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    • C

      EyesWideShut Renaming Help
      Player Help • • Cernel

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      Panther

      @eyeswideshut
      Welcome back. You can now log in using this username again.
      (The password still is the one you chose for "triplea ladder".)
      Before you do that, please clear your browser cache.

    • kwaspek104

      How do I change the Australian Convoy to a British Convoy in the Original Pacific?
      Map Making • • kwaspek104

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      3320
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      RogerCooper

      That is the Pacific mod. You should be able to upload the file changes directly to that folder.

    • B

      Following a Traveller ;)
      News • • beelee

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      ubernaut

      @beelee thanks for the update quite the adventure already πŸ™‚

    • N

      How do I find a map that would play today's World War 3?
      Player Help • • Nick1907

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      2940
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      RogerCooper

      @rogercooper There is mod called Modern Warfare inspired by the contemporary political situation. It looks interesting and uses a modified version of the WW2 Global map.

    • VictoryFirst

      Change roundels in actionstext?
      Map Making • • VictoryFirst

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      B

      @victoryfirst

      ah yea. First time I copied some game notes I ended up with a massive wall of text lol

    • B

      Dice Roller
      Play By Forum • • beelee

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      732
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      B

      @panther said in Dice Roller:

      Another question of who can do it and manpower....

      yes sadly my skills are not up to the task πŸ™‚

      well Kid Victory is studying java. Maybe he can do it some day πŸ™‚

    • N

      TWW3 with zlefins debugged xml
      Play By Forum • • Nothingtoseehere

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      N

      @ubernaut I don't know if we have them somewhere but I just made them from our current game:
      Screenshot 2024-09-16 233140.png Screenshot 2024-09-16 233120.png

    • W

      Active Units and Move Selection
      Feature Requests & Ideas • • wc_sumpton

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      W

      @thedog said in Active Units and Move Selection:

      So the menu option only appears if
      "Selectable Zero Movement Units" is true ?
      or is it always displayed but greyed out?

      Good question! It would function more as a replacement, taking its first setting from "Selectable Zero Movement Units" but should otherwise stay active.

      "Selectable Zero Movement Units", IMHO, is very ineffective as it only checks if a unit's movement is set to greater then 0, and then adds a check for non-combat moving units, whether selected or not. The Active Units window does the same except it starts with unit that have movement left. Neither, I think, present a suitable view of what's able to move.

      Second, what is filtered by "Selectable Zero Movement Units", or "Filter To-Move Units" are the only units available to be selected with the mouse pointer. So, in the first example the German cruiser, destroyer and transport can be selected even though they cannot move.

      Cool, no.

      Cheers...

    • C

      Australian Axis and Allies national championship
      The War Club • • captainjcook

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      565
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      No one has replied

    • TheDog

      🏯 Shogun Advanced - Official Thread
      Maps & Mods • maps thedog • • TheDog

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      2788
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      ebbe

      yessss! finally finished the update 2.5 of the Shogun Advanced -project...
      now all new features and great possibilities of TripleA 2.6 implemented.... like the "<option name="isAI" value="true"/>" element, improving Ai-opponents gameplay......
      and other minor updates...
      14223842602453439347.jpg
      as allways: feedback very welcome at this forum-thread....

      thanks at @thedog for our long lasting >3 year "project-marriage ", all support, answering my hundreds of questions patiently &even uploading the update to Github!! β›©
      banzai!

    • ebbe

      Center-point screen with Capitals at turn start
      Map Making • • ebbe

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      B

      @ebbe

      You also need tech development turned on or it won't center on anything

    • ebbe

      what ratio/ballance various Navy should be?
      Map Making • • ebbe

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      ebbe

      @rogercooper

      so: adapted balanced proposal:

      for every battleship max produced
      2 carriers
      5 cruisers
      10 destroyers
      10 submarines
      10 transports

    • B

      Hosting Lobby Bot with Linux
      Player Help • • benji000

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      EyesWideShut 0

      Hey friend, try this lobby URL: -Ptriplea.lobby.uri=https://prod2-lobby.triplea-game.org \

      I found it randomly by browsing through the forums as my terminal didn't recognize the original URL either. It works :).

      I'm now at the point where I'm trying to figure out how to remove the "automated_host" thing in the comments section as I"d like to change that to something else. that, and I'd like the BOT to automatically load up the revised map. Any suggestions here?

    • EyesWideShut 0

      Hosting Lobby Bot -- How to put in "comments" section and automatically load up a map
      Player Help • • EyesWideShut 0

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      No one has replied

    • TheDog

      🀯tooltips.properties supports colored text, who knew
      Map Making • • TheDog

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      325
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      W

      @thedog

      Very cool!πŸ‘ 😎

      Cheers...

    • VictoryFirst

      Air Battles Can Be Ignored
      Feature Requests & Ideas • • VictoryFirst

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      W

      @victoryfirst said in Air Battles Can Be Ignored:

      Yeah so the air battle precedes the land battle but the prompt for ignoring land battles is shown after combat movement and before combat. So when the game asks you to fight in a territory and you click "no", no battle happens. I think it should be possible to extend this to air battles too, so I don't understand why the air battle preceding the land battle is a problem?

      You are right! With the message coming prior to selecting the order in which to fight battles, it is quite easy to check for the preceding air battle and nix it also.

      Wow who knew?

      Cheers...

    • B

      Gives Movement = 0
      Map Making • • beelee

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      B

      @wc_sumpton

      heh heh no apologies necessarry πŸ™‚

      Rock On

      Rock On !!!.png

    • W

      Review of "estimatedResourceProduction"
      Feature Requests & Ideas • • wc_sumpton

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      W

      @thedog said in Review of "estimatedResourceProduction":

      The property "Economic Victory"

      This property only checks for ownership of a territory, it does not check for blockade, convoy, convoy routes, contested etc... (Something the engine calls "Can the territory produce?").

      @thedog said in Review of "estimatedResourceProduction":

      Also 1941 GCD industries produce PU each turn, so any units like Oil-Fields and Lend-Lease-Depots should also be taken into account, yes?

      At this point "no". But I say this with caution, because getting this information is quite easy. It may require a new condition "territoryUnitProduction" created so it is not confusing.

      Also triggers/objectives cannot be added because triggers/objectives could use the condition.

      @beelee said in Review of "estimatedResourceProduction":

      You doing just fine brother. We are who we are at this point. You get high marks from me

      Thank you both.

      Cheers...

    • W

      Review of haveResources
      Feature Requests & Ideas • • wc_sumpton

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      B

      @wc_sumpton

      oh yea 😞

      bummer

      kinda doesn't make one want to help Be nice if someone would try and help with your work instead of just saying no.

      idk maybe they do and I'm just reading it wrong.

      You're good at what you do and more devs are always wanted.

      idk not enough time for them to teach I guess πŸ™‚

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