• Everything now auto-deploys on merge to main!

    Development
    2
    4 Votes
    2 Posts
    213 Views
    LaFayetteL
    Notable mention, bot hosts are an exception. They need a manual docker pull & restart to pull in changes. This is largely intentional as I would consider them already as legacy. edit: plus, restarting a live game is incredibly disruptive. I wasn't comfortable having the lobby restart without warning until there was the auto-reconnect capability implemented - let alone interrupting a full blown in-progress game.
  • Following a Traveller ;)

    Moved News
    50
    1
    3 Votes
    50 Posts
    19k Views
    LaFayetteL
    @beelee love the idea of the sock snorkel. IMO bivvy + tarp is the play. We're not likely to get rain out here until September, didn't even bring a rain coat!
  • EXP Game 12 barnee vs Trout

    Play By Forum
    96
    1
    0 Votes
    96 Posts
    4k Views
    B
    @trout Yep I just tried us. You are back in action. You did it all yourself too on a massive update day for the site lol
  • why did we remove the undo all button for movement phases?

    Development
    20
    0 Votes
    20 Posts
    1k Views
    ubernautU
    @Cernel wasn’t even aware of all of these existing commands i do use the control click for getting an entire unit type. didnt realize at all that right clicking current deselects units selectively. i dont think it’s a great idea to flip the click tho not sure the current thing is broken just a bit convoluted and not well understood probably
  • Bugs in World War I

    Bug Reports
    3
    1 Votes
    3 Posts
    349 Views
    SchulzS
    @RogerCooper The Americans were unable to use the Rome factory in the original version, and I don't think they are supposed to use the other factories, either.
  • Naval Models & Colors ?

    Development
    3
    1 Votes
    3 Posts
    277 Views
    B
    @jayc707 Hi JayC The images will be much sharper in game then they appear when posted here as well. The UHD maps use mostly Frostion units also , as well as his Iron War and Age of Tribes. You can add units to your preferred map and customize it. The map making threads have the information on how to do it. Ask there if you are interested in learning how. Donations are always welcome
  • Default Settings for Mods

    Map Making
    1
    0 Votes
    1 Posts
    129 Views
    No one has replied
  • WW1 contour baseline map 4000px

    Maps & Mods
    16
    2
    3 Votes
    16 Posts
    4k Views
    SchulzS
    I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
  • Doc: Map Population on website and download list

    Moved How To & Docs
    21
    2 Votes
    21 Posts
    1k Views
    B
    @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
  • TripleA 2026 with Java 25 & TripleA.vmoptions settings

    Map Making
    27
    3 Votes
    27 Posts
    2k Views
    ubernautU
    @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
  • Game Engine Rules (AI Training)

    Development
    22
    5 Votes
    22 Posts
    3k Views
    RogerCooperR
    @Kindwind Any further progress on this. I would like to see a report of an actual game. Even seeing the first turn would be enough to see whether you are getting somewhere. Note that OOB Axis & Allies 1942 (2nd edition) strongly favors the Axis. It would be better to use the Larry Harris alternate setup.
  • 1 Votes
    1 Posts
    137 Views
    No one has replied
  • G40 Captain Expansion StevenJ vs Johnny

    Play By Forum
    253
    1 Votes
    253 Posts
    12k Views
    S
    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • Switch to "FlatLaf" for Look & Feel (updated skin)

    Development
    15
    4
    1 Votes
    15 Posts
    1k Views
    PantherP
    I like Darcula - except the politics panel - those colours are a pain, indeed.
  • Let's create a How-To / Documentation Category in forums?

    The War Club
    5
    3 Votes
    5 Posts
    535 Views
    LaFayetteL
    @RogerCooper The wiki option was looked at some time ago, you may recall the thread. 'fandom' uses an older wiki syntax and would make a transition to it not awesome. We'd have to rewrite all of our docs in the that syntax. Axis and Allies meanwhile is a trademarked term owned by Hasbro and we can not, should not, have anything official for TripleA that is associated with that trademark. Hosting our documentation under a URL with a trade marked term that we do not own could create an incorrect perception of an affiliation.
  • world_war_ii_v5_1942 is incorrectly linked and installed

    Maps & Mods
    15
    1 Votes
    15 Posts
    953 Views
    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • 4 Votes
    26 Posts
    2k Views
    LaFayetteL
    I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
  • 3 Votes
    1 Posts
    153 Views
    No one has replied
  • Tips of Map Making

    Map Making
    7
    1 Votes
    7 Posts
    590 Views
    TheDogT
    @schulz I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px? Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide. Another current hard parameter is 200% zoom. . How good is the AI in this map? I will make an outrageous claim and say 1941 Global Command Decision is the best AI you will play against. but I would say that wouldn't I. This map is written for solo play, Black_Elk & I spent ages play testing against the AI. The forum for GCD has 1.8 million views, so players must think its worth looking at. Also I like to think I know how the AI works, if that's possible, see here https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly . handling of upkeep Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn. . handling of terrain & weather It all appears to work as intended, play it and judge for yourself. . diplomacy Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
  • I Cant Get Into Online Play After Downloading 2.7 Version

    Bug Reports
    9
    3 Votes
    9 Posts
    900 Views
    B
    @Panther Not sure where to post this, so I'll put it here for now [image: 1781534549177-screenshot-from-2026-06-15-09-39-34.png] Edit Git issue https://github.com/triplea-game/triplea/issues/14614