• TWW 3.0.0.6/8? colin (ax) vs ubernaut (al) episode 2

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    ubernautU
    @colin cool sounds good our games are always fun and i am looking forward to getting another shot with axis. this weekend was kinda bad for me too went to a russian festival yesterday and drank too much and today i get to clean my house bc the landlord is showing up tomorrow.
  • Darrell vs George game 5

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    TripleA Turn Summary: Italians round 16 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 16 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 35 PUs; Italians buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 armour moved from Iraq to Egypt 26 armour, 1 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 2 bombers moved from Southern Italy to Egypt 3 fighters moved from Southern Italy to Egypt 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 3 artilleries, 1 battleship, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 3 artilleries moved from 98 Sea Zone to Egypt 3 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 29 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 mech_infantry British defend with 5 armour, 3 artilleries, 1 factory_minor, 13 fighters, 1 harbour, 8 infantry and 1 mech_infantry; French defend with 1 infantry; ANZAC defend with 1 bomber, 2 fighters and 2 infantry Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 29 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 20/42 hits, 19.67 expected hits British roll dice for 5 armour, 3 artilleries, 1 bomber, 15 fighters, 11 infantry and 1 mech_infantry in Egypt, round 2 : 21/36 hits, 17.67 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the ANZAC, 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 infantry owned by the French, 3 artilleries owned by the British, 3 artilleries owned by the Italians, 8 infantry owned by the British, 4 infantry owned by the Italians, 4 armour owned by the British and 13 armour owned by the Italians lost in Egypt Italians roll dice for 16 armour, 2 bombers and 3 fighters in Egypt, round 3 : 10/21 hits, 10.83 expected hits British roll dice for 1 armour and 15 fighters in Egypt, round 3 : 10/16 hits, 10.50 expected hits 9 fighters owned by the British, 1 armour owned by the British and 10 armour owned by the Italians lost in Egypt Italians roll dice for 6 armour, 2 bombers and 3 fighters in Egypt, round 4 : 5/11 hits, 5.83 expected hits British roll dice for 6 fighters in Egypt, round 4 : 3/6 hits, 4.00 expected hits 2 fighters owned by the ANZAC, 3 fighters owned by the British and 3 armour owned by the Italians lost in Egypt Italians roll dice for 3 armour, 2 bombers and 3 fighters in Egypt, round 5 : 6/8 hits, 4.33 expected hits British roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the British lost in Egypt Italians win, taking Egypt from British with 3 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 57 Casualties for Italians: 26 armour, 3 artilleries, 4 infantry and 1 mech_infantry Casualties for ANZAC: 1 bomber, 2 fighters and 2 infantry Casualties for British: 5 armour, 3 artilleries, 13 fighters, 8 infantry and 1 mech_infantry Casualties for French: 1 infantry Non Combat Move - Italians 3 fighters moved from Egypt to Trans-Jordan 2 bombers moved from Egypt to Iraq 1 artillery moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia Place Units - Italians 3 armour placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Italians collect 29 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs Combat Hit Differential Summary : Italians : -0.33 British : 1.17 Savegame
  • LaFayette Test

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    LaFayetteL
    Testing Forum poster Test summary from TripleA, engine version: 2.0.0, time: 3:44:02 PM Savegame
  • Darrell vs. George game 4

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    TripleA Turn Summary: UK_Pacific round 14 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 bombers, 1 factory_minor, 1 harbour and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Sakha to Buryatia Russians take Buryatia from Japanese 1 armour moved from Korea to Jehol Chinese take Jehol from Japanese 1 bomber moved from Iraq to Volgograd 1 bomber moved from Iraq to Ukraine 2 armour moved from Tunisia to Tobruk Americans take Libya from Italians 1 armour moved from Morocco to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 2 armour moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 3 infantry moved from 93 Sea Zone to Southern France 2 destroyers moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 carrier moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 bombers moved from Gibraltar to Southern France Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Ukraine causes 3 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Southern France Americans attack with 2 armour, 1 artillery, 2 bombers and 3 infantry Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 2 armour, 1 artillery, 2 bombers and 3 infantry in Southern France, round 2 : 2/8 hits, 3.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Southern France, round 3 : 2/7 hits, 3.17 expected hits Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Italians with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Russia 1 bomber moved from Ukraine to Russia 3 armour moved from Soviet Far East to Amur 3 infantry moved from Soviet Far East to Siberia 3 transports moved from 3 Sea Zone to 2 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 armour moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to Gibraltar 2 bombers moved from Southern France to Gibraltar Place Units - Americans 1 factory_minor and 1 harbour placed in Korea 1 armour placed in Alaska 1 transport placed in 2 Sea Zone 1 transport placed in 101 Sea Zone 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 2 artilleries moved from Anhwe to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 10 infantry moved from Kweichow to Shensi 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 artillery and 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 4 armour, 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 armour moved from Northwest Persia to Caucasus 4 armour moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 2 armour moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 1 armour moved from Hopei to Central Mongolia UK_Pacific take Central Mongolia from Japanese 1 armour moved from Hopei to Buyant-Uhaa UK_Pacific take Buyant-Uhaa from Japanese 1 artillery and 1 infantry moved from Anhwe to Hopei 4 armour moved from Kiangsu to Kweichow 5 armour moved from India to Eastern Persia Combat - British Battle in Caucasus British attack with 11 armour and 1 fighter Germans defend with 1 armour British roll dice for 11 armour and 1 fighter in Caucasus, round 2 : 6/12 hits, 6.00 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Caucasus British win, taking Caucasus from Germans with 10 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Germans: 1 armour Battle in Turkmenistan British attack with 4 armour, 1 artillery and 1 infantry Germans defend with 1 armour British roll dice for 4 armour, 1 artillery and 1 infantry in Turkmenistan, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 armour in Turkmenistan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Turkmenistan British win, taking Turkmenistan from Germans with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Russia Place Units - British 2 armour and 1 fighter placed in Iraq 2 armour placed in Persia 1 artillery placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 3 fighters Combat Hit Differential Summary : Germans : 0.00 Italians : -0.33 British : -0.67 AA fire in Volgograd : : -0.17 Americans : -2.50 AA fire in Ukraine : : -0.17 Savegame
  • test game TLBC

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  • Airing-of-Grievances

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    TripleA Turn Summary: Russians round 1 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Russia to West Russia 1 fighter moved from Karelia S.S.R. to West Russia 1 artillery moved from Caucasus to West Russia 1 artillery moved from Russia to West Russia 3 infantry moved from Russia to West Russia 2 armour moved from Russia to West Russia 3 infantry moved from Archangel to West Russia 1 submarine moved from 4 Sea Zone to 2 Sea Zone Combat - Russians Battle in West Russia Russians attack with 2 armour, 2 artilleries, 2 fighters and 6 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 2 armour, 2 artilleries, 2 fighters and 6 infantry in West Russia, round 2 : 5/12 hits, 4.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 18 Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 infantry moved from Soviet Far East to Buryatia S.S.R. 2 infantry moved from Kazakh S.S.R. to Persia 2 infantry moved from Novosibirsk to Russia 2 infantry moved from Evenki National Okrug to Russia 1 armour moved from Archangel to Caucasus 2 fighters moved from West Russia to Caucasus Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Combat Hit Differential Summary : Germans : -1.83 Russians : 1.00 Savegame
  • Darrell vs. George Game 3

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    @redanto Game 3 ends with Axis falling. Allies took 2 out of three.
  • G40 Makalakalane (ax) v ubernaut (al)

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    ubernautU
    @Makalakalane thanks for a fun game learned a lot.
  • Bigworld intro to tripleA

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    triplea_1729_bri1.2.tsvg It's Japan's turn!
  • Darrell vs George Game 2

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    TripleA Turn Summary: Japanese round 15 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0 Game History Round: 15 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 69 PUs; 4 SuicideAttackTokens; Japanese buy 11 armour; Remaining resources: 3 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Kwangsi to Yunnan 1 armour moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 armour moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 2 armour moved from Hunan to Yunnan 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 5 armour moved from India to Yunnan 1 fighter moved from Burma to 41 Sea Zone 1 tactical_bomber moved from Burma to 41 Sea Zone 2 battleships, 6 carriers, 6 fighters and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Union of South Africa to Rhodesia 1 armour moved from Kiangsu to Hopei Combat - Japanese Battle in Rhodesia Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Rhodesia Japanese win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Hopei Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 3 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 4 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 9 armour British defend with 1 infantry; Chinese defend with 4 infantry Japanese roll dice for 9 armour in Yunnan, round 2 : 6/9 hits, 4.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits 2 armour owned by the Japanese, 4 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 2 armour Casualties for Chinese: 4 infantry Casualties for British: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India Place Units - Japanese 3 armour placed in Kiangsu 3 armour placed in Kwangtung 3 armour placed in India 2 armour placed in Union of South Africa Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,6,6,1,2,2,1,1,2,1,1,5,6,5,5,6,3,2,5,2,1,3,6,4,3,2,5,2,1,3,3,3,2,5 Japanese collect 35 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Combat Hit Differential Summary : British : 0.50 ANZAC : -0.67 Chinese : -0.67 Japanese : -1.83 Savegame
  • matme

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  • More G1940 2nd Ed. Opponents :)

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  • Global 1940 2nd e need opponent

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    @RuneBurner I'm up for a game. Bid or no bid.
  • Axis and Allies G1940 Second Edition Opponents

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    @Makalakalane started a new thread for the game
  • Looking for players for Total World War

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    @Roman-Dumych yeah you cant really play this map versus bots at all.
  • Armington-C-Lounge

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    TripleA Turn Summary: Americans round 11 TripleA Turn Summary for game: World War II Revised, version: 1.4.1 Game History Round: 11 Purchase Units - Americans Americans buy 5 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 3 armour and 3 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 3 infantry and 3 transports moved from 9 Sea Zone to 13 Sea Zone 3 armour and 3 infantry moved from 13 Sea Zone to Western Europe 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil 4 transports moved from 13 Sea Zone to 9 Sea Zone 1 transport moved from 10 Sea Zone to 9 Sea Zone 4 armour moved from Western United States to Eastern Canada 5 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Western United States to Mexico 1 armour moved from Mexico to Western United States Non Combat Move - Americans 1 aaGun moved from Western Canada to Eastern Canada Place Units - Americans 5 armour placed in Western United States 5 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Combat Hit Differential Summary : Savegame
  • Darrell vs George Game 1

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    After Japan round 7 the allies gracefully surrendered realizing they could not keep up with the Axis production.
  • J V D test

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:55:53 PM Savegame
  • ez games 556677

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 2:59:58 PM Savegame
  • Harry-vs-Mike

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:19:34 PM Savegame

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.67 Italians regular : -0.17

    EXP Game 10 Straw I 11.tsvg

    The Beatdown continues 🙂

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  • @Panzerstahl-Helm-0 said:

    Weltmeisterschaftsspiel

    I had to translate lol You guys don't play again till the 20th against the Ivory coast. They seem pretty good.

    Yea some things are a bit different. Overall an improvement for sure but a few things not as good. Early days, I'm sure it will smooth out 🙂

    Edit
    Did you check out the Lobby ?

    Edit 2
    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway 🙂

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good 🙂

    Edit 3
    Also the new dice roller, although more limited than the old one, is supposed to be more "random" ? Idk but I think it's supposed to be better in the way it rolls.

    I thought the old one was OK but I guess it was cyclic or predictable after so many rolls. My brain couldn't follow that far but that was what was stated 🙂

    I doubt it impacts any games 🙂

    Edit 4
    Guess those Indians didn't like getting bombed 🙂 At least your AA didn't shoot any of my Bmbrs down 🙂

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