Subcategories

  • 0 Votes
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    Joe GJ
    @Panther thanks Panther.
  • Play options - synchronous vs asynchronous?

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    LaFayetteL
    Defender casualties typically go by default. 95% of time this will be right. If there is an interesting choice, 5% of time, it is courtesy to ask for an OOL.
  • Upper case precedence in lobby users listing

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    No one has replied
  • Save file name for v2.0+ is not related to game name

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    PantherP
    Maybe related: https://forums.triplea-game.org/topic/1728/game-file-names
  • Change of email

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    RoiEXR
    Changed it back to 4 for now, until we agreed on something
  • 0 Votes
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    RoiEXR
    What @Panther said. Also I'd like to point out that in order to play multiplayer in any shape or form all players have to use the same version to prevent errors
  • Russia Can't Attack First Rule

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    C
    @wc_sumpton I see you are right. I said that this option could have been hacked in a number of ways, and it looks like it has already been. This mod starts as default with Russians having a series of movement restrictions, then clearing all them and setting the Type to disallowed before the "Combat" phase of the first Russians turn. Beside the fact that the "Classic: Iron Blitz 3rd Edition" mod is much redundant with respect to the fact that many of its options are already available in regular 3rd Edition, so I've doubts that this mod should even exist at all, instead of just the 3rd Edition having all the "Iron Blitz" options available (and, if it should, then it should be part of the World War II Classic map itself, which it isn't featuring it), this (the fact that the "Iron Blitz" mod is, apparently, the only one offering the "Russia Restricted" option) doesn't make any actual sense, as the Russia Restricted option is actually supposed to be an option for all Classic games since the 2nd Edition (so nothing specifically to do with any "Iron Blitz" related modding). CC: @redrum @LaFayette @RoiEX @Panther for the incongruencies I'm pointing out. EDIT: I also see that the "Classic: Iron Blitz 3rd Edition" mod is forcing you to play with the additional "marine" and "destroyer" units. @wc_sumpton Since I cannot see a way not to have such units (is there any?), with also the added wierdness that you have an option called "Use Destroyers and Artillery", while "destroyer" is already in the game regardless, I suppose that, if he wants to play by regular 3rd (or 2nd) edition rules, with the Russia Restricted option only on top of them (thus without marine and destroyer), this mod is not a solution for him. Am I right? I also see that there is a "Classic: Iron Blitz 2rd Edition" mod too. Assuming "2rd" means "2nd", I can only guess this is a mod of the mod (Iron Blitz) of the mod (3rd Edition) of the the original Classic game reintroducing general 2nd Edition rules back together with the "Iron Blitz" specials (for example, having 2nd Edition rules but also having the marine and destroyer units). This seems very weird to me, if I'm even correctly understanding the matter (and, on top of this, the TripleA program is not fully implementing and distinguishing 2nd and 3rd Edition Classic rules, anyway). Does TripleA actually need 4 different versions of Classic? Is this confusing to me only? Also, is it correct that in "Iron Blitz" you must play with the additional "marine" and "destroyer" units (they are a default element of the game, as a change from the 3rd Edition before Iron Blitz)? Is adding "marine" and "destroyer" the only one difference between the original 3rd Edition and the Iron Blitz sub-version of the same? I think so, but not sure.
  • SEVERE: Exception on remote

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    RoiEXR
    "Exception on remote" just means that the error wasn't actually on your machine, but on a remote machine like a bot instead so just based on this message I can't really tell which error you mean. In case you mean this error, it should be fixed in the latest pre-release: https://github.com/triplea-game/triplea/issues/6689
  • find a map

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    D
    @Hepps thanks bud appreciate the effort
  • Mechanized infantry - Camp David map

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    C
    @jeff-rohr https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report And, yes, this is clearly a bug with the map (according to what stated in its own notes and to the fact that it makes no sense that "CentralCommand" "SouthernCommand" "NorthernCommand" have a technology that does nothing).
  • 'User doesn't exist' error.

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    T
    Thanks to all for your help. I was posting to the wrong forum. It should be as Panther has shown above, forums.triplea-game.org.
  • Statistics of losses?

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  • warcrAFT WAR HEROES

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    Jeanmarie LaMotheJ
    Oh...thanks Cernel, I am new to TA forum so I don't understand it all yet. Thanks beelee, I'll definitely give that a shot!
  • Can subs block movement, lol?

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    C
    @LaFayette To be clear, I was referring to the proper rules, notwithstanding the TripleA behaviour. The list would be a lot shorter and simpler (relatively!) if one would document only the TripleA behaviours (as TripleA ignores a lot of the arguably many small differences between rulesets). However, that would be to some extent an exercise in guessing, as TripleA has a v1 default that is not even fully consistent, then has a v2 general property that I'm not aware is document anywhere what is actually doing (so, unless I'm missing something, only a developer can know what that property is doing), then has no general property to tell v2 LHTR apart, then has no general property (aside a fake one for v3) to tell apart the behaviours of whatever from v3 onwards. So, I think the only possible way for anyone to do it would be by looking at the basic games and just document how each happens to work for some TripleA version, which, at least for a non-developer, would pretty much mean taking all those "main" games and playtest everything, see what happens. I'm not trying to discourage anyone to do it and certainly it would be something good to have. Even better it would be good to have three such lists, one for the rulesets as TripleA enforces them, one for the rulesets as they should rather be and another one for the differences between these two lists of differences.
  • Subs first strike with destroyer present?

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    LaFayetteL
    Thanks for clarification, if I could summarize: V2: casualties simply get to fire back if a destroyer is present V3+: first strike is removed if opposing side has a destroyer @Cernel regarding LL, with two rolls against a 4: 1/9 chance for 0 hits 4/9 chance for 1 hit 4/9 chance for 2 hits The odds are really good you'll get at least one hit, if not 2. With just one roll, you have a 1/3 chance for the 2nd hit, with the two dice you have slightly better odds for two hits. That means in LL, when attacking a naval fleet, you'd expect more often to have more casualties attacking with 2 subs and a bomber than you would 2 bombers (even though the attack power is the same). Personally I think a big misnomer of LL is that players reduce risk and/or are not playing odds. With subs, fighters and surface fleets, in LL you can get 3 hits with an attack power of as little as 8. Meanwhile a defender if rolling together will not have a chance for 3 hits until you get a power of at least 13, and below 12 there is a chance to have only one return hit.
  • Total World War December 1941

    Moved
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    C
    Moved to Player Help.
  • Older Version Game Saves

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    prastleP
    @bluelionman The rules are agreed upon by the players example = Tech or No Tech, Low Luck or Dice, etc.
  • Forum display picture.

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    RoiEXR
    Hmm in this case it's a question of permissions. "Regular Users" have a rather limited permission set, so this might be something you can discuss with the moderators here
  • Reputation?

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    S
    @bluelionman its based on someone "liking" or "disliking' a post you submitted in the forum. not sure why someone would give you a "thumbs down" vote but i think that is the reason.
  • Cannot Move Units

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    C
    @Benjamin-Parish https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report

Recent Posts

  • @cernel
    Grouping the same map with different versions can also be a solution, I do it in my mobile port.

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  • To be clear, my starting suggestion was to have "Basic" instead of "A&A Style". Whether or not then also divide between originals and variants was merely an added item and maybe not worth it. There can be just the "Basic" category only and forget about the variants, let them be normal non-Basic maps like anything else.

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  • @TheDog

    I know I can search for them but the whole point of a category system is to not need to search for them and for people to be able to find things that they want to play in the same style. As map variety expands you'd want to be able to make to filter for category.

    So for example someone looking for Domination maps might stumble on the "Steampunk" one which they otherwise wouldn't. Or if Im a fan of Total War I might stumble upon Total Ancient War. There are currently dozens of maps that are not searchable based on common map packs and these would benefit from a categorization system immediately.

    For example Battle For Arda is a Middle-Earth variant, Operation Unthinkable and Ozeta's maps are Global variants, Steampunk is a Domination variant. These categories have actual utility.

    Year just doesn't make any sense, it's not related to the actual thing people are searching for. There's for example 100 WW2 maps. What is "Year" going to do for anyone looking thorugh 1939-1945? Does a player playing Revised care about Total War?

    Edit: An other variant instead of either of these two would be to simply have it be "Complexity". So Total War goes into 5 (most complex) Domination 4, Global/NWO 3, Revised 2, Classic 1. Non A&A would go into "Unclassified" category. Like Relic or Chess.

    This would automatically group maps of the same style at least somewhat.

    Regarding ratings Im fine either way, but I thought the whole reason you removed them was that people did complain. You've already rated some maps that are finished as 2. What would you rate the Capture the Flag map for example? Its (Approved/Finished) but you're rating it a 3. So its not really an equivalent of what I suggested, though it may have its own merit.

    Never had a problem with the old system personally. But it was useful partly because it was so stringent 😛 So it depends on if people like that or not.

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  • @TheDog said:

    Genre, currently Im going for these
    1946+ Atomic (for near our current tech levels)
    Futuristic (includes Dune, Star Wars, Star Trek etc)
    Again, I will give it a few days to see other opinions

    Yes, I would agree that, if we do not want to have a "Near Future" category, better to have it as part of 1946+ than Futuristical. For example, if I now make a map for a World War in 2050, I think that would be better as 1946+ than staying together with Star Trek and such. However, this has the risk of the distinction being lost over time: without a "Near Future" category, every time a new map in the near future would be released, it may end up going one way or the other. Thereby, if not having a "Near Future" category, I suggest that the "Futuristical" category is named either "Far Future" or "Hyperfuturistical" to make that clear enough.

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