• Read First!

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    prastleP
    @prastle bump link fixed in first post
  • Please use this link to report bugs!

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    prastleP
    @prastle link updated
  • I Cant Get Into Online Play After Downloading 2.7 Version

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    LaFayetteL
    It's a bit complicated where the servers stand. I had to migrate the 2.7 server back to the 2.5 server to handle legacy technology issues from the 2.5 server just being super-old now. On the plus side, the needed configurations have been identified. Only issue is getting enough time and energy to tackle it. My professional job has been pretty damn demanding of late. If I get a good opportunity to advance the next steps, I think these last pieces will land quickly.
  • AI difficulties

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    RogerCooperR
    @futsal Given the complexity of the game, the AI is actually reasonable. It is generally better than in other wargames. The TripleA is superior to the AI for Axis & Allies Online, which only plays one version of the game. The type of AI algorithm used in Chess (Alpha-Beta) would not work in TripleA because of the vast number of legal moves and the random elements. There are some people working on using neural net AI's like Alpha Zero but I have not seen any results yet. I have doubts about their effectiveness. I do expect future improvements in the AI, but they are likely to be piecemeal resolutions of specific issues . To have fun with the AI, I suggest playing only one country, so you need to deal with AI allies. Giving handicaps to your opponents can be useful as well.
  • Quick connection fix needed in ww2v2

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    PantherP
    @rogercooper Nice, thanks.
  • Unarchiving Bug Reports in TripleA Forums?

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    ubernautU
    @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms
  • [Fixed] Global 1940 Declaration of war and loading of transports

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    C
    @beelee Well, I assume a diligent renegade researcher wouldn't leave this site out of his study.
  • [Open/Need More Info] Guests joining games in progress crash them

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    C
    @LaFayette said in [Open/Need More Info] Guests joining games in progress crash them: I suspect this could be people with the latest pre-release joining the latest release. IMO we should probably update it so that 1.10 clients do not join the 1.9 lobby. Sadly, I have to inform that this (rather major) problem is all the same with TripleA 2.1 (I'm hosting a game with the 20613 development version of it). It happened to me the exact same way less than half a hour ago, and I reported the two main issues (frozen game and inability to save) here: https://github.com/triplea-game/triplea/issues/7199 https://github.com/triplea-game/triplea/issues/7200 All or most complaints of lost games in automated hosts happening on the lobby may be caused by this problem.
  • Triplea won't run

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    Captain CrunchC
    yo my old comp died so I was away but I got a new computer and now I'm sure TripleA will run on this new computer since the latest pre-release stopped working on my old comp ... so I can finally battle the AI again! I will submit a win vs the Allies AI and Axis AI eventually but I'm tweaking this new comp right now and got stuff to do but I'll tell you when I'm gonna test the latest AI. Honest! I know the AI could take me a few tries to beat but it won't be until maybe next week when I get to it and I'll tell yous when I'm ready to battle!
  • How to Submit a Bug Report

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  • TripleA gets stuck in combat

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    Captain CrunchC
    darn back to square one
  • Computer Freezes when joining Lobby on 16920 Pre

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    LaFayetteL
    @beelee Cool, the reports are important. The 'bug report' handling here needs a refresh.
  • Error on 17301

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    @LaFayette yea I tried to do everything the same to reproduce it but can't swear it was 100% the same. Over 90 easily fwtiw. I'll try some more while saving before combat.
  • costPU not working in politicalActionAttachment

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    RogerCooperR
    @Cernel said in costPU not working in politicalActionAttachment: @redrum This would rise the question, when something is added, maybe just a rewording, to pos (the map), for purely mapmaking purposes, should the download version updated, prompting all users to overwrite it, even if that is actually totally pointless for regular users, as the game or the map didn't change at all (just updating the mapmaking guide within it)? And should the pos2 game version be increased if the file change is merely on the mapmaking guide part? The map did not work at all, it was not just incomplete documentation. But yes, changes in properties should result in updates in POS2 even if the scenario is not directly affected.
  • Bug in 2.0.16742

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    redrumR
    Ok, well if it happens again then please post a save game or screenshots otherwise nothing I can do to fix it.
  • Can no longer download any maps

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    B
    I like happy endings
  • Global 1940 Redesign HouseRules has bad map reference

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    B
    @RogerCooper which repo ? If you mean "Global 1940 Redesign HouseRules" it is essentially abandoned. I did most of the xml work for it while working with BlackElk and baron over at A&A.org. Simon added Canada as a player (which is way cool) and added it to git, which was super cool because my machine had blown up and I had lost all the files. Anyway, I guess if you wanted to, although that's not for me to say, but everything in it is in "Global 40 House Rules". Yes good job on your site : )
  • TripleA 2.0.16244 issues with an unreleased game

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    LaFayetteL
    Create a related bug-report in tracker: https://github.com/triplea-game/triplea/issues/5399 (ideal if we can have bugs land there directly so we do not have the conversations split). None-the-less, I remain quite concerned by this bug; it could be very difficult to find, without a known way to reproduce it, we're going to struggle to know if we've found it, let alone have fixed it. The possible surface area for a fix is several thousand lines of code, the main file that is responsible for this MustFightBattle.java is itself 5k lines. Given the high impact and uncertainties, this is an incredibly bad bug to be confronted with.
  • [Open] Connection Lost

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    RoiEXR
    Unfortunately there's not really a lot we can do about it However if that helps, @LaFayette is currently putting a lot of effort into rewriting parts of the networking code, so maybe that'll fix this problem as a nice side-effect in the future. No guarantees though.
  • More problem with small maps

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    RoiEXR
    This should be fixed in 2.0.15996

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