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  • A

    @beelee Sorry for not having posted at the right place. GitHub is too cryptic for me at this stage, I should give it some time some day 😉

    I reproduced the bug yesterday with the Global 1940 Redesign HouseRules map (which is the only one I found using the feature), setting the global property "battles may be preceded by air battles" and attacking France with Germany (with a mix of land and air units). The full scale battle with all units is popping up before the air battle. Did exactly the same with 2.5 and it worked as intended.

    And indeed, if there is another battle, then it gives the choice and the regular battle cannot be chosen before the air one.

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  • B

    @azimuth

    so if there is more than one battle it works correctly ? If there's only one it doesn't and does as you described ?

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  • B

    @azimuth

    yea there are maps that use that feature and it should work as intended regardless 🙂 I will test on the mod I have but, rarely use it, so I may have missed it.

    Can you post a saved game showing the incorrect behavior ?

    Best place for 2.6 bugs are to make a github issue https://github.com/triplea-game/triplea/issues
    and on the forum here
    https://forums.triplea-game.org/topic/2999/2-6-release-getting-close-need-volunteers-to-help-beta-test-2-6

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  • A

    Hello!

    Sorry, I am not sure how to submit a bug report and if this is one. But with the new release, I noticed a problem with the air battles before normal battles.

    With 2.5 (I checked again), the engine forces you to solve the air battle before the regular one. But with 2.6, if this is the only battle, then the regular battle pops up automatically, and the air battle can only be selected afterwards (with remaining planes if any).

    I don't know any maps that use this feature, and I was only doing a test on mine, so not a big deal for me. But I thought I should report.

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