 Votes
      41 Posts
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      LaFayetteL
      @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
    • LaFayetteL

      Bot Crash 2026-09-20

      Watching Ignoring Scheduled Pinned Locked Moved News
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      4 Votes
      9 Posts
      164 Views
      LaFayetteL
      Do please let me know about other bot crashes: new post DM me here DM me on discord Create a github issue Any of those work. I'm locking this thread as it's meant to be specific to the Sep-20 incident.
    • V

      Modified Blitz Rule (Defenders Must Inflict Casualty to Stop Blitz)

      Watching Ignoring Scheduled Pinned Locked Moved Development
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      2 Votes
      8 Posts
      49 Views
      RogerCooperR
      @Vendetta That might be hard to implement in the engine.
    • C

      TripleA being blocked by Microsoft Windows SAC

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      8 Posts
      21 Views
      TheDogT
      @panther said The fact that the installation now went flawlessly shows, that the MS service behind is 'learning'. I agree. I am inclined to think that it is based on the number of downloads Microsoft has in its SAC database, too few and it is a risk, enough and it passes. So from our point of view, we will need to keep a SAC viable downloads list @cowey To confirm, please find out your friends TripleA version, I will guess it is 2026-10.16.15815 ? Just need the last 5 digits, so its probably 15815
    • G

      Map Display Errors

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      2 Votes
      8 Posts
      92 Views
      C
      @GREGOREK Yah, scrolling both edges sure is cool. I wish this could be possible in an actual (spherical) world (like ours) with some sort of projection, but unfortunately it is not (as far as I know).
    • LaFayetteL

      New Maps Admin capabilities - add Map Attributes & approve/disable maps

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      5 Votes
      63 Posts
      10k Views
      B
      @VictoryFirst It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.
    • T

      DOES ANYONE KNOW HOW TO CHANGE THE COLORS OF THESE ITALIAN UNITS TO MATCH WWii ANNIVERSARY ONES

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      0 Votes
      8 Posts
      155 Views
      RogerCooperR
      @beelee I would suggest erasing the flags which is easy to do in Paint. There is no reason to have flags in unit images, as you can turn flags on with View/Flag Display/Small.
    • SchulzS

      Bugs in World War I

      Watching Ignoring Scheduled Pinned Locked Moved Bug Reports
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      1 Votes
      28 Posts
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      RogerCooperR
      @VictoryFirst I replaced all references to "placeNoAir" to "place" and added <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    • C

      Only the sections "News" and "Player Help" are visible to guests

      Watching Ignoring Scheduled Pinned Locked Moved Player Help
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      2 Votes
      5 Posts
      29 Views
      LaFayetteL
      Yup.. See: https://forums.triplea-game.org/topic/4429/scraping-event-brief-forum-outage-2026-sep-26
    • HeppsH

      Total World War: December 1941 3.0.0.6

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      6 Votes
      665 Posts
      1m Views
      M
      @ubernaut said: @malmessi no reason to be playing 2.8 imo I am playing 3.0 But still checking old 2.8 pdf manual and I was looking for a place to find all the changes joined together, the online game help is perfect
    • alkexrA

      Middle Earth - Battle for Arda (v3) - Official Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      2 Votes
      4 Posts
      21 Views
      Doki DokiD
      @alkexr hi gent, I’d like to report 2 issues 1: Saruman’s mountain troops are unable to pass through friendly mountainous territory to launch an attack. Is this intended behavior? same thing happens in mordor's turn when a non-mountainer tried to move and attack gondor. 2: i think the acient tower and acient walls and fortress are goood in old versions, why are u removing them? btw, i'd like to join the map test if u agree. thanks
    • LaFayetteL

      Forum will be down for a bit - upgrades

      Watching Ignoring Scheduled Pinned Locked Moved News
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      2 Votes
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      ubernautU
      @beelee said: right after I post this it starts working normally classic 🫡
    • RogerCooperR

      Roger's Scenario Thread

      Watching Ignoring Scheduled Pinned Locked Moved Maps & Mods
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      9 Votes
      991 Posts
      2m Views
      RogerCooperR
      Name Ozteas 1941 Global Setup Description A 1941 scenario for the Global game https://axisandallies.fandom.com/wiki/Ozteas_1941_Global_Setup [image: image.jpeg] Good Points Reasonably balanced 1941 start speeds game and eliminates the messy political rules Bad Points *
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