• TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    @ubernaut I think being generous with the redoes of the combats is good for keeping it fun, and denying them would probably force us to go even slower. So we can go ahead with your alternative CM, when you're back up.
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    @Panzerstahl-Helm-0 Hello, the Germans were able to make a channel dash while the Allies were conducting D-Day further to the west. It is not looking pretty... At least Ivan was able to punch well above his weight in Bryansk. game-2-alex-vs-panzer_operation-spring-awakening_g8_final.tsvg If I messed up, here is the pre Sea Lion save (I don't think I did it to get the UK fighter in London to hit on 5s but it doesn't matter as it hit anyways) game-2-alex-vs-panzer_operation-spring-awakening_g8_prenaval.tsvg Actions And Operations Germans spend 5 PUs on User Action: Action Germans TakeOverItaly Action Germans TakeOverItaly activates a trigger called: Trigger GermansAtWarWithItaly Trigger GermansAtWarWithItaly: Changing Relationship for Germans and Italians from Allied to War Setting uses for triggers used this phase. Purchase Units Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body> Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body> Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger ItalianLCVsGermanControlled: Setting maxBuiltPerPlayer to 10 for unitAttachment attached to German_LCV Trigger ItalianParasGermanControlled: Setting maxBuiltPerPlayer to 14 for unitAttachment attached to german_para Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943 Trigger GermansTakeOverItalyDestruct: has removed 1 TakeOverItaly owned by Italians in Southern Italy triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943 triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943 triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Setting uses for triggers used this phase. Germans buy 1 PanzerJagerFS, 1 elite and 16 infantry; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 armour and 1 elite moved from Norway to 112 Sea Zone 1 armour, 1 elite and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 elite moved from 110 Sea Zone to United Kingdom Germans undo move 3. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone 1 Escort, 1 Escort_Convoy, 1 artillery, 2 battleships, 1 carrier, 3 destroyers, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone Germans undo move 6. 1 Escort, 1 Escort_Convoy, 2 battleships, 1 carrier and 3 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 1 GAirCommanderTac, 2 GfighterAFs and 1 Gtactical_bomberAF EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 1st Luftflotten: 1 GAirCommander, 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom 1 GAirCommanderTac, 2 GfighterAFs, 1 Gtactical_bomberAF, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Southern France to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone Turning on Edit Mode EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Malta to Tobruk EDIT: Turning off Edit Mode 1 artillery moved from 110 Sea Zone to United Kingdom 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 2 Wolfpacks moved from 112 Sea Zone to 110 Sea Zone 1 Escort_Convoy and 8 GermanUBoats moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 Me_109Ts moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 110 Sea Zone 1 GermanUBoat moved from 119 Sea Zone to 110 Sea Zone Germans undo move 17. Germans undo move 16. 3 infantry moved from 110 Sea Zone to United Kingdom 1 armour moved from 110 Sea Zone to United Kingdom 1 infantry moved from Western Germany to Denmark 1 armour moved from Holland Belgium to Denmark 1 SP_Artillery moved from Germany to Denmark 1 GermanUBoat moved from 125 Sea Zone to 110 Sea Zone Germans undo move 28. Turning on Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov EDIT: 1 german_para moved from Belarus to Ukraine 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to Bessarabia 1 Panzer_Grndrs moved from Baltic States to Bessarabia Germans undo move 31. Germans undo move 30. 1 Panzer_Grndrs moved from Baltic States to Western Ukraine 1 Waffen_Oberst and 1 waffen_infantry moved from Belarus to Western Ukraine 1 fighter moved from Eastern Poland to Bessarabia Germans undo move 32. Germans undo move 31. Germans undo move 30. Germans undo move 29. Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite EDIT: Removing units owned by Germans from Belarus: 1 ArmyGroupCentre EDIT: Removing units owned by Germans from Army Group Centre: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ElitePanzer, 2 armour and 1 elite EDIT: Turning off Edit Mode 4 infantry moved from Romania to Bessarabia 1 Panzer_Grndrs moved from Baltic States to Bessarabia Germans undo move 30. Germans undo move 29. Turning on Edit Mode EDIT: 1 german_para moved from Belarus to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk 1 1stWaffenArmy moved from Belarus to Novgorod 1 1stWaffenPnzrArmy moved from Baltic States to Novgorod Germans undo move 32. Germans undo move 31. Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 waffen_PG_Active and 3 waffen_panzers EDIT: Removing units owned by Germans from Baltic States: 1 1stWaffenPnzrArmy EDIT: Adding units owned by Germans to Novgorod: 1 WaffenPioneer and 1 WaffenPnzrGrndr EDIT: Adding units owned by Germans to Novgorod: 1 Waffen_Arty and 1 Waffen_Oberst_3 EDIT: 1 1stWaffenArmy moved from Belarus to Smolensk EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Germans undo move 29. EDIT: Removing units owned by Germans from Belarus: 1 1stWaffenArmy EDIT: 1 german_para moved from Belarus to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk Turning on Edit Mode EDIT: Adding units owned by Germans to Western Ukraine: 1 WaffenPioneerAttack, 1 Waffen_Arty, 1 Waffen_Oberst_3 and 1 waffen_infantry EDIT: Germans undo move 30. EDIT: Germans undo move 29. EDIT: Removing units owned by Germans from Belarus: 1 2ndWaffenArmy EDIT: 1 german_para moved from Belarus to Ukraine EDIT: 1 artillery and 2 infantry moved from Belarus to Bryansk EDIT: Adding units owned by Germans to Novgorod: 1 WaffenPioneerAttack EDIT: Removing units owned by Germans from Novgorod: 1 WaffenPioneer EDIT: Turning off Edit Mode 1 Waffen_Oberst moved from Belarus to Western Ukraine 4 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 waffen_infantry moved from Belarus to Western Ukraine 1 Panzer_Grndrs and 1 waffen_panzer moved from Baltic States to Western Ukraine 1 Waffen_Oberst moved from Belarus to Western Ukraine 4 infantry moved from Romania to Bessarabia 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Eastern Poland to Bessarabia 1 artillery and 1 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland Turning on Edit Mode EDIT: Game Loaded Combat EDIT: Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone EDIT: Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone EDIT: Adding units owned by British to United Kingdom: 1 HomeDefense EDIT: Battle in Western Ukraine EDIT: Battle in Tobruk EDIT: Battle in Novgorod EDIT: Battle in Bessarabia EDIT: Battle in Bryansk EDIT: Battle in Finland EDIT: Battle in Denmark EDIT: Battle in 110 Sea Zone EDIT: Battle in United Kingdom EDIT: Recording Battle Statistics EDIT: Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Non Combat Move EDIT: Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia EDIT: Removing units owned by British from United Kingdom: 1 HomeDefense EDIT: Turning off Edit Mode 2 aaGuns moved from Belarus to Novgorod 1 elite moved from Belarus to Eastern Poland 1 1stPanzerArmy, 1 ElitePanzer, 1 German_Engineer and 2 armour moved from Belarus to Western Ukraine 1 Escort moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 GAirCommanderTac, 2 GfighterAFs and 1 Gtactical_bomberAF EDIT: Adding units owned by Germans to France: 1 1stLuftflotten EDIT: Turning off Edit Mode 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter and 3 tactical_bombers moved from 110 Sea Zone to France 3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 Elitewaffen_panzer moved from Germany to Holland Belgium 1 aaGun moved from Southern France to France 5 infantry moved from Southern France to France 1 elite moved from Western Germany to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to France 4 infantry moved from Western Germany to Holland Belgium Germans undo move 13. 1 elite moved from France to Southern France 1 elite moved from Western Germany to France 1 Europe_Rail and 1 elite moved from Germany to Holland Belgium 1 german_para moved from Germany to Holland Belgium 1 aaGun moved from Northern Italy to France 1 G_Rail moved from Germany to Romania 1 G_Rail and 1 aaGun moved from Romania to Southern Italy 1 G_air_transport and 1 infantry moved from Norway to Holland Belgium 1 tactical_bomber moved from Western Ukraine to Eastern Poland Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Holland Belgium Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern Italy Trigger Urals Tank Unit: Russians has 1 armour placed in Urals Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 PanzerJagerFS and 1 elite placed in Germany 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Southern Italy 3 infantry placed in Western Germany 4 infantry placed in Northern Italy Turn Complete Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine Total Cost from Convoy Blockades: 0 Germans collect 74 PUs; end with 146 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 158 Optional[PUs] Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 163 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 168 Optional[PUs] Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 171 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 176 PUs
  • EXP Game 12 barnee vs Trout

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    @Trout Just got done processing a porkloin lol Just let the butcher do it next time Yea 1st SS Pnzr is who I want active for AG Center. I shoulda put a red dot in the Box. The SS PG will still roll at 2, even after it's disbanded, so, A red dot and a blue dot and 2 SS Pnzrs. When 1st SS Pnzr is disbanded, kill the red dot. The blue dot will continue to roll at 2 and any of the other 2 now at 1. Blue dot for the Wehrmacht's 1st Pnzr Edit Also need 3 AF Ftrs with the orange wingtips. Remove the 3 regular Ftrs. The AF Cmndr with orange nose for the Ftrs is correct Edit 2 You'll need to fight in edit to allow for the Flags. I guess just list the hits and I'll respond. Blow my mind apart if I try to cipher the potential OOL
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @beelee The minor allies are getting quicker each turn exp-game-2-multi-apbt-f-15.tsvg Purchase Units ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 air_transport moved from Sumatra to Queensland 2 mine_unarmeds moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 2 air_transports and 2 infantry moved from Queensland to New Britain Cleaning up during movement phase Place Units 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 Optional[PUs]; end with 12 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Cleaning up during movement phase Turn Complete
  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    @Panzerstahl-Helm-0 Howdy from Texas! I am considering doing Sea Lion preparations with a mass transport build this turn so need to ask if you would like to try out the new Total Victory House Rule? It matters in whether I do Sea Lion and if so, how. Because if I do Sea Lion and win, it's going to mean weakening my forces on the Eastern Front and in the Med. Me and Beelee once played a game not too long ago when I captured London and held but still almost lost because Soviets were ravaging Eastern Europe and Med was completely in Allied hands. Which means I would need to plan for capturing London AND how I defend the Reich after the ensuing carnage. My vote would be to use the Total Victory conditions but if you prefer not to, I understand.
  • EXP Game 1 barnee vs Crockett

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    @crockett36 Good Evening The Factory can be destroyed at anytime but it needs to happen before it is captured. Germany captured it on their turn. We usually just kill them at the end of the turn they're captured. It's easy to forget though, so as long as the decision is made before any other combat takes place or before whoever conquered it goes again ( where they could use it ) it's fine. Same for Bases. [image: 1780181717926-screenshot-from-2026-05-30-17-49-42.png] The Commisar in Volgograd can move 2 but the Inf and Arty he is commanding can only move 1. So if you want the Commisar to attack, you need to remove the active Commisar2 and use the inactive one that is in the 1st Corps Box. You also still have an inactive Tank General in Archangel. I will post a save for you to look at to see the steps how to do it here after bit. Need the decision on the Fctry before any combat takes place though. Edit Here's a save showing the CMs. I did your purchase but not your NCMs. Obviously, you'd want to boost your Bryansk attack. Something to remember is that Arty boost the Guard Inf to A3. The new Mobile Arty, SPA, is nice to pair with them when you can. EXP Game 1 Crockett R 9 Combat Move Example.tsvg
  • Production Order

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    TheDogT
    @GREGOREK What I think you are after and I too, is more control over the production_tabs.XXX.properties Here is an example from 1888a_steam_and_steel production_tabs.Autocrats.properties If only the tech researched units would appear in the order defined in the production_tabs file and just added to the end. Also the Edit Mode unit display should be consistent, with no production_tabs with production_tabs
  • G40 Captain Expansion StevenJ vs Johnny

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    JohnnyCatJ
    @stevenJTripleA G40 EXP StevenJ vs JohnnyCat RUSSIA END _Turn 26 copy.tsvg
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    @LaFayette said: So, if we do twice a year, that would be be a Nov 1st recommended release and then a May 1st recommended release. That is probably a good place as any to start. As a non-developer, I would go with whenever tends to be the period when developers have more free time (asking the other main developers). (I think more people being online during releases can be argued either way about being a good or bad thing.) I would actually go with quarterly "releases", so, when one gets skipped, it becomes a 6 months wait rather than an 1 year wait (and 9 months instead of 1.5 years if two get skipped).
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    Panzerstahl-Helm 0P
    @beelee said: You had a Partisan in Buryatia but the Mech prevents it, so I removed and gave the soviets a buck. Oha! Indeed! I missed that mech. Thanks for noticing! It was very probably the beer.... Game History Round: 8 Purchase Units - ANZAC ANZAC buy 1 Escort, 3 Fortifications, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - ANZAC Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov 1 air_transport and 1 infantry moved from Queensland to Sumatra Place Units - ANZAC 1 Escort and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 Fortification placed in Sumatra 2 Fortifications placed in Caroline Islands Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC Controls CarolineIslands Pacific Expanded: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Kenya Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Non Combat Move - French Trigger ItaliansParaBoost atKenya: Italians has 1 italian_paraBoost placed in Kenya Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Turn Complete - French Combat Hit Differential Summary : exp-game-10-straw-ANZ-8.tsvg
  • UI FONT SIZE

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    @GREGOREK yea I've mentioned that as well. Not sure where it's at but I think Dan said they're gonna go with a new one. Blue something. Returns it back to the previous size roughly. Still wish one could customize, as my eyes are gonna just keep getting worse Edit Here it is https://forums.triplea-game.org/topic/4306/switch-to-flatlaf-for-look-feel-updated-skin
  • War Plan Red-Orange

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    TheDogT
    @McMoney When I upload to Google Drive, I zip the whole file set and put a serialised version number as part of the filename. (rising in units of 5) before uploading. Eg. war_plan_red_orange-15.zip Then there is no problem of filenames changing. Try this https://forums.triplea-game.org/topic/4184/how-to-share-a-map-zip-using-google-drive Dont leave the zip in the downloads folder as when TripleA runs it will unzip and might over write any changes you have done.
  • Jurassic v2.0

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    @wc_sumpton THANK YOU. Checked for that vary thing, but stepped through using the Linux ImageViewer and it skips bad files. Strange it existed because the imageTiler was run a few times after first encounter with the error. I'll check the rest. Observer error be gone. Uploaded a new neanderthal.zip. Wrapping display conflict still exists. Each loop in a polygons.txt territory definition should get its own display bounding box to determine if it is in the view. I'm going to concentrate on the game development. Once done, I'll clean up the scripts for public consumption.
  • Game 1 Alexander vs. JohnnyCat G40 EXP

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    @JohnnyCat USSR is making bank! alexander_johnnycat_game_1_g40_exp_russia_turn_4b_end.tsvg
  • PBF Test

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  • Generic anthem anyone?

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    @VictoryFirst How bout "Onward Christian Soldiers" https://www.hymnal.net/en/hymn/h/871 Edit Or some sort of drum beat https://audiojungle.net/search/war drums but yea, the air raid kinda harsh. Not to mention it's still used to this day. Don't wanna freak anyone out in a current warzone
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    TheDogT
    Latest version v255 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v255 Stacking of Artillery & Anti-Tank, Armor-Lgt & Med 10s, Armor-Inf & Armor-Hvy 5s To summarise stacking Infantry 20s, non-Infantry(& Aircraft & Ships) 10s, except 2 Hit units (Armor-Hvy & Carriers) 5s HQ rings, now have a faction color ring, especially helpful for Fleet-HQ, thanks Oztea on Reddit & Black_Elk . Current v255 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Missing images in maps

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  • Kson-vs-Ason-01

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  • East & West

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    RogerCooperR
    This is now available through the in-game downloader.