• How to add to Big World Variations

    Maps & Mods
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    @rogercooper I couldn't find the repo in triplea-maps. So can he just update his repo and then do a PR with the new version number in the yaml ? His repo doesn't need to be part of triplea-maps ? Anyway, it's merged. @thehobbesian this is what you need to change in the yaml. The pencil icon will allow you to edit it. I believe anyone can but not 100% certain on that. [image: 1759589371964-screenshot-from-2025-10-04-09-45-38.png] [image: 1759589881597-screenshot-from-2025-10-04-09-57-27.png] You can see Roger did it here [image: 1759589494806-screenshot-from-2025-10-04-09-50-48.png] Edit Also, as Roger stated, you can just redownload the map once the repo has been updated. The yaml just lets people know there is a new version. Edit 2 @thehobbesian I DL'd it but don't know if it's the new version or not. There's really no easy way to tell. I add a notification at game start saying what version and the date it was first uploaded. I also document it in the changelog in the Game notes. Edit 3 OK it looks like the latest. This is your last commit and here it is in the Game Notes [image: 1759591386917-screenshot-from-2025-10-04-10-22-02.png] [image: 1759591399240-screenshot-from-2025-10-04-10-21-49.png]
  • EXP Game 6 Barnee vs Trout

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    @trout Right arm. I'll finish up the reports and maybe do a small update. Although maybe just wait on that. The Capatain has a buncha new stuff hitting soon or byend of year early next year. Is Pizza and the A&A kid gonna get a oob going ? I will follow that if they do
  • Epinikion banned for 7 days by EyesWideShut

    Player Help
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    LaFayetteL
    Indeed, to say the least it's disappointing to see. This is all is a hobby, a community of board game players. This is being discussed internally as of the moment.
  • A Question about conditionAttachment Usage and Placement

    Map Making
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    StohrmS
    @beelee Thanks. I've been rereading through "Pact of Steel 2" and continue to learn what I can. I'm almost 70 now, so learning is taking longer than it did when I was younger. It does say in "2" that conditions should precede "any" triggers. It also says that meta-conditions need come after the conditions within (as I figured). The trick is to only move the conditions and not the triggers, at this point. It'll be a long boring process, but I'll have a better understanding of what everything does. The code I'm revamping is that of the "Path to Victory" game (that I modified) and not actually the "Oztea" game code. I was just using "Oztea" to know which territories were owned by whom in 1939. A few of the names didn't match and the sea zones were different, but I did get that part done. It was working on the Politics that are leading me to adjust the conditions. I'm also re-formatting the code as I move it, which I had started doing before but never finished. Last, but not least, I'm also adding more comments (mostly for my own benefit) so that I have a better idea of what each condition is actually checking. It also looks like a lot of the conditions can be recoded into for-next loops and I will eventually get around to doing that as well. This is especially true with many of the French conditions as there a plethora of them. So, thank you again.
  • Can current v2.5 Triple A run on Mac OS Tahoe26

    Moved Player Help
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    ubernautU
    @edmund-chew i dont see why it wouldn’t but im holding off on the 26.0.1 update to upgrade personally
  • Technology Step being Skipped

    Maps & Mods
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    StohrmS
    @wc_sumpton I found the problem. My OCD wants things in alphabetic order and in doing that I accidentally moved the ending </technology> caveat after the French player's code. Thus only the Americans, ANZAC, British, Chinese and French were actually recognized. The British get theirs from the UK_Pacific's choice and the Chinese don't have any (at this time). So, the rest all got skipped. I appreciate the help. I also put the code back in player turn order, but added "Player 01 - ", 02 etc. before the Faction heading comments. My OCD is thereby satisfied.
  • archaeologists

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame
  • Donation Drive 2025/26

    Donation Drive 2025/26
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    Tyler SmithT
    I'd be willing to donate, I don't use paypal though, political reasons. If you get something else I can throw some shekels around. Appreciate the hard work you guys put it keeping this free for everyone.
  • EXP Game 5 barnee vs Trout

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    @trout said in EXP Game 5 barnee vs Trout: We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing. I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that. He was born there. Knows the place well
  • Game result - NoPainNoGain vs SdKfz_164

    Revised Tournament Of Champions
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  • Newbie - Cant start turn

    Player Help newbie start turn
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    Stephen PattonS
    @beelee Thanks to all. I figured it out. I was looking at History. I had to go back to Current Game (Ctrl-G) to get the Action tab to come back up. Hadn't noticed that UI nuance. Makes sense why it is does that. I just didnt know what I had done to make it go away. I relaunched the game to make it come back. But then I saw next time what had happened. Apologies for the unnecessary question. Appreciate the quick responses. BTW, I was playing AA50.
  • Cold War 1965 - Official Thread

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    @redrum Thread for Cold War 1965 version 2: https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread
  • TRIPLEA REVIEW

    Player Help
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    @ubernaut ok, writing it now
  • Request: Axis and Allies Naval Miniatures

    Feature Requests & Ideas
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    Fleet building (Axis) Battleships (70 points or so) The Yamato (70 points) and Musashi (66 points) give you the most brute power of any ships in the game. They're a little weaker at anti-air than the Iowa. Also they only have extended range 4, instead of extended range 5 for the Iowa. Nevertheless these ships are an outstanding way to provide surface combat power. Battleships (50 - 55 points) You have some good options here, including Japan's Nagato, Germany's Bismarck, and Italy's Vittorio Veneto. Ships at this price point generally have extended range 4. Good overall stats, making them strong at surface combat. Battleships (40 - 45 points) As with Allied battleships, Axis battleships at this price point tend to decline a bit in power, as compared to their more expensive counterparts. Weaker armor, making it easier to score hits on them. Weaker main guns, making it more difficult for them to penetrate the armor of the game's heaviest units. But you're still looking at powerful units here. Battleships (below 40 points) Some interesting Japanese options here, as well as some battleships which aren't Japanese. The things I wrote about the Allied battleships at this price point apply also to Axis battleships. Cruisers Japan has some interesting options for cruisers, especially considering the long range of their torpedoes. Torpedoes ignore armor, allowing them to inflict damage on any surface ship. However, cruisers are more vulnerable to surface guns than are battleships. In fact, cruisers are more vulnerable in general than are battleships. Destroyers Axis destroyers are broadly similar to their Allied counterparts. Aircraft carriers Japan has some very good options with respect to its aircraft carriers. While its carriers apply various types of bonuses, they are especially good at providing bonuses to torpedo bombers. Or, you might choose a slightly less expensive carrier which provides fewer bonuses. Aircraft Assuming a cutoff date of 1942 or earlier, the Zero is a reasonably powerful fighter, at a good price. The Val is a good option as a dive bomber. But where Japan shines is the Kate: an excellent torpedo bomber. Not only is the Kate good at attacking heavily armored ships, it can also provide anti-sub war if that's something you need. Considering the bonuses Japanese carriers often provide to torpedo bombers, it's as though you're being warmly encouraged to build at least some Kates. Not that there's anything wrong with including some Val dive bombers into your unit mix. As for patrol bombers: you have some good Japanese options, such as the Betty. Also some good non-Japanese options, like the German Kondor. Subs Japanese subs are often a bit more powerful than their American counterparts. But, their price point reflects that.
  • Connection Error in wwII_revised

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    PantherP
    @rogercooper Thanks.
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    @thedog I believe this is @simon33 s mod. Maybe he knows who it is
  • DL help for version 2.7149

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    @leemorrison just hit ya up in chat. Need to activat 2.5 version and then go to lobby
  • WORLD Championship Series (Signup here!)

    Revised Tournament Of Champions
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    PantherP
    See https://forums.triplea-game.org/topic/3061/marti-issues/ and https://forums.triplea-game.org/topic/3157/google-mail-with-triplea-issues-was-new-play-by-forum-game So these are known problems. The developers are aware that PBEM needs a complete overhaul. But - as always - this is not expected to happen anytime soon. Time is restricted and priorities might be different.