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  • @cameron
    Check one of my earlier maps, and download it, it has what are looking for.
    https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread
    Search for this string of text
    note the lack of /

    It shows how to use removeAirThatCanNotLand
    Note the line above and its use has no /

    like this
    <step name="AlAnfaNonCombatMove" delegate="move" player="AlAnfa" display="Non Combat Move">
    <stepProperty name="removeAirThatCanNotLand" value="false"/>
    </step>

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  • @azimuth said in air units: how to make them not crash:

    @cameron not sure I understand your question, but have you tried to set the removeAirThatCanNotLand step property as false?

    <step name="americanNonCombatMove" delegate="move" player="Americans" display="Non Combat Move"> <stepProperty name="removeAirThatCanNotLand " value="false"/> </step>

    okay... so when i try that i get:

    Could not parse:C:\Users\fmcs2\triplea\downloadedMaps\steampunk_fmcs\map\games\Steampunk_fmcs.xml, Parsing halted at line: 2885, column: 3, while mapping to: org.triplea.map.data.elements.GamePlay.Sequence, error: ParseError at [row,col]:[2885,3] Message: The element type "sequence" must be terminated by the matching end-tag " ". XmlParsingException: Parsing halted at line: 2885, column: 3, while mapping to: org.triplea.map.data.elements.GamePlay.Sequence, error: ParseError at [row,col]:[2885,3] Message: The element type "sequence" must be terminated by the matching end-tag " ". XMLStreamException: ParseError at [row,col]:[2885,3] Message: The element type "sequence" must be terminated by the matching end-tag " ".

    when i try it w/o the </step> bit it runs but ignores the instruction and still crashes the air units...

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  • Only issue I can see with using an image over HTML (text) for the game notes is that the former will upscale with pretty janky interpolation if the display resolution for tripleA is increased beyond 1080p.

    Font will upscale normally within tripleA using the point system, so12px font will become 24px font, if your resolution defaults to 150% (Windows at 1440p will suggest this). But if you create a png of an image with the 12pt and upscale that instead, you will see some pretty heavy pixelation and jpeggery there. Even starting with a larger pt font, you'd have the same issue when it's upscaled, since it's raster.

    Same deal for small graphics like flags and roundels or units when they're shown within the UI as opposed to the main map (which can be scaled manually). The stuff within the UI like for game Notes, that just goes off whatever the display resolution you have set for Font scale in the Windows display settings.

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  • @beelee today i learned

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