• PBEM Game on Mac

    Player Help
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    B
    @CalculatorAuxo are you on Mac ?
  • Poll on how Defender Retreat should work

    Development
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    VictoryFirstV
    Also, you get a NoSuchElementException when doing a battle with the UK-aaGun unit: [image: 1787472150909-c80a9ad1-4141-4dac-a091-41bd276796e3-image.jpeg] In this battle, I gave the British infantry, tank and aaGun the ability to retreat on the first round of combat. When choosing to retreat and selecting a territory, it immediately throws NoSuchElementException and the game crashes. I think that is caused because there is a phase where the aaGun shoots at the air units and that comes after the phase where the British decide to retreat. This results in a phase where the aaGun cannot shoot at the air units. I think it's better to move the decision to retreat for the defender after AA fire, according to the North Africa rules. [image: 1787472563261-4d5afbaa-b922-4031-9a53-9961e87b81b3-image.jpeg] In other words, "British withdraw?" should come below "Germans notify AA casualties".
  • World War I with more territories?

    Maps & Mods
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    SchulzS
    @iratoric That's great. I can't wait to produce the game, but I'm so busy nowadays and don't have much time. But it will have to be created one day.
  • Bugs in World War I

    Bug Reports
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    1 Votes
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    wc_sumptonW
    @RogerCooper said: It seems strange to not build anything. I understand this. The first problem was that the AI player was not purchasing anything. Now the AI can purchase. Will the AI make a purchase, depends now on the AI logic. Cheers...
  • Pregunpowder Experiment

    Maps & Mods
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    No one has replied
  • 4 Votes
    1k Posts
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    C
    @TheDog Many thanks for the kind welcome and quick and considerate reply! I'm really blown away by the depth and customisation that this map has! Thanks again for all your work in making it happen
  • Map Ratings

    Map Making
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    RogerCooperR
    @Galloca You may want to checkout my thread, https://forums.triplea-game.org/topic/889/roger-s-scenario-thread/983. I discuss mods that I play vs the AI.
  • Error with maxConstructionsPerType

    Map Making
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    wc_sumptonW
    @RogerCooper I think the option you are looking for is "maxConstructionsPerTypePerTerr" as there no "maxConstructionsPerType". Cheers...
  • What determines the path that a unit takes

    Map Making
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    B
    @wc_sumpton said: Have you tried switching around the connections. @victoryfirst this makes sense to me, so I'd try it, or look at how they're listed which would be the same thing. Idk though. I'd also try it because that's what wc suggested lol but Infantry usually show first in the purchase window in most games and they are usually listed first in UnitList and Unitattachment so maybe some sort of similiar thing is going on with the connections
  • Question about trenches domination 1914 no mans land

    Map Making
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    TheDogT
    @wc_sumpton Thanks! I will will experiment.
  • 💀 Settlers: Fallen Empire - Official Thread

    Maps & Mods maps thedog
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    6
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    TheDogT
    Latest version v020 ready for download within TripleA. In TripleA Click Download Maps Button Click Installed tab Click ** Settlers: Fallen Empire** Click Remove Button Click Yes button to remove Click Ok button (Successfully removed) Click Close (To force the map list to refresh) Click Download Maps Button............................<= new players start here Find & Click ** Settlers: Fallen Empire** Click Install button Enjoy! Settlers Fallen Empire Manual pdf unchanged Settlers_Fallen_Empire_Manual.pdf v020 Sea Zone PU collection is now working as intended It currently requires the following steps player none=Neutral must be have an initial relationship of Neutral with the Player factions, see lines 6977 etc player none=Neutral start of turn 1 is changed to War, see lines 5913-5931 Define All-SZ (Sea Zones) & All-Players required for #4 foreach to work A foreach to convert currentowner = originalowner, this allows PU to be collected, see lines 5899-5911 (#1 & #2 are are a bizzare requirement that should not exist. ) Turn placementAnyTerritory True and False, allows placement of isAI unplaced Factories, makes for a better player experience (thanks to @wc_sumpton) Link to 1st post https://forums.triplea-game.org/topic/2467/settlers-fallen-empire-official-thread
  • Domination 1914 No Man's Land - Official Thread

    Maps & Mods
    256
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    5 Votes
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    SchulzS
    Late fighters are balanced around with other units and techs.
  • Religions and beliefs

    Maps & Mods
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    1 Votes
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    241 Views
    M
    @TheDog I have a specirfic TripleA version with some specific xml files for games like TWW and I have 2/3 curent games so it is not so easy....
  • Game Engine Rules (AI Training)

    Development
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    5 Votes
    27 Posts
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    RogerCooperR
    @Kindwind A neural net certainly makes more sense than a LLM. I didn't see anything obviously illegal in the play, but you didn't document the non-combat moves which caused a problem with your previous model As you noted, your neural net is inferior to your algorithmic WeakAI, which is itself comparable to TripleA's Easy AI. However it does attack and would beat TripleA's Do Nothing AI, which is something. (I have seen a GGP (Ludii) that plays Chess so poorly that it has trouble against random play). However, that it can't beat the training AI seems to point to a fundamental weakness with this sort of neural net. Note that AlphaZero played 44,000,000 games of Chess in its training process (600 years on your computer), and Chess is much simpler game computationally.
  • 🏯 Shogun Advanced - Official Thread

    Maps & Mods thedog
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    TheDogT
    @malmessi It is in game in the usual place Help> Game Notes
  • 0 Votes
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    B
    @panzerstahl-helm-0 Hallo sent you a PM about the Captain's tournament Prost [image: 1785885528106-prost.png]
  • Creating new game with multiple friends

    Play By Email
    15
    2 Votes
    15 Posts
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    B
    @beelee Unfortunate, but its good to know its currently not working rather than something I was doing wrong, ty.
  • How to add to Big World Variations

    Maps & Mods
    15
    1 Votes
    15 Posts
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    RogerCooperR
    I put it onto github under https://github.com/triplea-maps/thehobbesians_1939. I will add to the in-game downloader tomorrow.
  • TripleA Maps List

    Maps & Mods
    4
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    RogerCooperR
    @TheDog said: @rogercooper Cant find Ansalon/Analon on Github maps Missing from your list, but on Github maps Settlers: Fallen Empire Shogun Advanced Ansalon was superseded. https://axisandallies.fandom.com/wiki/Master_of_Ansalon Settlers: Fallen Empire uses the Fallen Empire Map Shogun Advanced is under The Shogun Map
  • IllegalStateException

    Bug Reports
    4
    1 Votes
    4 Posts
    241 Views
    E
    @Cernel yes there's a temporary workaround which is to go to "show current game". i say it is attached to being online because it's ok with a local game.