• 0 Votes
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    wc_sumptonW
    @slendymctendies All Cheers...
  • Hi Is there a way to print out a map?

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    SlendyMcTendiesS
    @rufy-0 In game under the "Export" tab, you can export a full board image "Export Gameboard Picture"
  • Remove building AA? (Factory, Airfield, Harbour) [Solved]

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    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

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    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

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    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

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    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

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    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

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    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

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  • Stuck units due to relation types

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    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

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    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
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    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

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    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

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  • I want to make a map

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    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

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    M
    @beelee Thanks - first time really getting to look again, then life beacons again...
  • Aventurica

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    TheDogT
    I agree it was the first map I played.
  • Big World 2: Balance of Power comments

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    Z
    Been playing this map a bit again, and found a minor visibility issue to add issue 13 - unit visibility in Taiwan can be poor. I missed some Jap dive bombers in Taiwan; they really blend in due to how the territory and unit placements are setup. The unit border ends up in the same place as the territory border which means its outline doesn't really show, and it overlaps with the text of the province name.
  • πŸ’€ Arena of Death - Official Thread

    maps thedog
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    TheDogT
    Update now available from [Download Maps] button listed in the Experimental tab as Arena of Death, includes; New Arena Map - as the post above 4 Placeable Terrain pieces column - one stack hill - Adds 1 range to Archers-shot or Archer-Shot-1 - by trigger impassable - Impassable to all marsh - Slows movement by 1 when leaving hex. WARNING do NOT enter with a 1 move hero ToolTips Fix some minor bugs
  • Forty Thousand - Official

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    O
    @ninjawolfhybrid Hello. The link to the map seems to be broken. Could you please reupload it? Thanks!

Recent Posts

  • @captain0
    Apologies I have not replied earlier.

    Yes it is possible to have new build Bunkers/Forts having Upkeep, yes you would need a different kind of starting Bunker/Fort.

    For reference 2HP units like Battleship, Carriers, Tank-Hvy cost 2pu Upkeep. Bunker is the exception and only costs 1pu Upkeep, so long term are good value, but too many and they drain your resources.

    Partisans were never in the design of the map, although historically accurate they did sap the strength of the Germans, I thought it was more of a distraction for the player and like in history would be suppressed with reinforcements from the west. I think the German player has a tough time especially if using Winter.

    Having said the above if more players want Russian Partisans then say.

    It was a design decision not to have resources other than PU as the AI does not understand them, see here.
    https://forums.triplea-game.org/topic/3743/how-to-make-a-map-ai-friendly

    In game there is enough of a draw to get the oil producing TT and they are also VCs so I think the map simulates it well. On the flip side when testing we did not have to balance the Oil Resource vs use in game. πŸ™‚
    However we did spend ages playing against the AI, making it better to give the solo player a cracking game 🀯

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  • @iratoric The war should continue, but the issue is that I do not know how to code it.

    It is doable if I know someone will show me how to code it.

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  • @Schulz Most of the things you are saying make sense, but are you saying the Allies should instantly win if they take Constantinople? Because I don’t agree with that one. For example, Germany could be about to take Paris or Petrograd on the next turn which would be a similarly (if not more) devastating blow to the Allies.

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  • @iratoric I was thinking the same.

    Russia's nominal income is huge at 165 IPC (excluding Serbia). It is the penalty that makes them weaker than Germany and even weaker than France later. If the Allies capture the Dardanelles and Constantinople, the income debuffs Russia receives should periodically decrease and eventually be removed realistically. But at that point, the game would already be over.

    Round 1 (20 Aug14): -60
    Round 2 (10 Dec 14): -62
    Round 3 (30 Mar 15):-65
    Round 4 (20 July 15): -70
    Round 5 (10 Nov 15): -75
    Round 6 (28 Feb 16):-80
    Round 7 (20 Jun 16):-85
    Round 8 (10 Oct 16): -90
    Round 9 (30 Jan 17): -95
    Round 10 (20 May 17): -105
    Round 11: (10 Sep 17)-120
    Round 12 (30 Dec 1917): -150

    That debuff continuing even if the Allies succeed does not make sense either. So the game should end with an Allied victory even if they control only one capital.

    The US will join in round 9 with a similar debuff to represent their mobilization process. Instead, their debuff will decrease gradually and be removed totally.

    Round 9: -90
    Round 10:-80
    Round 11: -65
    Round 12: -50
    Round 13: -35
    Round 14: -25
    Round 15: -15
    Round 16: -10
    Round 17: -5
    Round 18: 0

    The game is supposed to last 15 to 18 rounds.

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