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Recent Posts
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@rogercooper That's exactly what I've already tried. But it only showed anything in the lower right corner and in the AI turns.
<!-- Greeces Game Sequence --> <step name="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful) Politics" delegate="politics" player="Greeces" display="No ham toquis els pobrots! (translation: the lakes in scotland are beautyful)"/> <step name="My hovercraft is full of eels. Tech" delegate="tech" player="Greeces" display="My hovercraft is full of eels."/> <step name="My hovercraft is still full of eels. and now also of whales. TechActivation" delegate="tech_activation" player="Greeces" display="My hovercraft is still full of eels. and now also of whales."/> <step name="I will not buy this record - it is scratched Purchase" delegate="purchase" player="Greeces" display="I will not buy this record - it is scratched"/> <step name="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) CombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee pinaatissa (translation: the lakes in scotland are really beautiful) Combat Move"/> <step name="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)Battle" delegate="battle" player="Greeces" display="Ο Λάνσμος Σινγκόστας τραγουδά τον ύμνο στην ελευθερία (translation: and the pretty castles...)"/> <step name="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...) NonCombatMove" delegate="move" player="Greeces" display="veturinkuljettaja kieriskelee jälleen pinaatissa (translation: the little loch ness monsters...)"/> <step name="No em prenguis el cervell (translation: don't take my brain) Place" delegate="place" player="Greeces" display="No em prenguis el cervell (translation: don't take my brain)"/> <step name="см. выше (translation: cut! this is the false text!) EndTurn" delegate="endTurn" player="Greeces" display="см. выше (translation: cut! this is the false text!)"/>
However, I would like to display the text in the actions tab.
Here is my code:... And it's a bit more absurd than i said. And that the Easter Egg in Greek Combat Move is in Finnish, is the absurd thing that i wanted. (Note: i let me inspiring by monty python, as be seen in the code)
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@BouncingGoat In the XML file, you can use "display" for any text in a "step". For example,
<step name="GrayZombiesCombatMove" delegate="move" player="GrayZombies" display="Zombie Attack!"/>However, I don't get the joke. Easter Eggs in the Greek turn should be in Greek.
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Hello.
I make a mod for the 1941 scenario with more nations (Fins, Greeces, Siamese, DanubeAxis, Egypts, NeutralAxis, NeutralAllies, NeutralNations, Baltics - Vichy France is replaced by NeutralAxis, south and central america by NeutralAllies) and i try to a Easter Egg in the game Sequence of Greeces:
the combat move action must be renamed by the finnish words 'veturinkuljetaja kieriskelee pinaatissa' (it describes an railwayman that rolling in spinach), but i don't know, how.
i think, with the actionstext.properties it works, but i don't know how i can make the keys for this.have one of you a idea for that problem?
A totally beginner
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@TheDog This is about being able to place sea mines in any sea zone as a player. My solution was to make a territory adjacent to every sea zone in the game, but that inadvertently made blockade sea zones also adjacent to these territories, allowing you to blockade every player with one blockade zone.