• Question about trenches domination 1914 no mans land

    Map Making
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    VictoryFirstV
    @Ramon I believe by default tech dice use the dice sides specified on the top of the XML (by default 6). So if you want to give tech a dice of 4, you'd be changing the dice sides that regular combat units use as well. If you want tech to be rolled with 4 dice sides and the other rolls with 6 dice sides, I think theoretically it would possible, but would it would be insanely complicated and require the use of a user action phase with a lot of nested triggers/conditions. Also, some of the stuff you want to implement that is currently not possible can be made possible by making changes to the engine. So if you'd like to see this happen, feel free to post a feature request here: https://github.com/triplea-game/triplea/issues (click on "New Issue" and select the top option "Feature Request")
  • 2 Votes
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    TheDogT
    @pgsquig I am a non-graphic non-artist I use this https://greenfishsoftware.org/gfie.php Crop those images above, then paste them into greenfish and shrink them into 48x48px or 72x54px or whatever size you want.
  • TripleA Server Costs

    Locked News
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    LaFayetteL
    @cernel / @beelee moving this convo to: https://forums.triplea-game.org/topic/4421/bot-crash-2026-09-20, and locking this thread.
  • War Plan Red-Orange

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    @TheDog thanks
  • Paratroops not working need help with XML

    Player Help
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    B
    @craigviau Nice you got it working xml work can be frustrating, unless you were born with a large amount of patience I try to look at it as a puzzle anymore, as opposed to wanting to throw my computer down the driveway lol PactofSteel2 xml is still the best information source, next to wc
  • HOWTO: Change Cost of Unit with Trigger

    Map Making
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    wc_sumptonW
    @GREGOREK said: Is a Frontier change the only way to change the cost of a unit? Define the unit multiple times with different names per cost, then use trigger to change the frontier or productionRule. Yes. Cheers...
  • MARTI dice service website issues?

    Player Help
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    @Petiantone the server has already been switched. your link goes to a page that says it can't be reached [image: Screenshot from 2026-09-13 11-17-44.png] Are you AI
  • Random WW2 Generation

    Maps & Mods
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    RogerCooperR
    Step 8 Balancing the Game Balancing Axis & Allies style games is a difficult task. For example in V3-1941 the Allies are ahead in every measure, but the game is reasonably balanced. Production 120 to 58 Starting PU 113 to 58 Units 124 to 105 TPV 696 to 645 Objectives 12 to 6 This is typical of A&A games, that units and TPV are close between the sides. However income obviously matters in the long run. Furthermore, vulnerable territories of the Status Quo players may actually work to the benefit of the Aggressor. As a starting formula I have: Production x 3+ Starting PU's + Units + TPV - vulnerability penalty - delayed entry penalty The vulnerability penalty is x3 the income of vulnerable territories + factories in vulnerable territories. A territory is vulnerable if they are owned by Status Quo country that is active at the game start and that is adjacent to an Aggressor country that is active the game start. The delayed entry penalty is 10% of the TPV for each turn past 1 of delay. To balance the game additional units (and starting PU's) are added to the aggressors if they are behind and additional income to the lead status quo power if they are behind. Units will be randomly added to territories with a weighting equal to value+1. The chance of a specific unit will be proportional to the inverse of its cost. In either case units will have the build caps equal to 120/cost to prevent ridiculous builds by the AI.
  • Curated Best/Top Maps & TripleA Guides

    Player Help thedog
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    TheDogT
    Thanks! Tidied up that first section to make it current.
  • Most up to date version being tested?

    Development
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    TheDogT
    @ptt196 The Triple AI has has some tweaks over the past couple of years, but it is really up to the map maker to squeeze the most out of the AI. See here if you fancy improving your favoured map. https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly WW2 wise 1941 Global Command Descision will give a good game, as its AI has been tweeked. https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • Save Won't Post in PBEM

    Player Help
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    @lafayette @ubernaut We have Success
  • Where can I find game.dtd?

    Map Making
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    @Panther Thanks!
  • North Africa - TripleA Module

    Maps & Mods
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    @VictoryFirst I think my 1 pixel idea will fail, although I haven't tried it. Reason being, when you go to "Add Units" you only got a 1 pix spot for it to find. Idk, maybe a 5 spot ? I guess I just gotta try it
  • How Do I Make a New Topic in News

    Player Help
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    B
    @VictoryFirst It's OK it's receding now I thought one could though from looking at past History Thanks Uber I got to see it and was pretty cool. Try and take as many as the last timers in as I can Edit hmm ... not sure if Uber was a good shortening of the name or not ... didn't really think about it but now that I do Sorry if it seemed kinda fckd
  • Bombing Bonus Not Working

    Map Making
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    @VictoryFirst heh heh exit code 1
  • PBEM how to include multiple emails in CC

    Player Help
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    VictoryFirstV
    @Ozymandiaswept said: An unexpected error occurred! IllegalStateException: Couldn't find an account with the username ozymandiaswept in the selected forum. Please double-check: 1) The selected forum 2) The spelling of your username 3) If your account is correctly registered at the selected forum Lol I added that error message to the game. It is supposed to be more clear for users how to fix the problem. Did you check option 2? Either way, it does not matter as PBF on the TripleA server does not work at the moment. You either have to choose PBEM and manually post the turn summary as pointed out by @beelee above, or you'd have to move to the Axis and Allies forum where you can use PBF.
  • PBEM Game on Mac

    Player Help
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    B
    @CalculatorAuxo are you on Mac ?
  • World War I with more territories?

    Maps & Mods
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    SchulzS
    @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
  • Pregunpowder Experiment

    Maps & Mods
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    No one has replied
  • Map Ratings

    Map Making
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    RogerCooperR
    @Galloca You may want to checkout my thread, https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/983. I discuss mods that I play vs the AI.