• Is TripleA finally dead

    Development
    22
    2 Votes
    22 Posts
    2k Views
    LaFayetteL
    @johnnycat you raise good questions: Is the answer time and programmers? Or just programmers or just time? Or management ? Does it come down to Money? If the answers are: yes, no, maybe, and only on weekends, how could I and others help? Time and programmers is the biggest need. Every bug fix and issue probably takes 2 to 16 hours to fix. This is the biggest gap. Further, TripleA is a larger code base that is very brittle. Making that codebase be easier to work with would help. Money is useful for keeping the servers running and paying the monthly bills. As much as I would love to be payed for TripleA work, paying any type of reasonable developer wage becomes way too much very quickly. Additional management would be helpful. Getting issues sorted, cleanly stated, boiled down to a bare minimum would all be helpful.
  • Scenario Reviews

    Maps & Mods
    7
    1 Votes
    7 Posts
    418 Views
    JohnnyCatJ
    @ubernaut I just read that it got shut down... but that's ok
  • Mobile version?

    Feature Requests & Ideas
    3
    2 Votes
    3 Posts
    332 Views
    LaFayetteL
    On the roadmap is to change how TripleA represents the state of the game to be a plain text file instead of a binary encoding. Once that is done, it'll be a lot easier to interoperate different TripleA game clients (ie: a mobile version that interoperates with a desktop version). The level of effort to reach that goal is pretty high though. It's been an uphill battle to tackle our current goals... I do agree it would be pretty sweet to be able to play a turn of TripleA during coffee breaks.
  • 1 Votes
    5 Posts
    459 Views
    B
    @wc_sumpton Yeah, the 2.7 version has a lot of visual issues. I just opened the 2.5 version, it's great.
  • Operation Obliterate

    Play By Forum
    2
    1 Votes
    2 Posts
    211 Views
    B
    @sgrom8504 Right Arm Let us know if you need help
  • Casual Game Father v Son 1x3x26

    Play By Forum
    2
    1 Votes
    2 Posts
    209 Views
    B
    @mshanaplayerson Sweet ! Let us know if you need any help
  • ML and Cloud deployment

    Development
    4
    1 Votes
    4 Posts
    417 Views
    RogerCooperR
    @kindwind It would seem that training against random games would be every inefficient compared to training against the AI that TripleA comes with.TripleA is not Go, random play should be very bad.
  • A more challenging AI

    Maps & Mods
    2
    3 Votes
    2 Posts
    352 Views
    RogerCooperR
    @samurai-jd said in A more challenging AI: Re: 1941 Global Command Decision - Official Thread First, for a guy who has played TripleA in the earliest of days and before that all the published versions of the Axis and Allies board games since the 1980s, the GCD map and rules is a true masterpiece. Thank you. I play solo. Can anything be done to improve the skill of the AI? I have tried both Fast and Hard modes. No matter how I favor the AI (through multiple iterations as either Axis or Allies) the AI is finished by the 7th round. In my most current effort, I start with 2700 units for the Axis and 2400 units for the Allies. Especially when the AI plays as the Allies, I can NEVER get the USA to invade Continental Europe no matter how favorable I set the situation. I appreciate your time and the incredible game that you have so elegantly created. Samurai JD A large, complex mod such as 1941 Global Command decision is difficult for the AI to play properly. More units just makes it worse. You would need either to change to mod to help the AI or give the US units near Europe each turn using the editor
  • WW2 1940 Global - JKB vs PJM

    Play By Forum
    1
    1 Votes
    1 Posts
    121 Views
    No one has replied
  • End of Turn Goes Immediately to Next Player

    Player Help
    7
    2 Votes
    7 Posts
    535 Views
    ubernautU
    @beelee cool o7
  • Modern Warfare Map Idea

    Maps & Mods
    5
    1 Votes
    5 Posts
    402 Views
    RogerCooperR
    @thedog You may want to check my wiki for modern scenarios at https://axisandallies.fandom.com/wiki/Category:Timeline?from=2001 There are a number of mods and maps they may give you some ideas.
  • wavecatcher vs dimension9200

    Play By Forum
    1
    1 Votes
    1 Posts
    157 Views
    No one has replied
  • civilian factories and debt

    Feature Requests & Ideas
    2
    1 Votes
    2 Posts
    268 Views
    RogerCooperR
    @admtamer Units can produce or cost PU's, which allows you to implement these features in a mod.
  • LFG Civil war again :D

    Play By Email
    2
    0 Votes
    2 Posts
    320 Views
    O
    @ondis Still looking if anyone is interested I check the thread every week. Could be interested in Total War too
  • EXP Game 8 Trout vs barnee

    Play By Forum
    105
    0 Votes
    105 Posts
    12k Views
    B
    @trout right arm. I figured we'd play the round out but since you don't get to go again I'll probably just capitulate. New one will be more fun at this point. I wasn't sure if you had bloodlust going on and wanted to kill a buncha more dudes or not Yea, I think Ghengis was an alien lol I mean over 70% of Mongols have his dna Edit Right on Congratulations on a good win. No point in continuing this one anymore. Stalin did have to be forcibly restrained but they gave him a bottle of vodka and said it was only a armistice and that he could just keep killing his own people.
  • WORLD CHAMPIONSHIP SERIES 2 (SIGNUP!)

    Revised Tournament Of Champions
    3
    0 Votes
    3 Posts
    487 Views
    E
    @eyeswideshut anyone else? we have about 21 participants so far! Due date is January 5th -- the day we begin!
  • WAW 1940 Mod for Transport casualties

    Moved Maps & Mods
    7
    2 Votes
    7 Posts
    643 Views
    wc_sumptonW
    @madvitale I'm sorry that you are having troubles. I personally do not use Notepad, it's okay for small quick edits, I use Notepad++. I'll include a zip file with the changes. World_At_War.zip Special Note "Transport Casualties Restricted" value must stay false in the xml as Transports and B.Transports have a defensive value. The value can be changed in the 'Map Options' (lowest button on the left panel). Cheers...
  • Unarchiving Bug Reports in TripleA Forums?

    Bug Reports
    11
    3 Votes
    11 Posts
    1k Views
    ubernautU
    @lafayette maybe i’m mistaken i figured u needed to create GitHub account in order to use the bug report forms
  • Age of Tribes World map new official thread

    Maps & Mods
    63
    1
    2 Votes
    63 Posts
    12k Views
    TheDogT
    @ted-self Im glad you like the map and it has got you all excited even at your age. It was exasperating and fun to design the map. If you want another steep learning curve map that will challenge your grey cells then try 1941 Global Command Decision https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread
  • EXP Game 2 Panzer vs. Trout

    Play By Forum
    252
    0 Votes
    252 Posts
    103k Views
    T
    @panzerstahl-helm-0 Thanks. I see you have quite a game going on with Alex right now. But whenever you want to start up a Game 3, I am ready. I usually have a bit more time for our hobby during the holidays as I work in an industry that slows down quite a bit at this time with folks taking vacation time.