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    • B

      First Game Newenr
      Play By Forum • • beelee

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      N

      @beelee This is fucking rabbit hole

    • Panzerstahl-Helm 0

      Game 3 Trout (Allies) vs. Panzer (Axis)
      Play By Forum • • Panzerstahl-Helm 0

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      Panzerstahl-Helm 0

      @trout said in Game 3 Trout (Allies) vs. Panzer (Axis):

      @panzerstahl-helm-0 Mrs. Panzer should be proud of her homeland's performance so far. IPC count at 40!! 😲

      She better is! πŸ˜„

      It seems that Josef and Adolf are best buddies in this game! No war yet!
      Nice move of the US Navy!

      Game History

      Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 6 Atlantic_Walls, 1 ElitePanzer, 3 GermanUBoats, 2 German_LCVs, 1 LuftwaffeAce, 1 elite, 4 infantry, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour 1 waffen_PG and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 mine_unarmeds moved from Germany to Poland 1 mine_unarmed moved from Germany to Poland 1 mine_unarmed moved from Germany to Slovakia Hungary 1 mine_unarmed moved from Poland to Slovakia Hungary 1 elite moved from Western Germany to Denmark 1 Escort moved from 113 Sea Zone to 110 Sea Zone 1 ElitePanzer, 1 waffen_PG and 3 waffen_panzers moved from Germany to Slovakia Hungary 1 elite moved from Germany to Western Germany 2 infantry moved from France to Holland Belgium 1 G_Rail moved from Germany to Slovakia Hungary 1 G_Rail and 1 aaGun moved from Slovakia Hungary to Holland Belgium 1 3rdWaffenArmy moved from Western Germany to Slovakia Hungary 3 GermanUBoats moved from 110 Sea Zone to 92 Sea Zone 1 GermanUBoat moved from 113 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 94 Sea Zone to 92 Sea Zone 3 GermanUBoats moved from 92 Sea Zone to 87 Sea Zone 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 infantry moved from Western Germany to Denmark 2 infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from Western Germany to Denmark Place Units - Germans 3 GermanUBoats placed in 110 Sea Zone 2 Atlantic_Walls placed in Normandy Bordeaux 2 Atlantic_Walls placed in Holland Belgium 1 Atlantic_Wall placed in Denmark 1 Atlantic_Wall placed in Norway 1 ElitePanzer, 2 German_LCVs, 1 LuftwaffeAce and 1 elite placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at87 SeaZones: Germans has 1 Wolfpack placed in 87 Sea Zone Germans collect 41 PUs; end with 41 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

      Combat Hit Differential Summary :

      0cd2df87-deb8-42e3-b218-13b55cfc8553-exp-game-3-trout-vs.panzer-g6.tsvg

    • B

      Game 1 Multi Panzer Alex vs Trout barnee
      Play By Forum • • beelee

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      B

      @panzerstahl-helm-0

      Game History

      Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 4 mine_unarmeds; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 fighter and 1 tactical_bomber moved from Novgorod to Romania 1 fighter moved from Caucasus to Romania EDIT: 2 russian_paras moved from Caucasus to Romania 1 armour moved from Belarus to Romania 1 infantry moved from Bessarabia to Romania 1 infantry moved from Eastern Poland to Romania EDIT: 1 2ndCorps moved from Caucasus to 2nd Corps EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from 2nd Corps to Caucasus EDIT: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry moved from Caucasus to Iraq EDIT: 1 russian_para moved from Novgorod to Romania Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry Neutral_Axis defend with 3 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 Soviet_Commisar_3 owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Neutral_Axis win with no units remaining. Battle score for attacker is -5 Casualties for Russians: 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Battle in Romania Russians attack with 1 armour, 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber Germans defend with 5 infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry, 3 russian_paras and 1 tactical_bomber in Romania, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 5 infantry in Romania, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Romania 3 infantry owned by the Germans lost in Romania Russians roll dice for 1 armour, 2 fighters, 1 infantry, 3 russian_paras and 1 tactical_bomber in Romania, round 3 : 3/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 armour, 2 fighters, 3 russian_paras and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Belarus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Timguska 1 fighter moved from Romania to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Belarus 1 elite moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 artillery and 4 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Western Ukraine 7 mine_unarmeds moved from Bryansk to Belarus 3 mine_unarmeds moved from Tambov to Volgograd 7 mine_unarmeds moved from Russia to Bryansk 1 Tank_General moved from Russia to Belarus 3 armour moved from Novgorod to Belarus 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Belarus 1 Russian_Rail and 1 elite moved from Russia to Timguska 1 russian_para moved from Russia to Caucasus 2 infantry moved from Caucasus to Kazakhstan 2 Russian_Engineers, 1 aaGun, 1 artillery, 4 infantry and 6 mine_unarmeds moved from Karelia to Finland EDIT: 1 1stCorps moved from Novgorod to 1st Corps EDIT: 1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from 1st Corps to Novgorod EDIT: 1 armour moved from Novgorod to Belarus EDIT: 1 Tank_General and 5 armour moved from Belarus to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Belarus EDIT: 1 Tank_General3 moved from Overflow to 1st Tank EDIT: 1 Soviet_Commisar, 1 armour and 1 mech_infantry moved from Novgorod to Finland EDIT: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry moved from Finland to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Finland Place Units - Russians 1 Soviet_Commisar, 1 elite, 6 guard_infantrys and 4 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Finland: 6 mine_unarmeds EDIT: Adding units owned by Changer to Finland: 6 russian_mines EDIT: Turning off Edit Mode COMMENT: 6 R LMs Armed in Finland at Norway Turn Complete - Russians Russians collect 42 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

      Combat Hit Differential Summary :

      Germans regular : -0.33 Russians regular : -1.67 Neutral_Axis regular : 1.33

      EXP Game 1 Multi APbT R 4.tsvg

      Wow Late 1941 just flew by lol

      @Alexander Nippon up

      Edit
      I mean Early 1941 😊

      Edit 2
      Oh yea the Engnrs Armed the 6 LMs in Finland at Norway

      Edit 3
      uggh ! I forgot to rail the Volgograd Fctry to Cauc

      EXP Game 1 Multi APbT R 4edit.tsvg

    • W

      Is TripleA finally dead
      Development • • wc_sumpton

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      LaFayette

      @johnnycat you raise good questions:

      Is the answer time and programmers? Or just programmers or just time?
      Or management ?
      Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help?

      Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help.

      Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly.

      Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

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      T

      @johnnycat Getting Philippines cheaply before I can fortify or destroy the naval and air bases is the biggest advantage of doing it. People that don’t do J1 attack normally focus on fighting China in the beginning. Unless your name is Panzer, he does his own thing and somehow still wins a lot of games

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

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      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

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      RogerCooper

      @kindwind If you want to try a neural net AI for TripleA, you would need to modify TripleA to support repeated self-play. For example of programs that support repeated self-play checkout Ludii & Chess Arena.

      Supporting repeated self-play would be project of moderate difficulty in Java. (TripleA already supports self-play). You would need to learn Java (Vibe coding doesn't cut it).. Repeated self-play would also be useful for balancing mods.

      I don't know how well a neural net would play TripleA. The number of possible moves in Go is a most 361, far fewer than the number of possible moves in a TripleA game. An effort to get a neural net to play a 2-player Risk variant did not go well.

      One advantage is that TripleA already has heuristic AI's that could be used to train a neural net.

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

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      ubernaut

      @beelee cool o7

    • B

      France Goes First map (also posted on the Axis and Allies forum)
      Player Help • • BattleshipYamato

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      B

      @wc_sumpton

      Yeah, the 2.7 version has a lot of visual issues.

      I just opened the 2.5 version, it's great.

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

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      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

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      C

      @beelee I’ll issue my orders and await your response.

    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

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      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

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      TheDog

      @rogercooper
      Thanks!

    • K

      Mobile version?
      Feature Requests & Ideas • • kyle1984

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      LaFayette

      On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version).

      The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.

    • S

      A more challenging AI
      Maps & Mods • • Samurai JD

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      RogerCooper

      @samurai-jd said in A more challenging AI:

      Re: πŸ’₯ 1941 Global Command Decision - Official Thread

      First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

      I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

      I appreciate your time and the incredible game that you have so elegantly created.

      Samurai JD

      A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse.

      You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor

    • S

      Operation Obliterate
      Play By Forum • • sgrom8504

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      B

      @sgrom8504

      Right Arm πŸ’ͺ

      Let us know if you need help

    • M

      Casual Game Father v Son 1x3x26
      Play By Forum • • mshanaplayerson

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      B

      @mshanaplayerson

      Sweet ! Let us know if you need any help πŸ™‚

    • G

      WW2 1940 Global - JKB vs PJM
      Play By Forum • • Gunslinger

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      No one has replied

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

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      No one has replied

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