• bloedworst

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 21:08:48 Savegame
  • TWW 3.0.0.6 Gully (ax) vs ubernaut (al)

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    ubernautU
    @redrum yeah one game of tww is usually more than enough time management wise
  • Guylith v Cruiser (WW2 Classic)

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    Testing Forum poster Test summary from TripleA, engine version: 1.9, time: 12:05:12 AM Savegame
  • TWW 3.0.0.6/8? colin (ax) vs ubernaut (al)

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    ubernautU
    @colin once again great game, look forward to our future wars.
  • First TripleA Game Test

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    RoiEXR
    @Viking Please install https://github.com/triplea-game/triplea/releases/tag/1.10.15187 and try posting using this version. Feel free to install it in another folder, because it's incompatible with 1.9.X versions. The PbF/PbEM Settings moved to the Settings for the most part, so it might look a little bit different, but for the most part it should be the same. If the error still happens there (which should be the case), it should at least provide a better error message that will hopefully lead us in the right direction
  • TWW 3.0.0.4 ubernaut (ax) vs colin (al)

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    ubernautU
    @colin VGG
  • pbfgame

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  • first blood

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    really thanks for sharing the codes im really curious about it now keep it up thanks guys..
  • WWIIv31941 BlindSkwirrel (ax) vs. kidet (al)

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    TripleA Turn Summary: Germans round 3 TripleA Turn Summary for game: World War II v3 1941, version: 1.7 Game History Round: 3 Research Technology - Germans Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 36 PUs; 0 techTokens; Germans buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 6 armour moved from Baltic States to Karelia S.S.R. 1 artillery moved from Baltic States to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 4 fighters moved from Poland to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 armour moved from Egypt to French Equatorial Africa Germans take Anglo-Egypt Sudan from British Germans take French Equatorial Africa from British Combat - Germans Battle in Northwestern Europe Germans attack with 1 armour and 4 infantry British defend with 1 artillery Germans roll dice for 1 armour and 4 infantry in Northwestern Europe, round 2 : 1/5 hits, 1.17 expected hits British roll dice for 1 artillery in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 armour and 3 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 artillery Battle in Karelia S.S.R. Germans attack with 6 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory and 7 infantry AA fire in Karelia S.S.R. : 0/5 hits, 0.83 expected hits Germans roll dice for 6 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry in Karelia S.S.R., round 2 : 10/16 hits, 6.83 expected hits Russians roll dice for 1 artillery and 7 infantry in Karelia S.S.R., round 2 : 2/8 hits, 2.67 expected hits 7 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 19 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 7 infantry Non Combat Move - Germans 4 infantry moved from Poland to Bulgaria Romania 5 infantry moved from Poland to Baltic States 1 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 4 armour moved from Germany to Poland 1 armour moved from Egypt to Morocco Algeria 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 bomber moved from Karelia S.S.R. to Germany 1 fighter moved from Karelia S.S.R. to Poland 2 fighters moved from Karelia S.S.R. to Poland 1 fighter moved from Karelia S.S.R. to Germany Place Units - Germans 3 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 36 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Combat Hit Differential Summary : Germans : 3.00 British : 0.67 AA fire in Karelia S.S.R. : : -0.83 Russians : -0.67 Savegame
  • SWFTripleA

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  • First Captain's Game

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  • Hunters

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    TripleA Turn Summary: Dwarves round 3 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round: 3 Purchase Units - Dwarves Dwarves buy 2 berzerkerss and 1 mortar; Remaining resources: 0 PUs; Combat Move - Dwarves 1 phalanx moved from Iron Hills to N. Rhun 2 berzerkerss moved from Iron Hills to N. Rhun 4 phalanxs moved from N. Dale to S. Dale 2 cannons moved from N. Dale to S. Dale 2 berzerkerss moved from N. Dale to S. Dale Combat - Dwarves Battle in N. Rhun Dwarves attack with 2 berzerkerss and 1 phalanx Rhun defend with 1 warChariot Dwarves roll dice for 2 berzerkerss and 1 phalanx in N. Rhun, round 2 : 1/1 hits, 1,33 expected hits Rhun roll dice for 1 warChariot in N. Rhun, round 2 : 0/1 hits, 0,17 expected hits 1 warChariot owned by the Rhun lost in N. Rhun Dwarves win, taking N. Rhun from Rhun with 2 berzerkerss and 1 phalanx remaining. Battle score for attacker is 6 Casualties for Rhun: 1 warChariot Battle in S. Dale Dwarves attack with 2 berzerkerss, 2 cannons and 4 phalanxs Rhun defend with 1 spearInfantry and 1 warChariot Dwarves roll dice for 2 berzerkerss, 2 cannons and 4 phalanxs in S. Dale, round 2 : 4/1 hits, 3,67 expected hits Rhun roll dice for 1 spearInfantry and 1 warChariot in S. Dale, round 2 : 1/1 hits, 0,50 expected hits 1 spearInfantry owned by the Rhun, 1 warChariot owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Dwarves win, taking S. Dale from Rhun with 2 berzerkerss, 2 cannons and 3 phalanxs remaining. Battle score for attacker is 3 Casualties for Dwarves: 1 phalanx Casualties for Rhun: 1 spearInfantry and 1 warChariot Non Combat Move - Dwarves Place Units - Dwarves 2 berzerkerss and 1 mortar placed in Iron Hills Turn Complete - Dwarves Dwarves collect 19 PUs; end with 19 PUs Combat Hit Differential Summary : Dwarves : 0,00 Rhun : 0,33 Savegame
  • testGame

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  • Tracksuits Etc.

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 2 armour moved from Czechoslovakia Hungary to East Poland 2 armour moved from Poland to Baltic States 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Morocco Algeria to Libya 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to East Poland 1 fighter moved from Poland to Baltic States 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Combat - Germans Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in 6 Sea Zone Germans attack with 1 cruiser, 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 9 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 1/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans roll dice for 2 armour and 1 fighter in East Poland, round 3 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour and 2 infantry Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 2/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery, 1 fighter and 5 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 1 artillery, 1 fighter and 5 infantry in Baltic States, round 2 : 3/9 hits, 2,83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 6 Sea Zone to Norway 1 fighter moved from East Poland to Germany 1 fighter moved from Baltic States to Germany 1 armour moved from France to Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Northwestern Europe to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs Combat Hit Differential Summary : Germans : -0,33 British : -0,67 Russians : 1,33 Savegame
  • Tracksuits etc.

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 1 Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 1 artillery moved from Bulgaria Romania to Ukraine 2 armour moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to East Poland 2 armour moved from Czechoslovakia Hungary to East Poland 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 2 armour moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 fighter moved from Poland to East Poland 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Northwestern Europe to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone Combat - Germans Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 6 Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 9 Sea Zone 1 transport owned by the British lost in 9 Sea Zone Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Ukraine Germans attack with 2 armour, 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 4 infantry in Ukraine, round 2 : 3/7 hits, 2,17 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 2 armour, 1 artillery and 5 infantry Russians defend with 3 infantry Germans roll dice for 1 cruiser in Baltic States, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 2 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 4/8 hits, 2,33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber in 2 Sea Zone, round 4 : 0/1 hits, 0,67 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Germans lost in 2 Sea Zone British win with 1 battleship and 1 transport remaining. Battle score for attacker is -28 Casualties for Germans: 1 bomber, 1 fighter and 1 submarine Non Combat Move - Germans 1 armour moved from France to Poland 3 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 2 infantry moved from Norway to Finland 2 fighters moved from 6 Sea Zone to Finland 1 fighter moved from East Poland to Finland 1 infantry moved from Northwestern Europe to Germany 1 infantry moved from France to Germany Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs 1 unit repaired. Combat Hit Differential Summary : Germans : 1,83 British : 0,33 Russians : -1,33 Savegame
  • A noob's first attempt at setting up a PBF game thread.

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    @CrazyIvan The 2nd post here is pretty helpful. It's a little hard to find. Be nice if there was a link in the PBF section [link text](https://forums.triplea-game.org/topic/43/how-to-play-online-and-pbem-videos/2
  • Noobs first attempt at a game using PBF.

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    PantherP
    @CrazyIvan As @redrum says. We have a dedicated category for appointments: https://www.axisandallies.org/forums/category/27/find-online-players
  • TWW 3.0.0.4 ubernaut (ax) vs Ondis (al)

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    ubernautU
    ok ready for real-time battle whenever you are here is the saved game going to Germany's first combat: autosaveBeforeBattle.tsvg autosaveAfterGermanyCombatMove.tsvg not sure which of those is best
  • AaA Anniversary

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    TripleA Manual Gamesave Post: Japanese round 2 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Fukien to Kwangtung Japanese take Kwangtung from British 1 fighter moved from French Indo-China Thailand to 37 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 cruiser moved from 49 Sea Zone to 39 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 artillery and 3 infantry moved from 39 Sea Zone to Australia 1 battleship moved from 50 Sea Zone to 39 Sea Zone 1 destroyer moved from 50 Sea Zone to 38 Sea Zone 2 fighters moved from 61 Sea Zone to 38 Sea Zone 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 1 destroyer and 2 fighters British defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 38 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 38 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Australia Japanese attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 2/2 hits, 1,17 expected hits British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 37 Sea Zone to French Indo-China Thailand 2 infantry moved from 61 Sea Zone to Fukien 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 carrier moved from 61 Sea Zone to 50 Sea Zone 2 fighters moved from 38 Sea Zone to 48 Sea Zone 1 carrier moved from 50 Sea Zone to 48 Sea Zone 1 fighter moved from Kiangsu to French Indo-China Thailand 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Manchuria 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 62 Sea Zone to 60 Sea Zone 1 fighter moved from 62 Sea Zone to 60 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 carrier moved from 60 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 61 Sea Zone Place Units - Japanese 2 armour, 1 artillery, 1 bomber and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Combat Hit Differential Summary : British : 0,00 Japanese : 0,50 Savegame
  • Rasnus/Magmus

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    TripleA Manual Gamesave Post: Russians round 5 TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7 Game History Round: 5 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Bulgaria Romania to Balkans 2 armour moved from Poland to Balkans 1 bomber moved from Russia to Balkans 2 infantry moved from Poland to Czechoslovakia Hungary 1 artillery moved from Poland to Czechoslovakia Hungary 1 submarine moved from 13 Sea Zone to 14 Sea Zone Combat - Russians Battle in Czechoslovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Czechoslovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Czechoslovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Czechoslovakia Hungary Russians win, taking Czechoslovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Egypt Russians attack with 1 armour and 1 infantry Italians defend with 1 armour Russians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Egypt Russians win, taking Egypt from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Balkans Russians attack with 2 armour, 1 bomber and 1 infantry Germans defend with 1 armour and 2 infantry Russians roll dice for 2 armour, 1 bomber and 1 infantry in Balkans, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 armour and 2 infantry in Balkans, round 2 : 2/3 hits, 1,17 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Balkans Russians roll dice for 1 armour and 1 bomber in Balkans, round 3 : 0/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Balkans, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Balkans retreated to Balkans Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour and 1 infantry Casualties for Germans: 2 infantry Battle in 14 Sea Zone Russians attack with 1 submarine Italians defend with 1 submarine 1 submarine owned by the Italians Submerged Russians roll dice for 1 submarine in 14 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Non Combat Move - Russians 2 artilleries moved from Poland to Bulgaria Romania 5 infantry moved from Poland to Bulgaria Romania 1 aaGun moved from Ukraine to Caucasus 1 aaGun moved from Poland to Bulgaria Romania 2 infantry moved from Karelia S.S.R. to Baltic States 5 infantry moved from Belorussia to East Poland 1 infantry moved from Baltic States to East Poland 4 infantry moved from Ukraine to Bulgaria Romania 2 armour moved from Caucasus to Bulgaria Romania 2 infantry moved from Caucasus to Ukraine 1 armour moved from Russia to East Poland 3 infantry moved from Finland to Karelia S.S.R. 1 artillery and 3 infantry moved from Russia to Eastern Ukraine 2 armour moved from India to Caucasus 2 infantry moved from Persia to Caucasus 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 bomber moved from Balkans to Bulgaria Romania Place Units - Russians 2 fighters placed in Russia 2 infantry placed in Karelia S.S.R. 3 armour and 1 infantry placed in Caucasus 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 51 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 56 PUs Combat Hit Differential Summary : Germans : 1,17 Italians : 1,33 Russians : 1,17 Savegame

Recent Posts

  • @Trout

    Hello from the middle of the night 🙂

    Trying a test turn and triplea isn't giving me the option to retreat from the 95 SZ battle. I made a git issue and pinged Victory about it. I don't really remember this happening before but then sometimes it seems like it would rarely happen Idk.

    I will test with the old engine version and see if it does it

    Edit
    I went back to 15460 and got the same behavior. When I killed all the Ships first, it would then give me the option to retreat.

    So this musta been bugged for a while then. I found a similar issue that might be related that Victory has a fix in for but it's not accepted yet.

    Well I'm probably just gonna go ahead and do it but if I get hammered for 1st rd I'll just let it play out and use edit to retreat the 1st rd survivors and replace any defender casualties.

    It's a little risky and I haven't fully decided yet but ... I'm really tempted too 🙂

    Scramble 95 ?

    Screenshot from 2026-09-16 03-57-52.png

    Trout Tourney Game 1 USA 7 Scramble .tsvg

    Right arm Victory's on it 🙂

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  • Hi, here again with a new question.
    I attacked Berlin having one air trasp only, no other units and no def struct.
    I attacked with a naval fighter and I expected to play a battle with germany defending with zero (auto win)

    Question 1 Why TripleA triggered no battle ?
    Question 2 My opponent says that in case of battle german fig in adjacent territories could scramble but... Whane I attack a structure defending with zero such a rail or a barrack, no scramble should trigger so...

    My opponent says that maybe air trasp dies only if I conquer but on the other hand... when air trasp is involved in an attack PlayerEnforcedRule says it mut die as last casualty and I thought that being air trasp the only units in Berlin... the german air trasp dying as last casualty would die immediately.

    🙂

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  • @beelee said:

    Also in case you guys aren't aware, you can turn off the Air Raid siren at Game Start. It's under "Game"

    That's half the fun!

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  • @beelee Game History

    Round: 7 Purchase Units - Japanese Trigger JapaneseTotalWarArty: buyTotalWar_Arty added to productionJapanese Trigger JapaneseTotalWarMechInf: buyTotalWarMechInf added to productionJapanese Trigger JapaneseTotalWarAirTrprt: buyTotalWarAirTrprt added to productionJapanese Trigger JapaneseTotalWarTank: buyTotalWar_Tank added to productionJapanese Trigger JapaneseTotalWarInf: buyTotalWar_Inf added to productionJapanese Trigger JapaneseTotalWarNavyFighter: buyTotalWarNavyFtr added to productionJapanese Trigger JapaneseTotalWar Bomber: buyTotalWar_Bomber added to productionJapanese Trigger JapaneseTotalWarTacBmbr: buyTotalWarTacBmbr added to productionJapanese Trigger JapaneseTotalWarFighter: buyTotalWarFighter added to productionJapanese Japanese buy 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 1 UndrgroundFctry, 1 carrier, 1 elite, 8 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in Japan Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 JPNbomber moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kweichow to 37 Sea Zone 1 tactical_bomber moved from Kweichow to 37 Sea Zone 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Shan State to Burma 1 fighter moved from Kweichow to Burma 1 tactical_bomber moved from Kweichow to Burma 1 fighter moved from 35 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 JPNbomber moved from Kweichow to 37 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 elite moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 Heavy_BB moved from 35 Sea Zone to 42 Sea Zone 1 Heavy_BB moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 Escort Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3,4,2 Americans roll dice for 1 Escort in 46 Sea Zone, round 2 : 6 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 Escort Battle in Borneo Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 marine Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 6,1,4,1,4,4,6 British roll dice for 1 artillery and 1 marine in Borneo, round 2 : 6,4 Japanese win, taking Borneo from British with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 artillery and 1 marine Battle in 16 Sea Zone Japanese attack with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 4,4,3,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber, 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 JPNbomber, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 JPNbomber, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1,4,2 Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 2 Japanese win with 1 JPNbomber and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in Burma Changer loiter and taunt; Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Changer defend; British defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 6,3,1 British roll dice for 1 infantry in Burma, round 2 : 2 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 Heavy_BB and 1 Japan_destroyer ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 Heavy_BB and 1 Japan_destroyer in 42 Sea Zone, round 2 : 1,2,5 ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1,4 Units damaged: 1 Heavy_BB owned by the Japanese Japanese win, taking 42 Sea Zone from Neutral with 1 Heavy_BB and 1 Japan_destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 45 Sea Zone Japanese attack with 1 Heavy_BB and 1 transport ANZAC defend with 1 Escort Japanese roll dice for 1 Heavy_BB and 1 transport in 45 Sea Zone, round 2 : 1,6 ANZAC roll dice for 1 Escort in 45 Sea Zone, round 2 : 6 Japanese win with 1 Heavy_BB and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 Escort Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4,4,5,4 ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 5 Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Remove All JapaneseParaBoost: has removed 1 japanese_paraBoost owned by Japanese in Jehol Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shan State 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 fighter moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 JPNbomber moved from 37 Sea Zone to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 J_Rail and 1 infantry moved from Kiangsu to Shan State 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Shan State 1 infantry moved from French Indo China to Shan State 2 armour moved from Kweichow to Shan State 1 mech_infantry moved from Shensi to Yunnan 1 japanese_para moved from Suiyuyan to Jehol 1 japanese_paraBoost moved from Suiyuyan to Jehol 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 1 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 elite moved from 35 Sea Zone to Philippines 1 air_transport and 1 infantry moved from Caroline Islands to Java 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to Japan 1 JPNbomber moved from 16 Sea Zone to Japan 1 Escort_Convoy moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 air_transports and 2 infantry moved from Japan to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Burma to Kweichow 2 Japan_Engineers moved from Korea to Jehol 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 4 TotalWarNavyFtrs and 1 carrier placed in 6 Sea Zone 4 TotalWarAirTrprts and 1 elite placed in Japan 1 infantry placed in Shantung 1 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in Korea 3 infantry placed in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: has removed 4 TotalWarNavyFtrs owned by Japanese in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: has removed 4 TotalWarAirTrprts owned by Japanese in Japan Trigger JapaneseTotalWarNavyFighterPlaceJapan4: Japanese has 4 NavyFighters placed in 6 Sea Zone Trigger JapaneseTotalWarAirTrprtPlaceJapan4: Japanese has 4 air_transports placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 60 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 63 Optional[PUs] Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 66 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 67 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 75 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

    tourney--trout-vs-beelee-j7.tsvg

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