• Correlates of War Database

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    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

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    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

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    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

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    M
    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

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    M
    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

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    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

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    M
    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
  • NATO Russia 2022 OFFICIAL THREAD

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    L
    @chrishomko always looking forward to new maps. good luck!
  • Feudal Japan

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    S
    @mattbarnes i always had trouble using that option but last i heard it works just only transports specific units.
  • Ukraine Russia 2022 Map

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    chrishomkoC
    Map rename to state proper goals. Moving this discussion to NATO Russia 2022 thread.
  • Invasion USA - Main Thread

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    Z
    @strategery I remember looking at the map a few months ago; I suspect there are some bugs as a result of the map not having been updated since 2018-ish and changes in the triplea engine since then. Or maybe the bugs were present at the time and simply weren't noticed due to the map not being played much. I've never seen people play the map in the lobby, so I'm not sure how much actual play it sees.
  • Making RISK within TripleA - Help Requested

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    SlendyMcTendiesS
    @lafayette Hmm. Ok. I already have an automated "Victory" system which seems to accomplish the same thing. I'll probably write a surrender system into the game. I have a few ideas on how it could be accomplished.
  • WW1 in 1939

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    board 3659B
    @schulz thanks, I'll play until 10-20 times (which isn't too hard) and then give some thoughts
  • WW2 RISK of Defeat (BETA)

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    No one has replied
  • Global Dominance

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    ghostroninG
    @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)
  • Axis & Allies Wiki

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    RogerCooperR
    @schulz said in Axis & Allies Wiki: @rogercooper You could add https://triplea-game.org/map/aggression-1942/ as well. Looks interesting.
  • Red Sun Over China (RSOC) - Official Thread

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    RogerCooperR
    @cernel I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords. Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.
  • Churchill's 1939 (thread 2)

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    B
    @joseph-prince In case you're unaware of them, here are a couple 39 mods that may give you some ideas: https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1 https://www.axisandallies.org/forums/topic/30608/global-europe-pacific-1939-for-1940-2nd-editon?page=1 @RogerCooper yea it'd work ok aginst the neutral TTys if the human was russian, but JPN/russia where one is the AI probably wouldn't. AI doesn't do good on the Global map anyway. PTV be the same I'd imagine
  • Global 40 House Rules

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    B
    Change Log: 2.71 1/28/22 Fix all "figher_LR" Units to work correctly when "longRangeAir" and "jetPower" Tech activated. Fix "battelship and carrier hull" Units to work correctly. yea took a while to fix your dudes @board-3659 . Be best if you do those yourself. Had to fix Long Range Fighter too ( Barons Unit ). Major burn and had to rename and xml it too lol. But anyway , it was 8 units per player for fix for yours. Took a couple hours. Be best for you to do the maintenance on them At least someone is playing it lol
  • Civil War: A House Divided

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    A
    Hate to necro a dead post like this but im gonna anyway. Im working on creating a physical boardgame version of this for myself and was wondering if there was like a large/printable pdf of the map someone could send my way? Thanks

Recent Posts

  • @Vendetta said:

    I feel like we're at risk of derailing the thread here if we keep going back and forth on this

    I agree.

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  • @Cernel So your answer is "it probably works, I just don't like it?"

    We're discussing game design here, not simulation design, and A&A is definitely on the casual side of the WW2 grand strategy genre - it's not World in Flames or The War or Rise and Decline of the Third Reich. The game abstracts and simplifies and overlooks a million different things to give people something that's straightforward and fun to play.

    Yes, the objectives I wrote might feel arbitrary, even with the head canon explanation I came up with for you, but what's worse for the game - having those, or having US players cheese the game for easy wins?

    If it solves a dilemma that you've said pretty much no other map has managed to address in a fully effective way, I don't think "it's not realistic" is a good enough argument to reject it, because I could point out a hundred things about Axis & Allies that are already unrealistic. If maximum realism is the main thing you're looking for, there's at least a dozen other games out there that will do a much better job of it than A&A mods ever could - at the price of being far more complex to learn and taking far longer to play.

    I feel like we're at risk of derailing the thread here if we keep going back and forth on this, so I've said my piece.

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  • @Vendetta said:

    The whole major factory in India / UK Pacific economy setup is a legacy artifact from Pacific 1940 being designed as a standalone game, where they wanted the British to be able to produce a full range of units without having to write special rules where things like tanks, planes, and ships that were all built in the UK would have to be teleported in from off-map - and that model continues to be used in most people's mods out of inertia, just because it's something everyone's gotten used to playing with, rather than because it's a good representation of the wartime economics there.

    Yes, that is terrible - and a very bad legacy.

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  • @Vendetta said:

    @Cernel And yet, Italy produced more war materiel than the two of them put together, and could engineer things that were completely beyond them like tanks, multi-engine bombers, submarines, battleships, etc. GDP can be somewhat helpful in comparing two industrial economies or two agrarian ones against each other, but very misleading for comparing agrarian ones with industrial ones.

    I don't know why you keep arguing with me between Italy and India / China. I've never done that (or thought about doing that in here). As I've said, I've only compared India and China on the basis of GDP.

    (I've just corrected you on the basis of the data which I've used because you mentioned them being "right behind Italy" in GDP, which is not what THEY say. Nothing else. I'm sure you can have other GDP data which give different results - even across different editions of Maddison.)

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