• Saved games

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    prastleP
    @cheesewarrior C:\Users\prast\triplea\savedGames is where mine are stored. You can delete them with windows explorer.
  • How to Increase Memory for TripleA

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    RoiEXR
    @Cernel I updated it
  • Recent Mass Change?

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    PantherP
    @general_zod No, nothing that I am aware of. You can see here https://github.com/triplea-maps when the maps have been touched.
  • error host game

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    prastleP
    @wqgaming Try this link. https://forums.triplea-game.org/topic/100/how-to-host/15
  • Rules/Notes for A&A Global 1940 (all editions)

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    PantherP
    @scousemart It is always possible that issues mentioned in the game notes might have been fixed in the meantime. But concerning this issue you can easily reproduce the flaw in Global when for example you can bring an Infantry from Germany to the transport in SZ 114 during Combat Move Phase - and another one for example from Poland during Noncombat Move Phase. Clear violations of the rules, but incorrectly possible in TripleA. There may be other related scenarios of course.
  • slow AI turns after 5+rounds

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    S
    @redrum 0_1531689701538_Germany 1.tsvg hey thanks for the reply - playing on World At War Map v2.1.1 engine 1.9.0.0.7621 have been playing on an ok laptop that can run it no problem but also my desktop which can run anything - thx
  • Forgot my password

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    S
    @prastle It was to TripleA for lobby and or PBEM play, but its fixed now, at least it was apparently non existant. Thanks for your reply and attempt to help.
  • Github Question

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    B
    Right on Thanks
  • How much bonus Income should we give to AI for a competitive match?

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    redrumR
    Yeah, it varies a lot map by map because many of even the standard ww2 maps have standard bids around 10-15 for human players let alone the AI. Best thing is to run the AI vs itself or just play a bunch of games with different bonuses.
  • Changing Political Relationships Before Starting Game...

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    General_ZodG
    @mariner2929 You can also create a custom diplomatic structure. However that requires some in depth xml knowledge.
  • Show code for dice algorithm.

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    RoiEXR
    @taplayerzz To give you a rough overview of the way the dice are being rolled: When playing PbF/PbEM Whenever a player needs dice rolls to determine a result of a battle, a request to dice.tripleawarclub.org is being made over a secure HTTPS connection (relatively strong encryption for web standards). On a successfull roll (i.e. a valid request) an email is being sent to each player to prevent someone to just reload an old savegame from a round ago and replay the same scenario and get different results that may favor someone elses turn. So if you get 2 emails mentioning the "same" battle, you know something's odd. Playing over the internet Private hosts No guarantees here, the private host has full control over his server code in theory 'Bots' aka Official Hosts We host the bots ourselves and have therefore ensured that the code is unaltered. The actual rolling is done on the bots, so therefore no practical way of altering the code remotely. However the results are being sent over an unsecure connection, so in theory someone could hijack your private connection and simulate a complete game for you i.e. pretend you rolled bad although you didn't, because at some point the results become out-of-sync with the actual game, but this is really unlikely because our netcode is at the moment really compilcated to deal with, so probably not worth trying unless someone has waaay too much time (if such a person exists, feel free to join us, there's lots of code to fix ^^). TL;DR While it's in theory possible to play games on you by altering your connection, it's not possible to reasonably alter your dice results in a trivial way, unless of course someone found an exploit in our code or something, in which case we had a more severe issue than faked dice results. Additional Info: While online games are being played over an insecure connection, the passwords being sent for private matches are transmitted securely. (We aren't security experts, but based on our knowledge on best-practices in the recent time, we consider it secure, feel free to prove us wrong)
  • AI and Axis and Allies

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    L
    @redrum Thanks. Will do. I appreciate the help!
  • How to Use Paratroopers

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    T
    Yeh I think I see my problem. It looks like its a tech development now and not just a specialty unit. (sigh)
  • Error message

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    RoiEXR
    This error message normally means that you don't have a working Internet connection. If this error just happens once, it's probably just a short outage of a server somewhere, otherwhise we might need to check a couple of things.
  • Dice Roller PBEM

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    prastleP
    @scousemart si You can swap in the engine settings now if a wish [image: 1527529714568-2018-05-28-scouse-resized.png]
  • How can I prevent resetting of my email server?

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  • AI Dice Assist

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    redrumR
    @darksend All I can say is that the AI uses the same dice roller as the human does. Everyone remembers the bad rolls better than the good. If you are struggling to beat the Hard AI consistently then feel free to post a few save games and I'm sure some of the experienced players here would be glad to give you some tips.
  • Rule of thumb for defender scrambles?

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    General_ZodG
    @willk_1230 I play extremely few non live games. But I presume the defender should always be given the choice if it is not a live game. So that would mean sending a email to the defender asking how many to scramble or sending him the file to scramble it himself and have him resend it to you once completed.
  • PBEM/PBF in TripleA

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    PantherP
    @scousemart Indeed, for the first "attempt" it is irrelevant whether the option "Repost Turn Summary" is checked or not.
  • Map options "Make default" inop

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Recent Posts

  • @Zealossus Good luck with the mod.

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  • @Zealossus

    To leave the apostrophe in the name, replace it with an underscore in the objectives file. Thus "Fading Light of V'landriel" becomes "Fading_Light_of_V_landriel".

    Also, adding an empty <technology></technology> section will remove the "Technology" tab.

    Cheers...

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  • @Zealossus
    Bravo, on your mod!
    It looks good.

    You were so close to getting it to work
    299a5476-c9f2-4731-8a37-a88b1aa83984-image.jpeg

    .
    From what I remember, as Im not a fan of Objectives, as the AI does not understand them.

    .
    In the xml, removed the apostrophe

    <info name="Fading Light of Vlandriel" version="1.0"/>

    .
    In map.yml removed the apostrophe and put quotes around the map name

    - {game_name: "Fading Light of Vlandriel", file_name: fadinglightofvlandriel.xml}

    .
    In objectives.properties note the # comments, xml info name with _ replacing spaces

    # Fading Light of Vlandriel # xml info name with _ replacing spaces Objectives.Panel.Name=Objectives Fading_Light_of_Vlandriel.TABLEGROUP.01;Imperium=objectiveAttachment_Imperium_1_Control_Altairis Fading_Light_of_Vlandriel.Imperium;objectiveAttachment_Imperium_1_Control_Altairis=<b>10 PUs</b> if the Imperium captures the Reformist capital of Altairis. Fading_Light_of_Vlandriel.TABLEGROUP.02;Reformists=objectiveAttachment_Reformists_1_Control_Ylleria Fading_Light_of_Vlandriel.Reformists;objectiveAttachment_Reformists_1_Control_Ylleria=<b>10 PUs</b> if the Reformists capture the Imperialist capital of Ylleria.
    read more

  • Hello,

    A friend of mine has created a mod of a fantasy world of their creation. We are trying to figure out how to see the "Objectives" Tab and add objectives to it. I've spend an exorbitant amount of time trying to figure it out and I am dumb. The mod is fully functional and we are testing the "balance" in various game runs, but we just can't wrap our heads around Objectives currently. I will say I haven't tested to see if they even work, but without the Objectives tab there's no way for the players to see it visually so I wanted that fixed first. I've looked on the forums here and seen about naming conventions with the map.yml file matching mapName in the game xml file. I've tested both with and without underscores in the name within the objective properties file to no avail. I sourced from other mods to see what their code says and nothing seems to line up simply. I even went from the current stable 2.5 version to the current 2.7 version as of today, 5/5/26. I just can't figure it out. I'm uploading the current iteration of the mod that functions, including the nonfunctioning objectives properties file and objectives in the game xml file.

    Friend's Mod

    Any help or advice is greatly appreciated. Thank you in advance.

    read more