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    • JohnnyCat

      EXP G40 Game 3 Trout vs JCat
      Play By Forum • • JohnnyCat

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      JohnnyCat

      @beelee said in EXP G40 Game 3 Trout vs JCat:

      https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

      Right but NO MENTION of the term "boost" in the Captains rules.

      I just assumed that TripleA knew what to do when rolling dice.

      OK now I have to wonder why there ever was those paratrooper units with the red dot still on the map. What I just read in the Game Notes (something I had not even thought to check OMG) it states that these are just first turn markers that get automagically removed - but they did not get removed so is that a known bug or a Mac thing?

    • B

      First Game Newenr
      Play By Forum • • beelee

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      @newenr85

      Zdravo

      Game History

      Round: 7 Purchase Units - Italians Italians buy 1 Hvy_Undg_1, 1 Italian_LCV, 1 UndergroundMinr, 4 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor 1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr EDIT: Turning off Edit Mode Politics - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Egypt: 1 italian_paraBoost EDIT: Turning off Edit Mode Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Kazakhstan from Russians EDIT: Turning off Edit Mode 2 italian_paras and 1 italian_paraBoost moved from Egypt to French Equatorial Africa 1 bomber moved from Trans-Jordan to Belgian Congo 2 fighters moved from Egypt to Belgian Congo 1 armour moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Tanganyika Territory to Belgian Congo 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 2 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British EDIT: 1 italian_para moved from Northwest Persia to Kazakhstan Combat - Italians Battle in French Equatorial Africa Italians attack with 2 italian_paras and 1 italian_paraBoost French defend with 1 infantry Italians roll dice for 2 italian_paras and 1 italian_paraBoost in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in French Equatorial Africa 1 italian_paraBoost owned by the Italians lost in French Equatorial Africa Italians win, taking French Equatorial Africa from French with 2 italian_paras remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 italian_paraBoost Battle in Belgian Congo Italians attack with 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry British defend with 2 uk_armours Italians roll dice for 3 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 3/8 hits, 3.50 expected hits British roll dice for 2 uk_armours in Belgian Congo, round 2 : 2/2 hits, 1.00 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo 2 uk_armours owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 3 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry and 1 mech_infantry Casualties for British: 2 uk_armours Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Italians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia 1 bomber and 2 fighters moved from Belgian Congo to Egypt 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Iraq to Persia 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry, 3 mine_unarmeds and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry and 3 mine_unarmeds moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 1 italian_para, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 1 italian_para and 1 mech_infantry moved from 97 Sea Zone to Greece 1 Escort, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail and 1 Italian_LCV moved from Southern Italy to Romania 1 armour moved from Bryansk to Eastern Poland 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 Italian_LCV, 1 infantry and 3 mine_unarmeds placed in Southern Italy 1 artillery and 1 infantry placed in Southern Italy 2 armour and 1 mech_infantry placed in Egypt 2 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Trigger Italians RemoveItalyConvoySZ97Invert: has removed 1 Escort owned by Italians in 97 Sea Zone Trigger ItaliansParaBoost atKazakhstan: Italians has 1 italian_paraBoost placed in Kazakhstan Trigger Italians RemoveItalyConvoySZ97Invert: Italians has 1 Escort_Convoy placed in 97 Sea Zone Trigger ItaliansParaBoost atFrench Equatorial Africa: Italians has 1 italian_paraBoost placed in French Equatorial Africa Italians collect 32 PUs; end with 32 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 51 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs

      Combat Hit Differential Summary :

      French regular : -0.33 Italians regular : 0.50 British regular : 1.00

      EXP game 1 newenr I 7.tsvg

      So I upgraded the Minor Fctry to Heavy Industry 1 Underground. They way you do it is to buy both upgrades, then edit in a Undrg Minor. That allows you to place the Hvy Ind Undrg.

      You do that on 1st place. Then you remove the extra Undrg so you just have the Hvy Ind one.

      Also the Paras in Egypt didn't start with a Para Boost, so I had to add him in for their attack on the French. They only get the Para Boost when attacking/defending by themselves.

      Usually triplea will auto place them if by themselves.

      You have to edit in any needed units before you move any dudes out of the TTy or it won't let you.

    • JohnnyCat

      EXP G40 Game 2 Trout vs. JohnnyCat
      Play By Forum • • JohnnyCat

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      @johnnycat

      heh heh well that is a House Rule from a different game 🙂 It's not part of this mod

    • Panzerstahl-Helm 0

      Game 1 JohnnyCat (Axis) vs. Panzer (Allies)
      Play By Forum • • Panzerstahl-Helm 0

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      JohnnyCat

      @panzerstahl-helm-0 said in Game 1 JohnnyCat (Axis) vs. Panzer (Allies):

      game-1-johnnycat-vs-panzer-US_UK_1-c.tsvg

      Sorry for the delay

      game-1-johnnycat-vs-panzer-us_ITALY_1-c.tsvg

    • Brandon Finnigan

      Play by Email Dice Verification Concerns
      Play By Email • newbie question • • Brandon Finnigan

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      Panther

      @brandon-finnigan said in Play by Email Dice Verification Concerns:

      Any form of: http:// dice. tripleawarclub. org/ is NOT safe and will take you to the sketchy website. It prompts you to download something called SafeWatch, which is definitely malware.

      I edited that link in a way, that does not make it clickable ...

    • RogerCooper

      Scenario Reviews
      Maps & Mods • • RogerCooper

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      JohnnyCat

      @ubernaut I just read that it got shut down... but that's ok

    • O

      Anniversary 1942 Blackskull vs. Odin's Eagles
      Play By Forum • • Odins Eagles

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      O

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v3 1942

      Game History

      Round: 1 Purchase Units - British British buy 1 carrier and 1 factory; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Burma British take Burma from Japanese 1 infantry moved from Persia to India 1 infantry moved from Trans-Jordan to Persia 1 artillery moved from Trans-Jordan to Persia 1 armour moved from Egypt to Persia 1 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Australia to India 1 destroyer moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from Egypt to Persia 1 transport moved from 27 Sea Zone to 17 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Battle in 16 Sea Zone British attack with 1 destroyer Germans defend with 1 transport 1 transport owned by the Germans lost in 16 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Karelia S.S.R. to Russia 1 armour moved from Eastern Canada to 1 Sea Zone 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 2 Sea Zone 1 armour moved from 2 Sea Zone to United Kingdom 1 cruiser moved from 1 Sea Zone to 2 Sea Zone 1 cruiser moved from 12 Sea Zone to 2 Sea Zone Place Units - British 1 carrier placed in 2 Sea Zone 1 factory placed in India Turn Complete - British British collect 33 PUs; end with 35 PUs

      Combat Hit Differential Summary :

      Savegame

    • G

      Moderator Help
      Player Help • • Galendae

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      ubernaut

      @galendae you do realize we have logs right? the only person telling people to fuck off was you.

      i understand you wer upset with what you perceive was trolling of ur game but that doesn’t warrant the abusive stance you took with @wirkey

      everyone here is a volunteer and must be impartial when it comes to taking actions. the proper course would have been for you to show evidence the other player wasn’t just confused as you assert instead of berating the person u r seeking help from

    • JohnnyCat

      Trying to Find someone to Play this G40 EXP game
      Play By Email • • JohnnyCat

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      @johnnycat

      you might try asking here too https://www.axisandallies.org/forums/category/27/find-online-players

      and here https://www.axisandallies.org/forums/category/11/player-locator

      if you haven't already

    • JohnnyCat

      G40 OOB Mike64 vs. JCat
      Play By Forum • • JohnnyCat

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      No one has replied

    • TheDog

      Gemini AI summary of 1941 Global Command Decision
      Player Help • • TheDog

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