• Triplea crashing bug with alt-tabbing that affects the screen

    Moved
    4
    1 Votes
    4 Posts
    2k Views
    ssoloffS
    @zlefin If you're using 7621 or later, you can run TripleA from a Command Prompt and have all the console logs output to that window: Open a new Command Prompt window, e.g. via the UI or press Windows+R to bring up the Run dialog and enter cmd. Change to the directory where you installed TripleA, e.g. cd "C:\Program Files\TripleA_1.9.0.0.8304". Start TripleA using the following command: TripleA.exe -console. Then all the output that normally goes to the console will be duplicated in your Command Prompt window and should survive after TripleA crashes. If there's a lot of output, you may have to change the screen buffer size. You can do this by right-clicking the title bar of the Command Prompt window and selecting Properties. When the Properties dialog appears, select the Layout tab. In the Screen Buffer Size group, change Height to a large number like 1,000 or even 10,000.
  • No Man's Land 1 tweaks

    Moved
    12
    0 Votes
    12 Posts
    4k Views
    General_ZodG
    @prastle oops, is that what that thingy is?
  • java error with new release 1.9.0.0.8304

    Moved
    10
    0 Votes
    10 Posts
    4k Views
    B
    thanks gents went into engine perferences and turn console off ty again
  • How to Submit a Bug Report

    Moved
    1
    2 Votes
    1 Posts
    2k Views
    No one has replied
  • my units will not move anymore in big lotr HELP

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    alkexrA
    Can you still click on the units and select them?
  • Triple A Console game restart bug?

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    S
    @redrum thanks for the reply - see attached 0_1515775033666_WW2.tsvg
  • Game of Thrones-bugs

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    General_ZodG
    The eastern continent has some open borders causing connection bugs. However there might another layer of bugs caused by attempts to fix it, by xml. Anyways those borders need to be redrawn in the baseTiles image. And then repair the xml by rerunning connections, and what ever else they changed.
  • Large Middle Earth - possible small bug

    Moved
    4
    1 Votes
    4 Posts
    2k Views
    alkexrA
    @mattbarnes Thanks, nice and clear feedback. I am aware of that thing. When I uploaded a version to github, an earlier version got partly mixed into it. That's also why the name of Helms Deep is displayed incorrectly. But both are just visual bugs, so I don't feel like releasing a new version just to fix these two. And yes, 6 is the intented attack for axethrowers.
  • Big world 2: Rise of the axis (possible bug)

    Moved
    3
    0 Votes
    3 Posts
    1k Views
    M
    @mario-rafael-herrera-vaca 0_1513023963039_Console.txt
  • Big world 2: Rise of the axis (unknown bug)

    Moved
    4
    0 Votes
    4 Posts
    2k Views
    redrumR
    @mario-rafael-herrera-vaca Just meant was that the only TripleA version that you played the game with. I believe there was a bug in 1.9.0.0.7527 which can cause the save game to become corrupted when playing the AI. Please upgrade to the latest version (1.9.0.0.7621): http://triplea-game.org/download/ That won't fix your existing save game but you shouldn't see the error occur in any new games.
  • Big world 2: The rise of the axis (severe winter unit bug)

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    M
    @mario-rafael-herrera-vaca Try a Japanese attack from Yakuts to southeastern siberia. Then, whait a couple of turns and you´ll find out that there is a perpetual winter in europe..See attached files for details. Thanks in advance for your attention. Kind regards, 0_1512986631255_eternal_winter_bug.tsvg
  • World at war Variant vXXX V1.7.5 engine problems

    Moved
    11
    0 Votes
    11 Posts
    4k Views
    S
    @mario-rafael-herrera-vaca try again with mail wgbt@gmx.at normally nobody is rejected
  • World At war map version 2.1.1 crashing

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    R
    Ah great! Thanks. Downloaden the triple A 1.9.0.0.7652 ^^
  • 0 Votes
    3 Posts
    2k Views
    ssoloffS
    I think "Test1" is the "Map Making Tutorial". If it's the old version with the misspelled "attatchment" elements, it was probably downloaded from SourceForge. I believe the one on GitHub has been fixed.
  • World War II v5 1942 Second Edition, Battleship two hits issue

    Moved
    5
    0 Votes
    5 Posts
    2k Views
    prastleP
    @basil-plant The real test would be to reproduce it with only a battleship under attack. To see if it actually takes two hits. Also what engine are you using?
  • Game Error

    Moved
    3
    0 Votes
    3 Posts
    2k Views
    redrumR
    @william0107 The bug should now be resolved in the current download on the website as well.
  • Greyhawk Wars Bugs

    Moved
    4
    0 Votes
    4 Posts
    2k Views
    P
    @gloriousbattle Yes, I really pushed some boundaries in making Greyhawk Wars and there are some quirks and bugs as a result. But they're mostly minor and don't keep the map from working. Except that it's unplayable in the current TripleA release (1.9.0.0.7378) because of a bug introduced to the TripleA engine 11 days ago (starting with .7374) and affecting casualty selection for battles in neutral territories (the kind of battle that happens all the time in Greyhawk). But that's already been fixed and the latest pre-release version of TripleA runs Greyhawk Wars just fine: https://github.com/triplea-game/triplea/releases Although I don't spend much time on this project anymore I'd love to hear specific information about other bugs. It's nice to know someone's finding enjoyment from Greyhawk Wars and I appreciate all feedback!
  • Empire 2.1?

    Moved
    5
    0 Votes
    5 Posts
    2k Views
    M
    Thank you for your replies. The suggestion that I describe the bug to see if anyone might be willing to fix it led me to try it myself, and lo and behold I think I managed it. The problem was that it wasn't letting infantry units move after the first turn in which they moved, and the note that came up said they're unable to blitz. It was like the count of territories they were moving through wasn't being reset. Then in the AAA release notes I saw that for 1.8.0.3 “resetUnitState” was changed to “resetUnitStateAtEnd” and “resetUnitStateAtStart” so I opened the hood and replaced the old string with one of the new ones and it seems to work. Thank you again for your suggestions.
  • Blue vs. Gray - naval assault bug fixed

    Moved
    5
    0 Votes
    5 Posts
    2k Views
    H
    @redrum Yes. It had been preventing the placement of the naval assault marker for reasons I do not recall. It only required a small tweak to the game XML.
  • Unit Shows As Invisible No Matter What I Do

    Moved
    2
    0 Votes
    2 Posts
    1k Views
    redrumR
    @RogerCooper It appears this map was a separate mod of hearts of iron which are no longer supported in 1.9. The reason it doesn't find the images is that its only looking here: Loading resources from the following paths: [C:\maps\hearts_of_iron.zip, C:\Users\ron\Documents\GitHub\triplea\assets] To resolve this you should either do: Merge this into hearts_of_iron (copy game XML and any needed images into it so you have just 1 zip with 2 games) Copy all assets from hearts_of_iron to HeartsofIron_Fatherland so its a standalone map and then update the name property in the game XML so it no longer points to hearts of iron: <property name="mapName" value="Hearts of Iron" editable="false"/>

Recent Posts

  • @VictoryFirst I replaced all references to "placeNoAir" to "place" and added

    <attachment foreach="$All-Players$" name="rulesAttachment" attachTo="@All-Players@" javaClass="RulesAttachment" type="player"> <option name="placementAnyTerritory" value="true"/> </attachment>
    read more

  • @RogerCooper What is the exact change? I lost track of all this. If it does not affect the rest of the game, I'd be OK with making any changes.

    read more

  • @RogerCooper

    Ha... Okay, now I understand. These maps, World War I 1914 Balanced, World War I 1914 Improved and World War I 1914 Tournament Rules belong to @victoryfirst. He will have to decide.

    Cheers...

    read more

  • @wc_sumpton I created a new xml with the suggested changes and it works. Now, should I change the XML for the mod in the repository or upload a new XML so the users can play an "AI" version while retaining the original scenario?

    read more