Subcategories

  • Where is Airborne Combat Described?

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    @MartyMoose Global 50 No wonder the Canadians are going first Yea you need to activate "Tech Development" in "Map Options" before you start the game or it will skip the tech phase. I don't remember tanks being able to move infantry. I thought it was they could just blitz with 2 mechs or maybe mech boost the inf ? Anyway, just click on both and move them together and see what happens : )
  • Best WWII map to learn against AI?

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    Thanks guys. I will stick with revised.
  • AA50 question

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    Well ... you're here on the forum helping noobs; would she consider this commendable charity work?
  • Log In.

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    LaFayetteL
    @AdamF any luck logging in now? I just tried and had no problem
  • Request for starting a game

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    @Panther said in Request for starting a game: It looks like animated gifs don't work unfortunately Forum bug report anyone? I guess gif and webP (better) anymations should work, shouldn't they?
  • How to modify mouseover tooltip duration in battle calc screen?

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    FrostionF
    @zlefin @Cernel @redrum I dont have access to test it (no PC at the moment), but if I recall correctly, you can mouseover and then slightly move the mouse pointer around every 1-2 seconds, while inside the boundaries of the unit picture, that way keeping the pop-up alive. Anyway... a good solution/engine fix could be a to have the pop-up stay popped up by default until the mouse is moved like 10-15 pixel or something?
  • math question

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    @tinfoil666 heh heh ok tinfoil my non educated brain needs some clarification lol
  • Best game for AI

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    forthebirdsF
    @RogerCooper Thanks for bringing The Grand War to my attention. It looks interesting. Also, I didn't know about the option of choosing a random scenario at fandom.com. I'll give that a go. TripleA is great & has an informative forum.
  • Which Map has Option: West Canada no Atlantic SZ?

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    HeppsH
    @Cernel A simple graphical addition to the map could solve the problem from a visual standpoint, without having to redraw the map or make any compatibility issues.
  • This topic is deleted!

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  • This topic is deleted!

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  • Why there is no two ocean going USA in any WWII map?

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    SchulzS
    Going full force Atlantic and Pacific should be equally good. Going only Pacific must result guarantee falling of Japan and Russia but going only Atlantic musn't guarantee falling of Germany. But as I said before; balanced manner should be better than focusing only one front. It doesn't have to be %50-%50. For Making Pacific front more tempting and variety, its better to make Australia and New Zealand American hence USA would be closer to East Indies. Otherwise Western USA is too far away to reach here. Western USA is even too far away for to protect Australia. hawaii can be overvalued too. It wouldn't be even too unrealistic. Some cities could be much more important than their actual values. Strateic locations, historically imprtant towns etc... Verdun in ww1 is a good example. The same can be applied to Hawaii. Had the Japanese captured it, it could be major blow to American public morale.
  • Low Luck and Kamikaze Fighters

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    @ubernaut It is well known that in all basic games (as well as the NWO series) there are absolutely no "kamikaze" related limits at what you can do during the conduct combat phases. You can freely take carriers out or retreat them with no regard to what will happen to your fighters. This is why I said that, substantially, the item primarily discussed at the topic is unrelated to low luck and easy to clarify: no kamikaze limits during anything happening in conduct combat, while you are in the course of that phase. As said, the only indirect element is that, while you are in the combat movement phase, you may have to think in term of what might happen during conduct combat; and here indeed the rules may be reinterpreted based on low luck.
  • global 40 house rules

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    @forthebirds heh heh not being defensive. Sometimes one comes across different than they intend on the net "BM Rules" just sounded cooler and thought that it was something the mod originators would appreciate Glad you got it sorted out
  • Map DL Problem

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    @VonRansak yea i've been less than impressed with it. Probably gonna go back to ubuntu
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    LaFayetteL
    @RoiEX Excellent. I just got done packaging a win 32 JRE. I hope that will suffice for some time until we can more reasonably drop win32 support.
  • Hosting on a LAN. Users forced to IP address 127.0.0.1

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    PantherP
    @Michael-Vitale Is port 3300 open? Maybe a firewall blocks incoming/outgoing connections on port 3300. (Assuming you did not change the default port when setting it up.)
  • AI glitches

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    The thing I've notice consistently is that the AI is able to move infantry from West Canada to East Canada, pick them up on transports, and transport them to Karelia all on one turn. I've also noticed several instances of AI bombers traveling 7 spaces. I'll try and send a saved game if I can.
  • 301 can't login error

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    PantherP
    @Gargantua said in 301 can't login error: Latest Java is installed, latest TripleA is installed, and there are no username issues.... but we'll go over it again. Have you checked for an outdated Java in "i4j_jres"? Doing the same procedure as started in https://forums.triplea-game.org/post/21961 might help to resolve the issue.
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Recent Posts

  • @Cernel

    If someone would have made Big World this year, I think there would be little doubt that it is not any kind of outstanding map to be featured

    Totally agree, and nostalgia is not one of my tick boxes. 🙄

    People play it, so it must have some redeeming features, but from a my perception of what new players want, it does not cut it.

    The competition in the WW2 Global group is fierce, A&A maps and the ones listed all surpass it, so removed. 😞

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  • Yah, tough choice.

    If someone would have made Big World this year, I think there would be little doubt that it is not any kind of outstanding map to be featured, and probably nobody or almost nobody would be playing it (I guess). However, like in the case of fine wine, a map tends to be more popular if it is very old.

    I'm thinking that maybe it is needed an other group like the "Axis & Allies style" where to put all those WW2 maps made in the very old times which have become TripleA staples just because of being so embedded into TripleA history albeit not being one of "those ones". The main two would be "The Pact of Steel" and "Big World". This from someone who actually likes none of them.

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  • So easy to add to the curated list but hard to remove.
    Just trying to keep the list trim.

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  • @TheDog

    Removed Big World 😮

    It is old but I know a lot people still play it 🙂 One of the first maps I played. Then I saw NWO and then I went back to Alaska and took a 10 year break lol

    well .. just a thought 🙂

    Hope you are well Dog

    Peace

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