Subcategories

  • Flak Tower Image

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    B
    @ebbe FlakTower is right below your "German". Coincidence ? I say Destiny [image: Screenshot from 2024-02-16 09-48-40.png]
  • Help creating a map

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    RogerCooperR
    You should at least double the size of your map, so the map will have space to deploy all the units.
  • SBRs: Use Multiple Dice

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    B
    @wc_sumpton said in SBRs: Use Multiple Dice: I bow to your superiority! heh heh lets not get carried away now
  • How to default a player to be the AI?

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    TheDogT
    @eqqman So the "none" can be used as a faction that does nothing, but can have; "capital" code. step logic like notifications conditions Search map xml for to look for "DoesNothing" and then the faction to find actual use.
  • How to correctly clone an existing map so you can edit it?

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    E
    @rogercooper Hello- I figured it out, the map.yml file had the last required edit in it.
  • How to add new units?

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    Bill GillinghamB
    @joseph-prince - I'm late to the party... but for anyone searching, the problem was the capitalization (as one replier did mention, but it was never tested) lightArmour vs lightarmour
  • Customizing Production Tabs

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    U
    @thedog Thank you! I suspect the issue is that I have spaces in the names of my units.
  • Technology Rolls, enabling other technology rolls

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    U
    I've settled on Age of Tribes approach. Very straight-forward.
  • Looking for map feedback!

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    TheDogT
    @ebbe Should change your version to Version 2.1 <connection t1="East China Sea 3" t2="Kagoshima"/> is not a valid connection East China Sea 3 has Kobaya which is not possible to be in deep sea Line 1980ish Construction as a resource is missing Politics phase needs to go in each Clan phase, so when playing PvP its just one session, as Matt suggestion Using TripleA-2.6+14473 in each test game I get this below, sadly this is a first for me, so cannot offer any suggestions and I cannot make it repeat. [image: Screenshot 2023-08-18 092106.png] Searching the forum found this; https://forums.triplea-game.org/topic/1609/triplea-2-0-16244-issues-with-an-unreleased-game @Cernel Did you solve the "battle not displayed" problem?
  • Easier Map Making with Inkscape & reusable art assets

    thedog
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    TheDogT
    I am using a new to me Icon Editor called greenfish icon editor pro its free http://greenfishsoftware.org/gfie.php#apage [image: 937e2587-73a7-4566-aa7c-261624c4c3e3-image.png]
  • Cannot cast TriggerAttachment to RulesAttachment

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    Jason Green-LoweJ
    @wc_sumpton said in Cannot cast TriggerAttachment to RulesAttachment: :1:false:false:false:false Eeey, there we go, that works. Thank you!
  • May move through but NOT remain on territory

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    C
    @ebbe I think this would be a very useful and easy to implement feature request, and I would certainly use or consider using such an option. My suggestion, is adding a territory option like <attachment name="territoryAttachment" attachTo="1" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory"> <option name="isUnoccupiable" value="true"/> </attachment> The "isUnoccupiable" option has the same effects as the "isImpassable" option but allows moving through (yet not retreating into) the territory. I hope such a feature will be added.
  • 0 Votes
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    Z
    Seems it wasnt working because I had the playerattachment for the player underneath all the triggers. Ty for confirming it works, it made me think of trying that.
  • End UserActions phase when action fails?

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    wc_sumptonW
    @jason-green-lowe When the selection "chance" is a success, triggers 'triggerAttachment_Germans_Buy_Mature_Tech_@MatureTechDice@@Technologies@_1' and 'triggerAttachment_Germans_Buy_Mature_Tech_@MatureTechDice@@Technologies@_2' are activated, and one condition is changed: 'conditionAttachmentGermansMayBuyMatureTech'. This is what is causing the userAction not to reappear. To get the same effect from an unsuccessful 'chance', the trigger that changes the condition would need to be activated, so the 'chance' would need to be relocated. Hope this helps! Cheers...
  • What is the purpose of the land units with 2-hex movement?

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    RogerCooperR
    @unternehmer The combined game of Axis & Allies: Europe 1940 & Axis & Allies: Pacific 1940.
  • Combining multiple resource bonus in a trigger

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    wc_sumptonW
    @ebbe There is no way to combine resource/resourceCount, as neither takes a list, and entering either multiple times means one value replaces another. To allow "resource" to accept a count requires some untangling. You could make Feature Request for this. Cheers...
  • Trouble capturing friendly units

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    Jason Green-LoweJ
    @wc_sumpton Thank you, ensuring there was only one playerAttachment per Player did the trick! The Spanish are now truckling under as ordered.
  • issue with upgrading units (consumesUnit & name="constructionType"

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    ebbeE
    @wc_sumpton haha, days of confusion, indeed... ... with all your advice and suggestions I got it working well, so consider the Issue with upgrading units to be closed and solved the exception for North Mino and Sawayama I made as it is a single inland lake: with a harbour one could build warships in there which I do not consider useful as it is isolated and no strategic extra value for amphibious assaults with ships as no extra terr.'s can be reached via the lake.. thanks a lot
  • How to remove multiple unit-types in a trigger?

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    ebbeE
    @ebbe The best questions are the ones that can answered by ones selves ... hahaha... so : <option name="removeUnits" value="all:Kobaya:Sengokubune:Atakebune" count="1"/> was correct: but as I had count="1" it only removed 1 unit , ofcourse... so made it count="99" and it seems to work
  • Objectives tab

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    D
    solved it map name is domination 1898 so needed domination_1898 instead of domination1898 :astonished_face: my bad! lol

Recent Posts

  • @VictoryFirst

    It might be playable, I'm not sure. The names and the placements were being constantly changed wiping out all my work everytime, so I quit working on it.

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  • @rogercooper I noticed "Mega New Elk" was uploaded as a map. Is it ready to be approved?

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  • @rogercooper

    Just in case you don't know, the approval page is up, again
    https://prod.triplea-game.org/support/maps/status

    read more

  • @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well.

    If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions.

    Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues
    (click on "New Issue" and select the top option "Feature Request")

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