• Switch to "FlatLaf" for Look & Feel (updated skin)

    Development
    9
    4
    1 Votes
    9 Posts
    247 Views
    LaFayetteL
    @beelee said: The old one still be available for those that like it I assume ? Probably not. This is a completely different library. Substance has served us well, but has bugs, and our current version is really old and difficult to upgrade. I'm leaning somewhat strongly to go with this new L&F library. Namely because the upgrade path is already done, with Substance (our old L&F), we'd have to do some work/efforts to upgrade.
  • Screen Won't Center on Capital at Turn Start with Tech Off

    Map Making
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    3 Votes
    37 Posts
    8k Views
    wc_sumptonW
    @TheDog said: With 300+ maps and a solution that requires no xml changes to work, could be using a pre Move Delegate centering, maybe? Ahh, now I understand your question. Before I answer let's look at what is being asked. Using "World War II Global 1940 2nd Edition" with the default settings, technology is 'off' in 2.5.22294 the map does not center, which is the same as 2.7.15494. So, what we have now is the same as how TripleA has always function. Adding centering to the MovePhase would cause TripleA to reorientate during the players turn, which could be very confusing. If the centering which is in 2.7.15025 cannot be duplicated, then IMO, centering should be left to map makers as an XML hack, and not added to a 'phase'. Cheers...
  • Help with Objectives on a friend's mod

    Moved Player Help
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    2 Votes
    4 Posts
    103 Views
    RogerCooperR
    @Zealossus Good luck with the mod.
  • Download Pre-Release Link Missing

    Player Help
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    4 Votes
    5 Posts
    127 Views
    TheDogT
    This page has stable versions https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides 2.5.22294 Current stable, best for older maps and lobby players. https://github.com/triplea-game/triplea/releases/tag/2.5.22294
  • 2 Votes
    15 Posts
    241 Views
    PantherP
    @lafayette Must have been a hard day for you. Thank you for all your efforts!
  • Unable to Access My Git Repo

    Player Help
    3
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    1 Votes
    3 Posts
    90 Views
    B
    @LaFayette heh heh I was surprised I got it to work myself Yea I thought about going to 26.04 but it's pretty new, so decided stick with 24.04 and even though this isn't the right thread, my new install allows me to access the 2.5 lobby and the End Turn report shows up now. So both of those were on my end.
  • VF (Axis) vs TGC (Allies) | Classic, Game 2 - Balance

    Play By Forum
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    0 Votes
    94 Posts
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    VictoryFirstV
    [dice 1d6]
  • Global 40 Expansion UHD Boxes Recorded Games

    Maps & Mods
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    114 Views
    B
    deleted.
  • NodeBB version 4.8.1?

    Feature Requests & Ideas
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    0 Votes
    7 Posts
    409 Views
    LaFayetteL
    Just got done porting the forums to docker & upgraded. We can now control the forums software via ansible, an upgrade is an update to a Dockerfile in the triplea-game/infrastructure repository. Thread for the update is at: https://forums.triplea-game.org/topic/4312/forum-server-work-might-be-some-downtime-today-may-2-2026/2 TripleA is now at v4.11
  • 2 Votes
    5 Posts
    441 Views
    djensen47D
    @lafayette It turns out, that header was only sent to the lobby. I submitted a PR to add the header, and a "proper" user-agent, on requests to forums. https://github.com/triplea-game/triplea/pull/14308
  • TripleA HomePage Content (?)

    The War Club
    14
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    14 Posts
    300 Views
    ubernautU
    @rogercooper i like your collages
  • SchneidersonTestGame1

    Play By Forum
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    1 Votes
    2 Posts
    65 Views
    B
    @schneiderson Nice Let us know if you have any trouble
  • Top Bar Look

    Player Help
    5
    2
    1 Votes
    5 Posts
    114 Views
    B
    @lafayette yea I just went with Dark. Didn't have the graphite. Anything other than white. It was beyond annoying/distracting lol
  • Can we fix TWW?

    Maps & Mods
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    0 Votes
    93 Posts
    40k Views
    ubernautU
    @lafayette [image: 1777344426361-pumped-yes.gif]
  • Long-time a&a classic 2e player looking to play again

    Player Help
    4
    3 Votes
    4 Posts
    135 Views
    A
    Thank you both for the info! Yes, ABattlemap is what we used. I'll check out the forums and lobby as suggested.
  • 4 Votes
    1k Posts
    2m Views
    TheDogT
    Latest version v250 ready for download. In TripleA Click Download Maps Button Click Installed tab Click 1941 Global Command Decision Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button Find & Click 1941 Global Command Decision Click Install button (be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download) Enjoy! . v250 Sea Zone PUs now shown on map Sea Zone PU x190 positioning to left of the Convoy/owner flag Kamikaze-Plane can only placed with Industry-Hvy, so only Japan, did * include Industry-Med Kamikaze unitsNotAllowed to fly over 28 East Asia land territories to encourage AI to use them verses ships, uses a terrain effect called "no-asia" Kamikaze canNotTarget Destroyers removed as it does target Destroyers War Bonds now with 1 Tech, now 4d4, was 2x Techs with 1d6 each Manual has been updated with above . Current v250 documentation, last page has winter turn on instructions. 1941_Global_Command_Decision_Manual.pdf Suggested minimum stable TripleA version https://github.com/triplea-game/triplea/releases/tag/2.7.15025 . Link to 1st post that has; Downloads for new Players https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • https://triplea-game.org/maps-list/maps/

    Map Making
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    3 Votes
    23 Posts
    649 Views
    B
    @lafayette said in https://triplea-game.org/maps-list/maps/: Couldn't help myself and updated the front page too: I knew I saw it somewhere lol You been Kicking Ass Well done :thumbs_up:
  • Power of Politics 1914 : A WWI scenario

    Maps & Mods
    256
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    6 Votes
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    262k Views
    ubernautU
    @rogercooper thanks i’ll check it out i’m pretty handy with photoshop might be able to modify the existing images haven't rly had a chance to look it yet tho
  • Prevent landing of allied aircraft on carriers

    Map Making
    6
    1 Votes
    6 Posts
    183 Views
    VictoryFirstV
    @beelee In A&A North Africa, aircraft can escort convoy zones, so they can stay in sea zones from the end of your turn to the start of your next turn, similar to Original Pacific. This was difficult to implement as you want your aircraft to be killed in any of YOUR phases if you don't land them, except in the Assign Convoy Escorts phase, which functions as a NCM phase. You can't do this by only setting removeAirThatCanNotLand to false and using placeNoAirCheck because then the aircraft will not be killed by the engine at all. If you set it to true in every phase except Assign Convoy Escorts, then the aircraft will be removed on other player's turns. So initially to solve this I thought of invisible carrier units. I had conditions and triggers that placed a carrier at the end of that power's Assign Convoy Escorts phase in every sea zone containing aircraft owned by you. At the start of their next Advance Convoy phase, in which you need to land your planes on the water, all carriers are removed. I tested it a bit and it worked very well. The aircraft were removed when it's YOUR turn but not on other player's turns. However I forgot about the possibility of one player moving his aircraft to a sea zone, then in that same round another friendly power moving his aircraft to the sea zone. Now, two carrier units are added, one for the first player and one for the second player. The first player's carrier is removed at the start of his next turn. However, because of the second carrier, the aircraft of the first player are able to land and will not get killed. Even though they should. And the carrier of the second player is necessary because if it wasn't there, his aircraft would die along with the aircraft of the first player. That's why I asked the above question. If I could prevent air units from using allied carriers, that would solve this problem. Fortunately, there was another (much better) way to solve this problem. I was reading through POS2 and came across this: carrierCost values: the space this unit takes up when sitting on a carrier. if set to 0 then air units can even land on sea zones without a carrier being present (think sea planes) I knew what carrierCost was and what it did but once I read this line I learned something I didn't know before. Setting carrierCost to 0 allows a plane to stay at sea without an aircraft. Excellent feature, exactly what I needed! Now what I have are triggers that change the aircraft's carrierCost from 1 to 0 and vice versa. Normally, aircraft have a carrierCost of 1 and can't remain at sea. At the start of the Assign Convoy Escorts phase, the aircraft YOU own have their carrierCost set to 0. This allows them to stay at sea. Once it your turn again, at the start of the Advance Convoys phase, your aircraft's carrierCost is set to 1 again, meaning the engine will show you a warning if you keep your fighters on the water. For this to work I did need to create separate air units for every power (G-fighter, G-bomber, I-fighter, I-bomber, etc.). But that's a small concession compared to the work that's now not needed. The carrier unit code can be deleted, and now there is also no need to set all aircraft to kamikaze (with the original code, this was necessary because you otherwise weren't able to use your full movement to reach a sea zone because the carrier is added at the end of the movement phase).
  • North Africa - TripleA Module

    Maps & Mods
    62
    5 Votes
    62 Posts
    20k Views
    wc_sumptonW
    @victoryfirst said in North Africa - TripleA Module: This North Africa module has been upgraded considerably. Would you like to check it out? Maybe you have some ideas to improve it even more Wow looks really good. Give me a day or two, as I have been busy with @RogerCooper's East & West. Cheers...