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Recent Posts
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Let me know if you somehow find a fix!
I have had two attempts at it, so will do, but it will not be soon, spare time goes on the new map.
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As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?
This is a condition statement and is checking if player owns a sea zone.
Cheers...
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For a new TTy you will need the correct xml info and then do the centers poly thing as well as drawing the new TTy.
I forget the specifics but I'd pick a TTy and follow it through the xml adding the new name next to it. You can add the connections later but it shouldn't hurt to do it now either.
Once the xml is up to date, follow Elk's guide step by step. @thedog probably more up to date on it than I

If need be, we'll bring in reinforcements if you get stuck

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Hi, @TheDog
I noticed the top line:
<attachment foreach="$All-Players$^$All-SZ$" name="conditionAttachment_SZ_@All-Players@_@All-SZ@" attachTo="@All-Players@" javaClass="RulesAttachment" type="player">
<option name="DirectOwnershipTerritories" value="@All-SZ@" count="1"/>
</attachment>As i understand it, this should make each sea zone worth 1 PU? That doesn't seem to happen in my map, so im wondering if this might be related to the issue?
I dont know honestly, but thanks for all the help! Let me know if you somehow find a fix!
Another question regarding map creater tool.
I'm editing a map right now (domination 1914 NML).
and following this guide: https://forums.triplea-game.org/topic/3432/a-brief-guide-to-the-map-creator-tools-utilities
Splitting territories in two has worked for me, but creating new territories (islands as example) works differently? I cant get it to work, i assume its different from dividing excisting territories but how does this work?
Same goes for sea zones, does that also work different?
Thank you!