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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat ALLIES END _Turn 35.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere i forget the argument against but i think i always played with it before. i think i like it though i mean you kinda should be able to scramble probably in that kind of situation.
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      EXP Game 12 barnee vs Trout

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      @Trout That was pretty Brutal. They had to give the Fuhrer a sedative lol Game History Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 2 fighters moved from Caroline Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 artilleries, 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 46 Sea Zone Japanese take 35 Sea Zone from Americans 2 Japan_destroyers, 2 artilleries, 1 battleship, 1 cruiser, 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 20 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Kweichow to French Indo China 3 armour moved from Kweichow to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 infantry moved from Kwangsi to Kwangtung EDIT: 1 Soviet_Commisar_3 moved from Vologda to Overflow EDIT: 1 Soviet_Commisar moved from 3rd Corps to Vologda EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Vologda 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour moved from Urals to Vologda 1 Japan_EngineerAttack moved from Timguska to Vologda 1 armour, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk Combat - Japanese Battle in Vologda Japanese attack with 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 Soviet_Commisar, 2 armour and 1 russian_minor Japanese roll dice for 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 Soviet_Commisar and 2 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits 1 Japan_EngineerAttack owned by the Japanese lost in Vologda 1 Soviet_Commisar owned by the Russians and 2 armour owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 2 JPNbombers, 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_EngineerAttack Casualties for Russians: 1 Soviet_Commisar and 2 armour Battle in Malaya Japanese attack with 2 artilleries, 1 elite and 1 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 3 : 4/5 hits, 1.67 expected hits British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 armour and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 armour and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery and 4 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber Americans defend with 2 Heavy_BBs and 1 battleship Japanese roll dice for 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 Heavy_BBs and 1 battleship in 6 Sea Zone, round 2 : 5/5 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese and 1 pacific_carrier owned by the Japanese lost in 6 Sea Zone 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 2 NavyFighters, 1 fighter and 1 pacific_carrier Casualties for Americans: 2 Heavy_BBs and 1 battleship Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow 1 armour moved from Tsinghai to Kweichow 2 JPNbombers moved from Vologda to Kweichow 1 fighter and 1 tactical_bomber moved from Vologda to Tsinghai Place Units - Japanese 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 52 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Combat Hit Differential Summary : Americans regular : 0.67 French regular : 0.67 Japanese regular : -0.50 ANZAC regular : 1.33 Russians regular : 0.17 British regular : -1.67 Dam ! Both my Subs sunk by Trprts ! lol Everything else went fairly good Oh yea, did some cleanup on the Boxes. Removed the one Commisar. I think he was killed in the big attack ? Idk where he was. I moved the one in Vologda to inactive. Had one in UKR, so I think the 3rd one was killed at some point. Anyway, we can change it if needed. I dusted the Bases and Stalingrad Fctry. You need to decide if you wanna keep Vologda. Think that's it. Tricky turn. Took a bit to remember what happened I didn't send enough Navy to 6 and got sunk. That and the German defeat in UKR has breathed new life in to the Allies Edit well I went through History and i can't figure out what happened with the Commisars. The only time an inactive should be in a Box, is if the Token is on the board. If the active Commisar on the board is killed, then you need to remove the inactive one from the Box. A bit confusing but I think that's what most likely happened. It's easy to forget todo. Edit 2 Forgot to remove US Natl Grd EXP Game 12 Trout J 7Remove NatlGrd.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      Panzerstahl-Helm 0P
      @beelee said: Forgot to move Soviet 1st AG to Belarus. Thought the Reich was doing better for a little bit until I remembered that. GDI! I missed it too! I will edit once I am back home...unless you are quicker with your Kraut turn...
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Good morning. USA and UK both picking on Italy from both sides! Game History Round: 4 Purchase Units - Italians Italians buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Ukraine from Russians EDIT: Italians takes Rostov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Ukraine from Italians to Russians EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Greece to Rostov Combat - Italians Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 2 infantry moved from Greece to 97 Sea Zone 1 battleship, 1 cruiser and 2 transports moved from 92 Sea Zone to 95 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern France to Southern Italy 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 artillery moved from Southern France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters placed in Southern Italy 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Italians collect 14 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs 5800dbd2-14de-42e3-bc6d-317839252ac5-exp-game-4-trout-vs.panzer-i4.tsvg
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • B

      Changing AA Value Against Strategic Bombers

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      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Game History Round: 17 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing PUs for Italians from 52 to 0 EDIT: Changing PUs for Germans from 67 to 119 EDIT: Turning off Edit Mode Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 2 Me_262s moved from 112 Sea Zone to 109 Sea Zone 2 Me_262s moved from Norway to 109 Sea Zone 4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone 1 Escort moved from 104 Sea Zone to 109 Sea Zone 1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Ukraine to Bryansk 1 elite moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 infantry moved from Ukraine to Bryansk 2 Me_262s moved from Novgorod to Archangel 1 Me_262 moved from Belarus to Archangel 1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk EDIT: 1 italian_para moved from Rostov to Northwest Persia 1 bomber moved from Romania to Volgograd Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 119 Sea Zone Germans attack with 5 GermanUBoats and 1 Wolfpack British defend with 1 destroyer Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 5 Type_XXI_UBoats British defend with 1 destroyer Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1 Casualties for Germans: 1 Type_XXI_UBoat Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports Germans win with 3 Me_262s remaining. Battle score for attacker is 9 Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports Casualties for British: 2 Escort_Convoys and 5 uk_fighters Battle in Archangel Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 guard_infantry Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 2 infantry and 1 russian_minor Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry Russians defend with 1 guard_infantry and 1 infantry Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 guard_infantry and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Volgograd to Romania EDIT: 1 Italian_LCV moved from Rostov to Romania 1 infantry moved from Ukraine to Rostov 1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus 1 armour moved from Bessarabia to Ukraine 3 infantry moved from Yugoslavia to Romania 2 Waffen_Paras moved from Germany to Romania 2 italian_paras moved from Romania to Ukraine 1 italian_para moved from Romania to Germany 1 armour moved from Eastern Poland to Belarus EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway 1 GAirCommander moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Karelia to Novgorod 1 SP_Artillery moved from Novgorod to Karelia 3 Me_262s moved from Archangel to Belarus 3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway 6 infantry moved from France to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Northern Italy to Southern France 2 G_air_transports moved from Western Germany to Gibraltar EDIT: 2 armour moved from Western Germany to Gibraltar 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus 1 Europe_Rail moved from Germany to Western Germany 1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland 1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Normandy Bordeaux 2 G_air_transports moved from Belarus to Western Germany 2 G_air_transports moved from Belarus to Germany EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk Place Units - Germans 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany 1 Atlantic_Wall placed in Norway 3 infantry placed in Southern France 2 infantry placed in Southern Italy Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Germans collect 72 PUs; end with 72 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs Edit Uggh the LMs are Armed at Alexandria JFC 2nd SS should be deactivated exp-game-2-multi-apbt-g-17edit3.tsvg Edit 2 @panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleet
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      LaFayetteL
      And I guess the maintainer/maintainers will retain the capability of skipping a scheduled recommended release if they feel like it's better not to (in case the current release having some serious regressions). If the upcoming recommended release has a serious regression, then so would the version that the new players are downloading. The way to deal with regressions will be to immediately start rolling back code updates until the regression is removed. It's easy to restore those code updates, but the reaction will be to start rolling back as soon as any issue is discovered and then roll forward with a confirmed fix. Thereby, regressions should be resolved essentially immediately, not with fixes, but with rolling back. That buys time for doing a fix properly, avoids trying to patch broken code with potentially more broken code, and reduces how many other updates that go into the code base that could be broken themselves (it's a lot easier when something breaks if it's obviously the last thing that was merged, it's a lot more difficult when we are testing for the first time months after the fact and there are multiple things interacting with each to cause a breakage) How about the recommended release being automatically skipped if there is one or more open GitHub issues with the "Regression" label on it? That idea was floated, the regression label might become obsolete. It will depend how significant an issue is, but generally the response will be to remove all recent code updates until the culprit is removed. (I obviously also assume the recommended release will not happen if it is the same as the previous one, like in case it is seasonal and no new version of TripleA was release in 3 or more months. Right?) This is in part a rationale for 6 month cadence. Helps avoid that situation and reduces the frequency for players being asked to update
    • H

      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • M

      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      A
      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • M

      War Plan Red-Orange

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      M
      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
    • B

      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • C

      Generic anthem anyone?

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      @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @lafayette My changes for the following are still not refected; Uploaded a much smaller preview.png to 1888A_steam_and_steel, 2MB to 721KB, it is still not listed. shogun_advanced renamed Preview.png to preview.png where no image was shown before, hopefully that displays the image as expected. Please check and advise.
    • M

      How to make a tech ladder system?

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      TheDogT
      @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      PantherP
      @lafayette Nice, thank you!
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