Subcategories

  • Seeking Debugging Problems Advice

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    @podle I have heard that there are a number of issues with that map. I think it didn't get fully finished, especially the eastern island. I haven't actually played it, but that is my memory from another thread. That said, you can turn on the console and get more detailed error messages. That setting is in the 'Game' tab of engine preferences.
  • Dice servers in low luck not following standard deviations.

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    ubernautU
    @LaFayette @Kindwind are we sure that the dice stats in low luck games is only reporting on rolled dice? seems like that lower than expected reported variance, if true, could be explained if the stats were including the "unrolled dice" somehow. not sure if that's even possible just a thought.
  • Not able to play online, through network or by email

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    G
    UPDATE; the new version seems to have fixed the issue. don't really know why but we are able to play online now.
  • Play Online

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    @Anders if you make it to the lobby you made it past "windows defender". all spots need to be selected for a game to start, some games dont have AI so you need to take all the factions or get an opponent.
  • 0 Votes
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    @LaFayette it appears like everything is runing ok today, checked out a few games in progress and no one has any issues. and i started a bot game and it worked.
  • Shore bombardment question

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    SchulzS
    shoot back to the invading forces of couse not the ships. All land units do the same thing.
  • multis not working

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    @LaFayette i was in one where it froze and we tried to load saves but someone said they kept getting an error message, asked him to post it, but the game ended round 2,,, then i seen these people talking in the lobby how their multi froze. so i dont personally have any screen shots.
  • Multiple attack rolls for Heavy Tanks

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    wc_sumptonW
    Cheers...
  • 1 Votes
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    SchulzS
    Its true Germany had an efficiency problem before mid 1943 because they were too late to exert total war economy and failed to efficiently profit from the occupied territories but they overcomed when Speer got in charge of German military production. I don't think the Soviets could have outproduced Germany had the Western Allies remained neutral. Trucks, trains, food, aviation fuel, clothes, raw materials, medicine, military vehicles etc... all gave the Soviets to mostly focus on a few production areas whereas Germany was unable to do it because of also dealing with the Western Allies. Plus strategic bombing campaigns.
  • Changing the mouse cursor

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    B
    @SilverBullet It's all that clean living [image: Rock On !!!.png]
  • Defending is a nightmare

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    if you are seeing a large attack force coming, from a turn or two away, stack where you think the attack is going to land, use calculator to see what the out come will look like, if it looks real bad, run away and defend somewhere else.
  • New Download Doesn't Appear to Work

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    PantherP
    @CrazyG That sounds like a firewall might block outgoing connections for TripleA.exe .
  • How to select a specific fighter as casualty?

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    PantherP
    @beelee said in How to select a specific fighter as casualty?: @Panther well " World War II v5 1942 Second Edition" which is what goodfellah is playing, has 3 shots for the AAgun. At least that's what it says when I hover on it in triplea. At any rate, no big deal Yes, I never denied that. I just said that this is a known issue, discussed in the context of some Github issues. Another related one is: https://github.com/triplea-game/triplea/issues/6256
  • How to load airtransports?

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    @ff03k64 yea closer to February where I'm at lol
  • Lost my name

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    It works now np
  • How do I update Triple-A from 1.9 to 2.2

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    @RyansPlace you can have the old lobby and the new lobby, just dont "overwrite" the old version, create a new version for the new lobby. it gives you a choice. but the old saves do not work in the new lobby.
  • High CPU load during moving map

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    LaFayetteL
    Which version of TripleA are you running @LovePlayingAAA ? Do you see similar on other maps?
  • Game crashes

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    LaFayetteL
    Hmm, the ipv6 localhost might be a problem Kinda grasping at straws. On my machine I have: 127.0.0.1 localhost 127.0.1.1 dan-xps # The following lines are desirable for IPv6 capable hosts ::1 ip6-localhost ip6-loopback Note that 'localhost' is only for the ipv4 address.
  • World at War (Speed up the AI?)

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    William MagruderW
    Thanks, I'll check it out.
  • Game allows to place more than 10 units?

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    ubernautU
    @shadowhooch always glad to help.

Recent Posts

  • @cernel
    Grouping the same map with different versions can also be a solution, I do it in my mobile port.

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  • To be clear, my starting suggestion was to have "Basic" instead of "A&A Style". Whether or not then also divide between originals and variants was merely an added item and maybe not worth it. There can be just the "Basic" category only and forget about the variants, let them be normal non-Basic maps like anything else.

    read more

  • @TheDog

    I know I can search for them but the whole point of a category system is to not need to search for them and for people to be able to find things that they want to play in the same style. As map variety expands you'd want to be able to make to filter for category.

    So for example someone looking for Domination maps might stumble on the "Steampunk" one which they otherwise wouldn't. Or if Im a fan of Total War I might stumble upon Total Ancient War. There are currently dozens of maps that are not searchable based on common map packs and these would benefit from a categorization system immediately.

    For example Battle For Arda is a Middle-Earth variant, Operation Unthinkable and Ozeta's maps are Global variants, Steampunk is a Domination variant. These categories have actual utility.

    Year just doesn't make any sense, it's not related to the actual thing people are searching for. There's for example 100 WW2 maps. What is "Year" going to do for anyone looking thorugh 1939-1945? Does a player playing Revised care about Total War?

    Edit: An other variant instead of either of these two would be to simply have it be "Complexity". So Total War goes into 5 (most complex) Domination 4, Global/NWO 3, Revised 2, Classic 1. Non A&A would go into "Unclassified" category. Like Relic or Chess.

    This would automatically group maps of the same style at least somewhat.

    Regarding ratings Im fine either way, but I thought the whole reason you removed them was that people did complain. You've already rated some maps that are finished as 2. What would you rate the Capture the Flag map for example? Its (Approved/Finished) but you're rating it a 3. So its not really an equivalent of what I suggested, though it may have its own merit.

    Never had a problem with the old system personally. But it was useful partly because it was so stringent 😛 So it depends on if people like that or not.

    read more

  • @TheDog said:

    Genre, currently Im going for these
    1946+ Atomic (for near our current tech levels)
    Futuristic (includes Dune, Star Wars, Star Trek etc)
    Again, I will give it a few days to see other opinions

    Yes, I would agree that, if we do not want to have a "Near Future" category, better to have it as part of 1946+ than Futuristical. For example, if I now make a map for a World War in 2050, I think that would be better as 1946+ than staying together with Star Trek and such. However, this has the risk of the distinction being lost over time: without a "Near Future" category, every time a new map in the near future would be released, it may end up going one way or the other. Thereby, if not having a "Near Future" category, I suggest that the "Futuristical" category is named either "Far Future" or "Hyperfuturistical" to make that clear enough.

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