Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • B

      France Goes First 2.5 not working
      Player Help • • BattleshipYamato

      21
      0
      Votes
      21
      Posts
      268
      Views

      Panther

      @battleshipyamato said in France Goes First 2.5 not working:

      @panther

      I redownloaded France Goes First and the plain Global 1940 UDH Map and it works again on 2.5.

      @battleshipyamato

      Sure, you can of course try and use this "erroneous workaround" - but this "solution" is part of the problem - as discussed in this topic.

      A TripleA-map (or module) should never depend on having preinstalled another one. In this case this has been caused by oversights and errors in different files.
      "France goes First" needs some rework before it should be downloadable from within TripleA.

    • Panzerstahl-Helm 0

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"
      Play By Forum • • Panzerstahl-Helm 0

      13
      0
      Votes
      13
      Posts
      245
      Views

      B

      @Panzerstahl-Helm-0

      Game History

      Round: 1 Purchase Units - Japanese Japanese buy 1 factory_major; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 JPNbombers moved from Japan to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Korea to Japan 2 fighters and 2 tactical_bombers moved from Japan to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Anhwe 2 J_Rails moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Korea to Jehol 1 J_Rail moved from Jehol to Manchuria 1 J_Rail and 1 aaGun moved from Manchuria to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 6 infantry moved from Manchuria to Jehol 3 infantry moved from Korea to Manchuria 1 Japan_destroyer, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 factory_major placed in Korea Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 39 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      Chinese regular : -0.33 Japanese regular : -1.67

      EXP Game 10 Strawberry J 1.tsvg

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

      12
      0
      Votes
      12
      Posts
      326
      Views

      VictoryFirst

      @rogercooper said in Change maxBuiltPerPlayer by a trigger:

      @victoryfirst Could this be used to change any value on an unit attachment? Potentially very useful.

      For example, in Axis & Allies: Pacific, Commonwealth and American units have a defense strength of one on the first turn. They could start 1 and then be upgraded to their regular values at the end of the Japanese turn.

      Yes, definitely yes. Just tried this in my improved module for Axis and Allies D-Day.

      The module was already finished for some time but I thought it would be a good idea to add some various game options to help balance the game. The_Good_Captain made a series on A&A D-Day where he recommended some balancing changes. There was one he didn't mention in his video but did consider and that was: "Allied Bombers attack at 4 instead of 3". The game is too pro-German and having this as an optional rule helps out the Allies.

      <attachment name="BombersAttackAt4" attachTo="USA-UK" javaClass="RulesAttachment" type="player"> <option name="gameProperty" value="Allied Bombers Attack At 4"/> </attachment> <attachment name="triggerAttachmentBombersAttackAt4" attachTo="USA-UK" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="BombersAttackAt4"/> <option name="unitType" value="UKbomber:USAbomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="attack" count="4"/> <option name="uses" value="1"/> <option name="when" value="before:ParaSurpriseBattle"/> </attachment>

      87fac4a0-a27c-4711-9aa7-d84957427a36-image.png

      There you have it! Very useful indeed.

    • VictoryFirst

      TripleA freezes with movementCostModifier
      Map Making • • VictoryFirst

      12
      0
      Votes
      12
      Posts
      81
      Views

      TheDog

      @VictoryFirst

      I did some research on this, see here
      https://forums.triplea-game.org/topic/2892/how-i-am-using-movementcostmodifier

    • W

      D-Day version 2 PoC
      Maps & Mods • • wc_sumpton

      11
      2
      Votes
      11
      Posts
      114
      Views

      TheDog

      Naive question, there appears all the elements for removing the Pxx zones?

      All aircraft could have a move of 10 and share the pathing/connection of Shorebombardment or

      All aircraft could have a move of 1 and share the pathing/connection of Shorebombardment if aircraft and Shorebombardment started from a zone that had connections to all land zones?

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

      11
      2
      Votes
      11
      Posts
      310
      Views

      TheDog

      @gregorek

      Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) -

      Yes, remove a purchase shuffles the purchases after the remove and an adds to the end.

      You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant.

      .
      Currently there is no function to test a resource.

      .
      Personally I would remove the TIMER and see if the game plays well enough without it.

      Good, Bad, Ugly?

      I would let the players decide. I will be one of them 😁

      .
      As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

      8
      1
      Votes
      8
      Posts
      293
      Views

      Panther

      @rogercooper Nice, thanks.

    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

      8
      1
      Votes
      8
      Posts
      145
      Views

      ubernaut

      @gregorek whatever amount there is it is not noticeable versus the other background activities

      your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you 🙂

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

      8
      0
      Votes
      8
      Posts
      191
      Views

      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

      5
      1
      Votes
      5
      Posts
      159
      Views

      W

      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • Futsal

      AI difficulties
      Bug Reports • • Futsal

      4
      3
      Votes
      4
      Posts
      107
      Views

      RogerCooper

      @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

      The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

      I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

      To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

    • RogerCooper

      Restricting unit builds
      Map Making • • RogerCooper

      4
      1
      Votes
      4
      Posts
      56
      Views

      RogerCooper

      @wc_sumpton said in Restricting unit builds:

      <property name="Unit Placement Restrictions" value="true" editable="false">
      <boolean/>
      </property>

      That was it. Thank you for the help.

    • T

      Linux Mint - Unable to install
      Player Help • • thulsadoom42

      3
      1
      Votes
      3
      Posts
      47
      Views

      B

      @thulsadoom42

      Welcome to the site !

      Idk how things work specifically all that well, I just bang away until it works. Probably not the best approach 🙂

      You can have windows and Linux both installed on. I can't remember. I think I had to do some sort of virtual thing. Anyway, I hate windows so I rarely use it. Probably because I don't know how lol

      At any rate, it looks like it's the triplea install giving you trouble. As Panther says, triplea should auto add java for you, so should be good there.

      When I DL triplea I don't use the installer command. I just go to permissions and hit execute.

      I'll DL a prerelease I've been meaning to do and show you how I do it.

      I'm gonna DL 15025 as recommended by The Dog. It's the last one that centers on your Capital. You can force individual maps to do it by tweaking the xml but that's a fair amount of work and frankly shouldn't be necessary.

      Anyway, it's a nice feature that you take for granted until it's gone. Then it becomes annoying. It's a simple fix but w/e not my department 🙂

      Gonna go here for the prerelease

      https://github.com/triplea-game/triplea/releases/tag/2.7.15025

      you want the unix one as you already know 🙂

      Hmm won't let me post the pic. Try a smaller version.

      Screenshot from 2026-04-06 09-41-29.png

      So I have 2 Triplea/triplea folders. One with a Big T, which is where the releases live and one with a small t where the games/maps and saves live.

      Screenshot from 2026-04-06 09-43-23.png

      Here's the Big T

      Screenshot from 2026-04-06 09-45-27.png

      You can see I have 14962 and then another release in a separate folder 15330

      I go to downloads and right click on 15025

      Screenshot from 2026-04-06 09-47-36.png

      Go to properties and hit Permissions and then execute

      Screenshot from 2026-04-06 09-49-19.png

      Then open a terminal and drag 15025 into it

      Screenshot from 2026-04-06 09-51-49.png

      hit enter

      Screenshot from 2026-04-06 09-52-52.png

      and then follow the prompts. I usually put it in a different folder 15025 will call it. Have to be careful or you have to type the whole thing in.

      Screenshot from 2026-04-06 09-55-44.png

      Then just keep hitting next

      Screenshot from 2026-04-06 09-56-48.png

      then Finish and it should fire up

      You can see the Java version and the triplea version upper left.

      Screenshot from 2026-04-06 09-58-31.png

      Oh yea, I guess I shoulda said this first. I can't get the 2.5 stable to work on linux anymore. Probably a couple years now. I've mentioned it to dan a few times but nothing ever came of it.

      This is what happens when I try it

      Screenshot from 2026-04-06 10-03-14.png

      So you can play local or by Forum/email but can't use the lobby. I haven't checked the 2.7 lobby in a while but I think it's still being worked on.

      So you will need to use windows to access the lobby. At least that's what I have to do 😞

      Let me know if you get stuck somewhere. We'll call in reinforcements 🙂

    • G

      Jurassic v2.0
      Maps & Mods • • GREGOREK

      3
      2
      Votes
      3
      Posts
      47
      Views

      W

      @GREGOREK

      Sorry for not replying sooner, I've been busy with my own little side project.
      I've played a few rounds, there are some interesting concepts here. With regards to some of the comments at the bottom of your notes dealing with maxBuiltPerPlayer and requiresUnits. There were updates to the AI when dealing with these types of units. But the AI considers "What is best for me now?" when purchasing and cannot handle upgrades/future consideration type of purchase.
      Did a scan review of the xml. I've been reading to many of @TheDog's stuff. That one is the Master of foreach/looping 👍, which makes an xml so much easier to read.

      @gregorek said in Jurassic v2.0:

      Can new territory connections be made during the game as part of game play?

      Think of "Canals". They are a type of territory connection and their attachments can be modified.

      Cheers...

    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

      2
      1
      Votes
      2
      Posts
      56
      Views

      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

      2
      1
      Votes
      2
      Posts
      116
      Views

      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • O

      New World Order Pbem
      Play By Email • polygons.txt • • Omegaman1972

      1
      1
      Votes
      1
      Posts
      37
      Views

      No one has replied

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

      1
      0
      Votes
      1
      Posts
      94
      Views

      No one has replied

    • RogerCooper

      East & West
      Maps & Mods • • RogerCooper

      1
      2
      Votes
      1
      Posts
      82
      Views

      No one has replied

    • JohnnyCat

      Game 1 Alexander vs. JohnnyCat G40 EXP
      Play By Forum • • JohnnyCat

      1
      0
      Votes
      1
      Posts
      34
      Views

      No one has replied

    • 1 / 1