-
4 Votes32 Posts13k Views
-
0 Votes13 Posts5k Views
-
0 Votes2 Posts619 Views
-
0 Votes4 Posts954 Views
-
2 Votes19 Posts3k Views
-
1 Votes2 Posts767 Views
-
0 Votes4 Posts895 Views
-
0 Votes1 Posts421 Views
-
0 Votes4 Posts1k Views
-
4 Votes98 Posts48k Views
-
1 Votes4 Posts1k Views
-
0 Votes11 Posts3k Views
-
0 Votes3 Posts919 Views
-
1 Votes22 Posts6k Views
-
0 Votes1 Posts739 Views
-
1 Votes10 Posts2k Views
-
0 Votes2 Posts608 Views
-
0 Votes39 Posts10k Views
-
1 Votes34 Posts10k Views
-
0 Votes11 Posts2k Views
Recent Posts
-

-
Updated Jurassic: unit a/d/m mods, map cleaning, and 20-sided dice. Makes for a very WIDE battle menu but was needed for balance. Maybe the battle-menu could be modified to not display dice with no units. That would shrink it back down.
http://john.gregorek.com/Games/jurassic-master.zipI'm making another game-map called Neanderthal. It is a test bed for the item/monster triggers to be added to Jurassic. For now, they can both be addressed here.

This is a sample top-left corner of the map. Scripts auto-generate (XY-wrapped) topology, terrain, territories, borders, cell gutters and relationships. If there is interest, I could post a few unit-less maps for use in other game developments. But first ...... I have one concern. Note: 'Lj' and 'Lad' territories run off the border and wrap to the other side of the map (not shown). How do I define the points in the 'polygons.txt' file? The loops are currently defined around the territory center. Thus, border loops that run off the left or top edge will have negative values and values greater than the map dimensions if portions run off the right or bottom.
-
@panzerstahl-helm-0 @trout @alexander @crockett36 @victoryfirst and everyone else, Panther has brought to my attention that the in game dice roller is recorded in your email dice when rolling in pbem or pbf.
Right Arm Panther !

so while not as easy to access as just looking in History, it does create a record

I asked Dan about a Feature request to make it show up in History but sadly, he said it'd be fairly labor intensive, so it's low on the current priority list.
At any rate, I think taking a screenshot works fine for showing the results as is. Just a heads up is all. I never check the dice rolls so it never occurred to me to check lol
I do look at the battles in History and if it's close or lopsided, will go through the rolls just to see how it played out.
-
@ All
I think I just figured out how not to overbuy the Waffen Units that change. Early stages yet but seems as if it'll work.
Here is an example.
One is only allowed 6 Waffen Inf and 4 Oberst. The Oberst consumes the Inf, so I had to make a maxBuilt of 10 to allow for the 4 Oberst.
This made it to where one could unintentionally overbuy the ss Inf. You have to scan the map and count them manually. Easy to make a mistake.
What I have done, is to limit Waffen Inf to a max purchase of 6 and add a new unit "waffen_infantry4" which has a max purchase of 4.
It behaves the same as a Waffen Inf except an Oberst can not consume it. Here is what happens.
There is 1 Waffen Inf in Germany, if you try to buy 6, triplea won't let you. Can only buy 5. So we buy 5 Waffen Inf 1 Oberst and 1 Waffen Inf4.

place them in Germany
Edit
Note the Waffen4 consumes a regular Inf same as a Waffen Inf
then after Place phase, Waffen Inf4 turns into a regular Waffen Inf.

Anyway, I think this should work. I still have to allow for multiple Oberst and Waffen4's but that shouldn't be a problem.
I've thought that before though lol
Edit
Yea looks as if it's gonna be a success story
I'll work my way through the rest of these ss bastards and then start on the Atomic Bomb 