• EXP Game 12 barnee vs Trout

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    @Trout Good Morning. The neighbors Rooster is crowing so it must be lol Game History Round: 8 Purchase Units - Japanese Japanese buy 2 Escorts, 1 Hvycarrier, 2 armour, 1 artillery, 1 elite, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Vologda: 1 russian_minor EDIT: Turning off Edit Mode 1 elite moved from Amur to Buryatia Japanese take Buryatia from Russians 1 Escort_Convoy moved from 6 Sea Zone to 7 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 42 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 1 Japan_destroyer, 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 JPNbombers moved from Kweichow to Philippines 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Japan to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 3 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 1 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 elite, 2 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 Hvycarrier, 1 Japan_destroyer, 1 artillery, 1 elite, 3 infantry, 1 pacific_BB, 1 pacific_transport and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 2 JPNbombers, 3 artilleries, 1 elite, 1 fighter, 4 infantry and 1 tactical_bomber Changer defend; Americans defend with 6 Fortifications, 1 aaGun, 1 airfield and 6 infantry Americans roll AA dice in Philippines : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Philippines Japanese roll dice for 1 battleship, 1 cruiser and 1 pacific_BB in Philippines, round 2 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/12 hits, 4.50 expected hits Americans roll dice for 6 Fortifications, 1 aaGun and 6 infantry in Philippines, round 2 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Japanese lost in Philippines 1 aaGun owned by the Americans and 6 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber in Philippines, round 3 : 6/8 hits, 3.50 expected hits Americans roll dice for 6 Fortifications in Philippines, round 3 : 0/0 hits, 0.00 expected hits 6 Fortifications owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 JPNbombers, 3 artilleries, 1 elite and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 fighter and 4 infantry Casualties for Americans: 6 Fortifications, 1 aaGun and 6 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Ethiopia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atEthiopia: Russians has 1 russian_paraBoost placed in Ethiopia Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siam Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Timguska 2 JPNbombers moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter and 3 tactical_bombers moved from Yunnan to Kweichow 1 air_transport and 1 infantry moved from Japan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 J_Rail moved from Kiangsu to Kwangtung 1 J_Rail and 1 infantry moved from Kwangtung to Siam 2 armour moved from Shantung to Kweichow 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Timguska 3 armour moved from Manchuria to Jehol 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Jehol 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 2 Escorts and 1 Hvycarrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 mech_infantry placed in Kweichow 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 elite and 3 infantry placed in Japan Turn Complete - Japanese Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body> Trigger Japanese RemoveConvoySZ7: has removed 1 Escort_Convoy owned by Japanese in 7 Sea Zone Trigger Japanese RemoveConvoySZ7: Japanese has 1 Escort placed in 7 Sea Zone Japanese collect 54 PUs; end with 54 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 65 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Combat Hit Differential Summary : Chinese regular : -0.67 Americans regular : 1.00 Japanese regular : 4.83 Americans AA : 0.50 EXP Game 12 Trout J 8.tsvg Yea looking a bit tough for the Soviet Union. Scored a commie expansion bonus though. Get another next turn.
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    @Panzerstahl-Helm-0 Guten Morgen Intercept India SBR on the Fctry ? [image: 1781425137009-screenshot-from-2026-06-14-03-18-41.png] EXP Game 10 Straw J 11 Intercept.tsvg Oh I adjusted for the Partisan. What time does the Reich play their match ?
  • TWW 3.0.9? NTSH (ax) v (al) ubernaut Game 4

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    ubernautU
    @Nothingtoseehere looks like i hit my tech was expecting china to be quick but i think you must have made it a bit of a thinker
  • Urgent communication needed

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    @Panther You might also add that multi emails won't work anymore. Teams will need to pick a Captain to receive them. https://github.com/triplea-game/triplea/pull/14591
  • Preferred SMTP service for email games

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    @BillCurtis Hi Bill I can't remember if I already sent this to you https://forums.triplea-game.org/topic/4151/johnny-cat-tutorial Here's Victory's instructions https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1 Note The dice server is soon to be shutdown. Maybe as soon as tomorrow. Will need to use the new dice server https://dice.triplea-game.org/ and the latest triplea release 2026-June-13 - 2026-06.16.15640 I think when you DL triplea it takes you to the new release now. I'm not sure. I haven't gotten it yet. If not you should be able to find it here https://github.com/triplea-game/triplea/releases There's a major transitioning happening right now. So best to start over with the new dice server and latest release. Some of the older information will become obsolete.
  • Multi Game 2 barnee Trout vs Alex Panzer

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    @Alexander Good Evening Well done. 1 minor mistake. There are 3 Waffen Pnzrs. Should only be 2 and the TD should be changed to inactive, blue barrel. I gave some confusing information, so no biggie. What happens is the SS Pnzr will roll 2 5's (fixed for next update) while the TD would roll 1 5. So disregard the last die thrown at 5 when G rolls. [image: 1781412937818-screenshot-from-2026-06-13-23-54-34.png] Edit Also it looks as if you have the older WaffenArty and maybe @panzerstahl-helm-0 does also ? This the new one [image: 1781413344869-waffen_arty.png] makes it easier to tell apart from the Mobile Arty, SPA, as the SPA uses the old Waffen Arty image [image: 1781413477761-sp_artillery.png] Edit 2 I missed one. Kill the PG too. Blue dot
  • Regression: Game-ID missing in new Dice Server

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    PantherP
    Everybody feel free to join the discussion here: https://github.com/triplea-game/triplea/discussions/14596
  • G40 Captain Expansion StevenJ vs Johnny

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    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat J53 End.tsvg Japan is history
  • TripleA Server Costs

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    ubernautU
    @LaFayette dave ramsey approves of this message. [image: 1781409920563-origin-46.gif.webp]
  • Churchills 1939

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  • MARTI dice service website issues?

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    @LaFayette Success! I can confirm that registering, confirming and testmail work with 2026-06.16.15640! Thank you, that will certainly help!
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  • EXP G40 Game 4 Trout (Axis) vs Panzer (Allies)

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    Panzerstahl-Helm 0P
    @trout Good morning, the US boys did well in last nights soccer match! Germany starting tomorro to reach for the World......of soccer only. BR Game History Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 battleship moved from 62 Sea Zone to 54 Sea Zone 1 air_transport and 1 infantry moved from Queensland to Java 1 air_transport moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Politics - French Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 USA1stAirFleet EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs EDIT: Adding units owned by Americans to 101 Sea Zone: 1 usa_fighter EDIT: Adding units owned by Americans to Eastern United States: 1 AirCommander and 2 usa_fighters EDIT: Turning off Edit Mode Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Combat Hit Differential Summary : Japanese regular : -0,33 ANZAC regular : 0,00 4fcc2a69-03e8-4df5-b239-3266905d3f44-exp-game-4-trout-vs.panzer-ANZ5.tsvg
  • TripleA - 2026.06.16 - Release Schedule / Plan

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    PantherP
    @LaFayette Have you noticed and addressed this lobby-related user-management issue? https://forums.triplea-game.org/post/77926
  • Rules interpretation for placement Human vs AI

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    @RogerCooper said: I am not sure that this is true. I recently played the mod https://axisandallies.fandom.com/wiki/WWIIv3_1941_UK_Factory in which the British starts with an unplaced factory. The AI places it in Persia. This is done through the bid process. Zero out the British bid and the factory will never be placed by the British AI player. The engine does violate the rules for placing factories. Cheers...
  • Roger's Scenario Thread

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    RogerCooperR
    Name A Song of Ice and Fire Description War based upon the Game of Thrones series of books, on a large map https://axisandallies.fandom.com/wiki/A_Song_of_Ice_and_Fire [image: 1781291628788-bb3a5c95-a56b-4adc-a4d8-689562d96edc-image.jpeg] Good Points Many unique units inspired by the books A diplomatic system A pretty map Bad Points No restrictions on army size resulting in mega-stacks Boundaries are hard to see on the map The diplomatic system is fairly basic and results in a war of all against all in AI play Note: Try this with all powers controlled by AI and watch the "Others" slowly conquer the map
  • Donation Drive 2025/26

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    @BillCurtis Hi Bill Welcome to the site ! Yea I don't think prastle lists all the donors anymore, as he is basically retired from triplea. I think he still holds the purse and pays the bills though. Let us know in "Player Help" if you have any questions.
  • TWW game

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    Up Anyone ?
  • USSR: Game 1 - WW2 50th Anniversary Edition

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    RogerCooperR
    @LaFayette What happens if there is bad update, that breaks part of the game. How can we go back to good prerelease version?