@LaFayette To be clear, I was referring to the proper rules, notwithstanding the TripleA behaviour. The list would be a lot shorter and simpler (relatively!) if one would document only the TripleA behaviours (as TripleA ignores a lot of the arguably many small differences between rulesets). However, that would be to some extent an exercise in guessing, as TripleA has a v1 default that is not even fully consistent, then has a v2 general property that I'm not aware is document anywhere what is actually doing (so, unless I'm missing something, only a developer can know what that property is doing), then has no general property to tell v2 LHTR apart, then has no general property (aside a fake one for v3) to tell apart the behaviours of whatever from v3 onwards. So, I think the only possible way for anyone to do it would be by looking at the basic games and just document how each happens to work for some TripleA version, which, at least for a non-developer, would pretty much mean taking all those "main" games and playtest everything, see what happens.
I'm not trying to discourage anyone to do it and certainly it would be something good to have. Even better it would be good to have three such lists, one for the rulesets as TripleA enforces them, one for the rulesets as they should rather be and another one for the differences between these two lists of differences.