Subcategories

  • PBF sub-forum down?

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    @ghostronin Good Point!
  • Why "Connection lost" after Troop placement

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    @redrum That actually sounds like the old placement issue we had for a while. Perhaps he just needs to update to latest stable. Just a thought.
  • Saving pre game with AI

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    thanks for the replies guys. I guess I just needed to sleep on it as I came to Panther's solution this morning. : ) Thanks again
  • Map closest to Axis & Allies Iron Blitz?

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    @general_zod Awesome, got it thanks.
  • can't load saved game

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    @general_zod Got it. That worked. I was expecting it to launch the gameboard automatically. Thanks!
  • Question on submarines in Great War

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    Thanks for the quick reply
  • Virus Detection Software flagged Triple A as ransomware

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    RoiEXR
    I really should have read all the replies... Anyways, to follow up on @redrum's reply: We are currently trying to obtain such a code signing Certificate, but it's really hard to get get one if you are not a registered company, so probably not going to happen soon unless someone wants to hold liable with their private address made public on triplea binaries. Sorry about that.
  • How do you Delete server? help?

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    @ironfalcon np glhf Since you can host which is rare lately it seems. You should work on it.
  • World War II v5 1942 Second Edition

    world war ii
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    @redrum Great! Thanks!
  • WW2 Pacific 1940 2nd Ed - Triggers for AI to Unprovoked Declare War?

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    @redrum said in WW2 Pacific 1940 2nd Ed - Triggers for AI to Unprovoked Declare War?: @sculpt I don't recall if its number of adjacent enemy territories or number of adjacent enemy territories that can be successfully attacked or both contribute. I actually developed the TripleA AI so that is how I figured it out Well, let me ask it this way: regarding Pacific, in your expert opinion, what would be the best tactics for Japan to forestall the British/ANZAC, and especially the US, from declaring Unprovoked War on Japan? Right now, they're declaring rd 2 or 3 at best. Naturally, I'm trying to take all China & not provoke Allied attack as long as possible. As I mentioned, the number of adjacent enemy territories has remained fairly constant, only the number of Japanese territories have increased, & it's Production. I kept Jap ships away from Allied territory and ships, assuming that would increase Unprovoked Attack. Not sure if leaving Jap islands and coast undefended increases chance of attack? What if I was more threatening to British or ANZAC? Would that make Unprovoked Attack less likely? Thanks!
  • WW2 Pacific 1940 2nd Ed - Why Russia as is?

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    @panther said in WW2 Pacific 1940 2nd Ed - Why Russia as is?: @sculpt Kiangsu is originally controlled by China. When the game starts, it has been already captured by Japan. See page 8, first paragraph of the Pacific 1940 2nd.ed. rulebook. The same with Manchuria. I tested building Major Industrial Complexes as Japan in both territories - and the engine correctly prohibited placing those factories in either territory. I'm sorry! You're right, I totally missed that (I was skimming the 40 pages). It could hardly be more clear than that, "When the rules refer to the “original controller” of a territory, they mean the power whose emblem is printed on the territory. (A few territories in China have a Chinese emblem on them but are controlled by Japan at the start of the game. These territories are considered to belong to China originally, but have been captured by Japan.)" Actually, the game allowed me to put a Major Industrial Complex in Korea, and I thought it was allowing one in Manchuria as well, but it doesn't. Sorry about my mistake, and thanks for info!
  • AI Difficulty Setting

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    @beelee Thank you for your reply, Beelee. I checked out the link/thread and it seems that the AI cannot add extra "cheat" units...lol...I will follow the advice of Admin Redrum (above) and do an actual count next game and upload my saved game if there are any additional units--if I can figure out how to upload...lol...I have been using forums once in a while since the 90's but still not savvy...ha! It just seems that when I am playing Axis against the Allies, Russia always seems to have too many infantry, artillery and tanks and and the US has Way too many fighters... Anyhow, thanks again and good gaming to you!
  • checksums available?

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    ssoloffS
    @omurchu Checksums are now generated with each build and are available in pre-release 1.9.0.0.6926 onward.
  • Lobby down?

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    Oh hurray that worked! Thanks for the help. Was fun fiddling with files even though I don't know what I'm doing. Really should learn java one of these days
  • Installing and running pre-release

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    @ssoloff The current stable still hasn't @LaFayette's ClientSettings overhaul, e.g. the client settings are stored somewhere else. While the current stable still gets the lobby server IP from the config file, the latest version loads it from the client settings. Had the same issue as well during testing ^^
  • Help with revised AA

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    @mrblackwell This page is outdated, but it should be still enough to get you started (not everything is anymore like in the videos; in particular, now TripleA has no maps to start with): https://www.tripleawarclub.org/modules/newbb/viewtopic.php?topic_id=1940 My suggestion, once you installed TripleA, is to try it first a few times against the AI: Click on "Download Maps" and download "World War II Revised" in "High Quality". Click on "Start Local Game". Select "Fast AI" in "Type" for any player "Name" you don't want to play yourself. Also maybe check out "The Pact of Steel" in "Download Maps"; it's a rework of Revised, community made.
  • Changing Alliances on maps

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    @davidrobinson Don't forget to upgrade to version 2.1.1, if you are still in 2.1.0. It was released at the end of July of this year.
  • Newbie needs help getting started

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    @AARommel You can either go to the forum section: https://forums.triplea-game.org/category/21/play-by-email. Or check out A&Aorg: http://www.axisandallies.org/forums/index.php?board=52.0. Most folks prefer play-by-forum over play-by-email now but they are very similar.
  • Password recovery

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    @humbabba yes we cannot reset the lobby passwords to old names atm I am SORRY!. It is being worked on.
  • Help with hosting? Have tried everything I can think of

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    @Grimalkinii that was my next question Have you checked to see if your maps need updating Hmm networked maybe live no. But you do both need to have the same stable engine and map version to launch live! Thus I would guess the same is needed in a networked game. I haven't played a networked game in hmm, omg, 9 years at least with triplea. Back then the maps came in the download. Also to note! With the new engine you do not have to delete. Just use the in game downloader and check for updates. If you need an update it overwites the old map file. Sadly it only checks itself on the first of the month. If you click ignore it doesnt check for another month. JFYI GLHF glad ya got it fixed

Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

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  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

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  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

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