Hmm...yea that's what I thought. I haven't tried your unit yet, so maybe it'll work. The more I think about it though, I don't think the invisible unit will solve what I'm trying to do. It's good to know how they work though.
Basically I need a different players unit be able to allow placement of a another players unit. I thought with nation specific units, it'd work. I probably need to try that again.
Anyway, thanks for your help. It's appreciated : )
Right on. I just found my mistake. Didn't have the conditions player specific. I thought I had but must've been to bleary eyed last night : )
Thanks again for your help Frostion, it's all clicking now. : )
So what's been working for getting the units to move when they're first placed is to have them place on the player's turn before the player who receives the units turn.
I was always just doing the default where they were placed on your combat move and then they wouldn't do anything. So use the same trigger just set when so it fires the player before. I'm not sure if you can have it fire at the end of there turn and still work (haven't tried it) but any time before their combat move has been working.