Subcategories

  • assigning paratrooper tech

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    Marc SarziM
    @wc_sumpton actually, adding the techTokens made my earlier approach work (in my first attach .xml file) so no need for triggers!
  • Inflict damage on a unit outside of combat

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    alkexrA
    When a unit checks for repair facilities, it always selects the one where it can get the highest amount of repair, which is technically 0, in this case.
  • Error message

    Moved
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    C
    Assuming you are making or modifying a map, moved to Map Making. If not: https://forums.triplea-game.org/topic/1708/how-to-submit-a-bug-report
  • Chain a notification off of a User Action

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    Michael HooverM
    @Cernel Along that line of thought, perhaps a better way of phrasing what I was trying to say is this: Rather than the outcome of the user action being notified of itself, could we substitute (or just reference) something from the notifications file? I'm confident I can do this because the userActionAttachment has the activateTrigger option and the triggerAttachment has the notification option. This method will work, I was just hoping for a shortcut
  • I have lots of new unit models for both WW1 and WW2

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    LaFayetteL
    Re: 1) really depends on the copyright that Slitherine Corp is using. They very likely have a commercial copyright. TripleA is GPLv3. Simply attributing the images is not enough. Re: 2) Uploaders generally assume any copyright risks. Copyright infringement is bad news "The law provides a range from $200 to $150,000 for each work infringed." Best case you're given a cease and desist, worst case you are sued for copyright infringement. Unless you have written permission that the images are in public domain, I don't think you can nor should use them.
  • Any way to add national morale?

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    C
    @RogerCooper Right, but the point here was that, in a somewhat realistic game, by the time you reach the point in which Germany "collapses", the player playing that side would have already surrendered, thus you would virtually never actually reach the point.
  • Where do I change map "version" so that "update" option is available

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    PantherP
    @Cernel said in Where do I change map "version" so that "update" option is available: I realize this is off topic. Agreed.
  • CannotTarget not working

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    B
    @redrum @Cernel Hi, I'm just a newbie into all this. Do you know if there is any development about being able to use these special Sub abilities? If I want to restrict Subs in First Strike phase to only hit surface warships, excluding aircraft (of course) and submarine (also), do you believe this small step can be more easily implemented? It will not add another screen, or other phase at all. Just make aircraft and Subs not available as valid target.
  • Determine Unit Damage

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    Michael HooverM
    Thanks @Cernel, I was really hoping I was overlooking something simple, but at least it is possible as you suggested.
  • Some units not showing up properly

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    jkprinceJ
    Thanks for the help! it works now. [image: =D.PNG] [image: =).PNG]
  • How to change unit appearance?

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    jkprinceJ
    Thanks for the help you two! It looks great now and I think I got the hang of it! [image: yay2.PNG]
  • Adding triggers to a Map that doesn't have them

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    B
    @Cernel GD it you sure got the eye. "Also be sure the phase is exactly called "russiansPurchase" (not validated)." It's "russianPurchase" Had me chasing my tail for half a day. Big thanks
  • Please Help with Github upload

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    Joe GJ
    @LaFayette no. redrum helped me out. thanks lafayette.
  • Kamikazi's Still Not Working

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    Joe GJ
    I figured it out! You have to designate Japan as the initial territoryowner for each of the Kamikaze sea zones! YAAAAAAAAAH
  • Scramble from a Carrier? Is it possible?

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    Joe GJ
    thanks man.
  • Can the value for createResourcesList be 0?

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    Michael HooverM
    Right on! Thanks for the info
  • Changing Mongolia to Russian when Japan Declares war on Russia

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    Joe GJ
    I figured it out thanks to Hepp's help in private chat. Here was the solution: changeOwnership only seems to work if the players changing ownership are at WAR with each other. So the trigger now has 3 steps. First it changes relationship to WAR. then another trigger does the change in ownership. And then a third trigger changes the relationship back to Allied.
  • EnemyPresence Trigger not working

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    RogerCooperR
    @Cernel Here is the panel [image: 844c0c9d-d5a3-4dcb-b165-45d2ad417fa2-image.png] The trick is that A&B start at war and the real players randomly ally with A or B. A & B are nominal players with no territories or units.
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    Joe GJ
    Yah. that was it. And another typo. thanks man
  • White Squares around units

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    G
    @Hepps Thanks for your help, but I just researched it and found out how to remove the background.

Recent Posts

  • @xxxeddiexxx

    Lay out unit places
    Could do with showing the px size of the unit & its zoom size from the map.properties file, before placment

    Need to show the direction of unit overflow of the last unit in a TT/SZ. The default is to the Right, but depending on where the last unit appears in the TT/SZ the mapmaker might want to the left.
    Using a toggle say ctrl+O to switch between Right and Left overflow.
    On screen an arrow should indicate the current overflow direction.
    In place.txt overflow is seen as
    | overflowToLeft=true (overflows to the left)
    | overflowToLeft=false (default, no need to show as overflows to the right)

    The ability to add one more placment in the selected TT/SZ
    The ability to remove, highlighted placment.

    Current mapmakers are used to these, but maybe a right click menu is the way to go? (even for the toggle)

    image.jpeg

    .
    Wish list questions
    As the placement is based off center location it would be great if the app suggested moving the center coordinates to fit in more placments?
    What value upto would work, 27px as this is half the maximum height of the unit?
    Would the reiterations take to long? If so reduce the maximum pixels to move.
    If it made a suggestion then an option to do it. (right click menu option do it)

    .
    Save
    Before each save in Expert mode, a mapmaker needs to know what is going to be saved.
    This is critical if you accidentally change something unintended or forget you have changed something.
    A section that you can tick as read only/Dont save for each of the files to be saved.
    Especially the. xml as it messes with the order and formatting.
    The app should remember these setting from last save

    .
    Places (should be sorted & grouped, here is a suggested order)

    Units --- Capitals – I prefer a yellow star, not C Centers Comments Decorations Names PUs – should show the PU value as well as P, eg 6P Terrain Effects Victory Cities/Centers --- Blockade Convoy Kamikazi

    Places Options
    Right Click on TT/SZ for a menu to add/remove the items shown
    Left drag to move the selected item

    When there is no file or nothing to display, against the selection it should say None)

    .
    Earthquake
    The map gets shoved down and I lose my train of thought.
    There is a space reserved for shoving the map down to display things, like
    image.jpeg

    Can this space be reserved by moving up/compressing the ‘white’ space above the map, so the map does not move, please, pretty please.
    Yes this space will be ‘white’ space, but its better than moving the map.

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  • @xxXEddieXxx said:

    @Vendetta it will disable itself automatically with a message to the user(you are on a big map there is no undo bla bla)

    Ah allright. I missed this post. I see there is not actually a limit: just the undo gets automatically disabled. That is good.

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  • new update:

    A lot has changed since the first test version. Most of it comes straight from your feedback, so thank you for that.

    Territories and the map Places menu: show capitals, centers, convoys, names, PUs and the other markers on the map, several at once, drag them and save. Unit places: lay them out automatically (Squeeze as a spiral, or Grid), create the missing ones, or reload them from the files. Too many territories? Merge one into another, or remove many at once, smallest first. Split with a line and an Eraser for borders; a click erases a whole border between two territories. Islands can be clicked; before, the click chose the sea zone around them. Capital brush: a click moves a nation's capital. Units at the start: each row has a ×, and Remove all clears a territory. Resize map: make the whole map bigger or smaller, with everything on it. Export territory pictures: a PNG per territory, to draw over. Very large maps (eg 1941 GCD): borders can be drawn into them now. There is no undo for these lines, and the editor says so first. How the map looks Canals are clearly marked in their tool. Textures for the relief: premade ones, your own pictures, and Find textures in the map. Thht symbols now. Political view: land in its alliance's colour. Connections across the map's edge show as dashed lines. The Neighbours view no longer starts with a territory chosen. Place numbers hide when zoomed out. Nations, units and rules Rename a nation; its flags and unit pictures move with the next save. Has no capital for nations that are meant to have none. Flags from one picture, in all the sizes the game needs. Compare nations: territories, income, units and TUV side by side. New nations can buy the same as an existing one. Objectives: a tool of its own for national objectives. A nation's placing and moving rules in plain words. Stacking limits for unit types and for nations. Units panel rearranged; support to allies shows green, to enemies red. Terrain effects: values written with a count are read correctly now. Technology effects, buy window tabs and a Publish tool with a checklist. Easier to use Show all options in the File menu, for those who want everything open. Fine as it is: mark a problem or note that is meant so, and it is no longer counted. Check's tick stays after a save. The editor's version shows in the File menu and on the start page. A TripleA that is too old for the editor is told at the start, and the editor looks right under imbus. Maps that start in TripleA Every land territory gets its territory attachment, so a new map starts. Check and Play now start the game in memory and play its first round. Play opens TripleA only when that works, and says why when it does not. Nations without a capital no longer stop the game. Several edits that could break a game are fixed: splitting a territory, renaming one that a variable list names, adding an Activate Technology step. New problems are shown before you play, eg land units left in a sea zone. The "gamePlayer is null" crash came from TripleA loading two games at once; the editor now avoids that when it starts TripleA. Colours Nations, land without an owner and impassable land show in the colours TripleA uses. Other A Mac download

    https://github.com/xXEddieXxx/eddies-map-editor

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  • @xxXEddieXxx Ok then just a setting for having/not having the undo feature (default having). I think it's quite important not forcing a maximum limit.

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