• factory placement issue

    6
    1
    1 Votes
    6 Posts
    2k Views
    F
    @beelee said in factory placement issue: @fatoumas yea just needs to be worth 2 bucks or more. Ty!
  • Glitch in "Play Local"

    16
    1 Votes
    16 Posts
    2k Views
    B
    @aarontica so it worked in 1.9 ? Probably best to make a bug report at git. https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report Hopefully it doesn't get buried. No 1.9 lobby anymore. I guess you can play local in 1.9 but...yea
  • TripleA Stopped Launching

    5
    1 Votes
    5 Posts
    787 Views
    B
    @mike-deigan I like it when things fix themselves Still, it's nice to understand them as well : )
  • Game keeps crashing

    Moved
    7
    1 Votes
    7 Posts
    1k Views
    S
    @beelee yes windows 10, thanks for the help!
  • Autosave Stopped Working

    5
    0 Votes
    5 Posts
    783 Views
    B
    @mikawagunichi if you go to "Engine Preferences" when you start triplea and go to "Folders" you can move where the saves are at. Idk if you can turn it off
  • New Player here

    3
    1 Votes
    3 Posts
    588 Views
    C
    @knoturz Welcome. If that happens right after starting the game, are you sure you are not in the "bid" purchase phase?
  • Designating Save Destinations with Multiple Lobby Bots

    3
    0 Votes
    3 Posts
    711 Views
    HSThompsnH
    Copy that, thanks for the info.
  • User doesn't exist - PBF

    11
    1
    1 Votes
    11 Posts
    1k Views
    R
    @ubernaut - probably not, I’ll check it out later.. No, one of my teammates, playing on a pc, still can post so our epic battle continues!
  • players being muted?

    1
    1 Votes
    1 Posts
    580 Views
    No one has replied
  • Cant load saved games

    2
    0 Votes
    2 Posts
    433 Views
    RogerCooperR
    @epwitz What version of TripleA are you using? Is Java up to date?
  • Casualty menu requires spacebar?

    mac settings battle
    1
    0 Votes
    1 Posts
    323 Views
    No one has replied
  • Unread Button Not Working

    9
    1
    1 Votes
    9 Posts
    2k Views
    LaFayetteL
    NodeBB bug that URL encoded the routes in configuration. Basically this: https://community.nodebb.org/topic/14932/strange-thing-in-navigation-urls/11 I found the config and changed the values back to a proper '/' instead of the URL encoded value.
  • Help Needed Hosting Bot(s) On Ubuntu Server

    19
    1 Votes
    19 Posts
    2k Views
    HSThompsnH
    @LaFayette Thanks for the auto-download script. All three bots are up an running in the lobby. I saw the lobby server on GitHub and gave it a look. Didn't see a prebaked .sh file in there to launch, so figured its gotta be a pretty complex setup. If there's any documentation on the lobby server, I'd love to take a look.
  • Issue on WAN interface

    1
    1
    0 Votes
    1 Posts
    259 Views
    No one has replied
  • Older Engine

    12
    0 Votes
    12 Posts
    2k Views
    LaFayetteL
    @Cernel That's a good idea, may as well use it for bots.
  • How to Host a Bot

    Locked
    9
    2 Votes
    9 Posts
    6k Views
    LaFayetteL
    https://triplea-game.org/user-guide/ has the latest and up-to-date info on how to host a bot.
  • Folder Chaos from Current Prerelease

    Locked
    2
    0 Votes
    2 Posts
    389 Views
    LaFayetteL
    @RogerCooper , it's really tough when a conversation is split into multiple places. Let's keep the context and dialog in the bug report you filed: https://github.com/triplea-game/triplea/issues/8679
  • New unit images are needed

    1
    0 Votes
    1 Posts
    240 Views
    No one has replied
  • 270 BC save for Cernal

    2
    0 Votes
    2 Posts
    636 Views
    C
    To give some information, @Pherman1215 affirms that he cannot load this save in automated hosts (if a developer wants to take a look at the issue). I guess the game is just too heavy: bots cannot handle it after 15 rounds or so of history?
  • How to remove unit scroll from the right bar?

    5
    1
    0 Votes
    5 Posts
    599 Views
    SchulzS
    My mistake, I though some maps were lack it.

Recent Posts

  • @Zealossus Good luck with the mod.

    read more

  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

    read more

  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
    read more

  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

    read more