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  • placement/removeUnits Question

    Moved
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    N
    @thedog now everything works!
  • How to represent cliffs and rocky shores?

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    ubernautU
    @thedog lookin good
  • error message - StringIndex

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    N
    @beelee I have only comment no ..close with comment
  • IsDestroyer

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    TorpedoAT
    @numetalfan No. Its just my personal modded game based on NWO 5 Nations map. But i think there are some maps out there which are using negative and positive support attachments. What do you need exactly? More details about how to structure a support attachment based rock scissor paper element into a game? Feel free to ask. I will do as much as i can to help you with anything i am able to do.
  • objectiveAttachment neutral countries

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    B
    @numetalfan said in objectiveAttachment neutral countries: unfortunately it does not display the objective result for the player in the game, ... You mean it doesn't show up in the Objectives tab with the other Objectives ? If so you need to add it to the "objectives.properties" Also, when you collect income, it will mention it and record it in History
  • 0 Votes
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    RogerCooperR
    @zlefin Yes, you could create a trigger like that. You would check against "directPresence" and change control to a neutral player.
  • Error: Matches#lambda$ unit Has Taken Some Bombing Unit Damage $43:386

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    TheDogT
    I had <option name="canBeDamaged" value="true"/> <option name="canDieFromReachingMaxDamage" value="true"/> <option name="maxDamage" value="2"/> To stop the error add the following to the same unit <option name="isConstruction" value="true"/> <option name="constructionType" value="Recruit"/> <option name="maxConstructionsPerTypePerTerr" value="1"/> <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
  • What software do you use to make reliefTiles ?

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    C
    @thedog Actually the physical map was the primary goal, I learned GIMP to make that first and then afterwards started working on the TripleA version. The TripleA map was relatively quick/simple because I'd already had the physical version of the map with all of the territory borders created using vectors. So effectively I just scaled it down and hit the trace button on the borders vectors and was done.
  • 0 Votes
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    TorpedoAT
    Found the problem. I cannot even use this with land units. Only in sea zones i can enter in noncombat move phase. Whole idea worthless. <!-- Subs Can End NonCombat Move With Enemies allows submarines to end their noncombat movement in a sea zone containing any enemy units, including enemy subs --> <property name="Subs Can End NonCombat Move With Enemies" value="true" editable="false">
  • Question about canMoveThroughEnemies and its tactical consequences

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    TorpedoAT
    @thedog Thy. And just now i found a breaking flaw in my idea. Land units cannot do this at all. Only sea units. <!-- Subs Can End NonCombat Move With Enemies allows submarines to end their noncombat movement in a sea zone containing any enemy units, including enemy subs --> <property name="Subs Can End NonCombat Move With Enemies" value="true" editable="false">
  • How to prevent this cavalry unit to scramble to sea battles

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    TorpedoAT
    @wc_sumpton Luckily i dont have or need isDestroyer in my ancient times mod. Thy again for helping me to find a good workaround.
  • territoryEffectAttachment option unitsNotAllowed for sea zones

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    W
    @TorpedoA You will need to open up a bug report, so that scramble units do regular can move checks. Cheers...
  • combined condition attachment for triggers

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    B
    @wc_sumpton heh heh you're the one that clued me in on it when I was struggling
  • end purchase message

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    N
    @thedog the placing of units without a factory is not the problem, I want to get rid of that message
  • Need advise for relationshipType option archeType neutral or allied

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    C
    @torpedoa Are you sure you want to have a 1v1 game in the first place? This seems a game that, realistically, has to be more than two-sided (and arguably it should be a FFA). It not like there is something like "Roma" and everything else is fighting against it only.
  • Information Source for 1924-1940

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    ubernautU
    @rogercooper that's pretty interesting could really get pretty accurate with initial placements.
  • Question about alliances

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    S
    @torpedoa there are several ways we handle ffas when i play. 1: all war, all the time, no alliances, no deals, no egging on others to attack a faction. 2: we only allow each faction to try to instigate one diplomatic function per turn, even if that action fails or is turned down, only one diplomatic action per turn. 3: unlimited diplomatic actions per turn. 4: adjust settings so "deals" take an extra round to "break" so there is less back-stabbing and surprises. 5: usually when one faction is stronger then the others, there is an unspoken alliance against the strong faction.
  • Need help for a trigger, even possible?

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    TorpedoAT
    @wc_sumpton @Cernel I think i have to explain to myself that the charioteer is just too much additional weight to be able to scramble together with the chariot then. Because the chariot unit is not empty to begin with. lol I think i can live with that. Sounds reasonable. Dont you think?
  • Game without any territory ownership set. Questions and Suggestions.

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    TorpedoAT
    Playing without alliances and territories ownerships at all, all factions will conquer all neutral territories where faction units are put, immediately after the first combat move of any faction.
  • 0 Votes
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    TorpedoAT
    @ubernaut Eventually you can read that and have some clue? This is really strange. https://forums.triplea-game.org/topic/2946/game-without-any-territory-ownership-set-questions-and-suggestions

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