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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat A54End.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere hey there didn’t really have any time to look at my move today tomorrow is screwed too but i think i know what i need to do so should be able to have it ready for spain on wednesday (for me)
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Intercept India SBR on the Fctry ? [image: 1781425137009-screenshot-from-2026-06-14-03-18-41.png] EXP Game 10 Straw J 11 Intercept.tsvg Oh I adjusted for the Partisan. What time does the Reich play their match ? Edit Cool. It worked. In case you didn't wanna Intercept, you can use this, if you did, we can handroll and correct. Game History Round: 11 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 6 TotalWar_Tanks, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Timguska to Novosibirsk Japanese take Novosibirsk from Russians 2 fighters moved from 37 Sea Zone to India 2 JPNbombers moved from Kweichow to India 1 elite and 1 fighter moved from French Indo China to Yunnan 1 infantry and 2 tactical_bombers moved from Kweichow to Yunnan 1 infantry moved from French Indo China to Shan State Japanese take Shan State from British 2 fighters moved from 35 Sea Zone to Yunnan 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 armour moved from Sakha to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 elite moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 6 Sea Zone to 31 Sea Zone 1 elite moved from 31 Sea Zone to Wake Island Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India British roll AA dice in India : 6,3 Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in India causes 9 damage total. Battle in Wake Island Changer loiter and taunt; Japanese attack with 1 elite Changer defend; Americans defend with 1 aaGun and 1 airfield Japanese roll dice for 1 elite in Wake Island, round 2 : 3,5 Americans roll dice for 1 aaGun in Wake Island, round 2 : none Japanese roll dice for 1 elite in Wake Island, round 3 : 1,5 Americans roll dice for 1 aaGun in Wake Island, round 3 : none Japanese win, taking Wake Island from Americans with 1 elite remaining. Battle score for attacker is 5 Casualties for Americans: 1 aaGun Battle in Yakut S.S.R. Japanese attack with 1 armour and 1 infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1,2 Russians roll dice for 1 Soviet_Partisan in Yakut S.S.R., round 2 : 2 Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Battle in Yunnan Japanese attack with 1 elite, 3 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 elite, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 5,5,5,2,5,5,4,4 Chinese roll dice for 3 infantry in Yunnan, round 2 : 2,6,5 Japanese roll dice for 1 elite, 3 fighters and 2 tactical_bombers in Yunnan, round 3 : 2,6,2,5,2,2,2 Chinese roll dice for 2 infantry in Yunnan, round 3 : 1,6 Japanese win, taking Yunnan from Chinese with 1 elite, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 3 infantry Cleaning up after air battles Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan 2 JPNbombers moved from India to Kweichow 2 fighters moved from India to 39 Sea Zone 1 Japan_destroyer and 1 carrier moved from 37 Sea Zone to 39 Sea Zone 4 NavyFighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 JPN_Pacific_DD moved from 36 Sea Zone to 21 Sea Zone 1 elite moved from Guam to 21 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 21 Sea Zone to 35 Sea Zone 1 elite moved from 35 Sea Zone to Philippines 1 Escort_Convoy moved from 35 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone 1 Escort moved from 16 Sea Zone to 17 Sea Zone 1 Escort moved from 6 Sea Zone to 18 Sea Zone 1 Escort moved from 18 Sea Zone to 22 Sea Zone 1 Escort moved from 17 Sea Zone to 23 Sea Zone 1 armour moved from Buryatia to Yenisey 1 infantry moved from Kansu to Timguska 1 J_Rail moved from Kiangsu to Korea 4 armour moved from Jehol to Kweichow 1 J_Rail and 1 infantry moved from Korea to Hopei 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Suiyuyan 4 armour moved from Korea to Jehol 1 mech_infantry moved from Korea to Jehol 1 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Jehol 2 armour moved from Korea to Jehol 1 Heavy_BB and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow Place Units - Japanese 1 Escort, 1 Japan_destroyer and 4 TotalWarNavyFtrs placed in 6 Sea Zone 6 TotalWar_Tanks, 2 infantry and 1 mech_infantry placed in Korea 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ45: has removed 1 Escort_Convoy owned by Japanese in 45 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ45: Japanese has 1 Escort placed in 45 Sea Zone Japanese collect 59 PUs; end with 59 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 61 Optional[PUs] Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 Optional[PUs]; end with 58 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs] Trigger Japanese Controls WakeIsland Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 73 Optional[PUs] EXP Game 10 Straw J 11 InterceptTest.tsvg Actually, I guess we need to make sure it works on your end too but so far so good.
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Good Morning. The neighbors Rooster is crowing so it must be lol Game History Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Hvycarrier, 2 armour, 1 artillery, 1 elite, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Vologda: 1 russian_minor EDIT: Turning off Edit Mode 1 elite moved from Amur to Buryatia Japanese take Buryatia from Russians 1 Escort_Convoy moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 Japan_destroyer, 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 JPNbombers moved from Kweichow to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 1 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 3 artilleries, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield and 6 infantry Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship, 1 cruiser and 1 pacific_BB in Philippines, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 4.50 expected hits Americans roll dice for 6 Fortifications, 1 aaGun and 6 infantry in Philippines, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber in Philippines, round 3 : 6/8 hits, 3.50 expected hits Americans roll dice for 6 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 6 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun and 6 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siam Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Timguska 2 JPNbombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow 1 air_transport and 1 infantry moved from Japan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Siam 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Timguska 3 armour moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 Escorts and 1 Hvycarrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kweichow 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ7: has removed 1 Escort_Convoy owned by Japanese in 7 Sea Zone Trigger Japanese RemoveConvoySZ7: Japanese has 1 Escort placed in 7 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 4.83 Americans AA : 0.50 EXP Game 12 Trout J 8.tsvg Yea looking a bit tough for the Soviet Union. Scored a commie expansion bonus though. Get another next turn.
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

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      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning. OKW not sure what their strategy going forward is except that all requests for additional transports are cancelled for the rest of the war Game History Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Germans buy 1 ElitePanzer, 1 GermanUBoat, 2 Repair_BBs, 1 SP_Artillery, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 1 armour, 1 destroyer, 1 elite, 1 german_para, 6 infantry and 1 waffen_panzer; Remaining resources: 2 PUs; Place Units - Germans 2 Repair_BBs placed in 91 Sea Zone Units in Germany being upgraded or consumed: 2 Panzer_Grndrss, 1 armour and 1 waffen_infantry 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 2 Repair_BBs owned by Germans in 91 Sea Zone 1 armour moved from Morocco to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 1 armour, 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt 1 infantry moved from Greece to Bulgaria Germans take Bulgaria from Russians 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Yugoslavia to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 bombers moved from Gibraltar to Romania 1 infantry moved from Slovakia Hungary to Romania 1 elite moved from Slovakia Hungary to Romania 1 ElitePanzer moved from Germany to Poland 3 GermanUBoats moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 waffen_infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Western Germany to Poland 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux Combat - Germans Trigger Wolfpack at114 SeaZones: Germans has 1 Wolfpack placed in 114 Sea Zone Battle in Romania Germans attack with 2 bombers, 1 elite and 1 infantry Russians defend with 1 infantry Germans win, taking Romania from Russians with 2 bombers, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Russians defend with 1 cruiser and 1 submarine 1 submarine owned by the Russians submerged Germans win with 2 GermanUBoats remaining. Battle score for attacker is 5 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for Russians: 1 cruiser Battle in Normandy Bordeaux Germans attack with 2 fighters, 1 infantry, 1 tactical_bomber and 1 waffen_infantry British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost Germans win, taking Normandy Bordeaux from British with 2 fighters, 1 tactical_bomber and 1 waffen_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Egypt Germans attack with 1 armour, 1 artillery and 2 infantry British defend with 1 airfield, 1 harbour and 1 uk_armour; French defend with 1 infantry Germans win, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Casualties for British: 1 uk_armour Battle in Poland Germans attack with 1 ElitePanzer, 1 fighter and 2 infantry Russians defend with 1 elite Germans win, taking Poland from Russians with 1 ElitePanzer, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 elite Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 Escort_Convoy, 2 Wolfpacks and 6 transports moved from 113 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 82 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 elite moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 elite moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 German_Heavy_BB and 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France 3 tactical_bombers moved from Gibraltar to Western Germany 1 fighter moved from Poland to Western Germany 1 fighter moved from Gibraltar to Western Germany 1 fighter moved from Gibraltar to Southern Italy 1 tactical_bomber moved from Gibraltar to Southern Italy 2 bombers moved from Romania to Slovakia Hungary 1 Panzer_Grndrs moved from Greater Southern Germany to Slovakia Hungary EDIT: 1 1stPanzerArmy moved from Slovakia Hungary to Army Group Centre EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen EDIT: 1 waffen_infantry moved from Slovakia Hungary to 1st Waffen EDIT: 1 Waffen_Arty moved from Slovakia Hungary to 1st Waffen EDIT: 1 WaffenPnzrGrndr moved from Germany to 1st Waffen EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group Centre EDIT: 3 artilleries moved from Slovakia Hungary to Army Group Centre EDIT: 1 Panzer_Grndrs moved from Slovakia Hungary to Army Group Centre EDIT: 6 infantry moved from Slovakia Hungary to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Slovakia Hungary 1 elite moved from Germany to Slovakia Hungary 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from Western Germany to France 1 G_Rail moved from Germany to Holland Belgium 1 G_Rail and 1 artillery moved from Holland Belgium to Slovakia Hungary 1 WaffenPnzrGrndr moved from Germany to Western Germany 1 waffen_panzer moved from Germany to Western Germany 1 waffen_infantry moved from Slovakia Hungary to Germany 1 armour moved from Western Germany to Germany 1 elite moved from Western Germany to Holland Belgium 1 fighter moved from Gibraltar to Western Germany Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 GermanUBoat placed in 93 Sea Zone 1 ElitePanzer, 1 elite and 1 german_para placed in Germany 1 SP_Artillery and 2 infantry placed in Yugoslavia 1 infantry placed in Western Germany 1 armour and 3 infantry placed in Germany Turn Complete - Germans Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 47 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs e7fc391d-fb29-4688-8c4e-37286ae82456-exp-game-4-trout-vs.panzer-g6.tsvg
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @beelee Yeah, I also ran into the error message but will hope it also worked successfully! thanks, will adjust the TD/Plane with ANZAC
    • B

      MARTI dice service website issues?

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      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • B

      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
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      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

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      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • B

      EXP Game 1 barnee vs Crockett

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      B
      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
    • LaFayetteL

      Doc: Map Population on website and download list

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      TheDogT
      @LaFayette Please list the urls for the error reports, as; Some of the maps from GitHub map repositories are not making it to the Map Server map listing page I would like to see the reason why and try to fix them 1888A Steam and Steel for one.
    • M

      War Plan Red-Orange

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      M
      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      A
      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • LaFayetteL

      TripleA - 2026.06.16 - Release Schedule / Plan

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      PantherP
      @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
    • HeppsH

      Power of Politics 1914 : A WWI scenario

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      ubernautU
      @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well
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