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    Most Wanted Features/Changes

    Scheduled Pinned Locked Moved Feature Requests & Ideas
    46 Posts 19 Posters 21.7k Views 18 Watching
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    • Z Offline
      zlefin Lobby Moderators
      last edited by zlefin

      I'll look over hte list and think which ones I Want. Also I'm re-opening the convo on at least one of the ones on that list that requires clarification, dunno how many more i'll find on the wanted feature list that also need clarification or somesuch.

      I realize I'm not fully aware of things that may've been added since I play infrequently; is there a way currently to freeze the history in place? i.e. so you can click on a point in the history and it stays there even if the active player makes a move. cuz if it's not in, I want it; and if it is in, I don't know the command for it.

      1 Reply Last reply Reply Quote 0
      • alkexrA Offline
        alkexr
        last edited by

        Why, the Big Three, of course.

        • Support attachments for AA attacks
        • Multiple AA attacks per unit
        • Territory effects for AA attacks

        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

        1 Reply Last reply Reply Quote 3
        • HeppsH Offline
          Hepps Lobby Moderators
          last edited by

          I like the selections people are making... wondering whether all the remaining things on the list require compatibility breaking changes to accomplish.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • DeltiumD Offline
            Deltium Lobby Moderators
            last edited by

            Well, as you all know, I am highly in favor of a ranking module in the software. This is such a core feature in every other website that focuses on competitive board games. We really need this.

            Thanks, Deltium

            TripleA Tournament Director

            1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin
              last edited by redrum

              Some good suggestions so far and I added a votes tally to the first post.

              @alkexr I'm kind of mixed on further enhancing territory effects as I feel that we'll end up with a lot of duplicate functionality to units. In this particular example, if your first point is implemented you could add invisible units to territories based on their territory effect to provide the support to AA attacks.

              @Deltium I think we should start a feature thread on ranking system as there are a number of different pieces that need hashed out: https://forums.triplea-game.org/topic/1034/player-ranking-rating-system

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Lobby Moderators @redrum
                last edited by

                @redrum

                Here are my choices...

                • Unit Option Can Submerge/Hide for Land Units (Partisan/Guerrilla): https://forums.triplea-game.org/topic/328/unit-option-can-submerge-hide-for-land-units-partisan-guerrilla

                • Require Airbase to Intercept: https://forums.triplea-game.org/topic/491/require-airbase-to-intercept

                • Positive and negative supportAttachments to AA types: https://forums.triplea-game.org/topic/915/positive-and-negative-supportattachments-to-aa-types

                I will say it is hard to choose as there are just so many great requests.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  My votes 😊 =

                  1. Multiple AA possibilities per unit
                  2. Positive/negative support for AA attacks
                  3. Submerge/hide for land units and a way to "uncover" the hiden units.

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                  • prastleP Offline
                    prastle Lobby Moderators Admin
                    last edited by

                    My Votes are
                    1- Player Ranking system
                    2- isDestroyer units can affect a limited number of subs
                    3- Require Airbase to Intercept

                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                    1 Reply Last reply Reply Quote 0
                    • wc_sumptonW Offline
                      wc_sumpton
                      last edited by

                      My 2 cents.

                      1-Support Attachments for AA attacks (also airAttack/airDefense)
                      2-Custom Technologies attachments by Player/Unit instead of just unit
                      3-Territory Effect by the direction the territory was entered.

                      Cheers...

                      1 Reply Last reply Reply Quote 0
                      • alkexrA Offline
                        alkexr @redrum
                        last edited by

                        @redrum With so much support for support for AA attacks, I think I can start re-planning several things in BFA...

                        "For the world is changing: I feel it in the water, I feel it in the earth, and I smell it in the air."

                        1 Reply Last reply Reply Quote 0
                        • Z Offline
                          zlefin Lobby Moderators
                          last edited by

                          Having thought about it; I've decided what I'd like is improvements to the battlecalc in general. (there's a bunch of different proposals related to it). it always irks me when battlecalc results are inaccurate/less useful because of various quirks/interactions with newer features in particular.

                          I never got an answer to my prior question, so if it isn't in already, then I also want a way to lock the game state to the point in history I select so I can keep viewing it even if actions are taken in the current game.

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @zlefin
                            last edited by beelee

                            @zlefin yea be nice if calculated your odds immediately. One less click is all, so not really a big deal, but ...I have to move the cursor too : )

                            1 Reply Last reply Reply Quote 0
                            • SchulzS Offline
                              Schulz
                              last edited by Schulz

                              1. Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.

                              Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units

                              Infantry= 3 Cost 0.5 upkeek per rounds
                              Artillery= 4 Cost 0.65 per rounds
                              Armour= 5 Cost 0.80 upkeep per rounds.

                              I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.

                              1. Fog of war

                              2. Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.

                              Thank you.

                              S 1 Reply Last reply Reply Quote 0
                              • SchulzS Offline
                                Schulz
                                last edited by

                                Also there is a sea mine bug that they can shot down planes when they get attacked by air units. It would be better if it will be fixed

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Schulz
                                  last edited by

                                  @schulz If you can reproduce the bug then please open a separate forum thread or github issue with details.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • PantherP Offline
                                    Panther Admin Moderators Lobby Moderators
                                    last edited by

                                    I am not sure whether this leads to incompatibilty, but I would vote for fixing some rules issues, such as for example:

                                    • https://github.com/triplea-game/triplea/issues/4133

                                    • https://github.com/triplea-game/triplea/issues/3846

                                    • https://github.com/triplea-game/triplea/issues/3767

                                    • https://github.com/triplea-game/triplea/issues/3428

                                    ...

                                    Don't always trust TripleA when it comes to rules questions. Know the rules before you start … and better check what TripleA has done.

                                    1 Reply Last reply Reply Quote 1
                                    • General_ZodG Offline
                                      General_Zod Lobby Moderators
                                      last edited by

                                      I'm on the fence for my last vote. But here are 2 of them for now.

                                      1. Expand givesMovement Option To Require Specific Units At Destination https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination/42

                                      2. isDestroyer units can affect a limited number of subs: https://forums.triplea-game.org/topic/184/can-set-isdestroyer-to-affect-less-than-all-subs

                                      RogerCooperR General_ZodG 2 Replies Last reply Reply Quote 0
                                      • General_ZodG Offline
                                        General_Zod Lobby Moderators
                                        last edited by General_Zod

                                        I do think the battle calc needs work, but I don't wanna waste my vote there because that requires a major overhaul imo. Plus there is no clear direction on what the improvements would actually be.

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                                        • RogerCooperR Offline
                                          RogerCooper @General_Zod
                                          last edited by

                                          1. Combat priorities, requiring that certain units be taken as hit first like in Fortress: America
                                          2. Supply lines
                                          3. Allowing (or requiring) defender retreat
                                          General_ZodG 1 Reply Last reply Reply Quote 0
                                          • General_ZodG Offline
                                            General_Zod Lobby Moderators @RogerCooper
                                            last edited by General_Zod

                                            @rogercooper I think @redrum wants us to choose from the current feature request backlog, which is located at. https://forums.triplea-game.org/topic/182/guidelines-and-feature-request-list

                                            Combat casualties can be customized a bit with the AA (first strike) attributes.

                                            There is a interesting big world map that uses supply lines, it's in your library actually. 🙂

                                            RogerCooperR 1 Reply Last reply Reply Quote 0

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