Most Wanted Features/Changes
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We are going to begin working on a new release which won't be backwards compatible with save games or lobby. This means we have more freedom than usual to make changes to TripleA. We have a fairly long list of feature requests here: https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list
But I want to give the community a chance to vote on what they feel are their top 3 priorities. They can be from the existing list or completely new ideas. If you'd like to vote then please post a single reply to this thread with 1-3 features/changes that you'd like to see prioritized. Please keep the posts concise and for more detail start a separate thread to discuss said feature and link to it. Please keep discussion in this thread to a minimum so it doesn't get cluttered and I can quickly parse through it.
Votes So Far
- (β)
Require Airbase to Intercept: https://forums.triplea-game.org/topic/491/require-airbase-to-intercept - (β)
Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit - (3) isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
- (3) Player ranking/rating system: https://forums.triplea-game.org/topic/1034/player-ranking-rating-system
- (3) Fog of War: https://forums.triplea-game.org/topic/551/fog-of-war
- (2) Multiple AA attachments per unit: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit
- (2) Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla): https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrilla
- (2) Supply lines
- (2) BattleCalc Improvements
- (1) Territory effects for AA attacks
- (1) Custom Technologies attachments by Player/Unit instead of just unit
- (1) Territory Effect by the direction the territory was entered.
- (1) Fractional upkeep: https://forums.triplea-game.org/topic/1019/a-suggestion-about-upkeep
- (1) Varying tech costs
- (1) https://github.com/triplea-game/triplea/issues/4133
- (1) https://github.com/triplea-game/triplea/issues/3846
- (1) https://github.com/triplea-game/triplea/issues/3767
- (1) https://github.com/triplea-game/triplea/issues/3428
- (1) New UI: https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui
- (1) Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
- (1) Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
- (1) Allowing (or requiring) defender retreat
- (1) Sub combat rules corrections: https://github.com/triplea-game/triplea/issues/1645
- (1) Turn timer
- (β)
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@redrum Sweet !
I'd like "Fog of War" #1. There was a game years ago called " Global Conquest " that had a "Risk" style map where you could only see the units in the next TTy. Didn't have naval but was still pretty fun.
That would allow one to have recon units allowing one to see what was next to you and well, all sorts of other cool stuff that has been talked about many times before.#2 I'm going with having 1 DD not block all subs. This is pretty much a A&A rule and Idk that it necessarily breaks compatibility, probably just takes a lot of time, but would be cool.
#3 I'll go Positive and negative support for the AAguns. I may change my mind after going through everything in more detail and seeing others opinions but that's my 3 : ) with "Fog of War" a Huge lead at #1 : )
Thanks and Rock On Heppster Image
edit adding color to lobby. replaces my #1
I still like #1 tho
EDITED #3 - New UI: https://forums.triplea-game.org/topic/464/taking-your-suggestions-for-a-new-ui
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@redrum We might need a separate spot for Mod breaking changes requests God job as always!
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I'll look over hte list and think which ones I Want. Also I'm re-opening the convo on at least one of the ones on that list that requires clarification, dunno how many more i'll find on the wanted feature list that also need clarification or somesuch.
I realize I'm not fully aware of things that may've been added since I play infrequently; is there a way currently to freeze the history in place? i.e. so you can click on a point in the history and it stays there even if the active player makes a move. cuz if it's not in, I want it; and if it is in, I don't know the command for it.
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Why, the Big Three, of course.
- Support attachments for AA attacks
- Multiple AA attacks per unit
- Territory effects for AA attacks
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I like the selections people are making... wondering whether all the remaining things on the list require compatibility breaking changes to accomplish.
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Well, as you all know, I am highly in favor of a ranking module in the software. This is such a core feature in every other website that focuses on competitive board games. We really need this.
Thanks, Deltium
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Some good suggestions so far and I added a votes tally to the first post.
@alkexr I'm kind of mixed on further enhancing territory effects as I feel that we'll end up with a lot of duplicate functionality to units. In this particular example, if your first point is implemented you could add invisible units to territories based on their territory effect to provide the support to AA attacks.
@Deltium I think we should start a feature thread on ranking system as there are a number of different pieces that need hashed out: https://forums.triplea-game.org/topic/1034/player-ranking-rating-system
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Here are my choices...
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Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla): https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrilla
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Require Airbase to Intercept: https://forums.triplea-game.org/topic/491/require-airbase-to-intercept
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Positive and negative supportAttachments to AA types: https://forums.triplea-game.org/topic/915/positive-and-negative-supportattachments-to-aa-types
I will say it is hard to choose as there are just so many great requests.
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My votes =
- Multiple AA possibilities per unit
- Positive/negative support for AA attacks
- Submerge/hide for land units and a way to "uncover" the hiden units.
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My Votes are
1- Player Ranking system
2- isDestroyer units can affect a limited number of subs
3- Require Airbase to Intercept -
My 2 cents.
1-Support Attachments for AA attacks (also airAttack/airDefense)
2-Custom Technologies attachments by Player/Unit instead of just unit
3-Territory Effect by the direction the territory was entered.Cheers...
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@redrum With so much support for support for AA attacks, I think I can start re-planning several things in BFA...
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Having thought about it; I've decided what I'd like is improvements to the battlecalc in general. (there's a bunch of different proposals related to it). it always irks me when battlecalc results are inaccurate/less useful because of various quirks/interactions with newer features in particular.
I never got an answer to my prior question, so if it isn't in already, then I also want a way to lock the game state to the point in history I select so I can keep viewing it even if actions are taken in the current game.
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@zlefin yea be nice if calculated your odds immediately. One less click is all, so not really a big deal, but ...I have to move the cursor too : )
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- Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.
Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units
Infantry= 3 Cost 0.5 upkeek per rounds
Artillery= 4 Cost 0.65 per rounds
Armour= 5 Cost 0.80 upkeep per rounds.I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.
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Fog of war
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Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.
Thank you.
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Also there is a sea mine bug that they can shot down planes when they get attacked by air units. It would be better if it will be fixed
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@schulz If you can reproduce the bug then please open a separate forum thread or github issue with details.
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I am not sure whether this leads to incompatibilty, but I would vote for fixing some rules issues, such as for example:
...
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I'm on the fence for my last vote. But here are 2 of them for now.
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Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42
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isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs
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