• Correlates of War Database

    2
    2 Votes
    2 Posts
    844 Views
    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

    3
    2 Votes
    3 Posts
    1k Views
    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

    Moved
    4
    0 Votes
    4 Posts
    923 Views
    S
    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

    9
    2 Votes
    9 Posts
    3k Views
    M
    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

    34
    0 Votes
    34 Posts
    11k Views
    M
    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

    14
    4
    2 Votes
    14 Posts
    2k Views
    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

    662
    3
    0 Votes
    662 Posts
    1m Views
    M
    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
  • NATO Russia 2022 OFFICIAL THREAD

    3
    1 Votes
    3 Posts
    941 Views
    L
    @chrishomko always looking forward to new maps. good luck!
  • Feudal Japan

    2
    0 Votes
    2 Posts
    668 Views
    S
    @mattbarnes i always had trouble using that option but last i heard it works just only transports specific units.
  • Ukraine Russia 2022 Map

    17
    1
    1 Votes
    17 Posts
    4k Views
    chrishomkoC
    Map rename to state proper goals. Moving this discussion to NATO Russia 2022 thread.
  • Invasion USA - Main Thread

    7
    2 Votes
    7 Posts
    3k Views
    Z
    @strategery I remember looking at the map a few months ago; I suspect there are some bugs as a result of the map not having been updated since 2018-ish and changes in the triplea engine since then. Or maybe the bugs were present at the time and simply weren't noticed due to the map not being played much. I've never seen people play the map in the lobby, so I'm not sure how much actual play it sees.
  • Making RISK within TripleA - Help Requested

    38
    1 Votes
    38 Posts
    10k Views
    SlendyMcTendiesS
    @lafayette Hmm. Ok. I already have an automated "Victory" system which seems to accomplish the same thing. I'll probably write a surrender system into the game. I have a few ideas on how it could be accomplished.
  • WW1 in 1939

    8
    1
    0 Votes
    8 Posts
    2k Views
    board 3659B
    @schulz thanks, I'll play until 10-20 times (which isn't too hard) and then give some thoughts
  • WW2 RISK of Defeat (BETA)

    1
    1 Votes
    1 Posts
    497 Views
    No one has replied
  • Global Dominance

    512
    2
    3 Votes
    512 Posts
    989k Views
    ghostroninG
    @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)
  • Axis & Allies Wiki

    5
    0 Votes
    5 Posts
    2k Views
    RogerCooperR
    @schulz said in Axis & Allies Wiki: @rogercooper You could add https://triplea-game.org/map/aggression-1942/ as well. Looks interesting.
  • Red Sun Over China (RSOC) - Official Thread

    119
    1
    2 Votes
    119 Posts
    76k Views
    RogerCooperR
    @cernel I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords. Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.
  • Churchill's 1939 (thread 2)

    15
    16
    0 Votes
    15 Posts
    4k Views
    B
    @joseph-prince In case you're unaware of them, here are a couple 39 mods that may give you some ideas: https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1 https://www.axisandallies.org/forums/topic/30608/global-europe-pacific-1939-for-1940-2nd-editon?page=1 @RogerCooper yea it'd work ok aginst the neutral TTys if the human was russian, but JPN/russia where one is the AI probably wouldn't. AI doesn't do good on the Global map anyway. PTV be the same I'd imagine
  • Global 40 House Rules

    32
    4 Votes
    32 Posts
    19k Views
    B
    Change Log: 2.71 1/28/22 Fix all "figher_LR" Units to work correctly when "longRangeAir" and "jetPower" Tech activated. Fix "battelship and carrier hull" Units to work correctly. yea took a while to fix your dudes @board-3659 . Be best if you do those yourself. Had to fix Long Range Fighter too ( Barons Unit ). Major burn and had to rename and xml it too lol. But anyway , it was 8 units per player for fix for yours. Took a couple hours. Be best for you to do the maintenance on them At least someone is playing it lol
  • Civil War: A House Divided

    13
    0 Votes
    13 Posts
    5k Views
    A
    Hate to necro a dead post like this but im gonna anyway. Im working on creating a physical boardgame version of this for myself and was wondering if there was like a large/printable pdf of the map someone could send my way? Thanks

Recent Posts

  • Actually, you can have both. You could have that Soviet infantry can be upgraded to "guard_infantry" but that you can also buy "shock_infantry". They may be actually the same except that the former is an upgrade and the latter is purchased directly. Can you ask Claude what was the most elite between Guard and Shock armies in the Red Army during World War 2?

    This is what Google AI says when asked that question:

    In the Red Army during World War II, the Guards Armies were considered more inherently elite than the Shock Armies.
    While both were highly formidable and significantly outperformed regular All-Arms field armies, they represented entirely different organizational philosophies.

    The Distinction Between the Formations

    Guards Armies earned their status through battle merit.
    The "Guards" designation was an honorary title awarded by the Soviet high command (Stavka) to existing units that had demonstrated exceptional courage, skill, and heroism on the battlefield. Over time, these highly decorated divisions and corps were clustered together to create whole Guards Armies. Because their status was a direct reflection of combat proficiency, they were universally viewed as the elite institutional backbone of the Red Army.
    Shock Armies were defined by their structural role, not their prestige.
    A Shock Army (Udrarnaya Armiya) was designated as such from its creation based purely on its specific tactical purpose. Built to execute the first phase of the Soviet "Deep Battle" doctrine, their purpose was to act as heavy battering rams to breach fortified German defensive lines. They were packed with massive amounts of field artillery, heavy mortar regiments, combat engineers, and assault infantry to create a breakthrough so that more mobile forces could flood through the gaps.

    Operational and Structural Realities

    • Resource Priority: Both types of armies received equipment priority over standard armies. Shock Armies often received heavy emphasis on firepower (like heavy self-propelled guns and siege artillery) needed for breakthrough operations. However, by the later stages of the war, Guards Armies typically matched or surpassed Shock Armies in terms of qualitative artillery and armored support.
    • Personnel Quality: Guards units attracted the best replacements and maintained an institutional culture of high morale and rigorous training. Shock Armies, while heavily reinforced with personnel, suffered devastatingly high casualty rates due to the brutal nature of frontal breakthrough operations, meaning their ranks were frequently replenished with regular conscripts.
    • Perks and Incentives: Soldiers serving in Guards units enjoyed distinct institutional privileges, including a unique badge, specific uniform tailoring, and higher pay scales (double pay for enlisted men and 1.5 times pay for officers). Shock Armies did not automatically receive these systemic personal benefits unless individual sub-units within the army had also independently earned Guards status.
    Ultimately, a Shock Army was a temporary or specialized tool designed for an incredibly violent tactical job, whereas a Guards Army was a permanently recognized elite force comprised of the Red Army's most proven veterans.

    read more

  • I love how the AI starts by saying

    Adolf Hitler did not actually grant elite status or specialized training to every standard infantryman

    and then proceeds to explain how he did formally grant elite (grenadier) status to every standard infantryman.

    read more

  • By the way, this could be alternatively (or also) represented by making the Germans unable to buy regular infantry as well as anything lesser, so making them able to buy only "elite" or "grenadiers". This was actually formalized late in 1942. I will let the AI explain better.

    If I tell Google AI "Tell me how Hitler gave the elite status of grenadier to every infantryman during World War 2.", the answer is

    Adolf Hitler did not actually grant elite status or specialized training to every standard infantryman; rather, he executed a massive, cost-effective propaganda and morale-boosting rebranding campaign.
    On October 15, 1942, Hitler ordered all standard German army (Heer) infantry regiments to be renamed Grenadier Regiments (Grenadierregimenter). This sweeping change relied entirely on psychological warfare and historical prestige rather than changing structural reality:

    The Power of "Branding" & Historical Illusion

    Historically, "grenadiers" were the physically imposing, elite assault troops of the 18th and 19th centuries, famously associated with Frederick the Great’s Prussian Army. By decreeing that every basic foot soldier was now a "grenadier," Hitler sought to link the struggling, heavily fatigued Wehrmacht landsers to a legendary lineage of unstoppable military heroes.

    Boosting Crashing Morale

    By late 1942, the German army was facing severe strain, immense casualties, and an agonizing winter stalemate on the Eastern Front. The rebranding was designed to give the average, exhausted "straight-leg" foot soldier a psychological lift, making them feel like chosen shock troops without the state having to invest in new equipment or extra rations.

    Masking Material Shortages

    Simultaneously, Germany's mechanized and motorized infantry regiments were renamed Panzergrenadiers. This created a linguistic illusion of overwhelming armored might. While a Panzergrenadier sounds like a high-tech, heavily armored soldier, the stark reality was that Germany faced severe fuel and vehicle shortages. In fact, only about 11% of these "elite" Panzergrenadier battalions were actually equipped with armored half-tracks; the vast majority relied on standard cargo trucks or simply marched on foot alongside horse-drawn artillery.

    Late-War Desperation: The Volksgrenadiers

    As the war turned entirely against Germany in 1944, the regime took the naming scheme a step further by creating Volksgrenadier ("People's Grenadier") divisions. Though the name implied a fierce, elite vanguard of the German people, these units were actually understrength, desperate defensive formations. They were rapidly cobbled together from raw teenagers, older conscripts, and transferred personnel from the Navy and Air Force who often received as little as three to six weeks of basic training.
    Ultimately, Hitler's sweeping upgrade of the infantry to "grenadiers" was a semantic trick—the battlefield duties, lack of transport, and standard gear of the average infantryman remained exactly the same, but they now carried a title designed to sound formidable to both themselves and their enemies.

    read more

  • @KurtGodel7 Well, "Guard" would be the most typical pick for elite Soviet infantry but would not be a very good one for something which you purchase directly: Guard status is usually earned on the field, so that would really only make sense as an upgrade. What you are searching for is more like the Shock status (ударная армия), which is actually top-down elite from day one. However, that is primarily correlated to having more organic artillery and such: I don't know how much that would (or would not) relate to the infantry itself being elite, though I do remember to have read somewhere that they were paid more than regular infantrymen rank-per-rank (cannot give a reference and may be wrong), and I guess they are also better trained and equipped as a matter of infantry weapons, but I don't actually know (guess you can make a search or ask Claude).

    read more