• Big World - China is the key

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    @wc_sumpton Thanks!
  • Where should TripleA focus efforts and improvements?

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    SchulzS
    [image: example.png] The British units can reach Ceylon in 1 round but the US unit cannot with using this British transport even if Britain didn't use this transport in this round.
  • to prastle

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    prastleP
    @SilverBullet thanks bro
  • triplea is fun

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    axis and allies is fun, tripleA is the shizzle.
  • Help - any experts on BigWorld 1942 v3 Map

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    bluelionmanB
    I went for it and it went so wrong first Germany got 2 AA hits leaving me just 1 plane then the support shots all missed and the first roll of all landing units and surviving planes got me the grand total of 1 hit. Round 2 3 hits and no more after that mean while Germany hit wiping out everything. I should of pulled my planes out but didn't. I never quit and we played on to where he forgot I had paratroopers for USA and left Japan weak enough to do an all out. It worked but cost me leaving my navy in range which I'm sure he will sink next turn and easy retake southern Japan but I got his Japan money for 1 round and stops him building for a round so game on.
  • This topic is deleted!

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  • What games are you all playing?

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    Michael HooverM
    Dragon War, Twelve Clans, ww2v5 1942 SE :grinning_face:
  • The War Club website

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    FrostionF
    @bluelionman I think the old website is dead and gone ... this Forum Category, with the name The War Club, pays homage to the old war club by using the name. Here it is just a forum category for general matters and stuff.
  • US Fast AI in Big World is awful

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    @RogerCooper said in US Fast AI in Big World is awful: @ubernaut The Hard AI can play slowly on a large map. You can try giving the US the Hard AI, but it will not always give better results. Actually I found the only way to win being only the Russians or UK or US is to also take control of the Chinese, since no Chinese AI will ever hold the country longer than 5-6 turns. After beating "Fast AI" up and down, I am doing the same with "Hard AI". However when I play as Russians (and Chinese), the UK and US "Hard AI" are just awful. I'd say worse than the "Fast AI". UK lost Aus/India/Africa and isn't really helping in Europe, while the US just d*cks around in the Pacific not really accomplishing much. Meanwhile the full weight of the German army is bearing down on Russia and I can only last for so long....
  • Apologies and Thanks to regularkyd

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    Maybe being a (not banned) forum member should be a requirement for being part of the project as a mapmaker or whatever. The first thing Bung told me was to make an account at the WarClub.
  • Help - Playing Classic map as Axis against FastAI

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    @ptt196 Pact of Steel has been played a lot in the far away past and it is a custom TripleA map (thus meant to be balanced, unless otherwise stated). You can trust it being next to perfectly balanced. Not talking personally, as I'm not a player of it.
  • Kamikaze Technicality - Revised LL Game

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    prastleP
    @jbwood53 The response in LL or Dice is yes that is legal since it has a chance of living
  • This topic is deleted!

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  • not just here to boot people.

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    @beelee thanks, but it was meant for players more then fellow mods or admins!
  • Made a promotional video to grow community

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    Captain CrunchC
    @prastle oh I thought you would notice his blatant over-use of commas and now he wants to over-use ( ) brackets ... sorry that I notice obvious things that some have no clue about hmmm I wonder why (queue the multi-account angry admin abuse - why do I keep getting logged out??)
  • 2009 DMCA Takedown Notice

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    ubernautU
    @johnpmckean idk what ambition is but they had no basis to continue so why would they?
  • Bids for various WWII maps?

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    prastleP
    @Hepps gigglez
  • Cernel's Multiplayer Bidding System

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  • DAILY LOBBY MULTI/FFA GAME

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    @SilverBullet I think what you decide would start the ball rolling. If you can gather players consistently... you have hit the sweet spot.
  • middle earth

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    Another point is North Dale, which is just obnoxiously important. Just connects everywhere up north really hard to attack Erebor and Lake Town because u literally need to conquer all around otherwise you will get slaughtered. Agreed I think this is the most obnoxious zone in the map and its existence means evil cant really get anything meaningful done up north. Wow nice, would love to take a look in that if I may that is Ive sent you details in a pm. What are your thoughts on maybe allowing evil to build some sort of encampments that boost the allowed number of troops to be deployed in a certain castle. They could be somewhat cheap(3 bucks to boost 1 is fair?) and whenever the territory is conquered by good they all vanish(0|0|0). I havent played this map in awhile so I cant exactly remember the details, but I think only 3 evil races had issues with this needing more production slots. Orcs for deploying goblin spam in Moria and the South/North Caves, and Haradrim and Khand down south since they cant get any high PU territory to capture and start reinforcing Mordor easier and closer from. Rather then just affecting a Castle that already produces units, I think it could work better as being a factory itself but has a limit of producing 1 unit. I think maybe also giving it a defense of 1 so that you get alittle more incentive to use them, and also allow them to be made same turn the territory is conquered as a benefit of only being able to make 1 unit. Would also help Haradrim naval landings since they can reinforce on the second turn instead of the third.

Recent Posts

  • @ubernaut cloudflare is comprehensive, IIRC you can toggle it so any new IP needs to do a captcha style challenge first. If we get attacked for real, then setting up cloudflare would likely be the only thing to restore the forum. OTOH, our data is what most people really want, I doubt very many really want to simply DDOS TripleA

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  • @ubernaut I feel like setting up cloudflare probably is on the todo list though..

    Free Plan $0 / month Includes Bot Fight Mode (detects and challenges simple bots) and the ability to completely turn on the Block AI Scrapers toggle.

    Looks like the setup is not that bad too.

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  • @LaFayette gotcha yeah they are mostly for high bandwidth type issues

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  • @ubernaut We're not.

    A) a number of the tunings we applied were needed anyway. They were recommended by the NodeBB people in a "scaling guide" and should have those in.

    B) Going through cloudflare at this juncture is extra effort. One time largely, but we have something that works.

    C) Likely would not have helped too much actually. The scraper used a bogus user agent and did not declare itself as a scraper. They were sending us about 2 requests per IP per minute. Individually, it was a tiny amount of traffic per IP.

    (C) is a bit nuanced. Out of the box there is little for cloudflare to do on this one. There's some toggles I'm aware of though where you can have it help you defend against excess load. In that case, there could be help. But again, there's some tunings we should have had applied already.

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