• MAX BUILTPerPlayer solution implementation

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    ebbeE
    @lafayette Thanks for the description of the current situation! and a lot of respect for all those still involved...
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  • Board game mode

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    ubernautU
    @skygawker that's awesome
  • Show AA stats

    Moved
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  • Flip Units, Colorize Units In-Game?

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    TheDogT
    @black_elk What might work is this; (it might show the changes?) Load your game to the point of the first move Help> Unit help Take a screen shot Close Unit help change the map.properties and save it Help> Unit help Take a screen shot Close Unit help change the map.properties and save it Repeat
  • receivesAbilityWhenWith

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  • Max Units

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    TheDogT
    @rogercooper said in Max Units: @beelee Graying out would be better than removal. I agree
  • A new Javascript build from the ground up

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    B
    @lafayette lol that guy is a funny read :grinning_squinting_face:
  • Map features to help newer players?

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    TheDogT
    @rickenbacker said in Map features to help newer players?: Is there a way to toggle sea zone numbers on? Yes-ish Edit the map.properties Add this on a new line map.showSeaZoneNames=true and save it What about a zoom in to 125% or 150%? Download the latest version of TripleA from here https://github.com/triplea-game/triplea/releases It can zoom in and out with ctrl+mouse scroll It also has lots of goodies and is faster than 2.5 for AI players.
  • 2.6 the national objectives tab seems to be gone

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    M
    @beelee3 thanks - no idea whythere aren't global players, but games evolve, I guess. Yes I'll look for your thread for future comments
  • Soviet-Japanese war in WWII Scenarios

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    SchulzS
    @rogercooper very good suggestion. Do you think the same also can be applied to German-Soviet war and Axis-USA war too?
  • Battle ambience

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  • highlighting all a country's assets

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    M
    @silverbullet ill be honest. I'm still in the changer step and was headed to bed i used the arrow. Wen't back in as germany and used the f key. I like the highlight key too. Haven't seen how to unhighlight. guessing it will go away post turn? Night both are great
  • Give First Strike Casualties Option to Fire Back same as Bombard

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    B
    @cernel yea right now the Para units only get the bonus if there are only Para units in the attack. Any other unit negates the bonus. So even if they only move 1 space, they are still considered "Air Dropped" for combat purposes. Edit yea I wouldn't want it hardcoded. Current AAcombat allows for multiple rounds. These guys rules have the Paras only working as above. I wouldn't be opposed to them working differently as in "Air Dropped" get bonus even with other units present. That can be done with the current supportAttachments though
  • Limit AA Hits

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    B
    @frigoref sounds good to me I'll add it to the first post
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    C
    Is this topic correctly categorized (and should stay in the Feature Requests & Ideas section)? If so, I would suggest to clarify what the requested feature is.
  • Showing units of territory under cursor in bottom bar

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    M
    Experimenting a bit more, maybe having it in the same box as the territory name is a good approach: [image: 1651332355659-screenshot-2022-04-30-112521.png]
  • Have Multiple Placement Unit Specific

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    W
    @beelee Have you though about using 'unitPlacementRestrictions'? Using 'variable' create a list of 'element' for all territories on the map. Then, for those unit you do not want built, set 'unitPlacementRestrictions' to the list, the one that are going to be built just use '-reset-'. Cheers...
  • Lose the Loaded Dice

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    ubernautU
    @beelee
  • Delete Saved Games

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    PantherP
    @beelee I usually use a batchfile to delete all of them with a single click. The ones I want to keep go to a sub -folder.

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