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    • JohnnyCat

      EXP G40 Game 4 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...

      PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !

      If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.

      Cheers,
      -JC

    • B

      Multi Game 2 barnee Trout vs Alex Panzer
      Play By Forum • • beelee

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      B

      @alexander

      Hi Alex

      Yea triplea switches the Fctry to a generic unit. We can have @Trout remove it.

      Edit
      I think the 2 Unarmed LMs should've been removed last turn when the 2 were Armed. Think just forgot. Anyway, should only be the 2 Armed unless I missed something.

      You can tweak NCM if needed.

      Edit 2
      In Cauc

    • T

      EXP G40 Game 11 Barnee vs. Trout
      Play By Forum • • Trout

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      @trout

      Sweet you nailed it with 1st Lutflotten 🙂

      Game History

      Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 5 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs; 1 AirLendLease; 2 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode 5 Russian_Rocketss moved from Bryansk to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 2 Army_Conscripts moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 1 fighter moved from Caucasus to Bulgaria EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 russian_para moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Eastern Poland Russians attack with 5 Russian_Rocketss Germans defend with 1 ArmyGroupCentre, 1 ElitePanzer, 2 Waffen_Artys, 3 aaGuns, 1 elite, 4 infantry and 2 waffen_infantrys Russians roll dice for 5 Russian_Rocketss in Eastern Poland, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Eastern Poland 5 Russian_Rocketss owned by the Russians lost in Eastern Poland Germans win with 1 ArmyGroupCentre, 1 ElitePanzer, 2 Waffen_Artys, 3 aaGuns, 1 elite, 3 infantry and 2 waffen_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 infantry Casualties for Russians: 5 Russian_Rocketss Battle in Bulgaria Russians attack with 1 fighter and 1 russian_para Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 russian_para in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 russian_para owned by the Russians lost in Bulgaria 1 fighter owned by the Russians retreated Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 russian_para Battle in Baltic States Russians attack with 2 Army_Conscripts, 2 fighters and 2 tactical_bombers Germans defend with 1 infantry Russians roll dice for 2 Army_Conscripts, 2 fighters and 2 tactical_bombers in Baltic States, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 Army_Conscript owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 Army_Conscript, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 1 Army_Conscript Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 2 fighters and 2 tactical_bombers moved from Baltic States to Belarus 4 mine_unarmeds moved from Bryansk to Belarus 1 aaGun, 1 elite and 1 guard_infantry moved from Bryansk to Belarus 1 Russian_Engineer moved from Bryansk to Russia 2 mine_unarmeds moved from Russia to Bryansk 1 russian_para moved from Russia to Caucasus 1 R_Europe_Rail moved from Russia to Samara 1 R_Europe_Rail and 1 Soviet_Commisar moved from Samara to Belarus 1 guard_infantry moved from Samara to Caucasus 1 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bessarabia 3 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Volgograd to Rostov 4 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Samara 1 armour moved from Urals to Russia 1 armour moved from Samara to Russia 11 Army_Conscripts moved from Russia to Bryansk 1 SP_ArtilleryUSSR moved from Novgorod to Belarus 1 Army_Conscript moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 1 Army_Conscript moved from Russia to Samara 1 Russian_Rail moved from Russia to Samara 1 Russian_Rail and 1 guard_infantry moved from Samara to Belarus 2 armour moved from Egypt to Ethiopia 1 Russian_Rail moved from Russia to Samara 1 Russian_Rail and 1 guard_infantry moved from Samara to Belarus 1 Army_Conscript moved from Russia to Samara 1 Army_Conscript moved from Russia to Bryansk 1 fighter moved from Bulgaria to Caucasus Place Units - Russians 3 Mass_Tankss, 5 Russian_Rocketss, 1 Tank_General, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atTobruk: Russians has 1 russian_paraBoost placed in Tobruk Russians collect 38 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

      Combat Hit Differential Summary :

      Italians regular : 0.67 Germans regular : 0.67 Russians regular : 0.00

      EXP Game 11 Trout R 6.tsvg

      Edit

      EXP Game 11 Trout R 6edit.tsvg

      Forgot to activate LMs and AG 1

    • T

      EXP G40 Game 10 Beelee vs. Trout
      Play By Forum • • Trout

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      T

      @beelee Done!

    • Panzerstahl-Helm 0

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 Japan is up

      game-2-alex-vs-panzer_operation-spring-awakening_ger-3.tsvg

      Research Technology Game Loaded Purchase Units triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Setting uses for triggers used this phase. Germans buy 3 GermanUBoats, 1 Me_109T, 1 Panzer_General, 2 WaffenPioneers, 1 Waffen_Arty, 1 Waffen_Oberst, 1 carrier, 1 elite, 1 fighter, 4 mine_unarmeds and 1 waffen_infantry; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 GermanUBoat moved from 122 Sea Zone to 106 Sea Zone Combat Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in 106 Sea Zone Recording Battle Statistics Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Non Combat Move Trigger JapaneseParaBoost atJehol: Japanese has 1 japanese_paraBoost placed in Jehol 2 GermanUBoats moved from 113 Sea Zone to 109 Sea Zone Germans undo move 1. 1 GermanUBoat moved from 113 Sea Zone to 109 Sea Zone 5 GermanUBoats and 1 battleship moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 2 Wolfpacks moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 3 fighters moved from Western Germany to Southern Italy 2 tactical_bombers moved from Western Germany to Southern Italy 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Western Germany to Romania 2 bombers moved from Western Germany to Romania 1 elite moved from Germany to Western Germany 1 infantry moved from Western Germany to France 1 armour moved from Western Germany to France 1 armour moved from Western Germany to France 1 armour moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 aaGun moved from Slovakia Hungary to Romania 1 infantry moved from Norway to Finland Germans undo move 17. 1 G_Rail and 1 elite moved from Germany to France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in France Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 3 GermanUBoats and 1 carrier placed in 112 Sea Zone 1 Me_109T placed in 112 Sea Zone Units in Germany being upgraded or consumed: 2 German_Engineers, 1 artillery, 1 infantry and 1 waffen_infantry 1 Panzer_General, 2 WaffenPioneers, 1 Waffen_Arty, 1 Waffen_Oberst, 1 elite, 4 mine_unarmeds and 1 waffen_infantry placed in Germany 1 fighter placed in 112 Sea Zone Turn Complete Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 54 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 59 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    • RogerCooper

      Transferring Unit Control
      Map Making • • RogerCooper

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      W

      @RogerCooper

      The second method is to take control of another players units.
      Screenshot 2026-03-06 153311.png
      To let Germany take control of the 4 units in Bulgaria and the one unit in Varna.
      In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>.
      In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>.
      And set <property name="Capture Units On Entering Territory" value="true"/>.
      Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step.
      After Germany's noncombat move.
      Screenshot 2026-03-06 171112.png
      The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change.
      Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this.
      Screenshot 2026-03-06 154000.png
      Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'.

      Cheers...

    • T

      CANCELLED THREAD
      Play By Forum • • Trout

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      @trout RightArm.png

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      B

      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • Jason Austin

      I Cant Get Into Online Play After Downloading 2.7 Version
      Bug Reports • • Jason Austin

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      LaFayette

      It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now.

      On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late.

      If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.

    • P

      is 2.5.22294 the latest release?
      Development • • patman

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      P

      @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

      djensen47 created this issue in triplea-game/triplea open Add comprehensive AGENTS.md documentation across the project #14215
    • LaFayette

      Announcing TripleA Office Hours
      News • • LaFayette

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      LaFayette

      @prastle 👋 the reason for discord is the live voice capability. It's a glorified phone call.

      Discord overall is good for that kind of thing, also good for getting quicker answers to questions.

      Though, forums will remain the place to be for a sustained, longer, more in depth conversation. A chat room like discord will tend to have very ephemeral topics, usually one at a time. While forum threads do fall off the top, they still stick around.

      Overall, discord will be a good place when you want to have a phone call, or a meeting, or a question answered in a couple hours or a day. Forums is best though for raising topics where you're happy accumulating a response days, maybe weeks later.

    • M

      TWW game
      Play By Email • • malmessi

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      M

      @fredericktex
      PM-ed you

    • I

      Password reset
      Player Help • • IcyFirefly

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      K

      @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

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