@panther said in NO edit button in Map Options:
"no move corrections"
That option "no move corrections" its a good idea just keeping editions when could be necessary in some corrections, Certainly, "no move corrections" should apply after finished a turn. Thanks panther,
@black_elk
What might work is this; (it might show the changes?)
Load your game to the point of the first move
Help> Unit help
Take a screen shot
Close Unit help
change the map.properties and save it
Help> Unit help
Take a screen shot
Close Unit help
change the map.properties and save it
Repeat
@rickenbacker said in Map features to help newer players?:
Is there a way to toggle sea zone numbers on?
Yes-ish
Edit the map.properties
Add this on a new line map.showSeaZoneNames=true
and save it
What about a zoom in to 125% or 150%?
Download the latest version of TripleA from here
https://github.com/triplea-game/triplea/releases
It can zoom in and out with ctrl+mouse scroll
It also has lots of goodies and is faster than 2.5 for AI players.
@silverbullet ill be honest. I'm still in the changer step and was headed to bed i used the arrow. Wen't back in as germany and used the f key. I like the highlight key too. Haven't seen how to unhighlight. guessing it will go away post turn? Night both are great
@cernel yea right now the Para units only get the bonus if there are only Para units in the attack. Any other unit negates the bonus. So even if they only move 1 space, they are still considered "Air Dropped" for combat purposes.
Edit
yea I wouldn't want it hardcoded. Current AAcombat allows for multiple rounds. These guys rules have the Paras only working as above. I wouldn't be opposed to them working differently as in "Air Dropped" get bonus even with other units present. That can be done with the current supportAttachments though
Is this topic correctly categorized (and should stay in the Feature Requests & Ideas section)? If so, I would suggest to clarify what the requested feature is.
Experimenting a bit more, maybe having it in the same box as the territory name is a good approach:
[image: 1651332355659-screenshot-2022-04-30-112521.png]
@beelee
Have you though about using 'unitPlacementRestrictions'?
Using 'variable' create a list of 'element' for all territories on the map. Then, for those unit you do not want built, set 'unitPlacementRestrictions' to the list, the one that are going to be built just use '-reset-'.
Cheers...
yea I've mentioned that as well. Not sure where it's at but I think Dan said they're gonna go with a new one. Blue something. Returns it back to the previous size roughly.
Still wish one could customize, as my eyes are gonna just keep getting worse