• WW1 contour baseline map 4000px

    Maps & Mods
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    2
    3 Votes
    16 Posts
    3k Views
    SchulzS
    I like maps that are aesthetically pleasing to look at. Map rotations, curves, extreme squeezings/stretches, and abnormally big Scandinavia, Eastern Europe, or Africa are just not good. Standard maps aren't suitable either because they make Europe too small. It’s better to use an equirectangular projection, get rid of all the unpleasant stuff I listed, and subtly shrink non-European territories.[image: 1782041112853-wwi_more-territories-resized.png]
  • Doc: Map Population on website and download list

    Moved How To & Docs
    21
    2 Votes
    21 Posts
    402 Views
    B
    @RogerCooper Yea I haven't looked at the new map process closely yet. I have updated a preexisting map twice and both times it has updated to the latest in the lobby fwtiw
  • TripleA 2026 with Java 25 & TripleA.vmoptions settings

    Map Making
    27
    3 Votes
    27 Posts
    467 Views
    ubernautU
    @drumstick919 @lafayette i’m wondering if this might have something to do with the new skin engine?
  • Game Engine Rules (AI Training)

    Development
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    5 Votes
    22 Posts
    2k Views
    RogerCooperR
    @Kindwind Any further progress on this. I would like to see a report of an actual game. Even seeing the first turn would be enough to see whether you are getting somewhere. Note that OOB Axis & Allies 1942 (2nd edition) strongly favors the Axis. It would be better to use the Larry Harris alternate setup.
  • 1 Votes
    1 Posts
    52 Views
    No one has replied
  • Global 40 Expansion UHD Boxes

    Maps & Mods
    126
    2 Votes
    126 Posts
    35k Views
    B
    Update to 2.58 [image: 1781724459933-screenshot-from-2026-06-17-14-26-44.png]
  • G40 Captain Expansion StevenJ vs Johnny

    Play By Forum
    253
    1 Votes
    253 Posts
    7k Views
    S
    @JohnnyCat 354345234988-G40 EXP StevenJ vs JohnnyCat G56c End.tsvg RIP Japan
  • Switch to "FlatLaf" for Look & Feel (updated skin)

    Development
    15
    4
    1 Votes
    15 Posts
    527 Views
    PantherP
    I like Darcula - except the politics panel - those colours are a pain, indeed.
  • Let's create a How-To / Documentation Category in forums?

    The War Club
    5
    3 Votes
    5 Posts
    116 Views
    LaFayetteL
    @RogerCooper The wiki option was looked at some time ago, you may recall the thread. 'fandom' uses an older wiki syntax and would make a transition to it not awesome. We'd have to rewrite all of our docs in the that syntax. Axis and Allies meanwhile is a trademarked term owned by Hasbro and we can not, should not, have anything official for TripleA that is associated with that trademark. Hosting our documentation under a URL with a trade marked term that we do not own could create an incorrect perception of an affiliation.
  • world_war_ii_v5_1942 is incorrectly linked and installed

    Maps & Mods
    15
    1 Votes
    15 Posts
    183 Views
    PantherP
    I can confirm that it downloads fine now. That already was a good example for the workflow. Thank you
  • 4 Votes
    26 Posts
    733 Views
    LaFayetteL
    I suppose it is worth pointing out that a 'revert' in git is just an undo update. The code history in Git is write-once. Git never deletes anything. So, in a revert update, based on the reverted change: any lines that were added are removed, and any removed lines are re-added. So, a revert is a new update, it just an inverted update to cancel out a previous one. Revert PRs are not at all special to Git, it's just another update. Once a revert is merged, a person can revert the revert update, add more changes to it, and then merge all of that as one bundle. So, a flow might be like this (the letters on the left hand side represent the commit ID, AKA the commit SHA): a43ae Some update that introduced a bug 3ads2 Revert: Some update that introduced a bug fae54 Revert: Revert: Some update that introduced a bug + Bug Fix Changes to the code base are "squashed" together. When a person clicks the revert for the revert, that creates a new proposed change. Bug fixes can be added to that proposed change, then it'll all be squashed together as a single commit that is then released. For example, when reverting the revert, this change would be proposed: abc12 Revert: Revert: Some update that introduced a bug In that proposed change, we can add the bug fix, eg: abc12 Revert: Revert: Some update that introduced a bug fea23 Bug fix Then, when merged, that would land on the main branch and in the history as one commit, eg: fae54 Revert: Revert: Some update that introduced a bug + Bug Fix
  • 3 Votes
    1 Posts
    68 Views
    No one has replied
  • Tips of Map Making

    Map Making
    7
    1 Votes
    7 Posts
    118 Views
    TheDogT
    @schulz I mean, is there any difference between going with 48px and then zooming in on the map vs going with 54px and then zooming out? Because zoomed-out 54px looks better than zoomed-in 48px? Politicians answer. My logic goes like this, 2 & 4K screens have lots of pixels and as tech advances they will have more, this means that the standard 48x48px unit gets smaller and smaller on these screens, so now we need to draw the biggest unit icons we can and this is 54px high, width can be lots, lets say up to 96px wide. Another current hard parameter is 200% zoom. . How good is the AI in this map? I will make an outrageous claim and say 1941 Global Command Decision is the best AI you will play against. but I would say that wouldn't I. This map is written for solo play, Black_Elk & I spent ages play testing against the AI. The forum for GCD has 1.8 million views, so players must think its worth looking at. Also I like to think I know how the AI works, if that's possible, see here https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly . handling of upkeep Resources are calculated at the being of the players turn, thanks to wc_sumpton. This means losses and gains of TT/SZ and no of units is all done at the start of the players turn. . handling of terrain & weather It all appears to work as intended, play it and judge for yourself. . diplomacy Has not changed, its all still random, so 1941 GCD does not have any politics, its all scripted. However for FFA maps 1888A has "get impending winners", a set of triggers that forces the AI players to take a step closer to war/fighting the impending winners.
  • I Cant Get Into Online Play After Downloading 2.7 Version

    Bug Reports
    9
    3 Votes
    9 Posts
    442 Views
    B
    @Panther Not sure where to post this, so I'll put it here for now [image: 1781534549177-screenshot-from-2026-06-15-09-39-34.png] Edit Git issue https://github.com/triplea-game/triplea/issues/14614
  • 4 Votes
    1k Posts
    2m Views
    TheDogT
    Latest version v265 ready for download in TripleA. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, old versions of TripleA 2.7 displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v265 Thanks to the genius that is @wc_sumpton the Factory Placement is now turned on when its needed then off when its not. This probably returns the AI game play as before, but we shall see . Unchanged v265 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • 2 Votes
    41 Posts
    862 Views
    PantherP
    @Nothingtoseehere You will need to use workarounds here or play at https://www.axisandallies.org/forums/ PBF works fine there, as the forum-software is on a lower (but compatible) version than here.
  • Register to Marti here for PBEM and Pbf

    Pinned Moved How To & Docs
    8
    0 Votes
    8 Posts
    4k Views
    PantherP
    @Sloane said: I wanted to post this on this thread, as it's for MARTI registration. As of the current date the following is not working with MARTI: gmail hotmail outlook Try to find another email option. In other threads on this site, people have mentioned 'Junk email' options. There are better people than me to ask about this At least gmail works with the new dice server (just tested by me). We don't know for how long, however. I did not test the other providers, though. Maybe someone else will?
  • TripleA - 2026.06.16 - Release Schedule / Plan

    News
    8
    3 Votes
    8 Posts
    353 Views
    PantherP
    @LaFayette @ubernaut The good news is that emails land in gmail-accounts again (let's see how long). The dice-email go to the spam-folder - but that's easy to handle!
  • Curated Best/Top Maps & TripleA Guides

    Player Help thedog
    48
    8 Votes
    48 Posts
    16k Views
    TheDogT
    I noticed on GitHub there has a few problems with the latest 2026 version. I am still on, its good for solo play. https://github.com/triplea-game/triplea/releases/tag/2026.06.16.15624 and it is performing very well and is still java 25, consider rewinding to this version. . Link to first post for Best/Top Maps https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides
  • Power of Politics 1914 : A WWI scenario

    Maps & Mods
    264
    3
    6 Votes
    264 Posts
    267k Views
    ubernautU
    @RogerCooper @thedog i was thinking i might try to recruit @wc_sumpton to help us but the basic problem is the version that we have does not appear to be very far along compared to some of the posts so it’s kind of hard to tell what they were thinking with the map also some of the territories are sort of microscopic i think there might be a problem with unit stacking as it stands as well