It's basically what you have described. The game server would have to keep the full game state and the two clients would only be allowed to have partial game state with some level of authentication to resume a save. Splitting up the game data like that is super-non trivial. It'll be more feasible FWIW when we have overhauled the networking technology. There are certainly some thoughts about having a partial system like that where the 'main' server is responsible for rolling dice. Having there be more responsibility on that server to support 'fog of war' would be a logical next step (and there has been quite a bit of demand for fog of war). For expectations, we are talking months of full time work, I can't say for sure it would ever happen.
Recent Posts