-
0 Votes24 Posts6k Views
-
1 Votes75 Posts25k Views
-
0 Votes217 Posts194k Views
-
0 Votes38 Posts10k Views
-
1 Votes3 Posts601 Views
-
1 Votes7 Posts1k Views
-
3 Votes7 Posts1k Views
-
0 Votes7 Posts1k Views
-
0 Votes53 Posts14k Views
-
0 Votes14 Posts2k Views
-
5 Votes80 Posts43k Views
-
3 Votes11 Posts5k Views
-
-1 Votes8 Posts1k Views
-
1 Votes69 Posts40k Views
-
0 Votes5 Posts1k Views
-
0 Votes53 Posts17k Views
-
7 Votes2 Posts2k Views
-
2 Votes1 Posts327 Views
-
1 Votes6 Posts1k Views
-
3 Votes8 Posts2k Views
Recent Posts
-
Love that you (TripleA programmers) made the Axis Allies board game, i have the original when it first came out, fantastic and thank you.
Now there is a board game 2 actually, but i will i present 1, its called Conquest of the Empire.
Based on Rome is a big board game nice figurines etc, anyone interested in programming this up using all the full features. I would donate something towards it too, have a look let me know what you think. Its also the original first version, not sure if its around any more.thanks.
-
I get the appeal of having manual rolls in history. For quick out-of-game rolls, I’ve been using https://dice.onl for its simple interface and custom sides – it’s handy when I just need a fast result without syncing concerns. For in-game integration, LaFayette’s points about the upcoming ledger system make sense, but I’d still love to see this feature added eventually.
-
This is a good suggestion and I would like to see it too. The current manual roller is local only, so logging it will need the upcoming network and history overhauls first.
-
Never-mind.
I remapped the <menu> key to execute <shift+tab><space><tab><space> sequence, which does a MAX and OK.