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    • Black_Elk

      Screen centering/cycling around map UI idea
      Feature Requests & Ideas • • Black_Elk

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      C

      @LaFayette Well, that was really more on the side of the user, as it would be the one adjusting the right bar wideness, but I've no idea if it is an easy thing to do or not. For example, the optimal size of the buttons is probably not the same if you are on a full hd or on a ultra hd, but of course there are many more items that go the same way, so I guess it's consistent.
      What the mapmaker would gain is the ability of setting a minimap dependent right bar wideness independently.

      Minor note, I would actually distribute the buttons this way, left to right:
      Previous-Next-Skip-Sleep-Alert.

    • ubernaut

      G40 Makalakalane (ax) v ubernaut (al)
      Play By Forum • • ubernaut

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      ubernaut

      @Makalakalane thanks for a fun game learned a lot. šŸ™‚

    • prastle

      Tournament of Champions (Season 4) for AA 50 Anniversary '41 version
      V341 - 42 (AA 50 Anniversary) • • prastle

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      Deltium

      **** FINAL RESULT ****

      Just received notification that Icelander defeated Wasp in the Finals.
      Congratulations to Icelander for his victory.
      It is worth noting that BOTH Wasp and Icelander kindly donated their prize money to TripleA development.
      Thanks to both of you for your generosity and good sportsmanship.

      Warm Regards, Deltium

    • redrum

      Iron War 0.2.6 - redrum (Axis) vs Black_Elk (Allies)
      Play By Forum • • redrum

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      redrum

      @Black_Elk GG then! Score 1 for the Axis!

      Yeah, just create a new thread here in the forum and put the number after /topic/ in the PBF settings. The rest of the settings you can pretty much take from our existing game. Go ahead and start it up using 0.2.7 when you're ready. Good luck!

    • ebbe

      WW2 Oil and Snow (1st ed.) NEW MAP RELEASE
      Maps & Mods • • ebbe

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      ebbe

      @g40newb

      Hej there, nice that you are playing Oil and Snow...

      first of al: it is the game mechanics: I decided that it would be not realistic for a foreign power to produce new units in the enemies conquered factories... so they remain disabled by this...
      the conquere receives the terr's extra PU's and more emphasize is put on transporting units newly constructed units to the frontline...
      creating logistical challenges once reaching far in conquest as is reality.

      Keep sending all feedback and issues... as I am halfway and good update of this project, ( as it was years ago made and my first one )
      and I can adapt all issues coming out of your player experience, greetings

    • G

      TWW 3.0.0.4 Gully (ax) vs redrum (al)
      Play By Forum • • Gully

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      redrum

      @Gully Yeah, sorry forgot about this. I'll look to start this up this week.

    • B

      EXP Game 5 barnee vs Trout
      Play By Forum • • beelee

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      B

      @trout said in EXP Game 5 barnee vs Trout:

      We will instead go to Hawaii which is his reward for getting his Black Belt in Tae Kwon Do later this year. He wants to go surfing.

      I have a good Alaska buddy on the Big Island. If you gonna be there, let me know. He's way cool and has a badass boat. Take you fishing if you like to do that.

      He was born there. Knows the place well šŸ™‚

    • Guderian1

      Gazza Vs Generaloberst guderian g40 bid14
      Play By Forum • • Guderian1

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      G

      @guderian1 yes you played a fantastic game i did send you a message with my complements after the Anzac turn congratulation on a very powerful performance.

    • Deltium

      Revised Tournament of Champions (ToC 14) -- St. Nazaire Raiders !!
      Revised Tournament Of Champions • • Deltium

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      prastle

      @Cernel After the 4 days of emails and chats I think we can leave it locked and all move on...

    • djabwana

      Over the Top test 1
      Play By Forum • • djabwana

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      GenerationKILL

      @djabwana @beelee I think the balance is pretty well laid out now. Scaling back the Bolsheviks is the last tweak we should implement. That buys Russia a couple more rounds to keep Germany occupied and USA to gather a sizable strike force. That was a good game though!

    • M

      Bobsyouruncle
      Play By Forum • • moltke2

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      T

      TripleA Turn Summary: British round 39

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9.0

      Game History

      Round: 39 Turn Complete - British

      Combat Hit Differential Summary :

      Savegame

    • RoiEX

      Taking your suggestions for a new UI
      Development • • RoiEX

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      R

      @stohrm A sphere would be very helpful for any scenario that takes the north pole into serious consideration, i.e. any global scenario past WWII IMHO. I agree with you about the tabs. I believe any data details should be in tabe, including diplomacy, game stats, and the battle calculator. Those are currently in popups to be opened from the context menu or by hotkey. Iā€˜d like to unify those UI concepts, i.e. you can popup a tab if you like. And yes, I can imagine more data detail views.

    • Black_Elk

      Iron War 0.2.7 Black_Elk (Axis) vs redrum (Allies)
      Play By Forum • • Black_Elk

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      Black_Elk

      Haha right on! I got all keyed and fell asleep watching the talking lamp, so maybe tomorrow is best. That way we can give Frostion a proper run here. I'll cue up the Conan soundtrack, Battle of the Mounds style and try not to die too quickly šŸ™‚

    • B

      EXP Game 8 barnee vs Panzer
      Play By Forum • • beelee

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      B

      @panzerstahl-helm-0

      Guten Morgen

      Rolling for Ftrs aginst Flak

      Screenshot from 2025-06-10 02-13-43.png

      The 5 LMs

      Screenshot from 2025-06-10 02-15-34.png

      Flak didn't roll at Tac AF. Two more rolls needed.

      Screenshot from 2025-06-10 02-18-50.png

      wtf 2 more hits

      Screenshot from 2025-06-10 02-20-25.png

      I'll adjust in combat.

      TD missed

      Screenshot from 2025-06-10 02-21-58.png

      Screenshot from 2025-06-10 02-23-39.png

      Screenshot from 2025-06-10 02-29-15.png

      Screenshot from 2025-06-10 02-30-21.png

      Not too good for the commies šŸ™‚

      Edit cont

      Screenshot from 2025-06-10 02-33-50.png

      Moscow falls

      Screenshot from 2025-06-10 02-34-53.png

      Screenshot from 2025-06-10 02-37-02.png

      Screenshot from 2025-06-10 02-37-39.png

      Fwiw you did better in the test šŸ™‚

      Here's save right before and after

      EXP Game 8 Panzer Combat G 17.tsvg

      EXP Game 8 Panzer Combat Over G 17.tsvg

      Screenshot from 2025-06-10 02-41-04.png

      Edit
      Another Fun game Panzer. I didn't know if the J 2 would work or not. I used to do it in solo games and had some success. I tried it once against Victory but forgot some dudes to the PHI attack and then rolled poorly and didn't take it, so not a real good test of it.

      Do you wanna do the Game Report for this one ? Maybe you can have your AI buddy help šŸ™‚ I know you have a young Familie and work, so I can if you just don't have the time. I think it's good to alternate though šŸ™‚

      I have some more work to do now for the next update. Should be ready to roll again in a week or so. I'm sure you will want a crack at revenge šŸ™‚ so we can battle again when you're ready šŸ™‚

      Edit
      Here's a new place for the Air Boxes if you want. It didn't make the last update. I guess a Ftr Ace will still cause overflow but that's ok šŸ™‚

      I think it'll be most efficient to have both Ftr and Tac ACs in the same Box. Then just move which one is needed instead of edit back and forth

      place.txt

    • Deltium

      Revised Tournament of Champions, Season 12 (ToC 12)
      Revised Tournament Of Champions • • Deltium

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      V

      Congrats Bayder!

    • Panzerstahl-Helm 0

      EXP Game 9 barnee vs Panzer
      Play By Forum • • Panzerstahl-Helm 0

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      @panzerstahl-helm-0

      oh if you were able to select all the casualties I think you can hit "enter" to accept.

      Edit
      you can also drag the edge of the window to make it bigger to show how many units if needed

      Edit 2
      Yes another epic battle. The early naval defeat was hard to come back from. I'm up for the Report on this one. I just finished the Trout Game 5 report and am working on the multi now.

      It'll take me a while to get done. See if I can shorten them up šŸ™‚

      I don't think there are any pressing updates, so 2.52 should work going forward.

      Let me know when you ready to battle again.

    • rng4j

      areingeeandteejayh
      Play By Forum • • rng4j

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      rng4j

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12 Purchase Units - Germans Germans buy 3 battleships, 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 6 PUs; Combat Move - Germans 6 armour moved from Kweichow to Yunnan 10 armour and 7 mech_infantrys moved from Eastern Persia to West India 1 armour moved from United Kingdom to 109 Sea Zone 1 armour and 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 armour moved from 106 Sea Zone to New Brunswick Nova Scotia 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 mech_infantry and 1 transport moved from 109 Sea Zone to 116 Sea Zone 1 mech_infantry moved from 116 Sea Zone to Newfoundland Labrador Combat - Germans Battle in New Brunswick Nova Scotia Battle in Newfoundland Labrador Battle in Yunnan Germans attack with 6 armour Chinese defend with 3 artilleries and 1 infantry Germans roll dice for 6 armour in Yunnan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 armour owned by the Germans, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Yunnan Germans win, taking New Brunswick Nova Scotia from British, taking Newfoundland Labrador from British, taking Yunnan from Chinese with 5 armour remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour Casualties for Chinese: 3 artilleries and 1 infantry Battle in West India Germans attack with 10 armour and 7 mech_infantrys ANZAC defend with 1 infantry Germans roll dice for 10 armour and 7 mech_infantrys in West India, round 2 : 7/17 hits, 6.17 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in West India Germans win, taking West India from UK_Pacific with 10 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Germans 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 109 Sea Zone 4 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 armour moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 battleship moved from 112 Sea Zone to 109 Sea Zone 1 battleship moved from 104 Sea Zone to 109 Sea Zone 1 carrier moved from 110 Sea Zone to 109 Sea Zone 1 battleship moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 121 Sea Zone to 116 Sea Zone 1 transport moved from 121 Sea Zone to 123 Sea Zone 4 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 2 armour moved from Western Germany to France 7 artilleries and 3 infantry moved from Eastern Poland to Poland 5 armour moved from Novosibirsk to Caucasus Place Units - Germans 2 battleships and 1 transport placed in 109 Sea Zone 1 battleship, 1 carrier and 1 submarine placed in 110 Sea Zone 2 fighters placed in France Turn Complete - Germans Germans collect 84 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs

      Combat Hit Differential Summary :

      Germans : 1.83 Chinese : -0.33 UK_Pacific : -0.33

      Savegame

    • B

      Game 1 EXP Trout vs beelee
      Play By Forum • • beelee

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      B

      @trout

      Ok you know best. šŸ™‚

      Edit
      Best way to learn is to play šŸ™‚

    • Deltium

      Revised Tournament of Champions Season 13 (ToC 13)
      Revised Tournament Of Champions • • Deltium

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      @LouisXIVXIV Congratulations. Thanks for the shout out.

    • B

      b vs by
      Play By Forum • • beelee

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      B

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: Global 40 House Rules with Canada, version: 1.96

      Game History

      Round: 12 Purchase Units - Americans Americans buy 1 aaGunC4, 3 armour, 3 artilleries, 1 bomberA0C5, 1 fighter, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits 4 bomberA0C5s moved from United Kingdom to Germany 1 bomberA0C5 moved from United Kingdom to Germany 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Germany 2 armour, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 2 armour, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 submarine moved from 20 Sea Zone to 21 Sea Zone 1 submarine moved from 19 Sea Zone to 21 Sea Zone 2 submarines moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 destroyerC5 moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 16 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese 3 submarines moved from 26 Sea Zone to 23 Sea Zone Combat - Americans Americans creates battle in territory 37 Sea Zone Air Battle in Germany Americans attacks with 6 units heading to Germany Germans launches 2 interceptors out of Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits AA fire in Germany : 3/4 hits, 0.67 expected hits 3 bomberA0C5s killed by AA Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: bunker Bombing raid in Germany causes 7 damage total. Damaged units is as follows: factory_major = 5, bunker = 2 Battle in 46 Sea Zone Americans attack with 1 destroyerC5 and 1 fighter Japanese defend with 1 destroyerC5 Americans roll dice for 1 destroyerC5 and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyerC5 in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 46 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyerC5 and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in Western Germany Americans attack with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 1 airfield12, 1 factory_minor, 1 harbour12 and 1 mech_infantry Americans roll dice for 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Western Germany, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Germany Americans win, taking Western Germany from Germans with 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 fighter, 5 submarines and 1 tactical_bomber Japanese defend with 2 destroyerC5s and 1 submarine Destroyer Depth Charge fire in 22 Sea Zone : 0/1 hits, 0.17 expected hits Destroyer Depth Charge fire in 22 Sea Zone : 0/2 hits, 0.20 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 5 submarines in 22 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyerC5 in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyerC5 owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 destroyerC5s Battle in 23 Sea Zone Americans attack with 1 destroyerC5, 1 fighter and 3 submarines Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 23 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 3 submarines in 23 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyerC5 owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyerC5, 1 fighter and 3 submarines remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Battle in 34 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyerC5 Destroyer Depth Charge fire in 34 Sea Zone : 0/1 hits, 0.10 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyerC5 owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyerC5 Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to Marianas 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bomberA0C5s moved from Germany to Normandy Bordeaux 4 bomberA0C5s moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Germany to 113 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry and 2 militias moved from Central United States to 101 Sea Zone 1 militia moved from Central United States to 101 Sea Zone 2 artilleries, 1 infantry, 3 militias and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries, 1 infantry and 3 militias moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to United Kingdom Place Units - Americans 3 armour placed in Denmark 1 bomberA0C5 placed in Eastern United States 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 3 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 aaGunC4, 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans VictoryCitiesWorth1PU: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 5 Pacific Island Control: Americans met a national objective for an additional 8 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs

      Combat Hit Differential Summary :

      Germans : -0.33 Defenders Fire, : : -0.33 Destroyer Depth Charge fire in 22 Sea Zone : : -0.77 Destroyer Depth Charge fire in 34 Sea Zone : : -0.20 Americans : 3.17 Destroyer Depth Charge fire in 23 Sea Zone : : -0.20 Attackers Fire, : : -0.17 Japanese : -0.33 AA fire in Germany : : 2.17

      Savegame

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