• Correlates of War Database

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    RogerCooperR
    I have updated the information from Correlates of War. I have interpolated missing data and corrected some obvious typos. The data covers from 1816 to 2016. You can download the spreadsheet here https://docs.google.com/spreadsheets/d/1ncDAzhsOjTL3_UcNXrwlnHFAonnwIdjQlJP5uhp8ues/edit?usp=sharing
  • Balancing Scenarios in TripleA

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    RogerCooperR
    @rogercooper V5 (2nd edition) should have been 32% for the allies (it is very unbalanced). Axis & Allies Europe (the old version) needs 19% for the allies
  • napoleon ffa

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    @board-3659 im not sure about a direct link but you can enter a bot in the lobby and click "download maps" and scan down the list till you get to "Napoleon Empires 5 Player FFA".
  • Imperialism 1974 Board Game

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    M
    There have been a few improvements to the map and to the engine to make this map work better. A few issues with the map itself were fixed, it got a facelift, and some changes in the 2.6 prereleases have taught the AI how to use consumable units, which made AIs be able to play effectively on the main continent (but not yet explore with ships). There have been some other non-AI fixes in the 2.6 prereleases fixing some UI glitches the map experiences with 2.5. I also added the mountain territory effect, but unfortunately we can only use it for territories that are all-mountain, since TripleA doesn't yet support directional territory effects. Would be interested to hear if people had a chance to try it and have feedback. Cheers!
  • Cold War map

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    M
    I've finally gotten around to improving the map image for the "Cold war" map. The changes have been submitted.
  • A Path Beyond - 1v1 Scenario

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    TheDogT
    @island You might consider adding some victory conditions.
  • Iron War - Official Thread

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    M
    Sorry - yet another question - I see that the attack on Pearl Harbour is not possible. Is that deliberate, since the game is deemed to start in 1940?
  • NATO Russia 2022 OFFICIAL THREAD

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    L
    @chrishomko always looking forward to new maps. good luck!
  • Feudal Japan

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    S
    @mattbarnes i always had trouble using that option but last i heard it works just only transports specific units.
  • Ukraine Russia 2022 Map

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    chrishomkoC
    Map rename to state proper goals. Moving this discussion to NATO Russia 2022 thread.
  • Invasion USA - Main Thread

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    Z
    @strategery I remember looking at the map a few months ago; I suspect there are some bugs as a result of the map not having been updated since 2018-ish and changes in the triplea engine since then. Or maybe the bugs were present at the time and simply weren't noticed due to the map not being played much. I've never seen people play the map in the lobby, so I'm not sure how much actual play it sees.
  • Making RISK within TripleA - Help Requested

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    SlendyMcTendiesS
    @lafayette Hmm. Ok. I already have an automated "Victory" system which seems to accomplish the same thing. I'll probably write a surrender system into the game. I have a few ideas on how it could be accomplished.
  • WW1 in 1939

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    board 3659B
    @schulz thanks, I'll play until 10-20 times (which isn't too hard) and then give some thoughts
  • WW2 RISK of Defeat (BETA)

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  • Global Dominance

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    ghostroninG
    @hepps @redrum Time for my 2 year check-in hehehe:) I know I know, your planning GD and P&P to perfection, but they're coming still:)
  • Axis & Allies Wiki

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    RogerCooperR
    @schulz said in Axis & Allies Wiki: @rogercooper You could add https://triplea-game.org/map/aggression-1942/ as well. Looks interesting.
  • Red Sun Over China (RSOC) - Official Thread

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    RogerCooperR
    @cernel I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords. Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.
  • Churchill's 1939 (thread 2)

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    @joseph-prince In case you're unaware of them, here are a couple 39 mods that may give you some ideas: https://www.axisandallies.org/forums/topic/32236/oztea-s-1939-global-setup?page=1 https://www.axisandallies.org/forums/topic/30608/global-europe-pacific-1939-for-1940-2nd-editon?page=1 @RogerCooper yea it'd work ok aginst the neutral TTys if the human was russian, but JPN/russia where one is the AI probably wouldn't. AI doesn't do good on the Global map anyway. PTV be the same I'd imagine
  • Global 40 House Rules

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    B
    Change Log: 2.71 1/28/22 Fix all "figher_LR" Units to work correctly when "longRangeAir" and "jetPower" Tech activated. Fix "battelship and carrier hull" Units to work correctly. yea took a while to fix your dudes @board-3659 . Be best if you do those yourself. Had to fix Long Range Fighter too ( Barons Unit ). Major burn and had to rename and xml it too lol. But anyway , it was 8 units per player for fix for yours. Took a couple hours. Be best for you to do the maintenance on them At least someone is playing it lol
  • Civil War: A House Divided

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    A
    Hate to necro a dead post like this but im gonna anyway. Im working on creating a physical boardgame version of this for myself and was wondering if there was like a large/printable pdf of the map someone could send my way? Thanks

Recent Posts

  • @Vendetta said:

    @KurtGodel7 said:
    The USSR can have this unit also, called "Revolutionary Guards," cost 1 MP and 3 PUs.

    That one’s definitely an error, Revolutionary Guards is an Iranian term, not a Soviet one.

    Guards Infantry, Gvardiya, or just plain Guards.

    Thanks for the correction. I've fixed the naming error. From Claude:

    The Revolutionary Guards are now Guards Infantry, in draft 113. It’s installed in your TripleA maps folder and ready to load, though I haven’t run the game.

    The unit’s stats are unchanged: attack 2, defense 3, 3 PU + 1 MP.

    read more

  • @Vendetta said:

    @KurtGodel7 I doubt anyone is going to be confused by “Infantry Gun” if it has what is clearly an artillery looking icon. Infantry Gun was a term that was actually in common circulation for a specific type of weapon.
    https://en.wikipedia.org/wiki/Infantry_support_gun

    That said, Light Gun would be preferable to Anti-Tank Gun if that’s what you like better.

    Italy should probably be able to tech into the better infantry class as well. The ARMIR performed a lot better in Russia than the Italian forces had in Libya and Greece. Giovanni Messe is a good candidate if you want to name the improvement tech after a general like Japan’s.

    Italy is already poor and has crap tanks and slow research. Seems like a completely hopeless faction to play if they’re permanently stuck with bad infantry as well.

    Okay, if I allow a nation to buy normal infantry (1 MP, 1 PU) and receive a tier 3 infantry unit in return (attack 2, defense 3), then what I'm basically saying is that this nation's infantry were roughly as combat-effective as the Americans. I do not believe that Italian infantry were as combat-effective as the Americans. From Claude:

    My examples were elite or exceptional units: Folgore, the Alpini, Ariete (which was an armoured division) and Messe’s army in Tunisia. That shows Italian troops could fight well. It doesn’t show the average Italian infantry division matched American infantry, and I don’t think it did:

    Most Italian infantry divisions . . . had little motor transport, weak artillery and anti-tank support, and a thin corps of NCOs.
    Morale was uneven. There were mass surrenders in 1940–41 and again in Sicily in 1943.
    On the other side, Japan’s case for tier 3 is much stronger. Man for man, Japanese infantry were skilled, well-trained and extraordinarily tenacious, as at Iwo Jima and Okinawa.

    To address your point, I've decided to give Italy an elite infantry type, called the Alpini. Conceptually similar to [edit] the Soviet Guards Infantry. Cost 3 PUs, 1 MP. Attack 2, defend 3.

    In New World Order, Italy is a very important Axis power. The same is not true in Flames and Steel. In Flames and Steel, Italy will pick a local project, such as defending Gibraltar, or pushing east against the British in North Africa. The value of the area near Cairo is modest, so Italian success in Northeast Africa does not create a seismic shift in favor of the Axis. It's a few extra PUs.

    Italy has 6 MPs, and those allow it to punch a little above its weight. Research isn't very exciting for Italy. It wants the income-increasing techs, of course, but there's little else in its tech tree that it feels truly excited about.

    The City of Reno, NV, describes itself as "the biggest little city in the world." My description of Italy would be similar: "the biggest minor power in the world." In my test games, Italy's local projects had gone well, at least for the early game. That made me feel as though Italy was pulling its weight. Italy's life would become harder once America Atlantic has fully mobilized (on round 10).

    read more

  • @KurtGodel7 said:
    The USSR can have this unit also, called "Revolutionary Guards," cost 1 MP and 3 PUs.

    That one’s definitely an error, Revolutionary Guards is an Iranian term, not a Soviet one.

    Guards Infantry, Gvardiya, or just plain Guards.

    read more

  • @Cernel said:

    @KurtGodel7 said:

    “Light gun” fits the units you already have: light gun, field gun, heavy gun, getting stronger in that order. “Light mortar” would stand on its own, with no heavier mortar to compare it to.

    I see that you are using "field" as a "medium" classification, but some terms like "field gun" can change wildly in their meaning. For example, a field gun can be something like the Soviet 76-mm divisional gun M1942 (a light gun) or the American 155 mm gun M1 (a heavy gun) or both depending to whom you ask.

    Also the term "gun" is questionable. In classic artillery classification, that may indicate a relatively long barrel, akin to the meaning of cannon. If you have light gun, field gun and heavy gun and no other artillery units, are you excluding howitzers this way? I'm not sure if it would be advisable using the term "artillery" instead of "gun"?

    Maybe ask Claude what would be the best way of dividing all World War 2 artillery above infantry mortars but below 200 mm calibres into 3 categories only, lighter to heavier (if this is what you actually want).

    Some of the names I'm using were taken verbatim from Domination 1914 No Man's Land. Field gun for an offense-oriented artillery. Heavy gun for defense-oriented artillery. Sturmtruppen for German elite infantry. Conscript for an inexpensive infantry-like unit that attacks on a 0 and defends on a 1. Trench. Some of the technology names are also the same, such as working women, industry, and victory bonds.

    All this being said, I agree that you have a point here. A large portion of WWII artillery consisted of howitzers. A gun would have a long barrel and would fire at a relatively low arc. But a howitzer would have a short barrel and would fire at a higher arc. Calling it a "field artillery" or "heavy artillery" would be more vague about whether it's a howitzer or gun being described.

    If I use labels like "light gun" "field gun" and "heavy gun" this would be accurate, because WWII had plenty of examples of all three weapons types. The objection to this would be that howitzers represented a large portion of overall artillery during WWII, and a label like "gun" deliberately excludes all howitzers.

    But howitzers are not the only excluded unit category. My map does not have sea planes, escort carriers, battle cruisers, fighter-bombers, or helicopters. It classifies all ground attack aircraft as "dive bombers," even if a particular ground attack aircraft was not, in fact, a dive bomber. My map does not have nuclear weapons, it does not have computers or code-breaking, it does not have cargo transport aircraft. It does not have kamikaze strikes.

    I take the point that “gun” strictly excludes howitzers, and that most WWII divisional artillery were howitzers. But the unit names are labels for abstractions, not exact equipment. The field gun stands for a division’s artillery, guns and howitzers alike, the same way “dive bomber” covers every ground-attack aircraft whether or not it actually dove. I’d rather keep short, familiar labels that Domination 1914 NML players already recognize than switch to “field artillery” for precision few players would notice in play.

    read more