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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G17 End.tsvg
    • B

      EXP Game 12 barnee vs Trout

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      @Trout Game History Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel 1 Panzer_Grndrs moved from Novgorod to Smolensk Germans take Smolensk from Russians EDIT: 1 german_para moved from Belarus to Tambov EDIT: Germans undo move 3. 1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 bomber moved from Western Germany to Caucasus EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus EDIT: 1 german_para moved from Belarus to Tambov EDIT: 1 ElitePanzer moved from Ukraine to Volgograd EDIT: 1 armour moved from Ukraine to Volgograd EDIT: 2 armour moved from Ukraine to Caucasus EDIT: 1 armour moved from Ukraine to Volgograd Combat - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Caucasus Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus 1 russian_paraBoost owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost Battle in Volgograd Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 2 Army_Conscripts owned by the Russians lost in Volgograd Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Romania 1 elite moved from Bessarabia to Ukraine 1 aaGun and 3 infantry moved from Western Ukraine to Ukraine 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 Waffen_Para moved from Germany to Bessarabia 1 GAirCommander moved from Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Ukraine 1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone 1 G_air_transport moved from Gibraltar to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Ukraine EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 infantry moved from Ukraine to Western Ukraine 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine 1 elite moved from Germany to Slovakia Hungary 1 bomber moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 destroyer moved from 125 Sea Zone to 112 Sea Zone EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany 1 infantry placed in Southern France Germans undo move 1. 1 infantry placed in Southern France 6 TotalWar_Tanks placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs Combat Hit Differential Summary : Russians regular : 1.67 Germans regular : 1.83 Russians AA : -0.50 EXP Game 12 Trout G 7.tsvg Took half the afternoon to figure that out lol let me look at your CM if you do any big attacks. Make sure all the correct units are activated Edit Oh I forgot to dust your Facilities in Novgorod Edit 2 Looks as if i set the game up with no Mobile Artillery [image: 1779861764998-screenshot-from-2026-05-27-01-00-56.png] Meant no AA one. Well probably too late to change it. I guess we might be able to at start of next G turn if we turn it on during French or just before their's ends anyway. Well bummer. I don't mind them that much, the SPA, but the SPA AA is for G only and is why I wanted to turn it off. Well, we can turn it on if you want.
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      @ubernaut good to know
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Hallo Game History Round: 8 Purchase Units - Japanese Japanese buy 1 Escort, 1 Hvycarrier, 1 Japan_destroyer, 1 Repair_BB, 4 TotalWarFighters, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese 1 Repair_BB placed in 35 Sea Zone Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 unit repaired. Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 mech_infantry moved from Szechwan to Kweichow 1 artillery moved from Shensi to Kweichow 2 armour moved from Jehol to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 2 armour moved from Anhwe to Hunan 2 fighters moved from Anhwe to Kwangsi 1 Heavy_BB moved from 37 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 1 elite, 3 infantry, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to Kwangsi 1 Escort_Convoy moved from 6 Sea Zone to 16 Sea Zone 1 Heavy_BB, 2 Japan_destroyers, 2 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 pacific_carrier, 1 pacific_cruiser and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 Hvycarrier, 4 NavyFighters and 1 pacific_BB moved from 6 Sea Zone to 33 Sea Zone Japanese take 22 Sea Zone from Americans 2 JPNbombers, 3 fighters and 1 tactical_bomber moved from Japan to 33 Sea Zone 3 infantry moved from 36 Sea Zone to Kwangsi 1 submarine moved from 42 Sea Zone to 54 Sea Zone Combat - Japanese Battle in French Indo China Battle in Kwangsi Japanese attack with 1 elite, 2 fighters and 3 infantry British defend with 1 artillery and 3 infantry; Chinese defend with 1 harbour Japanese roll dice for 1 Heavy_BB in Kwangsi, round 2 : 2/2 hits, 1.67 expected hits Japanese roll dice for 1 elite, 2 fighters and 3 infantry in Kwangsi, round 2 : 1/7 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Kwangsi 3 infantry owned by the British lost in Kwangsi Japanese roll dice for 1 elite, 2 fighters and 1 infantry in Kwangsi, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking French Indo China from British, taking Kwangsi from Chinese with 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 3 infantry Battle in Hunan Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber British defend with 1 artillery and 1 commando Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 commando in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 commando owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 commando Battle in Kweichow Japanese attack with 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery, 1 commando and 2 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery, 1 commando and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits 1 artillery owned by the Japanese lost in Kweichow 1 commando owned by the British and 2 infantry owned by the British lost in Kweichow Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery Casualties for British: 1 artillery, 1 commando and 2 infantry Battle in 54 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 33 Sea Zone Japanese attack with 1 Heavy_BB, 1 Hvycarrier, 2 JPNbombers, 2 Japan_destroyers, 6 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 7 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser and 5 tactical_bombers Americans defend with 1 Escort_Convoy, 1 Heavy_BB, 1 USANC1, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 pacific_cruiser, 2 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber; ANZAC defend with 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports Japanese roll dice for 1 Heavy_BB, 1 Hvycarrier, 2 JPNbombers, 2 Japan_destroyers, 6 NavyFighters, 2 battleships, 3 carriers, 2 cruisers, 7 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser and 5 tactical_bombers in 33 Sea Zone, round 2 : 20/30 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC, 4 carriers owned by the Americans, 1 Heavy_BB owned by the Americans, 1 USANC1 owned by the Americans, 1 battleship owned by the ANZAC and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Escort_Convoys, 1 Heavy_BB, 1 USANC1, 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 pacific_cruiser, 6 transports, 3 usa_fighters and 1 usa_tactical_bomber in 33 Sea Zone, round 2 : 19/33 hits, 15.67 expected hits Units damaged: 1 pacific_BB owned by the Japanese, 2 battleships owned by the Japanese and 1 Heavy_BB owned by the Japanese 1 pacific_carrier owned by the Japanese, 2 Japan_destroyers owned by the Japanese, 1 Hvycarrier owned by the Japanese, 3 carriers owned by the Japanese and 1 pacific_cruiser owned by the Japanese lost in 33 Sea Zone 2 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 Escort_Convoy owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 JPNbombers, 6 NavyFighters, 2 battleships, 2 cruisers, 7 fighters, 1 pacific_BB and 5 tactical_bombers in 33 Sea Zone, round 3 : 12/27 hits, 15.83 expected hits Americans roll dice for 1 Escort_Convoy, 1 Heavy_BB, 1 USANC1, 2 battleships, 6 carriers, 1 cruiser, 3 fighters, 1 pacific_cruiser, 6 transports and 1 usa_fighter in 33 Sea Zone, round 3 : 13/26 hits, 12.17 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 NavyFighters owned by the Japanese and 2 cruisers owned by the Japanese lost in 33 Sea Zone 1 usa_fighter owned by the Americans, 1 Escort_Convoy owned by the ANZAC, 2 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 4 carriers owned by the Americans and 1 battleship owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 JPNbombers, 2 battleships, 4 fighters, 1 pacific_BB and 3 tactical_bombers in 33 Sea Zone, round 4 : 10/14 hits, 9.00 expected hits Americans roll dice for 1 Heavy_BB, 1 USANC1, 1 battleship, 1 cruiser, 1 pacific_cruiser and 6 transports in 33 Sea Zone, round 4 : 4/14 hits, 6.33 expected hits 1 fighter owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in 33 Sea Zone 3 transports owned by the ANZAC, 1 cruiser owned by the Americans, 1 pacific_cruiser owned by the Americans, 1 USANC1 owned by the Americans, 1 Heavy_BB owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 Heavy_BB, 2 JPNbombers, 2 battleships, 3 fighters and 1 pacific_BB in 33 Sea Zone, round 5 : 4/10 hits, 6.50 expected hits Americans roll dice for 1 transport in 33 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 Heavy_BB, 2 JPNbombers, 2 battleships, 3 fighters and 1 pacific_BB remaining. Battle score for attacker is 60 Casualties for Japanese: 1 Hvycarrier, 2 Japan_destroyers, 6 NavyFighters, 3 carriers, 2 cruisers, 4 fighters, 1 pacific_carrier, 1 pacific_cruiser and 5 tactical_bombers Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 1 USANC1, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 pacific_cruiser, 2 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber Casualties for ANZAC: 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Szechwan 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to Paulau Island 2 JPNbombers moved from 33 Sea Zone to Philippines 1 Japan_destroyer, 1 carrier and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 2 fighters moved from Kwangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Jehol to Anhwe 2 J_Rails moved from Kiangsu to Korea 2 J_Rails and 2 infantry moved from Korea to Szechwan 1 aaGun moved from Shensi to Szechwan 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Escort, 1 Hvycarrier and 1 Japan_destroyer placed in 6 Sea Zone 2 infantry placed in Korea 4 TotalWarFighters, 1 elite and 1 infantry placed in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: has removed 4 TotalWarFighters owned by Japanese in Japan Trigger JapaneseTotalWarFighterPlaceJapan4: Japanese has 4 fighters placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ16: has removed 1 Escort_Convoy owned by Japanese in 16 Sea Zone Trigger Japanese RemoveConvoySZ16: Japanese has 1 Escort placed in 16 Sea Zone Japanese collect 59 PUs; end with 59 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 56 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 57 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs Combat Hit Differential Summary : Chinese regular : -1.00 Americans regular : 1.33 Japanese regular : -3.83 ANZAC regular : 0.67 EXP Game 10 Straw J 8.tsvg You had a Partisan in Buryatia but the Mech prevents it, so I removed and gave the soviets a buck. Quite the bloodbath off Caroline lol I kept your TF, BB and 2 CA alive as long as I could. That's why I whacked the Ftrs over the CAs. Seemed kinda like a wash but that's how I woulda done it. You get 2 more 4's with the TF and the CAs at 3, so seemed the better way to go. Don't think it woulda made a difference really. Basically the 2 Ftrs are a wash and you lose the CA rolls, so that was the way to go Edit Reminder to activate your TF off Wake should you choose to attack with it.
    • LaFayetteL

      2.7 Lobby + Bots Available & Early Testing Phase

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      @TheDog Might have something to do with this https://github.com/triplea-game/triplea/pull/14411
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      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Afternoon Pretty close. A few things. The TankGeneral with the blue dot is inactive, so you need to replace him with a red dot one. I would move him to the 1st Tank Box and then move the red dot one from Overflow Box to the Board. You also need to move the 1st Corps token to Volgograd and change Poland back to German control. For your build, you should buy Mass Tanks and Total War Tanks. You get 6 for 22 bucks which gives you a extra 3 bucks. They do have to place in Moscow though. And lastly, you can kill that Fctry in UKR but you need to decide before combat. If you lose the battle, then I will control it.
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      Multi Game 2 barnee Trout vs Alex Panzer

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      @Trout Haha, no rush at all! I'm still a bit jet lagged and slow. Russia is easy enough to do, but I'm waiting until I'm a bit sharper to roll a late sea lion against Panzer in our 1v1! It was a blast, hit Tokyo for the start and end of the trip with Kyoto in the middle. I'm not too much of a hot drink guy, especially in the heat/humidity so 711 Coke was my friend! Very neat and different from the Americas, I think Europe is next on the list for big trips
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @trout Good morning, the heat is on! US joins the war. Game History Round: 3 Purchase Units - Americans Americans buy 2 Fortifications, 1 Heavy_BB, 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 Heavy_BB moved from 11 Sea Zone to 26 Sea Zone Place Units - Americans 1 Heavy_BB and 1 submarine placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone 1 Fortification placed in Midway 1 Fortification placed in Guam Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 2 UK_LCVs, 1 artillery, 1 commando, 1 elite, 1 factory_minor, 7 infantry and 2 uk_paras; Remaining resources: 8 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode 1 artillery and 1 commando moved from India to 39 Sea Zone 1 artillery, 1 commando and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 1 commando moved from 80 Sea Zone to Iraq 2 infantry moved from Persia to Iraq 1 uk_fighter and 1 uk_tactical_bomber moved from India to Iraq 1 artillery and 1 uk_armour moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 uk_armour moved from 91 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar EDIT: 1 uk_para moved from United Kingdom to Holland Belgium EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Normandy Bordeaux 2 uk_fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 uk_armour Italians defend with 1 airfield, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 bomber and 1 uk_armour in Gibraltar, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the British lost in Gibraltar 1 infantry owned by the Italians lost in Gibraltar British roll dice for 1 bomber and 1 uk_armour in Gibraltar, round 3 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 bomber and 1 uk_armour remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Italians: 2 infantry Battle in Normandy Bordeaux British attack with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters in Normandy Bordeaux, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_LCV, 1 elite, 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Iraq British attack with 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 4/6 hits, 2,33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 commando, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 uk_fighter moved from 76 Sea Zone to 81 Sea Zone 1 uk_fighter moved from Belgian Congo to 81 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 1 uk_armour moved from Kenya to Anglo Egyptian Sudan 1 uk_fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 Rails and 2 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 uk_fighter moved from 81 Sea Zone to Anglo Egyptian Sudan 1 uk_tactical_bomber moved from 76 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 infantry moved from Burma to India 1 bomber moved from Gibraltar to French West Africa 2 uk_fighters moved from Normandy Bordeaux to United Kingdom Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atGreece: Italians has 1 italian_paraBoost placed in Greece 1 factory_minor placed in Persia 2 UK_LCVs, 1 elite and 2 uk_paras placed in United Kingdom 2 infantry placed in Union of South Africa 1 artillery and 4 infantry placed in India 1 infantry placed in India Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,5,4 British collect 55 PUs (1 lost to blockades); end with 63 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 69 PUs Combat Hit Differential Summary : Chinese regular : -2,50 Italians regular : 0,00 Japanese regular : 0,67 Germans regular : -0,33 Neutral_Axis regular : 0,00 British regular : 2,50 81eaee6d-1526-48b3-af87-31bdd2c41ed7-exp-game-4-trout-vs.panzer-US UK3.tsvg
    • JohnnyCatJ

      Game 1 Alexander vs. JohnnyCat G40 EXP

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      @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
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      Changing AA Value Against Strategic Bombers

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      wc_sumptonW
      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
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      Jurassic v2.0

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      TheDogT
      @GREGOREK I declare you sane, I get this [image: 1779922742903-918e0180-2a7f-432a-8e1d-6ce9668a18ae-image.jpeg]
    • wc_sumptonW

      Global 40 Expansion UHD Boxes

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      @panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf. Right Arm Panther ! [image: 1778683006520-rightarm.png] so while not as easy to access as just looking in History, it does create a record I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list. At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @Panzerstahl-Helm-0 Thanks mate! But I am starting to power down after packing all evening. I'll roll the dice when I'm back in a couple of weeks, enjoy the "temporary peace" lol Yes, I have been traumatized by Italy 'can-opening' in the OOB rules - now this takeover situation is even more crazy to watch out for! Will do, thanks again. I look forward to it!
    • LaFayetteL

      Latest server parsing results

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      TheDogT
      @RogerCooper The first post holds maps that errored. If have tried to fix settlers_fallen_empire map.yml uploaded shogun_advanced preview.png as the image is missing here https://triplea-game.org/maps-list/maps/ You might be able to fix some of the missing preview.png images. My changes are not reflected because the update job has not refreshed the data, so we wait for Dan to fix it.
    • PantherP

      New Look and 2FA Feedback - and other issues

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      PantherP
      @lafayette Must have been a hard day for you. Thank you for all your efforts!
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      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • LaFayetteL

      Forum Server Work - Might be some downtime today (May 2, 2026)

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      @LaFayette said: i'm able to repro the black test I'm sure you're already aware of this but just in case as soon as I click on anything after it goes black, even an empty space, the black goes away. Idk how to communicate that to people. I guess they'll probably just figure it out on their own. It'd be nice if it didn't happen at all but most likely lower on the priority todo list.
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

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      PantherP
      @lafayette Nice, thank you!
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      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • B

      Screen Won't Center on Capital at Turn Start with Tech Off

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      wc_sumptonW
      @TheDog said: With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe? Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing. If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'. Cheers...
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