• Remove building AA? (Factory, Airfield, Harbour) [Solved]

    6
    0 Votes
    6 Posts
    1k Views
    SlendyMcTendiesS
    @wc_sumpton Yeah, I initially wanted to figure out how to remove AA when disabled, but then I figured removing the AA capabilities of buildings would incentivize purchasing AA guns to protect them. I initially tried using "isAA" = "false", but this has the side-effect of making the game think it was an actual combat unit and therefore players could use them as sacrificial pawns and immediately deny the enemy their spoils if facing an overwhelming force, which was something I definitely didn't want either. You understood the original post correctly. I just decided to take a different route a day or two after posting.
  • World At War - V2.1.1 or 3.0 ? Game Unplayable

    3
    0 Votes
    3 Posts
    868 Views
    Falkon PowersF
    @falkon-powers Disregard, game as intended, I was mistaken V2 rather than V3 ruleset. Rusty memory on this map, been a few years... cheers!
  • PvP Scenario Review Thread

    34
    3 Votes
    34 Posts
    11k Views
    TheDogT
    @mattbarnes and others Any more reviews?
  • Middle Earth, Oil Wars, Forty Thousand

    8
    3 Votes
    8 Posts
    2k Views
    NinjaWolfHybridN
    @thedog I made a new map, thanks for the encouragement. It's called Alexander350 (world conquest set in 350BC). .zip in Maps & Mods, tell me what you think. It does use modern region names (Oil Wars map), and units from Middle Earth with only minor tweaks.
  • Added Relationship Types

    4
    1 Votes
    4 Posts
    1k Views
    TheDogT
    The PoliticalStateOverview.java file has the color coding for the three relationship archeTypes, meaning this functionality could be added but of course its not accessible from the mapmaking point of view. As there is no Devs working on TripleA at the moment this will not change any time soon.
  • d12 alagaesia

    3
    1 Votes
    3 Posts
    704 Views
    C
    @thedog tooltips.properties is what I was missing. I'll have to review that map further. Looking right off, arena has a very accessible xml file. Thanks for the welcome and help!
  • v6 connection error

    1
    1 Votes
    1 Posts
    558 Views
    No one has replied
  • Stuck units due to relation types

    2
    1 Votes
    2 Posts
    803 Views
    RogerCooperR
    @beornthebold-0 This is the whole logic of being unable to move to someone's territories. It means that you can't move to someone's territories. You are not going to be able to get TripleA to move in some directions and not others. You could use triggered events to simulate the evacuation of a specific base, but it would be difficult to do this on a large scale.
  • Trigger on condition if player is AI?

    2
    0 Votes
    2 Posts
    630 Views
    RogerCooperR
    You need to set the information in the game options, it does not automatically determine AI status.
  • 0 Votes
    4 Posts
    912 Views
    O
    @cernel Was there ever a way? Anyway then I guess a second version of at least the two most common maps would be hugely appreciated for us who like tech (2nd Version and 3rd Balanced)
  • Certain Maps don't seem to work

    6
    0 Votes
    6 Posts
    1k Views
    E
    Thanks. I'll give that a shot!
  • Big World Rise of Axis - kamikaze bug

    1
    0 Votes
    1 Posts
    631 Views
    No one has replied
  • I want to make a map

    57
    0 Votes
    57 Posts
    17k Views
    board 3659B
    @beelee yeah I'll do that
  • Global 40 Expansion - Excited about first playthrough - questions

    11
    1 Votes
    11 Posts
    2k Views
    M
    @beelee Thanks - first time really getting to look again, then life beacons again...
  • Aventurica

    2
    0 Votes
    2 Posts
    736 Views
    TheDogT
    I agree it was the first map I played.
  • Big World 2: Balance of Power comments

    5
    4 Votes
    5 Posts
    2k Views
    Z
    Been playing this map a bit again, and found a minor visibility issue to add issue 13 - unit visibility in Taiwan can be poor. I missed some Jap dive bombers in Taiwan; they really blend in due to how the territory and unit placements are setup. The unit border ends up in the same place as the territory border which means its outline doesn't really show, and it overlaps with the text of the province name.
  • 💀 Arena of Death - Official Thread

    maps thedog
    7
    2
    0 Votes
    7 Posts
    3k Views
    TheDogT
    Update now available from [Download Maps] button listed in the Experimental tab as Arena of Death, includes; New Arena Map - as the post above 4 Placeable Terrain pieces column - one stack hill - Adds 1 range to Archers-shot or Archer-Shot-1 - by trigger impassable - Impassable to all marsh - Slows movement by 1 when leaving hex. WARNING do NOT enter with a 1 move hero ToolTips Fix some minor bugs
  • Forty Thousand - Official

    11
    1 Votes
    11 Posts
    3k Views
    O
    @ninjawolfhybrid Hello. The link to the map seems to be broken. Could you please reupload it? Thanks!
  • trouble with maps

    5
    0 Votes
    5 Posts
    1k Views
    TheDogT
    Are they in your Triplea downloadedMaps folder, dated today? If your not sure use the link below and paste it into your windows explorer C:\Users\%USERNAME%\triplea\downloadedMaps
  • Modern Warfare - Official Thread

    2
    1
    1 Votes
    2 Posts
    904 Views
    C
    The map is on, special thanks to@RogerCooper who made this possible. Feedback appreciated

Recent Posts

  • @Schulz This your mod, you don't have to the same way as the boardgame. Essentially the Russian Revolution means that Russia goes neutral and possibly some territory is transferred. The trigger is a combination of territorial losses, time and luck.

    read more

  • "The Russian Revolution" doesn't trigger in World War I 1914. I assume it's not possible to implement it in the current engine.

    What could we do instead that would be feasible to represent it?

    Something simple enough that doesn't mess up the AI?

    read more

  • I divided Brest and Vilnius.

    I think it would be way too easy to defend against the Russians if territories 2 and 4 were merged. I was initially hesitant because I've always hated how, on the Great War map, it's a no-brainer for the Russian player to just hold the Belarus–Kiev–Warsaw line. (There's a similar issue in Domination 1914 as well.) It was also a no-brainer for the Germans to follow that route. Territory 4 (Brest) shouldn't create the same issue, and luckily I don't think it will, because:

    In the Great War, the key territory (Kiev, which blocks both the German and Austrian advances at the same time) is four territories away from Berlin and Vienna, but here it's much closer. The Central Powers will also have Hungarian and Prussian factories. The Russians will also get an increasing IPC penalty each round, so they won't be able to easily hold territory 4 and block the routes. Plus, the Austrians can move 7 in that case and take Kiev if Russia undercommits to that front.

    Territory 4 should probably be worth the fewest IPCs to offset its strategic importance. I'm still not a fan of it, but combining territories 2 and 4 sounds even worse to me. I don't know—maybe I can find another way to further reduce the importance of territory 4.

    I'm also not sure how to handle the Serbian front. Austria taking on Serbia while holding Galicia at the same time in 1914 was highly unlikely. In most games, Austria shouldn't be able to do both.

    Another issue is how to represent the Serbs. Having the Russians represent them would be problematic since all Russian units are meant to be removed if the Revolution triggers. Serbian units shouldn't disappear just because of the Russian Revolution.

    I don't like making the Serbs Allied-neutral either, since it would let Austria move everything to the east until Italy enters the war in Round 4.

    wwieurope - Copy.jpg

    read more

  • I balkanized the Balkans.

    balkanized.jpg

    read more