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    • L

      Request - Big World
      Feature Requests & Ideas • • LeotheLess

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      @rogercooper

      Right Arm RightArm.png

      That is good to know

    • S

      Question about Germ Successfully Invading UK
      The War Club • • Sculpt

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    • S

      AI Not Adding AA to Vulnerable Factory 2.7
      AI • • Sculpt

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      @panther Oops, I apologize! It was WWII Classic 3rd Edition.

    • B

      Mega New Elk WIP
      Maps & Mods • • beelee

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      Black_Elk

      @rogercooper

      Those are cool!

      Yeah that cartoon! total Inception lol

      Oh it's this dude's work...
      https://en.wikipedia.org/wiki/Richard_Edes_Harrison

      The challenge he faced was that most Americans, like many people at the time I guess and still today, they were so familiar and ingrained with the Mercator from schooldays and the era of the sail/naval navigation going back several centuries, that they really struggled to understand how the advent of aviation had changed the game. Or like why these faraway points were so key to the war effort. So they basically hired on a technical artist (rather than a cartagropher) to reimagine how these distances and war situations could be depicted in popular media. The maps were in mags and periodicals, so I think they're sorta Duckburg style, like fighting the war of ideas, with that sort of jingoism baked in, but it definitely anticipates stuff like GPS Satellite maps or the UI's from video games. Like I can just see it morph from that into Hearts of Iron after a couple more decades floating around.

      I just think it's cool, since it sorta takes root during that period and comes to define the new look, along with commercial advertisements and pulp illustration (pin ups and such) the fonts and whatever, which is why I think it looks cool for window dressing type thing, but I'm not sure it works so well as a main map campaign view.

      It would work maybe for a mini map though, or an endgame stats view thing, or just alternative style view from a hotkey. But then I have no idea how something like that could be translated into tripleA without like a total UI overhaul that can somehow use two baselines at once hehe. Hence the pipe dream.

      It's to me interesting cause for Classic, the world projection there was clearly Mercator style, but then every A&A board since Revised and then later War Room, they riff more like some of those Harrison maps from the 1940s to me. Like the way some of the continents are compressed and such, or the crops that were chosen. Almost like it was a crop and swap, where the maps were tilted up from there to hammer home the idea. But then the north pole view sorta doesn't really do the telescoping on Europe and the Pacific the way the dual Theater Atlases usual show the war in the books, like with a double inset with room for many sculpts. To me the G40 is more like those, but then when I think back to Iron Blitz, it totally reminds me of those Harrison map vibes. Almost as if the one is a call back of the other. Even down to the names there, it's like a whole harris thing haha

      🙂

    • T

      How to add to Big World Variations
      Maps & Mods • • thehobbesian

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      @thehobbesian

      yea need to make a github repo and add your map there. Then it can be uploaded to triplea.

      Current guide outdated but is still helpfull.
      https://forums.triplea-game.org/topic/484/how-to-add-your-map-to-triplea-in-game-downloads?page=1

      @Frostion one being the the most detailed. There have been some changes though but I think it gives the github repo info.

      Anyway, some folks working on a updated guide. Currently discussed here
      https://github.com/triplea-game/triplea/issues/13279

      Let us know if you have any trouble with github

    • LaFayette

      Personal Status Update - I was MIA doing hurricane relief work. Less MIA now. (But still MIA!)
      News • • LaFayette

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      @lafayette said in Personal Status Update - I was MIA doing hurricane relief work. Less MIA now. (But still MIA!):

      Not all bad news, but mostly bad news, lol = D

      heh heh Happy Thoughts now 🙂 Plenty of good things happening too 🙂

    • RogerCooper

      A New Year and a New Mod
      Maps & Mods • • RogerCooper

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      RogerCooper

      @beelee said in A New Year and a New Mod:

      @rogercooper said in A New Year and a New Mod:

      East & West has a rule that allows tanks to move out of a territory in non-combat movement.

      You mean after already having been in combat ?

      If so, you could suggest players use edit or make a map option they can turn on at game start boosting the Tank if they don't want to.

      I like the idea of making it a map option. I will default the defense to 3, which most mods use.

    • VictoryFirst

      #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • VictoryFirst

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      @VictoryFirst

      Now that you back, might as well see if Pizza can defend the Old Man's Honor 🙂

      Hey here's a @Black_Elk Star change to the map.properties.

      just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look.

      I still like the neon 🙂

      I feel like I already said that somewhere lol

      map.properties

      Screenshot from 2025-04-15 05-19-06.png

      you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best

      Just buggin to remind ya this one still going too 🙂 hee hee

      Edit
      Oh yea you gotta turn it on under "View" in "Show Map Blends"

      It'll stay on blends all the time until you change it even if you restart game.

      OK I did my part to resurrect the thread 🙂

      Edit
      The dudes show up clearer in Italy and DNG. I Could get used to it I guess 🙂

      Edit 2
      Last ones 🙂
      Blend off
      Screenshot from 2025-04-15 06-20-05.png

      Blend on
      Screenshot from 2025-04-15 06-19-44.png

    • B

      Game 1 EXP Silas vs beelee
      Play By Forum • • beelee

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      @sirsilas

      Hi silas

      It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver 😲

      Anyway, you still welcome to play on triplea with our small gruppe.

      Hope you give it a try again 🙂

    • board 3659

      New Steampunk Advance Thread
      Maps & Mods • • board 3659

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      board 3659

      I'll probably begin to play both Steampunk Advance and Camerons version to sort of plan out more ideas

    • R

      End of game stats
      Feature Requests & Ideas • • Rickard Liljeberg

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      ubernaut

      @thedog for sure

    • R

      Replay / review previous turns
      Feature Requests & Ideas • • Rickard Liljeberg

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      @panther That is cool I have missed out on that!

      Not the smoothest interface but it's all there!
      I realize the coolest visualization is if you could show all countries that had any kind of battle, click it and see which troops moved in there and from where and be able to look at battle calc and expected outcome vs real outcome.

      But very cool that the data is there!

    • W

      formation in supportAttachment
      Feature Requests & Ideas • • wc_sumpton

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      P.S How does a unit with a +1 bonus support a single unit twice?

      Cheers

    • B

      Things for Brazza
      Feature Requests & Ideas • • beelee

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      Thanks for your suggestions!
      I won't be so active because of the school work, but I will look these up later in the summer break.

    • Panzerstahl-Helm 0

      #1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it 😞 Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.

    • W

      Testing Global '40 Exp. w/Boxes
      Play By Forum • • wc_sumpton

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      @wc_sumpton

      Boxes seems like AA50 and Mega Global lol

    • B

      Screen Won't Center on Capital at Turn Start with Tech Off
      Map Making • • beelee

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      @wc_sumpton

      Another heads up when using this code, unfortunately, when playing by forum, it will ask if you want to post after the added endTurnNoPU step.

      It will ask twice with the "are you sure" so it seems better to just one click on the mini map where you wanna go. Make for cleaner play and minimize any confusion.

      Works great in local 🙂 Idk if the new pre auto centers now or not. Haven't tried it yet

    • RogerCooper

      Scenario Design on Wiki
      Map Making • • RogerCooper

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      RogerCooper

      @beelee said in Scenario Design on Wiki:

      @rogercooper

      I wonder if the "Axis and Allies" and "TripleA" is problematic.

      When I started the wiki, TripleA was still in its early years and the content was less focused on TripleA. I have never received a complaint from Hasbro, Renegade Studios or anybody else.

    • Black_Elk

      Movement/Selection tab (Map Scroll, Zoom etc. using touchpad)
      Feature Requests & Ideas • • Black_Elk

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    • C

      What "canMoveAirUnitsOverOwnedLand" does and oughts to do
      Map Making • • Cernel

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      @wc_sumpton said in What "canMoveAirUnitsOverOwnedLand" does and oughts to do:

      @cernel

      I'm sorry what I meant was the default setting for archType Neutral "canMoveAirUnitsOverOwnedLand" is governed by the option "Neutral Flyover Allowed". If "Neutral Flyover Allowed" is false then "canMoveAirUnitsOverOwnedLand" is default false, if true then default is true.

      Wow! Sounds like that means that is supposed actually to be about flying over (and not just entering with air units).

      So is the description of this option in PoS2 wrong?

      I need to test this.

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