@wc_sumpton @panther @TonyMez
Thanks for bringing this issue to light. I did not know that the TripleA minimum version was important. I changed these in the XMLs of World War I 1914 Improved and Tournament, currently awaiting the requests to be merged.
The minimum version is 2.7.1 for these modules because of the advanced code. I will keep this in mind in the future.
@wc_sumpton Thanks for the explanation of the directories. I avoided version 2.5 because I also used to get weird error messages when loading games. I don't think it's necessary to correct this though as the minimum TripleA version will now be set to 2.7.1, and with that version there are no problems. So as far as I know the only necessary fix is to change the triplea minimum version.
@TonyMez
Also, is it possible to add Calvary units as a add on like you all have done with the original AA game with Artillery and Destroyers? In other words can there be a check box to check to add this unit to the game to give it a more realistic affect like the rest of the WW I games, this unit is needed for this game,
It would be possible, however this module is based on a board game, and I would like to have the module match the rules of the board game as much as possible. Adding a cavalry unit sounds like a house rule to me, which requires a separate module in my opinion.
I didn't add the game option of artillery and destroyers in the Original Europe module (I assume you were talking about that). In fact, I removed them. The original module had this game option, but in my improved module (called Europe Improved) I only have game options that are either in the game rules, or have to do with how the engine handles certain things (with the exception being low luck, I think that should be an option for every triplea module).
If you would like to have cavalry units, I suggest you make a copy of my module and call it something like: "World War I 1914 with Cavalry". Then make the necessary changes. If you need help with this let me know.