• EXP Game 7 barnee vs Trout

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    testing to see if I can delete a post edit I can't
  • Map Missing

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    wc_sumptonW
    @simon-hibbs Don't feel bad, me and @beelee have talked at great lengths about our 'Duh' moments. I feel like I haven't learned something if I haven't slapped my head a couple of times. In a pinch a solid wall will also suffice. Cheers...
  • 1 Votes
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    RogerCooperR
    @beelee The map loads for me, but I am not going to say how well it works. It is an overly complicated mod.
  • Johnny Cat Tutorial

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    JohnnyCatJ
    @trout my first response will be to scramble my minions with orders to get me the actual game download as well as some dice rolling program And no I’ll Not be scrambling any aircraft (I recall Concluding that scrambling fighters is a waste of time/resources in these games)
  • Limit placement of naval units to certain sea zones

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    VictoryFirstV
    this post is deleted
  • Looking for beginner-friendly issues to start contributing

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    TheDogT
    @Darmok72 here is a new starter request, it was half done but not completed, it will affect about 1/4 maps, so please attempt this. https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6/73?_=1762176127175 EDIT: Also copied links from above link https://forums.triplea-game.org/topic/2752/maxbuiltperplayer-error-resets-purchase-ui-was-how-to-limit-the-number-of-units-purchased/11 https://github.com/triplea-game/triplea/issues/9231
  • Axis Ascension

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    SchulzS
    @rogercooper Thank you.
  • Axis & Allies: Stalingrad

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    No one has replied
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    Vahe345(Axis+8) def Ingcameroni (Allies) Round 1 was terrible for axis as they lost both bombers. I hung in there keeping Africa and surviving as Germany. Eventually German tank numbers got very high and i pushed out towards west Russia dividing caucauses and Russia but at the same time I gave up southern and western and there were some major landings with a total of 18 allied transports in one turn! It was dangerous i retreated and with a lot of luck took the Suez Canal and smashed the American fleet. Thank you to Ingcameroni for a very fun and exciting game!
  • EXP crockett Victory Panzer beelee

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    C
    Thanks! Just saw this!
  • EXP Game 9 barnee vs Panzer

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    @panzerstahl-helm-0 oh if you were able to select all the casualties I think you can hit "enter" to accept. Edit you can also drag the edge of the window to make it bigger to show how many units if needed Edit 2 Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now. It'll take me a while to get done. See if I can shorten them up I don't think there are any pressing updates, so 2.52 should work going forward. Let me know when you ready to battle again.
  • Cold War 1965 version 2.0 - Official Thread

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    TheDogT
    Capture Units on Entering Territory Is usually not set as True, so is usually false. I have not played the map, but I think it should be false.
  • 200% Zoom

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    @thedog I am running 2.7 and just tried it. Perfect!
  • How to add to Big World Variations

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    @rogercooper I couldn't find the repo in triplea-maps. So can he just update his repo and then do a PR with the new version number in the yaml ? His repo doesn't need to be part of triplea-maps ? Anyway, it's merged. @thehobbesian this is what you need to change in the yaml. The pencil icon will allow you to edit it. I believe anyone can but not 100% certain on that. [image: 1759589371964-screenshot-from-2025-10-04-09-45-38.png] [image: 1759589881597-screenshot-from-2025-10-04-09-57-27.png] You can see Roger did it here [image: 1759589494806-screenshot-from-2025-10-04-09-50-48.png] Edit Also, as Roger stated, you can just redownload the map once the repo has been updated. The yaml just lets people know there is a new version. Edit 2 @thehobbesian I DL'd it but don't know if it's the new version or not. There's really no easy way to tell. I add a notification at game start saying what version and the date it was first uploaded. I also document it in the changelog in the Game notes. Edit 3 OK it looks like the latest. This is your last commit and here it is in the Game Notes [image: 1759591386917-screenshot-from-2025-10-04-10-22-02.png] [image: 1759591399240-screenshot-from-2025-10-04-10-21-49.png]
  • EXP Game 6 Barnee vs Trout

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    @trout Right arm. I'll finish up the reports and maybe do a small update. Although maybe just wait on that. The Capatain has a buncha new stuff hitting soon or byend of year early next year. Is Pizza and the A&A kid gonna get a oob going ? I will follow that if they do
  • Epinikion banned for 7 days by EyesWideShut

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    LaFayetteL
    Indeed, to say the least it's disappointing to see. This is all is a hobby, a community of board game players. This is being discussed internally as of the moment.
  • A Question about conditionAttachment Usage and Placement

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    StohrmS
    @beelee Thanks. I've been rereading through "Pact of Steel 2" and continue to learn what I can. I'm almost 70 now, so learning is taking longer than it did when I was younger. It does say in "2" that conditions should precede "any" triggers. It also says that meta-conditions need come after the conditions within (as I figured). The trick is to only move the conditions and not the triggers, at this point. It'll be a long boring process, but I'll have a better understanding of what everything does. The code I'm revamping is that of the "Path to Victory" game (that I modified) and not actually the "Oztea" game code. I was just using "Oztea" to know which territories were owned by whom in 1939. A few of the names didn't match and the sea zones were different, but I did get that part done. It was working on the Politics that are leading me to adjust the conditions. I'm also re-formatting the code as I move it, which I had started doing before but never finished. Last, but not least, I'm also adding more comments (mostly for my own benefit) so that I have a better idea of what each condition is actually checking. It also looks like a lot of the conditions can be recoded into for-next loops and I will eventually get around to doing that as well. This is especially true with many of the French conditions as there a plethora of them. So, thank you again.
  • Can current v2.5 Triple A run on Mac OS Tahoe26

    Moved Player Help
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    ubernautU
    @edmund-chew i dont see why it wouldn’t but im holding off on the 26.0.1 update to upgrade personally
  • Technology Step being Skipped

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    StohrmS
    @wc_sumpton I found the problem. My OCD wants things in alphabetic order and in doing that I accidentally moved the ending </technology> caveat after the French player's code. Thus only the Americans, ANZAC, British, Chinese and French were actually recognized. The British get theirs from the UK_Pacific's choice and the Chinese don't have any (at this time). So, the rest all got skipped. I appreciate the help. I also put the code back in player turn order, but added "Player 01 - ", 02 etc. before the Faction heading comments. My OCD is thereby satisfied.
  • archaeologists

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame