@redrum Yup, that is why I said "currently". My faith in you has never once wavered.
I wasn't trying to add any pressure. I knew we had discussed it.... but you have your dirty little fingers in so many dirty little pies.... I figured this was on a "to be considered later" list somewhere.
@stohrm Not sure, but if you really need to know. I suggest you test it out by creating a 48x48 image and set the graphics app to display at 100%(actual size), and then change display resolutions to see what it looks like. From there you can adjust things as you like.
In general I agree, pinned posts here is pretty ideal. Looking at the content in question: https://github.com/triplea-game/triplea/tree/master/docs/map_making, posts keep seeming not appropriate. I would not want to be the author of that post and on the hook for tracking update suggestions and making sure things stay updated. Content like that needs a wiki or some way that the full community can edit.
A suggestion for it, we could create a forum post called "map making guides" and then include the above link to help people find the documents.
@hepps heh heh : )
well having different dice sides for defense and offense seems to work. It was hitting at 1 out of 6 so i made it 1 out of 12 since it's getting 2 shots.
My limited understanding says this should be the same probability of a hit, but I'm not completely sure about that.
Anyway...Rock on : )
Edit yea I thought my math was flawed. Here's a couple cool sites that explain and compute it in case anyone is interested:
Still wasn't able to do exactly what I wanted but it came out pretty close. Ended up with two shots at a 1 in 10 on which gives the DD a 19% chance of a hit as opposed to 16.7% with a 1 in 6 and also gives it a 10% chance of a hit when the sub tries to sneak by
In order to make the subs able to attack, I had to place them after the American non combat move (<option name="when" value="after:americanNonCombatMove"/>). I could not place them attached to americanPlace or americanEndTurn because that created an immobile sub the first turn.
The method you are trying to use by switching the tech on and off has a terrible side effect. Anyone that uses the battle calculator won't get accurate outcomes while the tech is off. So advance planning will be very difficult.
@rogercooper Yeah, I'd like to eventually get rid of some of the properties as they are really unnecessary. Only benefit they provide is if you want to allow them to be editable game options and the map works well both ways but honestly that is pretty rare.
I created an issue to track addressing this: https://github.com/triplea-game/triplea/issues/2538
ron-murhammer created this issue in triplea-game/triplea
Unable to View Error Log When Game Doesn't Load