• Technology Step being Skipped

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    StohrmS
    @wc_sumpton I found the problem. My OCD wants things in alphabetic order and in doing that I accidentally moved the ending </technology> caveat after the French player's code. Thus only the Americans, ANZAC, British, Chinese and French were actually recognized. The British get theirs from the UK_Pacific's choice and the Chinese don't have any (at this time). So, the rest all got skipped. I appreciate the help. I also put the code back in player turn order, but added "Player 01 - ", 02 etc. before the Faction heading comments. My OCD is thereby satisfied.
  • archaeologists

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    TripleA Manual Gamesave Post: Germans round 1 TripleA Manual Gamesave Post for game: World War II Europe 1940 2nd Edition Game History Round: 1 Politics - Germans Combat Hit Differential Summary : Savegame
  • Donation Drive 2025/26

    Donation Drive 2025/26
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    Tyler SmithT
    I'd be willing to donate, I don't use paypal though, political reasons. If you get something else I can throw some shekels around. Appreciate the hard work you guys put it keeping this free for everyone.
  • EXP Game 5 barnee vs Trout

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    @trout said in EXP Game 5 barnee vs Trout: We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing. I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that. He was born there. Knows the place well
  • Game result - NoPainNoGain vs SdKfz_164

    Revised Tournament Of Champions
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  • Newbie - Cant start turn

    Player Help newbie start turn
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    Stephen PattonS
    @beelee Thanks to all. I figured it out. I was looking at History. I had to go back to Current Game (Ctrl-G) to get the Action tab to come back up. Hadn't noticed that UI nuance. Makes sense why it is does that. I just didnt know what I had done to make it go away. I relaunched the game to make it come back. But then I saw next time what had happened. Apologies for the unnecessary question. Appreciate the quick responses. BTW, I was playing AA50.
  • Cold War 1965 - Official Thread

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    @redrum Thread for Cold War 1965 version 2: https://forums.triplea-game.org/topic/4201/cold-war-1965-version-2-0-official-thread
  • TRIPLEA REVIEW

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    @ubernaut ok, writing it now
  • Request: Axis and Allies Naval Miniatures

    Feature Requests & Ideas
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    Fleet building (Axis) Battleships (70 points or so) The Yamato (70 points) and Musashi (66 points) give you the most brute power of any ships in the game. They're a little weaker at anti-air than the Iowa. Also they only have extended range 4, instead of extended range 5 for the Iowa. Nevertheless these ships are an outstanding way to provide surface combat power. Battleships (50 - 55 points) You have some good options here, including Japan's Nagato, Germany's Bismarck, and Italy's Vittorio Veneto. Ships at this price point generally have extended range 4. Good overall stats, making them strong at surface combat. Battleships (40 - 45 points) As with Allied battleships, Axis battleships at this price point tend to decline a bit in power, as compared to their more expensive counterparts. Weaker armor, making it easier to score hits on them. Weaker main guns, making it more difficult for them to penetrate the armor of the game's heaviest units. But you're still looking at powerful units here. Battleships (below 40 points) Some interesting Japanese options here, as well as some battleships which aren't Japanese. The things I wrote about the Allied battleships at this price point apply also to Axis battleships. Cruisers Japan has some interesting options for cruisers, especially considering the long range of their torpedoes. Torpedoes ignore armor, allowing them to inflict damage on any surface ship. However, cruisers are more vulnerable to surface guns than are battleships. In fact, cruisers are more vulnerable in general than are battleships. Destroyers Axis destroyers are broadly similar to their Allied counterparts. Aircraft carriers Japan has some very good options with respect to its aircraft carriers. While its carriers apply various types of bonuses, they are especially good at providing bonuses to torpedo bombers. Or, you might choose a slightly less expensive carrier which provides fewer bonuses. Aircraft Assuming a cutoff date of 1942 or earlier, the Zero is a reasonably powerful fighter, at a good price. The Val is a good option as a dive bomber. But where Japan shines is the Kate: an excellent torpedo bomber. Not only is the Kate good at attacking heavily armored ships, it can also provide anti-sub war if that's something you need. Considering the bonuses Japanese carriers often provide to torpedo bombers, it's as though you're being warmly encouraged to build at least some Kates. Not that there's anything wrong with including some Val dive bombers into your unit mix. As for patrol bombers: you have some good Japanese options, such as the Betty. Also some good non-Japanese options, like the German Kondor. Subs Japanese subs are often a bit more powerful than their American counterparts. But, their price point reflects that.
  • Connection Error in wwII_revised

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    PantherP
    @rogercooper Thanks.
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    @thedog I believe this is @simon33 s mod. Maybe he knows who it is
  • DL help for version 2.7149

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    @leemorrison just hit ya up in chat. Need to activat 2.5 version and then go to lobby
  • WORLD Championship Series (Signup here!)

    Revised Tournament Of Champions
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    PantherP
    See https://forums.triplea-game.org/topic/3061/marti-issues/ and https://forums.triplea-game.org/topic/3157/google-mail-with-triplea-issues-was-new-play-by-forum-game So these are known problems. The developers are aware that PBEM needs a complete overhaul. But - as always - this is not expected to happen anytime soon. Time is restricted and priorities might be different.
  • UHD World War II Global

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    @wc_sumpton Sweet ! [image: 1754959368806-rightarm.png]
  • Panzer and barnee vs Trout and Victory Game 1 EXP

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    Panzerstahl-Helm 0P
    ...........
  • Middle Earth: Battle For Arda - Official Thread

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    Paolo CarreraP
    @thedog Ok. Yes, Sea Unit option was already checked. So it seems only a strategical choice of IA. I've forced Harad sea attack manually for a couple of turns against the Good (me) :beaming_face_with_smiling_eyes:
  • Log in credentials [Lobby - NOT Forum]

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    Hi @paolo-carrera If you're trying to access the lobby, you can login anonymously until this is resolved.
  • Marti Dice Roll Freezes Machine

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    PantherP
    @roiex Thank you. It looks like it has been resolved in the meantime.