Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Recent
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • Kindwind

      ML and Cloud deployment
      Development • • Kindwind

      4
      1
      Votes
      4
      Posts
      126
      Views

      RogerCooper

      @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.

    • Kindwind

      Game Engine Rules (AI Training)
      Development • • Kindwind

      8
      4
      Votes
      8
      Posts
      190
      Views

      RogerCooper

      @kindwind If you want to try a neural net AI for TripleA, you would need to modify TripleA to support repeated self-play. For example of programs that support repeated self-play checkout Ludii & Chess Arena.

      Supporting repeated self-play would be project of moderate difficulty in Java. (TripleA already supports self-play). You would need to learn Java (Vibe coding doesn't cut it).. Repeated self-play would also be useful for balancing mods.

      I don't know how well a neural net would play TripleA. The number of possible moves in Go is a most 361, far fewer than the number of possible moves in a TripleA game. An effort to get a neural net to play a 2-player Risk variant did not go well.

      One advantage is that TripleA already has heuristic AI's that could be used to train a neural net.

    • S

      A more challenging AI
      Maps & Mods • • Samurai JD

      2
      3
      Votes
      2
      Posts
      120
      Views

      RogerCooper

      @samurai-jd said in A more challenging AI:

      Re: šŸ’„ 1941 Global Command Decision - Official Thread

      First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you.

      I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation.

      I appreciate your time and the incredible game that you have so elegantly created.

      Samurai JD

      A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse.

      You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor

    • G

      WW2 1940 Global - JKB vs PJM
      Play By Forum • • Gunslinger

      1
      1
      Votes
      1
      Posts
      36
      Views

      No one has replied

    • B

      End of Turn Goes Immediately to Next Player
      Player Help • • beelee

      7
      2
      Votes
      7
      Posts
      167
      Views

      ubernaut

      @beelee cool o7

    • TheDog

      šŸš‚ 1888A Steam & Steel - Official Thread
      Maps & Mods • maps thedog • • TheDog

      45
      5
      Votes
      45
      Posts
      8995
      Views

      TheDog

      Currently the latest pre-release onwards causes errors like
      2.7.15230: ResourceCollection#removeResource:54
      The devs are working their way through solving some of the outstanding issues.

      .
      I suggest players use this version
      https://github.com/triplea-game/triplea/releases/tag/2.7.15025
      As center on Capital works

    • C

      Modern Warfare Map Idea
      Maps & Mods • • chewbaluba

      5
      1
      Votes
      5
      Posts
      142
      Views

      RogerCooper

      @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001

      There are a number of mods and maps they may give you some ideas.

    • Albert Ahn

      wavecatcher vs dimension9200
      Play By Forum • • Albert Ahn

      1
      1
      Votes
      1
      Posts
      66
      Views

      No one has replied

    • B

      EXP Game 1 barnee vs Crockett
      Play By Forum • • beelee

      1
      0
      Votes
      1
      Posts
      49
      Views

      No one has replied

    • TheDog

      The Grand War for 2.7
      Map Making • • TheDog

      3
      1
      Votes
      3
      Posts
      138
      Views

      TheDog

      @rogercooper
      Thanks!

    • AdmTamer

      civilian factories and debt
      Feature Requests & Ideas • • AdmTamer

      2
      1
      Votes
      2
      Posts
      92
      Views

      RogerCooper

      @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.

    • O

      LFG Civil war again :D
      Play By Email • • Ondis

      2
      0
      Votes
      2
      Posts
      161
      Views

      O

      @ondis Still looking if anyone is interested I check the thread every week. Could be interested in Total War too

    • TheDog

      šŸ’„ Another World v AI - Official Thread
      Maps & Mods • thedog • • TheDog

      25
      3
      Votes
      25
      Posts
      772
      Views

      Simon Hibbs

      @thedog Apologies, I have limited time for gaming and such at the moment. Visiting family. Thanks for the info, I'll take a look in the new year, or earlier if I get the chance.

    • B

      EXP Game 8 Trout vs barnee
      Play By Forum • • beelee

      105
      0
      Votes
      105
      Posts
      2939
      Views

      B

      @trout

      right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate.

      New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not šŸ™‚

      Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna šŸ˜†

      Edit
      Right on Congratulations on a good win. No point in continuing this one anymore.

      Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.

    • E

      WORLD CHAMPIONSHIP SERIES 2 (SIGNUP!)
      Revised Tournament Of Champions • • EyesWideShut

      3
      0
      Votes
      3
      Posts
      183
      Views

      E

      @eyeswideshut anyone else? we have about 21 participants so far!

      Due date is January 5th -- the day we begin!

    • djensen47

      Request Header to allow/skip filter in Cloudflare
      Feature Requests & Ideas • • djensen47

      4
      1
      Votes
      4
      Posts
      155
      Views

      djensen47

      @lafayette That works.

    • M

      WAW 1940 Mod for Transport casualties
      Maps & Mods • • madvitale

      7
      2
      Votes
      7
      Posts
      247
      Views

      W

      @madvitale

      I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++.
      I'll include a zip file with the changes.
      World_At_War.zip
      Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel).

      Cheers...

    • LaFayette

      Unarchiving Bug Reports in TripleA Forums?
      Bug Reports • • LaFayette

      11
      3
      Votes
      11
      Posts
      449
      Views

      ubernaut

      @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms

    • Ted Self

      Age of Tribes World map new official thread
      Maps & Mods • • Ted Self

      63
      2
      Votes
      63
      Posts
      7660
      Views

      TheDog

      @ted-self
      Im glad you like the map and it has got you all excited 😁 even at your age.

      It was exasperating and fun to design the map.

      If you want another steep learning curve map that will challenge your grey cells then try 1941 Global Command Decision
      https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

    • T

      EXP Game 2 Panzer vs. Trout
      Play By Forum • • Trout

      252
      0
      Votes
      252
      Posts
      73172
      Views

      T

      @panzerstahl-helm-0 Thanks. I see you have quite a game going on with Alex right now. But whenever you want to start up a Game 3, I am ready. I usually have a bit more time for our hobby during the holidays as I work in an industry that slows down quite a bit at this time with folks taking vacation time.

    • 1
    • 2
    • 3
    • 4
    • 5
    • 9
    • 10
    • 2 / 10