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Recent Posts
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Try something like this:
<attachment name="unitAttachment" attachTo="landmine" javaClass="UnitAttachment" type="unitType"> <!-- <option name="defense" value="0"/> removed --> <!-- <option name="attack" value="0"/> removed --> <!-- <option name="isAA" value="true"/> removed --> <!-- Expanding "isAA" values --> <option name="isAAforCombatOnly" value="true"/> <option name="isAAforFlyOverOnly" value="true"/> <option name="typeAA" value="Landmines"/> <option name="attackAA" value="1"/> <option name="maxAAattacks" value="6"/> <option name="targetsAA" value="infantry:tank:cavalry"/> <option name="isInfrastructure" value="true"/> <!-- Changed so units can't be taken as fodder --> <!-- <option name="isFirstStrike" value="true"/> removed --> <option name="isConstruction" value="true"/> <option name="constructionType" value="Landmines"/> <!-- Changed --> <option name="constructionsPerTerrPerTypePerTurn" value="1"/> <option name="maxConstructionsPerTypePerTerr" value="10"/> <!-- The following is added so that mines operate on defense --> <option name="isSuicideOnDefense" value="true"/> <!-- only those units that gets a hit are removed --> <option name="isSuicideOnHit" value="true"/> <!-- Unit can not be captured --> <option name="destroyedWhenCapturedBy" value="BY:$ListOfAllPlayers$"/> </attachment>Also "Units Can Be Destroyed Instead Of Captured" will need to be set.
Cheers...
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Thanks a lot!
I hope im not asking too much,
We are implementing landmines and currently i have the following unit attachment set up:
<attachment name="unitAttachment" attachTo="landmine" javaClass="UnitAttachment" type="unitType">
<option name="defense" value="0"/>
<option name="attack" value="0"/>
<option name="isAA" value="true"/>
<option name="attackAA" value="1"/>
<option name="maxAAattacks" value="6"/>
<option name="targetsAA" value="infantry:tank:cavalry"/>
<option name="isInfrastructure" value="false"/>
<option name="isFirstStrike" value="true"/>
<option name="isConstruction" value="true"/>
<option name="constructionType" value="bunker"/>
<option name="constructionsPerTerrPerTypePerTurn" value="1"/>
<option name="maxConstructionsPerTypePerTerr" value="10"/>
</attachment>Right now landmines behave like Anti-aircraft against troops (first strike and hitting a set number of units, which is intentional), but they also have 1 hp
In a perfect situation the landmine should act like a normal AA (like the one in domination), but once the territory is captured it should destroy itself.
I have looked at other maps, but i couldnt find any that implement landmines in this way. Do you know if this is possible?
I tried making it a suicide unit, this didnt work, they all suicide after 1 infantry attacks them.
If i make them non-suicide the enemy can capture them
I appreciate your help, cheers!
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Try "isCombatTransport" for those units that can transport and also participate in battle.
Cheers...
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Thank you for your response!
Turns out that setting was indeed not enabled.
Once i enable this setting i'm running into another issue. In our mod, transports have 1 defense and battlecruisers are able to transport 1 inf. However this setup appears to be incompatible, im recieving the following error:
Validation errors parsing game-XML file: C:\Users\ramon\triplea\downloadedMaps\war_plan_red_orange\war_plan_red_orange\map\games\War_Plan_Red_Orange.xml, errors: Restricted transports cannot have attack or defense, , for: UnitAttachment attached to: UnitType{name=transport} with name: unitAttachment Restricted transports cannot have attack or defense, , for: UnitAttachment attached to: UnitType{name=battlecruiser} with name: unitAttachment
this makes sense, if i understand correctly i cant restrict transport casaulties and making them have 1 defense.
Is there a way to make these features compatible?
Thank you!