Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    1. Home
    2. Popular
    Log in to post
    • All categories
    • News
    •      Donation Drive 2025/26
    • Player Help
    • Bug Reports
    •      (ARCHIVED) Bug Reports
    • Feature Requests & Ideas
    • The War Club
    • Maps & Mods
    • Map Making
    •      XML Options Browser
    • Development
    • AI
    • Play By Email
    • Play By Forum
    • Tournaments
    •      Revised Tournament Of Champions
    •      V341 - 42 (AA 50 Anniversary)
    •      Revised TECH ONLY Tournament
    • All Topics
    • New Topics
    • Watched Topics
    • Unreplied Topics
    • All Time
    • Day
    • Week
    • Month
    • B

      EXP Game 4 Trout vs barnee
      Play By Forum • • beelee

      215
      0
      Votes
      215
      Posts
      47525
      Views

      B

      @trout

      sure no worries

      Edit
      yea so when attacking a Sub with an Escort and no DD present, you have to use a "Escot_convoyA" Escort_ConvoyA.png
      otherwise it will act like a DD.

      So I will put the Sub back and move the Trprts

      Game History

      Round: 15 Purchase Units - Russians Russians buy 3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Finland from Germans EDIT: Turning off Edit Mode EDIT: 1 2ndCorps moved from Novgorod to 2nd Corps EDIT: 1 Soviet_Commisar_3 and 3 armour moved from 2nd Corps to Novgorod EDIT: 1 armour moved from Novgorod to Finland EDIT: 1 1stSovietAG moved from Bryansk to 1st Army Group EDIT: 1 TankDestroyerFS, 8 armour and 1 elite moved from 1st Army Group to Bryansk EDIT: 2 armour moved from Bryansk to Baltic States 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Bryansk to Baltic States 1 elite moved from Belarus to Baltic States 1 armour moved from Novosibirsk to Shensi Chinese take Shensi from Japanese 1 guard_infantry moved from Volgograd to Tsinghai 1 artillery moved from Novosibirsk to Tsinghai 1 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Urals to Tsinghai 1 armour and 1 guard_infantry moved from Caucasus to Sikang 1 fighter and 1 tactical_bomber moved from Caucasus to Sikang Combat - Russians Battle in Sikang Russians attack with 1 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 guard_infantry and 1 tactical_bomber in Sikang, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 guard_infantry owned by the Russians lost in Sikang 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 guard_infantry Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 FighterAce, 2 armour, 1 elite, 1 fighter and 1 tactical_bomber Germans defend with 1 elite and 1 infantry Russians roll dice for 1 FighterAce, 2 armour, 1 elite, 1 fighter and 1 tactical_bomber in Baltic States, round 2 : 5/8 hits, 3.50 expected hits Germans roll dice for 1 elite and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 armour owned by the Russians lost in Baltic States 1 elite owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 FighterAce, 1 armour, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour Casualties for Germans: 1 elite and 1 infantry Battle in Tsinghai Russians attack with 1 armour, 1 artillery, 1 guard_infantry and 1 infantry Japanese defend with 1 armour Russians roll dice for 1 armour, 1 artillery, 1 guard_infantry and 1 infantry in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour, 1 artillery, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus 1 aaGun moved from Novosibirsk to Kansu 1 elite moved from Novosibirsk to Kansu 2 armour moved from Yenisey to Kansu 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 1 armour moved from Iraq to Caucasus 1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Caucasus 1 guard_infantry moved from Ukraine to Caucasus EDIT: 1 Soviet_Commisar, 2 armour and 1 guard_infantry moved from Caucasus to 1st Corps EDIT: 1 1stCorps moved from 1st Corps to Caucasus 1 armour moved from Smolensk to Novgorod 2 infantry moved from Archangel to Novgorod EDIT: 1 Soviet_Commisar_3 and 3 armour moved from Novgorod to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Novgorod 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk EDIT: 1 armour moved from Bryansk to Volgograd EDIT: 1 elite moved from Bryansk to Belarus EDIT: 1 TankDestroyerFS, 5 armour, 2 artilleries and 2 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Rostov to Caucasus 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Smolensk 2 Russian_Rails, 10 infantry and 8 mine_unarmeds moved from Russia to Bryansk Place Units - Russians 3 Mass_Tankss, 4 Russian_Rocketss, 1 Soviet_Commisar, 3 TotalWar_Tank_2s, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0.17 Germans regular : 0.00 Russians regular : 0.00

      EXP Game 4 Trout R 15.tsvg

      Edit
      Just noticed you didn't move the Panzers and PG to their Box. You will need to add them and change the last Total Tank as well.

      I usually wait until end turn after the total dudes change if needed but no biggie.

      Also your PG was in Berlin but he coulda moved in NCM so no biggie there either šŸ™‚

      I went ahead and did it EXP Game 4 Trout R 15edit.tsvg

    • prastle

      Tournament of Champions (Season 4) for AA 50 Anniversary '41 version
      V341 - 42 (AA 50 Anniversary) • • prastle

      209
      0
      Votes
      209
      Posts
      166326
      Views

      Deltium

      **** FINAL RESULT ****

      Just received notification that Icelander defeated Wasp in the Finals.
      Congratulations to Icelander for his victory.
      It is worth noting that BOTH Wasp and Icelander kindly donated their prize money to TripleA development.
      Thanks to both of you for your generosity and good sportsmanship.

      Warm Regards, Deltium

    • redrum

      Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
      Play By Forum • • redrum

      207
      2
      Votes
      207
      Posts
      28065
      Views

      redrum

      @Black_Elk GG then! Score 1 for the Axis!

      Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

    • ebbe

      WW2 Oil and Snow (1st ed.) NEW MAP RELEASE
      Maps & Mods • • ebbe

      205
      6
      Votes
      205
      Posts
      88782
      Views

      ebbe

      @g40newb

      Hej there, nice that you are playing Oil and Snow...

      first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this...
      the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline...
      creating logistical challenges once reaching far in conquest as is reality.

      Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one )
      and I can adapt all issues coming out of your player experience, greetings

    • G

      TWW 3.0.0.4 Gully (ax) vs redrum (al)
      Play By Forum • • Gully

      202
      0
      Votes
      202
      Posts
      67506
      Views

      redrum

      @Gully Yeah, sorry forgot about this. I'll look to start this up this week.

    • Guderian1

      Gazza Vs Generaloberst guderian g40 bid14
      Play By Forum • • Guderian1

      199
      1
      Votes
      199
      Posts
      57441
      Views

      G

      @guderian1 yes you played a fantastic game i did send you a message with my complements after the Anzac turn congratulation on a very powerful performance.

    • Deltium

      Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!
      Revised Tournament Of Champions • • Deltium

      196
      3
      Votes
      196
      Posts
      122513
      Views

      prastle

      @Cernel After the 4 days of emails and chats I think we can leave it locked and all move on...

    • djabwana

      Over the Top test 1
      Play By Forum • • djabwana

      194
      1
      Votes
      194
      Posts
      25667
      Views

      GenerationKILL

      @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

    • M

      Bobsyouruncle
      Play By Forum • • moltke2

      193
      0
      Votes
      193
      Posts
      65931
      Views

      T

      TripleA Turn Summary: British round 39

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 39 Turn Complete - British

      Combat Hit Differential Summary :

      Savegame

    • RoiEX

      Taking your suggestions for a new UI
      Development • • RoiEX

      183
      7
      Votes
      183
      Posts
      116292
      Views

      R

      @stohrm A sphere would be very helpful for any scenario that takes the north pole into serious consideration, i.e. any global scenario past WWII IMHO. I agree with you about the tabs. I believe any data details should be in tabe, including diplomacy, game stats, and the battle calculator. Those are currently in popups to be opened from the context menu or by hotkey. Iā€˜d like to unify those UI concepts, i.e. you can popup a tab if you like. And yes, I can imagine more data detail views.

    • Black_Elk

      Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
      Play By Forum • • Black_Elk

      183
      0
      Votes
      183
      Posts
      52029
      Views

      Black_Elk

      Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly šŸ™‚

    • B

      EXP Game 8 barnee vs Panzer
      Play By Forum • • beelee

      181
      0
      Votes
      181
      Posts
      49190
      Views

      B

      @panzerstahl-helm-0

      Guten Morgen

      Rolling for Ftrs aginst Flak

      Screenshot from 2025-06-10 02-13-43.png

      The 5 LMs

      Screenshot from 2025-06-10 02-15-34.png

      Flak didn't roll at Tac AF. Two more rolls needed.

      Screenshot from 2025-06-10 02-18-50.png

      wtf 2 more hits

      Screenshot from 2025-06-10 02-20-25.png

      I'll adjust in combat.

      TD missed

      Screenshot from 2025-06-10 02-21-58.png

      Screenshot from 2025-06-10 02-23-39.png

      Screenshot from 2025-06-10 02-29-15.png

      Screenshot from 2025-06-10 02-30-21.png

      Not too good for the commies šŸ™‚

      Edit cont

      Screenshot from 2025-06-10 02-33-50.png

      Moscow falls

      Screenshot from 2025-06-10 02-34-53.png

      Screenshot from 2025-06-10 02-37-02.png

      Screenshot from 2025-06-10 02-37-39.png

      Fwiw you did better in the test šŸ™‚

      Here's save right before and after

      EXP Game 8 Panzer Combat G 17.tsvg

      EXP Game 8 Panzer Combat Over G 17.tsvg

      Screenshot from 2025-06-10 02-41-04.png

      Edit
      Another Fun game Panzer. I didn't know if the J 2 would work or not. I used to do it in solo games and had some success. I tried it once against Victory but forgot some dudes to the PHI attack and then rolled poorly and didn't take it, so not a real good test of it.

      Do you wanna do the Game Report for this one ? Maybe you can have your AI buddy help šŸ™‚ I know you have a young Familie and work, so I can if you just don't have the time. I think it's good to alternate though šŸ™‚

      I have some more work to do now for the next update. Should be ready to roll again in a week or so. I'm sure you will want a crack at revenge šŸ™‚ so we can battle again when you're ready šŸ™‚

      Edit
      Here's a new place for the Air Boxes if you want. It didn't make the last update. I guess a Ftr Ace will still cause overflow but that's ok šŸ™‚

      I think it'll be most efficient to have both Ftr and Tac ACs in the same Box. Then just move which one is needed instead of edit back and forth

      place.txt

    • Deltium

      Revised Tournament of Champions, Season 12 (ToC 12)
      Revised Tournament Of Champions • • Deltium

      180
      0
      Votes
      180
      Posts
      138005
      Views

      V

      Congrats Bayder!

    • rng4j

      areingeeandteejayh
      Play By Forum • • rng4j

      178
      0
      Votes
      178
      Posts
      17883
      Views

      rng4j

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12 Purchase Units - Germans Germans buy 3 battleships, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - Germans 6 armour moved from Kweichow to Yunnan 10 armour and 7 mech_infantrys moved from Eastern Persia to West India 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Newfoundland Labrador Combat - Germans Battle in New Brunswick Nova Scotia Battle in Newfoundland Labrador Battle in Yunnan Germans attack with 6 armour Chinese defend with 3 artilleries and 1 infantry Germans roll dice for 6 armour in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan Germans win, taking New Brunswick Nova Scotia from British, taking Newfoundland Labrador from British, taking Yunnan from Chinese with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Chinese: 3 artilleries and 1 infantry Battle in West India Germans attack with 10 armour and 7 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in West India, round 2 : 7/17 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in West India Germans win, taking West India from UK_Pacific with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 battleship moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 121 Sea Zone to 116 Sea Zone 1 transport moved from 121 Sea Zone to 123 Sea Zone 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 armour moved from Western Germany to France 7 artilleries and 3 infantry moved from Eastern Poland to Poland 5 armour moved from Novosibirsk to Caucasus Place Units - Germans 2 battleships and 1 transport placed in 109 Sea Zone 1 battleship, 1 carrier and 1 submarine placed in 110 Sea Zone 2 fighters placed in France Turn Complete - Germans Germans collect 84 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs

      Combat Hit Differential Summary :

      Germans : 1.83 Chinese : -0.33 UK_Pacific : -0.33

      Savegame

    • B

      Game 1 EXP Trout vs beelee
      Play By Forum • • beelee

      174
      1
      Votes
      174
      Posts
      32115
      Views

      B

      @trout

      Ok you know best. šŸ™‚

      Edit
      Best way to learn is to play šŸ™‚

    • Deltium

      Revised Tournament of Champions Season 13 (ToC 13)
      Revised Tournament Of Champions • • Deltium

      172
      2
      Votes
      172
      Posts
      110738
      Views

      B

      @LouisXIVXIV Congratulations. Thanks for the shout out.

    • B

      b vs by
      Play By Forum • • beelee

      170
      0
      Votes
      170
      Posts
      19385
      Views

      B

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

      Game History

      Round: 12 Purchase Units - Americans Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits 4 bomberA0C5s moved from United Kingdom to Germany 1 bomberA0C5 moved from United Kingdom to Germany 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Germany 2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 2 submarines moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits AA fire in Germany : 3/4 hits, 0.67 expected hits 3 bomberA0C5s killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker Bombing raid in Germany causes 7 damage total. Damaged units is as follows: factory_major = 5, bunker = 2 Battle in 46 Sea Zone Americans attack with 1 destroyerC5 and 1 fighter Japanese defend with 1 destroyerC5 Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 46 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Western Germany Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber Japanese defend with 2 destroyerC5s and 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyerC5s Battle in 23 Sea Zone Americans attack with 1 destroyerC5, 1 fighter and 3 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Marianas 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bomberA0C5s moved from Germany to Normandy Bordeaux 4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Germany to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry and 2 militias moved from Central United States to 101 Sea Zone 1 militia moved from Central United States to 101 Sea Zone 2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom Place Units - Americans 3 armour placed in Denmark 1 bomberA0C5 placed in Eastern United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 aaGunC4, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs

      Combat Hit Differential Summary :

      Germans : -0.33 Defenders Fire, : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.77 Destroyer Depth Charge fire in 34 Sea Zone : : -0.20 Americans : 3.17 Destroyer Depth Charge fire in 23 Sea Zone : : -0.20 Attackers Fire, : : -0.17 Japanese : -0.33 AA fire in Germany : : 2.17

      Savegame

    • L

      TSH vs DS game 3
      Play By Forum • • Lefty7537

      167
      0
      Votes
      167
      Posts
      11680
      Views

      D

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 8 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 2,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 armour, 1 battleship, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 armour moved from Manchuria to Soviet Far East 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 bomber moved from Japan to Stanovoj Chrebet 2 infantry moved from Manchuria to Buryatia S.S.R. 3 infantry moved from Yunnan to Burma 1 armour moved from Yunnan to Burma 1 infantry moved from French Indo-China Thailand to Burma 1 armour moved from French Indo-China Thailand to Burma 2 armour moved from Chinghai to Novosibirsk 1 armour moved from Ningxia to Novosibirsk 2 bombers moved from Manchuria to Novosibirsk 1 infantry moved from Chinghai to Novosibirsk 1 infantry moved from Ningxia to Chinghai 2 fighters moved from Kiangsu to Burma 1 submarine moved from 36 Sea Zone to 51 Sea Zone 1 submarine moved from 36 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 battleship and 1 destroyer moved from 36 Sea Zone to 62 Sea Zone Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Japanese roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 3 armour, 2 bombers and 1 infantry British defend with 1 fighter; Russians defend with 2 armour Japanese roll dice for 3 armour, 2 bombers and 1 infantry in Novosibirsk, round 2 : 1/6 hits, 3.00 expected hits Russians roll dice for 2 armour and 1 fighter in Novosibirsk, round 2 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 armour and 2 bombers in Novosibirsk, round 3 : 2/4 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 fighter owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 2 armour and 1 infantry Casualties for Russians: 2 armour Casualties for British: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Stanovoj Chrebet, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iwo Jima Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Japanese roll dice for 1 armour in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to Ningxia 1 bomber moved from Stanovoj Chrebet to Suiyuan Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 armour, 1 bomber and 2 infantry placed in Japan 1 battleship and 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

      Combat Hit Differential Summary :

      Americans : 0.33 Russians : -0.17 Japanese : -2.17

      Savegame

    • R

      42 G18 Woods(Allies) vs. Wylie(Axis)
      Play By Forum • • redanto

      167
      0
      Votes
      167
      Posts
      19246
      Views

      W

      @redanto triplea_4107_22rus.tsvg

    • RogerCooper

      TripleA development
      Development • • RogerCooper

      165
      1
      Votes
      165
      Posts
      66920
      Views

      TheDog

      @rogercooper said in TripleA development:

      @thedog said in TripleA development:

      I find github is not intuitive and not easy to use. I have tried to use it to upload a map and failed and wasted over 3 hours achieving absolutely nothing.

      I have worked out a system for uploading mods. I will post detailed instructions soon. It is not an intuitive process..

      @rogercooper
      Please could you post detailed instructions for uploading maps?

    • 1
    • 2
    • 3
    • 4
    • 5
    • 9
    • 10
    • 3 / 10