Most Wanted Features/Changes
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@redrum
glance at this when you have a minute
https://www.tournamatch.com/products -
Add the option of timers to be used (optional) for those who prefer faster game play.
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What are the proposed improvements to the battle calculator?
It does a few things wrong when you use "Swap Sides".
(1) AA Guns are copied across when they can't attack. I propose removing everything that can't combat move
(2) Multinational forces are handled poorly. I propose that when the nation is changed, including when changed to be the same as it was, all other nations are removed but that nation keeps its troops.That would be my second vote.
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@schulz said in Most Wanted Features/Changes:
- Upkeep and fractional numbers: Let me explain what is that. This feature should be optinoal for ever maps. It is especially a necessarrity for big maps. Every unit should have a upkeep value regarding of their prices and have to using fracional numbers for more playability.
Infantry and armour armour should not have the same upkeep for playability. Even 1 pus would be too high for infantry which is cost 3. My proposal upkeeps for basic units
Infantry= 3 Cost 0.5 upkeek per rounds
Artillery= 4 Cost 0.65 per rounds
Armour= 5 Cost 0.80 upkeep per rounds.I really want it this feature as an optional rule for every map. Upkeep rates also can be arrangeable. If you don't like this idea than better to make a total maximum TUV limit for every maps as an optional.
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Fog of war
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Every tech should have different costs and players should be able to pick and buy these techs whatever they want per rounds.
Thank you.
I would say no to fractional numbers. Just multiply every value on the map by some value to avoid this. In your example, that value would be 20.
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Looks like the votes have slowed. So I'm going to look to move forward with the highest voted item:
- Support for AA attacks: https://forums.triplea-game.org/topic/915/support-for-aa-attacks-and-multiple-aa-attachments-per-unit
Please add any thoughts/questions to that thread. Game on!
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@redrum Good Action redrum
So i just reread your last post on the link and I guess : ) can sbr air battles have different numbers now ? Like AA ?
Sorry I'm not the swiftest stream in the watershed
And good stuff here. You Rocking it : )
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@beelee said in Most Wanted Features/Changes:
@redrum Good Action redrum
Sorry I'm not the swiftest stream in the watershed
I have to believe that anyone capable of composing such a euphemism... has a reasonable "current" at their back.

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@hepps hee hee: )
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I conceived of the following features I would welcome for play:
#1 Similar to Combat Move Phase First I would like to try gameplay when Income Phase is at beginning (i.e. for territories u held for a complete round only) of your turn. National Objectives could still be paid at end of turn.#2 Modification to LL: One die roll only per combat round that counts for both attacker and defender.
#3 Unlike in former versions of TripleA the battle calculator doesn't load battles from game history, but implements power whose turn it is. I prefer like it was before.
Thanks a lot
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@wartistic Feedback:
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I believe this is already possible at least to some degree. You might want to look at Civil War which while I think income is at the end of the turn, it actually has purchase/place at the start of the turn. I believe you could move income to the start as well. The order of the turn phases is pretty flexible.
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Interesting idea. There has been lots of alternative luck systems discussed here: https://forums.triplea-game.org/topic/212/moderate-luck-option. One of the challenges is some of the advanced features like AA fire would mean different number of rolls per side in more complex maps.
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Yeah, the battle calc could use some improvements and that's a good suggestion.
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There is just one feature I'd like to see: ELO rating per game.
In order to do that, there should be a flag wether a game is ranked or unranked and at the end of the game somebody must become a winner.
This will allow for so much competitive depth.
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Second highest voted item is now implemented: https://forums.triplea-game.org/topic/915/support-for-aa-attacks
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@redrum Since the new ladder site is up and running I would like to repeat my request for an in game timer (Or even an idle timer) if this could be possible it would be great! Thanks
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@prastle I should also add that the ladder site records the number of idle days in between recorded games. Thus really all that is needed is idle time when the game is loaded and playing. Pbem Pbf Live should not matter. Just my thoughts.
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@redrum said in Most Wanted Features/Changes:
This one should be implemented also.
Why isn't anyone voting for #1645!?
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@simon33 Totally agree!
However I see fixing rules bugs/issues as a general concern. And not as subject for polls. That is why I did not "vote".
Anyway, topics like this one are a good opportunity to bring those issues to attention again. -
The poll does ask Features/Changes. Bug fixes would meet the latter criteria. Given that it isn't particularly easy, I'm not upset that it's fallen into the category of a change that people can vote on.
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