Subcategories

  • New version 2.1 - logging in

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    LaFayetteL
    @bluelionman Could you PM me the email and username you are using?
  • Setting Up A Game

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    bluelionmanB
    @beelee said in Setting Up A Game: @bluelionman You shall be rewarded for your work I doubt it I'm losing bad - also can you edit rounds can I somehow just tell it to go to round 17 to start or such?
  • old lobby

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    bluelionmanB
    @beelee said in old lobby: @bluelionman said in old lobby: Sorry what is FWIW? ... For Whatever It's Worth Darn acronyms Thanks I'm still learning even at 46.
  • Download of new 2.0 version buggered me up

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    C
    @bluelionman You don't need to go for different drives. You can just change the name of the main folder (from "TripleA" to something else). Of course, the way you are doing it works too.
  • Add Attackers/Add Defenders in Territory Tab?

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    PantherP
    @Cernel said in Add Attackers/Add Defenders in Territory Tab?: I suggest saying "zone" instead of "territory". Even if the TripleA names are (often) wrong, this doesn't mean we have to follow on (obviously, this whole matter has nothing to do with the zone being a territory or not). Agreed. It is somehow a matter of self-control to not be mislead by wrong or at least imprecise terminology used by the software. @Cernel said in Add Attackers/Add Defenders in Territory Tab?: What I believe you are supposed to do is: ... Ah, thank you for that clarification. @Cernel said in Add Attackers/Add Defenders in Territory Tab?: By the way, this is a very good example of a functionality that itself has a high value, yet whose positive value is reduced likely almost to zero by the fact that likely almost all users will not be able to notice or use it (I wonder if I'm the only one using it, at this point!). Indeed. I really try hard to follow every step of development to catch every feature/enhancement for being able to "transport" it to the users. I am a bit worried why I totally missed this one... and start to wonder what else I might have missed...
  • Versions Not Updating Despite YAML version no. change.

    Moved
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    PantherP
    @Joe-G You are welcome.
  • List of units in territories?

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    I
    Ah, yes, there it is. I had already looked at most of them, but didn't expect the 'setup charts' to be the one with it.
  • I have registered, and I'm having problems getting my code.

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    PantherP
    @Anders Assuming that you are using the current release and your mail-address you want to use PBEM for is the same that you used to register with this forum you need to correctly fill out this: [image: pbem.PNG] Also in your Google account you need to allow "less secure apps", as TripleA here acts like a third-party-email software.
  • Typing in numbers on Purchase Units screen?

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    PantherP
    @ClassicDude Thank you for your info. However it should work the same way in the G1940 map. And I just reassured myself that it does. So you still have problems doing it on this special map? Have you tried with the current release (2.1.20365)?
  • Battle Screen

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  • Bots not working

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    LaFayetteL
    @hans thank you for posting about this issue and @prastle creating the bug report. The problem is identified, I'm in process of deploying a fix to the bots & lobby. Should be done within the next hour. We'll be very interested if anyone sees any further problems.
  • Saved Games Conversion

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    R
    Thank you for your response
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    ZjelcopZ
    If you played the Tutorial I advise you to play "World War II Revised". There is no difference in ruleset, you can jump straight in.
  • Fighters landing on carriers being built

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    C
    @tinfoil666 said in Fighters landing on carriers being built: @James-McMullan Are you sure that this is not correct behavior? Depending on the map, If placements are done before movement, then, during the movement phase (before or after combat), there can be platforms there to hold the fighters. If you mean the actions you do during the "Mobilize Units" phase, "placements" are done after both "movement" phases in both cases, here. So, in both cases, there is no "platform" to hold any fighter, yet. If placements are done AFTER combat / after-combat movement, then there are no such carriers there by the end of those movement phases. How can a fighter land on a carrier that is not there yet? Aircraft losses due to no landing point would be resolved BEFORE any placements take place. They can because the rules says so since v2 LHTR. First of all, the fighters don't necessarily end their movement during the "Combat Move" phase, and, in fact, they often do so during the "Non Combat Move" phase. Secondarily, the "Non Combat Move" phase is still before the "Mobilize Units" phase, but this is irrelevant, as the fighters land only at the end of the "Mobilize Units" phase, so they are still hovering the zone, waiting for the needed carrier to be placed under them. Ending movement and landing are two different actions: You don't land when you end your movement (unless the rules say so, which they don't, since v2 LHTR). Placements are distinct phases from movement. One has to be done before the other can begin. Correct, but here "movement" doesn't matter. What matters is "landing", that is not part of any "Move" phase and it is, in fact, part of the "Mobilize Units" phase, instead, happending at the end of it. @Panther Please correct me if I got anything wrong.
  • Log in problem

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    LaFayetteL
    When did you create your TripleA lobby account @hans ? Are you having trouble logging with an account, or without one? When you can't log in, are you getting any kind of error message at all?
  • Linux Chromebook ???

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    LaFayetteL
    TripleA has java bundled with it. Chromebook seems to be kinda special though. @N-D-Magoo does something like: https://www.androidcentral.com/how-install-linux-apps-your-chromebook help at all? On linux, it is a matter of downloading the .sh installer file, running chmod +x on the file, then executed the installer file and it installs. I kinda wonder if you follow the android central steps above if you'll then able to run the installer.
  • Stuck password with 2.0.19993

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    J
    @LaFayette Yea!!! That works! Thank you.
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    Joe GJ
    @Panther thanks Panther.
  • Play options - synchronous vs asynchronous?

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    LaFayetteL
    Defender casualties typically go by default. 95% of time this will be right. If there is an interesting choice, 5% of time, it is courtesy to ask for an OOL.
  • Upper case precedence in lobby users listing

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Recent Posts

  • For guest users who dont want to sign up to the TripleA forum. 😞

    These maps were added recently

    random_campaign - Two randomly generated scenarios using a hex map.

    mega_new_elk - World War 2 on a large map

    gundam_oyw - Gundam - One Year War is based upon the Gundam anime and comics

    new_world_order1915lebowski -

    world_at_war_22_countries - World At War mod containing 22 players and changes to map and setup

    fate_of_nations - FATE OF NATIONS: JUNE 1941 Germany launches its most audacious gamble yet: Operation Barbarossa, the largest land invasion in history. Japan dominates much of Asia, Britain fights to hold its empire, and the United States stands on the threshold of a global war. Fate of Nations is a large-scale World War II grand-strategy game for TripleA.

    domination -

    battle_for_arda_v3 - A Good vs. Evil conflict in Middle Earth. 8 players on both sides, each with a unique set of units with various abilities, and complex interactions between them. This map (v3) is a continuation of Battle for Arda (v2). Currently in development. This is an early beta version.

    read more

  • Cernel said:

    Cernel said:

    I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
    https://github.com/triplea-game/triplea/issues/15013

    Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address.

    When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here:
    https://github.com/triplea-game/triplea/issues/15013

    Since the rule-book is far from clear here, I'm actually just going to leave the behaviour as it is and document it in Game Notes (that, if you win an offensive battle with only relics or with only relics remaining, every captive lord in there gets freed). (That was quite a bummer when it happened to me.)

    read more

  • Cernel said:

    I'm keeping finding issues. I'm again (...) confident it will be a matter of very few days. Some information here:
    https://github.com/triplea-game/triplea/issues/15013

    Ok. I'm not going to give ETA any longer, but I'm working on the map as I find more things to address.

    When I played with @wirkey, I attacked and captured a lord with the Sword. To my dismay, the lord got automatically freed. I thought that was something intended because I assumed I need a lord to keep captives, but now I think it's actually a bug, and I should have been able to execute the lord I captured with the Sword. More information here:
    https://github.com/triplea-game/triplea/issues/15013

    read more

  • Just posted a suggested fix for an inconsistency between the rule-book and the game's behaviour about newly recruited lords moving into or ideally out of a fort controlled by the enemy if anyone wants to weight in:
    https://github.com/triplea-game/triplea/issues/15013

    read more