@wc_sumpton
I have a couple of questions regarding the map development:
Is it possible that sea zones have production value that transfers to the occupier
For example, i currently have this:
<attachment name="territoryAttachment" attachTo="Sea Zone 142 Pacific Ocean" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
<option name="production" value="1"/>
but this doesnt make the production value transferable to the occupier, am i missing something here?
I also have a question about tech:
<attachment name="triggerAttachmentCTanks" attachTo="Chinese" javaClass="TriggerAttachment" type="player">
<option name="trigger" value="conditionAttachmentTanksC"/>
<option name="productionRule" value="ChineseFrontier:buytank"/>
<option name="availableTech" value="Zeppelins:zeppelin"/>
<option name="uses" value="1"/>
<option name="when" value="after:chineseTechActivation"/>
</attachment>
In this setup, when the Chinese research tanks, they unluck zeppelin. Is it also possible to do the opposite? So that unlocking tanks would disable or lock out the zeppelin instead of enabling it?
Cheers!
~Ramon