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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Italy done Combat Hit Differential Summary : Italy regular : -2,00 Egypt regular : -2,17 Russia regular : 0,33 Britain regular : -0,75 Go for
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Alexander Yea been pretty rainy here but not that much in one whack. Drying up and gonna get hot next week. Oh well, it is Summer time
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Yea they just saving it for when it counts. Wouldn't be surprised if the yanks lost too Game History Round: 13 Purchase Units - Italians Italians buy 3 armour, 5 infantry and 1 italian_para; Remaining resources: 0 PUs; Combat Move - Italians Trigger RussiansParaBoost atTrans-Jordan: Russians has 1 russian_paraBoost placed in Trans-Jordan Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 bomber and 2 fighters moved from Southern Italy to Trans-Jordan 4 armour, 2 artilleries and 12 infantry moved from Egypt to Trans-Jordan 2 armour and 2 infantry moved from Northern Italy to 95 Sea Zone 1 Escort_Convoy, 2 armour, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 6 armour, 2 artilleries, 1 bomber, 2 fighters and 14 infantry British defend with 3 artilleries, 1 commando, 14 infantry, 2 uk_fighters and 1 uk_tactical_bomber; French defend with 1 infantry; Russians defend with 2 russian_paras and 1 russian_paraBoost Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters and 14 infantry in Trans-Jordan, round 2 : 5/25 hits, 8.00 expected hits British roll dice for 3 artilleries, 1 commando, 15 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 5/24 hits, 9.17 expected hits 5 infantry owned by the Italians lost in Trans-Jordan 1 infantry owned by the French and 5 infantry owned by the British lost in Trans-Jordan 1 russian_paraBoost owned by the Russians lost in Trans-Jordan Italians roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters and 9 infantry in Trans-Jordan, round 3 : 4/20 hits, 7.17 expected hits British roll dice for 3 artilleries, 1 commando, 9 infantry, 2 russian_paras, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 6/18 hits, 6.83 expected hits 6 infantry owned by the Italians lost in Trans-Jordan 4 infantry owned by the British lost in Trans-Jordan Italians roll dice for 6 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Trans-Jordan, round 4 : 7/14 hits, 6.17 expected hits British roll dice for 3 artilleries, 1 commando, 5 infantry, 2 russian_paras, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 4 : 6/14 hits, 5.50 expected hits 2 artilleries owned by the Italians, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan 2 artilleries owned by the British and 5 infantry owned by the British lost in Trans-Jordan Italians roll dice for 5 armour, 1 bomber and 2 fighters in Trans-Jordan, round 5 : 6/8 hits, 4.17 expected hits British roll dice for 1 artillery, 1 commando, 2 russian_paras, 2 uk_fighters and 1 uk_tactical_bomber in Trans-Jordan, round 5 : 4/7 hits, 3.17 expected hits 4 armour owned by the Italians lost in Trans-Jordan 2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 commando owned by the British, 1 uk_tactical_bomber owned by the British and 1 artillery owned by the British lost in Trans-Jordan Italians roll dice for 1 armour, 1 bomber and 2 fighters in Trans-Jordan, round 6 : 3/4 hits, 2.17 expected hits British roll dice for 1 uk_fighter in Trans-Jordan, round 6 : 0/1 hits, 0.67 expected hits 1 uk_fighter owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 5 armour, 2 artilleries and 14 infantry Casualties for British: 3 artilleries, 1 commando, 14 infantry, 2 uk_fighters and 1 uk_tactical_bomber Casualties for French: 1 infantry Casualties for Russians: 2 russian_paras and 1 russian_paraBoost Non Combat Move - Italians Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece 1 bomber and 2 fighters moved from Trans-Jordan to Egypt 2 air_transports moved from Egypt to Southern Italy 1 Europe_Rail and 1 infantry moved from Southern Italy to Greece 1 armour moved from Romania to Greece 1 Escort moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 2 armour and 1 infantry placed in Egypt 2 infantry and 1 italian_para placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 20 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Combat Hit Differential Summary : Italians regular : -2.33 British regular : -4.33 EXP Game 10 Straw I 13.tsvg You forgot to remove the US Air LL. 2 Hvys and a Ftr Yanks actually won lol
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

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      PantherP
      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 @beelee Howdy! I believe it's your turn sir. I have been gone awhile but believe I am now back in biz. The last save I see was my G6 turn??
    • B

      MARTI dice service website issues?

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      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

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      ubernautU
      @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      LaFayetteL
      I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • B

      EXP Game 12 barnee vs Trout

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      @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
    • LaFayetteL

      Doc: Map Population on website and download list

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      @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
    • ubernautU

      why did we remove the undo all button for movement phases?

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      ubernautU
      @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
    • H

      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      LaFayetteL
      Mail delivery from lobby and dice server should no longer go to spam. Though, lobby "forgot password" emails are still not working. I'll be un-SNAFU'ing that at near future date.
    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

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      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • B

      Creating new game with multiple friends

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      @beelee Oh, let me clarify. I noticed the "Automatically Send Emails" section is disabled. That is what I was referring to.
    • G

      Jurassic v2.0

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      TheDogT
      @GREGOREK You are bonkers trying to shoehorn a RPG style into TripleA. However I will join you in the Bonkers club, for I have thought of trying to do similar. For your consideration look at https://forums.triplea-game.org/topic/3264/arena-of-death-official-thread for multi wound heroes and different classes. For the levelling of the heroes a Tech tree could be used, see, each tree could be a hero? https://forums.triplea-game.org/topic/4056/1888a-steam-steel-official-thread For random distribution of monsters and treasures, see https://forums.triplea-game.org/topic/3666/shogun-advanced-official-thread and look for Kami, Japanese spirits. The Kami start out with lots of dots in their unit name, this so the player cannot count them, when found/revealed they change into stuff Ebbe and I are working on an Heroic FFA island map with Fates, using the ./dot principles above.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • LaFayetteL

      TripleA - 2026.06.16 - Release Schedule / Plan

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      PantherP
      @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
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