• Is There A Way To Ignore A Topic Without Clicking On It First

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    @LaFayette Thanks for the reply. Not a big deal was just curious.
  • Total world war question

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    forthebirdsF
    Thanks. Good to know.
  • At total world war, when do the two Vichy fleets become active?

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    HeppsH
    @Cernel Nah, the Germans were the ones who attempted to seize the French fleet. The fact that the French were able to scuttle most of the fleet is the reality. What the mechanic allows if for some chance to determine how successful the Germans might be at trying to stop the scuttle.
  • Trouble Updating Map

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    Thanks again. I didn't know images in game notes needed a separate folder. Was struggling hard to figure it out Don't see it mentioned in POS2 anywhere. Maybe next time it's updated it could be mentioned ? I probably wouldn't have thought to look there but may have stumbled across it at one point or another. It may help someone in the future. Just a thought. Once again Thanks
  • This topic is deleted!

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    No one has replied
  • Hosting with 2.0

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    C
    Yep. All good.
  • how to play vs ai and how do you get there

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    C
    After you started TripleA and, then, selected the game you want to play ("Select Map"), click on "Start Local Game", then you can assign players to the AI in the Type column ("Human" means the one that you will play).
  • Edit Mode Move

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    so one can't move through a closed "canal" is why it didn't work. At least that seems to be the reason. Maybe "virtually anywhere" should clarify if so
  • Ideas For Air Warfare

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    HeppsH
    @RogerCooper You could simply give Hvy Bombers a negative terrain effect over water.
  • Global 1940 2nd ed. questions

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    C
    This question keeps resurfacing once every couple of years or so... @Jim-Jimjim To give more contest to what @redrum correctly said, back when this map was made TripleA didn't have the feature of hiding players that never actually play. So, there are simply no reasons for the last 5 listed so called players (TripleA calls the powers/countries/factions as "players" and the actual players as "type") to be offered as playable powers to the users, beside the fact that: 1- when this map was made, there was no way not to have players selectable, and 2- so far, nobody updated it. Anyone can now pull an update to that game (and preferably all of its many mods and variants), to hide (and preferably also assign to the nothing AI) all the players there is no point assigning.
  • Which gaming tournament platform is good to use?

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    @nishant121 I assume you are getting confused. This forum is about the TripleA program, and its maps and games, not about Triple-A games, or video games in general.
  • Linux: Which distribution are you running TripleA with?

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    redrumR
    @Panther I don't use either as I use Windows 10 But generally, I believe the majority of Chrome OS is Chromebooks not full desktops and I don't think I'd ever choose to install Chromium OS on my PC. I'd probably go with Ubuntu personally but when it comes to linux flavors I think its more about what you are comfortable with and if there are certain things you are looking for since they are all a little different.
  • Fortification functionality

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    redrumR
    @tinfoil666 For the most part, I agree with you though whether you have limited battle rounds plays a big part in this as if you don't then the difference between weakening attacker and strengthening defenders isn't much since they fight to the death. I don't believe there is any easy way to have a fortification increase the HP of other units. You could either have the fortifications increase their defense or have fortifications that have 0 attack/defense and just HP or some combination of those. You might be able to do something with triggers where units in a territory with a fortification are changed into a unit with more HP after your turn and then a trigger to change them back at the start of your turn. I believe what you are getting at would be something like adding a new supportAttachment option that could increase HP instead of just attack/defense. Its an interesting idea and you could create a feature request to see if others supported it as well.
  • AI with extra resources and objectives?

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    redrumR
    @Frostion I think it would see them as free if they have "0 PU cost" so would buy as many as possible but not positive.
  • Where is Airborne Combat Described?

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    @MartyMoose Global 50 No wonder the Canadians are going first Yea you need to activate "Tech Development" in "Map Options" before you start the game or it will skip the tech phase. I don't remember tanks being able to move infantry. I thought it was they could just blitz with 2 mechs or maybe mech boost the inf ? Anyway, just click on both and move them together and see what happens : )
  • Best WWII map to learn against AI?

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    F
    Thanks guys. I will stick with revised.
  • AA50 question

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    C
    Well ... you're here on the forum helping noobs; would she consider this commendable charity work?
  • Log In.

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    LaFayetteL
    @AdamF any luck logging in now? I just tried and had no problem
  • Request for starting a game

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    @Panther said in Request for starting a game: It looks like animated gifs don't work unfortunately Forum bug report anyone? I guess gif and webP (better) anymations should work, shouldn't they?
  • How to modify mouseover tooltip duration in battle calc screen?

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    FrostionF
    @zlefin @Cernel @redrum I dont have access to test it (no PC at the moment), but if I recall correctly, you can mouseover and then slightly move the mouse pointer around every 1-2 seconds, while inside the boundaries of the unit picture, that way keeping the pop-up alive. Anyway... a good solution/engine fix could be a to have the pop-up stay popped up by default until the mouse is moved like 10-15 pixel or something?

Recent Posts

  • @Zealossus Good luck with the mod.

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  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

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  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
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  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

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