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    • S

      G40 Captain Expansion StevenJ vs Johnny

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      JohnnyCatJ
      @stevenJTripleA G40 EXP StevenJ vs JohnnyCat END R42.tsvg
    • ubernautU

      TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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      ubernautU
      @Nothingtoseehere pretty sure i have it figured out but still need to see what im planning to do in the middle east with britain ran out of time today
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      EXP Game 12 barnee vs Trout

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      @Trout Hello Game History Round: 7 Purchase Units - Italians Italians buy 2 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 armour moved from Rostov to Bryansk Italians take Bryansk from Russians Combat - Italians Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Tambov Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 artillery and 3 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 air_transport and 1 infantry moved from Southern Italy to Gibraltar EDIT: 1 Italian_LCV moved from Gibraltar to Southern France 1 bomber moved from Romania to Southern Italy EDIT: 1 italian_para moved from Romania to Rostov 1 armour moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 armour and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Italians collect 19 PUs; end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs Combat Hit Differential Summary : EXP Game 12 Trout I 7.tsvg
    • Panzerstahl-Helm 0P

      exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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      @Panzerstahl-Helm-0 Guten Morgen Herr Panzer Game History Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 1 Hvycarrier, 4 TotalWarNavyFtrs, 6 TotalWar_Tanks, 1 elite, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Escort moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Korea to Sakha 1 infantry moved from Amur to Sakha 1 armour moved from Korea to Buryatia 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 JPNbomber moved from Kweichow to Kansu 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 tactical_bomber moved from Sikang to Yunnan 1 JPNbomber and 1 tactical_bomber moved from Kweichow to Yunnan 1 armour and 1 infantry moved from French Indo China to Yunnan 1 elite moved from Kwangsi to Yunnan 1 elite moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 Heavy_BB moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 35 Sea Zone to Malaya 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Malaya Japanese attack with 2 fighters and 2 infantry British defend with 1 artillery and 1 uk_armour Japanese roll dice for 1 Heavy_BB in Malaya, round 2 : 1/2 hits, 1.67 expected hits Japanese roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 uk_armour in Malaya, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese lost in Malaya 1 artillery owned by the British lost in Malaya 2 fighters owned by the Japanese retreated British win with 1 uk_armour remaining. Battle score for attacker is -2 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery Battle in Yunnan Japanese attack with 1 JPNbomber, 1 armour, 1 elite, 1 infantry and 2 tactical_bombers British defend with 4 infantry Japanese roll dice for 1 JPNbomber, 1 armour, 1 elite, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits, 2.83 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 JPNbomber, 1 armour, 1 elite, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 JPNbomber, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 4 infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Sakha Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Sakha, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Sakha Japanese win, taking Sakha from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kansu Japanese attack with 1 JPNbomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 JPNbomber and 2 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 JPNbomber and 2 infantry in Kansu, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Japanese roll dice for 1 JPNbomber and 1 infantry in Kansu, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 JPNbomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Buryatia Japanese attack with 1 armour and 1 infantry Russians defend with 1 Soviet_Partisan Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Soviet_Partisan in Buryatia, round 2 : 0/1 hits, 0.17 expected hits 1 Soviet_Partisan owned by the Russians lost in Buryatia Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 Soviet_Partisan Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Italian Somaliland Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atItalian Somaliland: Italians has 1 italian_paraBoost placed in Italian Somaliland Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 1 aaGun moved from Kweichow to Shensi 1 JPNbomber moved from Kansu to Kweichow 1 aaGun moved from Szechwan to Kweichow 1 JPNbomber and 2 tactical_bombers moved from Yunnan to Kweichow 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Sikang 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kweichow 4 armour moved from Korea to Jehol 1 aaGun moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 infantry moved from Korea to Manchuria 2 fighters moved from Malaya to 37 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to French Indo China 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 55 Sea Zone to 35 Sea Zone 1 Hvycarrier and 4 fighters moved from 6 Sea Zone to 35 Sea Zone 1 Escort moved from 6 Sea Zone to 35 Sea Zone 1 pacific_transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 6 TotalWar_Tanks, 2 infantry and 1 mech_infantry placed in Korea 1 Hvycarrier placed in 6 Sea Zone 4 TotalWarNavyFtrs placed in 6 Sea Zone 1 elite placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: has removed 6 TotalWar_Tanks owned by Japanese in Korea Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarTankPlace6Korea: Japanese has 6 armour placed in Korea Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6: has removed 1 Escort_Convoy owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone Trigger Japanese RemoveConvoySZ6: Japanese has 1 Escort placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone Japanese collect 58 PUs; end with 58 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 62 PUs Trigger Japan Loses CarolineIslands: Japanese met a national objective for an additional -3 PUs; end with 59 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Combat Hit Differential Summary : Chinese regular : -0.33 Japanese regular : -3.50 Russians regular : -0.83 British regular : 1.17 EXP game 10 Straw J 10.tsvg Really wanted the Singapore win sadly, not to be. Tough duty for Nippon. Woulda killed a Ftr to do it but uggh Idk Tank probably shoots them both down. Stupid BB lol
    • T

      EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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      Panzerstahl-Helm 0P
      @Trout The Allied intelligence are adjusting their plans. Since the "Battle of Britain" is off the table for now, the "Battle for the Rock" is about to get hot. Will that little British overseas territory, located on a headland off the southern coast pf Spain, determine the fate of Europe? Only history will tell! Hence, send the sub into battle! Time for them to gain combat experience!
    • B

      EXP Game 1 barnee vs Crockett

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      @crockett36 Good Morning You still need to adjust your Combat Move in order for us to continue.
    • G

      Jurassic v2.0

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      Starting on the game. Finding artwork is slow. Planning triggers. canBeCapturedOnEnteringBy whenCapturedChangesInto I need something similar to: whenKilledChangesInto Does anything like that exist? whenHitPointsDamagedChangesInto values: allows this unit to change into another unit if it takes a certain amount of damage in combat, primarily used for having weaker versions of a unit examples: <option name="whenHitPointsDamagedChangesInto" value="damage:transferAttributes:unitType"/> damage - specifies how many points of damage, transferAttributes - if new unit keeps damage amount, unitType - new unit This might work for the purpose of a killed Mammoth becoming a source of Meat, for example. If the Mammoth is twoHit, then one hit will trigger its change into a non-combatant resource/item that another trigger can pick up and convert to PUs. Right?
    • B

      Changing AA Value Against Strategic Bombers

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      @beelee Again, I reference PoS2; isAAforBombingThisUnitOnly values: allows this unit to be an AA gun only when this unit is directly attacked by a strategic bombing raid (currently defends against all strategic bombing attacks in this territory, not just against this unit). it will not defend against a normal attack. There are 2 units in Germany with "isAAforBombingThisUnitOnly" so both units defend against SBR attacks against that territory, PoS2 clearly states not just against this unit. And again the PoS2: typeAA. values: any string which identifies this type-group of aa guns. Only 1 aa gun per group may fire (unless you've set maxAAattacks). (defaults to "AA") Warning: all units with the same typeAA must have the same dice sides, or else you will experience weird results. So, if both units have the same "typeAA" as "AA", the default if missing, then they fire as a group, with only the best unit defending. SBR units attack a territory, only the damage is applied to a selected target. This is how aaGuns work in 'classic' style maps. They can defend against SBR, even though they are not targeted. Cheers...
    • LaFayetteL

      Release Strategy & Versioning Proposed Changes - CalVer and Quarterly Recommended Releases

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      @LaFayette What happens if there is bad update, that breaks part of the game. How can we go back to good prerelease version?
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      Compatibility with MacOS Silicon

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      ubernautU
      @LaFayette ok so maybe all that wud be needed at this point then since the menu is icons i’d reverse the up arrow that wud make it more obvious that thats where you go to download
    • B

      Multi Game 2 barnee Trout vs Alex Panzer

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      @Panzerstahl-Helm-0 Game History Round: 17 Research Technology - Germans Actions And Operations - Germans Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para triggerAttachmenEarly1948EXP43Invert: has removed 1 Late1947_red owned by Changer in D-Day Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenEarly1948EXP43Invert: Changer has 1 Early1948_red placed in D-Day Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Changing PUs for Italians from 52 to 0 EDIT: Changing PUs for Germans from 67 to 119 EDIT: Turning off Edit Mode Germans buy 1 Atlantic_Wall, 1 German_LCV, 1 Hvy_Undg_2, 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 elite, 8 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry 1 Hvy_Undg_2 placed in Western Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Turning on Edit Mode EDIT: Germans takes Northwest Persia from British EDIT: Turning off Edit Mode 5 Type_XXI_UBoats moved from 112 Sea Zone to 110 Sea Zone 5 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone 2 Me_262s moved from 112 Sea Zone to 109 Sea Zone 2 Me_262s moved from Norway to 109 Sea Zone 4 Me_262s and 1 fighter moved from Western Germany to 109 Sea Zone 1 Escort moved from 104 Sea Zone to 109 Sea Zone 1 Escort_Convoy, 1 battleship and 2 cruisers moved from 92 Sea Zone to 109 Sea Zone 2 armour and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Ukraine to Bryansk 1 elite moved from Belarus to Bryansk 2 infantry moved from Belarus to Archangel 1 infantry moved from Ukraine to Bryansk 2 Me_262s moved from Novgorod to Archangel 1 Me_262 moved from Belarus to Archangel 1 LuftwaffeAce and 2 Me_262s moved from Belarus to Bryansk EDIT: 1 italian_para moved from Rostov to Northwest Persia 1 bomber moved from Romania to Volgograd Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 119 Sea Zone Germans attack with 5 GermanUBoats and 1 Wolfpack British defend with 1 destroyer Germans win, taking 119 Sea Zone from Neutral with 4 GermanUBoats remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 5 Type_XXI_UBoats British defend with 1 destroyer Germans win with 4 Type_XXI_UBoats remaining. Battle score for attacker is 1 Casualties for Germans: 1 Type_XXI_UBoat Casualties for British: 1 destroyer Battle in 109 Sea Zone Germans attack with 1 Escort, 1 Escort_Convoy, 8 Me_262s, 1 battleship, 2 cruisers and 1 fighter British defend with 2 Escort_Convoys and 5 uk_fighters; Americans defend with 1 FighterAceUSA, 2 destroyers and 6 transports Germans win with 3 Me_262s remaining. Battle score for attacker is 9 Casualties for Germans: 1 Escort, 1 Escort_Convoy, 5 Me_262s, 1 battleship, 2 cruisers and 1 fighter Casualties for Americans: 1 FighterAceUSA, 2 destroyers and 6 transports Casualties for British: 2 Escort_Convoys and 5 uk_fighters Battle in Archangel Germans attack with 3 Me_262s and 2 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 guard_infantry Germans win, taking Archangel from Russians with 3 Me_262s and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 guard_infantry Battle in Volgograd Germans attack with 2 armour, 1 bomber and 2 infantry Russians defend with 2 infantry and 1 russian_minor Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 3 infantry Russians defend with 1 guard_infantry and 1 infantry Germans win, taking Bryansk from Russians with 1 LuftwaffeAce, 2 Me_262s, 1 elite and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 guard_infantry and 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Eastern Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Belarus Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber moved from Volgograd to Romania EDIT: 1 Italian_LCV moved from Rostov to Romania 1 infantry moved from Ukraine to Rostov 1 LuftwaffeAce and 2 Me_262s moved from Bryansk to Belarus 1 armour moved from Bessarabia to Ukraine 3 infantry moved from Yugoslavia to Romania 2 Waffen_Paras moved from Germany to Romania 2 italian_paras moved from Romania to Ukraine 1 italian_para moved from Romania to Germany 1 armour moved from Eastern Poland to Belarus EDIT: 1 German_LCV and 1 infantry moved from Germany to Norway 1 GAirCommander moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Germany to Belarus 1 infantry moved from Karelia to Novgorod 1 SP_Artillery moved from Novgorod to Karelia 3 Me_262s moved from Archangel to Belarus 3 Me_262s moved from 109 Sea Zone to Normandy Bordeaux EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany EDIT: 1 Panzer_Grndrs and 1 armour moved from Western Germany to 112 Sea Zone EDIT: 1 Panzer_Grndrs and 1 armour moved from 112 Sea Zone to Norway 6 infantry moved from France to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 2 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Southern France to Normandy Bordeaux 2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Northern Italy to Southern France 2 G_air_transports moved from Western Germany to Gibraltar EDIT: 2 armour moved from Western Germany to Gibraltar 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 King_Tiger moved from Western Germany to Belarus 1 Europe_Rail moved from Germany to Western Germany 1 Europe_Rail and 1 SP_Artillery moved from Western Germany to Eastern Poland 1 G_air_transport and 1 aaGun moved from Southern Italy to Gibraltar EDIT: 2 G_air_transports and 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Belarus EDIT: 1 armour moved from Western Germany to Normandy Bordeaux 2 G_air_transports moved from Belarus to Western Germany 2 G_air_transports moved from Belarus to Germany EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern Italy to Tobruk Place Units - Germans 1 King_Tiger, 4 TotalWarMe_262s, 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 German_LCV, 6 TotalWarMechInfs, 1 elite and 2 infantry placed in Germany 1 Atlantic_Wall placed in Norway 3 infantry placed in Southern France 2 infantry placed in Southern Italy Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: has removed 4 TotalWarMe_262s owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany Trigger GermansTotalWarMe 262PlaceWesternGermany4: Germans has 4 Me_262s placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Germans collect 72 PUs; end with 72 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 84 PUs Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 89 PUs Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 94 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 99 PUs Trigger Germans ControlItalyOilObjectiveNWPersia: Germans met a national objective for an additional 2 PUs; end with 101 PUs Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 104 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 106 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs Edit Uggh the LMs are Armed at Alexandria JFC 2nd SS should be deactivated exp-game-2-multi-apbt-g-17edit3.tsvg Edit 2 @panzerstahl-helm-0 I whacked the UK Ftrs but you have the option of killing 3 Ftrs out of the US AFleet Edit 3 Hi @alexander Reminder you need to decide on whether to kill the Volgograd Fctry before, if/when, you counterattack.
    • M

      MM1sttestgame

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      @mickAAMOUSE yea it took me 2-3 turns to get used to some of them at first as well too Now I can't play with the old ones
    • M

      War Plan Red-Orange

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      Another update, version 0.3.0! [image: 1780437482711-0.3.0-jpg-smaller.jpg] The technology system has been reworked, every country now has a unique ladder of techs to climb and you unlock tech with tech tokens. Plus, the Portuguese and the Dutch have been added! Download it here: https://drive.google.com/drive/folders/1EowcYb0cA0qfcVIqZaasKfUgzp_aBd9G?usp=drive_link Download instructions: Download the “war_plan_red_orange” folder contained in the link Add this to C:/Users/(your username)/triplea/downloadedMaps Once you hit “select maps” in TripleA, the file should automatically be unzipped and it should just work. If you are still running into issues, please report them to me! Also, we have a Discord server now! https://discord.gg/78EEWmuK7C
    • B

      Have in Game Dice Roller Show in History

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      @Panther oh way cool ! I would have never thought to even check it
    • Panzerstahl-Helm 0P

      Game 2 - Global 40 EXP - Alexander (Axis) vs. Panzer (Allies) - Operation Spring Awakening

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      @beelee No rush! I'm calling it a night and can do the minor allies in the AM for your takeover German fun to begin!
    • C

      Generic anthem anyone?

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      @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
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      How to make a tech ladder system?

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      TheDogT
      @McMoney To credit wc_sumpton for his genius help, here is how. Download The Pact of Steel 2 (PoS2) seen as The Pact of Stee Open its xml look at the end of the xml to see how its done. [image: 1780296578574-7e74acde-165d-476b-a7c3-d0c430bd036e-image.jpeg]
    • M

      Advice

      Watching Ignoring Scheduled Pinned Locked Moved Play By Email
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      B
      @mammothman64 Hi mammoth yea so what you need to do for now is hit turn summary ctrla ctrlc and then save the game. Then post both directly to the game thread and your opponent can dl the save from there. I'll dig up a link that explains it in detail https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial?page=1
    • B

      Anyone Have Joe Pant's Brown Folder ?

      Watching Ignoring Scheduled Pinned Locked Moved Map Making
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      1 Votes
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      82 Views
      B
      @VictoryFirst I think I recovered that one hmm ... well maybe not lol You wanna send that one too Edit Or just send everything you got
    • LaFayetteL

      MARTI is migrating in triplea v2.7+

      Watching Ignoring Scheduled Pinned Locked Moved News
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      11 Posts
      317 Views
      PantherP
      @lafayette Nice, thank you!
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