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    • T

      EXP Game 2 Panzer vs. Trout
      Play By Forum • • Trout

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      Panzerstahl-Helm 0

      @Trout

      Long time, my bad. 😞

      Here we go.
      I did some EDITs after UK NCM.

      BR

      Game History

      Round: 10 Purchase Units - Americans Americans buy 2 Escorts, 4 TotalWarAirTrprts, 4 TotalWarNavyFtrs, 1 carrier, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from New Guinea to Dutch New Guinea 2 usa_fighters moved from 46 Sea Zone to Dutch New Guinea 1 Escort moved from 46 Sea Zone to 45 Sea Zone 2 NavyFighters moved from 46 Sea Zone to 45 Sea Zone 1 usa_fighter moved from 46 Sea Zone to Dutch New Guinea EDIT: 1 USA1stAirFleet moved from Egypt to 1st USA AirFleet EDIT: 1 AirCommanderOn and 3 usa_fighterAFs moved from 1st USA AirFleet to 96 Sea Zone EDIT: 1 USA2ndAirFleet moved from Gibraltar to 2nd USA AirFleet EDIT: 1 AirCommander, 1 FighterAceUSA and 2 usa_fighters moved from 2nd USA AirFleet to 96 Sea Zone EDIT: 1 Escort moved from 92 Sea Zone to 94 Sea Zone EDIT: 4 usa_fighters moved from Gibraltar to 94 Sea Zone EDIT: 1 bomber moved from Gibraltar to 96 Sea Zone EDIT: 1 USA_Hvy_Bomber moved from Eastern United States to 96 Sea Zone 2 USA_TankGenerals, 1 artillery, 1 elite, 2 infantry, 1 marine, 3 mech_infantrys and 6 usa_armours moved from Gibraltar to 91 Sea Zone 1 Heavy_BB and 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry, 1 transport and 1 usa_armour moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry and 1 usa_armour moved from 110 Sea Zone to Normandy Bordeaux 2 Heavy_Transports, 2 USA_TankGenerals, 1 artillery, 1 elite, 2 infantry, 1 marine, 2 mech_infantrys, 3 transports and 5 usa_armours moved from 91 Sea Zone to 93 Sea Zone 2 USA_TankGenerals, 1 artillery, 1 elite, 2 infantry, 1 marine, 2 mech_infantrys and 5 usa_armours moved from 93 Sea Zone to Southern France 2 usa_fighters moved from 91 Sea Zone to 94 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 96 Sea Zone Americans attack with 1 AirCommander, 1 AirCommanderOn, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 bomber, 2 usa_fighters and 3 usa_fighterAFs Italians defend with 2 battleships, 2 cruisers and 3 transports Americans roll dice for 1 AirCommander, 1 AirCommanderOn, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 bomber, 2 usa_fighters and 3 usa_fighterAFs in 96 Sea Zone, round 2 : 9/14 hits, 7,50 expected hits Italians roll dice for 2 battleships, 2 cruisers and 3 transports in 96 Sea Zone, round 2 : 3/7 hits, 2,83 expected hits 2 usa_fighters owned by the Americans and 1 usa_fighterAF owned by the Americans lost in 96 Sea Zone 3 transports owned by the Italians, 2 cruisers owned by the Italians and 2 battleships owned by the Italians lost in 96 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 AirCommander, 1 AirCommanderOn, 1 FighterAceUSA, 1 USA_Hvy_Bomber, 1 bomber and 2 usa_fighterAFs remaining. Battle score for attacker is 48 Casualties for Americans: 2 usa_fighters and 1 usa_fighterAF Casualties for Italians: 2 battleships, 2 cruisers and 3 transports Battle in 93 Sea Zone Americans attack with 1 Heavy_BB, 2 Heavy_Transports, 1 submarine and 3 transports Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Heavy_BB, 2 Heavy_Transports and 3 transports in 93 Sea Zone, round 2 : 1/2 hits, 1,67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 Heavy_BB, 2 Heavy_Transports, 1 submarine and 3 transports remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Battle in Dutch New Guinea Changer loiter and taunt; Americans attack with 3 infantry and 3 usa_fighters Changer defend; Japanese defend with 2 infantry Americans roll dice for 3 infantry and 3 usa_fighters in Dutch New Guinea, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Dutch New Guinea 2 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 2 infantry and 3 usa_fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 45 Sea Zone Americans attack with 1 Escort and 2 NavyFighters Japanese defend with 1 JPN_Pacific_DD Americans roll dice for 1 Escort and 2 NavyFighters in 45 Sea Zone, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 JPN_Pacific_DD in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 JPN_Pacific_DD owned by the Japanese lost in 45 Sea Zone Americans win with 1 Escort and 2 NavyFighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 JPN_Pacific_DD Battle in 94 Sea Zone Americans attack with 1 Escort and 6 usa_fighters Italians defend with 1 destroyer Americans roll dice for 1 Escort and 6 usa_fighters in 94 Sea Zone, round 2 : 4/7 hits, 3,17 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 Escort and 6 usa_fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Battle in Southern France Americans attack with 2 USA_TankGenerals, 1 artillery, 1 elite, 2 infantry, 1 marine, 2 mech_infantrys and 5 usa_armours Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 infantry Americans roll dice for 2 USA_TankGenerals, 1 artillery, 1 elite, 2 infantry, 1 marine, 2 mech_infantrys and 5 usa_armours in Southern France, round 2 : 3/15 hits, 5,33 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 2 USA_TankGenerals, 1 artillery, 1 elite, 1 infantry, 1 marine, 2 mech_infantrys and 5 usa_armours remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 6 usa_fighters moved from 94 Sea Zone to 93 Sea Zone 3 carriers moved from 91 Sea Zone to 93 Sea Zone 1 Escort_Convoy and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 FighterAceUSA moved from Eastern United States to Gibraltar EDIT: 1 AirCommander and 2 usa_fighterAFs moved from 96 Sea Zone to Gibraltar EDIT: 1 AirCommanderOn and 1 FighterAceUSA moved from 96 Sea Zone to Egypt EDIT: 1 USA_Hvy_Bomber and 1 bomber moved from 96 Sea Zone to Egypt EDIT: 1 AirCommander, 1 FighterAceUSA and 2 usa_fighterAFs moved from Gibraltar to 1st USA AirFleet EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar 2 NavyFighters moved from 45 Sea Zone to 46 Sea Zone 3 usa_fighters moved from Dutch New Guinea to 46 Sea Zone 1 Escort, 1 pacific_BB, 2 pacific_destroyers, 1 pacific_transport and 1 submarine moved from 26 Sea Zone to 46 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 46 Sea Zone 4 usa_fighters moved from Western United States to Hawaiian Islands Place Units - Americans 4 TotalWarAirTrprts placed in Central United States 2 Escorts, 4 TotalWarNavyFtrs, 1 carrier and 3 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Trigger AmericansTotalWarAirTrprtPlaceCUS: has removed 4 TotalWarAirTrprts owned by Americans in Central United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarAirTrprtPlaceCUS: Americans has 4 air_transports placed in Central United States Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 73 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 70 PUs Trigger Americans Liberates DNG: Americans met a national objective for an additional 2 PUs; end with 72 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 Escort, 6 infantry, 2 transports and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 4 air_transports EDIT: Adding units owned by Americans to Eastern United States: 4 air_transports EDIT: Turning off Edit Mode EDIT: 3 uk_paras moved from United Kingdom to Norway EDIT: 2 UK_Hvy_Bombers moved from United Kingdom to Norway EDIT: 1 UK_LCV and 2 infantry moved from United Kingdom to Holland Belgium EDIT: 3 uk_fighters moved from United Kingdom to Holland Belgium 3 infantry moved from India to Burma 2 uk_fighters moved from India to Burma EDIT: 6 artilleries moved from Central United States to Eastern United States EDIT: British undo move 7. EDIT: 6 artilleries moved from Central United States to Eastern United States Combat - British Battle in Holland Belgium British attack with 1 UK_LCV, 2 infantry and 3 uk_fighters Germans defend with 1 infantry British roll dice for 1 UK_LCV, 2 infantry and 3 uk_fighters in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 infantry and 3 uk_fighters remaining. Battle score for attacker is 0 Casualties for British: 1 UK_LCV Casualties for Germans: 1 infantry Battle in Norway British attack with 2 UK_Hvy_Bombers and 3 uk_paras Germans defend with 2 infantry British roll dice for 2 UK_Hvy_Bombers and 3 uk_paras in Norway, round 2 : 1/7 hits, 3,17 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits, 0,67 expected hits 2 uk_paras owned by the British lost in Norway 1 infantry owned by the Germans lost in Norway British roll dice for 2 UK_Hvy_Bombers and 1 uk_para in Norway, round 3 : 4/5 hits, 2,83 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway British win, taking Norway from Germans with 2 UK_Hvy_Bombers and 1 uk_para remaining. Battle score for attacker is -2 Casualties for British: 2 uk_paras Casualties for Germans: 2 infantry Battle in Burma Changer loiter and taunt; British attack with 3 infantry and 2 uk_fighters Changer defend; Japanese defend with 1 infantry British roll dice for 3 infantry and 2 uk_fighters in Burma, round 2 : 1/5 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 infantry and 2 uk_fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in India 2 uk_fighters moved from Burma to India 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Eastern Persia 2 uk_armours moved from Egypt to Iraq 1 Rail and 1 infantry moved from Union of South Africa to India 1 Rail moved from Union of South Africa to Egypt 1 Rail and 1 infantry moved from Egypt to India 2 artilleries, 10 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan EDIT: 7 UK_LCVs, 3 aaGuns, 1 artillery, 1 commando, 1 elite, 4 infantry, 1 mech_infantry and 3 uk_armours moved from United Kingdom to Normandy Bordeaux EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Southern France to 1st USA Tank EDIT: 1 1stUSTank moved from 1st USA Tank to Southern France 2 UK_Hvy_Bombers moved from Norway to United Kingdom 1 uk_fighter moved from Holland Belgium to United Kingdom 1 uk_fighter moved from Holland Belgium to United Kingdom 1 uk_fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia 1 Escort and 2 transports placed in 81 Sea Zone 3 uk_paras placed in United Kingdom 3 infantry placed in United Kingdom 3 infantry placed in India British undo move 4. 3 infantry placed in United Kingdom Turn Complete - British Trigger British RemoveUKConvoySZ81Invert: has removed 1 Escort owned by British in 81 Sea Zone Trigger British RemoveUKConvoySZ81Invert: British has 1 Escort_Convoy placed in 81 Sea Zone Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,1 British collect 39 PUs (5 lost to blockades); end with 39 PUs Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 38 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      Americans regular : -0,17 Japanese regular : -0,33 Italians regular : -0,50 Germans regular : 2,00 British regular : -1,33

      1807d73d-a000-471c-8b38-ae3325fc62ff-exp-game-2-trout-vs.panzer-US UK10.tsvg

    • C

      crazylynx Europe rematch
      Play By Forum • • crazylynx

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      TripleA Turn Summary: French round 21

      TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0

      Game History

      Round: 21 Combat Move - French Combat - French Turn Complete - French French collect 17 PUs; end with 17 PUs

      Combat Hit Differential Summary :

      Savegame

    • L

      TWW 3.0.0.6? Lich(ax) vs ubernaut(al)
      Play By Forum • • Lich

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      ubernaut

      @lich ok i guess it's time to call it hope all is well with you 🙂

    • R

      42 G9 Woods vs Wylie
      Play By Forum • • redanto

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      W

      @redanto thank you, good game as well.

    • Hepps

      Favorite Playlists & Songs while Vanquishing foes
      The War Club • • Hepps

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      board 3659

      idk if this is necroing but I hope this is fine.
      https://www.youtube.com/watch?v=jJzo0lWyq5c I know it sounds insane but yes this hits hard IMO

      https://www.youtube.com/watch?v=_TdOEu5DOVQ Idk why but I really like this war song in particular.

      https://www.youtube.com/watch?v=xSdtjb2xOow This is one is a more traditional war song but still really great to hear

      https://www.youtube.com/watch?v=-tKMlRXgr9M Another banger IMO from a pretty great sound track for an overhated game imo

    • N

      TWW3 with zlefins debugged xml
      Play By Forum • • Nothingtoseehere

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      N

      @ubernaut I don't know if we have them somewhere but I just made them from our current game:
      Screenshot 2024-09-16 233140.png Screenshot 2024-09-16 233120.png

    • G

      TWW 2.7.7.2 - Ghostronin (axis) vs. Gully (allies)
      Play By Forum • • Gully

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      G

      @ghostronin yeah good game!

    • R

      42 G15 Woods vs. Wylie
      Play By Forum • • redanto

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      @redanto triplea_4090_17chi (2).tsvg

    • redrum

      Red Sun Over China (RSOC) - Official Thread
      Maps & Mods • • redrum

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      RogerCooper

      @cernel I got the map working by commenting out all the train stuff. I didn't bother trying to merge the code in RSOC with Warlords.

      Maybe, as a quick fix, I will give all train stations, a bonus of 1 for land movement.

    • Hepps

      Map Maker Resources
      Map Making • • Hepps

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      Wikimedia has a lot of assets that can be used. Example: https://commons.wikimedia.org/wiki/Category:Castle_icons

    • R

      42 G20 Woods vs Wylie
      Play By Forum • • redanto

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      @redanto triplea_4113_18ita.tsvg

    • G

      TWW 2.8.0.4 - Redrum (Axis) vs Gully (Allies)
      Play By Forum • • Gully

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      redrum

      @gully Understood. TWW is an intense game that takes a lot of focus to play at a high level. Its especially tough when real life gets busy.

      The Finland mistake still haunts me every time I open up that save but I definitely learned a valuable lesson 🙂

      Looking at England-Germany naval trades, looks like you had +35 TUV on the attack and then -50 TUV on defending so -15 TUV overall. Essentially it was trading the UK starting fleet for Germany's starting fleet plus a few strat/tac bombers. I think its a viable attack and really depends on your overall Allied strategy as the TUV difference isn't huge and what you are trading is probably more important. I generally felt that the UK is sacrificing early pressure on the Atlantic Wall to kill a few strat/tac bombers that would have gone to the Eastern Front. So early game this helps Russia as Germany has a few less planes but mid/late game I think it hurts Russia as Germany was able to push more land units towards the Eastern Front as UK had very little pressure on the Atlantic Wall. I think we started to see the pretty massive German infantry build up outside Stalingrad in round 6 and would continue while Germany has pretty minimal units defending France/Germany/Denmark coast. I think Stalingrad/Moscow or both fall in the next few rounds. So for the Allies in this particular game, I think it was probably better not to trade the England-Germany navies.

      Generally, here are the Allied mistakes that I noticed:

      China - Played too aggressively and lost too many units. Northern China was probably the biggest single mistake here. Given that Japan was putting a lot of focus on China and the Allies weren't able to apply much early pressure to Japan in the Pacific this led to China pretty much collapsing. This is probably the biggest issue for the Allies at this point as everything but Chungking falls next round which opens up paths to India and Central Russia. Leningrad - Leaving the can opener opportunity (either needed more units in Leningrad or more units to block Pskov). This essentially allowed me to salvage the Finland mistake. Volgarod - Losing the entire Russian air force and the production facilities there really hurt. Guessing this was just a miscalculation. Weak Med - Led to Italy being strong and being able to put a lot of pressure on Egypt which probably falls in the next few rounds. This just wasn't a focus for the UK and it didn't feel like the UK made enough progress elsewhere to ignore this. Pacific - Overall didn't apply much pressure on Japan and went pretty conservative approach trying to L&L through Soviet Far East and combine Allied fleets in the South Pacific. Not sure what happened the last round as they left a number of their fleets vulnerable.

      My general sense is by round 10, the Axis breaks through in all 3 of the most strategic locations (Stalingrad, Egypt, China) and the game is essentially over. They usually only need 2 of those and given how fast China is crumbling maybe only that one to win as that pressures a lot of the interior Allied income.

    • R

      42 G11 Woods v. Wylie
      Play By Forum • • redanto

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      TripleA Turn Summary: Chinese round 18

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 8 infantry placed in Shantung Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

      Combat Hit Differential Summary :

      Savegame

    • redrum

      Battle for Arda 2.0.6 - alkexr (Evil) vs redrum (Good)
      Play By Forum • • redrum

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      alkexr

      @redrum I agree, Evil feels to be stronger. In any case, there are things that clearly need to be adressed before playing more balancing games. I'll post my thoughts in the weekend.

    • L

      TSH vs Ds game 2
      Play By Forum • • Lefty7537

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      L

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 9 Research Technology - Americans Americans spend 30 on tech rolls Americans roll 6,3,3,6,6,6 and gets 4 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 bomber; Remaining resources: 7 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 2 armour and 3 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 2 carriers, 3 cruisers, 3 infantry and 3 transports moved from 7 Sea Zone to 5 Sea Zone 2 armour and 3 infantry moved from 5 Sea Zone to Germany 4 fighters moved from 7 Sea Zone to Germany 7 bombers moved from United Kingdom to Germany 4 bombers moved from Eastern United States to United Kingdom Combat - Americans Battle in Germany Americans attack with 2 armour, 7 bombers, 4 fighters and 3 infantry Germans defend with 2 aaGuns, 1 armour, 3 artilleries, 7 bombers, 1 factory, 2 fighters and 11 infantry; Italians defend with 1 armour AA fire in Germany : 5/11 hits, 1.83 expected hits 1 fighter owned by the Americans and 4 bombers owned by the Americans lost in Germany Americans roll dice for 3 cruisers in Germany, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 2 armour, 3 bombers, 3 fighters and 3 infantry in Germany, round 2 : 7/14 hits, 6.00 expected hits Germans roll dice for 2 armour, 3 artilleries, 7 bombers, 2 fighters and 11 infantry in Germany, round 2 : 7/32 hits, 9.33 expected hits 8 infantry owned by the Germans, 2 armour owned by the Americans, 2 fighters owned by the Americans and 3 infantry owned by the Americans lost in Germany Americans roll dice for 3 bombers and 1 fighter in Germany, round 3 : 4/7 hits, 3.17 expected hits Germans roll dice for 2 armour, 3 artilleries, 7 bombers, 2 fighters and 3 infantry in Germany, round 3 : 7/24 hits, 6.67 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans, 1 fighter owned by the Americans and 3 bombers owned by the Americans lost in Germany Germans win with 2 armour, 2 artilleries, 7 bombers and 2 fighters remaining. Battle score for attacker is -106 Casualties for Americans: 2 armour, 7 bombers, 4 fighters and 3 infantry Casualties for Germans: 1 artillery and 11 infantry Non Combat Move - Americans Place Units - Americans 1 bomber placed in Eastern United States Place Units - Chinese 3 infantry placed in Fukien Turn Complete - Americans Americans collect 37 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs

      Combat Hit Differential Summary :

      Germans : -2.00 Americans : 1.33 AA fire in Germany : : 3.17

      Savegame

    • R

      42 G14 Woods vs Wylie
      Play By Forum • • redanto

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      @redanto triplea_4083_17ita.tsvg

    • R

      42 G12 Woods vs Wylie
      Play By Forum • • redanto

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      R

      TripleA Turn Summary: Germans round 18

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 18 Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Romania to Albania 3 armour moved from Slovakia Hungary to Albania 2 armour and 8 mech_infantrys moved from Yugoslavia to Southern Italy 3 armour moved from Bulgaria to Greece Germans take Greece from Americans 2 armour moved from Bulgaria to Albania 3 mech_infantrys moved from Bulgaria to Greece 4 armour moved from Bulgaria to Greece 1 fighter moved from Western Germany to 95 Sea Zone 1 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Russia 4 armour and 1 mech_infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Caucasus 2 armour moved from Ukraine to Russia Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Germans attack with 8 armour Americans defend with 2 armour Germans roll dice for 8 armour in Albania, round 2 : 4/0 hits, 4.00 expected hits Americans roll dice for 2 armour in Albania, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Germans lost in Albania 2 armour owned by the Americans lost in Albania Germans win, taking Albania from Americans with 7 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 2 armour Battle in Southern Italy Germans attack with 2 armour and 8 mech_infantrys Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 8 mech_infantrys in Southern Italy, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern Italy Germans win, taking Southern Italy from Americans, taking Albania from Germans with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 7 armour, 1 infantry and 3 mech_infantrys Americans defend with 4 fighters; Russians defend with 1 airfield, 1 factory_major and 2 fighters Germans roll dice for 7 armour, 1 infantry and 3 mech_infantrys in Russia, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 6 fighters in Russia, round 2 : 4/0 hits, 4.00 expected hits 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia 2 fighters owned by the Russians and 2 fighters owned by the Americans lost in Russia Germans roll dice for 7 armour in Russia, round 3 : 3/1 hits, 3.50 expected hits Russians roll dice for 2 fighters in Russia, round 3 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans lost in Russia 2 fighters owned by the Americans lost in Russia Germans captures 3PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour remaining. Battle score for attacker is 39 Casualties for Germans: 1 armour, 1 infantry and 3 mech_infantrys Casualties for Russians: 2 fighters Casualties for Americans: 4 fighters Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Southern France Place Units - Germans 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in France 4 armour, 3 artilleries and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,6,3,2 Germans collect 66 PUs (4 lost to blockades); end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

      Combat Hit Differential Summary :

      Americans regular : -0.33 Russians regular : -0.33 Germans regular : -1.00

      Savegame

    • TheDog

      Map Tags for release 2.6
      Development • thedog • • TheDog

      109
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      TheDog

      @All @lafayette @Cernel @RogerCooper
      Hopefully Last call
      Tags will look like this, some with a prefix of 3 characters, to force the order to be displayed on the download screen.

      where =and after is just a guide

      ***** =Best/Showcase maps (maybe one from each of the eras/genres below, so could be 5-12 maps) **** =Excellent *** =Good ** =Experimental * =Abandoned or unplayable (could be archived in the future) 10-Ancient-Medieval =(pre 1450) 20-Early Modern =(1451-1764) 30-Revolutionary =(1765-1869) 40-WW1 =(1870-1930) 50-WW2-Global =(1931-1945) 52-WW2-Europe =(1931-1945) 54-WW2-Pacific =(1931-1945) 56-WW2-Alternate =(1931-1945) WW2 theme that does not fit into the other 3 WW2 60-Nuclear =(1946-2100) includes near future 70-Future =(2100+) Star Trek, Star Wars, Sci-Fi 80-Fantasy = theme Magic, Mythical Creatures like Dragons 90-Abstract-Alternate = a catch all that does not fit the above list, like Steampunk, War of the Relics

      .
      Tag tabs will look like this on screen, ideally with the prefix removed

      ***** **** *** ** * Ancient-Medieval Early Modern Revolutionary WW1 WW2-Global WW2-Europe WW2-Pacific WW2-Alternate Nuclear Future Fantasy Abstract

      .
      @LaFayette I have a Lobby sign in TheDog, so when your ready I will start experimenting/entering the tags.

    • Davor Pavlić

      How to modify borders on an existing map
      Map Making • • Davor Pavlić

      108
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      108
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      26358
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      Davor Pavlić

      @thedog

      It worked!

    • G

      first blood
      Play By Forum • • gijoe

      108
      0
      Votes
      108
      Posts
      18782
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      J

      really thanks for sharing the codes im really curious about it now keep it up thanks guys..

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