• trouble with maps

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    TheDogT
    Are they in your Triplea downloadedMaps folder, dated today? If your not sure use the link below and paste it into your windows explorer C:\Users\%USERNAME%\triplea\downloadedMaps
  • Modern Warfare - Official Thread

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    C
    The map is on, special thanks to@RogerCooper who made this possible. Feedback appreciated
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    B
    @martymoose I just added UK units to India and they work correctly with latest pre release. Are you still having trouble ?
  • Arda bugs discovered

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  • Problem affecting 2 of the World War II Europe/global maps.

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    wc_sumptonW
    @RogerCooper If I'm reading this right, the xml was parsed, so the error is caused by a trigger that is changing raw data, since those type of triggers are not validated. In this case I believe that 'rounds' is used in the original condition so the changing trigger must also use 'rounds'. Setting the changing trigger to 'turn', 'turns', or 'round' will still parse, yet give a gameplay error. Cheers...
  • Twelve Clans - Official Thread

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    C
    I believe this is the only map in download list which displays a "preview" image which does not display the map. I don't know if it is not any longer mandatory for that image to be the image of the whole map (@LaFayette), but I suggest it to be. I'm talking of https://github.com/triplea-maps/twelve-clans/blob/master/preview.png also displayed in https://triplea-game.org/map/twelve-clans/ The reason is that a believe it is good to be able to see the image of the full map when you are looking at what you may download.
  • Question about Global 1940 House Rules in 2_6

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    M
    @martymoose DOH - I lied 1940 and 40 house rules are different!!!
  • Making a mod. Where to Start?

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    board 3659B
    @rogercooper Ok thanks
  • Removing Player Choice from Declarations of War

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  • Correlates of War Database

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    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

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    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

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    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

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    M
    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

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    M
    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

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    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

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    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
  • NATO Russia 2022 OFFICIAL THREAD

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    @chrishomko always looking forward to new maps. good luck!
  • Feudal Japan

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    @mattbarnes i always had trouble using that option but last i heard it works just only transports specific units.
  • Ukraine Russia 2022 Map

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    chrishomkoC
    Map rename to state proper goals. Moving this discussion to NATO Russia 2022 thread.
  • Invasion USA - Main Thread

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    Z
    @strategery I remember looking at the map a few months ago; I suspect there are some bugs as a result of the map not having been updated since 2018-ish and changes in the triplea engine since then. Or maybe the bugs were present at the time and simply weren't noticed due to the map not being played much. I've never seen people play the map in the lobby, so I'm not sure how much actual play it sees.

Recent Posts

  • Thanks Dog. In the game I am playing I am using Hard AI but I generally use a combination of both.
    Oh yeah in the stack the Russian AI was holding back in Yekaterinburg? area was not 150 TUV but about 81 units/ 640 TUV
    The AI kept a fair bit there since the start of the game really. With some old double hit 1941 tanks.

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  • @captain0
    Are you playing with Fast-AI as it is more aggressive than Hard-AI ?

    The US AI does have enough air power to control 2 SZ distance of its West Coast and has enough PU to dominate the sea, but sadly it does not.
    I will look at reinforcing the US west coast, but it will be awhile.

    .

    One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
    Whilst I respect this is quite accurate historically.

    Agreed, it is not going to change. You could replace the South Africa Industry-Med with a Industry-Hvy if you wish.

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  • The US may need a hand Dog as a lot of the ships exit through Panama rapidly
    Perhaps a small random pop up of PT boats or something-like Germany with the subs..
    I was also wondering what the hell was going on when the AI had 14 destroyers in a zone off the West coast lol.

    Just regarding the AI hogging counter strike units at factory areas away from the battlefield to launch a counterstrike.

    'It is good but I am playing the AI at present as axis player v allies.
    The Germans and Italians are holding Stalingrad and a force is moving down to Baku.
    Interestingly the AI has about 100? units TUV 160 ready for a counter as soon as I advance past Stalingrad.
    Maybe it has something else planned but it has more than enough units to heavily influence battles yet stays 4 zones away for the counter

    One other issue I have noticed that there are no UK heavy industry in the Indian ocean/ Red Sea, East of Africa.
    Whilst I respect this is quite accurate historically. It does sort of hog tie the British if the Italian fleet gets on top and can only be confronted by destroyers etc in the East Med.
    Sort of kamikaze.
    Unless the AI/ player even, transits around South Africa and back up to the Med via East Africa.
    I doubt that is something that the AI would approach and even as player Britain it is tough.
    Could it be looked at or Cruisers possibly being allowed to be built at medium factories to compensate and give a bit of firepower.

    Cheers

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  • @captain0 said:

    Also n my observation the AI US generally doesn't put up much of a fight in the Pacific v Japan,
    Possibly due to confusion and balancing in the Atlantic convoy war and countering subs popping up.

    The AI at sea is weak and does need help.
    Even with USA AI
    Turns 4, 8,12,16,20,24,28,32 AI purchases 3x Fighter, 1x Carrier-Fleet, 1x Cruiser and places in 010 B Sea Zone
    and
    Turn 2-40, USA AI, purchases 2x Destroyer and places in 010 B Sea Zone

    It does not play well, but it does give an OK game for Japan. Maybe it needs more help to be more of a challenge?

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