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    • G

      AUTO-SAVE KILLS DRIVES
      Feature Requests & Ideas • • GREGOREK

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      ubernaut

      @gregorek whatever amount there is it is not noticeable versus the other background activities

      your concern and input are appreciated and i am by no means the real expert here but i believe these issues should not be worrying you 🙂

    • H

      Looking for WAW Opponents
      Play By Email • • hungry coyote

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      O

      @hungry-coyote Sounds good to me you can have allies with the standard of 3 bid. Would you be ok with PBEM during the week and can also setup times to continue live on weekends? I am near Denver so am on MT time. I am setup for the marti dice roller. My email address is Omegaman1972@outlook.com if you want to email me and I will get it started when I get home from work today. LL and standard rules ok?

    • G

      adding/removing techs
      Maps & Mods • • GREGOREK

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      G

      Separate activateTrigger's solved it. Set up an always false condition, so the property modifiers dont launch independently. Issue closed.
      FYI, Made new units and recolored with drop shadows. Testing game play and balance. Hope to post a beta for others to kick around in a couple weeks.
      Thanks for all the help.

    • O

      New World Order Pbem
      Play By Email • polygons.txt • • Omegaman1972

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    • B

      Global 40 Expansion UHD Boxes Recorded Games
      Maps & Mods • • beelee

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      JohnnyCat

      @beelee GREAT IDEA

      THANK YOU B

    • Futsal

      AI difficulties
      Bug Reports • • Futsal

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      RogerCooper

      @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game.

      The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness.

      I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues .

      To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.

    • W

      What Version and Why?
      Map Making • • wc_sumpton

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      B

      @thedog

      I think it was for all OS but it got fixed

    • TheDog

      Curated Best/Top Maps & TripleA Guides
      Player Help • thedog • • TheDog

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      TheDog

      What TripleA version to install?

      Current stable, best for older maps and lobby players.
      https://github.com/triplea-game/triplea/releases/tag/2.5.22294

      Last version that centers on the active player's capital
      https://github.com/triplea-game/triplea/releases/tag/2.7.15025

      Technology tab split from players tab on to its own tab. (Really good for 1888a as it has a lot of Tech)
      https://github.com/triplea-game/triplea/releases/tag/2.7.15256

      .
      Windows: How to have multiple versions of TripleA to play all the maps.
      https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time

      Mac:
      https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time/7

    • VictoryFirst

      Change maxBuiltPerPlayer by a trigger
      Map Making • • VictoryFirst

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      VictoryFirst

      @rogercooper said in Change maxBuiltPerPlayer by a trigger:

      @victoryfirst Could this be used to change any value on an unit attachment? Potentially very useful.

      For example, in Axis & Allies: Pacific, Commonwealth and American units have a defense strength of one on the first turn. They could start 1 and then be upgraded to their regular values at the end of the Japanese turn.

      Yes, definitely yes. Just tried this in my improved module for Axis and Allies D-Day.

      The module was already finished for some time but I thought it would be a good idea to add some various game options to help balance the game. The_Good_Captain made a series on A&A D-Day where he recommended some balancing changes. There was one he didn't mention in his video but did consider and that was: "Allied Bombers attack at 4 instead of 3". The game is too pro-German and having this as an optional rule helps out the Allies.

      <attachment name="BombersAttackAt4" attachTo="USA-UK" javaClass="RulesAttachment" type="player"> <option name="gameProperty" value="Allied Bombers Attack At 4"/> </attachment> <attachment name="triggerAttachmentBombersAttackAt4" attachTo="USA-UK" javaClass="TriggerAttachment" type="player"> <option name="conditions" value="BombersAttackAt4"/> <option name="unitType" value="UKbomber:USAbomber"/> <option name="unitAttachmentName" value="UnitAttachment" count="unitAttachment"/> <option name="unitProperty" value="attack" count="4"/> <option name="uses" value="1"/> <option name="when" value="before:ParaSurpriseBattle"/> </attachment>

      87fac4a0-a27c-4711-9aa7-d84957427a36-image.png

      There you have it! Very useful indeed.

    • G

      Buying Tech as Units
      Map Making • • GREGOREK

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      TheDog

      @gregorek

      Do rule changes disturb order in the purchase menu? (ie. remove then add to end, which changes location.) -

      Yes, remove a purchase shuffles the purchases after the remove and an adds to the end.

      You would have to rewrite the whole of the production list every time you did an upgrade to keep the locations constant.

      .
      Currently there is no function to test a resource.

      .
      Personally I would remove the TIMER and see if the game plays well enough without it.

      Good, Bad, Ugly?

      I would let the players decide. I will be one of them 😁

      .
      As @wc_sumpton suggested create a Jurassic - Official Thread under 'Maps & Mods, ask your questions under it and show case your progress. Keep the first post to advertise the mod.

    • redrum

      AI Development Discussion and Feedback
      AI • • redrum

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      RogerCooper

      @bluelionman said in AI Development Discussion and Feedback:

      I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money).

      a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png

      The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI.

      Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific.

      Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.

    • B

      First Game Newenr
      Play By Forum • • beelee

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      newenr85

      @beelee ok here is our game, 🙂

      take a look this HEIaSjgb0AACL_Z.jpg these guys are ready to get some color >D

    • G

      Hotkey for unit placement
      Feature Requests & Ideas • hotkey placement • • GREGOREK

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      No one has replied

    • G

      territory group bonus not banking
      Map Making • • GREGOREK

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      W

      @GREGOREK

      In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section:

      <technology> </technology>

      The Technologies Tab/Window can be removed.

      Cheers...

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

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      ubernaut

      @kindwind exciting stuff!

    • M

      TWW game
      Play By Email • • malmessi

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      293
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      M

      Other opponents ?

    • M

      Can an Admin Help Me Register My Email?
      Player Help • • mammothman64

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      Panther

      @mammothman64
      I guess you are talking about registering for lobby-play? Or for the dice server?
      Sorry, there is nothing I can do to register an email-address for you.

      The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF).
      You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously).

      Try for example proton or gmx.

      Good luck!

    • Panther

      Quick connection fix needed in ww2v2
      Bug Reports • • Panther

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      Panther

      @rogercooper Nice, thanks.

    • RogerCooper

      Problem with foreach
      Map Making • • RogerCooper

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      B

      @rogercooper said in Problem with foreach:

      The variable system was well coded..

      yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code.

      But you probably already knew that 🙂

    • djensen47

      NodeBB version 4.8.1?
      Feature Requests & Ideas • • djensen47

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      djensen47

      @lafayette I added a PR to add AGENTS.md files to the repo: https://github.com/triplea-game/triplea/pull/14215

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