• AI Development Discussion and Feedback

    Pinned Moved AI
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    RogerCooperR
    @bluelionman said in AI Development Discussion and Feedback: I have been having an epic battle with the AI on Fast in BW1942v3 and have encountered an issue. The AI should of beat me and has 100's of units but keeps leaving East Germany - it's capital empty. 3 times now I have taken 100 PU's off it with Britain using a paratrooper as when empty the AA gun does not fire. For me the AI does not seem to understand the importance of a capital and it's loss resulting in losing all it's PU's (money). [image: a7334637-4ae4-4c3c-ac80-8726d425d2c6-image.png] The AI does not understand paratroopers, so it does not defend against them. Human players should not use them against the an AI. Why do you, as a human have more than 100 british ships? You should be landing every turn in Europe, while the Americans push west form the Pacific. Another way of winning would be to land in Scandinavia reinforcing by sea to the front of your line each turn.
  • First Game Newenr

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    newenr85N
    @beelee ok here is our game, take a look this [image: HEIaSjgb0AACL_Z.jpg] these guys are ready to get some color >D
  • territory group bonus not banking

    Map Making
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    wc_sumptonW
    @GREGOREK In my copy of Jurassic, I noticed that there are no technologies. By adding an empty technology section: <technology> </technology> The Technologies Tab/Window can be removed. Cheers...
  • Can an Admin Help Me Register My Email?

    Player Help
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    PantherP
    @mammothman64 I guess you are talking about registering for lobby-play? Or for the dice server? Sorry, there is nothing I can do to register an email-address for you. The trick is not to use gmail in the TripleA software at all (except for posting to the forum in PBF). You need to use an email-address of a provider that does not automatically block mails from special senders (such as TripleA-servers obviously). Try for example proton or gmx. Good luck!
  • Quick connection fix needed in ww2v2

    Bug Reports
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    PantherP
    @rogercooper Nice, thanks.
  • Problem with foreach

    Map Making
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    B
    @rogercooper said in Problem with foreach: The variable system was well coded.. yea redrum did that. He was working on TWW and realized he needed about 1500 triggers so said F it and wrote the code. But you probably already knew that
  • The Grand War for 2.7

    Map Making
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    TheDogT
    Just tried 2.7.15426 it works, its been fixed. all good. Below is the log for 2.7.15393 - fails 611 15:17:53.465 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, version: 2.7.15393 1024 15:17:53.878 [Thread-2] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\RYZEN\triplea\downloadedMaps\the_grand_war\map\games\the_grand_war.xml 7699 15:18:00.553 [Thread-5] ERROR g.s.e.f.s.launcher.LocalLauncher - Failed to start game java.nio.file.InvalidPathException: Illegal char <<> at index 5: misc/<!-- arjerg.png at java.base/sun.nio.fs.WindowsPathParser.normalize(WindowsPathParser.java:204) at java.base/sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:175) at java.base/sun.nio.fs.WindowsPathParser.parse(WindowsPathParser.java:77) at java.base/sun.nio.fs.WindowsPath.parse(WindowsPath.java:92) at java.base/sun.nio.fs.WindowsFileSystem.getPath(WindowsFileSystem.java:231) at java.base/java.nio.file.Path.of(Path.java:148) at games.strategy.triplea.ResourceLoader.createPathToImageString(ResourceLoader.java:164) at games.strategy.triplea.ResourceLoader.loadBufferedImage(ResourceLoader.java:182) at games.strategy.triplea.ResourceLoader.loadImage(ResourceLoader.java:158) at games.strategy.triplea.ui.mapdata.MapData.lambda$loadDecorations$2(MapData.java:261) at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) at java.base/java.util.Iterator.forEachRemaining(Iterator.java:133) at java.base/java.util.Spliterators$IteratorSpliterator.forEachRemaining(Spliterators.java:1939) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:921) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234) at java.base/java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:682) at games.strategy.triplea.ui.mapdata.MapData.loadDecorations(MapData.java:263) at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:179) at games.strategy.triplea.ui.UiContext.<init>(UiContext.java:139) at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:488) at games.strategy.engine.framework.startup.mc.HeadedLaunchAction.startGame(HeadedLaunchAction.java:87) at games.strategy.triplea.TripleA.startGame(TripleA.java:62) at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:78) at games.strategy.engine.framework.startup.launcher.LocalLauncher.launch(LocalLauncher.java:59) at games.strategy.engine.framework.startup.ui.panels.main.MainPanelBuilder.lambda$launch$3(MainPanelBuilder.java:65) at java.base/java.lang.Thread.run(Thread.java:1583) 7896 15:18:00.750 [Thread-7] DEBUG g.s.e.data.gameparser.GameParser - Parsing game XML: C:\Users\RYZEN\triplea\downloadedMaps\the_grand_war\map\games\the_grand_war.xml
  • Transferring Unit Control

    Map Making
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    wc_sumptonW
    @RogerCooper The second method is to take control of another players units. [image: Screenshot 2026-03-06 153311.png] To let Germany take control of the 4 units in Bulgaria and the one unit in Varna. In the unitAttachment for infantry add <option name="canBeCapturedOnEnteringBy" value="Germans"/>. In the territoryAttachment for Bulgaria and Varna add <option name="captureUnitOnEnteringBy" value="Germans"/>. In the playerAttachment for Neutral_Player add <option name="captureUnitOnEnteringBy" value="Germans"/>. And set <property name="Capture Units On Entering Territory" value="true"/>. Then this <option name="changeOwnership" value="Bulgaria:any:Germans:true"/> in a trigger, the 'when' can be any step. After Germany's noncombat move. [image: Screenshot 2026-03-06 171112.png] The 4 units changed, but not factory or the Territory and because Germany moved into Varna during noncombat the unit and territory does not change. Adding <option name="canTakeOverOwnedTerritory" value="true"/> to the relationshipTypeAttachment between Germany and Neutral_Player to get this. [image: Screenshot 2026-03-06 154000.png] Control of the units happens on the 'true' setting of 'changeOwnership' and changes at the 'when'. Cheers...
  • Total World War (TWW) 2.7.7.2

    Maps & Mods
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    ubernautU
    @beelee thanks ill check it out!
  • EXP G40 Game 3 Trout vs JCat

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    B
    @johnnycat The updates are always posted here https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/86
  • CANCELLED THREAD

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    B
    @trout [image: RightArm.png]
  • Password reset

    Player Help
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    K
    @icyfirefly I have the same issue. I tried to reset it twice, and never got an email. Upon trying it a third time, it says "Error, too many password reset attempts". When I tried with a different email, it said it wasn't a valid username/email combo, so that means I did have the right username/email combo when trying to reset before.
  • EXP G40 Game 10 Beelee vs. Trout

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    T
    @beelee Done!
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    B
    @alexander Hi Alex Yea I like SSR/ANZC/FRN and USA/UK/China but you guys dial it in as you like I'm gonna bust G1 in a bit. Remember to get 2.55
  • ⭕ Middle Earth 3rd Age - Official Thread

    Maps & Mods thedog
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    TheDogT
    Latest version 015 ready for download from 1st page 1st post Spider 20pu was 11pu, vastly underpointed (thanks @chowdler) Spider can now enter mountains (thanks chowdler) Tharbad now not of Player interest, so AI will focus less on it (thanks chowdler) Saruman added warg_scout unit (thanks chowdler for the idea of another Mountaineer unit) Gondor Minas Tirith ancient_wall now 4, was 3, needed to rebalance because of above . Link to 1st post that has the download link https://forums.triplea-game.org/topic/3729/middle-earth-3rd-age-official-thread
  • Game 3 Trout (Allies) vs. Panzer (Axis)

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    T
    @panzerstahl-helm-0 Wow! Looking at that final turn you posted, it is clear that another turn or two and Moscow was going to fall. Finally an Allied victory which took everything I could put into it. I was feeling pretty good about things but your Takeover was masterfully done and after that the Reich war machine was out of control and the Allies had only so much time before Moscow was going down. Always great fun playing you sir. Let me know when you are ready for the next one. Until then, thanks again for joining battle with me.
  • is 2.5.22294 the latest release?

    Development
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    P
    @thedog downloaded the 393 and started a game. It's working great and the AI is much faster. Now I have a more challenging game and stronger allies & axis bots.
  • 💥 Another World v AI - Official Thread

    Maps & Mods thedog
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    TheDogT
    @rogercooper Thanks I have reposted the zip in the 1st post.
  • EXP Game 9 barnee vs Trout

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    T
    @beelee Congrats! My fatal mistake which I only could have overcome I believe if you had made one yourself or if you were an inferior player was that I forgot that you could attack USN and not ANZAC if you had not yet declared war on them. So my USN got wiped out in an early turn. I did learn something from playing this out because I am very surprised that the game even lasted 15 rounds. Well, let me know when you are ready for the next one. For the Multi, I have not yet finished the UK turn but the Tokyo attack was successful. Now brace for impact on the counter attack. The US/UK attack on SZ 91 was a disaster though. Only survivors were the Heavy Bomber and Fighter Ace. He only lost 10 U-Boats.
  • neural network development-suggestions welcome

    Moved AI
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    RogerCooperR
    @dsiof You may want to checkout the Minimap mod, the simplest non-trivial mod on the site.