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    • VictoryFirst

      VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 6
      Play By Forum • • VictoryFirst

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      kwaspek104

      i did, i just didn't post it here haha

    • VictoryFirst

      VictoryFirst (Germany) vs. Kwas (Allies) | Original Europe, Game 5 (continuation)
      Play By Forum • • VictoryFirst

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      20
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      1236
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      kwaspek104

      @VictoryFirst Yes, I am down for a rematch. 🙂

      I'll have my own notes on this game in a little bit. 🙂

    • VictoryFirst

      Dice Bot for TripleA Forum
      Feature Requests & Ideas • • VictoryFirst

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      B

      @victoryfirst

      yea, what I started doing is rolling for all the units and give the first ones to INF, then Arty, Tanks etc

      so 3 Inf 1 Arty and 2 tanks is 6 dice first 3 are the Inf, 4th is Arty and the last two the tanks

    • ebbe

      WW2 Oil and Snow (1st ed.) NEW MAP RELEASE
      Maps & Mods • • ebbe

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      ebbe

      @g40newb

      Hej there, nice that you are playing Oil and Snow...

      first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this...
      the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline...
      creating logistical challenges once reaching far in conquest as is reality.

      Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one )
      and I can adapt all issues coming out of your player experience, greetings

    • T

      Hello. I am making a map, and I require some asisstance.
      Map Making • • TANQ78

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      VictoryFirst

      Re background music

      I suggest you have a soundtrack of your background music that is as long as possible, and use it for game_start, then I'm fairly sure it will play throughout the whole game. I don't think it should have that much effect on the download time if you compress it. However such a sound might be annoying for people as the sound will just continue even if you close the game. Only when you close TripleA the sound will stop.

    • C

      EyesWideShut Renaming Help
      Player Help • • Cernel

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      10
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      1106
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      Panther

      @eyeswideshut
      Welcome back. You can now log in using this username again.
      (The password still is the one you chose for "triplea ladder".)
      Before you do that, please clear your browser cache.

    • kwaspek104

      How do I change the Australian Convoy to a British Convoy in the Original Pacific?
      Map Making • • kwaspek104

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      Votes
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      RogerCooper

      That is the Pacific mod. You should be able to upload the file changes directly to that folder.

    • B

      Following a Traveller ;)
      News • • beelee

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      ubernaut

      @beelee thanks for the update quite the adventure already 🙂

    • N

      How do I find a map that would play today's World War 3?
      Player Help • • Nick1907

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      RogerCooper

      @rogercooper There is mod called Modern Warfare inspired by the contemporary political situation. It looks interesting and uses a modified version of the WW2 Global map.

    • VictoryFirst

      Change roundels in actionstext?
      Map Making • • VictoryFirst

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      805
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      B

      @victoryfirst

      ah yea. First time I copied some game notes I ended up with a massive wall of text lol

    • B

      Dice Roller
      Play By Forum • • beelee

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      736
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      B

      @panther said in Dice Roller:

      Another question of who can do it and manpower....

      yes sadly my skills are not up to the task 🙂

      well Kid Victory is studying java. Maybe he can do it some day 🙂

    • N

      TWW3 with zlefins debugged xml
      Play By Forum • • Nothingtoseehere

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      N

      @ubernaut I don't know if we have them somewhere but I just made them from our current game:
      Screenshot 2024-09-16 233140.png Screenshot 2024-09-16 233120.png

    • W

      Active Units and Move Selection
      Feature Requests & Ideas • • wc_sumpton

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      W

      @thedog said in Active Units and Move Selection:

      So the menu option only appears if
      "Selectable Zero Movement Units" is true ?
      or is it always displayed but greyed out?

      Good question! It would function more as a replacement, taking its first setting from "Selectable Zero Movement Units" but should otherwise stay active.

      "Selectable Zero Movement Units", IMHO, is very ineffective as it only checks if a unit's movement is set to greater then 0, and then adds a check for non-combat moving units, whether selected or not. The Active Units window does the same except it starts with unit that have movement left. Neither, I think, present a suitable view of what's able to move.

      Second, what is filtered by "Selectable Zero Movement Units", or "Filter To-Move Units" are the only units available to be selected with the mouse pointer. So, in the first example the German cruiser, destroyer and transport can be selected even though they cannot move.

      Cool, no.

      Cheers...

    • C

      Australian Axis and Allies national championship
      The War Club • • captainjcook

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      565
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      No one has replied

    • TheDog

      🏯 Shogun Advanced - Official Thread
      Maps & Mods • maps thedog • • TheDog

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      ebbe

      yessss! finally finished the update 2.5 of the Shogun Advanced -project...
      now all new features and great possibilities of TripleA 2.6 implemented.... like the "<option name="isAI" value="true"/>" element, improving Ai-opponents gameplay......
      and other minor updates...
      14223842602453439347.jpg
      as allways: feedback very welcome at this forum-thread....

      thanks at @thedog for our long lasting >3 year "project-marriage ", all support, answering my hundreds of questions patiently &even uploading the update to Github!! ⛩
      banzai!

    • ebbe

      Center-point screen with Capitals at turn start
      Map Making • • ebbe

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      B

      @ebbe

      You also need tech development turned on or it won't center on anything

    • ebbe

      what ratio/ballance various Navy should be?
      Map Making • • ebbe

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      ebbe

      @rogercooper

      so: adapted balanced proposal:

      for every battleship max produced
      2 carriers
      5 cruisers
      10 destroyers
      10 submarines
      10 transports

    • B

      Hosting Lobby Bot with Linux
      Player Help • • benji000

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      EyesWideShut 0

      Hey friend, try this lobby URL: -Ptriplea.lobby.uri=https://prod2-lobby.triplea-game.org \

      I found it randomly by browsing through the forums as my terminal didn't recognize the original URL either. It works :).

      I'm now at the point where I'm trying to figure out how to remove the "automated_host" thing in the comments section as I"d like to change that to something else. that, and I'd like the BOT to automatically load up the revised map. Any suggestions here?

    • EyesWideShut 0

      Hosting Lobby Bot -- How to put in "comments" section and automatically load up a map
      Player Help • • EyesWideShut 0

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      No one has replied

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