• Fighters landing on carriers being built

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    C
    @tinfoil666 said in Fighters landing on carriers being built: @James-McMullan Are you sure that this is not correct behavior? Depending on the map, If placements are done before movement, then, during the movement phase (before or after combat), there can be platforms there to hold the fighters. If you mean the actions you do during the "Mobilize Units" phase, "placements" are done after both "movement" phases in both cases, here. So, in both cases, there is no "platform" to hold any fighter, yet. If placements are done AFTER combat / after-combat movement, then there are no such carriers there by the end of those movement phases. How can a fighter land on a carrier that is not there yet? Aircraft losses due to no landing point would be resolved BEFORE any placements take place. They can because the rules says so since v2 LHTR. First of all, the fighters don't necessarily end their movement during the "Combat Move" phase, and, in fact, they often do so during the "Non Combat Move" phase. Secondarily, the "Non Combat Move" phase is still before the "Mobilize Units" phase, but this is irrelevant, as the fighters land only at the end of the "Mobilize Units" phase, so they are still hovering the zone, waiting for the needed carrier to be placed under them. Ending movement and landing are two different actions: You don't land when you end your movement (unless the rules say so, which they don't, since v2 LHTR). Placements are distinct phases from movement. One has to be done before the other can begin. Correct, but here "movement" doesn't matter. What matters is "landing", that is not part of any "Move" phase and it is, in fact, part of the "Mobilize Units" phase, instead, happending at the end of it. @Panther Please correct me if I got anything wrong.
  • Log in problem

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    LaFayetteL
    When did you create your TripleA lobby account @hans ? Are you having trouble logging with an account, or without one? When you can't log in, are you getting any kind of error message at all?
  • Linux Chromebook ???

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    LaFayetteL
    TripleA has java bundled with it. Chromebook seems to be kinda special though. @N-D-Magoo does something like: https://www.androidcentral.com/how-install-linux-apps-your-chromebook help at all? On linux, it is a matter of downloading the .sh installer file, running chmod +x on the file, then executed the installer file and it installs. I kinda wonder if you follow the android central steps above if you'll then able to run the installer.
  • Stuck password with 2.0.19993

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    J
    @LaFayette Yea!!! That works! Thank you.
  • 0 Votes
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    Joe GJ
    @Panther thanks Panther.
  • Play options - synchronous vs asynchronous?

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    LaFayetteL
    Defender casualties typically go by default. 95% of time this will be right. If there is an interesting choice, 5% of time, it is courtesy to ask for an OOL.
  • Upper case precedence in lobby users listing

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  • Save file name for v2.0+ is not related to game name

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    PantherP
    Maybe related: https://forums.triplea-game.org/topic/1728/game-file-names
  • Change of email

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    RoiEXR
    Changed it back to 4 for now, until we agreed on something
  • Keep getting this error when trying to login to the client, any ideas?

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    RoiEXR
    What @Panther said. Also I'd like to point out that in order to play multiplayer in any shape or form all players have to use the same version to prevent errors
  • Russia Can't Attack First Rule

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    C
    @wc_sumpton I see you are right. I said that this option could have been hacked in a number of ways, and it looks like it has already been. This mod starts as default with Russians having a series of movement restrictions, then clearing all them and setting the Type to disallowed before the "Combat" phase of the first Russians turn. Beside the fact that the "Classic: Iron Blitz 3rd Edition" mod is much redundant with respect to the fact that many of its options are already available in regular 3rd Edition, so I've doubts that this mod should even exist at all, instead of just the 3rd Edition having all the "Iron Blitz" options available (and, if it should, then it should be part of the World War II Classic map itself, which it isn't featuring it), this (the fact that the "Iron Blitz" mod is, apparently, the only one offering the "Russia Restricted" option) doesn't make any actual sense, as the Russia Restricted option is actually supposed to be an option for all Classic games since the 2nd Edition (so nothing specifically to do with any "Iron Blitz" related modding). CC: @redrum @LaFayette @RoiEX @Panther for the incongruencies I'm pointing out. EDIT: I also see that the "Classic: Iron Blitz 3rd Edition" mod is forcing you to play with the additional "marine" and "destroyer" units. @wc_sumpton Since I cannot see a way not to have such units (is there any?), with also the added wierdness that you have an option called "Use Destroyers and Artillery", while "destroyer" is already in the game regardless, I suppose that, if he wants to play by regular 3rd (or 2nd) edition rules, with the Russia Restricted option only on top of them (thus without marine and destroyer), this mod is not a solution for him. Am I right? I also see that there is a "Classic: Iron Blitz 2rd Edition" mod too. Assuming "2rd" means "2nd", I can only guess this is a mod of the mod (Iron Blitz) of the mod (3rd Edition) of the the original Classic game reintroducing general 2nd Edition rules back together with the "Iron Blitz" specials (for example, having 2nd Edition rules but also having the marine and destroyer units). This seems very weird to me, if I'm even correctly understanding the matter (and, on top of this, the TripleA program is not fully implementing and distinguishing 2nd and 3rd Edition Classic rules, anyway). Does TripleA actually need 4 different versions of Classic? Is this confusing to me only? Also, is it correct that in "Iron Blitz" you must play with the additional "marine" and "destroyer" units (they are a default element of the game, as a change from the 3rd Edition before Iron Blitz)? Is adding "marine" and "destroyer" the only one difference between the original 3rd Edition and the Iron Blitz sub-version of the same? I think so, but not sure.
  • SEVERE: Exception on remote

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    RoiEXR
    "Exception on remote" just means that the error wasn't actually on your machine, but on a remote machine like a bot instead so just based on this message I can't really tell which error you mean. In case you mean this error, it should be fixed in the latest pre-release: https://github.com/triplea-game/triplea/issues/6689
  • find a map

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    D
    @Hepps thanks bud appreciate the effort
  • Mechanized infantry - Camp David map

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    C
    @jeff-rohr https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report And, yes, this is clearly a bug with the map (according to what stated in its own notes and to the fact that it makes no sense that "CentralCommand" "SouthernCommand" "NorthernCommand" have a technology that does nothing).
  • 'User doesn't exist' error.

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    T
    Thanks to all for your help. I was posting to the wrong forum. It should be as Panther has shown above, forums.triplea-game.org.
  • Statistics of losses?

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  • warcrAFT WAR HEROES

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    Jeanmarie LaMotheJ
    Oh...thanks Cernel, I am new to TA forum so I don't understand it all yet. Thanks beelee, I'll definitely give that a shot!
  • Can subs block movement, lol?

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    C
    @LaFayette To be clear, I was referring to the proper rules, notwithstanding the TripleA behaviour. The list would be a lot shorter and simpler (relatively!) if one would document only the TripleA behaviours (as TripleA ignores a lot of the arguably many small differences between rulesets). However, that would be to some extent an exercise in guessing, as TripleA has a v1 default that is not even fully consistent, then has a v2 general property that I'm not aware is document anywhere what is actually doing (so, unless I'm missing something, only a developer can know what that property is doing), then has no general property to tell v2 LHTR apart, then has no general property (aside a fake one for v3) to tell apart the behaviours of whatever from v3 onwards. So, I think the only possible way for anyone to do it would be by looking at the basic games and just document how each happens to work for some TripleA version, which, at least for a non-developer, would pretty much mean taking all those "main" games and playtest everything, see what happens. I'm not trying to discourage anyone to do it and certainly it would be something good to have. Even better it would be good to have three such lists, one for the rulesets as TripleA enforces them, one for the rulesets as they should rather be and another one for the differences between these two lists of differences.
  • Subs first strike with destroyer present?

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    LaFayetteL
    Thanks for clarification, if I could summarize: V2: casualties simply get to fire back if a destroyer is present V3+: first strike is removed if opposing side has a destroyer @Cernel regarding LL, with two rolls against a 4: 1/9 chance for 0 hits 4/9 chance for 1 hit 4/9 chance for 2 hits The odds are really good you'll get at least one hit, if not 2. With just one roll, you have a 1/3 chance for the 2nd hit, with the two dice you have slightly better odds for two hits. That means in LL, when attacking a naval fleet, you'd expect more often to have more casualties attacking with 2 subs and a bomber than you would 2 bombers (even though the attack power is the same). Personally I think a big misnomer of LL is that players reduce risk and/or are not playing odds. With subs, fighters and surface fleets, in LL you can get 3 hits with an attack power of as little as 8. Meanwhile a defender if rolling together will not have a chance for 3 hits until you get a power of at least 13, and below 12 there is a chance to have only one return hit.
  • Total World War December 1941

    Moved
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    C
    Moved to Player Help.

Recent Posts

  • I'm able to log in to git after the machine meltdown but it won't let me clone my repo. This is what I get

    beelee@beelee-ThinkPad-T560:~$ mkdir git-repos
    beelee@beelee-ThinkPad-T560:~$ cd git-repos
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone git@github.com:triplea-maps/global_40_expansion_uhd_boxes.git
    Cloning into 'global_40_expansion_uhd_boxes'...
    The authenticity of host 'github.com (140.82.114.4)' can't be established.
    ED25519 key fingerprint is SHA256:+DiY3wvvV6TuJJhbpZisF/zLDA0zPMSvHdkr4UvCOqU.
    This key is not known by any other names.
    Are you sure you want to continue connecting (yes/no/[fingerprint])? y
    Please type 'yes', 'no' or the fingerprint: yes
    Warning: Permanently added 'github.com' (ED25519) to the list of known hosts.
    git@github.com: Permission denied (publickey).
    fatal: Could not read from remote repository.

    Please make sure you have the correct access rights
    and the repository exists.
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone git@github.com:triplea-maps/global_40_expansion_uhd_boxes.git
    Cloning into 'global_40_expansion_uhd_boxes'...
    git@github.com: Permission denied (publickey).
    fatal: Could not read from remote repository.

    Please make sure you have the correct access rights
    and the repository exists.
    beelee@beelee-ThinkPad-T560:~/git-repos$ https://github.com/triplea-maps/global_40_expansion_uhd_boxes.git
    bash: https://github.com/triplea-maps/global_40_expansion_uhd_boxes.git: No such file or directory
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    fatal: Too many arguments.

    usage: git clone [<options>] [--] <repo> [<dir>]

    -v, --[no-]verbose be more verbose -q, --[no-]quiet be more quiet --[no-]progress force progress reporting --[no-]reject-shallow don't clone shallow repository -n, --no-checkout don't create a checkout --checkout opposite of --no-checkout --[no-]bare create a bare repository --[no-]mirror create a mirror repository (implies bare) -l, --[no-]local to clone from a local repository --no-hardlinks don't use local hardlinks, always copy --hardlinks opposite of --no-hardlinks -s, --[no-]shared setup as shared repository --[no-]recurse-submodules[=<pathspec>] initialize submodules in the clone --[no-]recursive ... alias of --recurse-submodules -j, --[no-]jobs <n> number of submodules cloned in parallel --[no-]template <template-directory> directory from which templates will be used --[no-]reference <repo> reference repository --[no-]reference-if-able <repo> reference repository --[no-]dissociate use --reference only while cloning -o, --[no-]origin <name> use <name> instead of 'origin' to track upstream -b, --[no-]branch <branch> checkout <branch> instead of the remote's HEAD -u, --[no-]upload-pack <path> path to git-upload-pack on the remote --[no-]depth <depth> create a shallow clone of that depth --[no-]shallow-since <time> create a shallow clone since a specific time --[no-]shallow-exclude <revision> deepen history of shallow clone, excluding rev --[no-]single-branch clone only one branch, HEAD or --branch --no-tags don't clone any tags, and make later fetches not to follow them --tags opposite of --no-tags --[no-]shallow-submodules any cloned submodules will be shallow --[no-]separate-git-dir <gitdir> separate git dir from working tree -c, --[no-]config <key=value> set config inside the new repository --[no-]server-option <server-specific> option to transmit -4, --ipv4 use IPv4 addresses only -6, --ipv6 use IPv6 addresses only --[no-]filter <args> object filtering --[no-]also-filter-submodules apply partial clone filters to submodules --[no-]remote-submodules any cloned submodules will use their remote-tracking branch --[no-]sparse initialize sparse-checkout file to include only files at root --[no-]bundle-uri <uri> a URI for downloading bundles before fetching from origin remote

    beelee@beelee-ThinkPad-T560:~/git-repos$ gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    Command 'gh' not found, but can be installed with:
    sudo snap install gh # version 2.86.0-112-gc30647b78, or
    sudo apt install gh # version 2.45.0-1ubuntu0.3
    See 'snap info gh' for additional versions.
    beelee@beelee-ThinkPad-T560:~/git-repos$ sudo snap install gh # version 2.86.0-112-gc30647b78
    [sudo] password for beelee:
    error: This revision of snap "gh" was published using classic confinement and thus may perform
    arbitrary system changes outside of the security sandbox that snaps are usually confined to,
    which may put your system at risk.

    If you understand and want to proceed repeat the command including --classic.

    beelee@beelee-ThinkPad-T560:~/git-repos$ sudo apt install gh # version 2.45.0-1ubuntu0.3
    Reading package lists... Done
    Building dependency tree... Done
    Reading state information... Done
    The following NEW packages will be installed:
    gh
    0 upgraded, 1 newly installed, 0 to remove and 91 not upgraded.
    Need to get 8,836 kB of archives.
    After this operation, 45.4 MB of additional disk space will be used.
    Get:1 http://us.archive.ubuntu.com/ubuntu noble-updates/universe amd64 gh amd64 2.45.0-1ubuntu0.3 [8,836 kB]
    Fetched 8,836 kB in 1s (6,534 kB/s)
    Selecting previously unselected package gh.
    (Reading database ... 215818 files and directories currently installed.)
    Preparing to unpack .../gh_2.45.0-1ubuntu0.3_amd64.deb ...
    Unpacking gh (2.45.0-1ubuntu0.3) ...
    Setting up gh (2.45.0-1ubuntu0.3) ...
    Processing triggers for man-db (2.12.0-4build2) ...
    beelee@beelee-ThinkPad-T560:~/git-repos$ git clone gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    fatal: Too many arguments.

    usage: git clone [<options>] [--] <repo> [<dir>]

    -v, --[no-]verbose be more verbose -q, --[no-]quiet be more quiet --[no-]progress force progress reporting --[no-]reject-shallow don't clone shallow repository -n, --no-checkout don't create a checkout --checkout opposite of --no-checkout --[no-]bare create a bare repository --[no-]mirror create a mirror repository (implies bare) -l, --[no-]local to clone from a local repository --no-hardlinks don't use local hardlinks, always copy --hardlinks opposite of --no-hardlinks -s, --[no-]shared setup as shared repository --[no-]recurse-submodules[=<pathspec>] initialize submodules in the clone --[no-]recursive ... alias of --recurse-submodules -j, --[no-]jobs <n> number of submodules cloned in parallel --[no-]template <template-directory> directory from which templates will be used --[no-]reference <repo> reference repository --[no-]reference-if-able <repo> reference repository --[no-]dissociate use --reference only while cloning -o, --[no-]origin <name> use <name> instead of 'origin' to track upstream -b, --[no-]branch <branch> checkout <branch> instead of the remote's HEAD -u, --[no-]upload-pack <path> path to git-upload-pack on the remote --[no-]depth <depth> create a shallow clone of that depth --[no-]shallow-since <time> create a shallow clone since a specific time --[no-]shallow-exclude <revision> deepen history of shallow clone, excluding rev --[no-]single-branch clone only one branch, HEAD or --branch --no-tags don't clone any tags, and make later fetches not to follow them --tags opposite of --no-tags --[no-]shallow-submodules any cloned submodules will be shallow --[no-]separate-git-dir <gitdir> separate git dir from working tree -c, --[no-]config <key=value> set config inside the new repository --[no-]server-option <server-specific> option to transmit -4, --ipv4 use IPv4 addresses only -6, --ipv6 use IPv6 addresses only --[no-]filter <args> object filtering --[no-]also-filter-submodules apply partial clone filters to submodules --[no-]remote-submodules any cloned submodules will use their remote-tracking branch --[no-]sparse initialize sparse-checkout file to include only files at root --[no-]bundle-uri <uri> a URI for downloading bundles before fetching from origin remote

    beelee@beelee-ThinkPad-T560:~/git-repos$ gitclone gh repo clone triplea-maps/global_40_expansion_uhd_boxes
    gitclone: command not found
    beelee@beelee-ThinkPad-T560:~/git-repos$

    I knew things were going too smoothly 🙂

    Any help is appreciated

    Edit
    OK I figured it out. Had to switch to https

    Screenshot from 2026-05-03 04-53-07.png

    Edit 2
    and the struggle continues lol

    Screenshot from 2026-05-03 04-57-39.png

    Edit 3
    Cheese and rice what minor nightmare that was lol. I guess I'll just delete this massive wall lol Idk that it'll really help anyone. they can just ask there AI buddy lol

    Edit 4
    Well actually it won't let me delete it 🙂

    So yea follow the prompts so they can tell who you are and then you create a new token by going to your personal git avatar and

    Settings → Developer settings → Personal access tokens

    Be real deliberate when you do the token. If you're in a hurry just wait and do it some other time 🙂

    read more

  • Heard. I understand it was convenient.

    We are so close to the 2.7 release model where every prerelease is the official download. The hope is you won't miss the link for long

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  • @poptech
    Indeed, it used to be there until the redesign of the website.
    I would welcome it back, too, maybe in the "Development"-Section on the bottom of the Download page.

    cc: @LaFayette

    read more

  • The pre-release link is missing from the official download page.

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