Subcategories

  • MOD Guardian

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    HeppsH
    @prastle Thanks Pras... always bank on the Mammoth!
  • What Plugins Are Installed Here?

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    RoiEXR
    Currently we're using the Latest Version 1.10.2 of NodeBB, so nothing unusual here: This is the current list of installed plugins: nodebb-plugin-2factor nodebb-plugin-cards nodebb-plugin-composer-default nodebb-plugin-custom-pages nodebb-plugin-dbsearch nodebb-plugin-desktop-notifications nodebb-plugin-emoji nodebb-plugin-emoji-android nodebb-plugin-emoji-extended nodebb-plugin-emoji-one nodebb-plugin-featured-threads nodebb-plugin-featured-topics-extended nodebb-plugin-github-embed nodebb-plugin-google-analytics nodebb-plugin-gravatar nodebb-plugin-markdown nodebb-plugin-mentions nodebb-plugin-newsletter nodebb-plugin-ns-embed nodebb-plugin-ns-login nodebb-plugin-poll nodebb-plugin-shoutbox nodebb-plugin-soundpack-default nodebb-plugin-spam-be-gone nodebb-plugin-sso-facebook nodebb-plugin-sso-github2 nodebb-plugin-sso-google nodebb-plugin-sso-twitter nodebb-plugin-trophies-updated nodebb-plugin-user-invitations nodebb-plugin-write-api nodebb-rewards-essentials nodebb-theme-persona nodebb-widget-essentials nodebb-widget-ns-stats nodebb-widget-user-subset
  • Trying to find a old post

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    B
    @Hepps Thanks Guess my machine just required me to scroll down a bit lol. been trying for hours : ) Thanks again for that. Was really annoying me. All dialed in now
  • Changing How PBF Posts Are Displayed

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    djensen47D
    @RoiEX said in Changing How PBF Posts Are Displayed: Never tried this feature, mainly because I find it useful in general. I agree that this will probably disable the code blocks for the posts, however you should keep in mind that changing this feature will probably break the whole post turn summary formatting, especially with leading whitespaces that get trimmed down using markdown. Turning off this feature actually doesn't do anything except remove the colors. The code block is still there with the scroll bars. Although I personally like it when such generic statements are in distinct code blocks, so the whole post isn't cluttered with them (seeing this a lot with stacktraces in github), I can see that the horizontal scrollbars can be really annoying without a touchpad on a laptop or a modern mouse that supports this feature natively. Developers like us like this sort of thing, logs, code, it keeps everything where it should be. Most people using TripleA are not developers. So we should take their feedback and do something different. The only alternative I can come up with right now is to maybe modify the ForumPosters to insert markdown formatting symbols before relevant positions I think this is the way to go. The great thing about Markdown is that the raw text is just as readable as the formatted text. The one thing that I ask is not to use level 1 headers because they get translated into H1 tags and multiple H1 tags on a page is generally bad for SEO. This is the example I posted on a&a .org: Round: 1 --------- ### Purchase Units - Chinese - Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open - Chinese buy 3 artilleries; Remaining resources: 0 PUs; ### Combat Move - Chinese ### Non Combat Move - Chinese - 4 infantry moved from Yunnan to Szechwan - 2 infantry moved from Hunan to Yunnan - 1 infantry moved from Shensi to Szechwan - 2 infantry moved from Suiyuyan to Shensi - 1 fighter moved from Szechwan to Burma ### Place Units - Chinese - 3 artilleries placed in Szechwan ### Turn Complete - Chinese - Chinese collect 10 PUs; end with 10 PUs - Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs renders in to this, which is super nice Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Burma Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
  • PBEM error help

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    ssoloffS
    @scousemart Thanks for confirming the resolution. It's unfortunate that Hotmail doesn't indicate 2FA is enabled in the failure message, as Gmail does. It would have saved some time for your game.
  • Bonus income to AI

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    SchulzS
    I am just currently testing AI in modified version of dom 1914 NML. Only Austria and Russia had needed new factories but none of then did build new factory. AI also does not research tech. Maybe AI would buy new factory with industry tech.
  • Play by Forum without savegame?

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    PantherP
    @RoiEX The regular workflow of course is to add a savegame to the posting. But there are situations where you only want to post the summary, as @redrum mentioned an example for. So a solution that defaults to adding savegames offering a way to disable it would be fine, IMHO.
  • Is "Also Post after Combat Move" a commonly used PbF/PbEM Feature?

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    PantherP
    @redrum @RoiEX @Cernel Just one more aspect in this context: By the rules scrambling is the very last action happening during Combat Move Phase. So whenever combat moves will be posted in the future, there must always be room for the scrambling move before any dice are rolled. Also rocket attacks need to be kept out of the Combat Move Phase and moved to the Conduct Combat Phase instead. (see https://github.com/triplea-game/triplea/issues/3846)
  • Simultaneous PbF & PbEM

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    RoiEXR
    @redrum Yeah, changing will still be possible, I'm just intending to do some sort of Tabbing mechanism, so you don't have to deal with the "disabled" thingy
  • PBF/PBEM Settings

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    redrumR
    @scousemart Yes. You can open a save game in any mode (lobby, local, pbf, pbem)
  • Can you play against another person over time?

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    J
    @scousemart Thanks for your help and info. I appreciate it.
  • Trouble Installing on Linux (Java issue)

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    ssoloffS
    @RoiEX I'd have assumed that the sh file would install a working java version as well if there's none on the system I believe the bundled JRE support in the installer only works for Windows x86/x86_64 and macOS.
  • Resolution / Window Size

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    RoiEXR
    @schorote What would probably work as well is using nvidias technology I described earlier, might mess up your desktop a little bit, but as a workaround it's probably going to be working as well because in this case your Linux distribution thinks that only a single screen is connected.
  • Rescuing the load game.

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    SchulzS
    I have looked them before they just save my single games not lobby games on bots.
  • MB banned without any reason

    Locked
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    C
    @master_blaster said in MB banned without any reason: Whats going on with you guys?(Mods) I wrote at the forum...that somebody logged in under my nick !!!There have been 2 Master_Blaster....i dont know how that commandante with all his alias has done that!!!...but as the result of your wrong programming...you ban the original master_blaster for 2 weeks? mb wants an immitiate excuse and an unban..right now....yours mb before u ban somebody...plz check his IP I've pasted the content of your post in the correct thread. Please follow the matter from there only: https://forums.triplea-game.org/topic/15/been-banned-complaint-or-problem-post-here/62?page=4 Locked.
  • MB banned without any reason !!!

    Locked
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    C
    @master_blaster Please, repost in here: https://forums.triplea-game.org/topic/15/been-banned-complaint-or-problem-post-here Locked.
  • Complex questions from a new user

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    HeppsH
    @daudvyd said in Complex questions from a new user: @Hepps , thank you for this reply. I have a few followup questions: When will Global Dominance be available? When the stew is ready an simmering... the Global Dominance will be served in heaping bowls of delightfully complex goodness.
  • T.W.W. Help

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    C
    @redrum said in T.W.W. Help: @cmmiles Yeah, its best to set neutrals to Does Nothing, Fodder was just renamed to that to make it more clear. No: "Fodder" was renamed to "Easy". The in game manual should be updated to refer to "Easy", instead of "Fodder", albeit that may not be a good solution, as "Easy" is currently deprecated. @cmmiles You are supposed to assign those players to "Easy (AI)".
  • TWW Local (solo) Game Question

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    HeppsH
    @cmmiles As mentioned above... playing TWW vs the AI will allow you to get a feel for the game. However, since the AI does not understand how to use Combat Engineers and Materials to construct anything, the experience will not be very competitive nor will it be reflective of the challenges you are likely to encounter against a human player.
  • v1 Transports Rules Questions

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    General_ZodG
    @cernel Personally I'm unaware of any A&A originals that allowed point 1. But It's been a long time since I played the board games too.

Recent Posts

  • @craigviau

    "paratroopers" are a default tech, what that means is that it does not need to be added. Only if you want certain or created techs does "paratroopers" needed to be added.

    <attachment name="techAttachment" attachTo="Finns" javaClass="TechAttachment" type="player"> <option name="paratroopers" value="true"/> </attachment>

    A map that has no technologies will still contain all default techs, so this will give Finns the "paratroopers" tech.
    Units that do air transport need "isAirTransport" set and a value for "transportCapacity". Units that will be transported by air will need "isAirTransportable" set and a value for "transportCost".

    That's it. tech and tech_activation delegates are not necessary. "Tech Development" can be false. And the whole technology section can be bypassed with <technology></technology>.

    Cheers...

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  • @craigviau

    Hi Craig

    So if you click on the Bmbr it doesn't ask if you want to load the Para ?

    I can't remember how it works. I will check an old map that has it. In the mean time will ping @wc_sumpton for you

    Edit
    Try adding

    <option name="isAirTransport" value="true"/>

    to the Bmbr

    oh you already have that.

    Double check that the Para tech activated on the sidebar under Technology.

    Edit 2
    Are you modding an existing map or is this a new map ?

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  • I've benn trying with AI to make this work. I'm going to drop the various code I've added which is probably 500 times what is needed but AI keeps hacking away at this. The first secion is in the player list <playerList>
    <!-- In turn order -->
    <player name="Finns" optional="false"/>
    <attachment name="techAttachment" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>
    <option name="mechanizedinfantry" value="true"/>
    </attachment>

    Then added tech activation
    <step name="finnsTech" delegate="tech" player="Finns"/>
    <step name="finnsTechActivation" delegate="tech_activation" player="Finns"/>

    Then added under technology
    <techInitialize>
    <techName name="paratroopers" player="Finns"/>

    <techTokens>
    <token name="paratroopers"/>
    <token name="mechanizedinfantry"/>
    </techTokens>

    Then
    <attachment name="techAttachment" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
    <option name="paratroopers" value="true"/>

    Then
    <attachment name="conditionAttachmentAlwaysTrue" attachTo="Finns" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
    <option name="switch" value="true"/>
    </attachment>

    <attachment name="triggerAttachmentUseTransports" attachTo="Finns" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentAlwaysTrue"/> <option name="tech" value="paratroopers"/> <option name="when" value="before:finnsPurchase"/> <option name="uses" value="1"/> </attachment>

    Then for the paratroop itself:
    <attachment name="unitAttachment" attachTo="Paratroop" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="1"/>
    <option name="attack" value="1"/>
    <option name="defense" value="2"/>
    <option name="transportCost" value="2"/>
    <option name="artillerySupportable" value="true"/>
    <option name="isInfantry" value="true"/>
    <!-- Tells the engine this unit is allowed to load into air transport slots -->
    <option name="isAirTransportable" value="true"/>
    <option name="isAir" value="false"/>
    </attachment>

    Then for the bomber:
    <attachment name="unitAttachment" attachTo="Light_Bomber" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
    <option name="movement" value="6"/>
    <!-- Base attack/defense set to 4, matching its baseline capabilities -->
    <option name="attack" value="4"/>
    <option name="defense" value="4"/>
    <option name="isAir" value="true"/>
    <!--option name='isStrategicBomber' value='true'/-->
    <option name='canAirBattle' value='true'/>
    <option name="canEvade" value="true"/>
    <option name="airAttack" value="2"/>
    <option name="airDefense" value="2"/>

    <option name="isAirTransport" value="true"/> <option name="transportCapacity" value="2"/> <!-- Can carry 1 paratrooper --> <option name="bombingMaxDieSides" value="5"/> <option name="bombingBonus" value="1"/> <option name='bombingTargets' value='factory_minor:Factory:AirBase:NavalBase'/> </attachment>

    Then in the property section:
    <property name="Tech Development" value="true" editable="true">
    <boolean/>
    </property>
    <property name="Use Triggers" value="true" editable="true">
    <boolean/>
    </property>
    <property name='Paratroopers Can Attack Deep Into Enemy Territory' value='true' editable='true'>
    <boolean/>
    </property>
    <property name='Paratroopers Can Move During Non Combat' value='true' editable='true'>
    <boolean/>
    </property>
    <property name="Air Transportable Units Require Air Base" value="false"/>
    <property name="Paratroopers Can Only Launch From Own Territories" value="false"/>

    Still not working the bomber and paratroop and airbase all start in the same spot i don't get an option to load.

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  • @Petiantone

    the server has already been switched. your link goes to a page that says it can't be reached

    Screenshot from 2026-09-13 11-17-44.png

    Are you AI

    read more