• math question

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    @tinfoil666 heh heh ok tinfoil my non educated brain needs some clarification lol
  • Best game for AI

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    @RogerCooper Thanks for bringing The Grand War to my attention. It looks interesting. Also, I didn't know about the option of choosing a random scenario at fandom.com. I'll give that a go. TripleA is great & has an informative forum.
  • Which Map has Option: West Canada no Atlantic SZ?

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    @Cernel A simple graphical addition to the map could solve the problem from a visual standpoint, without having to redraw the map or make any compatibility issues.
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  • Why there is no two ocean going USA in any WWII map?

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    SchulzS
    Going full force Atlantic and Pacific should be equally good. Going only Pacific must result guarantee falling of Japan and Russia but going only Atlantic musn't guarantee falling of Germany. But as I said before; balanced manner should be better than focusing only one front. It doesn't have to be %50-%50. For Making Pacific front more tempting and variety, its better to make Australia and New Zealand American hence USA would be closer to East Indies. Otherwise Western USA is too far away to reach here. Western USA is even too far away for to protect Australia. hawaii can be overvalued too. It wouldn't be even too unrealistic. Some cities could be much more important than their actual values. Strateic locations, historically imprtant towns etc... Verdun in ww1 is a good example. The same can be applied to Hawaii. Had the Japanese captured it, it could be major blow to American public morale.
  • Low Luck and Kamikaze Fighters

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    @ubernaut It is well known that in all basic games (as well as the NWO series) there are absolutely no "kamikaze" related limits at what you can do during the conduct combat phases. You can freely take carriers out or retreat them with no regard to what will happen to your fighters. This is why I said that, substantially, the item primarily discussed at the topic is unrelated to low luck and easy to clarify: no kamikaze limits during anything happening in conduct combat, while you are in the course of that phase. As said, the only indirect element is that, while you are in the combat movement phase, you may have to think in term of what might happen during conduct combat; and here indeed the rules may be reinterpreted based on low luck.
  • global 40 house rules

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    @forthebirds heh heh not being defensive. Sometimes one comes across different than they intend on the net "BM Rules" just sounded cooler and thought that it was something the mod originators would appreciate Glad you got it sorted out
  • Map DL Problem

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    @VonRansak yea i've been less than impressed with it. Probably gonna go back to ubuntu
  • [Closed] Are you running Windows 32 bit? The developers would like to know!

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    @RoiEX Excellent. I just got done packaging a win 32 JRE. I hope that will suffice for some time until we can more reasonably drop win32 support.
  • Hosting on a LAN. Users forced to IP address 127.0.0.1

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    @Michael-Vitale Is port 3300 open? Maybe a firewall blocks incoming/outgoing connections on port 3300. (Assuming you did not change the default port when setting it up.)
  • AI glitches

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    The thing I've notice consistently is that the AI is able to move infantry from West Canada to East Canada, pick them up on transports, and transport them to Karelia all on one turn. I've also noticed several instances of AI bombers traveling 7 spaces. I'll try and send a saved game if I can.
  • 301 can't login error

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    @Gargantua said in 301 can't login error: Latest Java is installed, latest TripleA is installed, and there are no username issues.... but we'll go over it again. Have you checked for an outdated Java in "i4j_jres"? Doing the same procedure as started in https://forums.triplea-game.org/post/21961 might help to resolve the issue.
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  • Dice server, Play by Forum, Play by Email clarification

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    @CrazyIvan I fully understand that. However it is not "unstable" in a sense that it crashes your system. In fact it is a constant further development of the current stable. But yes, stick to the current stable for now. There is enough to learn
  • Help with AE game playing as USA, China an AI?!?!

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    @CrazyIvan Theorically you are right, and it may be argued this is a bug, as, by correct rule, the American player should have the control of the Chinese power, so you should not be required to select Chinese too (TripleA allows Americans and Chinese to be played by different players, but this is not permissible under the intended ruleset).
  • PBEM Posting error

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    Thanks to Scouse for asking the question and RoiEX for answering The culprit was Avast anti virus
  • Total World War long wait times during AI turns

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    @colin Glad to hear that. For the pre-release, you can install that alongside the current release so that you can potentially test out the new features/AI improvements. If you have 64-bit windows then the download link is here for the latest pre-release: https://github.com/triplea-game/triplea/releases/download/1.10.14614/TripleA_1.10.14614_windows-64bit.exe. Best thing to do is when it asks for an install folder just add the version number to the end of it so you don't override your existing actual release install. Eventually, you'll probably want to join the MP lobby or ask for a game here on the forums as TWW was really designed to be played against other humans
  • The political situation is different from normal axis and allies

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    Generally, the notes of the games of the 3 Global maps are in need of overhaul, also since the engine issues are not completely correct and partially obsolete due to recent changes.
  • Post time is incorrect

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    Moving to Help & Questions, if @RoiEX is not opposed.

Recent Posts

  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
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  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

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  • This page has stable versions
    https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

    2.5.22294 Current stable, best for older maps and lobby players.
    https://github.com/triplea-game/triplea/releases/tag/2.5.22294

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  • I just noticed it missing and was lamenting it. Unless/until it is restored on the download page here's where one can find the pre-releases:

    https://github.com/triplea-game/triplea/releases

    I got to this page by scrolling down the search engine results from a search of "TripleA download"

    read more