• Hunters

    55
    0 Votes
    55 Posts
    6k Views
    J
    TripleA Turn Summary: Dwarves round 3 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round: 3 Purchase Units - Dwarves Dwarves buy 2 berzerkerss and 1 mortar; Remaining resources: 0 PUs; Combat Move - Dwarves 1 phalanx moved from Iron Hills to N. Rhun 2 berzerkerss moved from Iron Hills to N. Rhun 4 phalanxs moved from N. Dale to S. Dale 2 cannons moved from N. Dale to S. Dale 2 berzerkerss moved from N. Dale to S. Dale Combat - Dwarves Battle in N. Rhun Dwarves attack with 2 berzerkerss and 1 phalanx Rhun defend with 1 warChariot Dwarves roll dice for 2 berzerkerss and 1 phalanx in N. Rhun, round 2 : 1/1 hits, 1,33 expected hits Rhun roll dice for 1 warChariot in N. Rhun, round 2 : 0/1 hits, 0,17 expected hits 1 warChariot owned by the Rhun lost in N. Rhun Dwarves win, taking N. Rhun from Rhun with 2 berzerkerss and 1 phalanx remaining. Battle score for attacker is 6 Casualties for Rhun: 1 warChariot Battle in S. Dale Dwarves attack with 2 berzerkerss, 2 cannons and 4 phalanxs Rhun defend with 1 spearInfantry and 1 warChariot Dwarves roll dice for 2 berzerkerss, 2 cannons and 4 phalanxs in S. Dale, round 2 : 4/1 hits, 3,67 expected hits Rhun roll dice for 1 spearInfantry and 1 warChariot in S. Dale, round 2 : 1/1 hits, 0,50 expected hits 1 spearInfantry owned by the Rhun, 1 warChariot owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Dwarves win, taking S. Dale from Rhun with 2 berzerkerss, 2 cannons and 3 phalanxs remaining. Battle score for attacker is 3 Casualties for Dwarves: 1 phalanx Casualties for Rhun: 1 spearInfantry and 1 warChariot Non Combat Move - Dwarves Place Units - Dwarves 2 berzerkerss and 1 mortar placed in Iron Hills Turn Complete - Dwarves Dwarves collect 19 PUs; end with 19 PUs Combat Hit Differential Summary : Dwarves : 0,00 Rhun : 0,33 Savegame
  • testGame

    1
    0 Votes
    1 Posts
    301 Views
    No one has replied
  • Tracksuits Etc.

    2
    0 Votes
    2 Posts
    418 Views
    L
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to East Poland 2 armour moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Morocco Algeria to Libya 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to East Poland 1 fighter moved from Poland to Baltic States 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 fighter in East Poland, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 3/9 hits, 2,83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Norway 1 fighter moved from East Poland to Germany 1 fighter moved from Baltic States to Germany 1 armour moved from France to Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0,33 British : -0,67 Russians : 1,33 Savegame
  • Tracksuits etc.

    2
    0 Votes
    2 Posts
    522 Views
    L
    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from Bulgaria Romania to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 fighter moved from Poland to East Poland 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone Combat - Germans Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 9 Sea Zone 1 transport owned by the British lost in 9 Sea Zone Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Ukraine Germans attack with 2 armour, 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 4/8 hits, 2,33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in 2 Sea Zone British win with 1 battleship and 1 transport remaining. Battle score for attacker is -28 Casualties for Germans: 1 bomber, 1 fighter and 1 submarine Non Combat Move - Germans 1 armour moved from France to Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 2 infantry moved from Norway to Finland 2 fighters moved from 6 Sea Zone to Finland 1 fighter moved from East Poland to Finland 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from France to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired. Combat Hit Differential Summary : Germans : 1,83 British : 0,33 Russians : -1,33 Savegame
  • A noob's first attempt at setting up a PBF game thread.

    6
    0 Votes
    6 Posts
    1k Views
    B
    @CrazyIvan The 2nd post here is pretty helpful. It's a little hard to find. Be nice if there was a link in the PBF section [link text](https://forums.triplea-game.org/topic/43/how-to-play-online-and-pbem-videos/2
  • Noobs first attempt at a game using PBF.

    8
    0 Votes
    8 Posts
    1k Views
    PantherP
    @CrazyIvan As @redrum says. We have a dedicated category for appointments: https://www.axisandallies.org/forums/category/27/find-online-players
  • TWW 3.0.0.4 ubernaut (ax) vs Ondis (al)

    4
    0 Votes
    4 Posts
    638 Views
    ubernautU
    ok ready for real-time battle whenever you are here is the saved game going to Germany's first combat: autosaveBeforeBattle.tsvg autosaveAfterGermanyCombatMove.tsvg not sure which of those is best
  • AaA Anniversary

    10
    0 Votes
    10 Posts
    1k Views
    L
    TripleA Manual Gamesave Post: Japanese round 2 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Fukien to Kwangtung Japanese take Kwangtung from British 1 fighter moved from French Indo-China Thailand to 37 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 cruiser moved from 49 Sea Zone to 39 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Australia 1 battleship moved from 50 Sea Zone to 39 Sea Zone 1 destroyer moved from 50 Sea Zone to 38 Sea Zone 2 fighters moved from 61 Sea Zone to 38 Sea Zone 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Australia Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to French Indo-China Thailand 2 infantry moved from 61 Sea Zone to Fukien 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 carrier moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 38 Sea Zone to 48 Sea Zone 1 carrier moved from 50 Sea Zone to 48 Sea Zone 1 fighter moved from Kiangsu to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Manchuria 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 carrier moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 61 Sea Zone Place Units - Japanese 2 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Combat Hit Differential Summary : British : 0,00 Japanese : 0,50 Savegame
  • Rasnus/Magmus

    30
    0 Votes
    30 Posts
    3k Views
    L
    TripleA Manual Gamesave Post: Russians round 5 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Bulgaria Romania to Balkans 2 armour moved from Poland to Balkans 1 bomber moved from Russia to Balkans 2 infantry moved from Poland to Czechoslovakia Hungary 1 artillery moved from Poland to Czechoslovakia Hungary 1 submarine moved from 13 Sea Zone to 14 Sea Zone Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Czechoslovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Egypt Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Egypt Russians win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Balkans Russians attack with 2 armour, 1 bomber and 1 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber and 1 infantry in Balkans, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 armour and 2 infantry in Balkans, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Balkans Russians roll dice for 1 armour and 1 bomber in Balkans, round 3 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Balkans retreated to Balkans Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour and 1 infantry Casualties for Germans: 2 infantry Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Non Combat Move - Russians 2 artilleries moved from Poland to Bulgaria Romania 5 infantry moved from Poland to Bulgaria Romania 1 aaGun moved from Ukraine to Caucasus 1 aaGun moved from Poland to Bulgaria Romania 2 infantry moved from Karelia S.S.R. to Baltic States 5 infantry moved from Belorussia to East Poland 1 infantry moved from Baltic States to East Poland 4 infantry moved from Ukraine to Bulgaria Romania 2 armour moved from Caucasus to Bulgaria Romania 2 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to East Poland 3 infantry moved from Finland to Karelia S.S.R. 1 artillery and 3 infantry moved from Russia to Eastern Ukraine 2 armour moved from India to Caucasus 2 infantry moved from Persia to Caucasus 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 bomber moved from Balkans to Bulgaria Romania Place Units - Russians 2 fighters placed in Russia 2 infantry placed in Karelia S.S.R. 3 armour and 1 infantry placed in Caucasus 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 51 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 56 PUs Combat Hit Differential Summary : Germans : 1,17 Italians : 1,33 Russians : 1,17 Savegame
  • Coolbranded

    2
    0 Votes
    2 Posts
    506 Views
    C
    Hi i am a Global 40 player if your interested in playing one let me know. Welcome to the game.
  • new test game

    43
    0 Votes
    43 Posts
    8k Views
    B
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 8:14:34 PM Savegame
  • testing combined posting

    8
    0 Votes
    8 Posts
    1k Views
    B
    TripleA Turn Summary: French round 1 TripleA Turn Summary for game: Global 40 House Rules, version: 2.618 Game History Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUs Purchase Units - French French buy nothing; Remaining resources: 19 PUs; Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Turn Complete - French French collect 19 PUs; end with 38 PUs Combat Hit Differential Summary : Savegame
  • Gord

    4
    0 Votes
    4 Posts
    538 Views
    M
    TripleA Manual Gamesave Post: Nyrond round 1 TripleA Manual Gamesave Post for game: Greyhawk Wars, version: 1.1 Game History Round: 1 Politics and Events - Nyrond Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Nyrond Event Checker 5) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 2 for Trigger Nyrond Event Checker 4) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Nyrond Event Checker 3) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 3 for Trigger Nyrond Event Checker 2) Trigger Rolling is a Success! (Rolled at 3 out of 6 Result: 1 for Trigger Nyrond Event Checker 1) Note to players Nyrond: King Archbold III of NyrondTwo-hundred and twenty-eight years ago Nyrond broke free from the Great Kingdom's yoke, and the two have been at war with only brief interludes since. The two kin.... Trigger Nyrond Event Checker 5: Neutral has 1 binary_switch_5 placed in Sea of Dust Trigger Nyrond Event Checker 4: Neutral has 1 binary_switch_4 placed in Sea of Dust Trigger Nyrond Event Checker 3: Neutral has 1 binary_switch_3 placed in Sea of Dust Trigger Nyrond Event Checker 2: Neutral has 1 binary_switch_2 placed in Sea of Dust Trigger Nyrond Event Checker 1: Neutral has 1 binary_switch_1 placed in Sea of Dust Diplomacy and Assassination - Nyrond Combat Hit Differential Summary : Savegame
  • TWW 3.0.0.3 Gully (ax) vs Wirkey (al)

    60
    0 Votes
    60 Posts
    11k Views
    wirkeyW
    @Gully es ist weniger das Gefühl, nicht mehr gewinnen zu können, als der Ärger, dreimal so einen Mist gebaut zu haben, der mich etwas die Lust verlieren lässt. Aber ich kann auch in ein oder zwei Tagen nochmal drüber nachdenken, wenn der Ärger etwas verraucht ist...
  • jvcgw1

    2
    0 Votes
    2 Posts
    472 Views
    D
    I can see this
  • Retry After Deleting Everything

    27
    0 Votes
    27 Posts
    3k Views
    B
    TripleA Turn Summary: Japanese round 3 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 2.6 Game History Round: 3 Purchase Units - Japanese Japanese buy 1 Japanese_artillery, 1 Japanese_bomberA0C5, 3 Japanese_infantrys, 1 Japanese_militia, 1 bunker, 1 cruiser, 1 destroyerC5 and 1 factory_minor; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode DestroyerDepthCharge fire in 55 Sea Zone : 0/1 hits, 0.10 expected hits 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from Malaya to 37 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry, 1 battleship, 1 carrier, 1 cruiser, 1 destroyerC5 and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 41 Sea Zone to Sumatra 1 Japanese_artillery moved from Kwangtung to 20 Sea Zone 1 Japanese_infantry moved from Kwangtung to 20 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 41 Sea Zone to Sumatra 1 Japanese_artillery and 1 Japanese_infantry moved from Philippines to 35 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 42 Sea Zone to Java 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 Japanese_tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 Japanese_fighter moved from 35 Sea Zone to 55 Sea Zone 1 Japanese_infantry moved from Philippines to 35 Sea Zone 1 Japanese_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 Japanese_infantry moved from Borneo to 43 Sea Zone 2 Japanese_infantrys and 1 transport moved from 43 Sea Zone to 42 Sea Zone 2 Japanese_infantrys moved from 42 Sea Zone to Java 1 battleship and 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 Japanese_elite moved from Guam to 21 Sea Zone 1 Japanese_elite, 1 cruiser and 1 destroyerC5 moved from 21 Sea Zone to 44 Sea Zone 1 Japanese_elite moved from 44 Sea Zone to Celebes 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 37 Sea Zone to Java 1 Japanese_artillery and 1 Japanese_infantry moved from Malaya to Shan State 1 Japanese_fighter moved from French Indo China to Shan State 2 Japanese_artillerys, 3 Japanese_infantrys and 1 Japanese_mech_infantry moved from Kweichow to Yunnan 1 Japanese_infantry moved from Hunan to Yunnan 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Anhwe to Yunnan 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Yunnan 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Yunnan 1 Japanese_tactical_bomber moved from French Indo China to Shan State 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Yunnan Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 1 Japanese_artillery, 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber ANZAC defend with 1 aaGunC4 and 1 infantry AA fire in Java : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 Japanese_artillery, 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber in Java, round 2 : 2/6 hits, 2.33 expected hits ANZAC roll dice for 1 aaGunC4 and 1 infantry in Java, round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the ANZAC and 1 aaGunC4 owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 Japanese_artillery, 1 Japanese_fighter, 3 Japanese_infantrys and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 aaGunC4 and 1 infantry Battle in Sumatra Japanese attack with 2 Japanese_artillerys and 2 Japanese_infantrys British defend with 1 aaGunC4 and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 Japanese_artillerys and 2 Japanese_infantrys in Sumatra, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 aaGunC4 and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.50 expected hits 1 infantry owned by the British and 1 aaGunC4 owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 Japanese_artillerys and 2 Japanese_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 aaGunC4 and 1 infantry Battle in 55 Sea Zone Japanese attack with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine ANZAC defend with 1 destroyerC5 DestroyerDepthCharge fire in 55 Sea Zone : 0/1 hits, 0.10 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 Japanese_fighter and 1 Japanese_tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyerC5 in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 Japanese_fighter, 1 Japanese_tactical_bomber and 1 submarine remaining. Battle score for attacker is 5 Casualties for ANZAC: 1 destroyerC5 Battle in Shan State Japanese attack with 1 Japanese_artillery, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber British defend with 1 infantry Japanese roll dice for 1 Japanese_artillery, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 Japanese_infantry owned by the Japanese lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japanese_infantry Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 2 Japanese_artillerys, 4 Japanese_fighters, 4 Japanese_infantrys, 1 Japanese_mech_infantry and 4 Japanese_tactical_bombers British defend with 1 aaGunC4; Chinese defend with 5 Chinese_infantrys and 1 primitive AA fire in Yunnan : 0/2 hits, 0.33 expected hits Japanese roll dice for 2 Japanese_artillerys, 4 Japanese_fighters, 4 Japanese_infantrys, 1 Japanese_mech_infantry and 4 Japanese_tactical_bombers in Yunnan, round 2 : 7/15 hits, 7.00 expected hits Chinese roll dice for 5 Chinese_infantrys and 1 aaGunC4 in Yunnan, round 2 : 2/6 hits, 1.83 expected hits 5 Chinese_infantrys owned by the Chinese, 2 Japanese_infantrys owned by the Japanese and 1 aaGunC4 owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 Japanese_artillerys, 4 Japanese_fighters, 2 Japanese_infantrys, 1 Japanese_mech_infantry and 4 Japanese_tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 Japanese_infantrys Casualties for Chinese: 5 Chinese_infantrys Casualties for British: 1 aaGunC4 Non Combat Move - Japanese 1 Japanese_fighter moved from Java to 42 Sea Zone 1 Japanese_tactical_bomber moved from Java to 42 Sea Zone 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Shan State to 41 Sea Zone 1 destroyerC5 moved from 35 Sea Zone to 42 Sea Zone 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 destroyerC5 moved from 6 Sea Zone to 35 Sea Zone 1 destroyerC5 moved from 16 Sea Zone to 6 Sea Zone 1 Japanese_fighter moved from Manchuria to Japan 1 Japanese_infantry moved from Hopei to Kweichow 1 Japanese_infantry moved from Kwangtung to Kwangsi 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from 43 Sea Zone to French Indo China 4 Japanese_fighters and 4 Japanese_tactical_bombers moved from Yunnan to French Indo China 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 Japanese_aaGunC4 and 5 Japanese_infantrys moved from Manchuria to Jehol 1 Japanese_fighter moved from Manchuria to French Indo China Place Units - Japanese 1 bunker placed in Caroline Islands 1 factory_minor placed in Kwangtung 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 1 cruiser and 1 destroyerC5 placed in 6 Sea Zone 1 Japanese_bomberA0C5, 1 Japanese_infantry and 1 Japanese_militia placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 5 Pacific Island Control: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese VictoryCitiesWorth1PU: Japanese met a national objective for an additional 7 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Combat Hit Differential Summary : DestroyerDepthCharge fire in 55 Sea Zone : : -0.20 ANZAC : -0.67 AA fire in Yunnan : : -0.33 Chinese : 0.17 AA fire in Java : : -0.33 UK_Pacific : 0.17 Japanese : 0.00 Savegame
  • PBFM Question

    8
    1
    1 Votes
    8 Posts
    1k Views
    PantherP
    @beelee said in PBFM Question: @Panther ... so Idk how it could still be showing up. Nothing to worry about: Those were simply traces of prior installations left in the Windows Registry. Thanks for the saved game thing. I never had seen anything about that. Maybe it should be mentioned in the pre release or maybe it is and I missed it. That has been introduced with 1.9.0.0.7062: [image: 1554102724659-assoc.png]
  • be vs 2.6 update

    10
    0 Votes
    10 Posts
    960 Views
    B
    TripleA Turn Summary: Chinese round 1 TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 2.6 Game History Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 Chinese_infantrys; Remaining resources: 0 PUs; Combat Move - Chinese 6 Chinese_infantrys and 1 flying_tiger moved from Szechwan to Yunnan 2 Chinese_infantrys moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 8 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_artillery, 2 Japanese_infantrys and 1 primitive Chinese roll dice for 8 Chinese_infantrys and 1 flying_tiger in Yunnan, round 2 : 2/9 hits, 1.83 expected hits Japanese roll dice for 1 Japanese_artillery and 2 Japanese_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 Chinese_infantry owned by the Chinese and 2 Japanese_infantrys owned by the Japanese lost in Yunnan Chinese roll dice for 7 Chinese_infantrys and 1 flying_tiger in Yunnan, round 3 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 Japanese_artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 Japanese_artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 7 Chinese_infantrys and 1 flying_tiger remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Chinese_infantry Casualties for Japanese: 1 Japanese_artillery and 2 Japanese_infantrys Non Combat Move - Chinese 1 flying_tiger moved from Yunnan to Shensi 1 Chinese_infantry moved from Suiyuyan to Hopei 1 Chinese_infantry moved from Shensi to Kweichow Place Units - Chinese 1 Chinese_infantry placed in Shensi 3 Chinese_infantrys placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Combat Hit Differential Summary : Chinese : 0.50 Japanese : -0.33 Savegame
  • b vs 2.6 update

    2
    0 Votes
    2 Posts
    390 Views
    B
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:54:05 AM Savegame
  • b vs 2.74 hmm

    12
    0 Votes
    12 Posts
    1k Views
    B
    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:50:39 AM Savegame

Recent Posts

  • @Panzerstahl-Helm-0

    Game History

    Round: 11 Purchase Units - Italians Italians buy 3 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Rhodesia from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Romania to Western Ukraine Italians take Bessarabia from Russians Italians take Western Ukraine from Russians 1 infantry moved from Romania to Bessarabia 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 armour and 4 infantry moved from Southern France to Normandy Bordeaux EDIT: 2 italian_paras moved from Southern Italy to Normandy Bordeaux 3 armour moved from Northern Italy to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Changer loiter and taunt; Italians attack with 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras Changer defend; British defend with 3 UK_LCVs, 6 infantry and 3 uk_fighters; Americans defend with 2 ArmoredInfantrys, 1 artillery, 1 elite, 3 infantry and 4 mech_infantrys Italians roll dice for 4 armour, 1 bomber, 1 fighter, 4 infantry and 2 italian_paras in Normandy Bordeaux, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 9 infantry, 4 mech_infantrys and 3 uk_fighters in Normandy Bordeaux, round 2 : 9/21 hits, 8.33 expected hits 2 italian_paras owned by the Italians, 4 infantry owned by the Italians and 3 armour owned by the Italians lost in Normandy Bordeaux 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated 1 armour owned by the Italians retreated to Southern France Americans win with 2 ArmoredInfantrys, 3 UK_LCVs, 1 artillery, 1 elite, 5 infantry, 4 mech_infantrys and 3 uk_fighters remaining. Battle score for attacker is -23 Casualties for Italians: 3 armour, 4 infantry and 2 italian_paras Casualties for Americans: 3 infantry Casualties for British: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq Non Combat Move - Italians Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan 1 bomber moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Normandy Bordeaux to Southern France 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 Escort_Convoy, 1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun moved from Romania to Slovakia Hungary 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Bulgaria to Romania 1 air_transport moved from Gibraltar to Southern Italy 1 Europe_Rail moved from Southern Italy to Southern France 1 Europe_Rail and 1 Italian_LCV moved from Southern France to Romania Place Units - Italians 1 factory_minor placed in Egypt 3 armour placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Trigger ItaliansParaBoost atRhodesia: Italians has 1 italian_paraBoost placed in Rhodesia Italians collect 21 PUs; end with 21 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 24 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Combat Hit Differential Summary :

    Americans regular : 0.67 Italians regular : -0.17

    EXP Game 10 Straw I 11.tsvg

    The Beatdown continues 🙂

    read more

  • read more

  • @Panzerstahl-Helm-0 said:

    Weltmeisterschaftsspiel

    I had to translate lol You guys don't play again till the 20th against the Ivory coast. They seem pretty good.

    Yea some things are a bit different. Overall an improvement for sure but a few things not as good. Early days, I'm sure it will smooth out 🙂

    Edit
    Did you check out the Lobby ?

    Edit 2
    Wow SSR can lose half it's TTy but it doesn't really matter lol The Crockett Knot is all sorts of trouble lol All I can do to hang on to Norway 🙂

    Egypt not really a issue either because all the dough has to go to defense for it and GIB. It needs to go to the E Front.

    Well I will fight to the end, you know me by now, but it ain't looking good 🙂

    Edit 3
    Also the new dice roller, although more limited than the old one, is supposed to be more "random" ? Idk but I think it's supposed to be better in the way it rolls.

    I thought the old one was OK but I guess it was cyclic or predictable after so many rolls. My brain couldn't follow that far but that was what was stated 🙂

    I doubt it impacts any games 🙂

    Edit 4
    Guess those Indians didn't like getting bombed 🙂 At least your AA didn't shoot any of my Bmbrs down 🙂

    read more

  • read more