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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere abt to tap out if ur not there
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      Panzerstahl-Helm 0P
      @Trout @Trout said: @alexander @panzerstahl-helm-0 @beelee By the way, you may see me posting some questions on the A&A forum for our Danish leader. That's because when summer started, my son who goes by Mussolini Pizza Emperor on TripleA, decided to want to play his Dad in HRE again. So we have a board game going now which has an interesting twist. Tokyo fell to Allies and next turn Moscow falling to the Nazis. So I need some clarification from him on a few things that are new in this situation Howdy, I indeed saw these post and was searching for that game here to have a look at t he map and front lines. That game sounds a hell of a ride! At which round are you? BR
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Tag Oh ? I thought they won 1-0 ? Well soccer runs things backwards so maybe the scoreboard does too Game History Round: 14 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1946EXP43Invert: has removed 1 Early1946_red owned by Changer in D-Day triggerAttachmenLate1946EXP43Invert: Changer has 1 Late1946_red placed in D-Day Germans buy 1 Elitewaffen_panzer, 4 TotalWarMe_262s, 1 Type_XXI_UBoat, 1 UndergroundMinr, 1 Waffen_Para, 1 elite and 4 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Units in Germany being upgraded or consumed: 1 ElitePanzer and 1 german_para 1 Elitewaffen_panzer and 1 Waffen_Para placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Changer from 112 Sea Zone: 1 XXI_UBoatPen EDIT: Adding units owned by Germans to 112 Sea Zone: 1 Type_XXI_UBoat EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Novgorod from Russians EDIT: Turning off Edit Mode 1 Type_XXI_UBoat moved from 112 Sea Zone to 110 Sea Zone 1 Type_XXI_UBoat moved from 113 Sea Zone to 110 Sea Zone 1 armour and 1 elite moved from Norway to Finland 1 LuftwaffeAce and 1 bomber moved from Western Germany to Normandy Bordeaux 3 armour and 1 waffen_infantry moved from Western Germany to Normandy Bordeaux 1 infantry moved from Southern France to Normandy Bordeaux 1 Me_262 moved from Norway to Holland Belgium 1 Me_262 moved from Western Germany to Holland Belgium 3 armour moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 waffen_infantry moved from Germany to Holland Belgium EDIT: 1 Waffen_Para moved from Germany to Novgorod 1 LuftwaffeAce and 1 Me_262 moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland Combat - Germans Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 2 Type_XXI_UBoats EDIT: Americans defend with 1 destroyer and 1 submarine EDIT: 1 submarine owned by the Americans submerged EDIT: 1/2 hits, 1.33 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 destroyer owned by the Americans lost in 110 Sea Zone EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7 EDIT: Turning off Edit Mode Battle in Eastern Poland Germans attack with 1 LuftwaffeAce, 1 Me_262, 1 armour and 2 infantry Russians defend with 1 elite and 2 guard_infantrys Germans roll dice for 1 LuftwaffeAce, 1 Me_262, 1 armour and 2 infantry in Eastern Poland, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 elite and 2 guard_infantrys in Eastern Poland, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Eastern Poland 1 guard_infantry owned by the Russians lost in Eastern Poland Germans roll dice for 1 LuftwaffeAce, 1 Me_262 and 1 armour in Eastern Poland, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 elite and 1 guard_infantry in Eastern Poland, round 3 : 0/3 hits, 1.17 expected hits 1 elite owned by the Russians and 1 guard_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 LuftwaffeAce, 1 Me_262 and 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 elite and 2 guard_infantrys Battle in Finland Germans attack with 1 armour and 1 elite Russians defend with 1 infantry Germans roll dice for 1 armour and 1 elite in Finland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 elite owned by the Germans lost in Finland Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Germans win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 elite Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 Me_262s, 3 armour, 1 infantry and 1 waffen_infantry British defend with 1 artillery, 1 elite and 3 infantry Germans roll dice for 2 Me_262s, 3 armour, 1 infantry and 1 waffen_infantry in Holland Belgium, round 2 : 5/7 hits, 3.33 expected hits British roll dice for 1 artillery, 1 elite and 3 infantry in Holland Belgium, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the British, 3 infantry owned by the British and 1 elite owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 Me_262s, 3 armour and 1 waffen_infantry remaining. Battle score for attacker is 13 Casualties for Germans: 1 infantry Casualties for British: 1 artillery, 1 elite and 3 infantry Battle in Normandy Bordeaux Germans attack with 1 LuftwaffeAce, 3 armour, 1 bomber, 1 infantry and 1 waffen_infantry; Changer loiter and taunt Changer defend; Americans defend with 1 ArmoredInfantry, 1 Eliteusa_armour and 2 infantry Germans roll dice for 1 LuftwaffeAce, 3 armour, 1 bomber, 1 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.67 expected hits Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour and 2 infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.17 expected hits 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Normandy Bordeaux 1 ArmoredInfantry owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 LuftwaffeAce, 1 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 Eliteusa_armour in Normandy Bordeaux, round 3 : 0/2 hits, 1.00 expected hits 1 Eliteusa_armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 LuftwaffeAce, 1 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour and 1 infantry Casualties for Americans: 1 ArmoredInfantry, 1 Eliteusa_armour and 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 LuftwaffeAce and 1 bomber moved from Normandy Bordeaux to Western Germany 1 Me_262 moved from Holland Belgium to Southern France 1 Me_262 moved from Holland Belgium to Western Germany 1 LuftwaffeAce and 1 Me_262 moved from Eastern Poland to Poland 1 2ndWaffenArmy moved from Romania to Poland 1 Elitewaffen_panzer moved from Germany to Western Germany EDIT: 2 Type_XXI_UBoats moved from 110 Sea Zone to 112 Sea Zone EDIT: 2 German_LCVs moved from Norway to Western Germany 1 armour and 2 infantry moved from Germany to Western Germany 1 elite moved from Germany to Poland 1 transport moved from 98 Sea Zone to 97 Sea Zone EDIT: 1 1stWaffenArmy, 1 1stWaffenPnzrArmy, 1 2ndWaffenArmy, 1 LuftwaffeAce, 1 Me_262, 1 Panzer_General, 2 Waffen_Hvy_Tanks, 2 armour and 1 elite moved from Poland to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Poland Place Units - Germans 1 Type_XXI_UBoat placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 Type_XXI_UBoats EDIT: Adding units owned by Changer to 112 Sea Zone: 2 XXI_UBoatPens EDIT: Turning off Edit Mode 1 TotalWarMe_262 and 1 infantry placed in Western Germany 1 infantry placed in Southern France 3 TotalWarMe_262s placed in Western Germany 1 elite and 1 infantry placed in Germany 1 infantry placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5,4,5,3,3,2,4,1,2 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs] Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 60 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Americans regular : -0.17 Russians regular : -0.50 Germans regular : 0.50 EDIT: : -0.67 British regular : -1.00 EXP Game 10 Straw G 14.tsvg
    • PantherP

      Urgent communication needed - 2026-06 Launch & MARTI Dice Server

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      PantherP
      @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Howdy, yes, it is Russias turn, but I am getting above error message while trying to solve tha battles. Did you register your email address or are you using a new one? BR
    • B

      MARTI dice service website issues?

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      PantherP
      @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
    • TheDogT

      TripleA 2026 with Java 25 & TripleA.vmoptions settings

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      ubernautU
      @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
    • wc_sumptonW

      Rules interpretation for placement Human vs AI

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      wc_sumptonW
      @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
    • LaFayetteL

      Lobby Upgrades, June-25-2026

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      @LaFayette Yea that's basically my question. If people have to restart the game or if it's just a few second blip and the game continues as normal. Idk the answer. It just seemed some people were reacting that they had to restart. Maybe they are jumping the gun and don't know to stand pat a few seconds. Last comment I saw half hour ago or so was someone saying "tomorrow should be better" in reference to the disconnects
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      LaFayetteL
      I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
    • B

      EXP Game 12 barnee vs Trout

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      @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
    • LaFayetteL

      Doc: Map Population on website and download list

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      @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
    • ubernautU

      why did we remove the undo all button for movement phases?

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      ubernautU
      @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
    • H

      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • PantherP

      world_war_ii_v5_1942 is incorrectly linked and installed

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      PantherP
      I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
    • I

      Poll on how Defender Retreat should work

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      LaFayetteL
      @iratoric after some more reflection, let's try to nail down the game mechanics first. It does not necessarily have to be all at once. There are probably a couple key configuration options. Specifically, there's a question of how many variations of rules we should support, and what exactly those rules should be. Another key question, is whether retreat should work how subs are supposed to work, where it is 1 to N that can submerge, perhaps similar for retreat so it would not have to be the whole army. Once the mechanics are nailed down, we can then decide how many and what best options to use to encode the rules. Waiting for a nicer generalized framework is likely too much to wait for. With rules nailed down, we can then consider what the least painful way would be to encode the settings, and which key configurations options are needed.
    • B

      Creating new game with multiple friends

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      @beelee Oh, let me clarify. I noticed the "Automatically Send Emails" section is disabled. That is what I was referring to.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • I

      Defenders may retreat after 1 round of combat

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      @RogerCooper Thanks, I just made a post to poll people's opinions on how it should work in Development, be sure to give any opinions there
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