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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J35 End.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @Trout That was pretty Brutal. They had to give the Fuhrer a sedative lol Game History Round: 7 Purchase Units - Japanese Note to players Germans: <body><b>It is Early 1943 and Heavy Carriers May Now be Purchased by Japan and the United States.<br><br><img src="Hvycarrier.png"/<b></body> Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 4 TotalWarNavyFtrs, 2 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar EDIT: Turning off Edit Mode Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 2 fighters moved from Caroline Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 2 artilleries, 1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 46 Sea Zone Japanese take 35 Sea Zone from Americans 2 Japan_destroyers, 2 artilleries, 1 battleship, 1 cruiser, 1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries, 1 elite and 1 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to 20 Sea Zone 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to French Indo China 1 armour moved from Kweichow to French Indo China 3 armour moved from Kweichow to Shan State 1 tactical_bomber moved from Kweichow to Shan State 1 infantry moved from Kwangsi to Kwangtung EDIT: 1 Soviet_Commisar_3 moved from Vologda to Overflow EDIT: 1 Soviet_Commisar moved from 3rd Corps to Vologda EDIT: 1 2ndCorps moved from 1st Army Group to 2nd Corps EDIT: 1 1stTankArmy moved from 1st Army Group to 1st Tank 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Vologda 1 armour moved from Urals to Nenetsia Japanese take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 1 armour moved from Urals to Vologda 1 Japan_EngineerAttack moved from Timguska to Vologda 1 armour, 1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk Combat - Japanese Battle in Vologda Japanese attack with 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 Soviet_Commisar, 2 armour and 1 russian_minor Japanese roll dice for 2 JPNbombers, 1 Japan_EngineerAttack, 2 armour, 1 fighter and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 Soviet_Commisar and 2 armour in Vologda, round 2 : 1/3 hits, 1.50 expected hits 1 Japan_EngineerAttack owned by the Japanese lost in Vologda 1 Soviet_Commisar owned by the Russians and 2 armour owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 2 JPNbombers, 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 Japan_EngineerAttack Casualties for Russians: 1 Soviet_Commisar and 2 armour Battle in Malaya Japanese attack with 2 artilleries, 1 elite and 1 infantry British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 2 : 0/5 hits, 1.67 expected hits British roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 elite and 1 infantry in Malaya, round 3 : 4/5 hits, 1.67 expected hits British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 elite and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 1 armour and 1 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from French with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 armour and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 armour and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Novosibirsk Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery and 4 infantry British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Kwangtung, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 6 Sea Zone Japanese attack with 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber Americans defend with 2 Heavy_BBs and 1 battleship Japanese roll dice for 2 NavyFighters, 3 fighters, 1 pacific_carrier and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 2 Heavy_BBs and 1 battleship in 6 Sea Zone, round 2 : 5/5 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 NavyFighters owned by the Japanese and 1 pacific_carrier owned by the Japanese lost in 6 Sea Zone 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for Japanese: 2 NavyFighters, 1 fighter and 1 pacific_carrier Casualties for Americans: 2 Heavy_BBs and 1 battleship Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Shan State to Kweichow 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 elite moved from Korea to Yunnan 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow 1 armour moved from Tsinghai to Kweichow 2 JPNbombers moved from Vologda to Kweichow 1 fighter and 1 tactical_bomber moved from Vologda to Tsinghai Place Units - Japanese 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Turn Complete - Japanese Note to players Japanese: It is Early 1943 and Our Shipyards are Hard at Work. We will soon Launch 1 new Battleship and 1 new Transport. They may only Operate in the Pacific and Indian Oceans. Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 52 PUs; end with 52 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 60 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Combat Hit Differential Summary : Americans regular : 0.67 French regular : 0.67 Japanese regular : -0.50 ANZAC regular : 1.33 Russians regular : 0.17 British regular : -1.67 Dam ! Both my Subs sunk by Trprts ! lol Everything else went fairly good Oh yea, did some cleanup on the Boxes. Removed the one Commisar. I think he was killed in the big attack ? Idk where he was. I moved the one in Vologda to inactive. Had one in UKR, so I think the 3rd one was killed at some point. Anyway, we can change it if needed. I dusted the Bases and Stalingrad Fctry. You need to decide if you wanna keep Vologda. Think that's it. Tricky turn. Took a bit to remember what happened I didn't send enough Navy to 6 and got sunk. That and the German defeat in UKR has breathed new life in to the Allies Edit well I went through History and i can't figure out what happened with the Commisars. The only time an inactive should be in a Box, is if the Token is on the board. If the active Commisar on the board is killed, then you need to remove the inactive one from the Box. A bit confusing but I think that's what most likely happened. It's easy to forget todo. Edit 2 Forgot to remove US Natl Grd EXP Game 12 Trout J 7Remove NatlGrd.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut Germany finished Gor for
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Herr Panzer Game History Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 1 Heavy_BB, 6 TotalWar_Tanks, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 4 fighters moved from Japan to Amur 1 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Anhwe to Tsinghai 2 infantry moved from Szechwan to Yunnan 1 armour and 1 artillery moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan 1 armour moved from Hunan to Yunnan 1 elite moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer and 1 elite moved from 36 Sea Zone to 37 Sea Zone 1 elite moved from 37 Sea Zone to Malaya 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from Hunan to French Indo China 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 36 Sea Zone to 41 Sea Zone 2 JPNbombers moved from Philippines to Yunnan 2 fighters moved from 35 Sea Zone to French Indo China 1 elite moved from Philippines to 35 Sea Zone 1 elite and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 elite moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in Dutch New Guinea Battle in Northern Territory Battle in Malaya Battle in French Indo China Japanese attack with 1 armour, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 Heavy_BB in French Indo China, round 2 : 2/2 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China Japanese win, taking Dutch New Guinea from ANZAC, taking Northern Territory from ANZAC, taking Malaya from British, taking French Indo China from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 2 JPNbombers, 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 aaGun; Chinese defend with 3 infantry British roll AA dice in Yunnan : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Yunnan Japanese roll dice for 2 JPNbombers, 2 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/8 hits, 3.83 expected hits Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Yunnan 1 aaGun owned by the British and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 2 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter and 2 infantry Casualties for British: 1 aaGun Casualties for Chinese: 3 infantry Battle in Tsinghai Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Tsinghai 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 4 fighters and 3 infantry Americans defend with 2 infantry Japanese roll dice for 4 fighters and 3 infantry in Amur, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 4 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shensi Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Suiyuyan 4 fighters moved from Amur to 6 Sea Zone 1 fighter moved from Paulau Island to Philippines 1 mech_infantry moved from Buryatia to Yenisey 1 tactical_bomber moved from Tsinghai to Sikang EDIT: 1 J_Rail moved from Kiangsu to Yakut S.S.R. EDIT: 1 J_Rail and 1 infantry moved from Yakut S.S.R. to Suiyuyan 1 J_Rail moved from Kiangsu to Anhwe 1 J_Rail and 1 infantry moved from Anhwe to Shensi 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 Escort moved from 16 Sea Zone to 6 Sea Zone 2 JPNbombers moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 2 fighters moved from Anhwe to Japan 1 aaGun moved from Anhwe to Kweichow 2 fighters moved from French Indo China to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 elite moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to Kwangsi Place Units - Japanese 5 TotalWar_Tanks and 5 infantry placed in Korea Japanese undo move 1. 6 TotalWar_Tanks and 4 infantry placed in Korea 1 elite and 1 infantry placed in Japan 1 Escort and 1 Heavy_BB placed in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 60 PUs; end with 60 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Combat Hit Differential Summary : Chinese regular : 2.33 Japanese regular : 0.50 British AA : 0.50 Russians regular : -0.67 British regular : -0.67 EXP Game 10 Straw J 9.tsvg A difficult turn. Can see how the real Commanders must have struggled with their decisions Edit lol I shoulda bought 2 more Inf. That's OK though
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      @Panzerstahl-Helm-0 Game History Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 air_transport, 2 armour, 1 carrier, 1 elite, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Japan to 6 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Shantung to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Philippines 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 JPNbombers moved from Kwangsi to Philippines 1 Japan_destroyer, 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Philippines 1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 Japan_destroyer moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 armour moved from Kiangsu to Kwangtung 1 infantry moved from Yunnan to Burma 2 fighters moved from Kwangsi to Kwangtung 2 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kweichow to Burma 1 fighter moved from Kweichow to Burma 2 tactical_bombers moved from Kweichow to Burma 1 artillery and 5 infantry moved from Suiyuyan to Shensi 3 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Shensi 1 armour moved from Kweichow to Shensi 3 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi 1 artillery, 1 elite and 8 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese win, taking Kwangtung from British with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 1 artillery, 1 elite, 4 fighters, 8 infantry and 2 tactical_bombers Changer defend; Americans defend with 4 Fortifications, 1 aaGun, 1 airfield, 4 infantry and 2 usa_fighters Japanese win, taking Philippines from Americans with 2 JPNbombers, 1 artillery, 1 elite, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 4 Fortifications, 1 aaGun, 4 infantry and 2 usa_fighters Battle in Burma Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese win, taking Burma from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese win, taking Shensi from Chinese with 1 armour, 4 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kiangsu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kweichow to Yunnan 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 2 fighters moved from Kweichow to 6 Sea Zone 3 tactical_bombers moved from Kwangtung to Kweichow 1 fighter moved from Kwangtung to Kweichow 2 JPNbombers moved from Philippines to Kwangsi 2 fighters moved from Burma to Kweichow 2 tactical_bombers moved from Burma to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Yunnan 1 air_transport and 1 infantry moved from Japan to Caroline Islands Place Units - Japanese 1 Escort and 1 carrier placed in 6 Sea Zone 1 air_transport and 1 elite placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 2 infantry placed in Japan 2 Fortifications placed in Caroline Islands Turn Complete - Japanese Japanese collect 45 PUs; end with 46 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 57 PUs ca11a756-43a6-4738-97c6-0a84e45aad57-exp-game-4-trout-vs.panzer-j4.tsvg That's very sweet. Nice to see your subs enjoying the Danish coastline
    • B

      EXP Game 1 barnee vs Crockett

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      @beelee kill the factory.
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
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      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
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      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Guten Morgen Herr Panzer Game History Round: 16 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 TakeOverItaly, 1 air_transport, 2 infantry and 3 mine_unarmeds; Remaining resources: 18 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 3 artilleries moved from Alexandria to Egypt EDIT: 1 Italian_LCV, 1 armour, 1 infantry and 1 italian_para moved from Romania to Rostov 1 armour moved from Bessarabia to Rostov 1 infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para Russians defend with 2 infantry Italians roll dice for 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para in Rostov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Egypt Italians attack with 3 artilleries British defend with 1 harbour, 9 infantry and 2 uk_fighters; French defend with 1 infantry; ANZAC defend with 2 infantry; Americans defend with 1 usa_fighter; Russians defend with 1 mech_infantry Italians roll dice for 3 artilleries in Egypt, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 12 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter in Egypt, round 2 : 10/16 hits, 6.33 expected hits 3 artilleries owned by the Italians lost in Egypt British win with 12 infantry, 1 mech_infantry, 2 uk_fighters and 1 usa_fighter remaining. Battle score for attacker is -12 Casualties for Italians: 3 artilleries Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bessarabia 4 infantry moved from Bessarabia to Ukraine 1 infantry moved from Eastern Poland to Bessarabia 1 armour moved from Yugoslavia to Eastern Poland 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 armour moved from Southern France to Bessarabia 3 infantry moved from Northern Italy to Yugoslavia 3 italian_paras moved from Southern Italy to Romania 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Normandy Bordeaux to Southern France 4 infantry moved from Southern France to France Place Units - Italians 1 Italian_LCV, 1 TakeOverItaly, 1 air_transport, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 infantry placed in Southern France Trigger TakeOverALLItalianUnitsGermanyDone: Setting giveUnitControlInAllTerritories to true for playerAttachment attached to Italians Trigger ConquerItaly: Germans takes ownership of territory Alexandria Trigger ConquerItaly: Germans takes ownership of territory Gibraltar Trigger ConquerItaly: Germans takes ownership of territory Normandy Bordeaux Trigger ConquerItaly: Germans takes ownership of territory Southern France Trigger ConquerItaly: Germans takes ownership of territory Tobruk Trigger ConquerItaly: Germans takes ownership of territory Albania Trigger ConquerItaly: Germans takes ownership of territory Northern Italy Trigger ConquerItaly: Germans takes ownership of territory Libya Trigger ConquerItaly: Germans takes ownership of territory Sicily Trigger ConquerItaly: Germans takes ownership of territory Southern Italy Trigger ConquerItaly: Germans takes ownership of territory Sardinia Trigger ConquerItaly: Germans takes ownership of territory Belarus Trigger ConquerItaly: Germans takes ownership of territory Rostov Trigger ConquerItaly: Germans takes ownership of territory Bessarabia Trigger ConquerItaly: Germans takes ownership of territory Western Ukraine Trigger ConquerItaly: Germans takes ownership of territory Greece Trigger RemoveItalianUndergroundMinrInSouthern France: has removed 1 UndergroundMinr owned by Italians in Southern France Trigger RemoveItalianfactory majorInNorthern Italy: has removed 1 factory_major owned by Italians in Northern Italy Trigger RemoveItalianharbourInSouthern France: has removed 1 harbour owned by Italians in Southern France Trigger RemoveItalianHvy Undg 1InSouthern Italy: has removed 1 Hvy_Undg_1 owned by Italians in Southern Italy Trigger RemoveItalianairfield HvyInSouthern Italy: has removed 1 airfield_Hvy owned by Italians in Southern Italy Trigger RemoveItalianharbourInGibraltar: has removed 1 harbour owned by Italians in Gibraltar Trigger RemoveItalianharbourInSouthern Italy: has removed 1 harbour owned by Italians in Southern Italy Trigger RemoveItalianharbourInNormandy Bordeaux: has removed 1 harbour owned by Italians in Normandy Bordeaux Trigger RemoveItalianairfieldInGibraltar: has removed 1 airfield owned by Italians in Gibraltar Trigger PlaceGermanharbourInSouthern France: Germans has 1 harbour placed in Southern France Trigger PlaceGermanharbourInNormandy Bordeaux: Germans has 1 harbour placed in Normandy Bordeaux Trigger PlaceGermanairfieldInGibraltar: Germans has 1 airfield placed in Gibraltar Trigger PlaceGermanairfield HvyInSouthern Italy: Germans has 1 airfield_Hvy placed in Southern Italy Trigger PlaceGermanharbourInGibraltar: Germans has 1 harbour placed in Gibraltar Trigger PlaceGermanHvy Undg 1InSouthern Italy: Germans has 1 Hvy_Undg_1 placed in Southern Italy Trigger PlaceGermanfactory majorInNorthern Italy: Germans has 1 factory_major placed in Northern Italy Trigger PlaceGermanUndergroundMinrInSouthern France: Germans has 1 UndergroundMinr placed in Southern France Trigger PlaceGermanharbourInSouthern Italy: Germans has 1 harbour placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRomania: Italians has 1 italian_paraBoost placed in Romania Units Change Ownership Some Units in Gibraltar change ownership: 2 armour and 2 infantry Some Units in Normandy Bordeaux change ownership: 1 infantry Some Units in Southern France change ownership: 1 aaGun, 2 armour and 3 infantry Some Units in France change ownership: 6 infantry Some Units in Western Germany change ownership: 1 fighter Some Units in Romania change ownership: 1 aaGun and 3 italian_paras Some Units in Northern Italy change ownership: 1 aaGun Some Units in Southern Italy change ownership: 1 Italian_LCV, 1 aaGun, 1 air_transport, 1 infantry and 3 mine_unarmeds Some Units in Rostov change ownership: 1 Italian_LCV, 2 armour, 2 infantry and 1 italian_para Some Units in Eastern Poland change ownership: 1 armour Some Units in Bessarabia change ownership: 1 armour and 1 infantry Some Units in Ukraine change ownership: 4 infantry Some Units in 92 Sea Zone change ownership: 1 Escort_Convoy, 1 battleship, 2 cruisers and 1 transport Some Units in Yugoslavia change ownership: 3 infantry Combat Hit Differential Summary : Italians regular : -0.50 Russians regular : -0.67 British regular : 3.67 EXP Game 2 Multi I 16.tsvg The Fuhrer was indecisive on taking over Italia, but the High command convinced him it was the right decision. We'll see what the dice have to say about it Should be all good to go. I adjusted the dough for Italy. I got 34 and they had 18. I'll adjust the Reich when they're up.
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @lafayette My changes for the following are still not refected; Uploaded a much smaller preview.png to 1888A_steam_and_steel, 2MB to 721KB, it is still not listed. shogun_advanced renamed Preview.png to preview.png where no image was shown before, hopefully that displays the image as expected. Please check and advise.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
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      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      VictoryFirstV
      @LaFayette Why is there chosen for this release strategy? What are the pros and cons? In other programs, there is a release strategy I like that notifies you every now and then of an update (like every 1-2 weeks). Then, as the user, you have the option to install the update, ignore it for now, or ignore it completely and not be reminded of it anymore. I think there are definitely people who would like to have the latest features and fixes, and if they get only notified like once every three or six months, they would have to go to the website themselves to see if there is a later version, somehow find out what has changed, and decide if it's worth updating. It would be better I think to have definitely not less than 4 releases a year. Probably more like 6 or 12 (simply every month). If we would do monthly releases, in an ideal world, players would get a pop-up the next time they start TripleA after a release, stating that there is a new recommended release, along with an overview of what has changed. Then, players have the option to install it (also ideally, let the program automatically uninstall the current version and install the new one instead of having to do that yourself), or to ignore the update for now and be reminded on the next start-up, or to ignore it completely and only be reminded once the next recommended release is out. There might be an argument against monthly releases that the program might not see enough updates in that time period. As I have started contributing only recently, I might have jumped in at a time that happened to have a lot of activity, but other than that I cannot imagine that in an entire month, nothing of importance has been done to the program. There is always some kind of improvement that would be nice to have for the user, regardless of how small it is. And once in a month is long enough that it wouldn't start feeling intrusive to a user, something that could happen with weekly releases. You don't want to bombard them with updates as that can become annoying over time. Twice a year sounds like way too little. A lot can happen during that time and might introduce too many changes and updates at once. Another argument would be that there wouldn't be enough new downloads that would prevent the TripleA installer from being flagged by Windows Defender when running. I can concur with that, but I think the majority of the downloads would come from users updating, not so much from new users downloading the program. So increasing the time period might not help as much as it might seem. But we would have to do some experimentation on that. Given everything, I would suggest simply starting with quarterly releases, that sounds like a good start, and then observe what the general feedback is from the users, and also keep an eye on the number of downloads.
    • M

      War Plan Red-Orange

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      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
    • B

      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

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      wc_sumptonW
      @TheDog said: With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe? Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing. If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'. Cheers...
    • C

      Generic anthem anyone?

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      @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
    • M

      How to make a tech ladder system?

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      TheDogT
      @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
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