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    • VictoryFirst

      #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • VictoryFirst

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      @VictoryFirst

      Now that you back, might as well see if Pizza can defend the Old Man's Honor 🙂

      Hey here's a @Black_Elk Star change to the map.properties.

      just add the last two lines, then when you fire up, you can hit blends and it'll give you a lighter look.

      I still like the neon 🙂

      I feel like I already said that somewhere lol

      map.properties

      Screenshot from 2025-04-15 05-19-06.png

      you can change to .05 or .1 or .15 etc ... .2 the lightest Elk liked it best

      Just buggin to remind ya this one still going too 🙂 hee hee

      Edit
      Oh yea you gotta turn it on under "View" in "Show Map Blends"

      It'll stay on blends all the time until you change it even if you restart game.

      OK I did my part to resurrect the thread 🙂

      Edit
      The dudes show up clearer in Italy and DNG. I Could get used to it I guess 🙂

      Edit 2
      Last ones 🙂
      Blend off
      Screenshot from 2025-04-15 06-20-05.png

      Blend on
      Screenshot from 2025-04-15 06-19-44.png

    • B

      Game 1 EXP Silas vs beelee
      Play By Forum • • beelee

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      @sirsilas

      Hi silas

      It's ok if you don't want to finish the game. Hope you didn't get taken out on your business trip by a distracted driver 😲

      Anyway, you still welcome to play on triplea with our small gruppe.

      Hope you give it a try again 🙂

    • board 3659

      New Steampunk Advance Thread
      Maps & Mods • • board 3659

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      board 3659

      I'll probably begin to play both Steampunk Advance and Camerons version to sort of plan out more ideas

    • R

      End of game stats
      Feature Requests & Ideas • • Rickard Liljeberg

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      ubernaut

      @thedog for sure

    • R

      Replay / review previous turns
      Feature Requests & Ideas • • Rickard Liljeberg

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      @panther That is cool I have missed out on that!

      Not the smoothest interface but it's all there!
      I realize the coolest visualization is if you could show all countries that had any kind of battle, click it and see which troops moved in there and from where and be able to look at battle calc and expected outcome vs real outcome.

      But very cool that the data is there!

    • W

      formation in supportAttachment
      Feature Requests & Ideas • • wc_sumpton

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      P.S How does a unit with a +1 bonus support a single unit twice?

      Cheers

    • B

      Things for Brazza
      Feature Requests & Ideas • • beelee

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      Thanks for your suggestions!
      I won't be so active because of the school work, but I will look these up later in the summer break.

    • Panzerstahl-Helm 0

      #1: Panzerstahl-Helm (Axis) vs. Trout (Allies) | G40 House Rules Expansion by The Captain
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0 Thanks Panzer. Yes, we can start a game whenever you want. I honestly would need a little tutorial in how to get it started. Is it something as simple as I can just post a new topic and then send you my G1 via Play by Email?? If so, then yes I can send you my G1 in next couple of days. As for your victory, I think my downfall started when you knocked out ANZAC. Japan knocking out ANZAC is not a killing blow by itself but since I was completely unprepared for it with your brilliant disguising of your intentions, it happened without me having any plan to counter it 😞 Then you introduced me to the "Gibraltar stack" which was new to me also. In any case, congrats again on kicking my fanny.

    • W

      Testing Global '40 Exp. w/Boxes
      Play By Forum • • wc_sumpton

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      @wc_sumpton

      Boxes seems like AA50 and Mega Global lol

    • RogerCooper

      Scenario Design on Wiki
      Map Making • • RogerCooper

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      RogerCooper

      @beelee said in Scenario Design on Wiki:

      @rogercooper

      I wonder if the "Axis and Allies" and "TripleA" is problematic.

      When I started the wiki, TripleA was still in its early years and the content was less focused on TripleA. I have never received a complaint from Hasbro, Renegade Studios or anybody else.

    • Black_Elk

      Movement/Selection tab (Map Scroll, Zoom etc. using touchpad)
      Feature Requests & Ideas • • Black_Elk

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    • C

      What "canMoveAirUnitsOverOwnedLand" does and oughts to do
      Map Making • • Cernel

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      @wc_sumpton said in What "canMoveAirUnitsOverOwnedLand" does and oughts to do:

      @cernel

      I'm sorry what I meant was the default setting for archType Neutral "canMoveAirUnitsOverOwnedLand" is governed by the option "Neutral Flyover Allowed". If "Neutral Flyover Allowed" is false then "canMoveAirUnitsOverOwnedLand" is default false, if true then default is true.

      Wow! Sounds like that means that is supposed actually to be about flying over (and not just entering with air units).

      So is the description of this option in PoS2 wrong?

      I need to test this.

    • B

      Invalid link in "Developer w/o Merge Rights" part
      Development • • Brazza

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      I've opened an issue for this problem.

      https://github.com/triplea-game/triplea/issues/13244

      Cernelius created this issue in triplea-game/triplea closed Neutral Territories Can Be Flown Over in Multiple Steps (2.7.14934) #13244
    • lukeofhazard

      The Cheese Blitz
      Play By Forum • • lukeofhazard

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      No one has replied

    • prastle

      How to PBEM A Visual Guide
      Play By Email • • prastle

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      lukeofhazard

      Following your link to Google to change those settings, looks like PBEM is no longer supported/allowed.

    • Black_Elk

      UHD Revised templet
      Maps & Mods • • Black_Elk

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      Black_Elk

      Hmmm I definitely found a few lines that jumped lol

      For the geometry of the sea zone tiles, the goal would be to find something analogous (where the connections are the same.) Also on a physical table maybe like an extra wide king banquet 36x72 that sorta deal hehe.

      I think v3 probably makes the more sense to key it that way than revised though, since that one is so small, but I also wanted to get the white border thing working which is always sorta tricky, mainly on account of wanting something that can be blended as well.

      If I pass it through a gray instead of white gives different effects, so like to make it more muted, or the sea zone color doing different blues for player preference. Mainly because for revised it's cool to have the dark ocean light sea zone, but other boards like Classic or v3 might look better with the black line, so just trying to get a way to do both from the same sort of templet.

      UHD_v2_example_baseline_paintover.png

    • H

      Looking for WAW Opponents
      Play By Email • • hungry coyote

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    • B

      Invalid link in "Developer w/o Merge Rights" part
      Player Help • • Brazza

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      Locked as duplicate of
      https://forums.triplea-game.org/topic/4125/invalid-link-in-developer-w-o-merge-rights-part

    • B

      EXP Game 2 Trout vs barnee
      Play By Forum • • beelee

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      @trout

      yea no need to go to big on the report. I always do 🙂 I'd try and use The Captain's as a guide.

      Don't worry too much about pictures. There is a small < > upper right where you can go full screen. Select a certain area you can tune out the History or just bomb the entire screen in.

      I usually zoom out to get a bigger picture. The save game has all the info but most won't want to fire it up unless they're real interested.

      Anyway, be a couple days probably. Need to fix a couple things and update the Notes again.

      Fun game 🙂

    • I

      ww2v5 AI Stacking, No Good Reason to Fix It
      AI • • igbi

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      @rogercooper said...

      @igbi Be careful with making every VC a capital. The AI can overdo it, focusing too much on it.

      But Roger, unlike your mods, there's no nuance or sophistication to my mods. They're a brutal reduction.

      Ha, ha. You tell me one thing. TheDog tells me another. A rock. A hard place. I'm between them? No, no, I'm over to the side, just a blip on the screen. Only the storage scope will show that I've been here.

      It would be good if the AI had direct support for victory cities, at a level intermediate between capitals and normal territories.

      Don't know the details in any way, manner, or fashion. But the best of AIs would require no tweaking by us, except to weaken it, which would be in the options.

      There are things of number value all over the map. Those numbers, along with the tagging of what has to be captured should be enough information for a super-strong AI to calculate a plan.

      A strategy, with battle tactics to carry it out, adapting as needed to what the opponent does.

      But maybe you're talking about something else.

      --IGBI

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