• Welcome Screen Images Needed

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    HeppsH
    @LaFayette I'm on it like a fat kid on Smarties.... can we do a barter system? Graphics for say... oh I don't know.... a unit that permits movement only if it is present. Just off the top of my head.
  • Beta Map Creator - Useful?

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    LaFayetteL
    Thanks! As a data point that should be linked here, Frostion did an interesting write up on the beta map creator: https://github.com/triplea-game/triplea/files/1099902/BetaMapCreatorTesting.docx
  • Player Bonus Settings Revamp

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    C
    @Zim-Xero Actually, here I wasn't saying give flat instead of percentage, and, actually, I was suggesting to change nothing but how the info is worded. That is still percentage, just that "Giving RomanRepublic 150% income for 10 PUs" definitely reads like the 150% income is total 10 PUs. Tho probably it would be better reading as: Giving RomanRepublic +50% income for +10 PUs; end with 30 PUs
  • Add Ability to Set Player Type for All Players

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    C
    Just to be sure, "Set All To" does not influence hidden players at all, right? Of course it should not; I didn't test. Nice addition the Default, but it is going to be redundant for over 90% of the games, having all default to Human, and this is how TripleA games are supposed normally to work. I suggest when all the players in the game, but the hidden ones, are of a same Type, then that type is not availabe in "Set All To", but you have "Default (Type)". For example, in over 90% maps you would not see "Default" and "Human" (doing the same), but a single "Default (Human)" choice. Not a big deal, but I just don't like to see multiple options doing the same thing, especially when this is going to be the standard.
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    C
    @butterw Agree as well, but be sure to call it "Combat Round" or "CR", not just "Round". If a map has battles lasting for more than 2 rounds, but less than infinite, it is really annoying to remember or check at which point you are, especially to be sure to retreat 1 round before the last one. I suggest, for example: (Combat Round 4/5)
  • Can the Forum be Improved

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    prastleP
    @RogerCooper Have you checked your settings in your profile? A lot of it is user selective example paginate / skins etc. https://forums.triplea-game.org/user/rogercooper/settings
  • TripleA for Mobile (Android, iOS)

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    RogerCooperR
    Check out the game 1941 World War Strategy. Not as good as TripleA, but it does work for the Android.
  • can set isDestroyer to affect less than all subs

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    C
    Pretty much everything that is 1 to infinite would be good having the option for 1 to something. Units giving bonus movement to other units comes to mind immediately.
  • AA gun only attacking once on offence … Help!

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    redrumR
    @Frostion The AI doesn't really value AA attributes and only buys them to guard factories. So it looks at HP/attack/defense for choosing what units to buy.
  • possible feature requests

    Moved gui github enhancements
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    redrumR
    @butterw I believe the EndTurnDelegate is the one that triggers income and can be in theory placed earlier in the order (not sure if there are any maps out there that have done it). @Cernel Would probably know
  • This topic is deleted!

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  • 0 Votes
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    HeppsH
    @LaFayette Looks good. Having a simplified main screen and drawing up options once a choice has been made is much more logical. Thumbs up
  • AI Bid Rules

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    prastleP
    @redrum an Ultimate talibush pant ffa moded by zod 0_1496103257161_Zods ai Nightmare rnd 9.tsvg We are minors vs the world
  • Idea for the relaunch

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    prastleP
    GREAT STUFF!

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