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    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      @beelee Done!

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      Game History

      Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Americans buy 2 Escorts, 4 Fortifications, 2 artilleries, 2 carriers, 1 destroyer, 1 elite, 2 submarines, 2 transports and 1 usa_fighter; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_fighters moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Changing ownership of Marianas from Japanese to Americans EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 2 usa_fighters moved from 16 Sea Zone to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 elite, 1 submarine, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 elite moved from 54 Sea Zone to Queensland 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone 1 Heavy_BB and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters moved from Western United States to Hawaiian Islands 1 Rail and 1 elite moved from Eastern United States to Alaska 4 mech_infantrys and 1 usa_armour moved from Western United States to Alaska 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 4 infantry moved from Western United States to Central United States 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 usa_fighters moved from Eastern United States to 101 Sea Zone 1 Heavy_BB, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines, 1 transport and 2 usa_fighters moved from 101 Sea Zone to 86 Sea Zone 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 USAbomber moved from Eastern United States to United Kingdom Place Units - Americans 3 Fortifications placed in Aleutian Islands 1 Fortification placed in Guam 1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 Escort, 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite and 1 usa_fighter placed in Eastern United States 2 artilleries placed in Central United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 UndergroundMinr, 1 destroyer, 2 infantry, 5 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in Egypt being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Egypt Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 2 infantry moved from Egypt to Alexandria 2 infantry and 1 uk_fighter moved from Burma to Shan State 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan 1 bomber and 3 uk_fighters moved from United Kingdom to Normandy Bordeaux EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Shan State British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry and 1 uk_fighter in Shan State, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 uk_fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Yunnan British attack with 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 3 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Normandy Bordeaux British attack with 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 3 uk_fighters Germans defend with 1 factory_minor, 1 harbour and 1 waffen_infantry British roll dice for 1 UK_LCV, 1 bomber, 1 elite, 1 infantry and 3 uk_fighters in Normandy Bordeaux, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 1 waffen_infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux 1 waffen_infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 1 Casualties for British: 1 UK_LCV Casualties for Germans: 1 waffen_infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Caucasus Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Timguska 1 bomber and 3 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Burma 1 uk_fighter moved from Shan State to Burma 5 infantry moved from India to Burma 1 Rail and 1 infantry moved from Union of South Africa to Timguska 1 Rail and 1 uk_armour moved from Union of South Africa to Caucasus 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq 1 infantry moved from Persia to Iraq Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 4 uk_armours placed in India 2 infantry and 1 uk_fighter placed in Egypt British undo move 2. 1 infantry, 1 uk_armour and 1 uk_fighter placed in Egypt 1 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 uk_armour_lendlease, 1 uk_fighter_lendlease and 1 uk_tac_bomber_lendlease EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,3,4,3,2,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6 British collect 38 PUs (8 lost to blockades); end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      Americans regular : 0.67 Italians regular : -0.33 Japanese regular : 1.00 Germans regular : 0.33 British regular : -1.33

      EXP Game 11 Trout UK 4.tsvg

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      @Alexander @Panzerstahl-Helm-0

      Reminder ANZC up. I'm guessing Alex playing them as he's SSR ?

    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 USA up, (alos sorry I think I opened it wrong that time as there was no post step)

      game-2-alex-vs-panzer_operation-spring-awakening_jap-2.tsvg

      Purchase Units Japanese buy 1 Hvy_Ind_2, 1 Japan_Engineer, 1 Japanese_LCV, 3 artilleries, 1 elite, 4 infantry, 3 mine_unarmeds and 1 transport; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Place Units Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Combat Move Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Chahar to Suiyuyan 1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Hopei 1 infantry moved from Hunan to Kweichow 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 7 fighters moved from Kwangsi to Yunnan 6 tactical_bombers moved from Kwangsi to Yunnan 2 JPNbombers moved from Kwangsi to Yunnan Combat Battle in Yunnan Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Japanese undo move 1. 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone Japanese undo move 6. Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 2 aaGuns and 2 infantry moved from 6 Sea Zone to Korea Turning on Edit Mode EDIT: 2 Japanese_LCVs, 1 artillery, 1 elite and 2 infantry moved from Japan to Korea EDIT: Turning off Edit Mode 6 infantry moved from Anhwe to Hopei Japanese undo move 10. 2 artilleries moved from Anhwe to Hunan Japanese undo move 10. 1 artillery moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Hunan to Kwangsi 2 artilleries moved from Anhwe to Hopei 6 infantry moved from Anhwe to Hopei 1 armour moved from Jehol to Hopei 1 aaGun, 1 artillery and 9 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi Turning on Edit Mode EDIT: 3 japanese_paras moved from Japan to Jehol EDIT: Japanese undo move 20. EDIT: 2 japanese_paras moved from Japan to Jehol EDIT: 1 japanese_para moved from Japan to Kiangsu EDIT: Turning off Edit Mode 7 fighters and 6 tactical_bombers moved from Yunnan to Kwangsi 2 JPNbombers moved from Yunnan to Kwangsi Japanese undo move 22. 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 6 fighters and 5 tactical_bombers moved from Yunnan to Anhwe 1 fighter moved from Okinawa to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter moved from 20 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 34 Sea Zone 1 cruiser moved from 20 Sea Zone to 19 Sea Zone 1 battleship moved from 20 Sea Zone to 19 Sea Zone 1 Japan_destroyer moved from 20 Sea Zone to 6 Sea Zone 1 cruiser moved from 20 Sea Zone to 6 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone 1 cruiser moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Jehol to Anhwe Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 Japan_Engineer, 1 Japanese_LCV, 3 artilleries, 1 elite, 4 infantry and 3 mine_unarmeds placed in Japan 1 transport placed in 6 Sea Zone Turn Complete Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol Japanese collect 33 PUs; end with 36 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 44 Optional[PUs] Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      Panther

      Thank you, @beelee and @ubernaut .

      @beelee said in I Cant Get Into Online Play After Downloading 2.7 Version:

      At Panther maybe this should be pinned ?

      Good idea ... and done!

    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      @johnnycat Game History

      Round: 1 Purchase Units - Americans Americans buy 3 Fortifications, 1 Heavy_BB, 1 carrier, 1 demo_harbour, 1 destroyer and 1 elite; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Non Combat Move - Americans Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 infantry moved from Mexico to 10 Sea Zone 1 infantry moved from Mexico to Western United States 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 transport, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 35 Sea Zone to 49 Sea Zone 1 destroyer moved from 35 Sea Zone to 49 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 USAbomber moved from Central United States to Hawaiian Islands 1 usa_armour moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 Heavy_BB and 1 carrier placed in 10 Sea Zone Units in Eastern United States being upgraded or consumed: 1 harbour 1 demo_harbour and 1 elite placed in Eastern United States 3 Fortifications placed in Philippines Americans undo move 3. 1 elite placed in Eastern United States Units in Philippines being upgraded or consumed: 1 harbour 1 demo_harbour placed in Philippines Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter moved from Szechwan to Yunnan 4 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 2 infantry moved from Kweichow to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Shensi 1 infantry moved from Szechwan to Shensi Place Units - Chinese 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 elite, 9 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 uk_fighter moved from Scotland to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 uk_fighter moved from United Kingdom to 111 Sea Zone 1 uk_fighter moved from United Kingdom to 91 Sea Zone 1 uk_fighter moved from Malta to 96 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 uk_armour moved from France to Holland Belgium British take Holland Belgium from Germans 1 uk_armour moved from Holland Belgium to France 1 cruiser moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber and 2 uk_fighters Germans defend with 1 GermanUBoat and 1 battleship 1 GermanUBoat owned by the Germans submerged British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 15 Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 destroyer and 1 transport British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 transport Battle in 91 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter Germans defend with 2 GermanUBoats Units damaged: 1 battleship owned by the British British win with 1 battleship, 1 cruiser, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 8 Casualties for Germans: 2 GermanUBoats Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from 91 Sea Zone to Gibraltar 2 infantry moved from Scotland to 109 Sea Zone 1 aaGun moved from Scotland to United Kingdom 2 uk_fighters moved from 111 Sea Zone to United Kingdom 1 bomber moved from 111 Sea Zone to United Kingdom 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 98 Sea Zone to 81 Sea Zone 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_tactical_bomber moved from 96 Sea Zone to Egypt 1 uk_fighter moved from 96 Sea Zone to Egypt 1 uk_fighter moved from 96 Sea Zone to Malta 1 uk_armour moved from Alexandria to Egypt 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra British take Sumatra from Dutch 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 uk_fighter moved from Burma to India 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies Place Units - British 2 infantry and 1 uk_armour placed in Union of South Africa 3 infantry and 1 uk_armour placed in India 1 elite, 4 infantry and 1 uk_para placed in United Kingdom British undo move 2. 2 infantry and 1 uk_armour placed in India 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 British collect 54 PUs; end with 55 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUs

      af595598-cc8c-48d1-8276-989f7e1e17fb-trout-cat-game-4-uk1.tsvg

    • LaFayette

      Announcing TripleA Office Hours
      News • • LaFayette

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      LaFayette

      @prastle 👋 the reason for discord is the live voice capability. It's a glorified phone call.

      Discord overall is good for that kind of thing, also good for getting quicker answers to questions.

      Though, forums will remain the place to be for a sustained, longer, more in depth conversation. A chat room like discord will tend to have very ephemeral topics, usually one at a time. While forum threads do fall off the top, they still stick around.

      Overall, discord will be a good place when you want to have a phone call, or a meeting, or a question answered in a couple hours or a day. Forums is best though for raising topics where you're happy accumulating a response days, maybe weeks later.

    • M

      TWW game
      Play By Email • • malmessi

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      @fredericktex
      PM-ed you

    • I

      Password reset
      Player Help • • IcyFirefly

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      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • dsIof

      neural network development-suggestions welcome
      AI • • dsIof

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      RogerCooper

      @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @LaFayette Any thoughts here? What version are you all running?

    • U

      Rematch
      Play By Forum • • Unchained777

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      No one has replied

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