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    • Elf 491

      Variable Max Units Per Territory
      Map Making • • Elf 491

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      @elf-491

      Hi Elf

      I don't remember exactly how I did it. This is what I have

      <option name="isConstruction" value="true"/>
      <option name="constructionType" value="bunker"/>
      <option name="constructionsPerTerrPerTypePerTurn" value="1"/>
      <option name="maxConstructionsPerTypePerTerr" value="1"/>
      <option name="canDieFromReachingMaxDamage" value="true"/>

      and I think you need this property too

      <property name="Place in Any Territory" value="true" editable="false">
      <boolean/>
      </property>

      there might be some others needed too

    • R

      42 G16 Woods vs Wylie
      Play By Forum • • redanto

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      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 9 Combat Move - British 1 artillery and 1 infantry moved from Rhodesia to Union of South Africa Combat - British Battle in Union of South Africa British attack with 1 artillery and 1 infantry Japanese defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British lost in Union of South Africa 1 infantry owned by the Japanese lost in Union of South Africa British roll dice for 1 artillery in Union of South Africa, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Union of South Africa Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Turn Complete - UK_Pacific

      Combat Hit Differential Summary :

      Japanese regular : 0.67 British regular : 0.00

      Savegame

    • TheDog

      Improving the display of production_tabs.X.properties Purchase Panel
      Development • • TheDog

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      TheDog

      Yes I considered it, but with 30+ Techs and growing its messy, times 8 factions. I tolerate its current way of bolting on units.

      @frigoref
      @LaFayette
      @Myrd
      Maybe a Dev could take a look?

    • K

      walter vs KAYDEE
      Play By Forum • • kevindepret

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      No one has replied

    • R

      42 G16 Woods vs Wylie
      Play By Forum • • redanto

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      R

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 10 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Kansu to Sikang 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Burma 1 armour moved from Kiangsu to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Non Combat Move - Japanese Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 3 armour placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

      Combat Hit Differential Summary :

      Savegame

    • VictoryFirst

      Continuation of Trout - VF
      Play By Forum • • VictoryFirst

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      @victoryfirst

      Right Arm

      I need to get back to my report too 🙂

    • R

      42 G15 Woods vs. Wylie
      Play By Forum • • redanto

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      W

      @redanto triplea_4090_17chi (2).tsvg

    • ubernaut

      Can we fix TWW?
      Maps & Mods • • ubernaut

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      ubernaut

      @Nothingtoseehere fyi

    • P

      Option for Anniversary rules for escorts and intercepts
      Player Help • • PizzaPete

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      @Cernel

      I think @frigoref is asking for testing mechanics used within the engine for making these changes. As for changes, there is only one air battle mechanic and is used for "Battles May Be Preceeded By Air Battles" and "Raids May Be Preceeded By Air Battles". If the latter is true, there would need to be another option to switch AA fire to the beginning of the air battle instead of the SBR battle. These units should be allowed to battle until "Air Battle Rounds" or maxRoundsAA or a normal battle conclusion and can be taken as casualties if isInfrastructure is false.

      Program wise I don't any other changes would need to be made.

      Cheers...

    • RogerCooper

      Can I have multiple types of tech tokens?
      Map Making • technology • • RogerCooper

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      @rogercooper said in Can I have multiple types of tech tokens?:

      Can I have multiple types of tech tokens which are used to roll against different tech tables? What I am trying to do as to have a "diplomacy" tech which gets you random allies as well the traditional tech type.

      No. You could have multiple tech/techActivation. By default each tech uses the same "tree", but this can be manipulated through triggers. You could use a different resource to purchase tech tokens, but without removing the tokens, they could be used for any tech. But only tech tokens can be used to purchase tech rolls.

      @rogercooper said in Can I have multiple types of tech tokens?:

      Can I bias the tech table for a player by having multiple identical entries, making some techs more likely to be discovered than others?

      Yes, just add the entry multiple time to the playerTech, or through triggers.

      Hope this is helpful.

      Cheers...

    • wirkey

      Old versions
      Player Help • • wirkey

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      C

      Moved to Player Help (If it is believed that it should stay in Development instead, please just move it back.).

    • Jason Green-Lowe

      Trouble loading name_place.txt
      Map Making • • Jason Green-Lowe

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      @jason-green-lowe

      Thank you, please check issue.

      Cheers...

    • B

      Game 1 EXP Trout vs beelee
      Play By Forum • • beelee

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      @trout

      Ok you know best. 🙂

      Edit
      Best way to learn is to play 🙂

    • R

      42 G14 Woods vs Wylie
      Play By Forum • • redanto

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      W

      @redanto triplea_4083_17ita.tsvg

    • VictoryFirst

      #1: Trout (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • VictoryFirst

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      VictoryFirst

      @trout Here is a game thread I created https://forums.triplea-game.org/topic/4088/1-trout-mussolini-pizza-emperor-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain

    • VictoryFirst

      #1: VF vs. Lee | Classic - Tournament Rules
      Play By Forum • • VictoryFirst

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      VictoryFirst

      @leemorrison said in #1: VF vs. Lee | Classic - Tournament Rules:

      120 entries.

      That's a lot!!

    • T

      Setting DO NOTHING the AI still does something
      AI • • Taichunger

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      @thedog fantastic! Thanks!

    • Elf 491

      Testing without Github Upload
      Map Making • • Elf 491

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      480
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      TheDog

      @elf-491
      Welcome to the forums.

      If you are using TripleA 2.6+ I think you are missing map.yml look at other map.yml files to work out the syntax.

      If you want others to play test your game host on Google Drive or similar for now, its far easier to update.

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