@BeorntheBold if you can get the map repo: https://github.com/BeornTheBold/another_world, to have all needed files (looking something like: https://github.com/triplea-maps/the_pact_of_steel), then map admins can take it from there.
Let us know how it goes @BeorntheBold
@redrum That all I do is guess. With the resource bar enhancement, I was just checking one against the other to ensure thing updated as planned. Thanks again for your time.
'If you throw it against the wall and it sticks. Somethings wrong take it down an try again!'
@beornthebold You can use a system like Greyhawk wars to have a technology that indicates whether the player is AI or human then use conditions/triggers to turn it on/off: https://raw.githubusercontent.com/triplea-maps/greyhawk_wars/master/map/games/Greyhawk_Wars.xml
You can then change either set different production frontiers or even trigger consumeUnits on/off.
@redrum said in User Actions:
Yeah, its on my radar already to allow any resource for user action costs
That would be cool to have, I'm planning to use that feature in Fallen Empire
@Hepps Greyhawk Wars uses user actions, if I recall correctly.
Updated POS2 XML description to not refer to SourceForge anymore: https://github.com/triplea-maps/the_pact_of_steel/pull/5
ron-murhammer created this issue in triplea-maps/the_pact_of_steel
Update POS2 XML description
@redrum Yup, that is why I said "currently". My faith in you has never once wavered.
I wasn't trying to add any pressure. I knew we had discussed it.... but you have your dirty little fingers in so many dirty little pies.... I figured this was on a "to be considered later" list somewhere.
@general_zod (option)+ stands for the XML constraint that is being broken. It essentially says that you can only have "1 or more option elements inside attachment". Which pretty much means you either have some other invalid element like in this case or misspelled one of them.
@stohrm Not sure, but if you really need to know. I suggest you test it out by creating a 48x48 image and set the graphics app to display at 100%(actual size), and then change display resolutions to see what it looks like. From there you can adjust things as you like.
@zjelcop said in Main Map Focus:
@stohrm It only works for the nations you are playing yourselves, not when the AI is playing.
So for Germany and Italy the focus should shift to the capital at the beginning of the turn and for me it does. When it's the AI turn it will not do that.
Yes, it does focus on the Capital automatically if you're playing that Nation; but I was hoping for a command that could be put into triggers and such.
For example: in the Tutorial game you don't start with a capital and it doesn't focus automatically to where your (only) unit is. Granted, that portion of the tutorial teaches you how to focus and such; but it'd be nice to have the ability to direct one's focus via triggers.
In general I agree, pinned posts here is pretty ideal. Looking at the content in question: https://github.com/triplea-game/triplea/tree/master/docs/map_making, posts keep seeming not appropriate. I would not want to be the author of that post and on the hook for tracking update suggestions and making sure things stay updated. Content like that needs a wiki or some way that the full community can edit.
A suggestion for it, we could create a forum post called "map making guides" and then include the above link to help people find the documents.
@alkexr All you need to do is to rename the objective tab inside the objectives file. Simply insert this on the fist line in the file...
(Of course you would obviously want a name that would put a smile on Mr. Tolkiens face)
@hepps heh heh : )
well having different dice sides for defense and offense seems to work. It was hitting at 1 out of 6 so i made it 1 out of 12 since it's getting 2 shots.
My limited understanding says this should be the same probability of a hit, but I'm not completely sure about that.
Anyway...Rock on : )
Edit yea I thought my math was flawed. Here's a couple cool sites that explain and compute it in case anyone is interested:
Still wasn't able to do exactly what I wanted but it came out pretty close. Ended up with two shots at a 1 in 10 on which gives the DD a 19% chance of a hit as opposed to 16.7% with a 1 in 6 and also gives it a 10% chance of a hit when the sub tries to sneak by